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	<updated>2026-08-30T01:25:33Z</updated>
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		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_Wii_inject_compatibility_list&amp;diff=74200</id>
		<title>WiiU VC Wii inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_Wii_inject_compatibility_list&amp;diff=74200"/>
		<updated>2024-08-02T13:17:01Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* N */ Add NASCAR Kart Racing; has special requirements to get Classic Controller working.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U Wii Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://gbatemp.net/threads/semi-working-nfs2iso2nfs-convert-nfs-to-iso-and-back.455812/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://gbatemp.net/threads/wii-on-wii-u-virtual-console-injecting-games.483007/ Link to tutorial]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Super Mario Galaxy 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gamepad&#039;&#039;&#039; - This column is for the compatibility of the injected game with Gamepad input. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; depending on whether the Gamepad works when in-game or not. If the game is one of those which supports both Wiimote and CCP, but asks first for the Wiimote+Nunchuck to be connected, or to connect the CCP, write &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Wii Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | gamepad = Doesn&#039;t Work/Works/Issues | status = Doesn&#039;t Work/Works/Issues | notes = Please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = 007 - Quantum of Solace | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = A Boy and His Blob | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Managed to get the GamePad to work! Instructions to long to fit here, instead click [http://pastebin.com/TrQYGhiX Here] for FULL instructions to get GamePad working. FIX94&#039;s GetExtType Patcher doesn&#039;t work as it can&#039;t find anything to patch in the main.dol file. Works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = A Shadow&#039;s Tale | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Lost in Shadow - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AC DC Live - Rock Band Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Action Girlz Racing | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Agatha Christie - And Then There Were None | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alien Syndrome | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alien Syndrome | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alone in the Dark | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AMF Bowling Pinbusters! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AMF Bowling World Lanes | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Works on EUR region console using patch video mode.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Animal Crossing - City Folk | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Works | notes = fw.img patched to emulate Wii Remote only instead of Classic Controller on GamePad. GamePad control works however there is a scrolling message across the middle of the screen saying: This game doesn&#039;t support the extension controller connected to the Wii Remote. Can&#039;t get past the Player Name input screen, as motion control is needed to input player name. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Anno - Create a New World | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dawn of Discovery - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Another Code: R | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 clean dump (CleanRip), DON&#039;T SCRUB AND/OR TRIM not even with WIT. Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Anubis II  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Arc Rise Fantasia | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, clean fw.img. Works on EUR region console using patch video mode}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender - Into the Inferno | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - Into the Inferno - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender - The Burning Earth | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - The Burning Earth - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang - Into the Inferno | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - Into the Inferno - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang - The Burning Earth | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - The Burning Earth - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Back to the Future - The Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Baroque | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Batman - The Brave and the Bold | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Battalion Wars 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Battalion Wars 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big Brain Academy - Wii Degree | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big Brain Academy - Wii Degree | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big League Sports - Summer | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bit.Trip Complete | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Issues | notes = Set to horizontal Wii Remote emulation. Added notes: Whoever added this saying to set to Horizontal Wii Remote emulation obviously didn&#039;t bother to check. Here is the low down: BEAT =&amp;gt; Requires Wii Remote Motion Controls. CORE =&amp;gt; Requires Wii Remote (no motion controls). VOID =&amp;gt; Requires Classic Controller or Nunchuck required. RUNNER =&amp;gt; Requires Wii Remote (no motion controls). FATE =&amp;gt; Requires Classic Controller or Nunchuck required. FLUX =&amp;gt; Requires Wii Remote Motion Controls. If you inject with GamPad support, this will only work with VOID and FATE, if you inject Horizontal Wii Remote emulation, this will only work with CORE and RUNNER. If you choose either GamePad support or Horizontal Wii Remote emulation, out of the 6 games, you will end up with 4 not working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bleach Versus Crusade (English Patch) | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game is JAP only release, English patched and region patched, confirmed working on EUR region console, untested on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not work on EUR region console, NTSC-J to PAL video mode patch must be applied for game to work on EUR/PAL region console. Not tested on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman Land Wii | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not support Classic Controller. Also known as Bombermand Land - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman Land | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Bombermand Land Wii - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Boom Blox - Bash Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Boom Blox - Bash Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brave - A Warrior&#039;s Tale | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brave - A Warrior&#039;s Tale | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Broken Sword - Shadow of the Templars - The Director&#039;s Cut | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Pro Bowling | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Pro Bowling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Zone Cosmic Bowling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bully - Scholarship Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not support Classic Controller, also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bust-a-Move | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Even though game supports Classic Controller, it is only used as an additional/secondary controller, game still requires pointer motion controls to navigate menu and play. Also known as Bust-a-Move BASH! - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bust-a-Move BASH! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Same notes as above, also known as Bust-a-Move - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty 3 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Black Ops | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Modern Warfare - Reflex Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t support Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Modern Warfare 3 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: World at War | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t support Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Calling | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Calling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Captain Rainbow | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Some Japanese text that doesn&#039;t show correctly, this is due to the system language not set to Japanese. USA/EUR does not have Japanese as an language option, as far as I can tell, if you don&#039;t connect a Nunchuck, this is where the Japanese text is not showing correctly, however in game Japanese text is fine. You will not have this issue on the JAP region WiiU console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cartoon Network - Punch Time Explosion XL | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Castlevania Judgement | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Chaotic - Shadow Warriors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cocoto Magic Circus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Conduit 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama - Cook Off | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama - World Kitchen | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Cooking Mama 2 - World Kitchen - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama 2 - World Kitchen | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Cooking Mama - World Kitchen - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Counter Force | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Counter Force | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console, however system will freeze on exit on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cruis&#039;n | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support Classic Controller, however game uses sideways remote. TeconMoon v3.0.1, use &amp;quot;*Horizontal Wii Remote emulation&amp;quot; option in &amp;quot;GamePad/Meta Options. When game starts, make sure to go to Options Menu =&amp;gt; Change Control Method [p1] to +Control Pad. Pressing the Home button on the GamePad, then the Home button again to get back into the game will result in a &amp;quot;Please remove any extension controllers&amp;quot; message. To get around this, hold down the POWER button on GamePad until GamePad turns off, wait a few seconds, then press Power button again. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cursed Mountain | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dancing Stage - Hottest Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dance Dance Revolution - Hottest Party - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dancing Stage - Hottest Party - US. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as DDR - Hottest Party 4 - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution II | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as DDR - Hottest Party 5 - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Data East Arcade Classics  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions, NTSC to PAL video mode patch must be applied for game to work on EUR/PAL region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dawn of Discovery | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Anno - Create a New World - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Rising - Chop Till You Drop | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Space Extraction | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Space Extraction | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Deadly Creatures | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Death Jr. Root of Evil | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dino Strike | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = DiRT 2 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disaster Day of Crisis | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Epic Mickey | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Tangled | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Tangled | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Doala De Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dokapon Kingdom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong Country Returns | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = GamePad works [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/page-216#post-7661777 patching main.dol] with Classic Controller .gct code, and using Force CC setting (TeconMoon 3.0.0). Also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Barrel Blast | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Donkey Kong - Jet Race - EU. Game doesn&#039;t work on EUR region console, use EUR version instead}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Jet Race | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Donkey Kong - Barrel Blast - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Jungle Beat | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes =  Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball - Revenge of King Piccolo | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball - Revenge of King Piccolo | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Same as Tenkaichi 3 (see below). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Same as Tenkaichi 3 (see below), also suffers from random button presses when Nunchuck is connected in NO GamePad mode, however Classic Controller connected is fine. Also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 3| region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. UPDATED NOTES: If you wish to play multiplayer using Wii Remote + Nunchuck when you select NO to GamePad play, with Nunchuck connected, the game will have random button presses, however Classic Controller connected is fine. so if you want Wii Remote + Nunchuck multiplayer, then dont use the &amp;quot;**Force Classic Controller Connected&amp;quot; option. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 3| region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = See notes above. UPDATED NOTES: Same issues as EU version regarding Multiplayer. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Blade - Wrath of Fire | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Blade - Wrath of Fire | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Quest Swords - The Masked Queen and the Tower of Mirrors | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Quest Swords - The Masked Queen and the Tower of Mirrors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game works on EUR region console by using patching ISO with RegionFrii and NTSC to PAL video mode patch or use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon&#039;s Lair Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = EA Playground | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = El Chavo | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, does not respond to Video Mode patch or RegionFrii. This game is USA only release.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Elebits | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Eledees - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Earth Seeker (English Translation) | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = English translation patch by Brand Newman [https://gbatemp.net/threads/riivolution-patch-earth-seeker-english-translation-for-wii-100.555772/ HERE] Also works on EUR region console. Not tested but should also work on NTSC region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Eledees | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Elebits - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Enclave - Shadow of Twilight | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. This game is an EUR only release.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean: Blue World | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite supporting CC you can&#039;t get past the first screen on the Gamepad. Also known as Endless Ocean 2 - Adventures of the Deep - EU, also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean 2 - Adventures of the Deep | region = EUR | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite supporting CC you can&#039;t get past the first screen on the Gamepad. Also known as Endless Ocean: Blue World - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Excite Truck | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Excitebots - Trick Racing | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Exerbeat | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = N/A}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = F1 2009 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud 2010 Edition | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud 2012 Edition | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud Decades | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = FIFA 14 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = FIFA 15 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - Echoes of Time | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - The Crystal Bearers | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - The Crystal Bearers | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Fables - Chocobo&#039;s Dungeon | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game supports CC but inject doesn&#039;t detect CC, however traditional Wii Remote control is used, make sure to select UPRIGHT controller setting when starting game. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fire Emblem: Radiant Dawn | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Use **Force Classic Controller Connected option in TeconMoon&#039;s WiiVC injector. Does not have exit issues like the USA version. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fire Emblem: Radiant Dawn | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = GamePad works, button layout is the same as using a CC, use Force CC (tested with TeconMoon 3.0.0), to exit the game you need turn the console off from the controller, there&#039;s no way to exit to Wii U menu as pointer is disabled with this setting. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fishing Resort | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Food Network - Cook or Be Cooked! | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fortune Street | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support CC but you can still use the Gamepad with Horizontal Wiimote Emulation, game has motion control to roll the dice but it is not required, pressing a button can also roll the dice. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fragile Dreams - Farewell Ruins of the Moon | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fragile Dreams - Farewell Ruins of the Moon | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 dump, stock fw.img. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Freddi Fish: Kelp Seed Mystery | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Freddi Fish: Kelp Seed Mystery | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = G.I. Joe: The Rise of Cobra | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = .}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 2 | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as More Game Party - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 3 | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 3 | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Geometry Wars - Galaxies | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghost Squad  | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghost Squad  | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghostbusters - The Video Game  | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Go Vacation | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Go Vacation | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Godziller Unleashed | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = GoldenEye 007 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = GoldenEye 007 | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gintama Yorozuya Tuve | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Grand Slam Tennis | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Green Day - Rock Band | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guilty Gear XX Accent Core | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Use Force CC patch (tested with TeconMoon 3.0.0), UPDATED NOTES: If you wish to play multiplayer using Wii Remote + Nunchuck when you select NO to GamePad play, with Nunchuck connected, the game will have random button presses, however Classic Controller connected is fine. so if you want Wii Remote + Nunchuck multiplayer, then dont use the &amp;quot;**Force Classic Controller Connected&amp;quot; option. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guilty Gear XX Accent Core Plus | region = USA | host =  Rhythm Heaven Fever (USA)) | gamepad = Works | status = Works | notes = Same as above notes. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Aerosmith | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Metallica | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Smash Hits | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Guitar Hero - Greatest Hits - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Van Halen | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - World Tour | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero III - Legends of Rock | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gunblade NY &amp;amp; LA Machineguns - Arcade Hits Pack | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gunslingers | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Deathly Hallows - Part 1 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Deathly Hallows - Part 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Half-Blood Prince | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Animal Parade | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Animal Parade | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Tree of Tranquility | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Heavenly Guardian | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Legend of Sayuki - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ikenie no Yoru | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch. Works on JAP/USA region only. Do not connect Nunchuck.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Inazuma Eleven Go Strikers 2013 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Iron Man | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Iron Man 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jeopardy! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jewel Master - Cradle of Rome | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jewel Quest Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jikkyou Powerful Pro Yakyuu Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Needs video mode changed to PAL to work on EUR/PAL region consoles. Using TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ju-on - The Grudge | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jurassic - The Hunted | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance - Best Of | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2017 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2018 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2019 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2020 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Disney Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = May not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Greatest Hits | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Summer Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Wii 2 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kamen Rider Dragon Knight | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Katekyo Hitman Reborn | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Dream Collection | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Not all challenges stages tested. Launching the following Classic Titles: Kirby&#039;s Adventure, Kirby Super Star and Kirby&#039;s Dream Land 3 will boot to black screen and system will freeze on EUR region console. Every classic game works. Gamepad as CC is unable to sync after loading a Classic title, but Gamepad as horizontal Wiimote emulation works as intended. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Epic Yarn | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game does not support Classic Controller however game uses sideways remote, inject game using Horizontal Wii Remote emulation. Please note that you will not be able to exit back to the WiiU menu. Use the GamePad&#039;s power button to safely shut down the console instead. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Return to Dream Land | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also known as Kirby&#039;s Adventure - EU. GamePad works if you patch the main.dol file extracted from the ISO and [https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/SUKE01.ini remove Metafortress Protection] along with a Classic Controller support GCT code. Metafortress protection MUST be removed or any mods to the main.dol file will result in black screen. Without patches the Game defaults to Sideways Wii Remote, however at the title screen, you&#039;ll get the &amp;quot;Please disconnect the unsupported external extension controller from the Wii Remote&amp;quot;. You wont be able to get back this screen.  Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Klonoa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. See notes for USA version of this game.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Klonoa | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game defaults to Sideways Wii Remote, must change to Classic Controller in the options menu before starting game. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kororinpa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Kororinpa - Marble Mania - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kororinpa - Marble Mania | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Kororinpa - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Legend of Sayuki | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Heavenly Guardian - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Batman - The Videogame | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 1-4 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 1-4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 5-7 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 5-7 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones - The Original Adventures | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones - The Original Adventures | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones 2 - The Adventure Continues | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones 2 - The Adventure Continues | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Pirates of the Caribbean - The Video Game | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Pirates of the Caribbean - The Video Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Rock Band | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars - The Complete Saga | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars - The Complete Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars III - The Clone Wars | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars III - The Clone Wars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO The Lord of the Rings | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t support CC. Game run in PAL Console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Let&#039;s Go By Train Shinkansen EX | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Let&#039;s Tap | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Link&#039;s Crossbow Training | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Link&#039;s Crossbow Training | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Little King&#039;s Story | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Little King&#039;s Story | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Lost in Shadow | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as A Shadow&#039;s Tale - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mad Dog McCree Gunslinger Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console. .}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Madagascar 2 - Escape 2 Africa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Madden NFL 13 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = May not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MadWorld | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MadWorld | region = USA | host = Donkey Kong Country Returns (USA) / Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Manhunt 2 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marble Saga - Kororinpa | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Marbles! - Balance Challenge - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marbles! - Balance Challenge - EU | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Marble Saga - Kororinpa - US. Game doesn&#039;t work on USA region console, use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the London 2012 Olympic Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Games | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Winter Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii | region = Europe | host = Rhythm Heaven Fever (USA) | gamepad = | status = Works | notes =  Only tested on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii + Wiimmfi | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. [https://gbatemp.net/threads/mario-kart-wii-vc-inject-error-20100-wiimmfi.525400/post-9643870 Wiimmfi no longer works on Mario Kart Wii if using Wii U VC Injects. Use vWii to play online. (Other games still work fine.)]}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii + Wiimmfi | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console. [https://gbatemp.net/threads/mario-kart-wii-vc-inject-error-20100-wiimmfi.525400/post-9643870 Wiimmfi no longer works on Mario Kart Wii if using Wii U VC Injects. Use vWii to play online. (Other games still work fine.)]}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 8 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = GGame may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 8 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 9 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 9 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Power Tennis | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Sports Mix | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support Classic Controller, but the game can be played with Sideways remote. Patch game with Horizontal Wii Remote Emulation for the GamePad. Only motion control used in the game is the FAKE OUT move for Dodgeball. There is no way to get back to the WiiU menu, so force shutdown is required. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Strikers Charged | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Mario Strikers Charged Football - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Super Sluggers | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;. Controls a awkward because game is using vertical controls at the start, before the innings starts there is option to change control scheme to horizontal which disables all motion control and game plays fine. Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console,}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Martian Panic | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marvel - Ultimate Alliance 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mercury Meltdown Revolution | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metal Slug Anthology | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;*Horizontal Wii Remote emulation&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working with issues, motion control does not work which means you are unable to throw grenades. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metal Slug Collection | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. Added Note: Must change controller type to Classic Controller in the Game Options menu prior to selecting a game to play, then CC requires resync by pressing HOME button on GamePad twice. Also works on EUR/USA region console, there has been reports that the system will freeze when trying to play Metal Slug 6.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid: Other M | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid Prime 3: Corruption | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Use clean 1:1 dump, DO NOT TRIM rom. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid Prime Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Wii Remote support only.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Milestone Shooting Collection 2 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mobile Suit Gundam - MS Sensen 0079 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Monopoly Collection | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = issues | status = Works | notes = Game doesn&#039;t support Classic Controller, but can be patched with &amp;quot;Horizontal or Vertical Wii Remote Emulation&amp;quot;. Monopoly Streets sideways remote is correct using Horizontal patch, but Monopoly thinks its vertical mode. If you patch using Vertical, Monopoloy sideways remote is correct but Monopoly Street think it&#039;s vertical. So use one or the other. Game does use some waggle controls, like rolling the dice, but you can simply press A button to roll the dice, mini games use waggle controls. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = More Game Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Game Party 2 - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mortal Kombat - Armageddon | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Despite game supporting CC, game doesn&#039;t detect CC, resyncing methods doesn&#039;t work, also used FIX94&#039;s GetExtType Patcher to patch the main.dol file for GamePad, pathcing works, but game still doesn&#039;t detect CC. So Wii Remote/Nunchuck/CC/GC controller only. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Muramasa - The Demon Blade | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Muramasa - The Demon Blade | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims Agents | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims Kingdom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Namco Museum Megamix | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game supports Classic Controller in various game, but Wii Remote + Nunchuck is required to navigate Pacman around the map and the game menus. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Clash of Ninja Revolution 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Clash of Ninja Revolution 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Dragon Blade Chronicles | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = French and Italian language only. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Dragon Blade Chronicles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Gekito Ninja Taisen! Special | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NASCAR Kart Racing | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Works | notes = Often does not recognize Classic Controller, especially when &amp;quot;reconnecting&amp;quot; after timeout. If you have the means to patch the &amp;lt;tt&amp;gt;main.dol&amp;lt;/tt&amp;gt; before injecting the game, go to &amp;lt;tt&amp;gt;0x53D30&amp;lt;/tt&amp;gt; and replace &amp;lt;tt&amp;gt;4BFFE7E1&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;60000000&amp;lt;/tt&amp;gt; to prevent the game from disabling the Classic Controller.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NASCAR Unleashed | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NBA Jam | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Carbon | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Nitro | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works  | status = Works | notes = Change controller type to Classic Controller in the options menu. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Undercover | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NERF N-Strike Double Blast Bundle | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. Wii | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Same notes as USA version below. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. Wii | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No available configuration works to enable GamePad support, CC .gct code applies to real CC though when patching the main.dol (tested with TeconMoon 3.0.0). Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Newer Super Mario Bros. Wii (Hack) | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t Work  | status = Works | notes = Classic Control does not work cannot be patched either. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. 3+ (Hack) | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NHL 2K11 | region = USA | host = Super Mario Galaxy 2 (EUR)/Rhythm Heaven Fever (USA)  | gamepad = Works  | status = Works | notes = Work fine in PAL console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Nicktoons - Attack of the Toybots | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Nicktoons MLB  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NiGHTS - Journey of Dreams | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = 1:1 dump, stock fw.img. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes 2: Desperate Struggle | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes 2: Desperate Struggle | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. EUR/PAL region console will boot to black screen. Patched video mode using Wii VMC 2.2 will boot on EUR/PAL region console, however system will freeze when exiting game back to Wii U menu. Alternatively just inject EUR/PAL version of this game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Okami | region = EUR | host = Rhythm Heaven Fever (USA)  | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Okami | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = OneChanbara - Bikini Zombie Slayers | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = OneChanbara - Bikini Zombie Slayers | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece - Unlimited Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = EUR/PAL and possible USA region consoles as well, make sure your SYSTEM LANGUAGE is set to ENGLISH, or you will get black screen.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece Unlimited Cruise 1 - The Treasure Beneath the Waves | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece Unlimited Cruise 2 - Awakening of a Hero | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Order Up! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Opoona | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ougon no Kizuna | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Our House: Party! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console, this game is an USA only release.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pac-Man Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Even though game supports Classic Controller, game still requires Wii Remote to play, CC is only an &amp;quot;optional&amp;quot; controller to play some of the games, majority require Wii Remote Waggle controls. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pandora&#039;s Tower | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pandora&#039;s Tower | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pangya! Golf with Style | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Phantom Brave - We Meet Again | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console. UPDATE: Game does in fact support Classic Controller, there are some images of the USA version where the back cover is missing the CC control icon. Game requires CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pimp My Ride | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirate Blast | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirate Blast | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirates Plund-Arr | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pitfall - The Big Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pokemon Battle Revolution  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Inject using FULL ISO, DON&#039;T TRIM or use WBFS file, if using TeconMoon&#039;s WiiVC Injector v3.0.1, tick the &amp;quot;Don&#039;t trim game output (Wii Retail only)&amp;quot; option in the Advanced options. Fail to do so will result in nothing happening at the first Colosseum battle. Also works on EUR region console.  Match WiiMote emulation with in-game config for Gamepad. Use Wiimote to adjust settings for New Game.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = PokePark 2 - Wonders Beyond | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = PokePark Wii - Pikachu&#039;s Adventure | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pool Hall Pro | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Prince of Persia - The Forgotten Sands | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pro Evolution Soccer 2013 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Correction, game does support GamePad. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. Wiimmfi patch also works. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pro Evolution Soccer 2013 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Project M (SSBB Hack) | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Project Zero 2 - Wii Edition (Undubbed) | region = EUR | host = Project Zero 2 Wii Edition (EUR) | gamepad = Doesn&#039;t Work | status = Works | notes = Injected into regular Project Zero 2 Wii VC. Project Sae&#039;s Bikini and Mayu Project also works. Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Punch Out!!! | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = GamePad Support seems to works as far as pressing the button goes, but motion control is needed to create save and navigate through the menu&#039;s to play the game, this game is officially released on the eShop if you want Wii Remote Support.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Puyo Puyo!! 20th Anniversary | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on USA region console. Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rabbids Go Home | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Raving Rabbids - Travel in Time | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Raving Rabbids Party Collection | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rayman Origins | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game run slow in 576i (50Hz). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rayman Origins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Red Steel | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Red Steel 2 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 dump, stock fw.img. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Reload | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil: The Darkside Chronicles | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil: The Umbrella Chronicles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil 4 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = With the Gamepad the game starts but we can not go beyond the screen that says to connect a nuunchuk (even with GetExtPatcher). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil 4 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil Zero | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img, when ask to connect nunchuck, Classic Controller needs to be re synced by pressing HOME button on the GamePad, then move the LEFT analogue stick, the finger hand pointer should come up, press HOME button again to get back into the game. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil Zero | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version above. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Country Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Country Track Pack 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Metal Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Classic Rock | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Volume 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Volume 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rockstar Games Presents - Table Tennis | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rockstar Games Presents - Table Tennis | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rodea the Sky Soldier | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rune Factory Frontier | region = USA | host = Rhythm Heaven Fever/Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Also works with WBFS file. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rune Factory - Tides of Destiny | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works  | status = Works | notes = GamePad works if you patch the main.dol file extracted from the ISO using the Classic Controller support GCT code [https://geckocodes.org/?c=SO3EE9 HERE]. You can also patch the Undubbed version however on EUR region console, it will not detect the GamePad, simply hold down the power button on the GamePad to turn it off, wait a few seconds and turn it back on. The game should now detect the GamePad, only issue with the patched CC support for the Undubbed version is that you will not be able to exit back to the WiiU menu, use the GamePad&#039;s power button to turn off the WiiU console. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rygar - The Battle of Argus | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rygar - The Battle of Argus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Safecracker - The Ultimate Puzzle Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sakura Wars: So Long, My Love | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sakura Wars: So Long, My Love | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Press HOME button on GamePad twice to re sync Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sam &amp;amp; Max - Season One | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samba de Amigo | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Shodown Anthology | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Shodown Anthology | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors - Katana | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors - Katana | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scarface - The World Is Yours | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scarface - The World Is Yours | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SD Gundam Gashapon Wars | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game works on USA region console, game also works on EUR region console by patching ISO with RegionFrii and NTSC-J to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SD Gundam Gashapon Wars | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game works on USA region console, game also works on EUR region console by patching ISO with RegionFrii and NTSC-J to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scooby-Doo! and the Spooky Swamp | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scooby-Doo! First Frights | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara: Samuari Heroes | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = In game Classic Controller must be resynced by pressing the Home button on the GamePad and pressing the Home button again to exit back to the game. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara: Samuari Heroes | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version above. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara 2 Heroes | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game requires CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Only works on JAP region consoles, untested on USA region console, doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara 3: Utage | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Despite game supports Classic Controller, game asks for nunchuck to be connected at the title screen after the intro. Wii Remote Support only, works on USA region console only, EUR/PAL region console boots to black screen. Game will work on EUR/PAL console if  video mode is patched with Wii VMC 2.2}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Shiren The Wanderer | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game was never released for EUR region, game doesn&#039;t work on EUR region console, also does not respond to NTSC to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sid Meier&#039;s Pirates! | region = EUR | host = Rhythm Heaven Fever (EUR) | gamepad = Works | status = Works | notes = Patch to emulate the Wii Remote in &amp;quot;Vertical&amp;quot; mode}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Silent Hill: Shattered Memories | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Silent Hill: Shattered Memories | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SimCity Creator | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SimCity Creator | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Skylanders - Giants | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console. Game requires the Portal device to play, game will not work without it.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Skylanders - Spyro&#039;s Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console. Game requires the Portal device to play, game will not work without it.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smackdown vs. Raw 2008 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = No CC support}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smarty Pants | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smarty Pants | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SNK Arcade Classics Vol. 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Press &amp;quot;-&amp;quot; button =&amp;gt; System Options =&amp;gt; Global Controller Type =&amp;gt; Change to &amp;quot;Classic Controller&amp;quot; =&amp;gt; Press &amp;quot;+&amp;quot; to save =&amp;gt; Then select &amp;quot;YES&amp;quot; to save. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and Sega All-Stars Racing | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and Sega All-Stars Racing | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Black Knight | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Secret Rings | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Secret Rings | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game supports sideways remote but requires motion controls to move Sonic left and right, so emulate Wii Remote to GamePad patch wont work. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Colors | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Colors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync see EUR version above for instructions. Game doesn&#039;t work on EUR region console, use EUR version instead}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Riders - Zero Gravity | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Unleashed | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Unleashed | region = USA | host = Xenoblade Chronicles (EUR) | gamepad = Works | status = Works | notes = Before starting game, change controller to Classic Controller in the in game options menu first. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Soulcalibur - Legends | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Spectrobes - Origins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob SquarePants featuring Nicktoons - Globs of Doom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob&#039;s Boating Bash | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob&#039;s Truth or Square | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Star Wars - The Force Unleashed | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Star Wars - The Force Unleashed II | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Monkey Ball - Banana Blitz | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Monkey Ball - Step &amp;amp; Roll | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Paper Mario | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Wii Remote support only.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl + Wiimmfi| region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - Season 2 - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Pangya! Golf with Style - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf - Season 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tak and the Guardians of Gross | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tak and the Guardians of Gross | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Do-Don to 2 Daime! | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Minna de Party 3 Daime! | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Kettei-Ban | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Chou Goukaban | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tales of Symphonia: Dawn of the New World | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tales of Symphonia: Dawn of the New World | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tamagotchi - Party On! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Target - Terror | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tatsunoko VS. Capcom: Cross Generation of Heroes | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console. NTSC to PAL video mode must be patched for it to work on EUR/PAL console. Confirmed working on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tatsunoko VS. Capcom: Ultimate All-Stars | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA)/Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Work fine in PAL console }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Teenage Mutant Ninja Turtles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite game supporting CC, game asks to connect Nunchuck. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Teenage Mutant Ninja Turtles: Smash-Up | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Off TV play doesn&#039;t work, BUT you can enable it by leaving the Gamepad loose sync with the console, when it re-sync it will recognize the Gamepad as CC }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ten Pin Alley 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tenchu 4 | region = JAP | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = WBFS to full ISO, game is patched with english subtitles, use patched fw.img, stock fw.img gives black screen. Note: USA/PAL version of Tenchu 4 also called Tenchu Shadow Assassins didn&#039;t have progresive scan option as the japanese one. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tenchu - Shadow Assassins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tetris Party Deluxe | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tetris Party Deluxe | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch or use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Adventures of Tintin - The Secret of the Unicorn | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Bachelor - The Video Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Conduit | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Garfield Show - Threat of the Space Lasagna | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Godfather - Blackhand Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead 2 &amp;amp; 3 Return | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead - Overkill | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead - Overkill | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The King of Fighters Collection - The Orochi Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must go to: Options =&amp;gt; Controller Options =&amp;gt; Player 1 Controls =&amp;gt; Change to &amp;quot;Classic Controller&amp;quot;, press + to save. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Last Story | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Last Story | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Off TV play / Gamepad might not work at times. If this happens, you can enable it by leaving the Gamepad loose sync with the console, when it re-sync it will recognize the Gamepad as CC. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Legend of Zelda - Twilight Princess | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Legend of Zelda - Twilight Princess | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Lord of the Rings - Aragorn&#039;s Quest | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Lord of the Rings - Aragorn&#039;s Quest | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Munchables | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Munchables | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 2 - Castaway | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 2 - Pets | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Simpsons Game | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Simpsons Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sky Crawlers: Innocent Aces | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Thor - God of Thunder | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Thrillville - Off the Rails | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tiger Woods PGA Tour 11 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tiger Woods PGA Tour 12 - The Masters | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tomb Raider - Anniversary | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Top Spin 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Top Spin 4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tornado Outbreak | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Toshinden | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console. Classic Controller re sync is required by pressing the HOME button on GamePad twice. Some in game Japanese txt will be gibberish, this possibly due to the System Language not being set to Japanese, EUR/USA consoles do not have Japanese as a System Language to set. I suspect JAP console will not have this issue.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tournament of Legends | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: New Blood | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: New Blood | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: Second Opinion | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: Second Opinion | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Valhalla Knights - Eldar Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Virtua Tennis 2009 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Virtua Tennis 4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must patch emulate the Wii Remote instead of the Classic Controller and in &amp;quot;Vertical&amp;quot; mode, normally you would select Horizontal, but for this game Vertical mode must be selected so the controls are in the correct orientation on the GamePad. IMPORTANT: When at the intro screen where it asks to press 2 to continue, you need to keep pressing the A button to get past the next Main selection screen and into the World Tour menu, once here, just press B to get back to the Main selection menu. Fail to do so will result in the GamePad not working, resync will not fix this as the HOME button doesn&#039;t register. So you can&#039;t exit back to WiiU menu, only way is to turn the game off by the GamePad power button, hold the power button on WiiU console or Pull the power plug. Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wario Land - The Shake Dimension | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also known as Wario Land: Shake It! - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WarioWare - Smooth Moves | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WarioWare - Smooth Moves | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = We Ski &amp;amp; Snowboard | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wheel of Fortune | region = USA | host = Rhythm Heaven Fever (USA)| gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Fit Plus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Music | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Music | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play - Motion | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play - Motion | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports Resort | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports Resort | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports + Wii Sports Resort | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports + Wii Sports Resort | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wild West Shootout | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wild West Shootout | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wipeout 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - A Space Oddity | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - Battle Island | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Doesn&#039;t Work | notes = Game uses specific cIOS on the original Wii to make game work, on WiiU game freezes at the loading screen.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - Battle Island | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Doesn&#039;t Work | notes = Same issue as EUR/PAL version.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE &#039;12 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Classic Controller requires resync, click [http://pastebin.com/117duaG8 Here] for instructions, use method #1, if you don&#039;t see the finger/hand pointer, then try method #2. Normally method #1 works for this game but sometimes it&#039;s random where you will have to try method #2 if method #1 doesn&#039;t work. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE &#039;13 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same issue as WWE &#039;12, follow same instructions for WWE &#039;12 to resync classic controller. Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE All Stars | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE All Stars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2008 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2009 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2010 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2011 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWII Aces | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = You Don&#039;t Know Jack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = This game is an USA only release, game doesn&#039;t work on EUR region console.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zack &amp;amp; Wiki - Quest For Barbaros&#039; Treasure | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zack &amp;amp; Wiki - Quest For Barbaros&#039; Treasure | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zangeki no Reginleiv | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works with Rebirth999&#039;s English Menu Patch v3.00 [https://gbatemp.net/threads/wii-zangeki-no-re-menu-patch-jap-eng.344518/ HERE.], Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zero - Tsukihami no Kamen | region = JAP | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = wbfs to iso, patched fw.img, english patched iso (Fatal Frame 4)}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zumba Fitness Core | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_Wii_inject_compatibility_list&amp;diff=72296</id>
		<title>WiiU VC Wii inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_Wii_inject_compatibility_list&amp;diff=72296"/>
		<updated>2021-06-03T07:38:03Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* D */ I can confirm that the GamePad *does* work with DDR Hottest Party 2. Obviously it&amp;#039;s kinda dumb to play a dance game on the GamePad, but it works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U Wii Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://gbatemp.net/threads/semi-working-nfs2iso2nfs-convert-nfs-to-iso-and-back.455812/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[http://gbatemp.net/threads/wii-on-wii-u-virtual-console-injecting-games.483007/ Link to tutorial]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Super Mario Galaxy 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gamepad&#039;&#039;&#039; - This column is for the compatibility of the injected game with Gamepad input. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; depending on whether the Gamepad works when in-game or not. If the game is one of those which supports both Wiimote and CCP, but asks first for the Wiimote+Nunchuck to be connected, or to connect the CCP, write &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Wii Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | gamepad = Doesn&#039;t Work/Works/Issues | status = Doesn&#039;t Work/Works/Issues | notes = Please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = 007 - Quantum of Solace | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = A Boy and His Blob | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Managed to get the GamePad to work! Instructions to long to fit here, instead click [http://pastebin.com/TrQYGhiX Here] for FULL instructions to get GamePad working. FIX94&#039;s GetExtType Patcher doesn&#039;t work as it can&#039;t find anything to patch in the main.dol file. Works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = A Shadow&#039;s Tale | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Lost in Shadow - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AC DC Live - Rock Band Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Action Girlz Racing | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Agatha Christie - And Then There Were None | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alien Syndrome | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alien Syndrome | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Alone in the Dark | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AMF Bowling Pinbusters! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = AMF Bowling World Lanes | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Works on EUR region console using patch video mode.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Animal Crossing - City Folk | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Works | notes = fw.img patched to emulate Wii Remote only instead of Classic Controller on GamePad. GamePad control works however there is a scrolling message across the middle of the screen saying: This game doesn&#039;t support the extension controller connected to the Wii Remote. Can&#039;t get past the Player Name input screen, as motion control is needed to input player name. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Anno - Create a New World | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dawn of Discovery - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Another Code: R | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 clean dump (CleanRip), DON&#039;T SCRUB AND/OR TRIM not even with WIT. Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Anubis II  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Arc Rise Fantasia | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, clean fw.img. Works on EUR region console using patch video mode}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender - Into the Inferno | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - Into the Inferno - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Last Airbender - The Burning Earth | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Legend of Aang - The Burning Earth - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang - Into the Inferno | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - Into the Inferno - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Avatar - The Legend of Aang - The Burning Earth | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Avatar - The Last Airbender - The Burning Earth - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Back to the Future - The Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Baroque | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Batman - The Brave and the Bold | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Battalion Wars 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Battalion Wars 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big Brain Academy - Wii Degree | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big Brain Academy - Wii Degree | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Big League Sports - Summer | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bit.Trip Complete | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Issues | notes = Set to horizontal Wii Remote emulation. Added notes: Whoever added this saying to set to Horizontal Wii Remote emulation obviously didn&#039;t bother to check. Here is the low down: BEAT =&amp;gt; Requires Wii Remote Motion Controls. CORE =&amp;gt; Requires Wii Remote (no motion controls). VOID =&amp;gt; Requires Classic Controller or Nunchuck required. RUNNER =&amp;gt; Requires Wii Remote (no motion controls). FATE =&amp;gt; Requires Classic Controller or Nunchuck required. FLUX =&amp;gt; Requires Wii Remote Motion Controls. If you inject with GamPad support, this will only work with VOID and FATE, if you inject Horizontal Wii Remote emulation, this will only work with CORE and RUNNER. If you choose either GamePad support or Horizontal Wii Remote emulation, out of the 6 games, you will end up with 4 not working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bleach Versus Crusade (English Patch) | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game is JAP only release, English patched and region patched, confirmed working on EUR region console, untested on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not work on EUR region console, NTSC-J to PAL video mode patch must be applied for game to work on EUR/PAL region console. Not tested on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman Land Wii | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not support Classic Controller. Also known as Bombermand Land - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bomberman Land | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Bombermand Land Wii - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Boom Blox - Bash Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Boom Blox - Bash Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brave - A Warrior&#039;s Tale | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brave - A Warrior&#039;s Tale | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Broken Sword - Shadow of the Templars - The Director&#039;s Cut | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Pro Bowling | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Pro Bowling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Brunswick Zone Cosmic Bowling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bully - Scholarship Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game does not support Classic Controller, also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bust-a-Move | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Even though game supports Classic Controller, it is only used as an additional/secondary controller, game still requires pointer motion controls to navigate menu and play. Also known as Bust-a-Move BASH! - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Bust-a-Move BASH! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Same notes as above, also known as Bust-a-Move - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty 3 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Black Ops | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Modern Warfare - Reflex Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t support Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: Modern Warfare 3 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Call of Duty: World at War | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t support Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Calling | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Calling | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Captain Rainbow | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Some Japanese text that doesn&#039;t show correctly, this is due to the system language not set to Japanese. USA/EUR does not have Japanese as an language option, as far as I can tell, if you don&#039;t connect a Nunchuck, this is where the Japanese text is not showing correctly, however in game Japanese text is fine. You will not have this issue on the JAP region WiiU console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cartoon Network - Punch Time Explosion XL | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Castlevania Judgement | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Chaotic - Shadow Warriors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cocoto Magic Circus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Conduit 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama - Cook Off | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama - World Kitchen | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Cooking Mama 2 - World Kitchen - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cooking Mama 2 - World Kitchen | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Cooking Mama - World Kitchen - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Counter Force | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Counter Force | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console, however system will freeze on exit on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cruis&#039;n | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support Classic Controller, however game uses sideways remote. TeconMoon v3.0.1, use &amp;quot;*Horizontal Wii Remote emulation&amp;quot; option in &amp;quot;GamePad/Meta Options. When game starts, make sure to go to Options Menu =&amp;gt; Change Control Method [p1] to +Control Pad. Pressing the Home button on the GamePad, then the Home button again to get back into the game will result in a &amp;quot;Please remove any extension controllers&amp;quot; message. To get around this, hold down the POWER button on GamePad until GamePad turns off, wait a few seconds, then press Power button again. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Cursed Mountain | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dancing Stage - Hottest Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dance Dance Revolution - Hottest Party - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Dancing Stage - Hottest Party - US. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution - Hottest Party 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as DDR - Hottest Party 4 - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dance Dance Revolution II | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as DDR - Hottest Party 5 - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Data East Arcade Classics  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions, NTSC to PAL video mode patch must be applied for game to work on EUR/PAL region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dawn of Discovery | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Anno - Create a New World - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = de Blob 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Rising - Chop Till You Drop | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Space Extraction | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dead Space Extraction | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Deadly Creatures | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Death Jr. Root of Evil | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dino Strike | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = DiRT 2 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disaster Day of Crisis | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Epic Mickey | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Tangled | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Disney Tangled | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Doala De Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dokapon Kingdom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong Country Returns | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = GamePad works [https://gbatemp.net/threads/release-wiivc-injector-script-gc-wii-homebrew-support.483577/page-216#post-7661777 patching main.dol] with Classic Controller .gct code, and using Force CC setting (TeconMoon 3.0.0). Also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Barrel Blast | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Donkey Kong - Jet Race - EU. Game doesn&#039;t work on EUR region console, use EUR version instead}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Jet Race | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Donkey Kong - Barrel Blast - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Donkey Kong - Jungle Beat | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes =  Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball - Revenge of King Piccolo | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball - Revenge of King Piccolo | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Same as Tenkaichi 3 (see below). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works| status = Works | notes = Same as Tenkaichi 3 (see below), also suffers from random button presses when Nunchuck is connected in NO GamePad mode, however Classic Controller connected is fine. Also works on EUR region console}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 3| region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. UPDATED NOTES: If you wish to play multiplayer using Wii Remote + Nunchuck when you select NO to GamePad play, with Nunchuck connected, the game will have random button presses, however Classic Controller connected is fine. so if you want Wii Remote + Nunchuck multiplayer, then dont use the &amp;quot;**Force Classic Controller Connected&amp;quot; option. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Ball Z: Budokai Tenkaichi 3| region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = See notes above. UPDATED NOTES: Same issues as EU version regarding Multiplayer. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Blade - Wrath of Fire | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Blade - Wrath of Fire | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Quest Swords - The Masked Queen and the Tower of Mirrors | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon Quest Swords - The Masked Queen and the Tower of Mirrors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game works on EUR region console by using patching ISO with RegionFrii and NTSC to PAL video mode patch or use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Dragon&#039;s Lair Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = EA Playground | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = El Chavo | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, does not respond to Video Mode patch or RegionFrii. This game is USA only release.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Elebits | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Eledees - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Earth Seeker (English Translation) | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = English translation patch by Brand Newman [https://gbatemp.net/threads/riivolution-patch-earth-seeker-english-translation-for-wii-100.555772/ HERE] Also works on EUR region console. Not tested but should also work on NTSC region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Eledees | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Elebits - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Enclave - Shadow of Twilight | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. This game is an EUR only release.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean: Blue World | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite supporting CC you can&#039;t get past the first screen on the Gamepad. Also known as Endless Ocean 2 - Adventures of the Deep - EU, also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Endless Ocean 2 - Adventures of the Deep | region = EUR | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite supporting CC you can&#039;t get past the first screen on the Gamepad. Also known as Endless Ocean: Blue World - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Excite Truck | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Excitebots - Trick Racing | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = F1 2009 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud 2010 Edition | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud 2012 Edition | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Family Feud Decades | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = FIFA 14 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = FIFA 15 | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - Echoes of Time | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - The Crystal Bearers | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Crystal Chronicles - The Crystal Bearers | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Final Fantasy Fables - Chocobo&#039;s Dungeon | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game supports CC but inject doesn&#039;t detect CC, however traditional Wii Remote control is used, make sure to select UPRIGHT controller setting when starting game. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fire Emblem: Radiant Dawn | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Use **Force Classic Controller Connected option in TeconMoon&#039;s WiiVC injector. Does not have exit issues like the USA version. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fire Emblem: Radiant Dawn | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = GamePad works, button layout is the same as using a CC, use Force CC (tested with TeconMoon 3.0.0), to exit the game you need turn the console off from the controller, there&#039;s no way to exit to Wii U menu as pointer is disabled with this setting. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fishing Resort | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Food Network - Cook or Be Cooked! | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fortune Street | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support CC but you can still use the Gamepad with Horizontal Wiimote Emulation, game has motion control to roll the dice but it is not required, pressing a button can also roll the dice. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fragile Dreams - Farewell Ruins of the Moon | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Fragile Dreams - Farewell Ruins of the Moon | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 dump, stock fw.img. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Freddi Fish: Kelp Seed Mystery | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Freddi Fish: Kelp Seed Mystery | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = G.I. Joe: The Rise of Cobra | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = .}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 2 | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as More Game Party - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 3 | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Game Party 3 | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Geometry Wars - Galaxies | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghost Squad  | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghost Squad  | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ghostbusters - The Video Game  | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Go Vacation | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Go Vacation | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Godziller Unleashed | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = GoldenEye 007 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = GoldenEye 007 | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gintama Yorozuya Tuve | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Grand Slam Tennis | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Green Day - Rock Band | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guilty Gear XX Accent Core | region = USA | host =  Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Use Force CC patch (tested with TeconMoon 3.0.0), UPDATED NOTES: If you wish to play multiplayer using Wii Remote + Nunchuck when you select NO to GamePad play, with Nunchuck connected, the game will have random button presses, however Classic Controller connected is fine. so if you want Wii Remote + Nunchuck multiplayer, then dont use the &amp;quot;**Force Classic Controller Connected&amp;quot; option. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guilty Gear XX Accent Core Plus | region = USA | host =  Rhythm Heaven Fever (USA)) | gamepad = Works | status = Works | notes = Same as above notes. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Aerosmith | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Metallica | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Smash Hits | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Guitar Hero - Greatest Hits - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - Van Halen | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero - World Tour | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Guitar Hero III - Legends of Rock | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gunblade NY &amp;amp; LA Machineguns - Arcade Hits Pack | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Gunslingers | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Deathly Hallows - Part 1 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Deathly Hallows - Part 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harry Potter and the Half-Blood Prince | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Animal Parade | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Animal Parade | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Harvest Moon - Tree of Tranquility | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Heavenly Guardian | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Legend of Sayuki - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ikenie no Yoru | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch. Works on JAP/USA region only. Do not connect Nunchuck.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Inazuma Eleven Go Strikers 2013 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Iron Man | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Iron Man 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jeopardy! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jewel Master - Cradle of Rome | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jewel Quest Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jikkyou Powerful Pro Yakyuu Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Needs video mode changed to PAL to work on EUR/PAL region consoles. Using TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ju-on - The Grudge | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Jurassic - The Hunted | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance - Best Of | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2017 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2018 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2019 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 2020 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Disney Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = May not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Greatest Hits | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Summer Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Just Dance Wii 2 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kamen Rider Dragon Knight | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Katekyo Hitman Reborn | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Dream Collection | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Not all challenges stages tested. Launching the following Classic Titles: Kirby&#039;s Adventure, Kirby Super Star and Kirby&#039;s Dream Land 3 will boot to black screen and system will freeze on EUR region console. Every classic game works. Gamepad as CC is unable to sync after loading a Classic title, but Gamepad as horizontal Wiimote emulation works as intended. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Epic Yarn | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game does not support Classic Controller however game uses sideways remote, inject game using Horizontal Wii Remote emulation. Please note that you will not be able to exit back to the WiiU menu. Use the GamePad&#039;s power button to safely shut down the console instead. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kirby&#039;s Return to Dream Land | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Kirby&#039;s Adventure - EU, game uses Sideway remote for gameplay so Wiimote emulation patch works and game boots fine, however at the title screen, you&#039;ll get the &amp;quot;Please disconnect the unsupported external extension controller from the Wii Remote&amp;quot;. You wont be able to get back this screen. Classic Controller GCT codes can&#039;t be used since the main.dol file has Metafortress protection. Any mods to the main.dol file will result in black screen. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Klonoa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. See notes for USA version of this game.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Klonoa | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game defaults to Sideways Wii Remote, must change to Classic Controller in the options menu before starting game. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kororinpa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Kororinpa - Marble Mania - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Kororinpa - Marble Mania | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Kororinpa - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Legend of Sayuki | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Heavenly Guardian - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Batman - The Videogame | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 1-4 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 1-4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 5-7 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Harry Potter Years 5-7 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones - The Original Adventures | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones - The Original Adventures | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones 2 - The Adventure Continues | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Indiana Jones 2 - The Adventure Continues | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Pirates of the Caribbean - The Video Game | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Pirates of the Caribbean - The Video Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Rock Band | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars - The Complete Saga | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars - The Complete Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars III - The Clone Wars | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO Star Wars III - The Clone Wars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = LEGO The Lord of the Rings | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t support CC. Game run in PAL Console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Let&#039;s Go By Train Shinkansen EX | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Let&#039;s Tap | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Link&#039;s Crossbow Training | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Link&#039;s Crossbow Training | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Little King&#039;s Story | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Little King&#039;s Story | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Lost in Shadow | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as A Shadow&#039;s Tale - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mad Dog McCree Gunslinger Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console. .}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Madagascar 2 - Escape 2 Africa | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Madden NFL 13 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = May not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MadWorld | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MadWorld | region = USA | host = Donkey Kong Country Returns (USA) / Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Manhunt 2 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marble Saga - Kororinpa | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Marbles! - Balance Challenge - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marbles! - Balance Challenge - EU | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Marble Saga - Kororinpa - US. Game doesn&#039;t work on USA region console, use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the London 2012 Olympic Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Games | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario &amp;amp; Sonic at the Olympic Winter Games | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii + Wiimmfi | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Kart Wii + Wiimmfi | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 8 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = GGame may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 8 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 9 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Party 9 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Power Tennis | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Sports Mix | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t support Classic Controller, but the game can be played with Sideways remote. Patch game with Horizontal Wii Remote Emulation for the GamePad. Only motion control used in the game is the FAKE OUT move for Dodgeball. There is no way to get back to the WiiU menu, so force shutdown is required. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Strikers Charged | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Mario Strikers Charged Football - EU. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mario Super Sluggers | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;. Controls a awkward because game is using vertical controls at the start, before the innings starts there is option to change control scheme to horizontal which disables all motion control and game plays fine. Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console,}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Martian Panic | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Marvel - Ultimate Alliance 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mercury Meltdown Revolution | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metal Slug Anthology | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Issues | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;*Horizontal Wii Remote emulation&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working with issues, motion control does not work which means you are unable to throw grenades. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metal Slug Collection | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working. Added Note: Must change controller type to Classic Controller in the Game Options menu prior to selecting a game to play, then CC requires resync by pressing HOME button on GamePad twice. Also works on EUR/USA region console, there has been reports that the system will freeze when trying to play Metal Slug 6.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid: Other M | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid Prime 3: Corruption | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Use clean 1:1 dump, DO NOT TRIM rom. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Metroid Prime Trilogy | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Wii Remote support only.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Milestone Shooting Collection 2 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mobile Suit Gundam - MS Sensen 0079 | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Monopoly Collection | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = issues | status = Works | notes = Game doesn&#039;t support Classic Controller, but can be patched with &amp;quot;Horizontal or Vertical Wii Remote Emulation&amp;quot;. Monopoly Streets sideways remote is correct using Horizontal patch, but Monopoly thinks its vertical mode. If you patch using Vertical, Monopoloy sideways remote is correct but Monopoly Street think it&#039;s vertical. So use one or the other. Game does use some waggle controls, like rolling the dice, but you can simply press A button to roll the dice, mini games use waggle controls. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = More Game Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Game Party 2 - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Mortal Kombat - Armageddon | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Despite game supporting CC, game doesn&#039;t detect CC, resyncing methods doesn&#039;t work, also used FIX94&#039;s GetExtType Patcher to patch the main.dol file for GamePad, pathcing works, but game still doesn&#039;t detect CC. So Wii Remote/Nunchuck/CC/GC controller only. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Muramasa - The Demon Blade | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Muramasa - The Demon Blade | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims Agents | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = MySims Kingdom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Namco Museum Megamix | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game supports Classic Controller in various game, but Wii Remote + Nunchuck is required to navigate Pacman around the map and the game menus. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Clash of Ninja Revolution 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Clash of Ninja Revolution 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Dragon Blade Chronicles | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = French and Italian language only. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Dragon Blade Chronicles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Naruto Shippuden - Gekito Ninja Taisen! Special | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NASCAR Unleashed | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NBA Jam | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Carbon | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Nitro | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works  | status = Works | notes = Change controller type to Classic Controller in the options menu. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Need for Speed: Undercover | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NERF N-Strike Double Blast Bundle | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. Wii | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Same notes as USA version below. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. Wii | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No available configuration works to enable GamePad support, CC .gct code applies to real CC though when patching the main.dol (tested with TeconMoon 3.0.0). Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Newer Super Mario Bros. Wii (Hack) | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t Work  | status = Works | notes = Classic Control does not work cannot be patched either. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = New Super Mario Bros. 3+ (Hack) | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = No CCP support}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NHL 2K11 | region = USA | host = Super Mario Galaxy 2 (EUR)/Rhythm Heaven Fever (USA)  | gamepad = Works  | status = Works | notes = Work fine in PAL console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Nicktoons - Attack of the Toybots | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Nicktoons MLB  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = NiGHTS - Journey of Dreams | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = 1:1 dump, stock fw.img. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes 2: Desperate Struggle | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = No More Heroes 2: Desperate Struggle | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. EUR/PAL region console will boot to black screen. Patched video mode using Wii VMC 2.2 will boot on EUR/PAL region console, however system will freeze when exiting game back to Wii U menu. Alternatively just inject EUR/PAL version of this game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Okami | region = EUR | host = Rhythm Heaven Fever (USA)  | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Okami | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = OneChanbara - Bikini Zombie Slayers | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = OneChanbara - Bikini Zombie Slayers | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece - Unlimited Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = EUR/PAL and possible USA region consoles as well, make sure your SYSTEM LANGUAGE is set to ENGLISH, or you will get black screen.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece Unlimited Cruise 1 - The Treasure Beneath the Waves | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = One Piece Unlimited Cruise 2 - Awakening of a Hero | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Order Up! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Opoona | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must use Force CC Connected option in TeconMoon WiiVC Injector. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ougon no Kizuna | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Our House: Party! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console, this game is an USA only release.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pac-Man Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Even though game supports Classic Controller, game still requires Wii Remote to play, CC is only an &amp;quot;optional&amp;quot; controller to play some of the games, majority require Wii Remote Waggle controls. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pandora&#039;s Tower | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pandora&#039;s Tower | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pangya! Golf with Style | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Phantom Brave - We Meet Again | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console. UPDATE: Game does in fact support Classic Controller, there are some images of the USA version where the back cover is missing the CC control icon. Game requires CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin 2 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pikmin 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pimp My Ride | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirate Blast | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirate Blast | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pirates Plund-Arr | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pitfall - The Big Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pokemon Battle Revolution  | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Inject using FULL ISO, DON&#039;T TRIM or use WBFS file, if using TeconMoon&#039;s WiiVC Injector v3.0.1, tick the &amp;quot;Don&#039;t trim game output (Wii Retail only)&amp;quot; option in the Advanced options. Fail to do so will result in nothing happening at the first Colosseum battle. Also works on EUR region console.  Match WiiMote emulation with in-game config for Gamepad. Use Wiimote to adjust settings for New Game.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = PokePark 2 - Wonders Beyond | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = PokePark Wii - Pikachu&#039;s Adventure | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pool Hall Pro | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Prince of Persia - The Forgotten Sands | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pro Evolution Soccer 2013 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Correction, game does support GamePad. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead. Wiimmfi patch also works. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Pro Evolution Soccer 2013 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Project M (SSBB Hack) | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Project Zero 2 - Wii Edition (Undubbed) | region = EUR | host = Project Zero 2 Wii Edition (EUR) | gamepad = Doesn&#039;t Work | status = Works | notes = Injected into regular Project Zero 2 Wii VC. Project Sae&#039;s Bikini and Mayu Project also works. Also works on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Punch Out!!! | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = GamePad Support seems to works as far as pressing the button goes, but motion control is needed to create save and navigate through the menu&#039;s to play the game, this game is officially released on the eShop if you want Wii Remote Support.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Puyo Puyo!! 20th Anniversary | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on USA region console. Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rabbids Go Home | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Raving Rabbids - Travel in Time | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Raving Rabbids Party Collection | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rayman Origins | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game run slow in 576i (50Hz). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rayman Origins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Red Steel | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Red Steel 2 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = 1:1 dump, stock fw.img. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Reload | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil: The Darkside Chronicles | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil: The Umbrella Chronicles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil 4 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = With the Gamepad the game starts but we can not go beyond the screen that says to connect a nuunchuk (even with GetExtPatcher). Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil 4 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = TeconMoon v3.0.1, use &amp;quot;**Force Classic Controller Connected&amp;quot; option in &amp;quot;GamePad/Meta Options&#039;, tested and working.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img, game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil Zero | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img, when ask to connect nunchuck, Classic Controller needs to be re synced by pressing HOME button on the GamePad, then move the LEFT analogue stick, the finger hand pointer should come up, press HOME button again to get back into the game. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Resident Evil Archives: Resident Evil Zero | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version above. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Country Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Country Track Pack 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Metal Track Pack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Classic Rock | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Volume 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rock Band Track Pack Volume 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rockstar Games Presents - Table Tennis | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rockstar Games Presents - Table Tennis | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rodea the Sky Soldier | region = USA | host = Donkey Kong Country Returns (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rune Factory Frontier | region = USA | host = Rhythm Heaven Fever/Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Also works with WBFS file. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rune Factory - Tides of Destiny | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works  | status = Works | notes = GamePad works if you patch the main.dol file extracted from the ISO using the Classic Controller support GCT code [https://geckocodes.org/?c=SO3EE9 HERE]. You can also patch the Undubbed version however on EUR region console, it will not detect the GamePad, simply hold down the power button on the GamePad to turn it off, wait a few seconds and turn it back on. The game should now detect the GamePad, only issue with the patched CC support for the Undubbed version is that you will not be able to exit back to the WiiU menu, use the GamePad&#039;s power button to turn off the WiiU console. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rygar - The Battle of Argus | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Rygar - The Battle of Argus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work  | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Safecracker - The Ultimate Puzzle Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sakura Wars: So Long, My Love | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sakura Wars: So Long, My Love | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Press HOME button on GamePad twice to re sync Classic Controller. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sam &amp;amp; Max - Season One | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samba de Amigo | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Shodown Anthology | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Shodown Anthology | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors - Katana | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Samurai Warriors - Katana | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scarface - The World Is Yours | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scarface - The World Is Yours | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SD Gundam Gashapon Wars | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game works on USA region console, game also works on EUR region console by patching ISO with RegionFrii and NTSC-J to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SD Gundam Gashapon Wars | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game works on USA region console, game also works on EUR region console by patching ISO with RegionFrii and NTSC-J to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scooby-Doo! and the Spooky Swamp | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Scooby-Doo! First Frights | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara: Samuari Heroes | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = In game Classic Controller must be resynced by pressing the Home button on the GamePad and pressing the Home button again to exit back to the game. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara: Samuari Heroes | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Same notes as EUR version above. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara 2 Heroes | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game requires CC resync, click [http://pastebin.com/DDSTNmAt HERE] for instructions. Only works on JAP region consoles, untested on USA region console, doesn&#039;t work on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sengoku Basara 3: Utage | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Despite game supports Classic Controller, game asks for nunchuck to be connected at the title screen after the intro. Wii Remote Support only, works on USA region console only, EUR/PAL region console boots to black screen. Game will work on EUR/PAL console if  video mode is patched with Wii VMC 2.2}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Shiren The Wanderer | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = 1:1 dump, stock fw.img. Game was never released for EUR region, game doesn&#039;t work on EUR region console, also does not respond to NTSC to PAL video mode patch.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Silent Hill: Shattered Memories | region = EUR | host = Xenoblade Chronicles (EUR) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Silent Hill: Shattered Memories | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SimCity Creator | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SimCity Creator | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Skylanders - Giants | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console. Game requires the Portal device to play, game will not work without it.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Skylanders - Spyro&#039;s Adventure | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console. Game requires the Portal device to play, game will not work without it.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smackdown vs. Raw 2008 | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = No CC support}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smarty Pants | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Smarty Pants | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SNK Arcade Classics Vol. 1 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Press &amp;quot;-&amp;quot; button =&amp;gt; System Options =&amp;gt; Global Controller Type =&amp;gt; Change to &amp;quot;Classic Controller&amp;quot; =&amp;gt; Press &amp;quot;+&amp;quot; to save =&amp;gt; Then select &amp;quot;YES&amp;quot; to save. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and Sega All-Stars Racing | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and Sega All-Stars Racing | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Black Knight | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Secret Rings | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic and the Secret Rings | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game supports sideways remote but requires motion controls to move Sonic left and right, so emulate Wii Remote to GamePad patch wont work. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Colors | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Colors | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync see EUR version above for instructions. Game doesn&#039;t work on EUR region console, use EUR version instead}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Riders - Zero Gravity | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Unleashed | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Sonic Unleashed | region = USA | host = Xenoblade Chronicles (EUR) | gamepad = Works | status = Works | notes = Before starting game, change controller to Classic Controller in the in game options menu first. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Soulcalibur - Legends | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Spectrobes - Origins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob SquarePants featuring Nicktoons - Globs of Doom | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob&#039;s Boating Bash | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = SpongeBob&#039;s Truth or Square | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Star Wars - The Force Unleashed | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Star Wars - The Force Unleashed II | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Monkey Ball - Banana Blitz | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Monkey Ball - Step &amp;amp; Roll | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Paper Mario | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Wii Remote support only.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Smash Bros. Brawl + Wiimmfi| region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - Season 2 - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Pangya! Golf with Style - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Super Swing Golf - Season 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also known as Super Swing Golf - EU. Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tak and the Guardians of Gross | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tak and the Guardians of Gross | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Do-Don to 2 Daime! | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Minna de Party 3 Daime! | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Kettei-Ban | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game requires CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Taiko no Tatsujin Wii - Chou Goukaban | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may require CC resync, click [http://pastebin.com/bhmXsHMn HERE] for instructions. Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tales of Symphonia: Dawn of the New World | region = EUR | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tales of Symphonia: Dawn of the New World | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tamagotchi - Party On! | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Target - Terror | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tatsunoko VS. Capcom: Cross Generation of Heroes | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game doesn&#039;t work on EUR region console. NTSC to PAL video mode must be patched for it to work on EUR/PAL console. Confirmed working on USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tatsunoko VS. Capcom: Ultimate All-Stars | region = USA | host = Super Mario Galaxy 2 (EUR) / Xenoblade Chronicles (USA)/Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Work fine in PAL console }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Teenage Mutant Ninja Turtles | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Despite game supporting CC, game asks to connect Nunchuck. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Teenage Mutant Ninja Turtles: Smash-Up | region = USA | host = Super Mario Galaxy 2 (EUR) | gamepad = Works | status = Works | notes = Off TV play doesn&#039;t work, BUT you can enable it by leaving the Gamepad loose sync with the console, when it re-sync it will recognize the Gamepad as CC }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Ten Pin Alley 2 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tenchu 4 | region = JAP | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = WBFS to full ISO, game is patched with english subtitles, use patched fw.img, stock fw.img gives black screen. Note: USA/PAL version of Tenchu 4 also called Tenchu Shadow Assassins didn&#039;t have progresive scan option as the japanese one. }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tenchu - Shadow Assassins | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tetris Party Deluxe | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tetris Party Deluxe | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on EUR region console, try patching ISO with RegionFrii and NTSC to PAL Video Mode patch or use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Adventures of Tintin - The Secret of the Unicorn | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Bachelor - The Video Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Conduit | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Garfield Show - Threat of the Space Lasagna | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Godfather - Blackhand Edition | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead 2 &amp;amp; 3 Return | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead - Overkill | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The House of The Dead - Overkill | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The King of Fighters Collection - The Orochi Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must go to: Options =&amp;gt; Controller Options =&amp;gt; Player 1 Controls =&amp;gt; Change to &amp;quot;Classic Controller&amp;quot;, press + to save. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Last Story | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Last Story | region = USA | host = Xenoblade Chronicles (USA) | gamepad = Works | status = Works | notes = Off TV play / Gamepad might not work at times. If this happens, you can enable it by leaving the Gamepad loose sync with the console, when it re-sync it will recognize the Gamepad as CC. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Legend of Zelda - Twilight Princess | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Legend of Zelda - Twilight Princess | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Lord of the Rings - Aragorn&#039;s Quest | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Lord of the Rings - Aragorn&#039;s Quest | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Munchables | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Munchables | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 2 - Castaway | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 2 - Pets | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sims 3 | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Simpsons Game | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Simpsons Game | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = The Sky Crawlers: Innocent Aces | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Thor - God of Thunder | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tomb Raider - Anniversary | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Thrillville - Off the Rails | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tiger Woods PGA Tour 11 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tiger Woods PGA Tour 12 - The Masters | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Top Spin 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Top Spin 4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Toshinden | region = JAP | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Game will boot to black screen on EUR/PAL console, NTSC to PAL video mode must be patched for it to work on EUR/PAL console. Classic Controller re sync is required by pressing the HOME button on GamePad twice. Some in game Japanese txt will be gibberish, this possibly due to the System Language not being set to Japanese, EUR/USA consoles do not have Japanese as a System Language to set. I suspect JAP console will not have this issue.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Tournament of Legends | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: New Blood | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: New Blood | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: Second Opinion | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Trauma Center: Second Opinion | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Valhalla Knights - Eldar Saga | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Virtua Tennis 2009 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Virtua Tennis 4 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Must patch emulate the Wii Remote instead of the Classic Controller and in &amp;quot;Vertical&amp;quot; mode, normally you would select Horizontal, but for this game Vertical mode must be selected so the controls are in the correct orientation on the GamePad. IMPORTANT: When at the intro screen where it asks to press 2 to continue, you need to keep pressing the A button to get past the next Main selection screen and into the World Tour menu, once here, just press B to get back to the Main selection menu. Fail to do so will result in the GamePad not working, resync will not fix this as the HOME button doesn&#039;t register. So you can&#039;t exit back to WiiU menu, only way is to turn the game off by the GamePad power button, hold the power button on WiiU console or Pull the power plug. Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wario Land - The Shake Dimension | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also known as Wario Land: Shake It! - US. Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WarioWare - Smooth Moves | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WarioWare - Smooth Moves | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = We Ski &amp;amp; Snowboard | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wheel of Fortune | region = USA | host = Rhythm Heaven Fever (USA)| gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Fit Plus | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Party | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Party | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Music | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Music | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play - Motion | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Play - Motion | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports Resort | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports Resort | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports + Wii Sports Resort | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wii Sports + Wii Sports Resort | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wild West Shootout | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wild West Shootout | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Wipeout 3 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - A Space Oddity | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = works | notes = Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - Battle Island | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Doesn&#039;t Work | notes = Game uses specific cIOS on the original Wii to make game work, on WiiU game freezes at the loading screen.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = Worms - Battle Island | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Doesn&#039;t Work | notes = Same issue as EUR/PAL version.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE &#039;12 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Classic Controller requires resync, click [http://pastebin.com/117duaG8 Here] for instructions, use method #1, if you don&#039;t see the finger/hand pointer, then try method #2. Normally method #1 works for this game but sometimes it&#039;s random where you will have to try method #2 if method #1 doesn&#039;t work. Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE &#039;13 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Same issue as WWE &#039;12, follow same instructions for WWE &#039;12 to resync classic controller. Also works on EUR region console.}} &lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE All Stars | region = EUR | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE All Stars | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, use EUR version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2008 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2009 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2010 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWE SmackDown vs. Raw 2011 | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = WWII Aces | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = Game doesn&#039;t work on EUR region console, must use video mode patch to make it work on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = You Don&#039;t Know Jack | region = USA | host = Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t Work | status = Works | notes = This game is an USA only release, game doesn&#039;t work on EUR region console.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Wii Inject }}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zack &amp;amp; Wiki - Quest For Barbaros&#039; Treasure | region = EUR | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Game may not work on USA region console, try patching ISO with RegionFrii and PAL to NTSC Video Mode patch or use USA version instead.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zack &amp;amp; Wiki - Quest For Barbaros&#039; Treasure | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zangeki no Reginleiv | region = JAP | host =  Rhythm Heaven Fever (USA) | gamepad = Works | status = Works | notes = Also works with Rebirth999&#039;s English Menu Patch v3.00 [https://gbatemp.net/threads/wii-zangeki-no-re-menu-patch-jap-eng.344518/ HERE.], Also works on EUR/USA region console.}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zero - Tsukihami no Kamen | region = JAP | host =  Xenoblade Chronicles (USA) | gamepad = Doesn&#039;t work | status = Works | notes = wbfs to iso, patched fw.img, english patched iso (Fatal Frame 4)}}&lt;br /&gt;
{{ WiiU VC Wii Inject | name = Zumba Fitness Core | region = USA | host =  Rhythm Heaven Fever (USA) | gamepad = Doesn&#039;t work | status = Works | notes = Also works on EUR region console.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSXR&amp;diff=71262</id>
		<title>WiiSXR</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSXR&amp;diff=71262"/>
		<updated>2020-03-30T11:11:52Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* R */ Risk - The Game of Global Domination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with Wiisxr Beta 2.3&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn&#039;t Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn&#039;t Work | The Game freezes after the Dual Controller Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | &#039;&#039;&#039;The Screen turns black before the Titlescreen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn&#039;t Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn&#039;t Work | Doesn&#039;t boot. Black Screen after the BIOS Intro. You can hear music playing after booting. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn&#039;t Work | Boot the Game on with HLE BIOS and you can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn&#039;t Work | Crashes after the Published by Square Electronic Arts screen. &#039;&#039;&#039;With HLE BIOS selected, you can make it to the Title Screen.&#039;&#039;&#039; The Game crashes when you try to start a game.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn&#039;t Work | Endless FMV loop. The Game won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won´t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn&#039;t Work | The Game freezes at the License Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn&#039;t Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=71260</id>
		<title>WiiU VC NDS injection</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=71260"/>
		<updated>2020-03-28T15:24:05Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0,1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Mario and Luigi: Partners in Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Virtual Console in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC SNES Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 4 Game Pack! - Clue + Aggravation + Perfection + Mouse Trap | region = USA | host = Legend of Zelda, The: Spirit Tracks | ini =  | status = Works| notes = Yoshi Touch &amp;amp; Go or Kirby Squeak Squad as host result in major graphical issues, but works perfectly with Spirit Tracks.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 7th Dragon | region = JAP | host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with translation patch.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 101-in-1 Explosive Megamix | region = EUR | host = Mario Kart DS | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = A Witch&#039;s Tale | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Cursor invisible and movement ranges glitchy on maps; Combat mode works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = EUR| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Minor graphics glitches}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Days of Ruin | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Playable; Major graphical glitches and slowdown on maps}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventure Time: Hey Ice King, Why&#039;d you Steal Our Garbage? | region = USA | host = NDS2WiiU | ini= | status = Issues  | notes = Generated with NDS2WiiU and tested with Loadiine GX2. Leveling up hangs so it picks randomly for you, to use items you have to mash the touch screen because items don&#039;t appear there, so you can&#039;t actually see them... map is pink.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Animal Crossing: Wild World | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Another Code: Two Memories | region = EUR | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Another Super Mario 3D | region = USA| host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Generated with NDS2WiiU and tested with Loadiine GX2 0.3. Freezes on a black screen, and goes on a DS with a white screen when a save file is present.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Apollo Justice Ace Attorney | region = EUR| host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Asphalt: Urban GT | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. Some draw distance problems and very minor flickering but I&#039;m pretty sure they were present on real hardware as well.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atari Greatest Hits: Volume 1 | region = USA| host = Kirby Mass Attack  | ini =  | status = Issues | notes = Main menu takes a couple seconds to become visible. Games only appear after pausing and unpausing the game. Other than that, completely playable.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bangai-O Spirits | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Big Bang Mini | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Blood of Bahamut | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman | region = EUR | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Call of Duty 4: Modern Warfare | region = EUR | host = Metroid Prime Hunters | ini = | status = Works | notes = Finished the game. No problems with this base. Loadiine Nightly d46e455}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Call of Duty: Black Ops | region = USA | host = NDS2WiiU | ini = | status = Works | notes = Works correctly but you can&#039;t use wireless internet or local features. Tested with Loadiine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Played thoroughly with virtually no issues. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Loadiine-nightly-b80ba75, works perfectly from my testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Order of Ecclesia | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Portrait of Ruin  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Portrait of Ruin  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly based on initial testing.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC game loads and plays perfect}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 2: Dinner with Friends  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 3: Shop &amp;amp; Chop  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra 4| region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra 4 | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip.  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crosswords DS  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chibi-Robo: Park Patrol | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = works on Loadiine GX2 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Children of Mana | region = USA | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chrono Trigger | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Club Penguin: Elite Penguin Force | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works despite going above 32MB limit.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Culdcept DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Boom Bang!  | region = USA | host = Kirby Mass Attck | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Custom Robo | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC, works perfectly based on initial testing }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Devilish: Ball Bounder | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Diddy Kong Racing DS | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dig Dug: Digging Strike | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = VERY minor GFX glitches in cutscenes. Other than that, completely playable.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Digimon World Championship | region = usa | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong: Jungle Climber | region = EUR | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Ball: Origins | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Loadiine V4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest Heroes: Rocket Slime | region = USA | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IV: Chapters of the Chosen | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest V: Hand of the Heavenly Blade | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest VI: Realms of Revelation | region = usa | host = Kirby&#039;s Squeak Squad | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IX: Sentinels of the Starry Skies | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Drawn to Life | region = USA | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Enchanted Folk and the School of Wizardry | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ermii Kart DS Demo (MKDS Hack) | region = | host = Mario Kart DS | ini =  | status = works | notes = Tested with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Electroplankton | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Elite Beat Agents | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Audio and video stay in sync. Not a hint of slowdown. Couldn&#039;t be more perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Emily the Strange-Strangerous | region = EUR | host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Tested on Loadiine. Black screen, but not frozen. No gameplay other than accessing the VC Menu and the Home Menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey II | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey III | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Feel the Magic XY/XX | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Heroes of Light and Shadow | region = JAP | host = New Super Mario Bros | ini = | status = doesn&#039;t work |&lt;br /&gt;
notes = DSi enhanced, shows a white screen and is thus unplayable, does not hang the console and can still access the VC menu. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Shadow Dragon | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Shadow Dragon | region = USA | host = New Super Mario Bros. | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy: The 4 Heroes of Light | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = works | notes = You can use RenderScale 2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy III | region = USA | host = Kirby Squeak Squad | ini =  | status = works | notes = Only via Loadliine v4. With Kirby as host, it works fine. Hangs at opening FMV with other hosts. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy IV | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Only via Loadliine v4, minor graphics glitches in screen transitions }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy XII: Revenant Wings | region = USA | host = Zelda Phantom Hourglass | ini =  | status = works | notes = Pre-rendered videos may skip frames, but otherwise work fine. Works despite exceeding 64mb. So far only tested gameplay in the tutorial level, but it seems to run phenomenally. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy Tactics A2: Grimoire of the Rift | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters | region = USA | host = NDS2WiiU | ini =  | status = works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters: Champions (DSi Enhanced)| region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Stays on a white screen, still have access to VC menu. It may be because its the DSi enhanced version, I&#039;ll work more on it. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Freshly Picked! Tingle&#039;s Rosy Rupeeland | region = EUR | host = Kirby Mass Attack | ini =  | status = works | notes = Works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Front Mission DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fullmetal Alchemist: Dual Sympathies | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto: Chinatown Wars | region = usa | host = Yoshi Touch &amp;amp; Go&lt;br /&gt;
Super Mario 64 DS | ini =  | status = Issues | notes = Huge graphical errors in Loadiine GX2.&lt;br /&gt;
With SM64DS as a base the game will change between huge graphical issues to near perfect. Seems to like to work after getting wasted so try that. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto: Chinatown Wars | region = eur | host = Yoshi Touch &amp;amp; Go | ini =  | status = Issues | notes = Huge graphical errors in Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun: Dark Dawn | region = eur | host = Pokémon Mystery Dungeon: Explorers of the Sky | ini =  | status = Works | notes = Flickering and loud buzzing on the title screen no long occurring, games plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gyakuten Kenji 2 (English Patch) | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ghost Trick: Phantom Detective | region = EUR | host = Fire Emblem: Shadow Dragon (EUR) | status = Works | notes = A couple of extremely minor graphical glitches so far: A 1 pixel high line at the top of the touch screen at certain points and a whole screen mess flashes for a split second just before the animation for when you transport between areas. Seems to work just fine with RenderScale at 2 but Sissel&#039;s body is missing on the title screen for some reason until you tap a button.&lt;br /&gt;
Basically, it works just fine and is 100% playable.&lt;br /&gt;
I think I used an Anti-Piracy patched rom, but I have no idea if it&#039;s needed or not because I didn&#039;t test a clean version. }} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gormiti: The Lords of Nature! | region = EUR| host = New Super Mario Bros. | ini =  | status = Doesn&#039;t Work| notes = Soft-locks Wii U. Injectiine v1.23 and Loadiine GX2 y-mod}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Guinness World Records: The Video Game | region = USA| host = Kirby Mass Attack | ini =  | status = issues| notes = On some menus, the touch screen and upper screen will switch. Touch screen is still functional when switched. Other than that, plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gunpey DS | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hajime no Ippo the Fighting | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Grand Bazaar | region = EUR | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Tale of Two Towns | region = USA | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS | region = USA | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Tested on Loadiine GX2 0.3. Boots into a whitescreen, ZR and Home buttons both did not respond.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Island of Happiness | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Island of Happiness | region = USA | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Sunshine Islands | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Henry Hatsworth in the Puzzling Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hero&#039;s Saga Laevatein Tactics | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hotel Dusk: Room 215 | region = usa | host = Mario Hoops 3-on-3 | ini =  | status = works | notes = Used Loadiine GX2. Mario Hoops 3-on-3 is recommended as the base game. Compared to other hosts, no graphical glitches have been observed. Change configuration_cafe.json&#039;s fold_on_pause to true to be able to solve the puzzle with Mila later in the game (pause the game with ZR or Home to &amp;quot;close&amp;quot; the emulated DS.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harry Potter and the Order of the Phoenix | region = eur | host = New Super Mario Bros. | ini =  | status = Issues | notes = Playable. Has graphical glitches during parts where people talk to each other, text readable and not game breaking. Objects (including people) can be seen through walls, confusing at times but the game can still be played (and might be easier at times because of it)}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ice Age 3: Dawn of the Dinosaurs | region = USA | host = Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training | ini =  | status = Doesn&#039;t work | notes = Game doesn&#039;t start, both top and bottom screens are white.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Inazuma Eleven | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Infinite Space | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = InuYasha: Secret of the Divine Jewel | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Irozuki Tingle no Koi no Balloon Trip | region = JAP| host = Picross 3D | ini =  | status = Works| notes = Translation patch. Works perfectly (finished it) except a very few music tracks crackling in some areas. Microphone works (only one mini-game uses it).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ivy the Kiwi? | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna: Legend of the Unemployed Ninja  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna 2: The Unemployed Ninja Returns  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = jEnesisDS | region = | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = Freezes game then locks up console.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will work with English translation patch applied. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ketsui Death Label | region = JAP | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts 358/2 Days | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75. Works perfectly. Benefits immensely from Renderscale 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts RE:Coded | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Renderscale 2 works plays perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Canvas Curse | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Mass Attack | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Squeak Squad | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = issues | notes = Loadiine GX2 nightly-195aaab tested. Cutscenes play fast. Controls lock up when new games are unlocked, game must be reset from VC menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Zelda Phantom Hourglass | ini =  | status = issues | notes = Also tested using NDS2WiiU. Cutscenes play faster than usual on both but game runs perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Knights in the Nightmare | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Last Window: The Secret of Cape West | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legacy of Ys: Books I &amp;amp; II  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Phantom Hourglass | region = USA | host = NDS2WiiU | status = Issues | notes = Tested on Loadiine GX2 0.3. Texture loading problems and flickering when entering certain indoor areas and dungeons. Controls worked fine, only played through the first island.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Phantom Hourglass | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Minor sound issues after loading state, but can be fixed by exiting and re-entering a room. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Spirit Tracks | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Spirit Tracks | region = USA | host = Legend of Zelda: Phantom Hourglass | status = Works | notes = Loadiine GX2. ROM shrunk before injection. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Luminous Arc  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart DS | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = If using Kirby SS as host, you can use RenderScale 2 with no graphical glitches.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart DS | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = EUR | host = Yoshi Touch &amp;amp; GO/Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSI exception error at first fight with Bowser. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = USA | host = Kirby Squeak Squad | ini =  | status = Issues | notes = Softlocks in battle once in the stomach with Kirby as host (has minor graphical issues and slowdowns as well), so it&#039;s unplayable. On other hosts, first Bowser fight works but first real Mario battle has no HUD and soft-locks when choosing an option. Through manipulation of Suspend Points, it is possible to get past Trash Pit (and glitched battles), but the game hard-locks at the Midbus battle in Cavi Cape. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = USA | host = Mario Hoops 3-on-3 | ini =  | status = Issues | notes = Fixes softlock bug in Bowser&#039;s stomach. However, the game hard-locks at the Midbus battle in Cavi Cape}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Sonic at the Olympic Wintergames | region = EUR | host = NDS2Wiiu | ini =  | status = Works | notes = Works perfectly fine }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Hoops 3-on-3 | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Party DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario vs. Donkey Kong 2: March of the Minis | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Battle Network 5 Double Team DS | region = USA | host = NDS2WIIU | ini = | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Zero Collection | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Absolutely perfect, despite going over file size limit. Perhaps the individual games aren&#039;t loaded all at once, therefore not breaking the emulation? }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfect on Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Meteos | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Meteos: Disney Magic | region = usa | host = NDS2WiiU | ini =  | status = works | notes = Everything works, but you have to skip the intro video in order to achieve 100% compatibility. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Prime: Hunters | region = usa | host = NDS2WiiU | ini =  | status = works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Prime: Hunters | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metal Slug 7 | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = Works on Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations - Prosecutor&#039;s Path (Gyakuten Kenji 2) | region = jap | host = Fire Emblem Shadow Dragon EU | ini =  | status = issues | notes = Works until the end of case 5, you have to use the microphone to blow fingerprint powder away. The animation for blowing is there but it doesn&#039;t get rid of it. No effect. To bypass this, I took the save file off the SD card and played past that part on an emulator, then I saved and put the new save file on the SD card and continued playing on the Wii U.&lt;br /&gt;
Besides that major issue, there&#039;s a flashback scene in case 2 or 3 with inverted colours if I remember correctly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mr. Driller: Drill Spirits | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. }} &lt;br /&gt;
{{WiiU VC SNES Inject | name = Mystery Detective | region = EUR | host = NDS2WiiU | ini = | status = Works | notes = Some minor graphic glitches,but still playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Namco Museum DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Minor SFX and GFX issues that don&#039;t impact gameplay. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nanostray | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Issues | notes = Only 3D objects are rendered, no background }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nanostray | region = USA | host = NDS2WiiU | status = Issues | notes = Tested with Loadiine GX2 0.3. Same issues as the ROM-based injection, only 3D models are rendered, so every stage is fought in a black void.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Need For Speed: Most Wanted | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Doesn&#039;t work | notes = Gets in-game then locks up console }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nervous Brickdown | region = EUR | host = Picross 3D | ini =  | status = Works | notes = Works perfectly as far as i played. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = New Super Mario Bros. | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = New Super Mario Bros. | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Newer Super Mario Bros. DS | region = USA | host = New Super Mario Bros. USA | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t load past the first Nintendo Logo.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons Unite! | region = USA | host = NDS2WiiU | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons: Attack of the Toybots! | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nintendogs: Dachshund and Friends | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. Every version of Nintendogs is nearly identical in structure and assets so I can&#039;t imagine any of the other versions having issues that this one did not.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = EUR | host = All Bases | ini =  | status = Doesn&#039;t work | notes = Tried all base-games until Picross 3D and touch screen doesnt work in any of them. Loadiine GX2 d46e455.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = touch screen does not work loadiine 4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ontamarama | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Osu! Tatakae! Ouendan | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pac-Pix | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pac-Pix | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Panzer Tactics DS  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Peggle  | region = USA| host = NDS2WIIU | ini =  | status = Works| notes = works perfectly based on initial testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phantasy Star Zero | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Used Loadiine v4. RenderScale 2 works wonderfully. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Planet Puzzle League | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Justice For All | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Trials and Tribulations | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross 3D | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross 3D | region = EUR | host = Yoshi Touch &amp;amp; GO | ini = | status = Issues | notes = Only blocks with numbers can be colored. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross DS | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Plants vs. Zombies | region = USA | host = NDS2WiiU | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t work | notes = loadiine v4 tested. Hangs on dual white screens upon boot (because it&#039;s DSi enhanced).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version 2 | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Doesn&#039;t work | notes = DSi enhanced. Does not load and locks the console on a black screen, requiring a hard reset}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Dash | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. }} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Diamond Version | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Diamond Version | region = JAP | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon HeartGold Version | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Pearl Version | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Platinum Version | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Platinum Version | region = USA | host = Yoshi&#039;s Island DS | ini = | status = Issues | notes = Communication error upon visiting Underground, otherwise works perfectly. GFX glitches at random points that go away when opening a menu or reloading the map. Tested on Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Sacred Gold | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon SoulSilver Version | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Storm Silver | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Polarium | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Power Rangers: Super Legends | region = USA | host = Mario Hoops 3-on-3 | ini = | status = Works | notes = Game now works if you use Mario Hoops 3-on-3 as the base..}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Princess Debut  | region = USA | host = NDS2WiiU | ini =  | status = Issues | notes = Game runs just fine, but all dance sequences are unplayable and the song plays until the end, where it will just resume the game and say you did perfect. It will do so until &amp;quot;Day 2: Today&#039;s Dance Lesson!&amp;quot; where the game will softlock after the song ends with nothing to do. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and Pandoras Box  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Curious Village | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Future | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Minor Graphical Glitches Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Spectre&#039;s Call | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and the Last Specter | region = usa | host = Mario Kart DS | ini =  | status = Works | notes = Game has to be Anti-Piracy Patched, otherwise the first puzzle cannot be solved. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puchi Puchi Virus  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 7  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 15th Anniversary  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo Fever 2 | region = JAP| host = NDS2WiiU | ini =  | status = Works| notes = Works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Pop Fever | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo Fever | region = JAP| host = Mario Kart DS (Japan) | ini =  | status = Issues| notes = Game freezes just before the last RunRun Course cutscene begins. Other than that, works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puzzle Quest - Challenge of the Warlords  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Qupu!! Mame Goma! | region = JAP| host = NDS2WiiU | ini =  | status = Works| notes = Game works great, very minor GFX glitches on ui. Renderscale 2 fixes some minor GFX glitches but makes cutscenes shake.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Radiant Historia  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ragnarok  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Resident Evil Deadly Silence | region = USA | host = N/A | ini =  | status = Works | notes = Used NDS2WiiU. FMV video plays with no issues. Game runs nicely. Greatly benefits from renderscale set to 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge 2 | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhapsody - A Musical Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ridge Racer DS | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rondo of Swords | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 2 | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 3 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Race Driver GRiD | region = EUR | host = N/A | ini =  | status = Works | notes = Runs nice with doubled resolution }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Tengoku Gold | region = JAP | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Heaven | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 2: Hihou Densetsu - Goddess of Destiny  | region = JAP| host = Kirby&#039;s Squeak Squad | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 3 - Shadow or Light | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Scooby-Doo! Who&#039;s Watching Who? | region = USA | host = NDS2WiiU | status = Issues | notes = Everything works properly, but text doesn&#039;t show up. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Scribblenauts | region = USA | host = NDS2WiiU | status = Issues | notes = Dying in a level and using the Retry Stage option or returning to the menu usually locks up the console, but also can cause grapical glitches. Other than this, the game works well. Do note the game will not lock up if you die in the playground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SEGA Superstars Tennis | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Minor GFX glitches. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sesame Street: Elmo&#039;s A-to-Zoo Adventure | region = USA| host = NDS2WiiU | ini =  | status = Works| notes = Minimal soundclip glitches. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor 2 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Strange Journey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shiren the Wanderer | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sims 2, The | region = USA| host = NDS2VC | ini =  | status = issues | notes = Game seems to play just fine but in game music has playback issues, easily solved by turning the music off }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SimCity Creator | region = USA| host = NDS2VC | ini =  | status = issues | notes = CPU and frame emulation are severely off, but still playable; Top screen GFX don&#039;t exist in build menu, still playable if you&#039;ve played the game before. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Classic Collection  | region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t Work | notes = Stuck on white screen.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Colors  | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 Graphical glitches during boss fights with Renderscale 2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush Adventure | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush | region = EUR | host = Dr. Kawashima Brain Training | ini =  | status = Issues | notes = Loadiine GX2 v0.3 - The game is playable and you can finish Sonic&#039;s story with all the Chaos Emeralds collected. Blaze&#039;s story however can&#039;t make it past the first zone due to the game freezing after Blaze kicks Dr Eggman away during a cutscene after the first boss fight. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Chronicles: The Dark Brotherhood | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic &amp;amp; Sega All-Stars Racing | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Some texture glitches noticed on menu, In-game no problems. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Space Invaders Extreme 2 | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Atlantis | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Works perfectly fine, until the game loads the first level.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Drawn to life | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Like in Atlantis, it works perfectly fine, until the game tries to load the first level. That must be a joke!}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: The yellow Avenger | region = EUR | host = NDS2Wiiu | status = Works | notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sprung: A Game Where Everyone Scores | region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t Work | notes = Tested on Loadiine GX2 0.3. At start-up screen of copyrights and licenses, the jingle plays, and the game subsequently freezes, with no response from inputs by the touch screen or buttons.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Suikoden - Tierkreis | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Summon Night - Twin Age | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario 64 DS | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training&amp;lt;br&amp;gt;Nds2Wii U | ini =  | status = Works | notes = Nds2WiiU- White screen lock when you try to start a new game. Minigames work fine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario 64 DS | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested on Loadiine GX2 0.3. Did not encounter the whitescreen lock, was able to play through entire first world without issues. Minigames and start screen drawing tools worked flawlessly. No hiccups during cutscenes or dialogue boxes.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Monkey Ball: Touch &amp;amp; Roll | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Princess Peach | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Doesn&#039;t Work | notes = Freezes at white screen after loading the game. Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Robot Taisen OG Saga - Endless Frontier | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Electronic Arts Sudoku | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSiWare is not emulated by the Virtual Console at all, it will attempt to load but due to missing DSi (emulated) hardware it will freeze. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Solatorobo | region = EUR | host = Fire Emblem - Shadow Dragon  | ini =  | status = Doesn&#039;t Work | notes = Black screen. Game is DSi enhaced }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of Innocence | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Doesn&#039;t Work| notes = Heavy graphical glitches, may freeze. JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of the Tempest | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Works| notes = JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tamagotchi Connection: Corner Shop 1/2/3 | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75 tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tetris DS | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Theresia, Dear Emile | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Dark Spire | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Legendary Starfy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Transformers:The Game auto bots | region = USA| host = Pictocross 3D (EUR) | ini =  | status = Works| notes = Works perfectly, any other rpx version will have visual bugs unless using Pictocross 3D.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Wizard of Oz: Beyond the Yellow Brick Road | region = USA| host = New Super Mario Bros. | ini =  | status = Doesn&#039;t work | notes = System crashes at the D3Publisher intro logo screen, tried various other bases, same issue.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The World Ends with You | region = USA| host = The Legend of Zelda Phantom Hourglass | ini =  | status = issues | notes = Freezes after first battle. Undub/US/EU versions tested.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Urbz: Sims in the City | region = USA| host = NDS2WiiU | ini =  | status = Works| notes = Music is distorted and water flickers.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Time Hollow | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tom and Jerry Tales | region = EUR | host = Mario Kart DS | ini = | status = Works | notes = Tested on Loadiine GX2 with replaced rom.zip. Very minor graphical glitches though.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection | region = JAP | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection(fan translated by jjjewel) | region = USA | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly. Everything is in English, but the voices are all in Japanese. Still playable, but overall, perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife | region = EUR | host = Yoshi Touch &amp;amp; Go (EUR) | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife 2 | region = USA | host = Yoshi Touch &amp;amp; Go | ini = | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ultimate Spider-Man | region = EUR | host = Picross 3D | ini =  | status = works | notes = Works perfectly as far as i played.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Wario: Master of Disguise | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y.  | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. Can&#039;t save in-game, so use a VC Restore Point. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, however VC Menu and Home Menu can still be opened. Tested on Loadiine GX2 with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Doesn&#039;t Work | notes = VC hangs with both screens black. Can still open the VC and Home Menus.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Touched! | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested on Loadiine GX2 0.3. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Touched! | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = World Ends WIth You, The | region = USA | host = Kirby Mass Attack | ini =  | status = Doesn&#039;t work | notes = Freezes Wii U after first tutorial fight. May have been a one time occurance though. Can someone confirm?}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Xenosaga I &amp;amp; II | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi Touch &amp;amp; Go | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi&#039;s Island DS | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ys Strategy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh 5D&#039;s World Championship 2010 | region = USA| host = The Legend of Zelda Spirit Tracks | ini =  | status = Doesn&#039;t work | notes = Injected using NDS2VC. Softlocks on black screen}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh! Nightmare Troubadour | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh! World Championship 2008 | region = USA| host = Kirby Mass Attack | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zombie Shiki - Eigo Ryoku Sosei Jutsu - English of the Dead | region = JAP | host = Picross 3D | ini =  | status = works | notes = Works perfectly. Loading times (black screens) are quite long tho.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zoo Keeper | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zubo | region = USA | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=71259</id>
		<title>WiiU VC NDS injection</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=71259"/>
		<updated>2020-03-28T15:10:49Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Add Clue + Aggravation + Perfection + Mouse Trap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0,1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Mario and Luigi: Partners in Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Virtual Console in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC SNES Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 4 Game Pack! - Clue + Aggravation + Perfection + Mouse Trap | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works| notes = Tested multiple games and all had major graphical issues with RenderScale 2, but runs perfectly without using that.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 7th Dragon | region = JAP | host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with translation patch.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 101-in-1 Explosive Megamix | region = EUR | host = Mario Kart DS | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = A Witch&#039;s Tale | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Cursor invisible and movement ranges glitchy on maps; Combat mode works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = EUR| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Minor graphics glitches}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Days of Ruin | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Playable; Major graphical glitches and slowdown on maps}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventure Time: Hey Ice King, Why&#039;d you Steal Our Garbage? | region = USA | host = NDS2WiiU | ini= | status = Issues  | notes = Generated with NDS2WiiU and tested with Loadiine GX2. Leveling up hangs so it picks randomly for you, to use items you have to mash the touch screen because items don&#039;t appear there, so you can&#039;t actually see them... map is pink.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Animal Crossing: Wild World | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Another Code: Two Memories | region = EUR | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Another Super Mario 3D | region = USA| host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Generated with NDS2WiiU and tested with Loadiine GX2 0.3. Freezes on a black screen, and goes on a DS with a white screen when a save file is present.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Apollo Justice Ace Attorney | region = EUR| host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Asphalt: Urban GT | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. Some draw distance problems and very minor flickering but I&#039;m pretty sure they were present on real hardware as well.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atari Greatest Hits: Volume 1 | region = USA| host = Kirby Mass Attack  | ini =  | status = Issues | notes = Main menu takes a couple seconds to become visible. Games only appear after pausing and unpausing the game. Other than that, completely playable.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bangai-O Spirits | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Big Bang Mini | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Blood of Bahamut | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman | region = EUR | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Call of Duty 4: Modern Warfare | region = EUR | host = Metroid Prime Hunters | ini = | status = Works | notes = Finished the game. No problems with this base. Loadiine Nightly d46e455}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Call of Duty: Black Ops | region = USA | host = NDS2WiiU | ini = | status = Works | notes = Works correctly but you can&#039;t use wireless internet or local features. Tested with Loadiine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Played thoroughly with virtually no issues. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Dawn of Sorrow | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Loadiine-nightly-b80ba75, works perfectly from my testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Order of Ecclesia | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Portrait of Ruin  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Portrait of Ruin  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly based on initial testing.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC game loads and plays perfect}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 2: Dinner with Friends  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 3: Shop &amp;amp; Chop  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra 4| region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra 4 | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip.  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crosswords DS  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chibi-Robo: Park Patrol | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = works on Loadiine GX2 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Children of Mana | region = USA | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chrono Trigger | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Club Penguin: Elite Penguin Force | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works despite going above 32MB limit.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Culdcept DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Boom Bang!  | region = USA | host = Kirby Mass Attck | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Custom Robo | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC, works perfectly based on initial testing }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Devilish: Ball Bounder | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Diddy Kong Racing DS | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dig Dug: Digging Strike | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = VERY minor GFX glitches in cutscenes. Other than that, completely playable.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Digimon World Championship | region = usa | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong: Jungle Climber | region = EUR | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Ball: Origins | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Loadiine V4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest Heroes: Rocket Slime | region = USA | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IV: Chapters of the Chosen | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest V: Hand of the Heavenly Blade | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest VI: Realms of Revelation | region = usa | host = Kirby&#039;s Squeak Squad | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IX: Sentinels of the Starry Skies | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Drawn to Life | region = USA | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Enchanted Folk and the School of Wizardry | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ermii Kart DS Demo (MKDS Hack) | region = | host = Mario Kart DS | ini =  | status = works | notes = Tested with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Electroplankton | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Elite Beat Agents | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Audio and video stay in sync. Not a hint of slowdown. Couldn&#039;t be more perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Emily the Strange-Strangerous | region = EUR | host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Tested on Loadiine. Black screen, but not frozen. No gameplay other than accessing the VC Menu and the Home Menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey II | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey III | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Feel the Magic XY/XX | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Heroes of Light and Shadow | region = JAP | host = New Super Mario Bros | ini = | status = doesn&#039;t work |&lt;br /&gt;
notes = DSi enhanced, shows a white screen and is thus unplayable, does not hang the console and can still access the VC menu. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Shadow Dragon | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Shadow Dragon | region = USA | host = New Super Mario Bros. | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy: The 4 Heroes of Light | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = works | notes = You can use RenderScale 2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy III | region = USA | host = Kirby Squeak Squad | ini =  | status = works | notes = Only via Loadliine v4. With Kirby as host, it works fine. Hangs at opening FMV with other hosts. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy IV | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Only via Loadliine v4, minor graphics glitches in screen transitions }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy XII: Revenant Wings | region = USA | host = Zelda Phantom Hourglass | ini =  | status = works | notes = Pre-rendered videos may skip frames, but otherwise work fine. Works despite exceeding 64mb. So far only tested gameplay in the tutorial level, but it seems to run phenomenally. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy Tactics A2: Grimoire of the Rift | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters | region = USA | host = NDS2WiiU | ini =  | status = works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters: Champions (DSi Enhanced)| region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Stays on a white screen, still have access to VC menu. It may be because its the DSi enhanced version, I&#039;ll work more on it. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Freshly Picked! Tingle&#039;s Rosy Rupeeland | region = EUR | host = Kirby Mass Attack | ini =  | status = works | notes = Works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Front Mission DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fullmetal Alchemist: Dual Sympathies | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto: Chinatown Wars | region = usa | host = Yoshi Touch &amp;amp; Go&lt;br /&gt;
Super Mario 64 DS | ini =  | status = Issues | notes = Huge graphical errors in Loadiine GX2.&lt;br /&gt;
With SM64DS as a base the game will change between huge graphical issues to near perfect. Seems to like to work after getting wasted so try that. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto: Chinatown Wars | region = eur | host = Yoshi Touch &amp;amp; Go | ini =  | status = Issues | notes = Huge graphical errors in Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun: Dark Dawn | region = eur | host = Pokémon Mystery Dungeon: Explorers of the Sky | ini =  | status = Works | notes = Flickering and loud buzzing on the title screen no long occurring, games plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gyakuten Kenji 2 (English Patch) | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ghost Trick: Phantom Detective | region = EUR | host = Fire Emblem: Shadow Dragon (EUR) | status = Works | notes = A couple of extremely minor graphical glitches so far: A 1 pixel high line at the top of the touch screen at certain points and a whole screen mess flashes for a split second just before the animation for when you transport between areas. Seems to work just fine with RenderScale at 2 but Sissel&#039;s body is missing on the title screen for some reason until you tap a button.&lt;br /&gt;
Basically, it works just fine and is 100% playable.&lt;br /&gt;
I think I used an Anti-Piracy patched rom, but I have no idea if it&#039;s needed or not because I didn&#039;t test a clean version. }} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gormiti: The Lords of Nature! | region = EUR| host = New Super Mario Bros. | ini =  | status = Doesn&#039;t Work| notes = Soft-locks Wii U. Injectiine v1.23 and Loadiine GX2 y-mod}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Guinness World Records: The Video Game | region = USA| host = Kirby Mass Attack | ini =  | status = issues| notes = On some menus, the touch screen and upper screen will switch. Touch screen is still functional when switched. Other than that, plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gunpey DS | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hajime no Ippo the Fighting | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Grand Bazaar | region = EUR | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Tale of Two Towns | region = USA | host = NDS2WiiU | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS | region = USA | host = NDS2WiiU | status = Doesn&#039;t Work | notes = Tested on Loadiine GX2 0.3. Boots into a whitescreen, ZR and Home buttons both did not respond.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Island of Happiness | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Island of Happiness | region = USA | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Sunshine Islands | region = EUR | host = Fire Emblem Shadow Dragon USA | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Henry Hatsworth in the Puzzling Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hero&#039;s Saga Laevatein Tactics | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hotel Dusk: Room 215 | region = usa | host = Mario Hoops 3-on-3 | ini =  | status = works | notes = Used Loadiine GX2. Mario Hoops 3-on-3 is recommended as the base game. Compared to other hosts, no graphical glitches have been observed. Change configuration_cafe.json&#039;s fold_on_pause to true to be able to solve the puzzle with Mila later in the game (pause the game with ZR or Home to &amp;quot;close&amp;quot; the emulated DS.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harry Potter and the Order of the Phoenix | region = eur | host = New Super Mario Bros. | ini =  | status = Issues | notes = Playable. Has graphical glitches during parts where people talk to each other, text readable and not game breaking. Objects (including people) can be seen through walls, confusing at times but the game can still be played (and might be easier at times because of it)}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ice Age 3: Dawn of the Dinosaurs | region = USA | host = Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training | ini =  | status = Doesn&#039;t work | notes = Game doesn&#039;t start, both top and bottom screens are white.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Inazuma Eleven | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Infinite Space | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = InuYasha: Secret of the Divine Jewel | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Irozuki Tingle no Koi no Balloon Trip | region = JAP| host = Picross 3D | ini =  | status = Works| notes = Translation patch. Works perfectly (finished it) except a very few music tracks crackling in some areas. Microphone works (only one mini-game uses it).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ivy the Kiwi? | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna: Legend of the Unemployed Ninja  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna 2: The Unemployed Ninja Returns  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = jEnesisDS | region = | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = Freezes game then locks up console.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will work with English translation patch applied. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ketsui Death Label | region = JAP | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts 358/2 Days | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75. Works perfectly. Benefits immensely from Renderscale 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts RE:Coded | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Renderscale 2 works plays perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Canvas Curse | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Mass Attack | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Squeak Squad | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = issues | notes = Loadiine GX2 nightly-195aaab tested. Cutscenes play fast. Controls lock up when new games are unlocked, game must be reset from VC menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Zelda Phantom Hourglass | ini =  | status = issues | notes = Also tested using NDS2WiiU. Cutscenes play faster than usual on both but game runs perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Knights in the Nightmare | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Last Window: The Secret of Cape West | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legacy of Ys: Books I &amp;amp; II  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Phantom Hourglass | region = USA | host = NDS2WiiU | status = Issues | notes = Tested on Loadiine GX2 0.3. Texture loading problems and flickering when entering certain indoor areas and dungeons. Controls worked fine, only played through the first island.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Phantom Hourglass | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Minor sound issues after loading state, but can be fixed by exiting and re-entering a room. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Spirit Tracks | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda, The: Spirit Tracks | region = USA | host = Legend of Zelda: Phantom Hourglass | status = Works | notes = Loadiine GX2. ROM shrunk before injection. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Luminous Arc  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart DS | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = If using Kirby SS as host, you can use RenderScale 2 with no graphical glitches.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart DS | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = EUR | host = Yoshi Touch &amp;amp; GO/Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSI exception error at first fight with Bowser. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = USA | host = Kirby Squeak Squad | ini =  | status = Issues | notes = Softlocks in battle once in the stomach with Kirby as host (has minor graphical issues and slowdowns as well), so it&#039;s unplayable. On other hosts, first Bowser fight works but first real Mario battle has no HUD and soft-locks when choosing an option. Through manipulation of Suspend Points, it is possible to get past Trash Pit (and glitched battles), but the game hard-locks at the Midbus battle in Cavi Cape. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi: Bowsers Inside Story | region = USA | host = Mario Hoops 3-on-3 | ini =  | status = Issues | notes = Fixes softlock bug in Bowser&#039;s stomach. However, the game hard-locks at the Midbus battle in Cavi Cape}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Sonic at the Olympic Wintergames | region = EUR | host = NDS2Wiiu | ini =  | status = Works | notes = Works perfectly fine }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Hoops 3-on-3 | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Party DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario vs. Donkey Kong 2: March of the Minis | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Battle Network 5 Double Team DS | region = USA | host = NDS2WIIU | ini = | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Zero Collection | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Absolutely perfect, despite going over file size limit. Perhaps the individual games aren&#039;t loaded all at once, therefore not breaking the emulation? }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfect on Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Meteos | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Meteos: Disney Magic | region = usa | host = NDS2WiiU | ini =  | status = works | notes = Everything works, but you have to skip the intro video in order to achieve 100% compatibility. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Prime: Hunters | region = usa | host = NDS2WiiU | ini =  | status = works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Prime: Hunters | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metal Slug 7 | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = Works on Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations - Prosecutor&#039;s Path (Gyakuten Kenji 2) | region = jap | host = Fire Emblem Shadow Dragon EU | ini =  | status = issues | notes = Works until the end of case 5, you have to use the microphone to blow fingerprint powder away. The animation for blowing is there but it doesn&#039;t get rid of it. No effect. To bypass this, I took the save file off the SD card and played past that part on an emulator, then I saved and put the new save file on the SD card and continued playing on the Wii U.&lt;br /&gt;
Besides that major issue, there&#039;s a flashback scene in case 2 or 3 with inverted colours if I remember correctly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mr. Driller: Drill Spirits | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. }} &lt;br /&gt;
{{WiiU VC SNES Inject | name = Mystery Detective | region = EUR | host = NDS2WiiU | ini = | status = Works | notes = Some minor graphic glitches,but still playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Namco Museum DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Minor SFX and GFX issues that don&#039;t impact gameplay. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nanostray | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Issues | notes = Only 3D objects are rendered, no background }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nanostray | region = USA | host = NDS2WiiU | status = Issues | notes = Tested with Loadiine GX2 0.3. Same issues as the ROM-based injection, only 3D models are rendered, so every stage is fought in a black void.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Need For Speed: Most Wanted | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Doesn&#039;t work | notes = Gets in-game then locks up console }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nervous Brickdown | region = EUR | host = Picross 3D | ini =  | status = Works | notes = Works perfectly as far as i played. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = New Super Mario Bros. | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = New Super Mario Bros. | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Newer Super Mario Bros. DS | region = USA | host = New Super Mario Bros. USA | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t load past the first Nintendo Logo.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons Unite! | region = USA | host = NDS2WiiU | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons: Attack of the Toybots! | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nintendogs: Dachshund and Friends | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. Every version of Nintendogs is nearly identical in structure and assets so I can&#039;t imagine any of the other versions having issues that this one did not.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = EUR | host = All Bases | ini =  | status = Doesn&#039;t work | notes = Tried all base-games until Picross 3D and touch screen doesnt work in any of them. Loadiine GX2 d46e455.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = touch screen does not work loadiine 4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ontamarama | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Osu! Tatakae! Ouendan | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pac-Pix | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pac-Pix | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Panzer Tactics DS  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Peggle  | region = USA| host = NDS2WIIU | ini =  | status = Works| notes = works perfectly based on initial testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phantasy Star Zero | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Used Loadiine v4. RenderScale 2 works wonderfully. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Planet Puzzle League | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Justice For All | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Trials and Tribulations | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross 3D | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross 3D | region = EUR | host = Yoshi Touch &amp;amp; GO | ini = | status = Issues | notes = Only blocks with numbers can be colored. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross DS | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Plants vs. Zombies | region = USA | host = NDS2WiiU | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t work | notes = loadiine v4 tested. Hangs on dual white screens upon boot (because it&#039;s DSi enhanced).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version 2 | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Doesn&#039;t work | notes = DSi enhanced. Does not load and locks the console on a black screen, requiring a hard reset}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Dash | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3. }} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Diamond Version | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Diamond Version | region = JAP | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon HeartGold Version | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Pearl Version | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Platinum Version | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Platinum Version | region = USA | host = Yoshi&#039;s Island DS | ini = | status = Issues | notes = Communication error upon visiting Underground, otherwise works perfectly. GFX glitches at random points that go away when opening a menu or reloading the map. Tested on Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Sacred Gold | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon SoulSilver Version | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Storm Silver | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Polarium | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Power Rangers: Super Legends | region = USA | host = Mario Hoops 3-on-3 | ini = | status = Works | notes = Game now works if you use Mario Hoops 3-on-3 as the base..}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Princess Debut  | region = USA | host = NDS2WiiU | ini =  | status = Issues | notes = Game runs just fine, but all dance sequences are unplayable and the song plays until the end, where it will just resume the game and say you did perfect. It will do so until &amp;quot;Day 2: Today&#039;s Dance Lesson!&amp;quot; where the game will softlock after the song ends with nothing to do. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and Pandoras Box  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Curious Village | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Future | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Minor Graphical Glitches Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Spectre&#039;s Call | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and the Last Specter | region = usa | host = Mario Kart DS | ini =  | status = Works | notes = Game has to be Anti-Piracy Patched, otherwise the first puzzle cannot be solved. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puchi Puchi Virus  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 7  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 15th Anniversary  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo Fever 2 | region = JAP| host = NDS2WiiU | ini =  | status = Works| notes = Works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Pop Fever | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo Fever | region = JAP| host = Mario Kart DS (Japan) | ini =  | status = Issues| notes = Game freezes just before the last RunRun Course cutscene begins. Other than that, works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puzzle Quest - Challenge of the Warlords  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Qupu!! Mame Goma! | region = JAP| host = NDS2WiiU | ini =  | status = Works| notes = Game works great, very minor GFX glitches on ui. Renderscale 2 fixes some minor GFX glitches but makes cutscenes shake.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Radiant Historia  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ragnarok  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Resident Evil Deadly Silence | region = USA | host = N/A | ini =  | status = Works | notes = Used NDS2WiiU. FMV video plays with no issues. Game runs nicely. Greatly benefits from renderscale set to 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge 2 | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhapsody - A Musical Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ridge Racer DS | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rondo of Swords | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 2 | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 3 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Race Driver GRiD | region = EUR | host = N/A | ini =  | status = Works | notes = Runs nice with doubled resolution }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Tengoku Gold | region = JAP | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Heaven | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 2: Hihou Densetsu - Goddess of Destiny  | region = JAP| host = Kirby&#039;s Squeak Squad | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 3 - Shadow or Light | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Scooby-Doo! Who&#039;s Watching Who? | region = USA | host = NDS2WiiU | status = Issues | notes = Everything works properly, but text doesn&#039;t show up. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Scribblenauts | region = USA | host = NDS2WiiU | status = Issues | notes = Dying in a level and using the Retry Stage option or returning to the menu usually locks up the console, but also can cause grapical glitches. Other than this, the game works well. Do note the game will not lock up if you die in the playground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SEGA Superstars Tennis | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Minor GFX glitches. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sesame Street: Elmo&#039;s A-to-Zoo Adventure | region = USA| host = NDS2WiiU | ini =  | status = Works| notes = Minimal soundclip glitches. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor 2 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Strange Journey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shiren the Wanderer | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sims 2, The | region = USA| host = NDS2VC | ini =  | status = issues | notes = Game seems to play just fine but in game music has playback issues, easily solved by turning the music off }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SimCity Creator | region = USA| host = NDS2VC | ini =  | status = issues | notes = CPU and frame emulation are severely off, but still playable; Top screen GFX don&#039;t exist in build menu, still playable if you&#039;ve played the game before. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Classic Collection  | region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t Work | notes = Stuck on white screen.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Colors  | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 Graphical glitches during boss fights with Renderscale 2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush Adventure | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush | region = EUR | host = Dr. Kawashima Brain Training | ini =  | status = Issues | notes = Loadiine GX2 v0.3 - The game is playable and you can finish Sonic&#039;s story with all the Chaos Emeralds collected. Blaze&#039;s story however can&#039;t make it past the first zone due to the game freezing after Blaze kicks Dr Eggman away during a cutscene after the first boss fight. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Chronicles: The Dark Brotherhood | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic &amp;amp; Sega All-Stars Racing | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Some texture glitches noticed on menu, In-game no problems. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Space Invaders Extreme 2 | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Atlantis | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Works perfectly fine, until the game loads the first level.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Drawn to life | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Like in Atlantis, it works perfectly fine, until the game tries to load the first level. That must be a joke!}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: The yellow Avenger | region = EUR | host = NDS2Wiiu | status = Works | notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sprung: A Game Where Everyone Scores | region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t Work | notes = Tested on Loadiine GX2 0.3. At start-up screen of copyrights and licenses, the jingle plays, and the game subsequently freezes, with no response from inputs by the touch screen or buttons.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Suikoden - Tierkreis | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Summon Night - Twin Age | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario 64 DS | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training&amp;lt;br&amp;gt;Nds2Wii U | ini =  | status = Works | notes = Nds2WiiU- White screen lock when you try to start a new game. Minigames work fine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario 64 DS | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested on Loadiine GX2 0.3. Did not encounter the whitescreen lock, was able to play through entire first world without issues. Minigames and start screen drawing tools worked flawlessly. No hiccups during cutscenes or dialogue boxes.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Monkey Ball: Touch &amp;amp; Roll | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Princess Peach | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Doesn&#039;t Work | notes = Freezes at white screen after loading the game. Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Robot Taisen OG Saga - Endless Frontier | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Electronic Arts Sudoku | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSiWare is not emulated by the Virtual Console at all, it will attempt to load but due to missing DSi (emulated) hardware it will freeze. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Solatorobo | region = EUR | host = Fire Emblem - Shadow Dragon  | ini =  | status = Doesn&#039;t Work | notes = Black screen. Game is DSi enhaced }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of Innocence | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Doesn&#039;t Work| notes = Heavy graphical glitches, may freeze. JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of the Tempest | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Works| notes = JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tamagotchi Connection: Corner Shop 1/2/3 | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75 tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tetris DS | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Theresia, Dear Emile | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Dark Spire | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Legendary Starfy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Transformers:The Game auto bots | region = USA| host = Pictocross 3D (EUR) | ini =  | status = Works| notes = Works perfectly, any other rpx version will have visual bugs unless using Pictocross 3D.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Wizard of Oz: Beyond the Yellow Brick Road | region = USA| host = New Super Mario Bros. | ini =  | status = Doesn&#039;t work | notes = System crashes at the D3Publisher intro logo screen, tried various other bases, same issue.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The World Ends with You | region = USA| host = The Legend of Zelda Phantom Hourglass | ini =  | status = issues | notes = Freezes after first battle. Undub/US/EU versions tested.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Urbz: Sims in the City | region = USA| host = NDS2WiiU | ini =  | status = Works| notes = Music is distorted and water flickers.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Time Hollow | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tom and Jerry Tales | region = EUR | host = Mario Kart DS | ini = | status = Works | notes = Tested on Loadiine GX2 with replaced rom.zip. Very minor graphical glitches though.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection | region = JAP | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection(fan translated by jjjewel) | region = USA | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly. Everything is in English, but the voices are all in Japanese. Still playable, but overall, perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife | region = EUR | host = Yoshi Touch &amp;amp; Go (EUR) | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife | region = USA | host = NDS2WiiU | status = Works | notes = Tested with Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center: Under the Knife 2 | region = USA | host = Yoshi Touch &amp;amp; Go | ini = | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ultimate Spider-Man | region = EUR | host = Picross 3D | ini =  | status = works | notes = Works perfectly as far as i played.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Wario: Master of Disguise | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y.  | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. Can&#039;t save in-game, so use a VC Restore Point. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, however VC Menu and Home Menu can still be opened. Tested on Loadiine GX2 with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Doesn&#039;t Work | notes = VC hangs with both screens black. Can still open the VC and Home Menus.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Touched! | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Tested on Loadiine GX2 0.3. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Touched! | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = World Ends WIth You, The | region = USA | host = Kirby Mass Attack | ini =  | status = Doesn&#039;t work | notes = Freezes Wii U after first tutorial fight. May have been a one time occurance though. Can someone confirm?}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Xenosaga I &amp;amp; II | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi Touch &amp;amp; Go | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi&#039;s Island DS | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ys Strategy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh 5D&#039;s World Championship 2010 | region = USA| host = The Legend of Zelda Spirit Tracks | ini =  | status = Doesn&#039;t work | notes = Injected using NDS2VC. Softlocks on black screen}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh! Nightmare Troubadour | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh! World Championship 2008 | region = USA| host = Kirby Mass Attack | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zombie Shiki - Eigo Ryoku Sosei Jutsu - English of the Dead | region = JAP | host = Picross 3D | ini =  | status = works | notes = Works perfectly. Loading times (black screens) are quite long tho.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zoo Keeper | region = USA | host = NDS2WiiU | status = Works | notes = Tested on Loadiine GX2 0.3.}} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zubo | region = USA | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54053</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54053"/>
		<updated>2014-09-22T15:41:16Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Couple updates for 2.162.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has an widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.145 | lastVer=v1.141| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Intro flickers. R+Z+Start doesn&#039;t work&amp;lt;br /&amp;gt; Since v1.142 black screen after intro; Since v2.145 Black screen on boot.&amp;lt;br /&amp;gt;Can be fixed by deleting those two lines: [https://code.google.com/p/nintendon-t/source/browse/trunk/kernel/Patch.c?spec=svn142&amp;amp;r=142#770 1] and [https://code.google.com/p/nintendon-t/source/browse/trunk/kernel/Patch.c?spec=svn142&amp;amp;r=142#805 2].}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = Issues | dsp = v2 | ver = v1.127 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br /&amp;gt;Black screen during intro.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.162 | lastVer= | status = Issues | comp = yes  | size = 1.24 GB | mcemu =yes  | wide = | 480P = | fst = | notes = blackscreens after the cutscne at the end of mission 2.}}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = | dsp = v3 | ver = v2.153| lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide =support | 480P = | fst = | notes = Shuts down Wii/Wii U on start.&amp;lt;br /&amp;gt;Unfortunately only [http://pastie.org/9438534 Log].}}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = | dsp = v3 | ver = v2.153 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = 007: Everything or Nothing | region = USA | sound =  | dsp =v3  | ver = v2.153 | lastVer= | status = Doesn&#039;t Work | comp =  | size =  | mcemu =  | wide =support  | 480P = support | fst =  | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound = | dsp = v6 | ver = v2.146 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = 007: From Russia with Love | region = USA | sound =  | dsp =v6  | ver = v2.162 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 1.30 GB | mcemu =  | wide =  | 480P =  | fst =  | notes = Black screen on boot.}}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound = | dsp = v6 | ver = v2.146 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot.&amp;lt;br /&amp;gt;Unfortunately only [http://pastie.org/9438522 Log].}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.162 | lastVer= | status =Issues | comp =yes | size = 1.19 GB | mcemu = | wide =support | 480P =yes | fst = | notes = Black screen when launching vehicile missions. needs savegame to play other missions. Open http://code.google.com/p/nintendon-t/issues/detail?id=36 then download GO7P.raw}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.153| lastVer= | status = Doesn&#039;t Work| comp =yes | size =1.19 GB | mcemu =  | wide =support | 480P = yes | fst = | notes = Black screen after pressing start on main screen.&amp;lt;br /&amp;gt;Unfortunately only [http://pastie.org/9439468 Log].}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound = | dsp = v4 | ver = v2.162 | lastVer=| status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide =support | 480P =support | fst = | notes = Black screen after intros and &amp;quot;Press Start&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name=1080 Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.162 | lastVer=| status = Works | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Freezing sometimes while turning stage.}}&lt;br /&gt;
{{ NIN| name=1080 Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes| wide = | 480P = support| fst = | notes = Random freezes while playing / Between stages. }}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  Works | comp = no | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.162 | lastVer= | status = Doesn&#039;t Work | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Freezes when entering the race.&amp;lt;br /&amp;gt;[http://pastie.org/9424590# Log+OSReport]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Issues| dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound =Issues | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =863 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No in-game music. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = Issues | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = no | size = 844 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = In-game music plays fast. Memory Card cannot be formatted. Create and format a new memory card file with another game and rename it.}}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v1.70 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v1.70 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = | size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.153| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 26 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = issues | dsp = v6 | ver = v1.21 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches. }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = no | size = 962 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v1.127 | lastVer= | status =  Works | comp = no | size = 514 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound = | dsp = v4 | ver = v2.162 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen after Dolby Surround Screen. &amp;lt;br /&amp;gt;[http://pastie.org/9431491 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = issues | dsp = v2 | ver = v1.131 | lastVer= | status = Issues | comp = | size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = Randomly freezes during race.&amp;lt;br /&amp;gt;Sound glitches during intro.}}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = issues | dsp = v2 | ver = v2.148 | lastVer= | status = Issues | comp = | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = Randomly freezes during race.&amp;lt;br /&amp;gt;Sound glitches during intro.}}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer= | status =  Works | comp = | size = 1.35 GB| mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Issues | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  Freezes randomly.&amp;lt;br /&amp;gt;[http://pastie.org/9438517 Log+OSReport]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.153 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.153 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status = works | comp =yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide =yes | 480P =support | fst = | notes = Background music in some areas is missing. }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = Issues | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Music randomly cuts out in battle}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.161 | lastVer= | status = Works| comp =yes | size =1.33 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = works| wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v1.130 | lastVer= | status = Issues | comp = yes | size = 1.05 GB | mcemu = | wide = | 480P =  | fst = | notes = Black screen after new game intro. [http://www.pastie.org/9431729 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = shrunked image won&#039;t load. }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = | dsp = v2 | ver = v1.132 | lastVer= | status = Doesn&#039;t Work | comp = | size = 734 MB | mcemu = | wide = | 480P = | fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = | dsp = v2 | ver = v2.162| lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 946 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = Issues | dsp = v2 | ver = r76 | lastVer= | status = Works | comp = | size = 237 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = issues | dsp = v4 | ver = v1.43 | lastVer= | status =  Works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = Sound plays 1.5 times as fast. }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = issues | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Sound plays 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp =yes | size =884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size =861 MB | mcemu =yes| wide =issues | 480P =yes | fst = | notes =Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp =yes | size = | mcemu = no | wide = | 480P = | fst = | notes = Black screen on boot if memory card emulation is enabled. EXI_DEBUG patches not applied yet. }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 825 MB| mcemu =no | wide =yes | 480P =support | fst = | notes =Traps you on the file select screen, rendering the game unplayable. EXI_DEBUG patches not applied yet. }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.148 | lastVer= v1.131 | status = Issues | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = some dialogues are silent. freezing for a few seconds randomly. }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v1.50 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer=  | status = Works | comp =yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v1.80 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = Works | dsp = v3 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.248 | lastVer= | status =  Works | comp = | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =| size = | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.159 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Pallette issue. Sky and vehicles textures can be bugged with random colors. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = works | dsp = v4 | ver = v1.108  | lastVer= | status =  Works | comp = | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp = | ver = v1.128 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = issues | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support | fst = | notes = Runs at 1.5x speed. }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v1.132 | lastVer= | status = Issues | comp =yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P =support | fst = | notes = Intro lags. All buttons, except the dual analogs, stop working in-game. Cutscenes run 1.5 times as fast. }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v1.50 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.155 | lastVer= | status =  Works | comp =  | size = 426 MB | mcemu =  | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v1.83 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Publisher Videos and Videos (Intro) lags. Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Issues | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Random freezes during races.}}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v1.127  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = | size = 1.33 GB | mcemu = yes  | wide = yes | 480P = | fst = | notes =Hid controller (ps3) disconects randomly but gamecube controller works fine }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v1.114 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = | dsp =v6 | ver = v2.161 | lastVer= | status = doesn&#039;t work | comp = | size =1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes at the Universal logo.&amp;lt;br /&amp;gt;[http://pastie.org/9441283 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v1.126 | lastVer= | status =Works | comp =  | size = 940 MB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = Issues | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = No in-game music.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v1.101 | lastVer= | status = Issues | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Dance pad has problems. &amp;lt;br /&amp;gt;Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = Issues | dsp = v9 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes = Sound and music glitches. &amp;lt;br /&amp;gt;Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v1.132 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound = | dsp = v2 | ver = v1.132 | lastVer= | status = Doesn&#039;t Work | comp = | size = 640 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen after first screen.&amp;lt;br /&amp;gt;[http://pastie.org/9441466 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound =v3 | dsp =v3 | ver = v1.141 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = | dsp = v2 | ver = v1.47 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = Issues | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Minor shuttering and popping in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v1.48 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = HID issue: Character can only walk in a straight line or diagonal. }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp = | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = issues | dsp = v4 | ver = v1.131 | lastVer= | status = Issues | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Audio streaming game.&amp;lt;br /&amp;gt;Video lags. Freezes with a beeping noise when starting a Game. }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = doesn&#039;t work | dsp = v4 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 1.24 GB | mcemu = no | wide =support | 480P = support | fst = | notes = freezing on loading screen after intro. }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = issues | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Freezes when accessing Memory Card. [http://pastie.org/9429313 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = Issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Cutscenes play silent.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = Issues | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = Issues| dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = Issues | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support}}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.153| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.153 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.153 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v1.122 | lastVer= | status = works| comp = | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = | dsp = v6 | ver = v2.148 | lastVer= | status = doesn&#039;t work| comp = no | size = 1.35 GB| mcemu = | wide = | 480P = | fst = | notes = Freezes on copyright screen.&amp;lt;br /&amp;gt;[http://pastie.org/9441472 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = issues | comp = | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Random freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = support| 480P = | fst = | notes = Runs 1.5 times as fast. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp = | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v1.140 | lastVer= | status =  Works | comp = | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region =JAP | sound = | dsp = v4 | ver = v2.155| lastVer= | status = Doesn&#039;t Work | comp = | size = 415 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.159 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v1.142| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.155| lastVer= | status = issues| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Black screen on boot on WiiU. Works on Wii.}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.155 | lastVer= | status = issues | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =yes | fst = | notes = Black screen on boot on WiiU. Works on Wii.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = issues | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;R+Z+Start reset combo doesn&#039;t work.&amp;lt;br /&amp;gt;Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.155| lastVer= | status = issues | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Black screen on boot on WiiU. Works on Wii.}}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.155 | lastVer= | status = issues | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Black screen on boot on WiiU. Works on Wii.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.155 | lastVer=| status = issues | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =Black screen on boot on WiiU. Works on Wii.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Issues | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = The game freezes in rare cases. }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.159 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = R+Z+Start reset combo doesn&#039;t work. (Black Screen)}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Three users confirmed a crashing at chapter intros; [https://www.dropbox.com/s/9wdx6f1sja53ah0/GFEE_nin.txt?dl=0 LOG] }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp =   | ver = v2.148 | lastVer= | status = issues | comp = yes  | size = | mcemu = yes| wide = yes | 480P = yes | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = doesn&#039;t work | dsp = v6 | ver = v2.146 | lastVer= | status = doesn&#039;t work | comp = no | size = 440 MB | mcemu =  | wide =  | 480P = | fst = | notes = error message on boot. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = Issues | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = The audio of the first cutscene stutters. }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound =works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.26 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v1.142 | lastVer=v1.131 | status = Doesn&#039;t work | comp = yes | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Slow on first run, perfect after soft reset. }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.146 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.146  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes  | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = | dsp =v3  | ver = v2.148 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.155 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken images isn&#039;t working. }}&lt;br /&gt;
{{ NIN| name=GT Cube | region = JAP | sound = Issues | dsp =v4  | ver = v2.161 | lastVer= | status = Issues | comp =  | size = | mcemu = yes | wide = | 480P =  | fst = yes | notes = No race music. Hard reset doesn&#039;t work, Start/Pause doesn&#039;t work. Occasional x2 speed ups. Unplayable. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = | dsp =v6 | ver = v2.145 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = | dsp =v6 | ver = v1.131 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = Issues | dsp = v6 | ver = v2.162 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.36 GB | mcemu = | wide = support| 480P = support| fst = | notes = Freezes after intro. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound = | dsp = v6 | ver = v1.132 | lastVer= | status = Doesn&#039;t Work  | comp = | size = 1.33 GB | mcemu = | wide = | 480P = | fst = | notes =  Black screen on boot.&amp;lt;br /&amp;gt;[http://pastie.org/9441597 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v1.50 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v1.117 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v1.61 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2 | lastVer= v2.157 | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine no more black screen   }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v1.61 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.145 | lastVer=| status = Issues | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Whole game runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Whole game runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.145 | lastVer= | status = Issues | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Gameplay runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status =  Works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v1.133 | lastVer= | status = Works | comp = | size = | mcemu = Issues | wide = yes | 480P = yes | fst = | notes = Memcard has changed if you format Memcard for this game and autosave for the first time only }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v1.111 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v1.127 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscene and Videos has glitches. If the game is shrunken, the game has sound problems.}}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = Issues | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Sound glitches and sometimes no music/sound. Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = r85 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v1.128 | lastVer= | status = Issues | comp = | size = | mcemu =  | wide =  | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br /&amp;gt; &amp;quot;Mario vs DK Demo&amp;quot; TGC black screens; works as separate ISO. Possible reason is the font_sjjs.bin not being loaded when TGC executes. }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp =  | ver = v1.128 | lastVer= | status = Issues | comp = | size = 1.33 GB | mcemu =  | wide =  | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br /&amp;gt; &amp;quot;Mario Pinball Land Demo&amp;quot; TGC black screens; works as separate ISO. Possible reason is the font_sjjs.bin not being loaded when TGC executes. }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = 2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v1.140 | lastVer= | status = doesn&#039;t work | comp = no | size = 1.34 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 756.96 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic Support Otherwise no problem }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = issues | dsp =  | ver = v1.129 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes = Sound issues during cutscenes and when surfer fall into water. Otherwise no problem}}&lt;br /&gt;
{{ NIN| name =Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status =  Issues | comp = | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Run 1.5 times as fast.&amp;lt;br /&amp;gt;Cutscene audio out of sync.}}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer=  | status =  works | comp = | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v1.111 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = If shrunken, it will freeze when entering a race. }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp = Unknown | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp = Unknown | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp = Unknown | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 700 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = issues | dsp = v5 | ver = v2.161 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No music in the main menu.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = issues | dsp = v5 | ver = v2.162 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  No music in the main menu. Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound =works | dsp = v4 | ver = v2.153 | lastVer= | status =  issues | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No matter what game you choose, it always loads Master Quest.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = issues | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = No matter what game you choose, it always loads Master Quest.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = issues | dsp = v8 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Background music during intro and in some areas is missing.&amp;lt;br /&amp;gt;Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = Issues | dsp = v8 | ver = v2.148 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Cutscene music is missing for most parts of the game. &amp;lt;br /&amp;gt;Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner).}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.159 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner). }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v1.126 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.145| lastVer= | status = Issues | comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Whole game runs 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Issues | comp = | size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Whole game runs 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Issues | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Whole game runs 1.5 times as fast. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Whole game runs 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Issues | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Gameplay runs 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Issues | comp = | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Gameplay runs 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.155 | lastVer= | status =  works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.159 | lastVer=  | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound = | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.152 | lastVer=v2.146 | status = Doesn&#039;t work | comp = yes | size = 1.24 GB | mcemu = yes | wide =yes | 480P = yes| fst = | notes = Fails to boot, black screen. v2.146: Wario/Waluigi intro does not work properly if there is an existing save file. v2.158: force NTSC will allow the game to boot}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp = no | size = 1.10 GB | mcemu = yes | wide = | 480P =support | fst =no | notes = Will not boot if shrunk. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA| sound = works | dsp = v9 | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 336 MB | mcemu = | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame. Sometimes the controllers won&#039;t work if the credits are 0/1; in that case try resetting.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works| dsp = v9 | ver = v2.156 | lastVer= | status = Doesn&#039;t work | comp =yes | size = 462 MB | mcemu = | wide = | 480P =yes | fst = | notes = Freezes at the &amp;quot;You can&#039;t use the camera now.&amp;quot; screen.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.148| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v1.117 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works| dsp = v2 | ver = v1.121 | lastVer= | status = works| comp = | size = 604 MB | mcemu = yes| wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp =v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.156 | lastVer= | status =  Issues | comp = | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = Doesn&#039;t boot on Wii U. [http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works| dsp = v3 | ver = v1.142 | lastVer= | status = Doesn&#039;t Work | comp =yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  Black screen after starting a mission.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound =works | dsp = v3 | ver = v1.142 | lastVer= | status = Doesn&#039;t Work | comp =yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  Black screen after starting a mission.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound =works | dsp = v3 | ver = v1.142 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Black screen after starting a mission.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wave Bird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.148 | lastVer= v1.128 | status = Issues | comp = yes| size = 1.26 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Freezes every 10 minutes after boot. Wave Bird controller doesn&#039;t work. Trying to watch the intro FMV results in freeze. Last reported working version was v1.128. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= v1.128 | status = Issues | comp = | size = 1.18 GB | mcemu =yes | wide = | 480P =support | fst = | notes = Freezes every 10 minutes after boot. Trying to watch the intro FMV results in freeze. Last reported working version was v1.128. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp =v3 | ver = v2.148 | lastVer= | status = Works| comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp =v2  | ver = v2.146 | lastVer=  | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.159 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Yes | 480P = support | fst = | notes = Will not boot if shrunk.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp =v9 | ver = v2.146 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.159 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = Yes | wide = Yes | 480P = support | fst = | notes = Will not boot if shrunk.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Issues | dsp = v9 | ver = v2.162 | lastVer= | status = Issues | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = No music on the main menu. Black screens upon completing the demo}}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = Issues | dsp =v3 | ver = v1.111 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen, upon picking a game you get a black screen.}}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.162 | lastVer= v1.114 | status = works | comp = no | size = 1.18 GB| mcemu = | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously.}}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp =v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = shrunked version doesn&#039;t load.}}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = issues | dsp =v9 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Black screen on boot.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = issues | dsp =v9 | ver = v1.132 | lastVer= | status = doesn&#039;t work | comp = no | size = 278 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Audio streaming game. Freezing at game selection screen.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Issues | comp = | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = Audio streaming game.&amp;lt;br /&amp;gt; Some of the .TGC files may cause a crash. }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.145 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Freezes just after pressing start on title screen or wait too long on title screen if shrunk. Garbled music if not}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = doesn&#039; t work | dsp = v3 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 950 MB | mcemu =  | wide =support | 480P =support  | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.148| lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Freezes about 10 minutes in on Championship mode }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = works | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Unstable controls with GameCube ports.  HID controllers work fine.}}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.159| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v1.111 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Issues | dsp = v4 | ver = r18 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes = Randomly freezes during FMV&#039;s skip to avoid. Music plays fine, but distortion, beeps, blips for sound effects. }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = Issues | dsp = v3 | ver = v1.50 | lastVer= | status = Issues | comp = | size = 1.36 GB | mcemu = Issues | wide = Yes | 480P = Yes | fst = | notes = Randomly freezes during FMV&#039;s skip to avoid. Music plays fine, but distortion, beeps, blips for sound effects. Saves, but doesn&#039;t load MC Emu when starting the game, occasional freezes. }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp =v4  | ver = v1.21 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =  | 480P = | fst =  | notes = Occasionally freezes. }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issue:  Objects on the edge disappear and appear strangely as you move&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.148 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = | dsp = | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen crash after animated Nintendo GameCube logo.&amp;lt;br /&amp;gt;[http://pastie.org/private/t6ewknokwxypnkhno4xla USB Gecko Log].}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support. }}&lt;br /&gt;
{{ NIN| name = One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v1.132 | lastVer= | status = issues | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes =Random freezes. }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v1.132 | lastVer=  | status = issues | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes =Random freezes. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.153 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.148 | lastVer= | status = Doesn&#039;t work  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes = Needs GBA support to be playable.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = | dsp = v5 | ver = v2.148 | lastVer= | status =Doesn&#039;t work  | comp = | size = | mcemu = | wide = yes | 480P = support | fst = | notes = Needs GBA support to be playable.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 852 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp =v6  | ver = v2.148 | lastVer= | status =  Works | comp = | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp = Unknown | ver = v1.129 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Wii simply powers off on boot. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound = | dsp = Unknown | ver = v1.91 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = support| fst = | notes = Black screen on boot. [http://pastie.org/private/ngtqh3nl7qcwkfdbmy7aga USB Gecko crash log]}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.148 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =  | dsp = v5 | ver = v2.153 | lastVer= | status = Doesn&#039;t work | comp =  | size = 971 MB | mcemu =  | wide = | 480P =  | fst = | notes = Freezes at Nintendo logo. Reset combo works during freeze.&amp;lt;br /&amp;gt;[http://pastie.org/9439472 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =issues | 480P = support | fst = | notes = Widescreen issues: Image is stretched. Curser is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v1.35 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = It does not freeze when it black scrrens for loading levles or cutscenes, it takes awile to load all the data just wait abit. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status =Doesn&#039;t work| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs GBA support to be playable.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status =Doesn&#039;t work | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs GBA support to be playable.}}&lt;br /&gt;
{{NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = no | wide = issues | 480P = yes | fst = | notes = Memory card is not recognized.&amp;lt;br /&amp;gt;Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = no | wide = issues | 480P = support | fst = | notes = Memory card is not recognized.&amp;lt;br /&amp;gt;Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v1.105 | lastVer=  | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Freezes with a beeping noise at the end of the first cutscene. Widescreen issues: Text mirrored}}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.151 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Entire game lags when accessing memory card.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header might need to be modified.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header might need to be modified.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = Issues | dsp = v6 | ver = v1.126 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  Audio lags. Text is messed up.}}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.159 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v1.127 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = issues | wide = yes | 480P = yes| fst = | notes = It creates a MC file but does not save on it.}}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.162 | lastVer= | status = Works| comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P =yes  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds.Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.151 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = issues | dsp = v6 | ver = v1.129| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No sound at all for in game cutscenes. There is also no in-game BGM. }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v1.120 | lastVer=  | status = Works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = In game reset in options crashes game. Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound =  | dsp =v2 | ver = v1.132 | lastVer= | status = doesn&#039;t work | comp = | size = 39.5 MB | mcemu = no | wide =  | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Intros/Cutscenes are glitchy. }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound = | dsp =v3  | ver = v2.151 | lastVer= | status = Doesn&#039;t Work  | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes on loading screen. }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp =v3 | ver = v1.127 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = | dsp = Unknown | ver = v2.147| lastVer= | status = Doesn&#039;t Work | comp = no | size = 538 MB | mcemu = | wide = | 480P = support| fst = | notes = Powers off system at boot. }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes = Plays too fast, have to force NTSC video to avoid black screen on boot }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = | dsp = | ver = v2.146| lastVer= | status = Doesn&#039;t Work | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Black screen on boot.  }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v1.79 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp =  | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Adventure | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Battle | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp =v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp =v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound =Works | dsp = v7 | ver = v1.140 | lastVer= | status =Works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Does not work on some older Wii&#039;s }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound =Works | dsp = v7 | ver = v2.155| lastVer=  | status =works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Third Person camera glitches when entering cars. Easily fixed by flicking the C-stick down to where it&#039;s supposed to be }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound =Works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound =  | dsp = v4 | ver = v1.128 | lastVer= | status = doesn&#039;t Work | comp =  | size =  | mcemu =  | wide =  | 480P =support  | fst = | notes = Displays Message &amp;quot;An Error has occurred. Turn off power and refer to Nintendo GameCube Instruction booklet for further instructions.&amp;quot; }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer=| status = Issues | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Controller acts strange during pause menu. &amp;lt;br /&amp;gt;Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.155 | lastVer=  | status = Issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Input during gameplay is unstable. &amp;lt;br/&amp;gt;Game Gear multi-play games force a 2nd player graphic even though max pads is set to 1. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v1.161 | lastVer= v1.141 | status = Doesn&#039;t Work | comp =yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Sonic CD is broken as of v1.142, Sonic the Fighters and Sonic R broken as of v2.150. Game Gear and Genesis games have no audio output. Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= v1.141 | status =  Issues | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes = Sonic CD is problematic as of v1.142, loading levels crash the game. Game Gear and Genesis games have no audio output. Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v1.132 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound =  | dsp =  | ver = v1.142| lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp =v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v1.131| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = no | wide = yes | 480P = yes | fst = | notes = Memory card not recognized. Asks to format the card on each playing.}} &lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = | dsp =v3  | ver = v1.131 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide =support | 480P = support| fst = | notes = Freezes at progressive screen. }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v1.132 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.151 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Issues | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Random freezes (during gameplay and loading screens), corrupt save files }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.159 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter The DragonFly | region = EUR | sound = Works | dsp = v4 | ver = v2.0 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter The DragonFly | region = USA | sound = Works | dsp = v4 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = no | size = 1.27 GB | mcemu =yes | wide = | 480P = | fst = | notes = enabling autosave is not possible. }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.147 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v2.145 | lastVer=| status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = A bit slow in the format memory card screen}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Intro plays fast. game freezes if you exit to main menu.}}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.159 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound = | dsp = v6 | ver = v1.142 | lastVer= | status = Doesn&#039;t Work | comp = | size = 759 MB | mcemu = | wide =support | 480P = | fst = | notes = Black screen on boot.&amp;lt;br /&amp;gt;Only [http://pastie.org/9469036 log].}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v1.114 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.150 | lastVer= | status = Issues | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Freezes when picking up the bus. }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.159 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Randomly crashes on loading screens }}&lt;br /&gt;
{{ NIN| name = Taxi 3 | region = FRN | sound = Works | dsp = ???| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v1.120 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst = yes | notes = Cutscenes run 1.5 times as fast and lag. }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = | dsp = v6 | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = All buttons stop working except the dpad,analog stick and c stick. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Characters are invisible in cutscenes(just their guns floating around). Also one section of audio loops over and over in the cutscenes. Arcade mode appears to load up and play just fine.}}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v1.55 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = Sound overplays.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = | dsp = v4 | ver = v1.132 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot.&amp;lt;br /&amp;gt;[http://pastie.org/9444823 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v1.130 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9444482 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v1.130 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P =support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp =yes | size = 1.09 GB | mcemu = yes | wide =yes  | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = | dsp =v6 | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = issues | wide =support | 480P = support| fst = | notes =Game either crashes or the controller stops working at the language select screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.155 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Issues | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Freeze when falling off the skateboard. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.153 | lastVer= | status = Issues | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Freeze when falling off the skateboard. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.153 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.153 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.154 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = freezes on intro 2.155+}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.153 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Intro movie plays 1.5 as fast.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.153 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Intro movie plays 1.5 as fast.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.161 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes = Intro movie plays 1.5 as fast.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No music in-game, just sound effects.}}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappear outside 4:3-Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappear outside 4:3-Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Loading works but every time you save it asks for a format. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.153 | lastVer= | status = works | comp =yes | size = 738 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Player disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = | dsp =v3 | ver = v2.153 | lastVer= | status = Doesn&#039;t work | comp = | size = 458 MB | mcemu = | wide = | 480P = | fst = | notes = Displays: &amp;quot;Warning: Boot/Firm Version Does Not Fulfill The Game Spec. Please Enter Test And Update.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.153| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes =Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = EUR | sound = works | dsp = v2 | ver = v2.153 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer=  | status = Works | comp = | size = | mcemu = yes| wide =issues | 480P =support | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= v1.131 | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Small graphical glitches. }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status =  Works | comp =yes  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v1.128 | lastVer= | status =  Works | comp =no  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after loading first mission when shrunk. }}&lt;br /&gt;
{{ NIN| name = Wrestlemania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = 2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = A few audio skips and file cache issues during entrances but very playable }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = | dsp = v4 | ver = v2.162 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.24 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after entering options menu. Freezes in about 15 seconds of gameplay.&amp;lt;br /&amp;gt;[http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound = | dsp = v4 | ver = v2.151 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first cutscene. Freezes after entering options menu.&amp;lt;br /&amp;gt; [http://pastie.org/9442017 Log+OSReport]. }}&lt;br /&gt;
{{ NIN| name = X-Men: The Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v1.132 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = Intro and cutscenes lag. }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.151 | lastVer= | status = issues | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Game randomly freezes during the career}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = issues| comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Game randomly freezes during the career}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association   | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v1.130 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound =works | dsp = v4 | ver = v2.145 | lastVer= | status = issues | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = No matter what game you choose, it always loads Master Quest.}}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
¹: Game natively supports widescreen.&amp;lt;br /&amp;gt;&lt;br /&gt;
²: Game natively supports 480p.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42492</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42492"/>
		<updated>2012-04-19T15:55:17Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* NTSC games */ Wallace &amp;amp; Gromit in Project Zoo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bomberman Land 2 | region= JAP | rev= r59p | status= Doesn&#039;t work | notes= Black screen. }}&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wallace &amp;amp; Gromit in Project Zoo | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Freezes after company logos. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= F-Zero GX | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= When forcing 480p, the 50/60Hz switch refuses to appear. Stuck in 50Hz mode, the aspect is wrong and bottom of screen is cut off. }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Metroid Prime | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= Must use 50Hz mode. Black screen with 60Hz. Aspect ratio is wrong, ~8:5, close to 16:9 though, so TVs with widescreen support will look good. }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man 2 | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= Major aspect ratio and screen corruption problems. }}&lt;br /&gt;
{{ DMLp | name= Super Mario Sunshine | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= When forcing 480p, the 50/60Hz switch refuses to appear. Stuck in 50Hz mode, the aspect is wrong and bottom of screen is cut off. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echoes&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42408</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42408"/>
		<updated>2012-04-12T05:36:05Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ F-Zero GX and Super Mario Sunshine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bomberman Land 2 | region= JAP | rev= r59p | status= Doesn&#039;t work | notes= Black screen. }}&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= F-Zero GX | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= When forcing 480p, the 50/60Hz switch refuses to appear. Stuck in 50Hz mode, the aspect is wrong and bottom of screen is cut off. }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Metroid Prime | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= Must use 50Hz mode. Black screen with 60Hz. Aspect ratio is wrong, ~8:5, close to 16:9 though, so TVs with widescreen support will look good. }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man 2 | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= Major aspect ratio and screen corruption problems. }}&lt;br /&gt;
{{ DMLp | name= Super Mario Sunshine | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= When forcing 480p, the 50/60Hz switch refuses to appear. Stuck in 50Hz mode, the aspect is wrong and bottom of screen is cut off. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echoes&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42407</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42407"/>
		<updated>2012-04-12T05:05:52Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ Metroid Prime and the Spider-Men.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bomberman Land 2 | region= JAP | rev= r59p | status= Doesn&#039;t work | notes= Black screen. }}&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Metroid Prime | region= EUR | 60hz= yes | rev= r59p | status= Issues | notes= Must use 50Hz mode. Black screen with 60Hz. Aspect ratio is wrong, ~8:5, close to 16:9 though, so TVs with widescreen support will look good. }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Spider-Man 2 | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= Major aspect ratio and screen corruption problems. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echoes&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42391</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42391"/>
		<updated>2012-04-11T15:06:24Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ Skies of Arcadia Legends.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bomberman Land 2 | region= JAP | rev= r59p | status= Doesn&#039;t work | notes= Black screen. }}&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Skies of Arcadia Legends | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echoes&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42389</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42389"/>
		<updated>2012-04-11T12:20:57Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* NTSC games */ Bomberman Land 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bomberman Land 2 | region= JAP | rev= r59p | status= Doesn&#039;t work | notes= Black screen. }}&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echos&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42361</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42361"/>
		<updated>2012-04-09T13:32:09Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ Ikaruga and Symphonia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Ikaruga | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 576i. }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Tales of Symphonia | region= EUR | 60hz= no | rev= r59p | status= Issues | notes= [http://i.imgur.com/3x0Ze.png Graphical &amp;quot;echos&amp;quot; in top half of screen], corrupted line across center, [http://i.imgur.com/sKIMX.png screen cutoffs in skits and menu]. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42360</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42360"/>
		<updated>2012-04-09T11:49:46Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ Lost Kingdoms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Lost Kingdoms | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Blackscreens after copyright screen in 50Hz. }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42359</id>
		<title>Template:DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42359"/>
		<updated>2012-04-09T08:02:59Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Aus flag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|australia=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;[[File:Flag of Australia.png|21px|alt=Australia|Australia]]|{{{region}}}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template adds a row to the [[DIOS MIOS Lite 480p Compatibility List]], and can be used for both the NTSC and PAL lists, with a minor change. Below is the full, annotated list of parameters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp&lt;br /&gt;
&lt;br /&gt;
| name=   Title of the tested game.&lt;br /&gt;
&lt;br /&gt;
| region= Release region of the game. The most common NTSC regions are &amp;quot;JAP&amp;quot; and &amp;quot;USA&amp;quot;; the&lt;br /&gt;
          most common PAL region is EUR. If your game is not from one of these regions,&lt;br /&gt;
          simply enter the full name of that region.&lt;br /&gt;
&lt;br /&gt;
| 60hz=   Only used in the PAL list. Many PAL games are able to run in 60Hz (480i) natively;&lt;br /&gt;
          note this feature here with a &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. If you are unsure, use a question&lt;br /&gt;
          mark (&amp;quot;?&amp;quot;). Do not use in NTSC list.&lt;br /&gt;
&lt;br /&gt;
| rev=    The revision of DIOS MIOS Lite used for testing; a lowercase r followed by an&lt;br /&gt;
          integer revision.&lt;br /&gt;
&lt;br /&gt;
| status= The result of your test: games must be marked as &amp;quot;Works&amp;quot;, &amp;quot;Issues&amp;quot;, or &amp;quot;Doesn&#039;t&lt;br /&gt;
          work&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
| notes=  Any additional notes, e.g. the variety of failure encountered.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===NTSC games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Spider-Man&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:USA}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|USA}}&lt;br /&gt;
{{#if:|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Doesn&#039;t work}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Doesn&#039;t work&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Reverts to 480i.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PAL games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:EUR}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|EUR}}&lt;br /&gt;
{{#if:no|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:no}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Works}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Flag_of_Australia.png&amp;diff=42358</id>
		<title>File:Flag of Australia.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Flag_of_Australia.png&amp;diff=42358"/>
		<updated>2012-04-09T07:59:36Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Australian flag for region purposes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Australian flag for region purposes.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42357</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42357"/>
		<updated>2012-04-09T05:27:52Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* PAL games */ A few more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not to allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Legend of Zelda, The: Wind Waker, The | region= EUR | 60hz= yes | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Luigi&#039;s Mansion | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
{{ DMLp | name= Super Smash Bros. Melee | region= EUR | 60hz= yes | rev= r59p | status= Works | notes= Must use 60Hz mode. Screen cut off in 50Hz. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42356</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42356"/>
		<updated>2012-04-09T04:19:40Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Add a few more PAL games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{ DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{ DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{ DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{ DMLp | name= Animal Crossing | region= Australia | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Massive scrolling and flickering. Blackscreens before gameplay. }}&lt;br /&gt;
{{ DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes=  }}&lt;br /&gt;
{{ DMLp | name= Paper Mario: The Thousand Year Door | region= EUR | 60hz= yes | rev= r59p | status= Doesn&#039;t work | notes= Video mode is reset to 576i at the 50/60Hz switch. Runs 480i if 60Hz is selected. }}&lt;br /&gt;
{{ DMLp | name= Pikmin | region= EUR | 60hz= no | rev= r59p | status= Doesn&#039;t work | notes= Blackscreens after Nintendo logo. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42341</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42341"/>
		<updated>2012-04-08T14:20:10Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Guidelines */ Collapse guidelines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:0 5em;&amp;quot;&amp;gt;Expand to read the full guidelines:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42340</id>
		<title>User:Vague Rant/DIOS MIOS Lite 480p Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DIOS_MIOS_Lite_480p_Compatibility_List&amp;diff=42340"/>
		<updated>2012-04-08T09:43:16Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Initial list(s).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When connected using a component cable, the GameCube and Wii are capable of outputting a 480 line, progressive image, which is superior in quality to its 480i and 576i modes. While many NTSC games are capable of displaying 480p natively, some titles (and &#039;&#039;&#039;all&#039;&#039;&#039; PAL titles) do not include this feature. &#039;&#039;&#039;DIOS MIOS Lite is now able to force a 480p video mode when launching games&#039;&#039;&#039;, allowing some of these games to be displayed with more clarity. Note: it is still preferred to use a game&#039;s native progressive mode than to force it using DML. This should be used only on games which do not already support 480p.&lt;br /&gt;
&lt;br /&gt;
To achieve this, DML uses code from emu_kidid&#039;s [http://code.google.com/p/swiss-gc/ Swiss]. As such, the [http://www.gc-forever.com/wiki/index.php?title=Swiss/480p_Compatibility_List Swiss 480p compatibility list] may also be useful as a guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Guidelines==&lt;br /&gt;
*&#039;&#039;&#039;Do not add any games which &#039;&#039;natively&#039;&#039; support 480p to the list. It&#039;s a waste of time and effort.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;name&#039;&#039;&#039; field should use relatively accurate, English-language (or at least Roman lettering) titles wherever possible. Occasional abbreviation is fine, e.g. &#039;&#039;Baten Kaitos&#039;&#039; is acceptable without the subtitle, &#039;&#039;Eternal Wings and the Lost Ocean&#039;&#039;. It&#039;s also OK to use the full title if that&#039;s what you prefer. The most important thing is to avoid confusion, so if in doubt, be as accurate as possible. Don&#039;t just put &amp;quot;Zelda&amp;quot; in the list, that&#039;s useless.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;region&#039;&#039;&#039; field should generally be either &#039;&#039;&#039;JAP&#039;&#039;&#039; or &#039;&#039;&#039;USA&#039;&#039;&#039; for NTSC games, and &#039;&#039;&#039;EUR&#039;&#039;&#039; for PAL games. If your game is not from any of these regions (e.g. the Australian version of &#039;&#039;Animal Crossing&#039;&#039;), just use the country&#039;s full name. It&#039;ll display just fine, and maybe someone will stick a flag on it sometime if it seems worthwhile. Note: just because you bought a game in a certain country, doesn&#039;t mean it&#039;s from that specific region. e.g. Canadian games are usually just the USA version, and Australian/New Zealand games are usually just the EUR version.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;60hz&#039;&#039;&#039; field is for PAL games only. &#039;&#039;&#039;Do not use it in the NTSC list for any reason.&#039;&#039;&#039; For PAL users: many (but not all) games with 60Hz will list it on the box art somewhere. Games which support both 50 and 60Hz should pop up a menu when launched asking which to use. Some games (e.g. Metroid Prime 2: Echoes) only support 60Hz. Valid choices for 60Hz support are &#039;&#039;&#039;yes&#039;&#039;&#039;, &#039;&#039;&#039;no&#039;&#039;&#039;, and &#039;&#039;&#039;only&#039;&#039;&#039;. If you can&#039;t figure it out for some reason, a question mark (&#039;&#039;&#039;?&#039;&#039;&#039;) will suffice as a temporary measure. &#039;&#039;&#039;Leave the field out entirely on NTSC games.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;rev&#039;&#039;&#039; field is for the revision of DIOS MIOS Lite used for testing. Make sure you&#039;re using the latest build &#039;&#039;&#039;that has 480p support&#039;&#039;&#039;. Right now this means a custom tweak of r59 by conanac, dubbed &#039;&#039;&#039;r59p&#039;&#039;&#039; for the purposes of this list. Do not use anything older than this build or any other current or future builds without this feature included and enabled.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;status&#039;&#039;&#039; field should cover the result of forcing 480p only, and read &#039;&#039;&#039;Works&#039;&#039;&#039;, &#039;&#039;&#039;Issues&#039;&#039;&#039; or &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;. If a game doesn&#039;t work in 480p for some &#039;&#039;other&#039;&#039; reason (e.g. not being supported by DIOS MIOS Lite at all), don&#039;t bother putting the game on the list. Games marked as working should be close to perfect: some games might display slightly higher on the screen than usual, but this is still working. Issues means the game is identifiably running, but not functioning correctly. Wrong aspect ratio, missing sections of the screen, scrolling screens, visual artifacts, flashing, etc. are all issues. Doesn&#039;t work means either that the game is not identifiably running (crashes, black screens, etc.) or the 480p forcing failed and the game switched back to some other resolution (the Information button on most modern TV remotes will often tell you the current display resolution).&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;notes&#039;&#039;&#039; field is for anything not covered by the other fields which is &#039;&#039;&#039;important to mention&#039;&#039;&#039;. You might mark a game as &amp;quot;Works&amp;quot; but need to specify that you need to use 60Hz mode to avoid issues. Or a game might have specific issues (e.g. &amp;quot;Lines across the screen&amp;quot; that are worth mentioning. This field is &#039;&#039;&#039;not&#039;&#039;&#039; for comments like &amp;quot;Works great&amp;quot; or &amp;quot;Boring game&amp;quot; or anything else that isn&#039;t &#039;&#039;&#039;useful information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
Many (most, even) games released in NTSC regions &#039;&#039;&#039;already support 480p natively&#039;&#039;&#039;. Please &#039;&#039;&#039;only include games that cannot ordinarily be made to display a progressive picture&#039;&#039;&#039;. Wikipedia has a relatively exhaustive [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list of games with 480p support] which you may wish to consult.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{DMLp | name= Bust-a-Move 3000 | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Black screen, green line in lower right. }}&lt;br /&gt;
{{DMLp | name= I-Ninja | region= USA | rev= r59p | status= Works | notes =  }}&lt;br /&gt;
{{DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&lt;br /&gt;
{{DMLp | name= Wario Ware Inc.: Mega Party Games! | region= USA | rev= r59p | status= Works | notes= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
For PAL releases, Nintendo decided not allow 480p output in games, though the hardware was just as much capable of it as NTSC consoles. Instead of the option to switch to progressive mode, many PAL games allowed switching from 50Hz (576i) to 60Hz (480i), allowing games to run at the same (higher) refresh rate and (lower) resolution as their NTSC counterparts. While not strictly related to 480p output, the capability of games to use 60Hz mode can impact compatibility in some cases, with side effects sometimes resulting from a mismatch between expected (576i50) and actual (480p60) display, such as incorrect aspect ratios, playback speed or cropping of the bottom of the image. Whenever possible, use 60Hz mode for the best chance of compatibility.&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
{{DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes= }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;#note1&amp;quot;&amp;gt;60Hz-only game&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42339</id>
		<title>Template:DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42339"/>
		<updated>2012-04-08T09:14:25Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Forgot only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘|only=✔[[#note1|^]]}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template adds a row to the [[DIOS MIOS Lite 480p Compatibility List]], and can be used for both the NTSC and PAL lists, with a minor change. Below is the full, annotated list of parameters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp&lt;br /&gt;
&lt;br /&gt;
| name=   Title of the tested game.&lt;br /&gt;
&lt;br /&gt;
| region= Release region of the game. The most common NTSC regions are &amp;quot;JAP&amp;quot; and &amp;quot;USA&amp;quot;; the&lt;br /&gt;
          most common PAL region is EUR. If your game is not from one of these regions,&lt;br /&gt;
          simply enter the full name of that region.&lt;br /&gt;
&lt;br /&gt;
| 60hz=   Only used in the PAL list. Many PAL games are able to run in 60Hz (480i) natively;&lt;br /&gt;
          note this feature here with a &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. If you are unsure, use a question&lt;br /&gt;
          mark (&amp;quot;?&amp;quot;). Do not use in NTSC list.&lt;br /&gt;
&lt;br /&gt;
| rev=    The revision of DIOS MIOS Lite used for testing; a lowercase r followed by an&lt;br /&gt;
          integer revision.&lt;br /&gt;
&lt;br /&gt;
| status= The result of your test: games must be marked as &amp;quot;Works&amp;quot;, &amp;quot;Issues&amp;quot;, or &amp;quot;Doesn&#039;t&lt;br /&gt;
          work&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
| notes=  Any additional notes, e.g. the variety of failure encountered.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===NTSC games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Spider-Man&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:USA}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|USA}}&lt;br /&gt;
{{#if:|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Doesn&#039;t work}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Doesn&#039;t work&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Reverts to 480i.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PAL games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:EUR}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|EUR}}&lt;br /&gt;
{{#if:no|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:no}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Works}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42338</id>
		<title>Template:DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:DMLp&amp;diff=42338"/>
		<updated>2012-04-08T07:51:34Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Progressive DML template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template adds a row to the [[DIOS MIOS Lite 480p Compatibility List]], and can be used for both the NTSC and PAL lists, with a minor change. Below is the full, annotated list of parameters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp&lt;br /&gt;
&lt;br /&gt;
| name=   Title of the tested game.&lt;br /&gt;
&lt;br /&gt;
| region= Release region of the game. The most common NTSC regions are &amp;quot;JAP&amp;quot; and &amp;quot;USA&amp;quot;; the&lt;br /&gt;
          most common PAL region is EUR. If your game is not from one of these regions,&lt;br /&gt;
          simply enter the full name of that region.&lt;br /&gt;
&lt;br /&gt;
| 60hz=   Only used in the PAL list. Many PAL games are able to run in 60Hz (480i) natively;&lt;br /&gt;
          note this feature here with a &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;. If you are unsure, use a question&lt;br /&gt;
          mark (&amp;quot;?&amp;quot;). Do not use in NTSC list.&lt;br /&gt;
&lt;br /&gt;
| rev=    The revision of DIOS MIOS Lite used for testing; a lowercase r followed by an&lt;br /&gt;
          integer revision.&lt;br /&gt;
&lt;br /&gt;
| status= The result of your test: games must be marked as &amp;quot;Works&amp;quot;, &amp;quot;Issues&amp;quot;, or &amp;quot;Doesn&#039;t&lt;br /&gt;
          work&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
| notes=  Any additional notes, e.g. the variety of failure encountered.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===NTSC games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Ultimate Spider-Man | region= USA | rev= r59p | status= Doesn&#039;t work | notes= Reverts to 480i. }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Spider-Man&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:USA}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|USA}}&lt;br /&gt;
{{#if:|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Doesn&#039;t work}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Doesn&#039;t work&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Reverts to 480i.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PAL games===&lt;br /&gt;
The following filled in template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{DMLp | name= Doshin the Giant | region= EUR | 60hz= no | rev= r59p | status= Works | notes= }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
... will look like this when added to the table:&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:EUR}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|EUR}}&lt;br /&gt;
{{#if:no|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:no}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |r59p&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:Works}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42336</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42336"/>
		<updated>2012-04-08T07:11:15Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42335</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42335"/>
		<updated>2012-04-08T07:07:28Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Complete?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;{{!}}{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42334</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42334"/>
		<updated>2012-04-08T07:03:01Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} {{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} ||}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42333</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42333"/>
		<updated>2012-04-08T07:01:31Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{#switch:{{lc:{{{60hz}}}}}{{!}}yes=✔{{!}}no=✘}} ||}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42332</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42332"/>
		<updated>2012-04-08T06:59:07Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Hulk smash.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:{{#switch:{{lc:{{{60hz}}}}}{{!}}yes=limegreen{{!}}no=salmon{{!}}darkgray}};border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}{{!}}yes=✔{{!}}no=✘}} ||}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42331</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42331"/>
		<updated>2012-04-08T06:56:21Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{{60hz}}}||}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42330</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42330"/>
		<updated>2012-04-08T06:55:02Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz|}}}|{{!}}{{{60hz}}}||}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42329</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42329"/>
		<updated>2012-04-08T06:39:32Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: There is a goal here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
|{{#if:{{{60hz|}}}|{{!}} style=&amp;quot;background:{{#switch:{{lc:{{{60hz}}}}}{{!}}yes=limegreen{{!}}no=salmon{{!}}darkgray}};border: 1px #111111 solid;&amp;quot; {{!}}{{#switch:{{lc:{{{60hz}}}}}{{!}}yes=✔{{!}}no=✘}} {{{60hz}}} }}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42328</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42328"/>
		<updated>2012-04-08T06:26:14Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Getting hackier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz}}}|&amp;lt;!-- --&amp;gt;|&amp;lt;!--}}| style=&amp;quot;background:{{#switch:{{lc:{{{60hz}}}}}|yes=limegreen|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} {{{60hz}}}{{#if:{{{60hz}}}|&amp;lt;!-- --&amp;gt;|--&amp;gt;}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42327</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42327"/>
		<updated>2012-04-08T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Fix?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz}}}||&amp;lt;!--}}| style=&amp;quot;background:{{#switch:{{lc:{{{60hz}}}}}|yes=limegreen|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} {{{60hz}}}{{#if:{{{60hz}}}||--&amp;gt;}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42326</id>
		<title>User:Vague Rant/DMLp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DMLp&amp;diff=42326"/>
		<updated>2012-04-08T06:13:45Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Hackjob test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|60Hz&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
{{#if:{{{60hz}}}}}||&amp;lt;!--}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{60hz}}}}}|yes=limegreen|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{60hz}}}}}|yes=✔|no=✘}} {{{60hz}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Triforce&amp;diff=42299</id>
		<title>User:Vague Rant/Triforce</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Triforce&amp;diff=42299"/>
		<updated>2012-04-05T18:14:44Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PROTIP: If you don&#039;t know what the shit this is, go away, it doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
*&#039;&#039;&#039;Works&#039;&#039;&#039; is works.&lt;br /&gt;
*&#039;&#039;&#039;Nope&#039;&#039;&#039; is nope. These are the games potentially worth getting working, as they&#039;d be playable with a GameCube pad, and aren&#039;t already available on a home console.&lt;br /&gt;
*&#039;&#039;&#039;Who cares?&#039;&#039;&#039; is any number of things: game is already on GCN, game uses wacky controls (touch, light gun) that wouldn&#039;t work with a GCN pad, etc. These games aren&#039;t worth the time to get working.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! Title&lt;br /&gt;
! Developer&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
{{User:Vague Rant/Tri | name= Donkey Kong: Jungle Fever | dev= Capcom | status= Nope | notes= }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Donkey Kong: Banana Kingdom | dev= Capcom | status= Nope | notes= }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= F-Zero AX | dev= Sega | status=Who cares? | notes= Play F-Zero GX. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= F-Zero AX: Monster Ride | dev= Sega | status= Who cares? | notes= Play F-Zero GX. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Gekitou Pro Yakyuu | dev= Sega | status= Who cares? | notes= Play Gekitou Pro Yakyuu (GCN + PS2) }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon: The Wizard Master | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.10 | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.20: Summon the New Monsters | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.30: Chaotic Sabbat | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon 2: Eutaxy Commandment | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon 2: War of the Key | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mario Kart Arcade GP | dev= Namco | status= Works | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mario Kart Arcade GP 2 | dev= Namco | status= Works | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mobile Suit Gundam | dev= Bandai | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Pokémon Battrio | dev= Takara Tomy/AQ Interactive | status= Who cares? | notes= Uses physical &amp;quot;pucks&amp;quot; and memory &amp;quot;key&amp;quot;.&lt;br /&gt;
 }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Super Mario Fushigi no Korokoro Party | dev= Nintendo/Capcom | status= Who cares? | notes= Play Mario Party 5. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Super Mario Fushigi no Korokoro Party 2 | dev= Nintendo/Capcom | status= Who cares? | notes= Play Mario Party 6. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 2002 | dev= Sega | status= Who cares? | notes= Play Virtua Striker 2002. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 4 | dev= Sega | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 4 Ver. 2006 | dev= Sega | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Wartran Troopers | dev= Konami | status= Who cares? | notes= Light gun game. }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Triforce&amp;diff=42298</id>
		<title>User:Vague Rant/Triforce</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Triforce&amp;diff=42298"/>
		<updated>2012-04-05T17:59:07Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Who cares?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! Title&lt;br /&gt;
! Developer&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
{{User:Vague Rant/Tri | name= Donkey Kong: Jungle Fever | dev= Capcom | status= Nope | notes= }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Donkey Kong: Banana Kingdom | dev= Capcom | status= Nope | notes= }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= F-Zero AX | dev= Sega | status=Who cares? | notes= Play F-Zero GX. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= F-Zero AX: Monster Ride | dev= Sega | status= Who cares? | notes= Play F-Zero GX. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Gekitou Pro Yakyuu | dev= Sega | status= Who cares? | notes= Play Gekitou Pro Yakyuu (GCN + PS2) }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon: The Wizard Master | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.10 | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.20: Summon the New Monsters | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon Ver. 1.30: Chaotic Sabbat | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon 2: Eutaxy Commandment | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= The Key of Avalon 2: War of the Key | dev= Sega | status= Who cares? | notes= Touch screen game. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mario Kart Arcade GP | dev= Namco | status= Works | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mario Kart Arcade GP 2 | dev= Namco | status= Works | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Mobile Suit Gundam | dev= Bandai | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Pokémon Battrio | dev= Takara Tomy/AQ Interactive | status= Who cares? | notes= Uses physical &amp;quot;pucks&amp;quot; and memory &amp;quot;key&amp;quot;.&lt;br /&gt;
 }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Super Mario Fushigi no Korokoro Party | dev= Nintendo/Capcom | status= Who cares? | notes= Play Mario Party 5. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Super Mario Fushigi no Korokoro Party 2 | dev= Nintendo/Capcom | status= Who cares? | notes= Play Mario Party 6. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 2002 | dev= Sega | status= Who cares? | notes= Play Virtua Striker 2002. }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 4 | dev= Sega | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Virtua Striker 4 Ver. 2006 | dev= Sega | status= Nope | notes=  }}&lt;br /&gt;
{{User:Vague Rant/Tri | name= Wartran Troopers | dev= Konami | status= Who cares? | notes= Light gun game. }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Tri&amp;diff=42297</id>
		<title>User:Vague Rant/Tri</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/Tri&amp;diff=42297"/>
		<updated>2012-04-05T17:28:37Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{dev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|who cares?=orange|nope=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:Table_Start/DIOS_MIOS_Lite&amp;diff=42015</id>
		<title>Template:Table Start/DIOS MIOS Lite</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:Table_Start/DIOS_MIOS_Lite&amp;diff=42015"/>
		<updated>2012-03-17T03:09:46Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Revision &amp;gt; Rev. (reduces column width)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
!width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game Name&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Rev.&lt;br /&gt;
!width=&amp;quot;10%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Status&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|NMM&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Shrunk&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Disc&lt;br /&gt;
!width=&amp;quot;30%&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Confirmed&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41907</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41907"/>
		<updated>2012-03-07T10:28:25Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Compatibility List */ NeoGamma issues aren&amp;#039;t DML issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 42&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working. For partially working games, use &amp;quot;&#039;&#039;&#039;issues&#039;&#039;&#039;&amp;quot; and include an explanation under Notes.&lt;br /&gt;
#Always use an uncompressed, &#039;&#039;&#039;verified&#039;&#039;&#039; 1:1 image dump when testing compatibility. Check your hashes [http://redump.org/discs/system/gc/ here.] Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Only use the latest version, &#039;&#039;&#039;[http://code.google.com/p/dios-mios-lite-source-project/downloads/detail?name=DiscEX-v0.8b-cred.rar v0.8b]&#039;&#039;&#039;. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Everything or Nothing | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 From Russia with love | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.20GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Alien Hominid | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 3 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos: Eternal Wings and the Lost Ocean (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos Origins (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = EUR | rev = r44 | status = Works | nmm = | comp = yes | size = 1.04GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 995MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = EUR | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 5 }}&lt;br /&gt;
{{ DML | name = Billy Hatcher and the Giant Egg | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 825MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Shrinked version go dark after saving | conf = 2 }}&lt;br /&gt;
{{ DML | name = Bomberman Generation | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 0.99GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Bomberman Jetters | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 942MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = BMX XXX | region = USA | rev = r49 | status = Doesn&#039;t Work | nmm = NO | comp = NO | size = | notes = Not Working, Black screen. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Burnout | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.13GB | notes = (NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Burnout 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Finest Hour | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.30GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Big Red One| region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  Yes| size = 295 MB| notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Cel Damage | region = USA | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No BGM | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chaos Field | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 485MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =407MB | notes = | conf = 2 }} &lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{ DML | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Cubivore: Survival of the Fittest | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 96MB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Custom Robo | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 940MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Dead to Rights | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = Issues | comp = | size = | notes = (NMM) ONLY your options data will work. Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{ DML | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 256MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Doshin the Giant | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 736MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon Ball Z Budokai 2| region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = EUR | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay. 50hz mode video causes frozen wii / 60hz mode works but only if you press A before the intro video ends | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB| notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{ DML | name = Evolution Worlds | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XG3: Extreme G Racing | region = USA | rev = [http://code.google.com/p/dios-mios-lite-source-project/source/detail?r=48 r48] | status = Works | nmm = | comp = yes | size = 373MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = With NMM, the game crashes when trying to save. | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Gauntlet: Dark Legacy | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = | notes = Minor sound issue during intro. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = GT-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harry Potter and the Sorcerers Stone | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hitman 2 - Silent Assassin | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 812MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Ikaruga | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 4 }}&lt;br /&gt;
{{ DML | name = The Incredible Hulk: Ultimate Destruction | region = USA | rev = r44 | status = Works| nmm = issues | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = I-Ninja | region = USA | rev = r50 | status = Works | nmm = | comp = yes | size = 860MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = ISS3 | region = EUR | rev = r49 | status = Works | nmm = | comp =  | size =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kidou Senshi Gundam: Gundam vs. Zeta Gundam | region = JAP | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 2 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Spyro: A New Begining | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 462MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r50 | status = Works | nmm = no | comp = yes | size = 254MB | notes =Using NMM if you try to save the Wii will shutdown after clearing a level | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r47 | status = works | nmm =  | comp = | size = | notes = Works perfect just no music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = USA | rev = r50 | status = Works | nmm = no | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = EUR | rev = r47 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Return of the King | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Third Age (Disc 1) | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Two Towers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = Minor glitching on fmv | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = USA | rev = r49 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = USA | rev = r47 | status = Works | nmm = | comp = no | size = | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = EUR | rev = r49 | status = Works | nmm = issues | comp = yes | size = 579MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 6 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = issues | comp = yes | size = 468MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 580MB | notes = (NMM) Memory card not detected. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 951MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = EUR | rev = r50 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 640MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 601MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = EUR | rev = r50 | status = Issues | nmm = no | comp = yes | size = 499MB | notes =Audio streaming. No music during gameplay, Freezes saving. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay, Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medabots Infinity | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 411MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor European Assault | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = no | comp = no | size = | notes = Black screen after &amp;quot;Licensed by Nintendo&amp;quot;   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man Network Transmission | region = USA | rev = r47 | status = Works | nmm =  | comp = yes | size = 557MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Arms: Glitch in the System | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.22GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = Loads fine Disc2 savefile  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = EUR| rev = r47 | status = Works | nmm = | comp = | size = | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = EUR | rev = r49 | status = Works | nmm = no | comp = no | size = | notes = Black screen with NeogammaR9beta56; works with Configurable USB Loader MOD r19 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 2 | region = USA | rev = r45 | status = Works | nmm = | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 3 | region = USA | rev = r45 | status = Works | nmm = | comp = No | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mortal Kombat: Deception | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Namco Museum | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 630MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 1 }}&lt;br /&gt;
{{ DML | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Need For Speed Carbon | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = USA | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = EUR | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground  | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Odama | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 154MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pac-Man Vs. | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 54MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r47 | status = Works | nmm =  | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 1 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pikmin | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pikmin 2 | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Channel | region = USA | rev = r49 | status = Works | nmm = | comp = Yes| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Paradise | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 270MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia: The Sands of Time | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia The Two Thrones | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia Warrior Within | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rayman 3: Hoodlum Havok | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Red Faction II | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.30GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 0 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.26GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Resident Evil 3 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 878MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 (Disc 1)| region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 Preview Disc| region = USA | rev = r45 | status = Issues | nmm = | comp = | size = | notes = No streaming audio in main menu. Demo and videos works fine | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rogue Ops | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.21GB | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Second Sight | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.28GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size =578MB | notes = Black screen after progressive selection. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = EUR | rev = r50 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shadow the Hedgehog | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.27GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Shikigami no Shiro II | region = JAP | rev = r47 | status = Issues | nmm = | comp =Yes | size =912MB | notes = No streaming audio during gameplay. SoundFX works. | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 2 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = EUR | rev = r44 | status = Works | nmm = | comp =| size =| notes =| conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = EUR | rev = r50 | status = Works | nmm =NO | comp = yes | size = 1.32GB | notes =(NMM) freezes on the first time to save | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure 2: Battle | region = USA | rev = r47 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Heroes | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Mega Collection | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 834MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Gems Collection | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = Sonic CD minor lag when switching from an era. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.09GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Chaos Theory | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen| conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Pandora Tomorrow | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = SSX Tricky | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 1.27GB | notes = Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes| size = 777MB | notes = NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Bounty Hunter | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: The Clone Wars | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.31GB | notes = Audio Streaming. Sound effects work, but no music. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.30GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = EUR | rev = r47 | status = Works | nmm = | comp =Yes | size =1.31GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Strikers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 618MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.10GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 7 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Tak and the Power of Juju | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp = yes | size = 1.23GB | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tak 2: The Staff of Dreams | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB| notes = Black Screen with cfgloader, with neogamma R9 it is good | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = True Crime: Streets of LA | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe: Red Hot Rumble | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 836MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 1}}&lt;br /&gt;
{{ DML | name = Wario World | region = EUR | rev = r50 | status = Works | nmm = no  | comp =yes | size =275MB | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wario World | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{ DML | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = 1.34GB | notes = Just without sound during intro movie. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Winning Eleven 6 | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 517MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania X8 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = X-Men: Legends II | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XIII | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Zatch Bell! Mamodo Fury | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 909MB | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41905</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41905"/>
		<updated>2012-03-07T02:50:19Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Posting Guidelines: PLEASE READ BEFORE EDITING */ DiscEx latest version &amp;amp; link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 42&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working. For partially working games, use &amp;quot;&#039;&#039;&#039;issues&#039;&#039;&#039;&amp;quot; and include an explanation under Notes.&lt;br /&gt;
#Always use an uncompressed, &#039;&#039;&#039;verified&#039;&#039;&#039; 1:1 image dump when testing compatibility. Check your hashes [http://redump.org/discs/system/gc/ here.] Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Only use the latest version, &#039;&#039;&#039;[http://code.google.com/p/dios-mios-lite-source-project/downloads/detail?name=DiscEX-v0.8b-cred.rar v0.8b]&#039;&#039;&#039;. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Everything or Nothing | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 From Russia with love | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.20GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Alien Hominid | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 3 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos: Eternal Wings and the Lost Ocean (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos Origins (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = EUR | rev = r44 | status = Works | nmm = | comp = yes | size = 1.04GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 995MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = EUR | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 5 }}&lt;br /&gt;
{{ DML | name = Billy Hatcher and the Giant Egg | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 825MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Shrinked version go dark after saving | conf = 2 }}&lt;br /&gt;
{{ DML | name = Bomberman Generation | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 0.99GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Bomberman Jetters | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 942MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = BMX XXX | region = USA | rev = r49 | status = Doesn&#039;t Work | nmm = NO | comp = NO | size = | notes = Not Working, Black screen. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Burnout | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.13GB | notes = (NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Burnout 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Finest Hour | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.30GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Big Red One| region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  Yes| size = 295 MB| notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Cel Damage | region = USA | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No BGM | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chaos Field | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 485MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =407MB | notes = | conf = 2 }} &lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{ DML | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Cubivore: Survival of the Fittest | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 96MB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Custom Robo | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 940MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Dead to Rights | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = Issues | comp = | size = | notes = (NMM) ONLY your options data will work. Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{ DML | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 256MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Doshin the Giant | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 736MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon Ball Z Budokai 2| region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = EUR | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay. 50hz mode video causes frozen wii / 60hz mode works but only if you press A before the intro video ends | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB| notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{ DML | name = Evolution Worlds | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XG3: Extreme G Racing | region = USA | rev = [http://code.google.com/p/dios-mios-lite-source-project/source/detail?r=48 r48] | status = Works | nmm = | comp = yes | size = 373MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = With NMM, the game crashes when trying to save. | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Gauntlet: Dark Legacy | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = | notes = Minor sound issue during intro. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = GT-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harry Potter and the Sorcerers Stone | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hitman 2 - Silent Assassin | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 812MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Ikaruga | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 4 }}&lt;br /&gt;
{{ DML | name = The Incredible Hulk: Ultimate Destruction | region = USA | rev = r44 | status = Works| nmm = issues | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = I-Ninja | region = USA | rev = r50 | status = Works | nmm = | comp = yes | size = 860MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = ISS3 | region = EUR | rev = r49 | status = Works | nmm = | comp =  | size =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kidou Senshi Gundam: Gundam vs. Zeta Gundam | region = JAP | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 2 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Spyro: A New Begining | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 462MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r50 | status = Works | nmm = no | comp = yes | size = 254MB | notes =Using NMM if you try to save the Wii will shutdown after clearing a level | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r47 | status = works | nmm =  | comp = | size = | notes = Works perfect just no music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = USA | rev = r50 | status = Works | nmm = no | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = EUR | rev = r47 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Return of the King | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Third Age (Disc 1) | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Two Towers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = Minor glitching on fmv | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = USA | rev = r49 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = USA | rev = r47 | status = Works | nmm = | comp = no | size = | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = EUR | rev = r49 | status = Works | nmm = issues | comp = yes | size = 579MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 6 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = issues | comp = yes | size = 468MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 580MB | notes = (NMM) Memory card not detected. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 951MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = EUR | rev = r50 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 640MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 601MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = EUR | rev = r50 | status = Issues | nmm = no | comp = yes | size = 499MB | notes =Audio streaming. No music during gameplay, Freezes saving. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay, Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medabots Infinity | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 411MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor European Assault | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = no | comp = no | size = | notes = Black screen after &amp;quot;Licensed by Nintendo&amp;quot;   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man Network Transmission | region = USA | rev = r47 | status = Works | nmm =  | comp = yes | size = 557MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Arms: Glitch in the System | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.22GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = Loads fine Disc2 savefile  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = EUR| rev = r47 | status = Works | nmm = | comp = | size = | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = EUR| rev = r47 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Game does not appear in NeoGamma menu   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = EUR | rev = r49 | status = Works | nmm = no | comp = no | size = | notes = Black screen with NeogammaR9beta56; works with Configurable USB Loader MOD r19 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 2 | region = USA | rev = r45 | status = Works | nmm = | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 3 | region = USA | rev = r45 | status = Works | nmm = | comp = No | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mortal Kombat: Deception | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Namco Museum | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 630MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 1 }}&lt;br /&gt;
{{ DML | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Need For Speed Carbon | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = USA | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = EUR | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground  | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Odama | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 154MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pac-Man Vs. | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 54MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r47 | status = Works | nmm =  | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 1 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pikmin | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pikmin 2 | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Channel | region = USA | rev = r49 | status = Works | nmm = | comp = Yes| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Paradise | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 270MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia: The Sands of Time | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia The Two Thrones | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia Warrior Within | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rayman 3: Hoodlum Havok | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Red Faction II | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.30GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 0 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.26GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Resident Evil 3 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 878MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 (Disc 1)| region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 Preview Disc| region = USA | rev = r45 | status = Issues | nmm = | comp = | size = | notes = No streaming audio in main menu. Demo and videos works fine | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rogue Ops | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.21GB | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Second Sight | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.28GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size =578MB | notes = Black screen after progressive selection. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = EUR | rev = r50 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shadow the Hedgehog | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.27GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Shikigami no Shiro II | region = JAP | rev = r47 | status = Issues | nmm = | comp =Yes | size =912MB | notes = No streaming audio during gameplay. SoundFX works. | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 2 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = EUR | rev = r44 | status = Works | nmm = | comp =| size =| notes =| conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure 2: Battle | region = USA | rev = r47 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Heroes | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Mega Collection | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 834MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Gems Collection | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = Sonic CD minor lag when switching from an era. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.09GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Chaos Theory | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen| conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Pandora Tomorrow | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = SSX Tricky | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = EUR | rev = r50 | status = Works | nmm = no | comp = yes | size = 1.27GB | notes = Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes| size = 777MB | notes = NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Bounty Hunter | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: The Clone Wars | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.31GB | notes = Audio Streaming. Sound effects work, but no music. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.30GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = EUR | rev = r47 | status = Works | nmm = | comp =Yes | size =1.31GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Strikers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 618MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.10GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 7 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Tak and the Power of Juju | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp = yes | size = 1.23GB | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tak 2: The Staff of Dreams | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB| notes = Black Screen with cfgloader, with neogamma R9 it is good | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = True Crime: Streets of LA | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe: Red Hot Rumble | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 836MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 1}}&lt;br /&gt;
{{ DML | name = Wario World | region = EUR | rev = r50 | status = Works | nmm = no  | comp =yes | size =275MB | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wario World | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{ DML | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = 1.34GB | notes = Just without sound during intro movie. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Winning Eleven 6 | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 517MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania X8 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = X-Men: Legends II | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XIII | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Zatch Bell! Mamodo Fury | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 909MB | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:Table_Start/DIOS_MIOS&amp;diff=41895</id>
		<title>Template:Table Start/DIOS MIOS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:Table_Start/DIOS_MIOS&amp;diff=41895"/>
		<updated>2012-03-06T15:21:23Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: The hell happened here. Fix?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{ABCNavi}}&lt;br /&gt;
{| class=&amp;quot;compatibilitytable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
!width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Game Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Region&lt;br /&gt;
!width=&amp;quot;8%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|DIOS MIOS rev.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Result&lt;br /&gt;
!width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Notes&lt;br /&gt;
!width=6%&amp;quot; style=&amp;quot;background:#D9D9D9;border: 1px #222222 solid;&amp;quot;|Confirmed&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;|}&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Table Header Templates]]&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41894</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41894"/>
		<updated>2012-03-06T09:05:05Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Compatibility List */ I-Ninja compression.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 39&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working. For partially working games, use &amp;quot;&#039;&#039;&#039;issues&#039;&#039;&#039;&amp;quot; and include an explanation under Notes.&lt;br /&gt;
#Always use an uncompressed, &#039;&#039;&#039;verified&#039;&#039;&#039; 1:1 image dump when testing compatibility. Check your hashes [http://redump.org/discs/system/gc/ here.] Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Everything or Nothing | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 From Russia with love | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.20GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Alien Hominid | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 3 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos: Eternal Wings and the Lost Ocean (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos Origins (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = EUR | rev = r44 | status = Works | nmm = | comp = yes | size = 1.04GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 995MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = EUR | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.25GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 5 }}&lt;br /&gt;
{{ DML | name = Billy Hatcher and the Giant Egg | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 825MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Shrinked version go dark after saving | conf = 2 }}&lt;br /&gt;
{{ DML | name = Bomberman Generation | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 0.99GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Bomberman Jetters | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 942MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Burnout | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.13GB | notes = (NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Burnout 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Finest Hour | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.30GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Big Red One| region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  Yes| size = 295 MB| notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Cel Damage | region = USA | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No BGM | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chaos Field | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 485MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =407MB | notes = | conf = 2 }} &lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{ DML | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Cubivore: Survival of the Fittest | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 96MB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Custom Robo | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 940MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Dead to Rights | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = Issues | comp = | size = | notes = (NMM) ONLY your options data will work. Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{ DML | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 256MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Doshin the Giant | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 736MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon Ball Z Budokai 2| region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = EUR | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay. 50hz mode video causes frozen wii / 60hz mode works but only if you press A before the intro video ends | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB| notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{ DML | name = Evolution Worlds | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XG3: Extreme G Racing | region = USA | rev = [http://code.google.com/p/dios-mios-lite-source-project/source/detail?r=48 r48] | status = Works | nmm = | comp = yes | size = 373MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = With NMM, the game crashes when trying to save. | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Gauntlet: Dark Legacy | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = | notes = Minor sound issue during intro. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = GT-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harry Potter and the Sorcerers Stone | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hitman 2 - Silent Assassin | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 812MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Ikaruga | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 4 }}&lt;br /&gt;
{{ DML | name = The Incredible Hulk: Ultimate Destruction | region = USA | rev = r44 | status = Works| nmm = issues | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = I-Ninja | region = USA | rev = r50 | status = Works | nmm = | comp = yes | size = 860MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = ISS3 | region = EUR | rev = r49 | status = Works | nmm = | comp =  | size =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kidou Senshi Gundam: Gundam vs. Zeta Gundam | region = JAP | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 2 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Spyro: A New Begining | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 462MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r49 | status = Works | nmm = no | comp = yes | size = 254MB | notes =Using NMM if you try to save the Wii will shutdown after clearing a level | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r47 | status = works | nmm =  | comp = | size = | notes = Works perfect just no music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = EUR | rev = r47 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Return of the King | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Third Age (Disc 1) | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.20GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Two Towers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = Minor glitching on fmv | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = EUR | rev = r49 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = USA | rev = r49 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = USA | rev = r47 | status = Works | nmm = | comp = no | size = | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = EUR | rev = r49 | status = Works | nmm = issues | comp = yes | size = 579MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 6 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = issues | comp = yes | size = 468MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 580MB | notes = (NMM) Memory card not detected. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 951MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = EUR | rev = r50 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected.  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp = yes | size = 640MB | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 601MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = EUR | rev = r44 | status = Issues | nmm = no | comp = yes | size = 499MB | notes =Audio streaming. No music during gameplay, Freezes saving. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay, Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medabots Infinity | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 411MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor European Assault | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = no | comp = no | size = | notes = Black screen after &amp;quot;Licensed by Nintendo&amp;quot;   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man Network Transmission | region = USA | rev = r47 | status = Works | nmm =  | comp = yes | size = 557MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Arms: Glitch in the System | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.22GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = Loads fine Disc2 savefile  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = EUR| rev = r47 | status = Works | nmm = | comp = | size = | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = EUR| rev = r47 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Game does not appear in NeoGamma menu   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = EUR | rev = r49 | status = Works | nmm = no | comp = no | size = | notes = Black screen with NeogammaR9beta56; works with Configurable USB Loader MOD r19 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 2 | region = USA | rev = r45 | status = Works | nmm = | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 3 | region = USA | rev = r45 | status = Works | nmm = | comp = No | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mortal Kombat: Deception | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.28GB  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Namco Museum | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 630MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 1 }}&lt;br /&gt;
{{ DML | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Need For Speed Carbon | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = USA | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Hot Pursuit 2  | region = EUR | rev = r49 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = After starting any race - &amp;quot;please turn off and read manual&amp;quot;. Works fine with r36 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground  | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Odama | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 154MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pac-Man Vs. | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 54MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r47 | status = Works | nmm =  | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 1 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pikmin | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Pikmin 2 | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Channel | region = USA | rev = r49 | status = Works | nmm = | comp = Yes| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Paradise | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 270MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia: The Sands of Time | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia The Two Thrones | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Prince of Persia Warrior Within | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rayman 3: Hoodlum Havok | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Red Faction II | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.30GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 0 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.26GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Resident Evil 3 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 878MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 (Disc 1)| region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 Preview Disc| region = USA | rev = r45 | status = Issues | nmm = | comp = | size = | notes = No streaming audio in main menu. Demo and videos works fine | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rogue Ops | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.21GB | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Second Sight | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.28GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size =578MB | notes = Black screen after progressive selection. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shadow the Hedgehog | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.27GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Shikigami no Shiro II | region = JAP | rev = r47 | status = Issues | nmm = | comp =Yes | size =912MB | notes = No streaming audio during gameplay. SoundFX works. | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 2 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = EUR | rev = r44 | status = Works | nmm = | comp =| size =| notes =| conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure 2: Battle | region = USA | rev = r47 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Sonic Heroes | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Mega Collection | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 834MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Gems Collection | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = Sonic CD minor lag when switching from an era. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = USA | rev = r47 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.09GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Chaos Theory | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen| conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Pandora Tomorrow | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = SSX Tricky | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes| size = 777MB | notes = NMM) Memory card not detected. | conf = 1 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Bounty Hunter | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: The Clone Wars | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.31GB | notes = Audio Streaming. Sound effects work, but no music. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.30GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = EUR | rev = r47 | status = Works | nmm = | comp =Yes | size =1.31GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Strikers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 618MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = EUR | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.10GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 7 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = USA | rev = r50 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Tak and the Power of Juju | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp = yes | size = 1.23GB | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tak 2: The Staff of Dreams | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = USA | rev = r45 | status = Works | nmm = no | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB| notes = Black Screen with cfgloader, with neogamma R9 it is good | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = True Crime: Streets of LA | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe: Red Hot Rumble | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = 836MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 1}}&lt;br /&gt;
{{ DML | name = Wario World | region = EUR | rev = r49 | status = Works | nmm = no  | comp =yes | size =275MB | notes = (NMM) Memory card not detected.  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wario World | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{ DML | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = 1.34GB | notes = Just without sound during intro movie. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Winning Eleven 6 | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 517MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania X8 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp =  | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = X-Men: Legends II | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XIII | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Zatch Bell! Mamodo Fury | region = USA | rev = r47 | status = Works | nmm = | comp = Yes | size = 909MB | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:DML&amp;diff=41893</id>
		<title>Template:DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:DML&amp;diff=41893"/>
		<updated>2012-03-06T09:00:56Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: All up ons some flags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41766</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41766"/>
		<updated>2012-02-26T09:54:07Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: /* Compatibility List */ True Crime: Streets of LA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 39&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working. For partially working games, use &amp;quot;&#039;&#039;&#039;issues&#039;&#039;&#039;&amp;quot; and include an explanation under Notes.&lt;br /&gt;
#Always use an uncompressed, &#039;&#039;&#039;verified&#039;&#039;&#039; 1:1 image dump when testing compatibility. Check your hashes [http://redump.org/discs/system/gc/ here.] Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ DML | name = 007 Agent Under Fire | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = EUR | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen after pressing start | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 From Russia with love | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.20GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Alien Hominid | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos Origins | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 995MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Billy Hatcher | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Burnout | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected | conf = 0 }}&lt;br /&gt;
{{ DML | name = Burnout 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Finest Hour | region = USA | rev = r45 | status = Works | nmm = | comp =  | size =  | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Big Red One| region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.34GB | notes = Black screen.| conf = 0 }}&lt;br /&gt;
{{ DML | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  Yes| size = 295 MB| notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Chaos Field | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 485MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =407MB | notes = | conf = 2 }} &lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{ DML | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Cubivore: Survival of the Fittest | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 96MB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Custom Robo | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 940MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = Issues | comp = | size = | notes = (NMM) ONLY your options data will work. Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{ DML | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Doshin the Giant | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 736MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = EUR | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay. 50hz mode video causes frozen wii / 60hz mode works but only if you press A before the intro video ends. Worked ok on r44 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB| notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Evolution Worlds | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = With NMM, the game crashes when trying to save. | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Gauntlet: Dark Legacy | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = | notes = Minor sound issue during intro. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = GT-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harry Potter and the Sorcerers Stone | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Ikaruga | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 4 }}&lt;br /&gt;
{{ DML | name = I-Ninja | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 2 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 462MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 254MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r47 | status = Issues | nmm =  | comp = no | size = 1.35GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Two Towers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = Minor glitching on fmv | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = EUR | rev = r47 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = USA | rev = r47 | status = Works | nmm = | comp = no | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = EUR | rev = r47 | status = Works | nmm = issues | comp = yes | size = 579MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 5 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 468MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 580MB | notes = (NMM) Memory card not detected . | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected .  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 951MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = USA | rev = r44 | status = Works | nmm = | comp = no| size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medabots Infinity | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = no | comp = Yes | size = 411MB | notes = Game freezes at the first loading screen  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor European Assault | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = no | comp = no | size = | notes = Black screen after &amp;quot;Licensed by Nintendo&amp;quot;   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = Loads fine Disc2 savefile  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = EUR| rev = r47 | status = Works | nmm = | comp = | size = | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = EUR| rev = r47 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Game does not appear in NeoGamma menu   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 2 | region = USA | rev = r45 | status = Works | nmm = | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 3 | region = USA | rev = r45 | status = Works | nmm = | comp = No | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Namco Museum | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 630MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 1 }}&lt;br /&gt;
{{ DML | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground  | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Odama | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 154MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 2 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pikmin | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pikmin 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Paradise | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 270MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia: The Sands of Time | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia The Two Thrones | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Red Faction II | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.30GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 0 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.26GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Resident Evil 3 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 878MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 (Disc 1)| region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 Preview Disc| region = USA | rev = r45 | status = Issues | nmm = | comp = | size = | notes = No streaming audio in main menu. Demo and videos works fine | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rogue Ops | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.21GB | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Second Sight | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.28GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size =578MB | notes = Black screen after progressive selection. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shadow the Hedgehog | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.27GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Shikigami no Shiro II | region = JAP | rev = r47 | status = Issues | nmm = | comp =Yes | size =912MB | notes = No streaming audio during gameplay. SoundFX works. | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = EUR | rev = r44 | status = Works | nmm = | comp =| size =| notes =| conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure 2: Battle | region = USA | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Heroes | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Mega Collection | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 834MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Chaos Theory | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen| conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Pandora Tomorrow | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = SSX Tricky | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Bounty Hunter | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r44 | status = Works | nmm = | comp =Yes | size =1.30GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Strikers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 618MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = EUR | rev = r44 | status = Works | nmm = issues | comp = Yes | size = 1.10GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 6 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = USA | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB| notes = Black Screen with cfgloader, with neogamma R9 it is good | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = True Crime: Streets of LA | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.35GB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 1}}&lt;br /&gt;
{{ DML | name = Wario World | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wario World | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{ DML | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Winning Eleven 6 | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 517MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XIII | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41712</id>
		<title>User:Vague Rant/DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41712"/>
		<updated>2012-02-21T14:41:49Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Japan&amp;lt;/span&amp;gt;[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;USA&amp;lt;/span&amp;gt;[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41711</id>
		<title>User:Vague Rant/DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41711"/>
		<updated>2012-02-21T14:38:32Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=[[File:Flag of Japan.png|21px|alt=JAP|Japan]]|usa=[[File:Flag of USA.png|21px|alt=USA|USA]]|eur=[[File:Flag of Europe.png|21px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML_Compatibility&amp;diff=41710</id>
		<title>User:Vague Rant/DML Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML_Compatibility&amp;diff=41710"/>
		<updated>2012-02-21T14:33:18Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;#8944;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:4em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Vague Rant/DML|LINK TO THE TEMPLATE]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Arbin II: Arbinner |region= USA |rev= r42 |status= Issues |nmm= issues |comp= no |size=  |notes= Random freezes on third stage. Must be uncompressed to run. |conf= 7 }}&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Australian Game |region= Australia |rev= r47 |status= Lame |nmm= works |comp= yes |size= 973MB  |notes= Just lame. |conf= 31 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Colder Zone, A |region= EUR |rev= r39 |status= Issues |nmm= yes |comp= yes |size=  248MB |notes= Sometimes crashes during FMV.  |conf= 5 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= James and the Giant Pune |region= JAP |rev= r47 |status= Works |nmm= yes |comp= yes |size=  1184MB |notes=  |conf= 2 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Legend of Crediar, The: Ballerina of Crime |region= EUR |rev= r39 |status= Doesn&#039;t Work |nmm=  |comp=  |size=  |notes= Black screen after copyright info. |conf= 53 }}&lt;br /&gt;
{{User:Vague Rant/DML|name= Logan: Portrait of A |region= USA |rev= r39 |status= Works |nmm= no |comp= yes |size=  459MB |notes=  |conf= 3 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Vagaries of Adventure |region= EUR |rev= r39 |status= Works |nmm= no |comp= yes |size=  236MB |notes= Minor lag throughout. |conf= 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML_Compatibility&amp;diff=41709</id>
		<title>User:Vague Rant/DML Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML_Compatibility&amp;diff=41709"/>
		<updated>2012-02-21T14:31:42Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;#8944;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:4em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Vague Rant/DML|LINK TO THE TEMPLATE]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Arbin II: Arbinner |region= USA |rev= r42 |status= Issues |nmm= issues |comp= no |size=  |notes= Random freezes on third stage. Must be uncompressed to run. |conf= 7 }}&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Australian Game |region= Australia |rev= r47 |status= Lame |nmm= works |comp= yes |size= 973MB  |notes= Just lame. |conf= 31 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Colder Zone, A |region= EUR |rev= r39 |status= Issues |nmm= yes |comp= yes |size=  248MB |notes= Sometimes crashes during FMV.  |conf= 5 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= James and the Giant Pune |region= JAP |rev= r47 |status= Working |nmm= yes |comp= yes |size=  1184MB |notes=  |conf= 2 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Legend of Crediar, The: Ballerina of Crime |region= EUR |rev= r39 |status= Not Working |nmm=  |comp=  |size=  |notes= Black screen after copyright info. |conf= 53 }}&lt;br /&gt;
{{User:Vague Rant/DML|name= Logan: Portrait of A |region= USA |rev= r39 |status= Working |nmm= no |comp= yes |size=  459MB |notes=  |conf= 3 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{User:Vague Rant/DML|name= Vagaries of Adventure |region= EUR |rev= r39 |status= Working |nmm= no |comp= yes |size=  236MB |notes= Minor lag throughout. |conf= 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Template:DML&amp;diff=41708</id>
		<title>Template:DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Template:DML&amp;diff=41708"/>
		<updated>2012-02-21T14:29:33Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: Bring the greens down a notch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{region}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41707</id>
		<title>User:Vague Rant/DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41707"/>
		<updated>2012-02-21T14:27:47Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: crediar&amp;#039;s bitchin&amp;#039; bout the green.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=[[File:Flag of Japan.png|24px|alt=JAP|Japan]]|usa=[[File:Flag of USA.png|24px|alt=USA|USA]]|eur=[[File:Flag of Europe.png|24px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=limegreen|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=limegreen|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41706</id>
		<title>User:Vague Rant/DML</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User:Vague_Rant/DML&amp;diff=41706"/>
		<updated>2012-02-21T14:23:32Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{name}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{region}}}}}|jap=[[File:Flag of Japan.png|24px|alt=JAP|Japan]]|usa=[[File:Flag of USA.png|24px|alt=USA|USA]]|eur=[[File:Flag of Europe.png|24px|alt=EUR|Europe]]|{{{region}}}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{rev}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{status}}}}}|works=lime|issues=orange|doesn&#039;t work=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{{status}}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{nmm}}}}}|yes=lime|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{nmm}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}}&lt;br /&gt;
| style=&amp;quot;background:{{#switch:{{lc:{{{comp}}}}}|yes=lime|issues=orange|no=salmon|darkgray}};border: 1px #111111 solid;&amp;quot; |{{#switch:{{lc:{{{comp}}}}}|yes=✔|no=✘|issues=&#039;&#039;&#039;╱&#039;&#039;&#039;}} {{{size}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{notes}}}&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |{{{conf}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Flag_of_USA.png&amp;diff=41705</id>
		<title>File:Flag of USA.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Flag_of_USA.png&amp;diff=41705"/>
		<updated>2012-02-21T14:23:05Z</updated>

		<summary type="html">&lt;p&gt;Vague Rant: USA flag for region purposes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USA flag for region purposes.&lt;/div&gt;</summary>
		<author><name>Vague Rant</name></author>
	</entry>
</feed>