https://wiki.gbatemp.net/w/api.php?action=feedcontributions&user=Another+World&feedformat=atomWikiTemp - User contributions [en]2024-03-28T23:15:30ZUser contributionsMediaWiki 1.24.3//wiki.gbatemp.net/wiki/Another_World?diff=72115Another World2020-11-03T09:51:49Z<p>Another World: </p>
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<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/entry/former-staff.8666/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://wiki.gbatemp.net/wiki/GBAtemp_Recommends GBAtemp Recommends Revival Project] (Partial listing, original page was lost during the last forum update)<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords DS] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop DS]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World GBA]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0 GBA]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space Android] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive PS3] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open 3DS] (5/27/12)<br />
*[http://gbatemp.net/review/whispering-willows.149/ Whispering Willows OUYA] (6/22/14)<br />
*[http://gbatemp.net/review/mousecraft.164/ MouseCraft PS3] (7/14/14)<br />
*[http://gbatemp.net/review/kaptain-brawe-a-brawe-new-world.194/ Kaptain Brawe: A Brawe New World OUYA] (9/22/14)<br />
*[http://gbatemp.net/review/magnetic-by-nature.199/ Magnetic By Nature OUYA] (10/2/14)<br />
*[http://gbatemp.net/review/slightly-magic.206/ Slightly Magic OUYA] (10/12/14)<br />
*[https://gbatemp.net/review/deus-ex-machina-game-of-the-year-30th-anniversary-collectors-edition.299/ Deus Ex Machina Game of the Year, 30th Anniversary Collector's Edition] (3/27/15)<br />
*[https://gbatemp.net/review/doctor-who.400/ Doctor Who NES] (12/5/15)<br />
*[http://gbatemp.net/review/sheltered.445/ Sheltered PS4] (3/27/16)<br />
*[https://gbatemp.net/review/night-trap-25th-anniversary-edition.637/ Night Trap: 25th Anniversary Edition PS4] (9/5/17)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/scds2-video-plug-in.261484/ iPlayer Plug-in Hands-on Impressions] (10/23/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[https://gbatemp.net/review/nintendo-virtual-boy.476/ Nintendo Virtual Boy] (1/30/12 & 1/25/19)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP] (8/6/12) -- review deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo] (12/11/12)<br />
*[http://gbatemp.net/threads/gcw-zero-gbatemp-first-impressions.359754/ GCW Zero Hands-on Impressions] (12/26/13)<br />
*[http://gbatemp.net/review/gcw-zero.122/ GCW Zero] (1/7/14)<br />
*[http://gbatemp.net/review/everdrive-gg.156/ Everdrive GG] (7/3/14)<br />
*[http://gbatemp.net/review/everdrive-n8.167/ Everdrive N8] (7/30/14)<br />
*[https://gbatemp.net/review/retro-entertainment-system.369/ Retro Entertainment System (RES)] (9/6/15)<br />
*[https://gbatemp.net/review/everdrive-n8-pro.1324/ Everdrive N8 Pro] (4/17/20)<br />
*[https://gbatemp.net/review/everdrive-gg-x7.1412/ Everdrive GG X7] (5/30/20)<br />
*[https://gbatemp.net/review/mega-everdrive-pro.1471/ Mega Everdrive Pro] (9/3/20)<br />
<br />
Future Projects (will these get completed?):<br />
*Port old reviews to the new review center<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
*SCDS2 review update (No point, that review is so old that I don't want to revisit it)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=72114Another World2020-11-03T09:18:21Z<p>Another World: // updates</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/entry/former-staff.8666/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://wiki.gbatemp.net/wiki/GBAtemp_Recommends GBAtemp Recommends Revival Project] (Partial listing, original page was lost during the last forum update)<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords DS] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop DS]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World GBA]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0 GBA]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space Android] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive PS3] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open 3DS] (5/27/12)<br />
*[http://gbatemp.net/review/whispering-willows.149/ Whispering Willows OUYA] (6/22/14)<br />
*[http://gbatemp.net/review/mousecraft.164/ MouseCraft PS3] (7/14/14)<br />
*[http://gbatemp.net/review/kaptain-brawe-a-brawe-new-world.194/ Kaptain Brawe: A Brawe New World OUYA] (9/22/14)<br />
*[http://gbatemp.net/review/magnetic-by-nature.199/ Magnetic By Nature OUYA] (10/2/14)<br />
*[http://gbatemp.net/review/slightly-magic.206/ Slightly Magic OUYA] (10/12/14)<br />
*[https://gbatemp.net/review/deus-ex-machina-game-of-the-year-30th-anniversary-collectors-edition.299/ Deus Ex Machina Game of the Year, 30th Anniversary Collector's Edition] (3/27/15)<br />
*[https://gbatemp.net/review/doctor-who.400/ Doctor Who NES] (12/5/15)<br />
*[http://gbatemp.net/review/sheltered.445/ Sheltered PS4] (3/27/16)<br />
*[https://gbatemp.net/review/night-trap-25th-anniversary-edition.637/ Night Trap: 25th Anniversary Edition PS4] (9/5/17)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/scds2-video-plug-in.261484/ iPlayer Plug-in Hands-on Impressions] (10/23/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12) -- review deleted without my permission/knowledge<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP] (8/6/12) -- review deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12) -- article deleted without my permission/knowledge<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo] (12/11/12)<br />
*[http://gbatemp.net/threads/gcw-zero-gbatemp-first-impressions.359754/ GCW Zero Hands-on Impressions] (12/26/13)<br />
*[http://gbatemp.net/review/gcw-zero.122/ GCW Zero] (1/7/14)<br />
*[http://gbatemp.net/review/everdrive-gg.156/ Everdrive GG] (7/3/14)<br />
*[http://gbatemp.net/review/everdrive-n8.167/ Everdrive N8] (7/30/14)<br />
*[https://gbatemp.net/review/retro-entertainment-system.369/ Retro Entertainment System (RES)] (9/6/15)<br />
*[https://gbatemp.net/review/everdrive-n8-pro.1324/ Everdrive N8 Pro] (4/17/20)<br />
*[https://gbatemp.net/review/everdrive-gg-x7.1412/ Everdrive GG X7] (5/30/20)<br />
*[https://gbatemp.net/review/mega-everdrive-pro.1471/ Mega Everdrive Pro] (9/3/20)<br />
<br />
Future Projects (will these get completed?):<br />
*Port old reviews to the new review center<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
*SCDS2 review update (No point, that review is so old that I don't want to revisit it)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=71444Another World2020-04-17T13:03:31Z<p>Another World: </p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/entry/former-staff.8666/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://wiki.gbatemp.net/wiki/GBAtemp_Recommends GBAtemp Recommends Revival Project] (Partial listing, original page was lost during the last forum update)<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords DS] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop DS]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World GBA]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0 GBA]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space Android] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive PS3] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open 3DS] (5/27/12)<br />
*[http://gbatemp.net/review/whispering-willows.149/ Whispering Willows OUYA] (6/22/14)<br />
*[http://gbatemp.net/review/mousecraft.164/ MouseCraft PS3] (7/14/14)<br />
*[http://gbatemp.net/review/kaptain-brawe-a-brawe-new-world.194/ Kaptain Brawe: A Brawe New World OUYA] (9/22/14)<br />
*[http://gbatemp.net/review/magnetic-by-nature.199/ Magnetic By Nature OUYA] (10/2/14)<br />
*[http://gbatemp.net/review/slightly-magic.206/ Slightly Magic OUYA] (10/12/14)<br />
*[https://gbatemp.net/review/deus-ex-machina-game-of-the-year-30th-anniversary-collectors-edition.299/ Deus Ex Machina Game of the Year, 30th Anniversary Collector's Edition] (3/27/15)<br />
*[https://gbatemp.net/review/doctor-who.400/ Doctor Who NES] (12/5/15)<br />
*[http://gbatemp.net/review/sheltered.445/ Sheltered PS4] (3/27/16)<br />
*[https://gbatemp.net/review/night-trap-25th-anniversary-edition.637/ Night Trap: 25th Anniversary Edition PS4] (9/5/17)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/threads/scds2-video-plug-in.261484/ iPlayer Plug-in Hands-on Impressions] (10/23/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP] (8/6/12)<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12)<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo] (12/11/12)<br />
*[http://gbatemp.net/threads/gcw-zero-gbatemp-first-impressions.359754/ GCW Zero Hands-on Impressions] (12/26/13)<br />
*[http://gbatemp.net/review/gcw-zero.122/ GCW Zero] (1/7/14)<br />
*[http://gbatemp.net/review/everdrive-gg.156/ Everdrive GG] (7/3/14)<br />
*[http://gbatemp.net/review/everdrive-n8.167/ Everdrive N8] (7/30/14)<br />
*[https://gbatemp.net/review/retro-entertainment-system.369/ Retro Entertainment System (RES)] (9/6/15)<br />
*[https://gbatemp.net/review/everdrive-n8-pro.1324/ Everdrive N8 Pro] (4/17/20)<br />
<br />
Future Projects (will these get completed?):<br />
*Port old reviews to the new review center<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
*SCDS2 review update (No point, that review is so old that I don't want to revisit it)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=67570Another World2017-09-05T05:51:44Z<p>Another World: + night trap review</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/entry/former-staff.8666/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://wiki.gbatemp.net/wiki/GBAtemp_Recommends GBAtemp Recommends Revival Project] (Partial listing, original page was lost during the last forum update)<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords DS] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop DS]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World GBA]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0 GBA]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space Android] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive PS3] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open 3DS] (5/27/12)<br />
*[http://gbatemp.net/review/whispering-willows.149/ Whispering Willows OUYA] (6/22/14)<br />
*[http://gbatemp.net/review/mousecraft.164/ MouseCraft PS3] (7/14/14)<br />
*[http://gbatemp.net/review/kaptain-brawe-a-brawe-new-world.194/ Kaptain Brawe: A Brawe New World OUYA] (9/22/14)<br />
*[http://gbatemp.net/review/magnetic-by-nature.199/ Magnetic By Nature OUYA] (10/2/14)<br />
*[http://gbatemp.net/review/slightly-magic.206/ Slightly Magic OUYA] (10/12/14)<br />
*[https://gbatemp.net/review/deus-ex-machina-game-of-the-year-30th-anniversary-collectors-edition.299/ Deus Ex Machina Game of the Year, 30th Anniversary Collector's Edition] (3/27/15)<br />
*[https://gbatemp.net/review/doctor-who.400/ Doctor Who NES] (12/5/15)<br />
*[http://gbatemp.net/review/sheltered.445/ Sheltered PS4] (3/27/16)<br />
*[https://gbatemp.net/review/night-trap-25th-anniversary-edition.637/ Night Trap: 25th Anniversary Edition PS4] (9/5/17)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/threads/scds2-video-plug-in.261484/ iPlayer Plug-in Hands-on Impressions] (10/23/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP] (8/6/12)<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12)<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo] (12/11/12)<br />
*[http://gbatemp.net/threads/gcw-zero-gbatemp-first-impressions.359754/ GCW Zero Hands-on Impressions] (12/26/13)<br />
*[http://gbatemp.net/review/gcw-zero.122/ GCW Zero] (1/7/14)<br />
*[http://gbatemp.net/review/everdrive-gg.156/ Everdrive GG] (7/3/14)<br />
*[http://gbatemp.net/review/everdrive-n8.167/ Everdrive N8] (7/30/14)<br />
*[https://gbatemp.net/review/retro-entertainment-system.369/ Retro Entertainment System (RES)] (9/6/15)<br />
<br />
Future Projects (will these get completed?):<br />
*Port old reviews to the new review center<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
*SCDS2 review update (No point, that review is so old that I don't want to revisit it)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/AKAIO?diff=47399AKAIO2013-11-16T05:45:50Z<p>Another World: added a secret we have not publicly revealed for over 2 years.</p>
<hr />
<div>AKAIO (AceKard All-In-One) is a custom OSMenu for the Acekard R.P.G, Acekard 2/2.1 and Acekard 2i. It's loosely based on the official OSMenu but with many additional features and updated compatibility.<br />
<br />
[http://www.acekard.com/bbs/viewthread.php?tid=4022&extra=page%3D1 '''Do not use versions of AKAIO prior to v1.2 on the AK2i'''] <br />
<br />
If you are using an Acekard 2.1 purchased around December 2009, you must use AKAIO v1.7+. Due to an unreported hardware change, saving required an update which was added into AKAIO v1.7. Acekard has since gone back one revision and the Acekard 2.1 manufactured around December 2009 is no longer made or available for order from Team Acekard.<br />
<br />
If you are using an older Acekard 2.1 do not run AKAIO v1.8.2. This update (which was pulled after a handful of downloads) contains AP patching code provided by Team Acekard which overwrites the larger bootloader found in older 2.1 cards.<br />
<br />
AKAIO v1.8.3, found on some forums, is a '''FAKE''' release. An anonymous user repacked v1.8.2 in the hopes of causing damage to misinformed users.<br />
<br />
The latest release is [http://www.akaio.net/forum/download/file.php?id=235 v1.9.0]<br />
[[Image:Akaio1.8.7.jpg|EvoR|right]]<br />
[[Image:AkRPG.jpg|RPG|left]]<br />
[[Image:Ak22.jpg|AK2|left]]<br />
[[Image:Ak2i2.jpg|AK2i|left]]<br />
[[Image:AKAIO_Theme1.4.jpg|right ]]<br />
<br />
<br />
=='''Features'''==<br />
* Cheat Improvements - R4/XML Cheat File processing, online updating<br />
* Wii Connectivity<br />
* "Future Adaptable" loader support<br />
* Multiple Save Slots per title - with copying between slots<br />
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts<br />
* 1 Root placed Shortcut<br />
* Multi-page Start Menu<br />
* Filetype-based external icon support<br />
* Custom GBA frame support, per-ROM GBA frame support by gameID<br />
* Per-ROM settings for soft-reset/download play/cheats<br />
* Copying/Cutting/Deleting SAV files along with NDS files<br />
* Support for deletion of folders<br />
* Several improvements to 2byte language support<br />
* Expandable Support for multiple language GUI translations (currently 11 official translations)<br />
* SAV backup/restore from within GUI (.SAV<->.BAK)<br />
* Wi-Fi Cheat Database, Savelist.bin, Wi-Fi plugin, and Loader updates with automatic download resume.<br />
* Support for microSD and microSDHC memory cards (currently up to 32GB)<br />
* Two methods of Homebrew Soft-reset (AK2/AK2i)<br />
* NDS "intro" remover<br />
* Automatic anti-piracy patching routines (AK2/AK2i), SMART loader based anti-piracy patching (R.P.G.)<br />
* Autorun on boot of last .NDS file executed<br />
* Support for G.U.I. themes (skins)<br />
* Hide files by extensions, name, and attribute<br />
<br />
=='''Installing and updating'''==<br />
===Quick Guide===<br />
# Format the microSD with the [[#Links|Panasonic formatter]].<br />
# Download the [[#Links|current]] version of AKAIO<br />
# Decompress (using WinZIP, WinRAR, 7z, etc) the file and put the '''__aio*''' folder and '''akmenu4.nds''' at the Root (top most directory) of your microSD card<br />
# Insert the microSD card firmly in the non-spring loaded ak2.1 and ak2i. If your microSD slot is spring loaded make sure it "clicks."<br />
# Insert the Acekard firmly into your NDS, again make sure it clicks**.<br />
# Boot up the NDS, select the Acekard from the firmware Slot-1 selection box, and enjoy<br />
<br />
'''*'''Please note that the '''__aio''' folder is hidden by in the globalsettings.ini file by default, do not place homebrew or roms in this folder as you will not be able to access them. You can however set the GUI to display all hidden files and folders. The recommended method is to place your files into folders in Root. Never place a file you want to access in the '''__aio''' directory.<br />
<br />
'''**'''The AK2i may experience Printed Circuit Board (PCB) contact issues. In these instances the AK2i may fail to be recognized by the NDS Firmware and will not be displayed or the unflashed Acekard logo will be displayed. Other contact issues can happen after AKAIO has been booted causing Homebrew and ROM execution to freeze and/or save reading and writing to fail. Other issues may occur and this information has only been added as a general guide line for possible boot errors.<br />
<br />
===Initial AKAIO Setup===<br />
'''Following these procedures allows you to officially complain about compatibility/setup problems'''<br />
# Download the latest AKAIO from the [[#Links|links]] section below. If you have the official firmware installed, delete the '''__ak2''' (or'''__rpg''') folder and the akmenu4.nds from your memory card. Then extract the downloaded compressed archive (using [http://www.7-zip.org/ 7z], etc) and move the included '''__aio''' folder and '''akmenu4.nds''' file to the Root of your microSD card.<br />
# Download the latest loaders from [http://akaio.net/loaders/ the AKAIO loaders page]<br />
# Download the latest Wi-Fi plugin from [http://akaio.net/wifi/ the AKAIO Wi-Fi page]<br />
# Launch and use your up-dated AKAIO install!<br />
<br />
===Updating via computer===<br />
<br />
====Updating Cheats====<br />
The latest official GBATemp Cheat Database can be found at [http://www.codemasters-project.net/ codemasters-project.net (requires an account)]. AKAIO can use the CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Download the database of your choice and then place the database in the '''__aio/cheats''' directory. You can have multiple Cheat Database files in your '''__aio/cheats''' directory. Simply re-name each one so that they are not overwritten. (IE: CHEATS-4-10-09.XML, CHEATS-4-30-09.XML).<br />
<br />
====Updating Loaders====<br />
The latest [http://akaio.net/loaders/ loaders] should be placed in the '''__aio/loaders''' directory. You can choose to place only the loader for the Acekard you are using. (IE: ak2loader.nds for the AK2/AK2i)<br />
<br />
====Updating Wi-Fi Plugin====<br />
The latest [http://akaio.net/wifi/ Wi-Fi Plugin] should be placed in the '''__aio/plugin''' directory.<br />
<br />
====Updating Savelist.bin====<br />
The latest [http://akaio.net/data/savelist.bin Savelist.bin] should be placed in the '''__aio''' directory.<br />
<br />
===Updating via Wi-Fi===<br />
The Wi-Fi update is intelligent, it will only update the loaders you need. If you wish to remove the R.P.G. loaders from your AKAIO install, the updater will not replace them. If you are experiencing problems while using the Wi-Fi update, make sure SSID is set to public broadcast on your router, as this is required. AKAIO assumes the user has correctly set up the Wi-Fi features in the DS firmware by using a game that connects to Wi-Fi.<br />
<onlyinclude><!-- start of section which gets copied to the WiFi Page --><br />
====Show on Load====<br />
When in doubt pick this option from the "File to Download" spinbox. After confirmation the user will be presented with a set of choices. Here users can pick what to update, which cheat database Web site to download from, and more.<br />
<br />
====Updating Wi-Fi Plugin====<br />
Users can update the Wi-Fi plugin itself. The actual plugin may become outdated as known issues are fixed. A manual install of the most recent plugin may be required in order to use new feature, depending on the version number of your AKAIO install. The most current install of AKAIO includes an updated Wi-Fi plugin. Users can search the loader database for 3 or 5 matching files going back 15 days by adjusting the "Previous Files" option.<br />
<br />
====Updating Savelist.bin====<br />
R.P.G. owners can update to the latest "savelist.bin" via Wi-Fi by selecting the "savelist.bin" button in the Wi-Fi Update options window<br />
<br />
====Updating Cheats====<br />
Cheats can be updated via Wi-Fi in AKAIO. The Cheat Database updates can be updated by navigating to Start > More > Wifi Update. Select the "Cheats" option from the spin box and select "OK". AKAIO will automatically download and uncompress the newest cheat database.<br />
<br />
====Updating Loaders====<br />
The current loaders for the AK2/AK2i and R.P.G. can be downloaded via this Wi-Fi update section. Loaders packaged with each revision of AKAIO are only current at the time of release. The Wi-Fi update will only download the loader for the kit you are using. (IE: ak2loader if you are using the Acekard 2/2.1/2i). Users can search the loader database for 3 or 5 matching files going back 15 days by adjusting the "Previous Files" option.<br />
<br />
====Get What's New Text====<br />
Enabling the "Get What's New" feature of the Wi-Fi updater will allow you to see developer's comments before deciding to update.<br />
<br />
====Previous Files====<br />
This section allows the user to search for 3 or 5 matching files going back 15 days. The options are No, 3, or 5. The option of 3, for example, will query the server for Wi-Fi plugin or Loader updates going back 15 days. If 3 matches are found the user will be presented with options on which to download and install. This feature can be used when it is deemed necessary to load a previous version.<br />
</onlyinclude><!-- end of section which gets copied to the WiFi Page --><br />
<br />
===Icons===<br />
External icons are supported in AKAIO. They must be in '''BMP format at 32x32x15bpp'''. Naming conventions are described below.<br />
Mr.[http://gbatemp.net/index.php?showuser=113027 VatoLoco] has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] <br />
====Per Extension Icons====<br />
Icons named with the extension of the file you wish to associate them with can be placed in the '''__aio/icons''' directory for global usage, or your skin's '''/icons''' directory for usage with just that skin ('''__aio/ui/Adv.Evo/icons''').<br />
For example, to use a custom icon for all files with a "TXT" extension, your icon will be named "TXT.BMP."<br />
<br />
====Per File Icons====<br />
Specific icons can be assigned to specific files in AKAIO. Make a standard '''32x32x15bpp''' BMP icon for the file and name it the exact name of the file, but with a .BMP extension. For example, for the file "Bob's homebrew Game.nds", you would use a properly formatted BMP file named "Bob's homebrew Game.BMP."<br />
<br />
'''Make sure to place these icons in the same directory as the file you are assigning them to'''.<br />
<br />
===GBA Frames===<br />
GBA Frames are supported in AKAIO as of v1.5. They must be in '''BMP format at 256x192x16bpp'''. Place the BMP named with the internal game ID of the GBA ROM in the '''__aio/frames''' directory. The internal game ID can be found using the "internal" view of AKAIO.<br />
<br />
===Plugins===<br />
AKAIO supports plug-ins, however due to a lack of community interest most of the plug-in features were removed from AKAIO. Currently AKAIO only features a single plug-in used for Wi-Fi features including wireless system file updates.<br />
<br />
===='''Wi-Fi Plug-in'''====<br />
*wfplugin (Wi-Fi)<br />
<br />
The Wi-Fi Plugin ('''wfplugin.ak4''') found in '''__aio/plugin''' is used for all Wi-Fi updates. Do not remove this file if you wish to make use of the WI-FI updates. This file has nothing to do with Wi-Fi features found in ROMs and Homebrew.<br />
<br />
To update the plug-in navigate to '''Start > More > Wifi Update''' which will bring up the Wi-Fi Update Window. For more information, features, and options in relation to this feature please view the [[#Updating_via_Wi-Fi|Wi-Fi]] section above! If you are having problems connecting via Wi-Fi, enable "Broadcast SSID" on your wireless router.<br />
<br />
As of 5/3/2011 the Wi-Fi plug-in features NDS/GBA online save back-up and restoration, better known as Cloud Saving. Once the Wi-Fi plug-in is updated to the 5/3/2011 release or later, this feature can be accessed by selecting Show on Load from the File to Download spinbox. Once the AKAIO updater box appears click on the Save Mgr. button (press X). AKAIO will then display a directory listing of the microSD contents. Navigate to a NDS .SAV file and tap the OK button (press A) to begin the upload process. Save files can also be downloaded back to your microSD card, tap the Switch UL/DL button (Press X) to change modes. <br />
<br />
All files are stored at AKAIO.net and each user has been given a set amount of storage space as determined by Smiths. Files are stored via MAC address so it is impossible to download files uploaded from a different NDS console.<br />
<br />
Due to issues with the DSWifiLib this feature may not work for all users, as some routers have problems with the method being used (creating new sockets for each transfer). Most users should be able to upload/download 2-5 files in succession before problems occur.<br />
<br />
===Interface Theme (Skins)===<br />
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard], [http://gbatemp.net/index.php?dlcategory=21 GBATemp], and [http://www.ndsthemes.com/themes/title/ak2 NDSThemes]. Skins are installed by placing the appropriate files into the '''__aio/ui''' directory. To use a new skin select it from the options located at '''Start > System Options > Interface Themes'''.<br />
{{:AKAIO_Globalsettings}}<br />
<br />
===Savelistex.bin===<br />
If you are updating AKAIO on an AK R.P.G. please backup and replace the '''savelistex.bin''' file. This file contains save information in association with the files on your microSD/NAND. If you do not back it up, the next time you lauch your updated AK R.P.G., this file will be created and blank save file data will be stored for each of your files. After you play a ROM and then reboot your NDS, the cached save data for the file you last launched will overwrite the old save as the new '''savelistex.bin''' file has told the firmware that no previous save existed. To avoid this behavior always copy/paste your old '''savelistex.bin''' file into your new AKAIO update so that your old saves are preserved.<br />
<br />
=='''Start Menu'''==<br />
The Start Menu can be accessed by pressing Start or click on the word "Start" on the touchscreen<br />
<br />
===Start Menu Options===<br />
[[Image:Start.jpg|right]]<br />
*Copy <br />
*Cut<br />
*Delete<br />
*Paste<br />
*[[#System Options|System Options]]<br />
*[[#Properties|Properties]]<br />
*[[#Cheats|Cheats]]<br />
*More -><br />
*[[#3in1 FAS1 Slot-2 Support|3in1/FAS1]]<br />
*[[#Wi-Fi Update|Wifi Update]]<br />
*[[#Help|Help]]<br />
*<- Back<br />
<br />
=='''System Options'''==<br />
'''Start > System Options''' <br />
<br />
Use the L/R buttons or click the on-screen arrows to navigate between different "tabs."<br />
<br />
===(Tab 1) System Options===<br />
<br />
'''Interface Theme (SKINS)'''<br />
*This spinbox will allow you to choose a skin based on which themes you have placed in your '''__aio/ui''' directory. <br />
<br />
'''Interface Language'''<br />
Ordered as they appear in AKAIO<br />
<br />
*English<br />
*Spanish<br />
*French<br />
*Italian<br />
*Japanese<br />
*Korean<br />
*Dutch<br />
*Norwegian<br />
*Polish<br />
*Swedish<br />
*Thai<br />
*T Chinese<br />
*Brazilian Portuguese<br />
*S. Chinese<br />
*Czech<br />
*German<br />
<br />
New languages may be added to AKAIO, when they are made available. This list is subject to change with each release.<br />
<br />
'''Brightness'''<br />
*Settings are 1, 2, 3, or 4. This is a NDS Lite only feature. Clicking the "light bulb" which may be included with your theme and/or using the R-Trigger can also adjust the brightness.<br />
<br />
'''Set file list type'''<br />
*This spinbox controls which file extensions are listed while browsing directories on your Acekard. Options are NDS, NDS + SAV, NDS/SAV/BAK, or ALL<br />
<br />
'''Icon Animation'''<br />
*This selection will enable or disable the pulsing animation of icons in the file browser.<br />
<br />
===(Tab 2) Interface Settings===<br />
<br />
'''Scroll Speed'''<br />
*This spinbox changes the speed of the file list vertical scrolling. Options are Fast, Medium, or Slow.<br />
<br />
'''File List Style'''<br />
*Options are File Name, Internal Name, Sm. Icon, Sm. Icon Internal, or Text List. Clicking the SELECT button while in the main GUI will also adjust this setting in real-time. Please note that "Internal Name" will show Japanese ROM information for "J" language roms no matter the language setting.<br />
'''Cheat Scrolling'''<br />
*Some people don't like the cheat scrolling, so you can disable it here. Notes will still scroll, however.<br />
<br />
'''Cheat Scrolling Speed'''<br />
*This will control the speed at which cheats notes will scroll across the interface. Options are Fast, Medium, and Slow.<br />
<br />
'''Show Hidden Files'''<br />
*Allows the user to show/hide files based on their attritrubte or settings. Options are Disabled or Enabled.<br />
<br />
'''Hide File Extensions'''<br />
*Hides the file extension from view (ie: .txt, .sav, .nds, etc) as stored in the Globalsettings.ini. Options are Disabled or Enabled.<br />
<br />
'''Inverted Touch Scrolling'''<br />
*This option enables or disables inverted touch screen scrolling. When enabled the screen will scroll down when the stylus slides up, when disabled the screen will scroll down when the stylus slides down.<br />
<br />
===(Tab 3) File System Settings===<br />
<br />
'''Trim ROM when copying'''<br />
*Options are Disabled or Enabled.<br />
<br />
'''Copy/Cut SAV with ROM'''<br />
*Copies/cuts/pastes the .sav (and save slots, if applicable) when the ROM is moved to another directory by using the GUI's Cut/Copy/Paste. Options are Disabled or Enabled.<br />
<br />
'''Delete SAV with ROM'''<br />
*Deletes the .sav (and save slots, if applicable) when the corresponding ROM is deleted. Options are Enabled or Disabled.<br />
<br />
'''Save Ext.'''<br />
*the Save Extension defaults to ".sav" which is standard amongst other flash carts. If you have existing ".nds.sav" files, you can highlight them and select their "Properties" to enable the "Save Extension" button. This button will convert all ".nds.sav" files (including save slots) to ".sav" (and vice-versa) for the title selected, assuming you set the AKAIO save property option to .sav. Options are .sav or .nds.sav.<br />
<br />
===(Tab 4) Default Patch Options===<br />
<br />
These are the global patch settings. Per-game settings are also available by highlighting a ROM and pressing Y. With this method you can leave on the patches and then if a game fails to load, set its per-game patch settings to Disabled. Patches enter an area of RAM which may be used by the game itself. This is the reason that some games fail to load with certain patches enabled.<br />
<br />
'''DS Download Play'''<br />
*This selection controls the cart-to-cart download playability between ROMs. It can be set to Disabled or Enabled. <br />
<br />
'''Soft-Reset'''<br />
*AKAIO D-Pad combination is '''L+R+B+A+Down''' while actively using a ROM. This option must be turned on globally to make use of the Homebrew soft-reset feature.<br />
<br />
'''Cheat Code Usage'''<br />
*This setting allows the ROMs to use AR cheats. It can be set to Disabled or Enabled. <br />
<br />
'''Autorun'''<br />
*Autorun will run the last loaded .NDS file as soon as the AK boots to the AKAIO firmware. '''hold down B at startup to cancel autorun'''. It can be set to Disabled or Enabled.<br />
<br />
'''Select Cheat Database'''<br />
*This option allows the user to select which cheat file to use. Renaming older cheat files placed in the '''__aio/cheats''' directory will allow the user to make a selection from multiple cheat files.<br />
<br />
'''Homebrew Reset Type'''<br />
*AKAIO D-Pad combination is '''L+R+B+A+Down''' while actively using most Homebrew. The user can set 1 of 2 Homebrew soft-reset hooking methods. 1 method may work better than another for some Homebrew files, neither method is perfect or supported 100% of the time.<br />
<br />
'''Bypass AntiPiracy'''<br />
*This option will bypass the new AP features currently used by NDS ROMs. As of AKAIO 1.8.2 this option is enabled by default, does not break DS Download Play, and is not latency dependent.<br />
<br />
=='''Properties'''==<br />
[[Image:Rom.jpg|right]]<br />
The properties of various items can be displayed depending on the file type selection. To view properties navigate to '''Start > Properties''' or highlight a file (select it) and press Y.<br />
<br />
===MicroSD Card===<br />
Selecting the "MicroSD Card" icon in the top most menu of AKAIO and then choosing to view its properties will reveal the Disk Capacity, Used Space, and Free Space of the loaded media.<br />
<br />
===GBA Game===<br />
Selecting the "GBA Game" option in the top most menu of AKAIO will reveal that the user can use A to boot in GBA mode or L+A to boot in NDS (PassMe) mode. This option icon is not present on a DSI.<br />
<br />
===GBA Save===<br />
Selecting a GBA save will reveal the file name, the last change date, and the file size. The "Save Ext." button is currently programmed to alter .NDS saves only. Pressing it here will result in your GBA save being renamed to .gba.nds.sav.<br />
<br />
===GBA ROM===<br />
This selection displays the GBA system generic icon, the file name, the last change date, and the file size in MB. Available buttons are to create a shortcut (press X) and flash to NOR (press Y).<br />
<br />
===Shortcut===<br />
A shortcut's properties selection displays the ROM icon and Internal text name as well as the fact that the file is a shortcut.<br />
<br />
===NDS Save===<br />
Save file extensions can be converted by using the "Save Ext." button found here. Simply set the save extension behavior (.nds.sav or .sav) in the '''System Options''' as well as enabling NDS + SAV as the "Set file list type" view (hotkey: R+Y). Then navigate to your NDS save file, highlight it, and press Y ('''Start > Properties'''). Click on the "Save Ext." button and then click "Yes" (press A) to confirm your decision. The save file has now been renamed automatically for you. This is not a batch process; each file must be renamed one at a time.<br />
<br />
===NDS ROM===<br />
This selection displays the .NDS Icon, Internal Header (the three lines of text that come with each game), the .NDS Name, Last Change Date, File Size, Save Type, and Game Code. Button availability may be limited the NDS ROMs only, some features will not display with .NDS homebrew files.<br />
<br />
====Cheats Button====<br />
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a "Cheats" button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.<br />
This button will not appear if you are using a .XML file for cheats.<br />
<br />
====Shortcut Button====<br />
A shortcut can be created for any .NDS file, Homebrew file, .GBA file, or any Folder by pressing X on the Properties Window or clicking this button. A shortcut will then be displayed in your Root directory. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut. You can remove a shortcut by selecting its properties (Y) and pressing X.<br />
<br />
====Rom Settings Button====<br />
At the .NDS Properties Window, press Y to launch the ROM Info Window. In this options window you can change individual settings for each game. The "default" setting makes use of settings stored globally using the "(Tab 4) Default Patch Options" tab. Options are Default or Disabled.<br />
<br />
'''Save Type'''<br />
*This options allows you to manually configure the save type for each ROM. Options are Unknown/Auto, No Save, 4k, 64k, 512k, 2M, 4M, 8M, 16M, 32M, 64M, 128M, 256M.<br />
<br />
'''Select Save Slot''' <br />
*Options are Default or Slot 1-9. By setting a different slot the user can save their games with up to 9 different save files.<br />
<br />
'''DS Download Play'''<br />
*Options are Disabled or Enabled. This selection controls the cart-to-cart download playability between ROMs. Options are Default, Disabled, or Enabled.<br />
<br />
'''Soft-Reset'''<br />
*AKAIO D-Pad combination is L+R+B+A+Down while actively using a Rom or Homebrew. Options are Default, Disabled, or Enabled.<br />
<br />
'''Cheat/Action Replay'''<br />
*This option allows the user to make use of the cheat file set in the "settings" tab. Options are Default, Disabled, or Enabled.<br />
<br />
'''Rumble level'''<br />
*Options are Default, Off, Low, Medium, or High. This option is not available on the DSi.<br />
<br />
'''Bypass AntiPiracy'''<br />
*Options are Default or Disabled.<br />
<br />
'''Slot Copy Button'''<br />
*Additionally, a Slot Copy button appears in a ROM's Info Window. This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot. Should a file already exist for your target slot, an asterisk ('''*''') will appear next to its name.<br />
<br />
===NDS Homebrew===<br />
This selection displays the Homebrew Icon, Internal Header (up to three lines of text that can come with each Homebrew), the Homebrew file name, Last Change Date, and File Size.<br />
<br />
====Shorcut Button====<br />
The shortcut button functions as previously described.<br />
<br />
====Rom Settings====<br />
The only option available to Homebrew are related to soft-reset. The options are Default, Disabled, IRQ Hook, or SWI Hook.<br />
<br />
=='''Cheats'''==<br />
[[Image:Cheat.jpg|right]]To access the Cheat Window, press '''Start > Cheats''' or Touch the Cheat button on the .NDS properties screen.<br />
<br />
===How to Enable Cheats===<br />
Begin by enabling cheats. '''The cheat patch needs to be enabled or else the cheats will not work'''. The patch can be enabled globally at '''Start > System Options > [[#(Tab 4) Default Patch Options|Default Patch Options]]'''. Cheats can also be disabled/enabled on a per-Rom basis by viewing the [[#Rom Settings Button|properties]] of the ROM and clicking on the '''Rom Settings''' button.<br />
<br />
Open the Cheat Window (as stated above) and you will see cheat codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by pressing the A button while it is highlighted or by clicking on the folder. Pressing the A button or clicking on a cheat while a it is highlighted will enable that cheat, or disable it if it is already enabled. '''Pressing the Start or Select button will save and exit, something you must do.'''<br />
<br />
===Cheat Window Options===<br />
There are two options, Rebuild (X Button), and Sel. DB "Select Database" (Y Button).<br />
<br />
====Rebuild====<br />
The Rebuild button will disable all cheats, and then make Cheat Code files per-ROM. Each time you update the Cheats DB you should rebuild the CC file. This will enable the new games to not only use the cheats but build each game a file which allows for faster cheat access.<br />
<br />
====Select Database====<br />
This lets you chose which Database you use in the '''__aio/cheats''' directory. The benefit of this is the option to have the compiled database and a custom or older version in there too.<br />
<br />
===Hotkeys===<br />
While in-game, cheats are enabled by default on loading. Press start+select+down to disable cheats. Start+select+up reenables them.<br />
<br />
=='''3in1 FAS1 Slot-2 Support'''==<br />
Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], EZ 3in1 units were donated to [http://gbatemp.net/index.php?showuser=29491 Normmatt] and [http://gbatemp.net/index.php?showuser=10318 Smiths]. With working units, progress was made on optimizing the 3in1 integration of the Acekard menu. Please check [[AKAIO ROM Compatibility|AKAIO ROM Compatibility]] article for GBA compatibility information.<br />
<br />
Settings:<br />
'''Start > More > 3in1/FAS1'''<br />
*Rumble level - Off/Low/Medium/High<br />
*NOR Mode - Auto/Always<br />
*Backup GBA save at startup - Disabled/Enabled<br />
*Prompt before Save/Load - Disabled/Enabled<br />
*GBA Universal sleep - Disable/Enabled ('''L+R+Start: Sleep and Select+Start: Wake up''')<br />
*Dump SRAM (Y) - This button will make a full back-up dump of the 3in1 SRAM and store it in ROOT as sram-date-time.sav (IE: sram-2011-09-06-14-36-46.sav)<br />
*Blank NOR - This button will erase the NOR, essentially making it appear unflashed<br />
<br />
The NOR mode auto setting will send any GBA ROM 16MB or less to PSRAM, while the "always" setting will flash every GBA ROM to NOR.<br />
Prompt before Save/Load will prompt the user for a "Yes/No" response before loading or saving any GBA .SAV files. This is the recommend way to use your GBA expansion cart without loss of .SAV data.<br />
<br />
===FAS1===<br />
[http://code.google.com/p/fas1/ FAS1] is a homebrew written by [http://gbatemp.net/index.php?showuser=10318 Smiths] based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby). It's for users of older FlashAdvance Pro Slot-2 cartridges who wish to flash programs to their kit from within the AKAIO menu.<br />
<br />
Currently the Flash Advance/Flash Advance Pro 128/256 versions should be supported. There is no support for the Visoly Flash Advance Turbo or other Flash Advance versions. Flash2Advance USB Linker users could gain support if the [http://www.koders.com/c/fidC5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx F2A library] was added to FAS1, currently there are no plans to do this.<br />
<br />
===FAS1 Usage===<br />
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2. <br />
<br />
*Set .GBA/.BIN/.SAV files as visible in your file listing<br />
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)<br />
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge<br />
*Use the Key Combo '''L+B+A''' while highlighting '''Slot2 Card''' in the Root file listing to back up SRAM Bank 1 (backs up to '''/SAVES/''' directory as BANK1.SAV)<br />
*Allows users to choose which of the 4 64KB SRAM banks to use.<br />
*Can dump the full 256KB SRAM file for manipulation with [http://filetrip.net/f26156-SRAM-Explorer-for-Pogoshell-v2-0-B4.html SRAM EXplorer] by LeStat.<br />
<br />
Note: The "Use Flash Advance Features" is always set to "Disabled" upon AKAIO startup.<br />
<br />
===EZ-Flash 3in1===<br />
AKAIO supports native loading of GBA games into an EZ 3in1. If the EZ 3in1 is detected, AKAIO will display your GBA ROM files, otherwise they remain hidden from view. If an EZ 3in1 is detected, and a GBA ROM was last flashed, AKAIO will display a "GBA" icon. If the EZ 3in1 is detected, an a DS PassME ROM was last flashed, AKAIO will display a "GBA Flash Linker" icon. GBA games are launched by pressing A, at which point AKAIO will auto patch for SRAM saving and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game's file size. SRAM save patching is not always successful, users may need to make use of an application like GBATA to patch older save types to SRAM. PassME games must be flashed to NOR first and then these games can by launched by pressing L+A (Boots to NDS mode). The save file for the game will be loaded/saved depending on user settings. The next time a GBA game is launched SRAM is overwritten as the EZ 3in1 shares an SRAM bank for saves. Make sure to back-up your save files!<br />
*NOTE: If an EZ-Flash 3in1 was purchased more recently then it may be a "3in1+" and will require AKAIO 1.5+ to function fully. This includes the browser support and rumble support. GBA ROM flashing and playback has been supported on the new 3in1+ since AKAIO 1.3 Final. ROMs will not launch after being flashed to the 3in1+, due to hardware changes between the different versions of the 3in1. After the flashing process the GBA BIOS logo will freeze, simply reboot and select the gamepack from the NDS firmware menu.<br />
<br />
===EWin 2in1===<br />
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.<br />
<br />
===FlashAdvance Pro===<br />
The FlashAdvance Pro is supported via FAS1 integration.<br />
<br />
=='''Help'''==<br />
'''Start > More > Help''' displays information on the various button shortcut combinations. This window will usually also display the current build of the AKAIO firmware which is running. The icon in the upper-right hand corner can be used to shut down your NDS by single-clicking on it. Holding L and X will load a secret, yet unfinished, snake game. While various BETA Testing Team members have requested a scripting language, as of the current build of AKAIO, there is no way to write custom games for the Help dialog box.<br />
<br />
{{:DMA Mode}}<br />
<br />
=='''Real Time Save and In Game Guide'''==<br />
These features are not planned for future inclusion into the AKAIO firmware. We recommend that you drop an e-mail to [mailto:acekard@gmail.com acekard@gmail.com] and bug the Acekard team instead.<br />
<br />
=='''In Progress'''==<br />
Nothing here is guaranteed, but it's always nice to let people know what's the focus:<br />
*Make tabs store childwindows instead of just spinboxes.<br />
*Better Font Support<br />
*Integrating many of Yellow Wood Goblins's changes, based on his R.P.G. loader.<br />
<br />
=='''Betas'''==<br />
Public Betas appear from time to time and will '''only''' be released on the [http://normmatt.com/forum/ Official AKAIO Forum]. '''They are not to be mirrored anywhere''', and are unsupported. Bug reports are welcome, though.<br />
<br />
Private Betas offered by [http://gbatemp.net/index.php?showuser=29491 Normmatt] in the official [http://gbatemp.net/index.php?dynamic=62 GBATemp #acekard IRC channel] are '''not for public use'''. They are '''never''' to be handed out, mirrored, or requested!<br />
<br />
=='''Main Authors'''==<br />
*[http://gbatemp.net/index.php?showuser=29491 Normmatt] - Kiwi. Low-level + Loader man.<br />
*[http://gbatemp.net/index.php?showuser=10318 Smiths] - Drinks a lot + Wifi/GUI mods + customer support.<br />
*[http://gbatemp.net/index.php?showuser=85543 gelu] - Kept the Acekard R.P.G. useful.<br />
*[http://gbatemp.net/u235818-ywg Yellow Wood Goblin] - Keeps gelu's firmware updated.<br />
<br />
=='''Main WIKI Contributors'''==<br />
*[http://gbatemp.net/u111084-another-world Another World] - Wrote a vast majority of the AKAIO WIKI article and was the sole maintainer for over a year.<br />
*[http://gbatemp.net/u113027-vatoloco VatoLoco] – co-wrote many early revisions of the AKAIO WIKI article, maintains AKAIO images.<br />
*[http://gbatemp.net/u243748-tk-saturn tk_saturn] - recoded the AKAIO WIKI article and better organized the FAQ section.<br />
<br />
{{:External Links}}<br />
<br />
{{:AKAIO FAQs}}<br />
----<br />
{{Acekard}}<br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/How_To_Make_A_Goomba_Emulator_Compilation?diff=46744How To Make A Goomba Emulator Compilation2013-06-17T22:01:35Z<p>Another World: </p>
<hr />
<div>==About Goomba & Goomba Color==<br />
[http://www.webpersona.com/goomba/about.html Goomba] is a Game Boy Mono emulator for GBA. It was coded by [http://www.ndsretro.com/ Flubba]. It runs Game Boy games (gray cartridge) as well as Game Boy Color dual-mode games (black cartridge). [http://kuwanger.net/gba/goomba/ Goomba Paletted] is an update by Kuwanger that supports color shading and boarders, as well as save states.<br />
<br />
[http://www.dwedit.org/gba/goombacolor.php Goomba Color] is an update currently maintained by Dwedit that can run Game Boy Color games, and also supports most normal Game Boy games.<br />
<br />
==How to make a compilation==<br />
GBA Flash Kits originally lacked a file system, as a result the emulators required ROM files to be packed together. There are two ways you can accomplish this with Goomba. The first is by using [http://filetrip.net/gba-downloads/tools-utilities/download-goomba-front-18-f32073.html Goomba Front], as explained below. The second is to use a DOS prompt: copy /b goomba.gba+game1.gb+game2.gb goombamenu.gba <br />
<br />
[[Image:Goomba_front_screen.png]] <br />
<br />
# Click here and browse to your Goomba (or Goomba Color) folder. Select the 'goomba.gba' file.<br />
# Click here to name and select a location for your compilation.<br />
# Select your ROM folder here.<br />
# Select a ROM you wish to add from the list here.<br />
# Click to add it to the compilation.<br />
# Shows the ROMs you've added. You can also right click on the names here to change them. You can also change a ROMs position in the compilation by clicking on it and using the 'move up' and 'move down' buttons.<br />
# After you've added all the ROMs you want, click here to create the file you set up in step 2.<br />
<br />
Splash screens cannot be used with Goomba Color. The configurations settings are optional.</div>Another World//wiki.gbatemp.net/wiki/How_To_Make_A_Goomba_Emulator_Compilation?diff=46743How To Make A Goomba Emulator Compilation2013-06-17T21:56:15Z<p>Another World: /* How to make a compilation */</p>
<hr />
<div>==About Goomba & Goomba Color==<br />
[http://www.webpersona.com/goomba/about.html Goomba] is a Game Boy Mono emulator for GBA. It was coded by [http://www.ndsretro.com/ Flubba]. It runs Game Boy games (gray cartridge) as well as Game Boy Color dual-mode games (black cartridge). [http://kuwanger.net/gba/goomba/ Goomba Paletted] is an update by Kuwanger that supports color shading and boarders, as well as save states.<br />
<br />
[http://www.dwedit.org/gba/goombacolor.php Goomba Color] is an update currently maintained by Dwedit that can run Game Boy Color games, and also supports most normal Game Boy games.<br />
<br />
==How to make a compilation==<br />
GBA Flash Kits originally lacked a file system, as a result the emulators required ROM files to be packed together. There are two ways you can accomplish this with Goomba. The first is by using [http://filetrip.net/gba-downloads/tools-utilities/download-goomba-front-18-f32073.html Goomba Front], as explained below. The second is to use a DOS prompt: copy /b goomba.gba+game1.gb+game2.gb goombamenu.gba <br />
<br />
[[Image:Goomba_front_screen.png|left]] <br />
<br />
# Click here and browse to your Goomba (or Goomba Color) folder. Select the 'goomba.gba' file.<br />
# Click here to name and select a location for your compilation.<br />
# Select your ROM folder here.<br />
# Select a ROM you wish to add from the list here.<br />
# Click to add it to the compilation.<br />
# Shows the ROMs you've added. You can also right click on the names here to change them. You can also change a ROMs position in the compilation by clicking on it and using the 'move up' and 'move down' buttons.<br />
# After you've added all the ROMs you want, click here to create the file you set up in step 2.<br />
<br />
Splash screens cannot be used with Goomba Color. The configurations settings are optional.</div>Another World//wiki.gbatemp.net/wiki/How_To_Make_A_Goomba_Emulator_Compilation?diff=46742How To Make A Goomba Emulator Compilation2013-06-17T21:53:43Z<p>Another World: initial page, all the info is here but could use a rewrite, better organization, etc.</p>
<hr />
<div>==About Goomba & Goomba Color==<br />
[http://www.webpersona.com/goomba/about.html Goomba] is a Game Boy Mono emulator for GBA. It was coded by [http://www.ndsretro.com/ Flubba]. It runs Game Boy games (gray cartridge) as well as Game Boy Color dual-mode games (black cartridge). [http://kuwanger.net/gba/goomba/ Goomba Paletted] is an update by Kuwanger that supports color shading and boarders, as well as save states.<br />
<br />
[http://www.dwedit.org/gba/goombacolor.php Goomba Color] is an update currently maintained by Dwedit that can run Game Boy Color games, and also supports most normal Game Boy games.<br />
<br />
==How to make a compilation==<br />
GBA Flash Kits originally lacked a file system, as a result the emulators required ROM files to be packed together. There are two ways you can accomplish this with Goomba. The first is by using [http://filetrip.net/gba-downloads/tools-utilities/download-goomba-front-18-f32073.html Goomba Front], as explained below. The second is to use a DOS prompt: copy /b goomba.gba+game1.gb+game2.gb goombamenu.gba <br />
<br />
[[Image:Goomba_front_screen.png|left]] # Click here and browse to your Goomba (or Goomba Color) folder. Select the 'goomba.gba' file.<br />
# Click here to name and select a location for your compilation.<br />
# Select your ROM folder here.<br />
# Select a ROM you wish to add from the list here.<br />
# Click to add it to the compilation.<br />
# Shows the ROMs you've added. You can also right click on the names here to change them. You can also change a ROMs position in the compilation by clicking on it and using the 'move up' and 'move down' buttons.<br />
# After you've added all the ROMs you want, click here to create the file you set up in step 2.<br />
<br />
Splash screens cannot be used with Goomba Color. The configurations settings are optional.</div>Another World//wiki.gbatemp.net/wiki/File:Goomba_front_screen.png?diff=46741File:Goomba front screen.png2013-06-17T21:50:33Z<p>Another World: original PHWIKI goomba front explanation image.</p>
<hr />
<div>original PHWIKI goomba front explanation image.</div>Another World//wiki.gbatemp.net/wiki/Anti-counterfeit_code?diff=46116Anti-counterfeit code2013-02-20T21:08:51Z<p>Another World: /* Possible Results */</p>
<hr />
<div>The Acekard 2i anti-counterfeit code was established as a means to verify the originality of the product. The code was a direct response to a market flood of 1:1 clones. Officially, Acekard has stated that the clones are made of "cheaper parts", however, this claim has not been substantiated. Therefor the main use of the anti-counterfeit code would be in direct relation with the 1 yr warranty Acekard offers on all of their products.<br />
<br />
=='''Anti-counterfeit Code Location'''==<br />
[[Image:Sticker_in_place_on_ak2i.jpg|left]] [[Image:Sticker_removed_ak2i.jpg|left]]<br />
The unique 20 digit anti-counterfeit code is located behind the holographic Acekard logo sticker, placed on the back of AK2i units. The top sticker must be pealed back to reveal the unique 20 digit number. The numbers are presented in 10 digit blocks, stacked 5 over 5, with a space separating the two 10 digit blocks.<br />
<br />
=='''Known Issues'''==<br />
The code itself is printed on a sticker placed under the holographic Acekard logo sticker. Some users have reported that the anti-counterfeit code sticker peals away with the top layer, forcing users to read the code backwards. Thankfully the code is printed on a see-through clear backing making this task possible. <br />
<br />
Often times 1 or more digits of the code are poorly printed forcing the user to guess the full code. Each digit is a number between 0 and 9 making this task possible as well.<br />
<br />
=='''Using the Code'''==<br />
To verify the authenticity of the AK2i the code must be entered into the [http://www.acekard.com/bar_code.php Acekard Website]. The code should be entered from top to bottom, left to right, and without spaces. The top left 5 digits should be entered first, the top right 5 digits entered second, the bottom left 5 digits entered third, and finally the bottom right 5 digits. Once this is complete the user can verify the code by pressing "enter" on their keyboard or by clicking the provided "check" button.<br />
<br />
=='''Possible Results'''==<br />
A legitimate code which has been entered correctely will result in the following message:<br />
<br />
"'''This Anti-Counterfeit code is correct! You bought a REAL Acekard! If this code shows had been checked already but it's your first time to check then you maybe bought a fake card. Please contact your vendor for refund.'''"<br />
<br />
A legitimate code which has been checked more than once will result in a similiar message:<br />
<br />
"'''This Anti-Counterfeit is correct and had been checked 2 times already. If this code shows had been checked already but it's your first time to check then you maybe bought a fake card. Please contact your vendor for refund.'''"<br />
<br />
Additionally, the Website will attempt to provide the last 10 times the code has been checked with dates and IP addresses.<br />
<br />
An incorrectly typed code or a fake code will result in the following message:<br />
<br />
"'''Sorry, the Anti-Counterfeit code is not exsit! You bought a FAKE Acekard!'''"<br />
<br />
=='''Interpreting the Code'''==<br />
Each code is unique, and Acekard has assured the public that there is little chance that they will run out of codes anytime soon. When the code is checked, if anything other than "You bought a REAL Acekard" is displayed, you probably have a fake/clone AK2i. This, of course, is assuming that you were the first to peal off the sticker. It is possible that a reseller may check the code or that a second-hand card's code has already been checked. Before you panic consider the uniqueness of your situation. If the card was purchased new, you were the first to remove the sticker, yet the Website displays a checked number greater than 1, then your card is 100% a clone AK2i. <br />
<br />
Current reports state that the 1:1 clone continues to function the same as the legitimate AK2i. There have been reports of full AKAIO functionality and the ability to update the bootloader. It is still rather early in the life of these clones and the end-users do not yet know what problems they may cause. If you do end up getting a clone, consider contacting your reseller and asking for the card you paid for. <br />
<br />
{{Acekard}}<br />
<br />
[[category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=46102Updating the AK2i Bootloader2013-02-16T08:28:49Z<p>Another World: Reverted edits by Another World (talk) to last revision by 67.247.201.74</p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
'''Currently Supported:'''<br />
* AK2i HWID 44 - DSi v1.4.3/3DS v2.1<br />
* AK2i HWID 81 - DSi v1.4.4/3DS v4.3<br />
<br />
On July 30, 2009 Nintendo released the first of 6 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4, 1.4.5) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then try changing the Homebrew Soft-reset Hooking method.<br />
: If [[AKAIO]] continues to fail to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=46101Updating the AK2i Bootloader2013-02-16T08:28:14Z<p>Another World: </p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
'''Currently Supported:'''<br />
* AK2i HWID 44 - DSi v1.4.3/3DS v2.1<br />
* AK2i HWID 81 - DSi v1.4.4/3DS v4.3<br />
<br />
'''Article Introduction:'''<br />
On July 30, 2009 Nintendo released the first of 6 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4, 1.4.5) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then try changing the Homebrew Soft-reset Hooking method.<br />
: If [[AKAIO]] continues to fail to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46098Emulation on PSP2013-02-13T05:36:12Z<p>Another World: /* Nintendo Entertainment System (NES) */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
==16-bit Computers==<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===DOSBox===<br />
* DOSBox -> [http://filetrip.net/psp-downloads/homebrew/download-dosbox-psp-071261120072fw3x-f31615.html DOWNLOAD] AUTHOR: CrazyC, aTomIC <br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46097Emulation on PSP2013-02-13T05:34:05Z<p>Another World: sections now alpha ordered</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
==16-bit Computers==<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===DOSBox===<br />
* DOSBox -> [http://filetrip.net/psp-downloads/homebrew/download-dosbox-psp-071261120072fw3x-f31615.html DOWNLOAD] AUTHOR: CrazyC, aTomIC <br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46096Emulation on PSP2013-02-13T05:19:42Z<p>Another World: /* 16-bit Computers */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
==16-bit Computers==<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46095Emulation on PSP2013-02-13T05:19:14Z<p>Another World: /* 8-bit Computers */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46094Emulation on PSP2013-02-13T05:18:37Z<p>Another World: /* Arcade Systems */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46093Emulation on PSP2013-02-13T05:18:06Z<p>Another World: /* Atari Lynx */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46092Emulation on PSP2013-02-13T05:17:13Z<p>Another World: /* Other Handhelds */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46091Emulation on PSP2013-02-13T05:16:27Z<p>Another World: /* Handhelds */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Other Handhelds==<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46090Emulation on PSP2013-02-13T05:14:43Z<p>Another World: /* Fifth Generation */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
<br />
<br />
==Other Handhelds==<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46089Emulation on PSP2013-02-13T05:13:49Z<p>Another World: /* Fourth Generation */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
<br />
<br />
==Other Handhelds==<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46088Emulation on PSP2013-02-13T05:12:55Z<p>Another World: /* Third Generation (Post-Video Game Crash) */</p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
<br />
<br />
==Other Handhelds==<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Emulation_on_PSP?diff=46087Emulation on PSP2013-02-13T05:12:26Z<p>Another World: </p>
<hr />
<div>These emulators are for use on CFW or LCFW. The latest and most stable/compatible emulators are at the top of the lists.<br />
<br />
The specific emulator versions compatible with the [http://wololo.net/wagic/hbl/ Half-Byte Loader] can be found listed [http://wololo.net/talk/viewtopic.php?f=12&t=42 on the official site]. Emulators for OFW are meant to run on unmodified firmware, a list for that is also on [http://wololo.net/talk/viewtopic.php?f=2&t=1879 the HBL forums].<br />
<br />
Please note that some emulators may require BIOS files from the original machine, we cannot supply those files.<br />
<br />
=== Entry Format ===<br />
<br />
* <Name of Emulator> <Version Number> ~ <Date of Release YYYY-MM-DD> -> DOWNLOAD <add link> - AUTHOR: <Name of Author and link><br />
: <any notes required to run the emulator><br />
<br />
Example:<br />
<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
<br />
==First and Second Generation (Pre-Video Game Crash)==<br />
<br />
===Atari 2600===<br />
* PSP2600 v1.2.0 ~ 2008-07-28 -> [http://filetrip.net/f27530-PSP2600-1-2-0.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-PSP2600-Atari-2600-emulator-for-PSP-v1.1.4-minor-update.html AUTHOR] - [http://zx81.zx81.free.fr/public/psp/psp2600/psp2600-v1.1.4-src.zip SOURCE CODE]<br />
<br />
* StellaPSP v0.2 ~ 2005-10-08 -> [http://filetrip.net/f28297-Stella-PSP-0-2.html DOWNLOAD] - [http://stella.sourceforge.net/ AUTHOR: Bradford Mott] - [http://stella.svn.sourceforge.net/viewvc/stella/trunk/ SOURCE CODE]<br />
<br />
===Atari 5200===<br />
<br />
See Atari 800.<br />
<br />
===Colecovision===<br />
* Akop's ColEm v.2.6.1 ~ 2010-09-12 -> [http://psp.akop.org/colem DOWNLOAD] [http://psp.akop.org/colem AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/colem SOURCE CODE]<br />
<br />
* ZX-81's PSPColem v1.3.1 (fw 5x) ~ 2009-08-21 -> [http://filetrip.net/f27562-PSPColem-1-3-1.html DOWNLOAD] - [http://zx81.dcemu.co.uk/ AUTHOR: ZX-81]<br />
<br />
===Intellivision===<br />
* PSPInt v1.1.0 -> [http://filetrip.net/psp-downloads/homebrew/download-pspint-110-f31082.html DOWNLOAD]<br />
<br />
===Vectrex===<br />
* PSPVE v1.0.2 -> [http://filetrip.net/file.php?id=27547 DOWNLOAD]<br />
<br />
==Third Generation (Post-Video Game Crash)==<br />
<br />
===Nintendo Entertainment System (NES)===<br />
* NesterJ v1.13 Beta 2 by Rukka -> [http://filetrip.net/f27533-NesterJ-1-13-Beta-2.html DOWNLOAD]<br />
: More official compatibility than previous versions (Mother 3, etc.).<br />
<br />
* NesterJ 1.12 AoEX r3 -> [http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html DOWNLOAD]<br />
: Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, rotated/mirrored screen, sepia palette, support for rare mappers (the NES hack FF7 works on it), etc.<br />
<br />
-----<br />
<br />
* NesterJ 1.12 Plus 0.61RM -> [http://filetrip.net/f27532-NesterJ-1-12-Plus-0-61RM.html DOWNLOAD]<br />
: A modification of NesterJ to add rewind support and flipped graphics.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Famicontest v0.31 -> [http://filetrip.net/f28309-Famicontest-0-31.html DOWNLOAD]<br />
<br />
* FCEU PSP v0.3 -> [http://filetrip.net/f27564-FCEU-PSP-0-3.html DOWNLOAD]<br />
: Based on FCEUltra Mappers Modified, supports obscure mappers (163/164, etc).<br />
<br />
* InfoNES v0.94J for PSP r0.3 -> [http://filetrip.net/f28310-InfoNES-for-PSP-v0-94J-r0-3.html DOWNLOAD]<br />
<br />
* NES for PSP v0.5 -> [http://filetrip.net/f28311-NES-for-PSP-0-5.html DOWNLOAD]<br />
<br />
===Sega Master System===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Game Boy / Color) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
-----<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Atari 7800===<br />
* Atari 7200 v1.0.2 ~ 2008-10-26 -> [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-fw5x.zip DOWNLOAD] [http://zx81.zx81.free.fr/serendipity/index.php?/archives/346-guid.html AUTHOR: zx-81] - [http://zx81.zx81.free.fr/public/psp/psp7800/psp7800-v1.2.0-src.zip SOURCE CODE]<br />
<br />
<br />
<br />
==Fourth Generation==<br />
<br />
===NEC PC Engine/TurboGrafx-16===<br />
* HuE v0.70 -> [http://filetrip.net/f28312-HuE-for-PSP-0-70.html DOWNLOAD]<br />
: The final product of xPCE 4 PSP, HuE is a huge update from its predecessor and emulates most PC Engine ROMs perfectly<br />
<br />
* PCE for PSP v0.83D6 -> [http://filetrip.net/f27351-PCE-for-PSP-Version-0-83-D6.html DOWNLOAD]<br />
<br />
* PCE for PSP v0.83uo1 -> [http://filetrip.net/psp-downloads/homebrew/download-pce-for-psp-version-083uo1-f28954.html DOWNLOAD]<br />
<br />
* PSP Hu-Go v1.3.1 fw5x -> [http://filetrip.net/f27554-PSP-HUGO-1-3-1-%28fw-5x%29.html DOWNLOAD]<br />
<br />
===Sega Genesis/Megadrive and Sega CD===<br />
* PicoDrive v1.51b -> [http://filetrip.net/f23695-SIGNED-PicoDrive-1-51.html DOWNLOAD]<br />
: There's a button bind to change rendering engines. One is faster but not as visually-accurate, while one is more accurate but slower. In the majority of situations, the faster engine is still just fine, only some specific special effects need the accurate one now.<br />
<br />
-----<br />
<br />
* DGen v1.7 -> [http://filetrip.net/f28301-DGEN-PSP-1-7.html DOWNLOAD]<br />
<br />
* Generator PSP v0.01.1 -> [http://filetrip.net/f28302-Generator-PSP-0-01-1.html DOWNLOAD]<br />
<br />
* PSPGenesis v0.18c -> [http://filetrip.net/f28303-PSP-Genesis-0-18c.html DOWNLOAD]<br />
<br />
===Super Nintendo (SNES)===<br />
* Snes9xTYLmecm 11-17-09 -> [http://filetrip.net/f27535-SnesPSP-Tyl-0-4-2-mecm.html DOWNLOAD]<br />
: Fullspeed on most games with some hacks, will even run [http://www.youtube.com/watch?v=4KJg_lXu1BU Super Mario RPG and Star Fox properly]. If a game seems to run slow at parts (and you know it wasn't slow like that on the original SNES, then go into the hacks menu and set it to show rendering passes. If it's more than 0 or 1, then try out some of the hacks, the palette write issue seems to be the most common. Settings are saved per-game, and if you ever change settings to where a game will no longer load (for example some games don't like some rendering engine settings), press SQUARE to override the game's settings with the default ones again.<br />
<br />
* SNES9x Euphoria R5 Beta 3 -> [http://filetrip.net/f27347-Snes9X-Euphoria-R5-Beta-3.html DOWNLOAD]<br />
: A viable alternative. See the above entry for info on speedhacks and settings.<br />
<br />
===Neo Geo===<br />
<br />
See "Neo Geo Compatible" under Arcade.<br />
<br />
<br />
<br />
==Fifth Generation==<br />
<br />
The fifth generation is the physical limit of the PSP's emulation prowess. The PSP itself is a Seventh Generation handheld, (comparable in power to the PS2, a sixth generation console), making such emulation infeasible.<br />
<br />
===Sega Saturn===<br />
* Yabause 0.9.10 for PSP -> [http://filetrip.net/f27567-Yabause-for-PSP-0-9-10.html DOWNLOAD]<br />
: You must obtain the SEGA Saturn BIOS yourself; a simple Google Search will turn that up. This emulator only works for a PSP 2000 or 3000, it needs the extra RAM.<br />
<br />
===Nintendo 64===<br />
* DaedalusX64 -> [http://filetrip.net/psp-downloads/homebrew/download-daedalusx64-version-766-f28773.html DOWNLOAD]<br />
: Check the [http://forums.daedalusx64.com/compat.php compatibility list].<br />
<br />
===Atari Jaguar===<br />
* Virtual Jaguar for PSP ~ 2006-02-17 -> [http://filetrip.net/psp-downloads/homebrew/download-virtual-jaguar-for-psp-n-a-f30598.html DOWNLOAD] - [http://www.dcemu.co.uk/vbulletin/threads/18965-Fun-Virtual-Jaguar-port AUTHOR: PLynx]<br />
: It's not very fast.<br />
<br />
===Sony Playstation===<br />
<br />
The PSP includes native support for Playstation games, though POPSLoader may be required to get them working.<br />
<br />
===Virtual Boy===<br />
* Red Dragon Experimental PSP 10/19/2007 -> [http://filetrip.net/f27591-Red-Dragon-%28Experimental%29-10192007.html DOWNLOAD]<br />
: Compiled for CFW 1.5, has about an 85% VB ROM compatibility.<br />
<br />
==Handhelds==<br />
<br />
===Nintendo Gameboy and Gameboy Color===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Gear and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* Unofficial RIN 1.32 RM -> [http://filetrip.net/f27538-Unofficial-RIN-1-32-RM.html DOWNLOAD]<br />
: A modification of RIN to add rewind support and flipped graphics. Supports cheats.<br />
<br />
-----<br />
<br />
* GeMP (Homer's RIN) v3.3 [http://filetrip.net/f27565-GeMP-%28Homer%27s-RIN%29-3-3-Final.html DOWNLOAD]<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Sega Game Gear===<br />
* Masterboy 2.10 -> [http://filetrip.net/f28308-MasterBoy-2-10.html DOWNLOAD]<br />
: Often regarded as the best choice, emulates a few other systems (Game Boy / Color and Master System) as well. Can change the clock rate down, saving on battery life. Does not support cheats.<br />
<br />
* SMS Plus 1.3.1 -> [http://filetrip.net/f23284-SMS-Plus-PSP-1-3-1.html DOWNLOAD]<br />
<br />
-----<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
===Neo Geo Pocket/Color===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* NeoPop PSP 0.71.15 -> [http://filetrip.net/f23360-NeoPop-PSP-0-71-15.html DOWNLOAD]<br />
<br />
* ngPsp v1.3.1 -> [http://filetrip.net/f27556-ngPsp-1-3-1.html DOWNLOAD]<br />
<br />
* RACE! 2.16 -> [http://filetrip.net/f23357-RACE-PSP-2-16.html DOWNLOAD]<br />
: "Don't use the BIOS option for RACE!PSP. It breaks more things than it fixes e.g. Metal Slug 1st and 2nd Mission, Puyo Pop and Mini Puzzle Bobble all break when the emulator attempts to utilise the NGP BIOS. "<br />
: Regarded as the best Neo Geo Pocket EMU.<br />
<br />
===Nintendo Gameboy Advance===<br />
<br />
Gameboy Advance emulation on the PSP is primarily based on Exophase's gPSP, which prided itself on quality and range. However, a few unofficial modders from Japan took it on themselves to add more features, resulting in a mess of variations of differing quality. The family tree has been a mess ever since.<br />
<br />
We recommend takka's UO gpSP Kai.<br />
<br />
* UO gpSP Kai 3.4 Test 3 Build 92 -> [http://filetrip.net/f7581-GPSP-Kai-3-4.html DOWNLOAD] - [http://en.sourceforge.jp/projects/gpsp-kai/ AUTHOR: takka] - [http://en.sourceforge.jp/projects/gpsp-kai/scm/svn/ SOURCE CODE]<br />
: Takka's famous unofficial Japanese version of gPSP, which has been the preferred fork for generations. Translated into multiple languages by DarkSpace. Slightly slower in some games, but retains 16:9 stretching and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
<br />
* gPSP-J ~ 2012-06-16 -> [http://www.emucr.com/2012/06/gpsp-j-20120616.html DOWNLOAD] - AUTHOR: anonymous<br />
: Based on gPSP v0.91. A new edition of the UO gPSP-kai emulator made by an anonymous Japanese coder, following from v3.1.<br />
: Bit more speed in some games, but some features were removed such as 16:9 fullscreen stretching support and cheats. You may need to turn "Fake FAT" on to avoid crashes.<br />
: The emulator will start in the Japanese language. To switch to English:<br />
# Select a ROM and press O.<br />
# Press the HOME button.<br />
# On the first menu go to the 5th option.<br />
# On the next menu go to the last option and press > or < on the control panel.<br />
# Exit gPSP-J and start it over again. gPSP-J will now work in English!<br />
: Fullscreen has been removed, but use these options to get as close as possible.<br />
Display mode: USER GU<br />
Magnification: 165%<br />
Bilinear Filter: On<br />
<br />
* gPSP v0.9 ~ 2007-07-08 (signed 2012-07-08) -> [http://dl.qj.net/psp/emulators/gpsp-09-signed-version.html DOWNLOAD] - [AUTHOR: Exophase] - [http://www.mediafire.com/?ngu983yi5136a0t SOURCE CODE]<br />
: The original by Exophase, with a greater focus on compatibility over features. This newest edition was signed by [http://wololo.net/talk/viewtopic.php?f=2&t=12367 Dovahkiin], with quite a few bug fixes, to boot.<br />
<br />
===Atari Lynx===<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD] - [http://dev-e.sakura.ne.jp/ AUTHOR: E]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* Handy v0.95.1-1.0 (fw 3.xx) -> [http://filetrip.net/f23359-Handy-PSP-0-95-1.html DOWNLOAD]<br />
: This might be the same as PLynx below.. not sure<br />
<br />
===Nintendo DS===<br />
* DSonPSP Unofficial v0.1 -> [http://filetrip.net/f27563-DSonPSP-Unofficial-0-1.html DOWNLOAD]<br />
<br />
<br />
<br />
==Other Handhelds==<br />
<br />
* PLynx 0.9 ~ 01/29/2006 -> [http://filetrip.net/psp-downloads/homebrew/download-plynx-09-f30599.html DOWNLOAD] - AUTHOR: PLynx<br />
<br />
===Pokemon Mini===<br />
* PokeMini v0.5.2 -> [http://filetrip.net/psp-downloads/homebrew/download-pokemini-052-f29130.html Download]<br />
: Supports Pokemon Mini ROMs and Homebrew<br />
<br />
===Bandai WonderSwan===<br />
* Cygne v0.00 -> [http://filetrip.net/f28358-Cygne-0-00.html DOWNLOAD]<br />
: A port of the Cygne WonderSwan emulator for PC, this emulator developed by Rei has save states, frame skip, fullscreen and zip support.<br />
<br />
* Emulator v0.82f -> [http://filetrip.net/f28313-e%5Bmulator%5D-%28Source-Included%29-0-82f.html DOWNLOAD]<br />
: An excellent multiconsole emulator that emulates the NES, GameBoy, WonderSwan, GameGear, Master System, NEOGEO Pocket, and Lynx<br />
<br />
* eSwan v0.09 -> [http://filetrip.net/f28360-eSwan-0-09.html DOWNLOAD]<br />
<br />
* oSwan v0.7 for PSP v0.01 -> [http://filetrip.net/f28362-OSWAN-0-7-for-PSP-0-01.html DOWNLOAD]<br />
<br />
* pSwan v0.07 -> [http://filetrip.net/f28359-pSwan-0-07.html DOWNLOAD]<br />
<br />
==Arcade Systems==<br />
<br />
===Neo Geo Compatible===<br />
<br />
* MVSPSP 2.3.1 (Multi Video System a/k/a Neo Geo Arcade) -> [http://filetrip.net/f27540-MVSPSP-2-3-1.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
: Requires .ZIP MAME v0.120 ROMs.<br />
<br />
* MVSPSP 2.3.1 Unofficial -> [http://filetrip.net/f27574-MVSPSP-2-3-1-Unofficial.html DOWNLOAD] - AUTHOR: BoomerCE<br />
: An unofficial build by BoomerCE that fixes support for Samurai Shodown V / Samurai Spirits Zero (set 1) and The King of Fighters 2003. It also fixes the PSP model detection. This build includes updated sound system calls compatible with MinPSPW 0.11.2. Finally it adds support for both releases of unibios v2.3.<br />
<br />
* MVSPSP 2.3.1 DaveX -> [http://forums.qj.net/psp-development-forum/147337-wip-unofficial-mvspsp-cheat-support.html AUTHOR: DaveX]<br />
<br />
* CPS1PSP 2.3.1 (Capcom Play System 1) -> [http://filetrip.net/f27578-cps1psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* CPS2PSP 2.3.1 (Capcom Play System 2) -> [http://filetrip.net/f27579-cps2psp-2-3-1-%283-xx%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ]<br />
<br />
* NCDZPSP 2.3.1 for PSP slim (Neo Geo CD) -> [http://filetrip.net/f27555-NCDZPSP-2-3-1-%283-xx-User%29.html DOWNLOAD] - [http://web.archive.org/web/20071011004934/http://nj-emu.hp.infoseek.co.jp/ AUTHOR: NJ<br />
<br />
===MAME and Other Arcade Systems===<br />
<br />
* FBA4PSP 20110319 (Final Burn Alpha) -> [http://filetrip.net/f27543-FBA4PSP-20110319.html DOWNLOAD] - [http://sourceforge.net/projects/fba4psp/ AUTHOR]<br />
<br />
* PSP MAME4ALL v4.9r2 Hires -> [http://filetrip.net/psp-downloads/homebrew/download-psp-mame4all-49r2-hires-f28668.html DOWNLOAD] - [http://ttyman.free.fr/?cat=4 AUTHOR: TTYMan]<br />
<br />
* PSPMAME r0.6 (Arcade Machines) -> [http://filetrip.net/f27542-PSPMAME-0-6.html DOWNLOAD] - [http://tmk2000.blog41.fc2.com/blog-entry-16.html AUTHOR: tmk2000]<br />
<br />
* pspMame Deathrash Vol I II & III (MAME v0.97 modified port) -> [http://filetrip.net/psp-downloads/homebrew/download-pspmame-deathrash-vol-i-ii-iii-097-port-f28672.html DOWNLOAD] - AUTHOR: Repuken2<br />
: This special mod comes in 3 eboots each with their own specified game list.<br />
<br />
* XMAME v0.1.2 -> [http://filetrip.net/f28304-XMAME-0-1-2.html DOWNLOAD] - AUTHOR: Inao-sama<br />
<br />
==8-bit Computers==<br />
<br />
===Amstrad CPC464===<br />
<br />
* PSPCAP32 v1.5.1 ~ 2009-08-21 -> [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-fw5x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/3-Amstrad AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspcap32/pspcap32-v1.5.1-src.zip SOURCE CODE]<br />
<br />
===Atari 800, 800XL, 130XE, 5200===<br />
* Atari800 PSP v2.1.0.1 ~ 2009-08-11 -> [http://filetrip.net/f23283-Atari800-PSP-2-1-0-1.html DOWNLOAD] - [http://psp.akop.org/atari800 AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/atari800 SOURCE CODE]<br />
: Besides the 3 computers mentioned this EMU also emulates the Atari 5200<br />
<br />
* Jum52 PSP v1.1 ~ 2010-02-28 -> [http://filetrip.net/f27561-Jum52-PSP-v1-1.html DOWNLOAD] - [http://jum.pdroms.de/emulators/emu5200.html AUTHOR: James]<br />
<br />
===BBC Micro===<br />
* PSPBEEB v1.1.0 ~ 2007-10-29 -> [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/9-BBC-Micro AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspbeeb/pspbeeb-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===Commodore 64===<br />
* VICE PSP v.2.2.15 -> [http://psp.akop.org/vice DOWNLOAD] - [http://psp.akop.org/vice AUTHOR: Akop Karapetyan] - [http://svn.akop.org/psp/tags/vice SOURCE CODE]<br />
* c64psp v0.3 ~ 2005-12-20 -> [http://filetrip.net/f28299-c64psp-0-3.html DOWNLOAD] - [http://urch.in/c64psp AUTHOR: urch.in]<br />
<br />
===Dragon32/64-Tandy Coco===<br />
<br />
* PSPDragon v1.0.3 ~ 2008-04-26 -> [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/64-Tandy-Coco AUTHOR] - [http://zx81.zx81.free.fr/public/psp/pspdragon/pspdragon-v1.0.3-src.zip SOURCE CODE]<br />
<br />
===MSX===<br />
* fMSX PSP v3.5.41 ~ 2010-03-17 -> [http://psp.akop.org/fmsx/download/3.5.41/1.00 DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: Akop] - [http://svn.akop.org/psp/tags/fmsx SOURCE CODE]<br />
: [http://psp.akop.org/fmsx/ fMSX PSP] emulates the MSX, MSX2, and MSX2+ 8-bit home computers.<br />
* PSPMSX v1.5.1 ~ 2009-08-22 -> [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-fw5x.zip DOWNLOAD] - [http://psp.akop.org/fmsx/ AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspmsx/pspmsx-v1.5.1-src.zip SOURCE CODE]<br />
<br />
* HitBit v0.05 -> [http://filetrip.net/f28305-HitBit-0-05.html DOWNLOAD]<br />
<br />
===Sam Coupe===<br />
* PSPSIM v1.2.1 ~ 2008-01-28 -> [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/10-SamCoupe AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspsim/pspsim-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Thomson MO5===<br />
* PSPMO5 v.120 -> [http://pspslimhacks.com/pspmo5-v120-thomson-mo5-emulator-released/ DOWNLOAD]<br />
<br />
===Thomson TO7===<br />
<br />
* PSPTO7 v1.2.1 -> [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html DOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/archives/350-guid.html AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspthom/pspthom-v1.2.1-src.zip SOURCE CODE]<br />
<br />
===Sinclair ZX Spectrum===<br />
* Fuse PSP 0.10.0.21 -> [http://filetrip.net/f23356-Fuse-PSP-0-10-0-21.html DOWNLOAD]<br />
<br />
* PsPectrum v1.0.4 -> [http://filetrip.net/f28361-PsPectrum-1-0-4.html DOWNLOAD]<br />
: A fork of Fuse 0.7.0, has about an 95% compatibility.<br />
<br />
<br />
<br />
==16-bit Computers==<br />
<br />
===Commodore Amiga 500===<br />
* PSP UAE v0.80 BETA ~ 2008-08-17 -> [http://filetrip.net/f27560-PSPUAE-0-80-BETA.html DOWNLOAD] - [http://www.pspuae.com/ AUTHOR]<br />
: Requires the Amiga Kick Start ROM, Kickstart 1.3. Rename it to "kick13.rom" and copy that to the PSP/GAME/PSPUAE/KICKS directory. Game disks are typically distributed in adf format and they're copied to the DISKS directory. Start PSPUAE and press select to open the main menu.<br />
* UAE4ALL r1 - [http://ttyman.free.fr/?cat=5 AUTHOR: TTYMan]<br />
<br />
===Atari ST===<br />
* CaSTaway PSP r006 -> [http://filetrip.net/f28296-CaSTaway-PSP-r006.html DOWNLOAD] - [http://www.codejedi.com/shadowplan/castaway.html AUTHOR: CodeJedi] - [http://www.codejedi.com/shadowplan/castsrc.html SOURCE CODE]<br />
<br />
===NEC PC-9801===<br />
<br />
* Neko Project 2 (NP2) for PSP .38 -> [http://filetrip.net/f28306-NP2-for-PSP-0-39.html DOWNLOAD]<br />
: Developed by Sakahi, Neko Project 2 perfectly emulates the PC-9801 by IBM and all its games.<br />
<br />
<br />
==Miscellaneous Emulators==<br />
<br />
===Chip8===<br />
* PSPChip8 v1.0 ~ 2005-07-28 -> [http://filetrip.net/f28298-pspchip8-1-0.html DOWNLOAD] - [http://filetrip.net/psp-downloads/homebrew/download-pspchip8-10-f28298.html AUTHOR: Vanya A. Sergeev (APSD)] <vsergeev@gmail.com> - SOURCE CODE (said would be released)<br />
<br />
===Infocom Z-Machine===<br />
<br />
* Frotz-PSP v0.1 ~ 2009-12-05 -> [https://sites.google.com/site/qbradq/projects-1/frotz-psp DOWNLOAD] - [https://sites.google.com/site/qbradq/projects-1/frotz-psp AUTHOR: Norman Lancaster]<br />
<br />
===DOSBox===<br />
<br />
===Java===<br />
* PSPKVM v0.5.5 -> [http://filetrip.net/f27352-PSPKVM-0-5-5.html DOWNLOAD]<br />
<br />
<br />
<br />
==Calculators==<br />
<br />
===HP-48===<br />
* PSPX48 v1.1.0 ~ 2007-10-07 -> [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-fw3x.zipDOWNLOAD] - [http://zx81.zx81.free.fr/serendipity/index.php?/categories/2-HP-48 AUTHOR: ZX-81] - [http://zx81.zx81.free.fr/public/psp/pspx48/pspx48-v1.1.0-src.zip SOURCE CODE]<br />
<br />
===TI-92===<br />
* PSPXTI v1.3.0 -> [http://filetrip.net/f27568-PSPXTI-1-3-0.html DOWNLOAD]<br />
<br />
===TI-99===<br />
* PSPTI99 v1.0.3 -> [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-fw3x.zip DOWNLOAD] - [http://zx81.zx81.free.fr/public/psp/pspti99/pspti99-v1.0.3-src.zip AUTHOR: ZX-81]<br />
<br />
==Sources==<br />
<br />
* [http://pspslimhacks.com/gba-emulator-gpsp-j-100429-april-29th-2010-build/ DJ91990's Tip for fullscreen on gPSP-J]<br />
* [http://wololo.net/talk/viewtopic.php?f=17&t=8026 Wololo.net - PSP Emulator's Bible]<br />
<br />
----<br />
{{PSP_Emulation_and_Game_Engines}}<br />
<br />
[[Category:PSP]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=45757Updating the AK2i Bootloader2012-12-20T11:49:00Z<p>Another World: </p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
On July 30, 2009 Nintendo released the first of 6 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4, 1.4.5) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then try changing the Homebrew Soft-reset Hooking method.<br />
: If [[AKAIO]] continues to fail to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45699Another World2012-12-12T01:57:20Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12)<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo Review] (12/11/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*Fix all the broken review HTML since the forum update<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- if I can get one that is)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews (if the review center is ever re-coded for the new forum software)<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45698Another World2012-12-12T01:56:51Z<p>Another World: </p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/ K101 Revo Hands-on Impressions] (11/29/12)<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/ K101 Revo Review] (12/11/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*Fix all the broken review HTML since the forum update<br />
*K101 Revo GBA Clone (expected to receive one soon)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- if I can get one that is)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews (if the review center is ever re-coded for the new forum software)<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45697Another World2012-12-12T01:56:19Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
*[http://gbatemp.net/threads/k101-revo-hands-on-first-impressions.338308/] K101 Revo Hands-on Impressions] (11/29/12)<br />
*[http://gbatemp.net/threads/k101-revo-official-gbatemp-review.339019/] K101 Revo Review] (12/11/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*Fix all the broken review HTML since the forum update<br />
*K101 Revo GBA Clone (expected to receive one soon)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- if I can get one that is)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews (if the review center is ever re-coded for the new forum software)<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Former_Staff_members?diff=45685Former Staff members2012-12-07T07:19:19Z<p>Another World: </p>
<hr />
<div>== Founders of GBAtemp ==<br />
The founders of GBAtemp are italian, and they have all left the staff due to inactivity. They still visit the board from time to time.<br />
* [[KiVan]], member n°1, original GBAtemp ideator, founded GBAtemp (website & forum).<br />
* [[Omero]], founded GBAtemp with Kivan, and helped with the board and hosting<br />
* [[Alexander]]<br />
<br />
== Most recent former staff members ==<br />
Sorted alphabetically, these are the staff members that left the staff not too long ago.<br />
* [[Ace Gunman]] (Administrator)<br />
* [[Another World]] (Former: Head of Mag. Staff, Reviewer. Currently: Filetrip Administrator )<br />
* [[amptor]] (Magazine Staff)<br />
* [[B-Blue]] (Magazine Staff)<br />
* [[Devin]] (Magazine Staff)<br />
* [[djgarf]] (Supervisor)<br />
* [[ether2802]] (Moderator)<br />
* [[Gaisuto]] (Global Moderator)<br />
* [[Hadrian]] (Global Moderator)<br />
* [[jumpman17]] (Supervisor)<br />
* [[Minox_IX]] (Global Moderator)<br />
* [[Narin]] (Technician)<br />
* [[Opium]] (Supervisor)<br />
* [[OSW]] (Global Moderator)<br />
* [[phuzzz]] (Global Moderator)<br />
* [[Rayder]] (Global Moderator)<br />
* [[Rydian]] (Magazine Staff)<br />
* [[science]] (Magazine Staff)<br />
* [[Sinkhead]] (Global Moderator)<br />
* [[The Teej]] (Global Moderator)<br />
* [[TrolleyDave]] (Global Moderator)<br />
* [[War]] (Magazine Staff)<br />
* [[WildWon]] (Global Moderator)<br />
<br />
== Older staff members ==<br />
Sorted alphabetically, these are the staff members that left the staff years ago.<br />
* [[Angelical_1]] (Global Moderator)<br />
* [[CrazySka]]<br />
* [[D2_]]<br />
* [[Darkforce]]<br />
* [[DarkLink]] (Moderator)<br />
* [[Destructobot]] (Magazine Staff)<br />
* [[Dirtie]] (Global Moderator)<br />
* [[Dranzer]]<br />
* [[dumbsioux]]<br />
* [[Gamenews6]]<br />
* [[GbaDoctor]]<br />
* [[gunner6666]]<br />
* [[Hunter]] (Technician)<br />
* [[MasterOfTehRom]]<br />
* [[mole_incarnate]]<br />
* [[mxmai]]<br />
* [[ronin_in_tears]]<br />
* [[Smef]]<br />
* [[stryk]]<br />
* [[Squiffy]] (Magazine Staff)<br />
* [[Tanner]]<br />
* [[Tempest Stormwind]] (Supervisor)<br />
* [[The Spade]] (Magazine Staff)<br />
* [[thieves like us]] (Magazine Staff)<br />
* [[TPi]] (Moderator)<br />
* [[Urza]] (Magazine Staff)<br />
* [[Vince989]]<br />
* [[Wolf]]<br />
* [[X-Gamer]]<br />
* [[zatelli]] (Magazine Staff)<br />
<br />
== Banned staff members ==<br />
Sorted alphabetically, these are the staff members that were banned for a reason or another.<br />
* [[JeX-]]<br />
* [[Koekie]]<br />
<br />
Other staff members were banned but they specifically asked to be removed from this list.<br />
<br />
[[Category:Staff Members| ]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=45684Updating the AK2i Bootloader2012-12-07T07:12:37Z<p>Another World: if akaio fails section updated</p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
On July 30, 2009 Nintendo released the first of 5 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then try changing the Homebrew Soft-reset Hooking method.<br />
: If [[AKAIO]] continues to fail to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=45683Updating the AK2i Bootloader2012-12-07T07:10:35Z<p>Another World: </p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
On July 30, 2009 Nintendo released the first of 5 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
: You can also try changing the Homebrew Softreset Hook in [[AKAIO]], this may also allow the file to run correctly.<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=45682Updating the AK2i Bootloader2012-12-07T07:06:04Z<p>Another World: updated some info, fixes some typos, wrote some new info, added older bootloader links.</p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
On July 30, 2009 Nintendo released the first of 5 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10, 4.4.0-10, 4.5.0-10) which bundle Flash Kit blocking among legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on the DSi and on the 3DS v4.3 and lower.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design with less bootloader space, which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
The 3DS firmware v4.4.0-10 added a new feature which blocked Flash Kits based on their save IC. Many kits have a proper save IC but this information is burned into an area of the chip which is not rewritable by the end-consumer. These kits were unable to release an update, and so far it appears that the AK2i is among them. As a result of the 3DS update almost all Flash Kits have been permanently blocked. Be advised that the AK2i HWID 81 Flash Kit can not operate on a 3DS running any firmware revision after 4.3.0-10.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat/DS Lite, or a DSi/3DS with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail, the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBAtemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked AK2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi/3DS and the “onDSL” update with the DS Phat/DS Lite. However, some users have reported that either file can be run on either system. While this information has never been officially confirmed, it may be possible to make use of both files on the same system. If you are updating a single Flash Kit then, you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick succession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon start-up. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a successful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
You can flash an older Acekard Bootloader for a DSi/3DS system running an older firmware. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example, just follow the unbricking steps above but use the older update file. On 12/6/12 Another World obtained the bootloader update files directly from Team Acekard. These files are now generously hosted on Another World's personal Filetrip archive. Please do not abuse these links and feel free to mirror them as often as possible.<br />
<br />
* [http://filetrip.net/dl?yF8KWNNxsk ak2ifw_update_dsi-v1.41]<br />
* [http://filetrip.net/dl?yjPhpJqpGe ak2ifw_update_dsi-v1.42_3ds-v2.0]<br />
* [http://filetrip.net/dl?5MjohNKt6B ak2ifw_update_dsi-v1.43_3ds-v3.0]<br />
* [http://filetrip.net/dl?luL1C1BTg8 ak2ifw_update_dsi-v1.44_3ds-v3.0]<br />
* [http://filetrip.net/dl?u9sFEwls12 ak2ifw_update_dsi-v1.44_3ds-v4.3]<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Acekard_RPG?diff=45551Acekard RPG2012-11-12T09:22:44Z<p>Another World: </p>
<hr />
<div>{{Infobox_Flashcart<br />
|img=AcekardRPG.jpg<br />
|manufacturer=AceKard team<br />
|firmware=AceKard RPG<br />
'''[[AKAIO]]''', Wood<br />
|spring=Yes<br />
|cheats=cheat.dat, cheat.xml, usrcheat.dat<br />
|slot=Top, SDHC<br />
|dsi=No<br />
|site=http://www.acekard.com<br />
|award=[http://gbatemp.net/t68305-acekard-r-p-g-review Silver]}}<br />
The Acekard R.P.G. is a Nintendo DS SLOT-1 flash card which fits flush in the DS slot.<br />
<br />
It has available 1GB (gigabyte), or 8Gbit as they advertise it, of on-board "ultra fast" NAND flash memory. An industry standard mini-USB port is situated on the top of the cart used for managing the contents of the on-board flash memory. <br />
<br />
A spring loaded micro SD slot is also found on the cart which will accommodated either a standard micro SD card or the new higher capacity micro SDHC cards. SDHC cards support up to 32GB of storage on a single card.<br />
<br />
== Features ==<br />
:* World's first Dual storage slot-1 card. Utilizes built in NAND flash as well as MicroSD cards.<br />
:* Build in "Quick Exchange" Technology<br />
:* World's first "Auto Save Type Detection"<br />
:* Build in USB connector, support U-Disk<br />
:* 100% Compatibility for all NDS games<br />
:* Support for most Homebrew programs/games<br />
:* Built-in "Rom Trimming" Function<br />
:* Fully touch screen operation<br />
:* Original game cart size, simple plug and play, no passme or flashed NDS needed.<br />
:* Can be used as a PassMe to boot from slot-2 flash cards<br />
:* Using "write balance" technology, able to re-write NAND flash more than usual<br />
:* Save files are directly written to memory<br />
:* Micro SD files exchange<br />
:* Support Multi-language<br />
:* Easy Skin Change<br />
:* Open Source<br />
<br />
== Review ==<br />
http://gbatemp.net/index.php?showtopic=68305<br />
<br />
==External links== <br />
*[http://www.acekard.com/ Acekard.com]<br />
*[http://gbatemp.net/index.php?showforum=172 Acekard message board on GBAtemp.net]<br />
*[http://www.acekard.com/bbs/forumdisplay.php?fid=4 Acekard BBS on Acekard.com]<br />
*[[AKAIO|AKAIO WIKI]]<br />
<br />
{{Acekard}}<br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Acekard_RPG?diff=45550Acekard RPG2012-11-12T09:21:45Z<p>Another World: </p>
<hr />
<div>{{Infobox_Flashcart<br />
|img=AcekardRPG.jpg<br />
|manufacturer=AceKard team<br />
|firmware=AceKard RPG<br />
'''[[AKAIO]]'''<br />
Wood<br />
|spring=Yes<br />
|cheats=cheat.dat, cheat.xml, usrcheat.dat<br />
|slot=Top, SDHC<br />
|dsi=No<br />
|site=http://www.acekard.com<br />
|award=[http://gbatemp.net/t68305-acekard-r-p-g-review Silver]}}<br />
The Acekard R.P.G. is a Nintendo DS SLOT-1 flash card which fits flush in the DS slot.<br />
<br />
It has available 1GB (gigabyte), or 8Gbit as they advertise it, of on-board "ultra fast" NAND flash memory. An industry standard mini-USB port is situated on the top of the cart used for managing the contents of the on-board flash memory. <br />
<br />
A spring loaded micro SD slot is also found on the cart which will accommodated either a standard micro SD card or the new higher capacity micro SDHC cards. SDHC cards support up to 32GB of storage on a single card.<br />
<br />
== Features ==<br />
:* World's first Dual storage slot-1 card. Utilizes built in NAND flash as well as MicroSD cards.<br />
:* Build in "Quick Exchange" Technology<br />
:* World's first "Auto Save Type Detection"<br />
:* Build in USB connector, support U-Disk<br />
:* 100% Compatibility for all NDS games<br />
:* Support for most Homebrew programs/games<br />
:* Built-in "Rom Trimming" Function<br />
:* Fully touch screen operation<br />
:* Original game cart size, simple plug and play, no passme or flashed NDS needed.<br />
:* Can be used as a PassMe to boot from slot-2 flash cards<br />
:* Using "write balance" technology, able to re-write NAND flash more than usual<br />
:* Save files are directly written to memory<br />
:* Micro SD files exchange<br />
:* Support Multi-language<br />
:* Easy Skin Change<br />
:* Open Source<br />
<br />
== Review ==<br />
http://gbatemp.net/index.php?showtopic=68305<br />
<br />
==External links== <br />
*[http://www.acekard.com/ Acekard.com]<br />
*[http://gbatemp.net/index.php?showforum=172 Acekard message board on GBAtemp.net]<br />
*[http://www.acekard.com/bbs/forumdisplay.php?fid=4 Acekard BBS on Acekard.com]<br />
*[[AKAIO|AKAIO WIKI]]<br />
<br />
{{Acekard}}<br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45549Another World2012-11-12T08:58:49Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*Fix all the broken review HTML since the forum update<br />
*K101 Revo GBA Clone (expected to receive one soon)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- if I can get one that is)<br />
*Review some Game and Watch handhelds<br />
*Write monthly retro game reviews (if the review center is ever re-coded for the new forum software)<br />
<br />
Abandoned Reviews (will probably never get completed!):<br />
*3DS (doubtful I will ever do this)<br />
*iSmart MM (Started working on it Dec 2011 with Fast, never was completed -- Sorry George)<br />
*Update AK RPG review and focus on the Wood firmware (Don't really see the point, can't even buy it any longer)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45548Another World2012-11-12T08:54:32Z<p>Another World: /* Review Staff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45547Another World2012-11-12T08:53:52Z<p>Another World: updated after leaving the project</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. This new project no longer contained the “GBA” software limitations of the old project. In fact, this project covered everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. <br />
<br />
The goal of the project was to hit 52 recommendations, a full years worth. More than halfway to this goal, the purpose of this project made me become rather jaded. Something which was designed to be community driven instead became my personal soapbox, an outcome I never desired. While I thoroughly enjoyed writing every issue and recommending what I believed to be great software titles, I always had much larger plans for the project. I had hoped that a vast majority of our community would step-up to recommend their favorite titles. By doing so, the project would cover games I had not experienced, tried, enjoyed, or would have considered to recommend. I tried on multiple occasions to rally the community, staff, and some friends to write. I posted on IRC asking for help, I made [http://gbatemp.net/threads/gbatemp-recommends-needs-your-support.331065/ a thread on GBAtemp asking for writers], [http://gbatemp.net/threads/gbatemp-recommends-revival-047.333729/#post-4375417 I followed a few recommends with a plea for help], and I added a line to the bottom of the project outline asking the community to write! A few individuals tried their hand at it, but the project never generated the turnout I had hoped for. Around the 40th issue I hatched a plan to write my way out of the project and to forever let it rot as another example of failed community support. Truthfully, I never wanted to see the project die, and was lucky when Hadrian offered to take on the project for the foreseeable future. After his offer I quickly established a new goal, to reach 56 issues. The 56th issue would not only surpass my original goal of a full year of writing but also double the run of the original GBAtemp Recommends project (Shaunj66, JPH), which would make my attempts seem somewhat more successful in my own eyes.<br />
<br />
The last article I wrote as the maintainer of this project was for [http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] on 11/12/12. I tried my best to include as much information as possible, and to focus on the history of the game as well as the differences found in the 15th anniversary release. I chose my closing words carefully, as a way to stamp the issue with my own personal humor. The closing line reads "If you have never experienced Another World, now is the time, after all, I finally recommended it!"<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
On November 12th, 2012, I will be posting my last GBAtemp Recommends Revival article as head of that project. Once I have moved on from that I will begin to focus on retro reviews for GBAtemp, the first of which will be posted when the review center is back up and running.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45546Another World2012-11-12T08:31:44Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
On November 12th, 2012, I will be posting my last GBAtemp Recommends Revival article as head of that project. Once I have moved on from that I will begin to focus on retro reviews for GBAtemp, the first of which will be posted when the review center is back up and running.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-056-aanother-world-15th-anniversary-edition.337321/ Another World: 15th Anniversary Edition] (11/12/12) --final issue as maintainer of this project<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Mario_Kart_DS-Track_Hack_Information_Guide?diff=45514Mario Kart DS-Track Hack Information Guide2012-11-08T23:21:10Z<p>Another World: /* What You Need */</p>
<hr />
<div>Mario Kart was released with only 20/32 courses available for online play. Thanks to talented users from the [http://forum.gbadev.org/viewtopic.php?t=7738&start=0&postdays=0&postorder=asc&highlight= GBADev] community, we have found a way for those of us using Flash Kits to enjoy the other 12 courses online.<br />
<br />
This guide was originally published at the M3 WIKI, which is now deleted and forgotten. The information in this guide was retained using an old M3 WIKI link and the Internet's Way Back Machine. The guide has been slightly rewritten but the information and steps to hacking Mario Kart remain the same.<br />
<br />
=='''What You Need'''==<br />
# The Mario Kart DS ROM<br />
#* [[Image:Korean.gif]] [http://www.advanscene.com/html/Releases/dbrelds.php?id=1030 0990 Mario Kart DS] <br />
#* [[Image:Flag-ja.gif]] [http://www.advanscene.com/html/Releases/dbrelds.php?id=0233 0228 Mario Kart DS] <br />
#* [[Image:Europe.gif]] [http://www.advanscene.com/html/Releases/dbrelds.php?id=0206 0201 Mario Kart DS] <br />
#* [[Image:USAFlag.gif]] [http://www.advanscene.com/html/Releases/dbrelds.php?id=0173 0168 Mario Kart DS] <br />
#* [[Image:USAFlag.gif]] [http://www.advanscene.com/html/Releases/dbrelds.php?id=0255 xxxx Mario Kart DS DEMO] <br />
# The [http://filetrip.net/f658-Mario-Kart-DS-Extra-Online-Cours-.html Retail version IPS Patch] or the [http://filetrip.net/nds-downloads/rom-hacks/download-mario-kart-ds-demo-version-tracks-hack-f7263.html DEMO version IPS Patch]<br />
# [http://filetrip.net/f23432-Lunar-IPS-1-02.html An IPS Patching Program]<br />
# For a custom hack you will need [http://filetrip.net/f10984-WindHex32-42005.html a Hex Editor]<br />
<br />
'''Please note:''' the guide was written for the Retail IPS patch and not the DEMO IPS patch. Hexing the DEMO patch will be similar but not identical to the steps contained in this article.<br />
<br />
=='''Applying the IPS Patch'''==<br />
The IPS patch replaces the first 12 courses in the online course list (of the 20 available) with the courses not normally available for WIFI. <br />
<br />
[[Image:Lips_gif_mini.jpg]]<br />
<br />
# Make a physical back up of your ROM<br />
# Click the '''Apply IPS Patch''' button. Select the IPS patch by using the program's browsing window<br />
# Select the ROM to patch <br />
<br />
[[Image:Lunar_patch_successful.jpg]]<br />
<br />
If the above image appears then your ROM has successfully been IPS patched.<br />
<br />
=='''Hexing a Custom Track Hack'''==<br />
The track list can be edited to simply include your favorite 20 courses with a hex editor program. The WIFI list cannot be made longer than 20, so no matter what you have to leave 12 of the courses off your list. However, you can still race on those courses if your opponent chooses them.<br />
<br />
Open the modified ROM in a hex editor. Go to 0x00004C34. The value here should be 0C (which is hex for 12). This is the number of tracks in your customized list. Change it to 14 (hex for 20). This will allow you to change every course in the WFC track list. From 0x00004C64 to 0x00004C6F, you should find the string "0C0F111317181A2021232526." This is the 12 new tracks. Change them, and the following 8 bytes (up to 0x00004C77), to adjust your track list. <br />
<br />
Below are the values for all tracks in the game, along with their internal names. Grand Prix courses not normally available are marked with asterisks, followed by the Grand Prix courses name in brackets. The other courses are either battle arenas or incomplete tracks and playing them on WIFI is not recommended as they may crash the game.<br />
<br />
01 - old_yoshi_gc [GCN Yoshi Circuit]<br />
02 - old_mario_gc<br />
03 - luigi_course<br />
04 - dokan_course<br />
05 - test1_course<br />
06 - donkey_course<br />
07 - wario_course<br />
08 - nokonoko_course<br />
09 - old_baby_gc [GCN Baby Park]<br />
0A - old_mario_sfc [SNES Mario Circuit 1]<br />
0B - old_momo_64 [N64 Moo Moo Farm]<br />
0C - old_koopa_agb * [GBA Bowser Castle 2] *<br />
0D - old_peach_agb [GBA Peach Circuit]<br />
0E - old_luigi_gc [GCN Luigi Circuit]<br />
0F - old_noko_sfc * [SNES Koopa Beach 2] *<br />
10 - old_frappe_64 [N64 Frappe Snowland]<br />
11 - clock_course * [Tick-Tock Clock] *<br />
12 - mansion_course [Luigi's Mansion]<br />
13 - airship_course * [Airship Fortress] *<br />
14 - cross_course [Figure 8 Circuit]<br />
15 - test_circle<br />
16 - bank_course [Yoshi Falls]<br />
17 - old_hyudoro_64 * [N64 Banshee Boardwalk] *<br />
18 - ridge_course * [Shroom Ridge] *<br />
19 - mario_course [Mario Circuit]<br />
1A - garden_course * [Peach Gardens] *<br />
1B - desert_course [Desert Hills]<br />
1C - town_course [Delfino Square]<br />
1D - rainbow_course [Rainbow Road]<br />
1E - snow_course [DK Pass]<br />
1F - beach_course [Cheep Cheep Beach]<br />
20 - koopa_course * [Bowser Castle] *<br />
21 - pinball_course * [Waluigi Pinball] *<br />
22 - stadium_course [Wario Stadium]<br />
23 - old_donut_sfc * [SNES Donut Plains 1] *<br />
24 - old_choco_64 [N64 Choco Mountain]<br />
25 - old_luigi_agb * [GBA Luigi Circuit] *<br />
26 - old_kinoko_gc * [GCN Mushroom Bridge] *<br />
27 - old_choco_sfc [SNES Choco Island 2]<br />
28 - old_sky_agb [GBA Sky Garden]<br />
29 - mini_block_course<br />
2A - mini_block_64<br />
2B - mini_dokan_gc<br />
2C - mini_stage1 [Nintendo DS Works on WiFi]<br />
2D - mini_stage2 [Twilight House Doesn't work on WiFi]<br />
2E - mini_stage3<br />
2F - mini_stage4<br />
30 - mr_stage1<br />
31 - mr_stage2<br />
32 - mr_stage3<br />
33 - mr_stage4<br />
34 - Award<br />
35 - StaffRoll<br />
36 - StaffRollTrue<br />
<br />
Here is another list, with only the 32 standard courses listed in cup order along with their hex marker. Bolded courses are not normally available for WIFI play. <br />
<br />
''Mushroom'':<br />
* 14 - Figure-8 Circuit <br />
* 16 - Yoshi Falls <br />
* 1F - Cheep Cheep Beach <br />
* 12 - Luigi's Mansion <br />
<br />
''Flower'':<br />
* 1B - Desert Hills <br />
* 1C - Delfino Square <br />
* '''21 - Waluigi Pinball''' <br />
* '''18 - Shroom Ridge''' <br />
<br />
''Star'':<br />
* 1E - DK Pass <br />
* '''11 - Tick-Tock Clock'''<br />
* 19 - Mario Circuit <br />
* '''13 - Airship Fortress''' <br />
<br />
''Special'':<br />
* 22 - Wario Stadium <br />
* '''1A - Peach Gardens''' <br />
* '''20 - Bowser's Castle''' <br />
* 1D - Rainbow Road <br />
<br />
''Shell'':<br />
* 0A - SNES Mario Circuit 1 <br />
* 0B - N64 Moo Moo Farm <br />
* 0D - GBA Peach Circuit <br />
* 0E - GCN Luigi Circuit <br />
<br />
''Banana'': <br />
* '''23 - SNES Donut Plains 1''' <br />
* 10 - N64 Frappe Snowland <br />
* '''0C - GBA Bowser Castle 2''' <br />
* 09 - GCN Baby Park <br />
<br />
''Leaf'': <br />
* '''0F - SNES Koopa Beach 2''' <br />
* 24 - N64 Choco Mountain <br />
* '''25 - GBA Luigi Circuit''' <br />
* '''26 - GCN Mushroom Bridge''' <br />
<br />
''Lightning'': <br />
* 27 - SNES Choco Island 2 <br />
* '''17 - N64 Banshee Boardwalk''' <br />
* 28 - GBA Sky Garden <br />
* 01 - GCN Yoshi Circuit<br />
<br />
=='''Frequently Asked Questions'''==<br />
* '''How do these courses get picked?''' <br />
Sadly even if you choose a "locked" course, you have to hope that yours gets chosen in the luck of the draw. <br />
<br />
* '''What problems are there with the locked tracks?'''<br />
Most play just fine except for some minor graphical glitches. The cannons in Airship Fortress and Waluigi Pinball do funny stuff when you see people go through them, but the gameplay is unaffected. In airship fortress you cannot use projectile items when you're on the airship itself. In the levels with other vehicles, the cars won't start moving until all players a synced up and the countdown starts. <br />
<br />
* '''Why won't this load, file is corrupt?''' <br />
The IPS patch will change the header of the ROM. Acekard's AKAIO and Bliss firmwares will fail to load the ROM as it will be seen as a corrupt file. To fix this run [http://filetrip.net/f3204-Nintendo-DS-ROM-tool-1-38-%28ndsto-.html ndstool] from the command prompt as 'ndstool -f gamename'.<br />
<br />
* '''Will save files work with this patched ROM?'''<br />
Yes, save files will work just fine. Most users who make use of the Track Hack do so for online play only. These users may choose to make use of a 100% unlocked save file. This way they can quickly game with all known vehicles.<br />
<br />
* '''Can Nintendo detect the Track Hack?'''<br />
The Track Hack simply sends a request to the DS on the other side asking it to load a MAP not previously allowed. Nintendo does not detect this or attempt to block any users, just as they do not block any WIFI ROMs running from Flash Kits. Have no fear when you game and enjoy the Track Hack.<br />
<br />
=='''Special Thanks'''==<br />
* To the original M3 WIKI article which is now gone and forgotten<br />
* [http://gbatemp.net/index.php?showuser=111084 Another World] for recovering the information and hosting it on GBATemp's WIKI<br />
* Troa11 for some original info<br />
* [http://forum.gbadev.org/viewtopic.php?p=64725#64725 Hypershell] for the hex info<br />
<br />
[[Category:Nintendo DS]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45513Another World2012-11-08T23:00:40Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
On November 12th, 2012, I will be posting my last GBAtemp Recommends Revival article as head of that project. Once I have moved on from that I will begin to focus on retro reviews for GBAtemp, the first of which will be posted when the review center is back up and running.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - mirrored content from the dead M3 WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45512Another World2012-11-08T22:59:36Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
On November 12th, 2012, I will be posting my last GBAtemp Recommends Revival article as head of that project. Once I have moved on from that I will begin to focus on retro reviews for GBAtemp, the first of which will be posted when the review center is back up and running.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
*[[Mario_Kart_DS-Track_Hack_Information_Guide|Mario Kart DS Track Hack Information Guide - Ported from PH]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45484Another World2012-11-06T07:38:13Z<p>Another World: /* Review Staff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. <br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
On November 12th, 2012, I will be posting my last GBAtemp Recommends Revival article as head of that project. Once I have moved on from that I will begin to focus on retro reviews for GBAtemp, the first of which will be posted when the review center is back up and running.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45483Another World2012-11-06T07:36:14Z<p>Another World: /* Review Staff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. While I wait for my turn to review a new PS3 or 3DS title, I will be attempting to tackle classic game reviews each weekend.<br />
<br />
After my first few reviews I asked to be placed back into the Former Staff category. I felt that my role at GBAtemp had changed drastically after leaving Magazine Staff, being labeled a "reviewer" just didn't feel right. I would rather write as "former staff" then to be shifted into a new category with expected responsibilities.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Former_Staff_members?diff=45482Former Staff members2012-11-06T07:22:47Z<p>Another World: /* Most recent former staff members */</p>
<hr />
<div>== Founders of GBAtemp ==<br />
The founders of GBAtemp are italian, and they have all left the staff due to inactivity. They still visit the board from time to time.<br />
* [[KiVan]], member n°1, original GBAtemp ideator, founded GBAtemp (website & forum).<br />
* [[Omero]], founded GBAtemp with Kivan, and helped with the board and hosting<br />
* [[Alexander]]<br />
<br />
== Most recent former staff members ==<br />
Sorted alphabetically, these are the staff members that left the staff not too long ago.<br />
* [[Ace Gunman]] (Administrator)<br />
* [[Another World]] (Head of Mag. Staff, Reviewer)<br />
* [[amptor]] (Magazine Staff)<br />
* [[B-Blue]] (Magazine Staff)<br />
* [[Devin]] (Magazine Staff)<br />
* [[djgarf]] (Supervisor)<br />
* [[ether2802]] (Moderator)<br />
* [[Gaisuto]] (Global Moderator)<br />
* [[Hadrian]] (Global Moderator)<br />
* [[jumpman17]] (Supervisor)<br />
* [[Minox_IX]] (Global Moderator)<br />
* [[Narin]] (Technician)<br />
* [[Opium]] (Supervisor)<br />
* [[OSW]] (Global Moderator)<br />
* [[phuzzz]] (Global Moderator)<br />
* [[Rayder]] (Global Moderator)<br />
* [[Rydian]] (Magazine Staff)<br />
* [[science]] (Magazine Staff)<br />
* [[Sinkhead]] (Global Moderator)<br />
* [[The Teej]] (Global Moderator)<br />
* [[TrolleyDave]] (Global Moderator)<br />
* [[War]] (Magazine Staff)<br />
* [[WildWon]] (Global Moderator)<br />
<br />
== Older staff members ==<br />
Sorted alphabetically, these are the staff members that left the staff years ago.<br />
* [[Angelical_1]] (Global Moderator)<br />
* [[CrazySka]]<br />
* [[D2_]]<br />
* [[Darkforce]]<br />
* [[DarkLink]] (Moderator)<br />
* [[Destructobot]] (Magazine Staff)<br />
* [[Dirtie]] (Global Moderator)<br />
* [[Dranzer]]<br />
* [[dumbsioux]]<br />
* [[Gamenews6]]<br />
* [[GbaDoctor]]<br />
* [[gunner6666]]<br />
* [[Hunter]] (Technician)<br />
* [[MasterOfTehRom]]<br />
* [[mole_incarnate]]<br />
* [[mxmai]]<br />
* [[ronin_in_tears]]<br />
* [[Smef]]<br />
* [[stryk]]<br />
* [[Squiffy]] (Magazine Staff)<br />
* [[Tanner]]<br />
* [[Tempest Stormwind]] (Supervisor)<br />
* [[The Spade]] (Magazine Staff)<br />
* [[thieves like us]] (Magazine Staff)<br />
* [[TPi]] (Moderator)<br />
* [[Urza]] (Magazine Staff)<br />
* [[Vince989]]<br />
* [[Wolf]]<br />
* [[X-Gamer]]<br />
* [[zatelli]] (Magazine Staff)<br />
<br />
== Banned staff members ==<br />
Sorted alphabetically, these are the staff members that were banned for a reason or another.<br />
* [[JeX-]]<br />
* [[Koekie]]<br />
<br />
Other staff members were banned but they specifically asked to be removed from this list.<br />
<br />
[[Category:Staff Members| ]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45479Another World2012-11-05T08:45:02Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. While I wait for my turn to review a new PS3 or 3DS title, I will be attempting to tackle classic game reviews each weekend.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-055-organ-trail-directors-cut.336932/ Organ Trail: Director's Cut] (11/5/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45437Another World2012-10-31T06:57:45Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. While I wait for my turn to review a new PS3 or 3DS title, I will be attempting to tackle classic game reviews each weekend.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
*[http://gbatemp.net/t336095-gbatemp-recommends-revival-053 Cave Story] (10/14/12)<br />
*[http://gbatemp.net/threads/gbatemp-recommends-revival-054-aliens-infestation-nds.336573/ Aliens Infestation] (10/29/12) <br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45302Another World2012-10-08T08:04:55Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. While I wait for my turn to review a new PS3 or 3DS title, I will be attempting to tackle classic game reviews each weekend.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
*[http://gbatemp.net/topic/335684-gbatemp-recommends-revival-052/ Metal Slug 3] (10/8/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Another_World?diff=45221Another World2012-10-01T09:09:52Z<p>Another World: /* My Stuff */</p>
<hr />
<div>=='''The IRC chat that started it all'''==<br />
01:51 am • <St-Knight> you'll need 1 VERY fast microSD card which would be the Kingston 1GB-JAP chip<br><br />
01:54 am • <St-Knight> lameboy is a NDS rom<br><br />
01:54 am • <St-Knight> it's made in such a way that it can access the filesystem on the microSD card<br><br />
01:54 am • <St-Knight> so you can fill it up with gb/gbc roms and it will run them<br><br />
01:54 am • <St-Knight> nesDS runs nes games in the same fasion<br><br />
01:59 am • <Another_World> how is the wifi support?<br><br />
01:59 am • <St-Knight> it works<br><br />
01:59 am • <St-Knight> BUT<br><br />
01:59 am • <St-Knight> you have to install flashme v8a on all DS's involved in the download play exchnage<br><br />
02:00 am • <St-Knight> because download play is an RSA encrypted exchange<br><br />
02:00 am • <St-Knight> the ROMs on the R4DS are unencrypted, now the DS doesn't care about that much<br><br />
02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br><br />
02:00 am • <St-Knight> because the checksum hash will fail<br><br />
02:01 am • <St-Knight> but if both have flashme neither will care<br><br />
02:01 am • <St-Knight> cause flashme disables RSA<br><br />
02:01 am • <St-Knight> you don't hav eto have flashme to use the R4DS at all, but to do download play the receiving DS needs it installed<br><br />
02:03 am • <St-Knight> it says "ok this is SUPPOSE to be secureROM RSA encrypted location, but who cares, execute the unencrypted code anyway"<br><br />
02:03 am • <St-Knight> what you could do is put flashme on your DS, and then when you wanna do download play with someone put the R4DS in the other person's DS<br><br />
02:03 am • <St-Knight> since yours can now receive<br><br />
02:07 am • <St-Knight> btw you can install flashme on any DS from the R4DS just put the flashmev8a.nds rom in a directory on the r4ds and save it there to do so<br><br />
02:14 am • <St-Knight> oh be sure you get COLORS the NDS homebrew paint program<br><br />
02:23 am • <St-Knight> you're going to need EZ-Trim rom trimming tool as well<br><br />
02:24 am • <St-Knight> they don't have to be trimmed<br><br />
02:25 am • <St-Knight> you can trim them if you want to<br><br />
02:25 am • <St-Knight> i didn't want to at first<br><br />
02:25 am • <St-Knight> but when i saw that if i trim roms i get around 80% more stuff on there.. i started trimming :)<br><br />
02:25 am • <St-Knight> see, carts are built in certain arpetures <br><br />
02:25 am • <St-Knight> 32mbit 64mbit 128mbit 256mbit so on<br><br />
02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br><br />
02:26 am • <St-Knight> but regardless it has to take up 8mbyte minimum because that's the minimum memory chip available by nintendo<br><br />
02:26 am • <St-Knight> so they put the game on there, and it has 4.3mbyte of empty space<br><br />
02:26 am • <St-Knight> rom trimmer cleans that up<br><br />
02:26 am • <St-Knight> like rpgs that are 128mbyte you can trim them down to like 80mbyte or thereabouts usually<br><br />
02:27 am • <St-Knight> yo only have to trim GBA and NDS games<br><br />
02:27 am • <St-Knight> trimming GBA games saves around 0.5-1.5mbyte per game<br><br />
02:27 am • <St-Knight> NDS games... a LOT more<br><br />
01:27 am • <St-Knight> but if you don't use flashme you are not protected against a DS bricking virus<br><br />
01:28 am • <St-Knight> it erases the bios of your DS making it never boot again unless you solder into its parallel port and reload the firmware<br><br />
01:29 am • <St-Knight> but if you install flashme it has recovery code in it so that you can recover it without soldering into it, plus it removes the health and safety screen ;)<br><br />
01:49 am • <St-Knight> all flashme does is puts a recovery mode in the write protected portion of the bios that allows you to boot the DS even if a virus bricks the DS in order to reload the firmware - and also boot NDS code from the GBA slot without a NoPass/PassMe<br><br />
01:50 am • <St-Knight> it also disables the RSA chip in secureROM areas of games<br><br />
02:13 am • <St-Knight> and i don't use anti virus programs because they're too resource intensive and i always verify my downloads<br />
<br />
=='''GBAtemp -- A Google Discovery'''==<br />
I have been a fan of Homebrew since the GBA Flash Kits were released. Following the IRC conversation above, I started to become interested in Slot-1 Flash Kits. I did some Google research using search phrases like "R4DS Review" and "R4 Problems". The searches inevitably led me to GBAtemp and I started to poke around.<br />
<br />
=='''Time to Join'''==<br />
I received an R4DS v2 (black shell, no spring), 2x 1GB Japanese Kingston microSD cards, and an M3 Lite Perfect (complete with the GBA shell) ordered form Gameyeeeah ($175-ish purchase) for Xmas in 2007. Following a few weeks of playing around, I joined GBAtemp on January 3rd 2008. My main reason for joining was to have a place to ask questions and receive answers. [http://gbatemp.net/index.php?showtopic=67172&st=30&p=941638&#entry941638 My first post] was actually a reply to the release thread for DS game #1750, Myst. Following that Post I became active in the R4 section. I quickly got sucked into Homebrew, learned about DLDI patching, and started to grab full ROM sets to test with Homebrew emulators.<br />
<br />
=='''Why Another World?'''==<br />
One of my favorite games of all time was Out of this World on the SEGA Genesis. I can recall spending hours in my friends converted basement (they had a small area for sleeping, playing video games, looking at porn, etc) trying to figure out each puzzle in the game. I never owned SEGA products until later in life, and with most of their stuff it is still emulation for me. Even though I stuck with Nintendo until the Gamecube I had experienced the Master System, Genesis, GameGear, and SEGA CD up to this point. Today I own my original GameGear, I have a Master System, and a Dreamcast. Anyways, I eventually purchased the game for my SNES and over the years I had beaten Out of this World countless times. I always left the game on the shelf until it collected a fine layer of dust and then I would give it a another play. I always managed to forget some aspects of the game so various puzzles unfolded like playing them for the first time. The year before I got my first Slot-1 Flash Kit, I got a nasty cold. I couldn’t do much for more than a week so I busted out my SNES and hooked it up. Inevitably I worked my way to Out of this World and hacked my way through puzzles I had not played for about 7 years. At this point I am much older and much more into researching. I set out to discover more about the game and started to read as much about it as possible. The game was still one of my favorite games but it was not something I was obsessed with. Fast-forward a few months later, I had experienced a GBA port, read about the history of the game, played the 3D0, ATARI ST, AMIGA, DOS, SEGA CD, Genesis, and SNES versions. I grabbed a copy of the enhanced anniversary XP addition and played it a few times a day for more than a year. The more I played the game the more I discovered about it, be it a color I never noticed or an animation that really strengthened to me why this game was one of the greatest games ever created (especially when you consider it was coded by 1 person). By this point I was completely obsessed with Another World (IE: Out of this World) and Runescape. Runescape was a distraction as I lost 5 family members and my dog all in the same year, but Another World was an obsession that would never go away. When I joined GBAtemp I thought about what names to use. Some of my first thoughts were names that would eventually get me banned, I actually used the word “Boob” in part of my Runescape name and have never (knock on wood) been in trouble for it. I didn’t want to repeat that same mistake, always wondering if this would be my last day and make a name on stupid impulses, so I went with my biggest obsession at the time, Another World. I made my first avatar by cropping part of an original painting that Eric Chahi used for the original box art. People got use to my avatar and started to know me as the person who always signed their posts (-Another World). By this point I was Another World and Another World was me, I eventually expanded out by joining other NDS/GBA Flash Kit related forums under the same name.<br />
<br />
*[http://www.anotherworld.fr/anotherworld_uk/another_world.htm Another World (English Site)]<br />
*[http://en.wikipedia.org/wiki/Another_World_(video_game) Another World WIKI Article]<br />
<br />
=='''My Big Projects'''==<br />
[http://gbatemp.net/t77065-slot2-emulators My first big project] was a thread which collected, discussed, and linked to various Slot-2 emulators and interpreters. I had a nice collection from my first GBA Flash Kit and wanted to compile a list so that others could enjoy the same files. Looking back on this project I am glad that I did it because most of the files and links are now gone and dead. This project was the first post I had sticked at GBAtemp, thanks to JPH. [http://gbatemp.net/t81903-nesds-compatibility-list My second big project was a nesDS compatibility list] which I compiled for my own usage. After working more than 3 months to complete the list I decided to release it at GBAtemp and [http://www.pocketheaven.com/ph/boards/viewtopic.php?t=6392 Pocket Heaven]. It seems like the time was well spent, even if some users debated the usefulness of the list, because I now knew which games worked and was able to carry a complete collection with me wherever I went. The second project was also my second stickied post at GBAtemp, once again thanks to JPH.<br />
<br />
=='''JPH Asks For Help'''==<br />
Former Staff member [http://gbatemp.net/index.php?showuser=44619 JPH] was busy developing his [http://gbatemp.net/t82212-the-temper-post-issue-1 Temper Post] project. He hung out in a scripting channel I had on EFnet at the time and asked me if I would be willing to help him meet a deadline. Apparently the reviewers he had lined up backed out at the last minute. I was given 2 days to play-test and write a review for [http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords], probably one of the worst games I've played but the short time frame really let me know what I was capable of. Following that review JPH asked me if I would be willing to do a bit more writing. I decided to give it another go but this time asked for more time to do actual play testing. The game I was assigned was [http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy shop] and I wrote the review for issue number 5.<br />
<br />
=='''Doing My Own Thing'''==<br />
The Temper Post was fun but I was never assigned something I actually wanted to work on. When the GBAtemp Recommends was released I started to bug JPH to let me do one for a Homebrew. I really wanted to write about Foxy Soft's Another World GBA port, but at this point Shaunj66 was still running the Recommends and Homebrew was not something they had considered. Finally JPH gave me the OK and I contributed my 3rd official written project to GBAtemp as [http://gbatemp.net/index.php?showtopic=126388 GBAtemp Recommends Issue 11]. A few issues later I asked JPH if I could write another. I had spent time talking with SoulAnger (Menudo fame) on IRC and we were both into Ninja Five-0. To be honest it was a game that had escaped me and I found it a real treat to play, I felt that others might feel the same way. Pulling from that inspiration I wrote a review for [http://gbatemp.net/index.php?showtopic=134605 GBAtemp Recommends Issue 14]<br />
<br />
=='''The Mag Staff Fast Track'''==<br />
JPH let me know that he was planning on doing a writing contest for GBAtemp. He wanted to find users interested in being on Magazine Staff. The contest post was made [http://gbatemp.net/index.php?showtopic=108971 October 8th, 2008] and he asked me if I would enter something so that I could be "officially considered." I was curious about it but I wasn't sure that I wanted to be involved with GBAtemp in that way. So while we talked about it on IRC, I never actually entered the contest. Needless to say I was surprised when I woke up and discovered a [http://gbatemp.net/index.php?showtopic=111199 front page post on October 21st, 2008] welcoming me to the Magazine Staff. I spent the next while posting Homebrew news, filling in for JPH, and helping out when I could. I got really interested in Homebrew the more I posted about it. While I was posting Homebrew I kept seeing the staff given review samples, and I really wanted to do a review. Finally I jumped at a chance to review the DS Ranger GPS system. The review took over 6 months as I was waiting for a promised software update that never came. I was asked to just finish the review, and I felt rather bad that it took that long, so I did my best and wrote my [http://gbatemp.net/index.php?showtopic=198399 first review], formatted and posted by Minox on my behalf. <br />
<br />
Following that I started to make contacts in the Flash Kit industry. It was also around this time that I purchased my Acekard RPG from DealExtreme for $61.73 or something like that. I quickly approached Acekard about a potential project and was sent my first free Flash Kit (a post FAT error AK 2.1). I then contacted Shaunj66 and discussed writing an update to the Acekard 2.0 review and Shaun agreed and sent me a 2.1 sample. Once again time got the better of me and I did not write the review as quickly as I should have (sorry Shaun). In my own defense my Acekard 2.1 review would not have been possible without the year of AKAIO BETA testing and a friendship I built with Normmatt. As far as AKAIO is concerned I was one of the original BETA testers, back when Norm hung out in a channel on EFnet that Urza was running. I asked for the BETA, Norm provided it and I tested the fuck out of it. So I had all this experience/knowledge and I still had the 2.1 from Shaun, once again I felt really bad that I had put the review off and decided to tackle it one weekend. The result was, arguably, one of my better reviews which culminated more than a year of testing, researching, relationship building, and understanding. the review was started April 25th, 2010 and officially posted [http://gbatemp.net/t224477-acekard-2-1 May 2nd, 2010].<br />
<br />
After the 2.1 review I had honed my skills and I had a good idea of how to attack my next review, whenever that would be. At first I had to fight to get reviews, I worked out some deals with Costello (do a good job with this and you'll get the review sort of thing). After a few detailed reviews of highly anticipated Flash Kits (and a Dingoo A320) which took a lot of long hours and hard work, I was able to write my own ticket. I'm at the point now that random Web sites contact me and ask for me to write a review. It is an interesting feeling to be thought of so highly, and I'm not sure I really understand it. All I do is work hard, put in the hard work, and put my hard work into comprehensive thoughts. To this day I still do not feel that my reviews are anything special, they are just a reflection of a portion of my personality.<br />
<br />
=='''Going AFK'''==<br />
On December 5th, 2009 I made [http://gbatemp.net/index.php?showtopic=194913 a post] stating that I was going to take some time off. Basically I had a lot of junk going on in my personal life. At this point I was pretty much it when it came to Homebrew news post. PALib was in full swing and I was spending 1-2 hours (after 12hr bicycle repair shifts) posting news, sorting news, uploading files, organizing the old download system, etc. I needed a break and I didn't see any other way out but to take some time off. I didn't ask for permission, I simply made a post to the front page and one to the staff stating that I would be back. I spent the time away just being on IRC, working with Normmatt, and I stayed away from the Temp as much as possible. It was time well spent!<br />
<br />
=='''Head of Magazine Staff'''==<br />
After taking some time off being AFK I got back to posting news. Just as with the first promotion, I woke up to find out that I had been made the [http://gbatemp.net/index.php?showtopic=224323 Head of Magazine Staff]. I did not even know that the position would be filled again. I had no idea that I was being considered for it, and had openly spoke out against the usefulness of the position. At the time it seemed to me that we all knew our role and didn't need someone to be in charge. <br />
<br />
Once I was promoted I set out to adjust the flow of things without attacking any one person for their faults, I wanted everyone to post what made them happy as long as the news was being covered. The first thing I did as Head of Mag Staff was to rewrite the posting outline JPH had written. I made it much more detailed and stickied it for the staff. The next thing was to unstickie JPH's old posts, compile the data into the outline, and then to begin looking for new staff members. I also made the decision to demote some staff members (reluctantly for some) based solely on their lack of official posts.<br />
<br />
I was spending a great deal of my time posting the news as I had done before, and wanted a bit of help. I spent time looking for a Wii-brew poster and settled on luke_c after a recommendation from Minox. Luke has worked out well but eventually got interested in release posting (an offshoot of Mag Staff). Once again we were without Wii-brew news. I went hunting and asked Vatoloco (for about the 3rd time) to consider it. He reluctantly accepted and ended up thriving at a position he now truly enjoys. He has grown into the number 1 Homebrew poster at GBAtemp, often beating me to news which has allowed me free time to focus on my life instead of my volunteer efforts (a/k/a GBAtemp). <br />
<br />
Amptor had written a few great reviews for the Temp as a normal member. He was promoted by the higher-ups for about a week so that he could edit his old reviews. I was unsure how he would fit in but after a few discussions about future reviews I decided to keep him on the staff roster. Amptor has made a few posts thus far but is actually being saved for bigger projects (future retro flash kit reviews).<br />
<br />
To fill in the gaps I approached Rydian, after staff suggestions, and asked him to be the special projects poster. Rydian was at first a bit unsure how he would fit into the Temp as a staff member. During this time I was approached by a site to receive a few flash kits for review. I decided to pass on the samples to any of my staff willing to tackle a review. Most were reluctant, including Rydian, but after a few discussions he decided to take on the task. Following [http://gbatemp.net/t293386-r4i-gold-3ds-compatible-review his review] we discussed his place here and settled on special projects (guides, odd news, longer post projects, etc) and the mirroring of User Submitted News. <br />
<br />
I was sent a PM from Costello (late May 2011), forwarded from Guild McCommunist, asking for a position move. Guild has been on the Temp T.V. staff but felt that his talents would be better put to use as Magazine Staff. Following a brief discussion with him I made the decision or promote him to Magazine Staff. Guild will be covering Gaming news, highlighting User Submitted News & Reviews, and tackling some of his own special projects.<br />
<br />
=='''My Move for Power - J/K'''==<br />
I never set out to be anything more than Magazine Staff. I enjoy doing the Magazine Staff duties but at times I would run into a problem that I needed addressed and did not have the permissions to handle on my own. Eventually Costello decided to give me Global Moderating powers, so in a matter of speaking I am actually a Global Moderator but I try my best not to use those powers outside of Magazine related forums. I have, on occasion, stickied a useful post, the one I am recalling now is the [http://gbatemp.net/t231412-solving-acekard-contact-issues guide by TK_Saturn for fixing AK2i contact issues]. Even though I have the privileges to do what the Global Mods do I still report problems the same as everyone else. When I am sent a PM asking for help which would fall under powers outside of the Magazine Staff I forward that PM onto the staff in one way or another.<br />
<br />
=='''FileTrip and the old Download Center'''==<br />
All staff had the ability to moderate (move files, rename, delete, etc) the old GBAtemp Download Center, yet few seemed to use those powers and as a result the Download Center quickly became a mess that no one wanted to clean-up. One night I decided to focus on the NDS/GBA categories and went to work on what turned into a year long project of fixes in small daily doses. During this process I was [http://gbatemp.net/t175555-1-000th-homebrew-posted the first GBAtemp member to contribute 1,000 files] (the next closest was 417 by Shaunj66) and I worked hard to upload a sizable GBA Homebrew collection (well over 500 files). I started to feel somewhat responsible for a few areas of the Download Center and when Filetrip went live I quickly asked to be allowed to continue my organizational efforts. The staff welcomed me and I was made a moderator from the very start. Out of habit, mostly because daily news post files are always mirrored, I check Filetrip once a night and handled most of the moderation reports. Over the past year I have become one of the few Filetrip moderators who were really active and because of this a few of the staff members started a discussion to have me promoted to Administrator. On April 18, 2011 at approximately 10:07 EST, I have received said promotion.<br />
<br />
As an Admin to Filetrip I have so far added some requested PS3 categories, fixed the Dingoo category (to reflect more than one system by the same name), and reset a password or two. I do have plans to fix and organize many areas of the site but currently lack the free time to do so.<br />
<br />
=='''GBAtemp Recommends Revival Project'''==<br />
On October 3rd, 2011 I successfully re-launched the GBAtemp Recommends project as the [http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival project]. The new project no longer contains the “GBA” software limitation of the old project. In fact, we are now covering everything from Homebrew to Hacks. The first new article was a recommendation of the Atari 2600 Homebrew, [http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature]. Since re-launching, a few community members have stepped up to recommend their own titles. I am always looking for more authors, so if you are interested contact me via PM to get involved with this project. The goal of the project is to hit 52 recommendations, a full year worth. At that point I will either continue with the project or pass it on to another maintainer. Sadly, few community members have found it interesting to read about classic gaming recommendations, and while the views of the threads are above average the comments are below average. If more community members do not get involved I may be forced to kill the project at 52 issues as I will have no one to pass it onto.<br />
<br />
=='''Time to Retire'''==<br />
On January 9th, 2012 [http://gbatemp.net/blog/140/entry-8666-former-staff/ I chose to retire as the Head of Magazine Staff]. At the time I cited an extremely busy schedule as the sole reason. My real life had taken a positive turn and I chose to retire from Mag Staff so that I could focus my efforts, as strongly as possible, on new opportunities. Unfortunately, this opportunity did not work out and I got out of there as quickly as possible. After getting back into my old rhythm I started to reconsider my decision to retire from my staff position. But truthfully, my decision to retire was also weighted upon by the future of GBAtemp. Homebrew is no longer a focus of the site, the DS and Wii aren’t really producing enough news, and there probably would not be a 3DS scene to report on. The site itself required a refocus and a push towards gaming news was the decided course. I enjoyed every bit of news I posted for the site because I was posting things I was interested in. When you enjoy what you do it makes it not feel like a requirement or a job. But gaming news is something I had no desire to post. I tried doing it for one month and each post seemed like real work. Being the Head of Mag Staff was already a fulltime volunteer position, I literally spent on average 6 hours a day doing things for the site (many behind the scenes), and when that time became filled with gaming news it no longer remained fun. So the decision was a two part decision, one was a desire to have more free time for the real world and the other was that I honestly knew I was not the person to take GBAtemp on its next step. I politely asked Costello to be moved into the Former Staff category. I stated that I would like to continue to be involved with the site but no longer wished to be responsible for daily news posting.<br />
<br />
=='''Review Staff'''==<br />
After a few weeks of long staff discussions, Costello began working on a review center. We all pitched in with our ideas and comments while he designed and coded a new GBAtemp feature. I still have a desire to write about video games and thought that this would be a perfect opportunity to get reacquainted with the site. Game reviews are right up my alley and would also provide me with something to include with my resume. I quickly volunteered for the position and on March 14th, 2012 the “Reviewers” category was officially announced. With me in mind, Costello added a “retro” category to the review center. While I wait for my turn to review a new PS3 or 3DS title, I will be attempting to tackle classic game reviews each weekend.<br />
<br />
=='''Future Projects'''==<br />
I do have a few special projects planned. Sadly, real life takes up most of my free time this past year and most of my projects have been put on hold. I have plans to do a review of the R4DS (1:1 clone), 3DS, a future Virtual Boy Flash Kit (yet to be released), a portable SEGA genesis clone, and a couple of Chinese made NES/Famicom clone systems. I would also like to update the Acekard RPG review, 2.1 review, and SCDS2 review. Like I said I have plans, which of these projects will actually be completed will depend on where life takes me in the future.<br />
<br />
=='''My Stuff'''==<br />
Projects:<br />
*[http://gbatemp.net/t77065-slot2-emulators Organized List of Slot2 Emulators and Interpreters]<br />
*[http://gbatemp.net/t81903-nesds-compatibility-list nesDS Compatibility List]<br />
*[http://gbatemp.net/index.php?showtopic=102177 NeoDS Names & Compatibility List]<br />
*[http://gbatemp.net/t112988-akaio-want-better-3-in-1-support Donations to buy Norm and Smiths 3in1 GBA sized kits]<br />
*[[AKAIO|AKAIO WIKI]]<br />
*[http://gbatemp.net/index.php?dynamic=68 GBAtemp Recommends Revival Project]<br />
*[[Solving Acekard 2i Contact Issues|Solving AK2i Contact Issue WIKI]]<br />
*[[Updating the AK2i Bootloader|AK2i Bootloader WIKI]]<br />
*[[Anti-counterfeit code|Anti-Counterfeit Code WIKI]]<br />
<br />
Game/Homebrew Reviews:<br />
*[http://gbatemp.net/t84161-the-temper-post-issue-3#b Rondo of Swords] (scroll down, its the 2nd review)<br />
*[http://gbatemp.net/t86033-the-temper-post-issue-5#b1 Toy Shop]<br />
*[http://gbatemp.net/index.php?showtopic=126388 Another World]<br />
*[http://gbatemp.net/index.php?showtopic=134605 Ninja Five-0]<br />
*[http://gbatemp.net/review/21-angry-birds-space-review Angry Birds Space] (3/25/12) --1st "review staff" review<br />
*[http://gbatemp.net/review/38-am-alive-review I Am Alive] (4/11/12)<br />
*[http://gbatemp.net/review/40-mario-tennis-open-review Mario Tennis Open] (5/27/12)<br />
<br />
Recommends Revival Reviews:<br />
*[http://gbatemp.net/t311499-gbatemp-recommends-revival-001 Ature] (10/17/11)<br />
*[http://gbatemp.net/t312482-gbatemp-recommends-revival-003 JNKPlat: Platdude's Happy Endings] (10/31/11)<br />
*[http://gbatemp.net/topic/314091-gbatemp-recommends-revival-006/ Contra J NES (Translation Patch)] (11/21/11)<br />
*[http://gbatemp.net/topic/314696-gbatemp-recommends-revival-007/ Legend of the Red Dragon (LORD)] (11/28/11)<br />
*[http://gbatemp.net/topic/315757-gbatemp-recommends-revival-009/ Sweet Home English Translation Patch] (12/12/11)<br />
*[http://gbatemp.net/topic/316898-gbatemp-recommends-revival-011/ Adventure] (12/25/11)<br />
*[http://gbatemp.net/topic/317508-gbatemp-recommends-revival-012/ 5nake] (1/2/12)<br />
*[http://gbatemp.net/topic/318112-gbatemp-recommends-revival-013/ Anguna: Warriors of Virtue] (1/9/12)<br />
*[http://gbatemp.net/topic/318745-gbatemp-recommends-revival-014/ Solitaire] (1/16/12)<br />
*[http://gbatemp.net/t319261-gbatemp-recommends-revival-015 The Legend of Kage] (1/23/12)<br />
*[http://gbatemp.net/topic/320331-gbatemp-recommends-revival-017/ River City Ransom] (2/6/12)<br />
*[http://gbatemp.net/topic/321232-gbatemp-recommends-revival-019/ Full Throttle] (2/20/12)<br />
*[http://gbatemp.net/topic/321765-gbatemp-recommends-revival-020/ Virtual Boy Wario Land] (2/27/12)<br />
*[http://gbatemp.net/topic/322234-gbatemp-recommends-revival-021/ Star Wars Namco] (3/5/12)<br />
*[http://gbatemp.net/topic/323244-gbatemp-recommends-revival-023/ Shadowgate] (3/19/12)<br />
*[http://gbatemp.net/topic/324270-gbatemp-recommends-revival-025/ Leisure Suit Larry in the Land of the Lounge Lizards] (4/2/12)<br />
*[http://gbatemp.net/topic/324726-gbatemp-recommends-revival-026/ Operation C] (4/9/12)<br />
*[http://gbatemp.net/topic/325637-gbatemp-recommends-revival-028/ The Soviet Mind Game TETЯIS] (4/23/12)<br />
*[http://gbatemp.net/topic/326117-gbatemp-recommends-revival-029/ NHL 95] (4/30/12)<br />
*[http://gbatemp.net/topic/326514-gbatemp-recommends-revival-030/ Motocross Maniacs] (5/7/12)<br />
*[http://gbatemp.net/topic/326900-gbatemp-recommends-revival-031/ Superman] (5/14/12)<br />
*[http://gbatemp.net/topic/327307-gbatemp-recommends-revival-032/ Super Mario Bros. 2] (5/21/12)<br />
*[http://gbatemp.net/topic/327702-gbatemp-recommends-revival-033/ Castlevania Chronicles] (5/28/12)<br />
*[http://gbatemp.net/topic/328088-gbatemp-recommends-revival-034/ Pitfall II: The Lost Caverns Adventurer's Edition] (6/4/12)<br />
*[http://gbatemp.net/topic/328552-gbatemp-recommends-revival-035/ Wolfenstein 3D] (6/11/12)<br />
*[http://gbatemp.net/topic/328981-gbatemp-recommends-revival-036/ Actraiser] (6/18/12)<br />
*[http://gbatemp.net/topic/329442-gbatemp-recommends-revival-037/ Journey to Silius] (6/24/12)<br />
*[http://gbatemp.net/t330353-gbatemp-recommends-revival-039/ Tombs & Treasure] (7/9/12)<br />
*[http://gbatemp.net/topic/331174-gbatemp-recommends-revival-041/ The Punisher] (7/23/12)<br />
*[http://gbatemp.net/t332518-gbatemp-recommends-revival-044 World of Sand DS] (8/13/12)<br />
*[http://gbatemp.net/topic/332932-gbatemp-recommends-revival-045/ Dragon's Lair GBC] (8/20/12)<br />
*[http://gbatemp.net/t333330-gbatemp-recommends-revival-046 Earth Doom II WAD] (8/27/12)<br />
*[http://gbatemp.net/topic/333729-gbatemp-recommends-revival-047 Spirits DS] (9/3/12)<br />
*[http://gbatemp.net/topic/334463-gbatemp-recommends-revival-049/ The Immortal] (9/17/12)<br />
*[http://gbatemp.net/t335254-gbatemp-recommends-revival-051 Time Traveler] (10/1/12)<br />
<br />
Product Reviews:<br />
*[http://gbatemp.net/index.php?showtopic=198399 Ranger GPS] (12/23/09)<br />
*[http://gbatemp.net/t224477-acekard-2-1 Acekard 2.1] (5/2/10) --1st GBAtemp review without cons<br />
*[http://gbatemp.net/t225287-nintendo-dsi-xl DSi XL mini-review] (5/6/10)<br />
*[http://gbatemp.net/index.php?showtopic=227305 Dingoo A320] (5/16/10) --1st GBAtemp review to receive a Silver+ award<br />
*[http://gbatemp.net/index.php?showtopic=230291 Dingoo A330] (5/30/10)<br />
*[http://gbatemp.net/t232281-supercard-dstwo-review SuperCard DSTwo] (6/9/10) --on-going, VID software yet to be reviewed, no award presented<br />
*[http://gbatemp.net/t237631-game-boy-micro Game Boy Micro] (6/27/10)<br />
*[http://gbatemp.net/topic/250721-ismart-premium-hands-on-impressions/ iSmart Premium Hands-on Impressions] (8/27/10)<br />
*[http://gbatemp.net/t255571-ismart-premium-review iSmart Premium] (9/19/10)<br />
*[http://gbatemp.net/t277717-gemei-tech-a330-review Gemei A330] (2/3/11)<br />
*[http://gbatemp.net/t279940-cyclods-ievolution-review CycloDS iEvolution] (2/20/11)<br />
*[http://gbatemp.net/topic/283202-3ds-hands-on-impressions/ 3DS Hands-on Impressions] (3/13/11)<br />
*[http://gbatemp.net/t288430-executive-case 3DS Executive Case] (4/11/11)<br />
*[http://gbatemp.net/topic/319784-virtual-boy-review/ Nintendo Virtual Boy] (1/30/12)<br />
*[http://gbatemp.net/topic/331400-k1-gba-sp-first-hands-on-impressions/ K1 GBA SP Hands-on Impressions] (7/26/12)<br />
*[http://gbatemp.net/topic/332120-k1-gba-sp/ K1 GBA SP Review] (8/6/12)<br />
<br />
Future Reviews (will these get completed?):<br />
*3DS (already testing for this one)<br />
*iSmart MM (working on it with Fast since December -- Sorry George)<br />
*R4 1:1 Clone (great way to update the old R4 review and talk about the Wood firmware)<br />
*Gopher (MD handheld running Firecore)<br />
*MDMax (MD Handheld, uses multi-carts)<br />
*NES/Famicom Clone (crappy plastic system with pre-loaded ROMs from China Town, but it supports Famicom Carts and a light gun)<br />
*Update the AK 2.1 review and talk about what problems have been fixed<br />
*Update AK RPG review and focus on the Wood firmware<br />
*Update SCDS2 review, write the VID software update and a 4th post discussing what has changed since the review started<br />
*Project Vboot (microSD based Virtual Boy Flash Kit currently in development -- If I can get one that is)<br />
<br />
Failed Projects:<br />
*[http://gbatemp.net/index.php?showtopic=168427 Did Ya' Know Fridays]<br />
*[http://gbatemp.net/t264587-whois-patrick-pate-aalto Scene Interviews] -- Although still a desire the project is pretty much dead<br />
<br />
[[Category:Members of GBAtemp]]</div>Another World//wiki.gbatemp.net/wiki/Updating_the_AK2i_Bootloader?diff=45164Updating the AK2i Bootloader2012-09-24T23:48:46Z<p>Another World: </p>
<hr />
<div><includeonly>=='''Updating the AK2i Bootloader'''==</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
[[Image:TKS ak2i-4.png|AK2i|right]]<br />
<br />
On July 30, 2009 Nintendo released the first of 5 (1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4) firmware revisions for the DSi. Each revision claimed to add background fixes to improve performance while secretly removing Flash Kit functionality. While each update has been optional, you must install the firmware update if you wish to use the DSi Browser or DSi Shop (IE: purchase/download DSi-Ware). Since the release of the 3DS, Nintendo has once again released firmware revisions (2.0.0-2, 2.1.0-3, 2.1.0-4, 3.0.0-6, 4.0.0-7, 4.1.0-8, 4.2.0-9, 4.3.0-10) which bundle Flash Kit blocking amongst legitimate software updates. Updating, blocking, and re-flashing are inevitable processes of this hobby, thankfully the Acekard 2i continues to function on both the DSi and 3DS.<br />
<br />
Team Acekard uses an older “generation 2” Flash Kit design, which is currently not the most ideal hardware for DSi/3DS bootloader exploits. The flashable bootloader of the 2i is not unlike “generation 3” Flash Kits, but requires actual ROM data to circumvent the DSi icon check and secondary data response check. More modern “generation 3” Flash Kit designs (SCDS2, iEVO, iSmart MM) require only an actual ROM icon to bypass the first check and spoof the secondary check with an updatable data file. Acekard’s older exploit method has forced users to wait for fully functional ROM data updates, which are pulled from a limited pool of known exploitable files. For the most part, this older method has worked, that was until users began to notice the differences between the AK2i HWID 44 and 81 Flash Kits. The HWID 44 PCB uses an older design which can not be as easily updated. Currently there is no AK2i HWID 44 DSi v1.4.3+ firmware solution nor is there a solution for the 3DS v2.1+ firmware updates.<br />
<br />
When an AK2i does not contain the proper update the following error message will be displayed when attempting to boot the 2i:<br />
<br />
An error has occurred. Press and hold the Power Button to turn the system off. Please see the Nintendo DSi Operations Manual for help troubleshooting.<br />
<br />
Users, who wish to purchase DSi-Ware/eShop files, transfer DSi-Ware, or use the Web browser, should upgrade their system firmware knowing that it can never be downgraded. While the Public DSi-key was found it only allows for the decryption of things like DSi-Ware. Until access to the private key or a fully functionally DSi exploit is found, a DSi firmware upgrade is permanent.<br />
<br />
<noinclude>__TOC__</noinclude><br />
<noinclude>=='''Before you begin'''==</noinclude><br />
<includeonly>==='''Before you begin'''===</includeonly> <!-- Logan this will not break readers. It gets included into page main article under a level 2 heading --><br />
<br />
The firmware update can only be performed using a DS Phat, DS Lite, DSi, or 3DS, with a firmware version less than the exploit to be applied. The firmware update is an .NDS file and must be run from a compatible Flash Kit on one of the 4 previously mentioned systems. If you are upgrading to the 1.4.4 exploit then the AK2i must first be updated and then the system itself, currently there is no way around this. However, DS Phat and DS Lite systems do not have upgradable firmware. Users who upgrade their DSi can always reflash the AK2i bootloader using one of these two older systems. <br />
<br />
As new systems are built for retail the most recent firmware update is often applied. Users should keep this in mind when purchasing a new DSi or 3DS. If the user does not have access to a DS Phat or DS Lite then they are advised to purchase a fully updated AK2i from a respected reseller. For more information on resellers check out GBATemp’s Flash Kit reseller comparison Web site, [http://shoptemp.com/ ShopTemp]<br />
<br />
After updating, the Acekard will appear in the firmware menu using an actual game icon:<br />
<br />
* [[Image:01_ak2i_bootloader_wiki_df_icon.gif|danny_pantom_icon]] Danny Phantom - Urban Jungle (DSi v1.4.0)<br />
* [[Image:02_ak2i_bootloader_wiki_ar_icon.gif|alex_rider_strombreaker_icon]] Alex Rider: Stormbreaker (DSi v1.4.1)<br />
* [[Image:03_ak2i_bootloader_wiki_ar_icon.gif|atama_de_do_koten_kotenko_icon]] Atama de Do! Koten Kotenko DORASU (3DS v1.0.0-0)<br />
* [[Image:04_ak2i_bootloader_wiki_ar_icon.gif|chessmaster_the_art_of_lerning_icon]] Chessmaster - The Art of Learning (DSi v1.4.2 & 3DS 2.0.0-2)<br />
* [[Image:05_ak2i_bootloader_wiki_hkpss_icon.gif|hello_kitty_no_panda_sport_stadium_icon]] Hello Kitty no Panda Sport Stadium DORASU (DSi v1.4.3 & 3DS 2.1.0-3/2.1.0-4)<br />
* [[Image:06_ak2i_bootloader_wiki_conpc_icon.gif|chronicles_of_narnia_prince_caspian_icon]] Chronicles of Narnia - Prince Caspian (3DS 3.0.0-6)<br />
* [[Image:07_ak2i_bootloader_wiki_dldb_icon.gif|deep_labryinth_digital_bros_icon]] Deep Labyrinth - Digital Bros (DSi v1.4.4 & 3DS 4.0.0-7/4.1.0-8)<br />
* [[Image:08_ak2i_bootloader_wiki_dldb_icon.gif|rafa_nadal_tennis_icon]] Rafa Nadal Tennis (3DS 4.2.0-9)<br />
* [[Image:Ak2i_Pippa_Funnell_4.3.0_update_icon.png|pippa_funnell_icon]] Pippa Funnell (3DS 4.3.0-10)<br />
<br />
It is important to understand that the bootloader update is backwards compatible with older firmware revisions. Meaning that the latest 3DS exploit will also function on older DSi firmware releases. <br />
<br />
As the icon is a key feature to circumventing the first check, the icons which change with each bootloader update can not be altered and attempting to do so would render the card unusable and unbootable.<br />
<includeonly>===Before you begin===</includeonly><br />
Updating the firmware on any device comes with a degree of risk, the Acekard 2i is no exception to this. If an error or interruption occurs during the flashing process, it may leave your AK2i in an inoperable state (bricked). While this is highly unlikely, it's something you should be aware of before flashing. There are several things you can do to minimize the risk of bricking your cart:<br />
<br />
* Ensure the battery on your system is fully charged<br />
* Ensure that your system is using the AC adapter (charger) and that it is plugged-in.<br />
* Use a verified working install of [[AKAIO]] on a microSD card properly formatted with the [http://filetrip.net/file.php?id=25981 Panasonic formatter].<br />
: If [[AKAIO]] fails to work then run the update using the [http://filetrip.net/nds-downloads/flashcart-files/download-acekard-2-423-menu-f18392.html Acekard official kernel v4.23]<br />
* Familiarize yourself with the AKAIO interface.<br />
* Try to copy the firmware update files from the microSD card to another device, if successful this should mean that your microSD card is 100% readable.<br />
<br />
In a worst case scenario it is possible to un-brick an Acekard 2i, which has been previously bricked, by re-flashing the bootloader. If you only own a DSi or 3DS that has been updated, re-flashing the bootloader will require a DS Phat or DS Lite and a second Flash Kit. The second Flash Kit will be used to run the multi-kit bootloader update, once executed the user will swap in the bricked 2i and re-flash the bootloader.<br />
<br />
<noinclude>==Downloading the update==</noinclude><br />
<includeonly>===Downloading the update===</includeonly><br />
<br />
Official update releases should always be hosted at [http://www.acekard.com Acekard’s Web site]. The most current update can be found in the [[#External Links|links]] section below. Download the archive file to your computer and extract its contents. <br />
<br />
Upon extraction you should have two files: <br />
* '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds'''<br />
* '''ak2ifw_update_3ds43_dsi144_onDSL.nds''' <br />
<br />
Please note that Acekard may change the names of these files with future bootloader revisions.<br />
<br />
The DSL update file has always retained a multi-kit update function, which allows for more than 1 Flash Kit to be flashed before being forced to power cycle the system. Acekard currently advises users to use the “onDSi” update with the DSi and the “onDSL” update with the DS Phat/DS Lite. Some users have reported that either file can be run on either system. If you are updating a single Flash Kit you can try the “onDSi” file. If you are updating more than one Flash Kit or un-bricking an AK2i by using another Flash Kit, you can try the “onDSL” file. <br />
<br />
<noinclude>==Updating a single cart==</noinclude><br />
<includeonly>===Updating a single cart===</includeonly><br />
<br />
'''This should only be performed using a DS Phat/DSLite or a DSi/3DS running an older firmware than the one you are updating for.'''<br />
<br />
Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSi_DSXL_3DS.nds''', which will take you straight to the firmware update screen:<br />
<br />
[[Image:TKS IMG 3122.JPG]]<br />
<br />
<br />
Press START, after the update is complete it will give you the following message:<br />
<br />
[[Image:TKS IMG 3121.JPG]]<br />
<br />
<br />
The update is complete, you can now power off the console.<br />
<br />
<noinclude>==Updating Multiple carts==</noinclude><br />
<includeonly>===Updating Multiple carts===</includeonly><br />
<br />
'''This should only be performed using a DS Phat or DS Lite!'''<br />
<br />
This is primarly used by retailers, it allows you to update multiple Acekard Flash Kits in quick sucession. There is no need to swap memory cards, reboot the NDS or reboot into AKAIO between flashings. Boot your Acekard and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''. <br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your Flash Kit and insert the first AK2i. You can also reinsert the same card if you wish. Press (B) and you will get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Eject the Flash Kit and insert another. Press START and it will start flashing immediately, it won't give warnings, prompts, or ask for confirmation. Repeat the process for as many carts as you have.<br />
<br />
<noinclude>==Unbricking a bricked cart==</noinclude><br />
<includeonly>===Unbricking a bricked cart===</includeonly><br />
<br />
Bricked means a device is as electronically useful as a brick. This could cause your Acekard 2i to not appear in the DS menu, or for the DS to freeze as it displays the Health and Safety screen upon startup. If your Acekard intermittently appears in the DS Menu, then it will be a contact issue rather than being bricked and you should view the full [[Solving_Acekard_2i_Contact_Issues|Solving Acekard 2i Contact Issue]] WIKI Article for more information.<br />
<br />
'''This un-bricking process should only be performed using a DS Phat or DS Lite''', and is essentially the same as multi-kit bootloader flashing.<br />
<br />
Boot a working Flash Kit (any Flash Kit) and run '''ak2ifw_update_3ds43_dsi144_onDSL.nds'''.<br />
<br />
You will get the following prompt:<br />
<br />
[[Image:TKS IMG 3124.JPG]]<br />
<br />
<br />
Eject your cart and insert the cart you wish to unbrick. Press (B) and you get:<br />
<br />
[[Image:TKS IMG 3125.JPG]]<br />
<br />
<br />
Press START. Once the update is complete you will get the following message:<br />
<br />
[[Image:TKS IMG 3126.JPG]]<br />
<br />
<br />
Important: power off now! '''Do NOT press START!''' <br />
<br />
You may see a longer 8 digit Chip ID, this is from where you Acekard is bricked. Upon a sucessful unbricking, it should return to normal 0FC2.<br />
<br />
<noinclude>==Downgrading the Bootloader==</noinclude><br />
<includeonly>===Downgrading the Bootloader===</includeonly><br />
<br />
As long as the system you are using will allow it, you can flash an older Acekard Bootloader. if your card ships with the 1.4.4 update already installed but you wish to have the 1.4.1 update, for example. Just follow the unbricking steps above but use the older update file. Older update files may not be hosted at Acekard.com, try asking in the GBATemp Acekard sub-forum for a desired file.<br />
<br />
<noinclude>== External Links ==<br />
* [http://www.acekard.com/download.php Acekard.com Downloads]<br />
* [http://www.acekard.com/download/ak2/ak2ifw_update_3ds43_dsi144.zip DSi v1.4.4/3DS v4.3 Bootloader Update File]<br />
* [http://filetrip.net/f25981-Panasonic-SD-Formatter-3-0.html Panasonic SD Formatter Version 3.0]<br />
<br />
* [http://gbatemp.net/t231412-solving-acekard-contact-issues GBATemp's Acekard Contact Issue Guide by TK_Saturn]<br />
<br />
{{Template:Acekard}}</noinclude><br />
<br />
[[Category:Acekard]]</div>Another World//wiki.gbatemp.net/wiki/File:Ak2i_Pippa_Funnell_4.3.0_update_icon.png?diff=45163File:Ak2i Pippa Funnell 4.3.0 update icon.png2012-09-24T23:48:21Z<p>Another World: icon image for use on the ak2i bootloader wiki article</p>
<hr />
<div>icon image for use on the ak2i bootloader wiki article</div>Another World