https://wiki.gbatemp.net/w/api.php?action=feedcontributions&user=Chubbo1793&feedformat=atomWikiTemp - User contributions [en]2024-03-28T15:50:54ZUser contributionsMediaWiki 1.24.3//wiki.gbatemp.net/wiki/TempGBA_Compatibility?diff=46468TempGBA Compatibility2013-04-28T16:38:23Z<p>Chubbo1793: /* S */</p>
<hr />
<div>==TempGBA Compatibility List==<br />
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]]. This emulator will not run on normal flash carts.<br />
<br />
<br />
==Example==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 ''emulated'' FPS.|What the frameskip number does to the ''displayed'' FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}<br />
|}<br />
<br />
'''Note For Testers:''' Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.<br />
<br />
{{Key|Works|Partially works/Glitchy|Doesn't work}}<br />
{{Compact TOC}}<br />
<br />
==#==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==A==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==B==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}<br />
|}<br />
<br />
==C==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|"Jump to unmapped address 06000080 at address 03007484" immediately after starting}}<br />
|}<br />
<br />
==D==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==E==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==F==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}<br />
|}<br />
<br />
==G==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}<br />
|}<br />
<br />
==H==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}<br />
|}<br />
<br />
==I==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==J==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==K==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze. Save state and load that state to continue when it happens.}}<br />
{{SC_TMP|Kirby & The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==L==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}<br />
|}<br />
<br />
==M==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}<br />
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1. ~Rydian.}}<br />
|}<br />
<br />
==N==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==O==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==P==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==Q==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==R==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==S==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}<br />
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}<br />
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==T==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}<br />
|}<br />
<br />
==U==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==V==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==W==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}<br />
|}<br />
<br />
==X==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==Y==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==Z==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
<br />
{{Nav/Supercard}}</div>Chubbo1793//wiki.gbatemp.net/wiki/TempGBA_Compatibility?diff=46467TempGBA Compatibility2013-04-28T16:32:08Z<p>Chubbo1793: /* S */</p>
<hr />
<div>==TempGBA Compatibility List==<br />
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]]. This emulator will not run on normal flash carts.<br />
<br />
<br />
==Example==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 ''emulated'' FPS.|What the frameskip number does to the ''displayed'' FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}<br />
|}<br />
<br />
'''Note For Testers:''' Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.<br />
<br />
{{Key|Works|Partially works/Glitchy|Doesn't work}}<br />
{{Compact TOC}}<br />
<br />
==#==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==A==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==B==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}<br />
|}<br />
<br />
==C==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|"Jump to unmapped address 06000080 at address 03007484" immediately after starting}}<br />
|}<br />
<br />
==D==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==E==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==F==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}<br />
|}<br />
<br />
==G==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}<br />
|}<br />
<br />
==H==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}<br />
|}<br />
<br />
==I==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==J==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==K==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze. Save state and load that state to continue when it happens.}}<br />
{{SC_TMP|Kirby & The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==L==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}<br />
|}<br />
<br />
==M==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}<br />
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}<br />
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1. ~Rydian.}}<br />
|}<br />
<br />
==N==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==O==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==P==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|60 FPS|beta 12|}}<br />
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==Q==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==R==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==S==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Sonic Advance (U)|works|N/A|N/A|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}<br />
{{SC_TMP|Sonic Advance 2 (U)|works|N/A|N/A|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}<br />
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==T==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}<br />
|}<br />
<br />
==U==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==V==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==W==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}<br />
|}<br />
<br />
==X==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
==Y==<br />
{{:TempGBA/Table Header}}<br />
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}<br />
|}<br />
<br />
==Z==<br />
{{:TempGBA/Table Header}}<br />
|}<br />
<br />
<br />
{{Nav/Supercard}}</div>Chubbo1793