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2024-03-28T15:10:41Z
User contributions
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//wiki.gbatemp.net/wiki/USB_Loader_v1.x_Game_Compatibility?diff=25271
USB Loader v1.x Game Compatibility
2009-05-09T09:25:34Z
<p>Pelago: /* G */ GH:Aerosmith PAL confirmed and corrected size</p>
<hr />
<div>__NOTOC__<br />
=='''USB Launcher v1.x Compatibility Matrix'''==<br />
'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''<br />
<br />
== PLEASE READ ME (Guidelines) ==<br />
'''Please mention if you are using v1.0 or v1.1 etc. in the "notes" section.'''<br />
<br />
1. If a game is ''working'' it doesn't always make it ''green'', as titles marked ''green'' should be/are 99.9-100% compatible. See color chart below.<br />
<br />
2. The Notes section is only for quirks regarding the way the game plays with the loader. Notes like 'Works Great' are not needed and simply add clutter.<br />
<br />
3. Regarding regions, please don't take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.<br />
<br />
4. Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.<br />
<br />
5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed). Every person should then add 1 to that when they have tested it as working.<br />
<br />
6. '''Make sure your USB device works and is stable''' before reporting games that don't work. See [[USB Devices Compatibility List]]<br />
<br />
7. Make sure your USB device isn't overheating due to long usage when reporting crashes.<br />
<br />
8. Other Usb devices, especially USB LAN adapter, might interfere with the loader. When testing, unplug the LAN adapter and delete the "Wired Connection" profile if the wifi-enabled game freezes.<br />
<br />
9. Some games seem to require a disc (any game) in the drive to work. When testing, first try without any disc in the drive. If it only works with a disc in the drive, add that in the Notes column.<br />
<br />
{|border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=300px<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Compatibility Legend<br />
|-<br />
|style="background:green;"|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn't effect gameplay .<br />
|-<br />
|style="background:orange;"|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game).<br />
|-<br />
|style="background:salmon;"|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.<br />
|}<br />
<br />
==A==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |428: Fuusa Sareta Shibuya de<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 (I wanna contribute, but do not know how to create a new # section. Plz help XD)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Syndrome (RLSP8P)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.41G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.2<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |AMF Bowling: Pinbusters<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.15G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | V1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |AMF Bowling: Pinbusters<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Alone in the Dark<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing: City Folk<br />
| style="background:green;border: 1px #111111 solid;" |Works <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.32G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use 1.1 or above(1.0 has a bug with the time). Works 100% on 1.1 or higher. If your HDD goes to sleep, dialogs and such will take a while to load since it has to wake it back up. '''Turn WiiConect24 OFF if you get freezes.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing: Let's Go to the City<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use 1.1 or above (1.0 has a bug with the time). / '''Turn WiiConnect24 OFF if you get freezes.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |7<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Another Code R: Kioku no Tobira<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.1G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works until about 20 mins in where during a split screen section, the bottom screen freezes while the top screen keeps working. Very strange bug.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==B==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Barbie as The Island Princess<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.70G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars 2<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes unexpectedly in missions.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle of the Bands<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.93G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blast Works<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.39G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach Wii: Hakujin Kirameku Rondo<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No issues on all USB Loader versions<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Versus Crusade<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.99G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes randomly after fight at Now Loading screen.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boogie<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.81G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Goes to strap screen then hangs on black screen ( vr 1.4 )<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Land (RBBE18)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.48G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Land<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.48G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox (RBKP69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.31G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.32G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Its working for me on v1.1 with iso loaded through wbfs_win. And me on v1.5 ripped from disc.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Broken Sword - Shadow of the Templars - Director's Cut<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.72G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Broken Sword - Shadow of the Templars - Director's Cut<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.67G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Brunswick Pro Bowling<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bully<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.30G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bully<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.30G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine no lag<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.32G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move Bash!<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==C==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cate West<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.29G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | 1.4; No random crashes anymore with Waninkoko's USBLoader 1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 3<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.72G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | Freezes or Reboots Console at loading screen before gameplay, even if it's patched to IOS249.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.52G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Online-Multiplayer with no problems. Works on PAL-console. <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.8G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War (UK/Fr) (RVYP52)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Candace Kane's Candy Factory (RKQENR)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.08G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Carnival Games (RCGP54)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 / v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Case Closed: The Mirapolis Investigation<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.50G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Castle of Shikigami III<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.64G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Castlevania Judgement<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.76G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Celebrity Sports Showdown<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama Cookoff<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.73G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama 2: World Kitchen <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested with v1.1 + v1.5 - works great<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama 2: World Kitchen (RWKPGT)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested with v1.1 + v1.4 - works great<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cradle Of Rome (RJ4ENR)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash of the Titans<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.56G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash: Mind over Mutant<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.09G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD, Used v1.5 works fine<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crayola Colorful Journey (RZUE4Z)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.19G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |CSI: Hard Evidence (RCIP41)<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.59G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resets Wii After Completing Each Mission<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==D==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dairantou Smash Brothers X<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.93G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.9G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.86G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Rising<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Rising<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 also tested.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deadly Creatures<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.95G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deadly Creatures<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.90G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deca Sports<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.38G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Defendin De Penguin<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dewy's Adventure<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.38G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | V 1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disaster - Day Of Crisis<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Princess - Enchanted Journey<br />
| style="background:Green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | 1.09G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Think Fast<br />
| style="background:Green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.48G <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dokapon Kingdom<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.66G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 - Sometimes the game will freeze when entering a battle.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Don King Boxing (R2KP54)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.34G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doraemon Wii (REM8JP)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Budokai Tenkaichi 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 | v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball: Z Budokai Tenkaichi 3<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Budokai Tenkaichi 3<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.25G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 - freezes if the earth is destroyed in battle<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Sparking! METEOR<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.00G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Quest Swords: The Masked Queen And The Tower Of Mirrors<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.50G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Pinball 3D<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.42G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Driver: Parallel Lines (RDVP41)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.82G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==E==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |EA Playground<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Elebits<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eledees<br />
| style="background:salmon;;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze at Startup (Securitywarning) with USB-L v1.4 / cIOS rev10 works fine with USB v1.5 and cIOS 10<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Endless Ocean<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Endless Ocean<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Bots: Trick Racing<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.86G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Truck<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.57G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to crash when trying to go back to the Wii menu<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Truck<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.58G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Does NOT work when using Loader 1.3 with cIOS rev10!''' Use newer version.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eyeshield 21: Field Saikyou no Senshi Tachi<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No issues on all USB Loader versions.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==F==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Facebreaker KO Party<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.01G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |my size is 1.89G (RFQP)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Family Ski<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.66G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Family Ski & Snowboard (RYKPAF)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.54G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Farcry: Vengeance<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Farcry: Vengeance<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Reboots after getting to Kade(same result IOS249 patched and not patched)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fatal Frame: Mask of the Lunar<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ferrari Challenge - Trofeo Pirelli<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.93G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Random freeze while playing) - Just tested with USB Loader v1.5, no freezing at all.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Fable : Chocobo's Dungeon<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |FFCC: Echoes of Time<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.38G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Didn't have problem with multiplayer at all connecting to 3 DS on 1.1.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 08<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii reboots after Wiimote Screen (patched to IOS249)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 09 All-Play<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.24G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Faster load times :D. Freeze during 2nd online match loading with v1.1.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 09 All-Play<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.02G, RF9P69 (English) - 2.91GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Radiant Dawn<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.57G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Radiant Dawn<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.57G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim was : Random freeze (1.1) - Works perfectly on v1.5, played several hours without any trouble.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master (RTRP)<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze on loading screen<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |play fine on version 1.5 was able to load it and play for 30 minutes without issue<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master 2<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze on loading screen<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fragile<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.90G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fritz<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|}<br />
<br />
==G==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Party<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.37G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original Claim : Shows black screen when starting - Wii freezes. '''Works with 1.4'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geometry Wars: Galaxies<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim: Loops at safety warning. | Its working for me on v1.1 with iso loaded through wbfs_win | Loops in warning screen a bit, but starts up eventually. NTSC, 3.2U, 1.1 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geometry Wars: Galaxies<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.02G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gold's Gym: Cardio Workout<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gottlieb Pinball Classics<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.38G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guilty Gear XX Accent Core<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.76G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.76G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero III: Legends of Rock<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.80G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim was working. Locked up on me during a song with v1.1. - Played through all the game till the end, no crashes.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero III: Legends of Rock<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.81G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |no desync anymore<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Aerosmith<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Aerosmith<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.38G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: World Tour<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |If you want to use the microphone you need to do the integrated update (its NO system-update, just driver for the mic!)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect, online works too<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U on PAL Wii -Can't play Quickplay, won't let you play the set list you created. (edit...are you pushing the + button on the guitar, not the remote?), Works perfect for me no lags or so. No problems in Quickplay<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|}<br />
<br />
==H==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Happy Dance Collection<br />
| style="background:green;border: 1px #111111 solid;" width=10% |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC?<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |?<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Load much faster than in DVD!<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hamster Heroes<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.05G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Order of Phoenix<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Tree of Tranquility (R84EE9)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.40G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works on PAL Wii (3.2E).<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |High School Musical 3: Senior Year DANCE! (RH3P4Q)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the Dead 2 and 3 Returns<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.25G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the dead 2 Crashes. 3 Works fine.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the Dead 2 and 3 Returns<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |With IOS to 249 HotD2 reboots, HotD3 works. Tested with Loader v1.1 & v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the Dead: Overkill, The<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly and without lags when IOS is patched to 249. Otherwise Zombies skip around sometimes; Didn't help me, but changing HDD spindown time with hdparm did. Works perfectly now.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the Dead: Overkill, The<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |- Had the game freeze with 1.1 in the second to last level in Story Mode. Seems that too many zombies make the game freeze. Other than that it played just fine.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvey Birdman Attorney At Law<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.40G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hasbro Family Game Night<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.21G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|}<br />
<br />
==I==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Illvelo<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.65G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==J==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jeep Thrills<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.68G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jewel Master - Cradle of Rome<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jillian Michaels Fitness Ultimatum<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |.85G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |You sure? No scene release or retail release in PAL yet?? NTSC on a PAL machine?<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Job Island<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.52G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
|}<br />
<br />
==K==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |KARAOKE JOYSOUND Wii (ROKJ18)<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.19G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game is Work but USB Mic is not Work<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.73G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load on PAL machines. Will work with wiikey though.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kororinpa: Marble Mania<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | 0.22G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kororinpa<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | 0.26G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |6<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa: door to phantomile<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | 0.73G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Force Pal & language japan<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|}<br />
<br />
==L==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Spyro, The: Dawn of the Dragon<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of The Dragon<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Legend of Zelda - Twilight Princess (RZDE)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.07G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Legend of Zelda - Twilight Princess (RZDP01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.08G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Batman : The Videogame<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.48G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Indiana Jones - The Original Adventures<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.97G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |LEGO Star Wars: The Complete Saga (RLGP64)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.03G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Let's Tap (R2UJ8P)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Link's Crossbow Training<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Link's Crossbow Training<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Little kings story<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.03G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on PAL doesn't load on NTSC tv's. Tested on ultimate v7<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luxor 3<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luxor: Pharaoh's Challenge<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==M==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madden 08<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on safety screen<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madden 08<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on safety screen<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.39G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works when patched to PAL.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.39G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Run in 1.1 to play. Freezes sometimes, but it already occured with DVD version.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |9<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mah-Jong Fight Club Wii<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.96G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jump System Menu<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Manhunt 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.44G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Even the Trucha-Signed uncensored version works on any USB loader version.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Manhunt 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.44G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at the Olympic Games (RWSP8P)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.09G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii (RMCE01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.58G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii (RMCP01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works after renaming the Game directly in WBFS. On 1.5 it works without renaming.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |10<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.36G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | v1.0/v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.23G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (New Play Control!)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (New Play Control!) (RMAE01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Strikers Charged Football<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Heroes 2<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.63G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up when safety screen comes on<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Heroes 2<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.63G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up when safety screen comes on<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Vanguard<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.21G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mercury Meltdown Revolution<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |doesn't works for me, i have probably patched the iso with IOS249. Works for me, but Wii Remote does not respond.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mercury Meltdown Revolution<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Slug Anthology<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Games 1-4 work. 5 is buggy. 6 restarts wii.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Slug Anthology<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.53G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Same as above<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime: Wii de Asobu<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1) Reboots on game loading (half-green screen), Tested with french, english & spanish patched copy, and with original japanese too. Needs any disk in the drive to play. Patched with IOS249 and not patched tested. Tested on PAL and NTSC-US Wii.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3: Corruption<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3: Corruption<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.09G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.''' No Door lags anymore, even faster than original copy.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MLB 2K9<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.77G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MobileSuit Gundam MS-Front 0079<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly (RWOP69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.08G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter 3 (tri-)(Trial)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0,19G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1,5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter G<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.77<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Jam<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Lab<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.56G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monsters Vs Aliens (RVZP52)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.22G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tried on NTSC-U Wii, got the black screen with sound in background<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Armagedon<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Armagedon<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen|Reboot to system menu when iso is patched with IOS249 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MotoGP 08<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.71G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MotoGP 08<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.90G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mushroom Men: The Spore Wars<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.79G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mushroom Men: The Spore Wars<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.81G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mx Vs. ATV Untamed<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |My Fitness Coach (RFKP41)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |My Fitness Coach (RFKX41)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MySims <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |MySims Party (RP4E69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.39G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Played for about a half an hour with no problems.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Muramasa: The Demon Blade<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.61G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.1 (GuiLoader r231)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==N==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto Clash of Ninja Revolution 2 EUROPEAN VERSION<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, attacks like Neji's and Hinata2's 64 points are faster than with original disc, they don't have time to finish saying "2 points" and "4 points" that they should say "8 points" ^^<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Live 09 (RQ9P69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.47GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.0G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover (RX9P69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover (RX9E69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.48G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |More than perfect..!!<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nights<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No More Heroes <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.29GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No More Heroes (RNHP99)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.29GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does NOT work when using a NTSC to PAL patched version (i have ntsc2pal and it works for me, id RNHP).<br />
'''Works fine without disc on my Wii-3.2E-PAL+Ultimate_USB_Loader_v7.3_1.5+cIOS rev10+HDD-250Gb.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nitrobike<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==O==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Okami<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.65G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; Random gameplay freeze. Game ripped from Legit/Orig DVD game via Wii console, pls. post/update how to fix.|Check hard drive compatibility if game is freezing. Played scene release and I had no problems.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Okami<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; Crashes were HDD-related. Changing spindown via hdparm fixed it. No crash since then. '''Try with cIOS rev9 if you get freezes''' : i got freezes after ~15mn with cIOS rev10 and nothing after 1h40mn with cIOS 9 (tried both v1.1 and v1.5 of usb loader before, seagate freeagent go).<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Onechanbara: Bikini Zombie Slayers<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.95G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U Game on PAL Wii console, USB Loader 1.1 (second on 1.0 NTSC Wii)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Onechanbara: Bikini Zombie Slayers<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.95G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Adventure<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J/U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No issues on all USB Loader versions<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Cruise Episode 1<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game rarely freeze but almost 100% working | Freezes on the 3rd part of the Boss Rush, before fighting Ao Kiji.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Cruise Episode 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game rarely freeze but almost 100% working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Opoona<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; The game boots and seems to work well but for some reason the nunchuk doesn't respond to commands.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Order Up! (ROXP7J)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.07G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Oboro Muramasa (RSFJ99)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.61GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4; Seems to be working just fine now with Waninkoko's 1.4 USBLoader-- no crashes or error screens.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Obscure the Aftermat<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|}<br />
<br />
==P==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pangya! Golf with Style<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.78G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Green screen at startup + reboot, can't remember but probably my iso is patched with IOS249. With v1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.0 (original disk)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |No freezing issue for the pal version on a Pal wii, USB loader 1.5, CIOS rev9 (affected by spindown, perfect if disabled on drive<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2<br />
| style="background:orange;border: 1px #111111 solid;" |Playable "in game" only<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.94G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''freezes during videos like opening or ending cinematic when a character starts speaking''', otherwithe works fine when playing. NTSC forced on my TV and Japanese Lang forced (with an unofficial release of USB loader 1.1 that supports language patch). v1.5,v1.4 have same freezing issue<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball: Hall of Fame<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.86G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |On a PAL Wii, it freeze after the intro movie. On NTSC Wii it boots but freezes as soon as you select a table to play.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Battle Revolution<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: Rival Swords<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.21G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Evolution Soccer<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Evolution Soccer 2009<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.91G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Professor Heinz Wolff's Gravity<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puzzle Quest - Challenge of the Warlords<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Works but the size of the game data is not correctly reduced during the copy process. reduced size would be ca 120MB.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro evolution soccer 2009<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==Q==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Quantum of Solace (RJ2P52)<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes freezes<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Quantum of Solace (RJ2E)<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.61GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen during video cut scenes<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==R==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage total destruction<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |freezes at random / played 1 1/2 h now, no freezes / Bonus content freeze<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.67G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.62G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.91G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids TV Party<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.76G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Some loader mods fail, try another<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids TV Party<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.67G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ready 2 Rumble Revolution<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.01G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Up to v1.5 game freezes at "Licensed by Nintendo" regardless if IOS patched or not.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Up to v1.5 game freezes at "Licensed by Nintendo" regardless if IOS patched or not.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |5<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil: The Umbrella Chronicles<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim: "Freezes at load screen at Level 2" - Not true, finished the entire game on USB Loader 1.1, Kingstone DT100. Check your HD. Works with v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil: The Umbrella Chronicles<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.36G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only Wiimote instruments work. (No microphones or Rock Band instruments)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band : AC/DC Live<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rogue Trooper<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.59G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune factory Frontier<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.2G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Got random freezes on v1.1.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune factory Frontier<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.69G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 works.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rygar: The Battle of Argus<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.83G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==S==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sam and Max Season One<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.56G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii reboots after choosing any episode ! tested with WiiERD-Version on usb-loader v1.1. Does not work with 1.1, 1.2, 1.3 or 1.5 official waninkoko sd/usb loader either.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samba De Amigo (R3BP8P)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.05G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Scarface (RSCP7D)<br />
| style="background:orange;border: 1px #111111 solid;" |Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |suffers from idle bug (drive spins down, game says please wait but never continues)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Secret Files Tunguska<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |random freezing during gameplay / No problem here and loadings are very quick, Make sure you HD is good (using maxtor one touch 4 mini 250G)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Scad Hammers<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.63G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaun White: Snowboarding Roadtrip<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaun White: Snowboarding Roadtrip<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.04G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2 Castaway<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.2G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2 Castaway<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.2G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |stays at "footprints loading screen" usb-loader v1.1 / Works in V1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skate It (RVSP69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.37G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skate It<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.37G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smarty Pants<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smarty Pants<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Black Knight<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |random freezing at load screens, during FMV's, and at boot (skip cutscenes and it will only lock up rarely) (v1.1)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Black Knight<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.58G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.58G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders: Zero G<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.56G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Unleashed<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |random freezing | Works fine for me on v1.4, need a stable hard drive<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Unleashed<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.64G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur Legends<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.42G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur Legends<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Blur<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working. <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Strap screen then black screen (v1.4) | Apparently, from [http://gbatemp.net/index.php?showtopic=127279 here], if IOSPatcher is used to patch to 249, it all works. Will confirm this evening.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Blur<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.04G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Strap screen then Black screen (v1.1) | Apparently, from [http://gbatemp.net/index.php?showtopic=125...iew=getlastpost this link], if you use Wiipowers Mytoy and Kwiirks USB beta 3 with dip as IOS222, the game plays fine. Haven't confirmed myself.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sports island<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Force Unleashed (RSTP64)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Fruit Fall<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.03G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Galaxy<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.27G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs v1.1 - (will test PAL version) | No freeze for the 30 min I played. NTSC system, 1.1, brick blocked. | Played two hours of it and it worked perfectly, NTSC-U system, original disc, v1.4 | Works smoothly on v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Galaxy<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.27G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4 no freeze at all played 3+ hours, it works fine, no more intro/ending video lag<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |7<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Banana Blitz<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.06G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Banana Blitz<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.05G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Paper Mario<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.40G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Paper Mario<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.41G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.93G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.93G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |USB Loader v1.1 works.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.75G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |DVD-5 Version will also work<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |8<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Swing Golf<br />
| style="background:salmon;border: 1px #111111 solid;" |Not working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.46G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | Do not work on v1.5 with cios rev10<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Swing Golf Season 2<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.23G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on v1.5 with cios rev10<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Suzumiya Haruhi no Gekidou<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.65G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Suzumiya Haruhi no Heiretsu<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.73G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==T==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Table football<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.3G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" | <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Taiko no Tatsujin<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.8G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 NTSC-U forced works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia: Dawn of the New World<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.71G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 / undubbed version with japanese voices works fine too / V1.5 PAL Wii as well<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tatsunoko VS Capcom<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.8G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 NTSC-U forced works, v1.4 NTSC-U, Wii, scene release, regionfreed and brickblocked. v1.5 works but music will start to loop and black screen after the fight. (usually fire stage), EDIT: Works perfectly on me, no issues whatsoever. Works on PAL Wii for me, just force video to the games default & no issues at all, didnt even need to brickblock or make it region free, it just works! +1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Telly Addicts<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.45G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tenchu: Shadow Assassins (RTNP41)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.82G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tenchu: Shadow Assassins<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Incredible Hulk<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.99G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Godfather: Blackhand Edition (RGFE69)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.05G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The House of the Dead: Overkill<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Spiderwick Chronicles<br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 random freezing . <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tiger Woods PGA Tour 09<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tiger Woods PGA Tour 09<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 works but display blue screen when playing for a moment<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tom clancy's splinter cell double agent<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 Locks-up at "licensed by nintendo" then restart wii - patched ios to 249 <br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider Anniversary<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Underworld (RH8P4F)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.17G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Underworld (RH8E4F)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.17G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Downhill Jam<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks-up at "Now Loading" screen after the title screen.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Downhill Jam<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.43G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Top Spin 3 (R3TP54)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.53G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Transformers The Game<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: New Blood<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.43G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: New Blood<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.02G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: Second Opinion<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.91G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: Second Opinion<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.31G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trivial Pursuit<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trivial Pursuit<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.6G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Sky Crawlers: Innocent Aces<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.65G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 (GUILoader r231)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==U==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Band<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.64G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Shooting Collection<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when changing games in v1.1. Corrected since v1.5.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==V==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Vertigo<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.54G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Victorious Boxers Revolution<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |---<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game rarely freeze but almost 100% working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==W==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wall-E <br />
| style="background:orange;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 loads forever when starting new game (v1.5 Tested and Working)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land: Shake It! <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land - The Shake Dimension<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes at mid level 3-3 (It's-All Mine). No freeze using same iso with DVD Backup Launcher<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Ware - Smooth Moves<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.26G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Ware - Smooth Moves<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.26G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |We Love Golf <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.33G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |We Rock: Drum King (RUKPGT)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.68G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Who Wants To Be A Millionaire 2nd Edition (RW5P41)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.58G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Backup Disc (pink fish)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.01G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots with 1.1, haven't tested anything else.<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Fit<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.26G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |2<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Music<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Music (R64P01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.09G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Sports (RSPE01)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.31G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |4<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Sports<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works after renaming<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |7<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Winter Sports 2009: The Next Challenge (RRUFRT)<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.33G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |World Championship Poker: All in (RHLP)<br />
| style="background:salmon;border: 1px #111111 solid;" |Not Working<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.04G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on black screen v1.5 tested<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |World Sports Party<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms: A Space Oddity <br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.47G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Smackdown! vs. RAW 2008<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.90G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Smackdown! vs. RAW 2009<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.90G<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs with v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
==X==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-men Origins: Wolverine<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.42 GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 (GUILoader r231)<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==Y==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! 5D's Wheelie Breakers<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.83 GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1<br />
|}<br />
<br />
==Z==<br />
{{ABCNavi}}<br />
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Size<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes<br />
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zack & Wiki: Quest for Barbaros' Treasure<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.95 GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|-<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zack & Wiki: Quest for Barbaros' Treasure<br />
| style="background:green;border: 1px #111111 solid;" |Works<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.99 GB<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |<br />
| style="background:#E9E9E9;border: 1px #111111 solid;" |0<br />
|}<br />
<br />
<br />
[[Category:Wii Backup Launchers]]</div>
Pelago
//wiki.gbatemp.net/wiki/Talk:GCM?diff=20616
Talk:GCM
2009-02-11T21:04:03Z
<p>Pelago: /* Suggestions */</p>
<hr />
<div>=Introduction=<br />
This page is for discussion of the GCM utility. Please leave your comments under the appropriate headers. I have tested the shrinking on some image files, and they have compared exactly with the results of shrinking in [[GCMUtility]]. If you find a game that is not the same, please let me know. For now, the shrunken image will be automatically named with "small-" before the original file name. --[[User:Dsbomb|Dsbomb]] 07:43, 17 December 2007 (CET)<br />
<br />
==Problems / Bugs==<br />
* I have found a slight difference in the way this program and GCMUtility shrink Ikaruga (NTSC-U). I will be looking into it. -- [[User:Dsbomb|Dsbomb]] 07:10, 26 December 2007 (CET)<br />
** I see some more differences in some games with audio streaming. GCMUtility pads certain sound files to the next 0x1000 or x10000. I haven't figured out just how it picks the files to pad like this. Some are sound files (named *.wav, or in a "sounds" directory) are padded, then others in the same game even (such as ones with "music" in the dir/file name) are not padded. More investigation is needed. -- [[User:Dsbomb|Dsbomb]] 01:01, 11 January 2008 (CET)<br />
<br />
==Suggestions==<br />
Hi. I don't know if you're still working on this tool, but I think the help text that is displayed should make it clear that gcm gamename.iso produces useful output on its own (header info). At the moment it reads like you *have* to choose -sh or -fs or -crc. --[[User:Pelago|Pelago]] 22:01, 11 February 2009 (CET)<br />
<br />
==Other==</div>
Pelago
//wiki.gbatemp.net/wiki/Talk:GCM?diff=20615
Talk:GCM
2009-02-11T21:01:04Z
<p>Pelago: /* Suggestions */</p>
<hr />
<div>=Introduction=<br />
This page is for discussion of the GCM utility. Please leave your comments under the appropriate headers. I have tested the shrinking on some image files, and they have compared exactly with the results of shrinking in [[GCMUtility]]. If you find a game that is not the same, please let me know. For now, the shrunken image will be automatically named with "small-" before the original file name. --[[User:Dsbomb|Dsbomb]] 07:43, 17 December 2007 (CET)<br />
<br />
==Problems / Bugs==<br />
* I have found a slight difference in the way this program and GCMUtility shrink Ikaruga (NTSC-U). I will be looking into it. -- [[User:Dsbomb|Dsbomb]] 07:10, 26 December 2007 (CET)<br />
** I see some more differences in some games with audio streaming. GCMUtility pads certain sound files to the next 0x1000 or x10000. I haven't figured out just how it picks the files to pad like this. Some are sound files (named *.wav, or in a "sounds" directory) are padded, then others in the same game even (such as ones with "music" in the dir/file name) are not padded. More investigation is needed. -- [[User:Dsbomb|Dsbomb]] 01:01, 11 January 2008 (CET)<br />
<br />
==Suggestions==<br />
Hi. I don't know if you're still working on this tool, but I think the help text that is displayed should make it clear that gcm gamename.iso produces useful out on its own (header info). At the moment it reads like you *have* to choose -sh or -fs or -crc. --[[User:Pelago|Pelago]] 22:01, 11 February 2009 (CET)<br />
<br />
==Other==</div>
Pelago
//wiki.gbatemp.net/wiki/GCM?diff=20614
GCM
2009-02-11T20:59:16Z
<p>Pelago: /* Requirements */</p>
<hr />
<div>== Information ==<br />
'''GCM''' is a command-line tool for Gamecube game image files. It can view information such as the Game ID, Region, Maker ID, the filesystem, calculate the CRC32 checksum, and shrink images just like [[GCMUtility]].<br />
<br />
== Usage ==<br />
From a command prompt:<br />
* gcm [-fs|-sh|-crc] <filename><br />
: -fs: Display the filesystem of the image.<br />
: -sh: Shrink the image.<br />
: -crc: calculate the CRC32 of the image.<br />
<br />
== Requirements ==<br />
Archive contains Windows exe and C source code. The source code can be compiled for Linux and Mac.<br />
<br />
== Compatibility ==<br />
* Gamecube ISO files work just fine.<br />
* Since Wii ISOs have a similar format, it can get some information from those as well (game and maker codes, region, game name). Do not use the -fs nor -sh options on Wii images.<br />
* Shrinking compatibility<br />
:It has been discovered that some games are shrunk differently with [[GCMUtility]]. This has caused some instability in the images created with this utility. Listed are ones that have become known to have issues while shrunk:<br />
:* Super Monkey Ball - Freezes after the first couple intro screens.<br />
<br />
== History ==<br />
* Dec 16, 2007 - [[Media:Gcm-0.1.7z|v0.1]] - first public release.<br />
* Dec 16, 2007 - [[Media:Gcm-0.2.7z|v0.2]] - added -fs and -sh options.<br />
* Jan 01, 2008 - [[Media:Gcm-0.3.7z|v0.3]] - -fs displays the shrunken size, much improved the speed of shrinking an image, added -crc.<br />
* Jan 10, 2008 - [[Media:Gcm-0.4.7z|v0.4]] - fix bootfile bug when shrinking.<br />
<br />
== Download ==<br />
[[Media:Gcm-0.4.7z|gcm-0.4.7z]]<br />
<br />
== Acknowledgements ==<br />
* Yagcd documentation.<br />
* [http://www.tehskeen.com/ TehSkeen], emu_kidid, softdev<br />
* [http://www.tty1.net/pycrc/ pycrc]<br />
<br />
== Links ==<br />
* [http://www.tehskeen.com/forums/showthread.php?t=5916 TehSkeen] forum post.<br />
* [http://code.google.com/p/gcm-tool/ Google] code project page.<br />
<br />
== TODO ==<br />
* File browsing, extracting, etc.<br />
* Send suggestions to the discussion page.<br />
<br />
[[Category:Wii Utilities]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_GameCube_controller?diff=19278
List of Wii games compatible with GameCube controller
2009-01-05T22:22:40Z
<p>Pelago: Removed Chibi Robo as not yet released</p>
<hr />
<div>The following [[Wii]] games are compatible with the GameCube controller:<br />
<br />
* Bleach: Versus Crusade<br />
* Castlevania Judgment<br />
* Dance Dance Revolution Hottest Party<br />
* Dragon Ball Z: Budokai Tenkaichi 2<br />
* Dragon Ball Z: Budokai Tenkaichi 3<br />
* Fire Emblem: Radiant Dawn<br />
* The Grim Adventures of Billy & Mandy<br />
* Guilty Gear XX<br />
* Mario Kart Wii<br />
* Metal Slug Anthology<br />
* Mortal Kombat: Armageddon<br />
* Naruto: Clash of Ninja Revolution<br />
* NiGHTS: Journey of Dreams<br />
* Resident Evil 4<br />
* Sonic Riders: Zero Gravity<br />
* Super Smash Bros. Brawl<br />
* Tatsunoko vs. Capcom: Cross Generation of Heroes<br />
<br />
See also:<br />
* [[List of Wii games compatible with Classic Controller]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_GameCube_controller?diff=19277
List of Wii games compatible with GameCube controller
2009-01-05T22:21:48Z
<p>Pelago: Created page, mostly from Wikipedia</p>
<hr />
<div>The following [[Wii]] games are compatible with the GameCube controller:<br />
<br />
* Bleach: Versus Crusade<br />
* Castlevania Judgment<br />
* Chibi-Robo!<br />
* Dance Dance Revolution Hottest Party<br />
* Dragon Ball Z: Budokai Tenkaichi 2<br />
* Dragon Ball Z: Budokai Tenkaichi 3<br />
* Fire Emblem: Radiant Dawn<br />
* The Grim Adventures of Billy & Mandy<br />
* Guilty Gear XX<br />
* Mario Kart Wii<br />
* Metal Slug Anthology<br />
* Mortal Kombat: Armageddon<br />
* Naruto: Clash of Ninja Revolution<br />
* NiGHTS: Journey of Dreams<br />
* Resident Evil 4<br />
* Sonic Riders: Zero Gravity<br />
* Super Smash Bros. Brawl<br />
* Tatsunoko vs. Capcom: Cross Generation of Heroes<br />
<br />
See also:<br />
* [[List of Wii games compatible with Classic Controller]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller?diff=19275
List of Wii games compatible with Classic Controller
2009-01-05T22:21:20Z
<p>Pelago: List of games compatible with Classic Controller moved to List of Wii games compatible with Classic Controller: More accurate name, and also symmetry with List of Wii games compatible with GameCube controller</p>
<hr />
<div>The following [[Wii]] games are compatible with the [[Classic Controller]]:<br />
* Bleach: Versus Crusade<br />
* Castlevania Judgment<br />
* Dragon Ball Z: Budokai Tenkaichi 2<br />
* Dragon Ball Z: Budokai Tenkaichi 3<br />
* Fire Emblem: Radiant Dawn<br />
* Geometry Wars Galaxies<br />
* Guilty Gear XX Accent Core<br />
* Harvest Moon: Tree of Tranquility<br />
* Mario Kart Wii<br />
* Mortal Kombat: Armageddon<br />
* Naruto: Clash of Ninja Revolution<br />
* NiGHTS: Journey of Dreams<br />
* Opona<br />
* Resident Evil 4 Wii Edition<br />
* Sonic Unleashed<br />
* Super Smash Bros. Brawl<br />
* Taiko No Tatsujin<br />
* Tatsunoko vs. Capcom: Cross Generation of Heroes<br />
<br />
See also:<br />
* [[List of Wii games compatible with GameCube controller]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_games_compatible_with_Classic_Controller?diff=19276
List of games compatible with Classic Controller
2009-01-05T22:21:20Z
<p>Pelago: List of games compatible with Classic Controller moved to List of Wii games compatible with Classic Controller: More accurate name, and also symmetry with List of Wii games compatible with GameCube controller</p>
<hr />
<div>#REDIRECT [[List of Wii games compatible with Classic Controller]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller?diff=19274
List of Wii games compatible with Classic Controller
2009-01-05T22:20:48Z
<p>Pelago: Split GC stuff into separate page, added more games (according to Wikipedia)</p>
<hr />
<div>The following [[Wii]] games are compatible with the [[Classic Controller]]:<br />
* Bleach: Versus Crusade<br />
* Castlevania Judgment<br />
* Dragon Ball Z: Budokai Tenkaichi 2<br />
* Dragon Ball Z: Budokai Tenkaichi 3<br />
* Fire Emblem: Radiant Dawn<br />
* Geometry Wars Galaxies<br />
* Guilty Gear XX Accent Core<br />
* Harvest Moon: Tree of Tranquility<br />
* Mario Kart Wii<br />
* Mortal Kombat: Armageddon<br />
* Naruto: Clash of Ninja Revolution<br />
* NiGHTS: Journey of Dreams<br />
* Opona<br />
* Resident Evil 4 Wii Edition<br />
* Sonic Unleashed<br />
* Super Smash Bros. Brawl<br />
* Taiko No Tatsujin<br />
* Tatsunoko vs. Capcom: Cross Generation of Heroes<br />
<br />
See also:<br />
* [[List of Wii games compatible with GameCube controller]]</div>
Pelago
//wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller?diff=19271
List of Wii games compatible with Classic Controller
2009-01-05T14:18:05Z
<p>Pelago: Created page, based on http://gbatemp.net/index.php?showtopic=67904</p>
<hr />
<div>The following [[Wii]] games are compatible with the [[Classic Controller]]:<br />
* Dragon Ball Z: Budokai Tenkaichi 2<br />
* Dragon Ball Z: Budokai Tenkaichi 3<br />
* Fire Emblem: Radiant Dawn<br />
* Geometry Wars Galaxies<br />
* Guilty Gear XX Accent Core<br />
* Harvest Moon: Tree of Tranquility<br />
* Mario Kart Wii<br />
* Mortal Kombat Armageddon<br />
* Naruto Clash of Ninja Revolution<br />
* NiGHTS: Journey of Dreams<br />
* Opona<br />
* Resident Evil 4 Wii Edition<br />
* Sonic Unleashed<br />
* Super Smash Bros. Brawl<br />
* Taiko No Tatsujin<br />
* Tatsunoko vs. Capcom: Cross Generation of Heroes</div>
Pelago
//wiki.gbatemp.net/wiki/Talk:Backup_Launcher_v3?diff=19269
Talk:Backup Launcher v3
2009-01-05T14:12:35Z
<p>Pelago: New section: Talk:Backup Launcher v3#[[Editing Backup Launcher v3|Editing Backup Launcher v3]]</p>
<hr />
<div>Could use a standard encoding to submit japanese text for game names (useful as frequently people will romanise incorrectly and confuse the f*ck out of anyone who knows the actual game title) - Suggested UTF8 --[[User:Norgus|Norgus]] 11 November 2008<br />
<br />
The article could use a mention of how to add and format new entries to prevent confusion... Also, what to do if a game only works in a certain Hook Type? --[[User:Sara-chan|Sara-chan]] 21:31, 25 October 2008 (CEST)<br />
<br />
Please if you can, put your new game entries in alphabetical order to make things cleaner and more organized. [[User:Cr08|Cr08]] 06:47, 28 October 2008 (CET)<br />
<br />
:It doesn't matter what order you put the games in - clicking the icon next to "Game Name" will sort alphabetically. Same for the other columns.<br />
If a game only works under a certain Hook-Type then mention it in the notes column.<br />
<br />
I just tested Lego: Indiana Jones, WiiMusic, MySims, Deca Sports, and Samba de Amigo. All 1:1 NTSC-USA ISOs. They all worked. The opening video on MySims was a little choppy and I'm not sure if the create-a-character mode is quite up to full speed but it plays great!<br />
<br />
Do we still need to use backup-creator.exe?<br />
:No, if you read the official FAQs you would know that games are actually MORE compatible if they are not patched/decrypted...any version of 0.3 plays 1:1 backups as is.[[User:Kiwisoup|Kiwisoup]] 09:25, 17 November 2008 (CET)<br />
<br />
== Article Name ==<br />
with the imminent release of 0.3 gamma, should this article be made into 0.3 beta and then a new 0.3 gamma wiki be made? or should it all just be in here? --[[User:70.75.189.37|70.75.189.37]] 23:03, 10 November 2008 (CET)<br />
<br />
:I think the same thing should be done as what was done when v0.3 came out on the original compatibility matrix...people made notes on the old matrix when they were using 0.3, and it kept the original name. There was also another matrix just for 0.3 made, this one. I DON'T think it should be renamed, that would add confusion and make it seem like all the comments are from people using the gamma loader when MOST of them actually aren't [[User:Kiwisoup|Kiwisoup]] 09:32, 16 November 2008 (CET)<br />
<br />
== Rayman Raving Rabbids TV ...problem ? ==<br />
<br />
it said in the report the it works . well it worked on my wii but there are lines on top and bottom of the tv and if you drag the hand to the bottom or top , you can see it on either side and everytime i click something , it flashes black screen . is it just mine or ...what ?<br />
pls solve the problem ( if it's just the back up ) because i got this from my friend's legal copy.<br />
also , when i try to turn it off , it seems to freeze and i have to turn it off by unplug the power cord.<br />
<br />
== Yes / No under 1:1 ==<br />
<br />
If both Yes and No are listed under 1:1, what exactly does that mean? I was looking at Cooking Mama 2 for my friend, and that was displayed... so does that mean I have to patch or no. [[User:Ph15h|Ph15h]]<br />
:If both are listed that means both will work, but if it isn't patched already I wouldn't patch it, because you don't have to and games are usually more compatible if they are 1:1. Not to mention they won't load in the Disc Channel. [[User:Kiwisoup|Kiwisoup]] 09:04, 5 December 2008 (CET)<br />
<br />
== Things that shouldn't be posted under the COMMENTS section? ==<br />
<br />
There's a lot of things that people put under the comments section that I feel are unneeded, and was wondering what exactly other people thought was unnecessary...perhaps the rules could be changed to reflect them and clean the article up a bit. Here's my input.<br />
<br />
-Putting works great, works 100%, etc. If a game works, don't put anything...how hard is that? Only put comments if there is a problem.<br><br />
-Pointing out longer loading times and video stuttering...these are way to common to post for every game that has them and people should expect this in most games anyways.<br><br />
-If you are running system menu 3.4...why are you even bothering to post that a game isn't working for you? seriously, get a brain.<br><br />
-If you are the only one having a problem when a game is confirmed to work, don't post anything about the game.<br><br />
-Specifying that a SCRUBBED version of a game was used. Scrubbing takes out junk files that aren't accessed by the Wii anyways, there's really no difference, and I've never heard a single instance where a scrubbed version either improved or reduced compatibility<br><br />
-You really don't need to say what region your Wii is, what settings you used, or anything like that if the game is working fine...unless you are the only one who seems to have it working<br><br />
-If there is a really specific bug you encounter, make sure it's not a glitch in the actual game itself...<br><br />
<br />
Here are some perfect examples: <br />
<br />
-"Error on first play but fine on all subsequent loads, have tested it on 8 different disks burning at X4 speed, 1.1 copy, works fine about 95% speed compared to original"<br><br />
-"100% in gamma, game speed perfect audio and video spot on and not a single error (pal console gc hook with rebooter)"<br><br />
-"PAL Scrubbed, 0.3gamma, PAL Console."<br><br />
-"PAL 1:1 The videos are choppy but all else works fine Beta 0.3 "<br><br />
-"Works Flawlessly|PAL Scrubbed,0.3gamma,PAL console. "<br><br />
-"Green screens if forced to PAL ; WiFi scores work; Works fine on PAL (3.2E) Not forced to PAL used 1:1 " (About an NTSC-U game)<br><br />
-"very fine for me "<br><br />
-"Slow Loading"<br><br />
-"A little slow loading but works well on gamma"<br><br />
<br />
== [[Editing Backup Launcher v3]] ==<br />
<br />
What is [[Editing Backup Launcher v3]]? It looks like a copy of this page - which is more accurate? Should they be merged?--[[User:Pelago|Pelago]] 15:12, 5 January 2009 (CET)</div>
Pelago
//wiki.gbatemp.net/wiki/Wii_Hacking_FAQ?diff=18209
Wii Hacking FAQ
2008-12-01T22:22:20Z
<p>Pelago: /* Common Problems */ Tidied grammar etc.</p>
<hr />
<div>Welcome to the Wii Hacking FAQ.<br />
I am going to attempt to List answers and links to the most relevant and informative threads here.<br />
FAQ is still in its infancy and will be undergoing updates and re-arranging. Please excuse the mess.<br />
<br />
==What are Modding and Homebrew?==<br />
Modding is altering your wii so that it runs code not authorized by Nintendo.<br />
Homebrew are unathorized programs created by talented people.<br />
There are two ways to mod your Wii. They are softmodding, or using a ModChip. The main advantages of using a modchip is the ability to read the backups at 6x, near perfect compatibility with backups, and the ability to run GameCube backups. The advantage of softmodding is that you don't need to buy a chip, open up and solder it into your Wii. Softmodding will only allow a read speed of 3x at this time, however the load times aren't much longer at 3x due to advanced caching methods.<br />
===If you are thinking about softmodding===<br />
Do not run any updates until you are sure you won't lose any functionality by doing so. <br />
Nintendo has released several fixes to try and block homebrew and softmodding, although so far a way around has always been found. If in doubt check http://wiibrew.org/ to see if its safe to run the latest update. <br />
Always read and re-read the instructions. If you do something improperly it can result in a "Bricked" wii.<br />
<br />
===What is a / How to Softmod ===<br />
Soft-modding is using an exploit to allow unsigned code to run on your system.<br />
In order to soft-mod your Wii you will require a copy of Twilight Princess (Wii version), an SD card and a copy of the Twilight hack.<br />
Depending on your current system version this can be a simple process or an involved one. <br />
Due to the length of the instructions links are provided to walkthroughs below.<br />
I suggest reading all of them as most of the process is the same, and some guides are better detailed than others. <br />
<br />
====v 3.2 and below====<br />
Easiest Mod. Prior to the patch Nintendo put out, therefore doesn't require the extra steps of restoring the signing bug.<br />
How-to Thread<br />
http://gbatemp.net/index.php?showtopic=83479<br />
====v 3.3====<br />
If you updated to system menu version 3.3 (Oct 28, 2008) you will need to follow the following instructions to get everything up and running.<br />
http://gbatemp.net/index.php?showtopic=112945<br />
====v 3.4====<br />
If your system menu is at version 3.4 read the instructions for both of the above then follow this guide<br />
http://gbatemp.net/index.php?showtopic=118446<br />
<br />
====Twilight Hack, Homebrew and backup loader in one====<br />
An all in one guides for installing on any menu version to date is available<br />
<br />
http://gbatemp.net/index.php?showtopic=114373&view=findpost&p=1529161<br />
<br />
http://gbatemp.net/index.php?showtopic=118446<br />
<br />
http://gbatemp.net/index.php?showtopic=119216<br />
<br />
=== Modchips ===<br />
See the Modchip wiki page: http://wiki.gbatemp.net/wiki/index.php/Category:Wii_Modchips<br />
<br />
===Homebrew===<br />
Nintendo-scene keeps a good list of available homebrew on their wiki.<br />
<br />
http://wiki.nintendo-scene.com/List_of_Wii_Applications<br />
<br />
Some programs aren't mentioned there, and can be found at some of the following sites.<br />
<br />
http://www.tehskeen.com/<br />
<br />
http://www.hackmii.com/<br />
<br />
http://wii.waninkoko.info/<br />
<br />
http://gbatemp.net/<br />
<br />
== Backup Loaders and Disk Channel Loading ==<br />
Loading backups can be done in two ways, each having its advantages and disadvantages.<br />
Backup Loading programs allow cheats to be used and video modes to be set before each game.<br />
Disc channel loading is supported natively by mod-chips. As of CIOS rev 7 by Waninkoko this can now be accomplished with soft-mods as well by using the rebooter option in the backup loader, or using a program that patches or replaces the system menu to use the custom IOS that can read backups. <br />
<br />
This section will link to information for each of the loaders.<br />
<br />
===Common to All Loaders===<br />
All backup loaders require the use of a Custom IOS.<br />
<br />
Due to issues native to the wii itself All backups should be on Single Layer DVD-R discs. DVD+R booktyped to -R will work as well.<br />
<br />
===Wiigator===<br />
Official Blog http://blogs.gbatemp.net/WiiGator Latest Releases From Wiigator will always be found here.<br />
Compatibility Threads: Gamma Non Compatibility Thread. http://gbatemp.net/index.php?showtopic=115819<br />
<br />
====Common Problems====<br />
Screen displays in black and white - Pal mode on a TV that only supports NTSC. Try forcing the video mode.<br />
<br />
Red tinted games - Force video mode, use composite cables instead of RGB.<br />
<br />
Game hangs at a green or black screen - Don't force the video mode. Get a copy of the game from your region.<br />
<br />
Disk Read Errors - Check the compatibility thread, re-install your CIOS, verify the integrity of your burn with dvdinfo.<br />
<br />
Audio cuts-off or stutters in some games - This is due to 3x read speed. No way to fix it until someone figures out a way to unlock 6x reads without a chip.<br />
<br />
Jumbled error message - CIOS install corrupted, reinstall.<br />
<br />
324 Error - Re-install the loader's CIOS. This may also be caused by bad discs (try using Verbatium DVD-R and reburn - it may save you headaches).<br />
<br />
===Softchip===<br />
A project started by Requiem. Due to the open source nature of this program, the revisions are to numerous to cover in a faq. The official thread for this loader can be found http://gbatemp.net/index.php?showtopic=113659<br />
Compiled binaries can be found http://www.gbatemp.net/index.php?showtopic=115159<br />
Official Website: http://www.softchip-mod.com/<br />
Google Code Site: http://code.google.com/p/wii-softchip/<br />
<br />
===Waninkoko===<br />
A leaked loader released by a beta tester. Abandoned by the creator, Waninkoko, who later teamed up with wiigator, and continues to write and improve the CIOS used by the current loaders. <br />
Waninkoko's Page http://iwii.waninkoko.info<br />
<br />
==IOS's and System Menu==<br />
<br />
===System Menus===<br />
These programs patch or replace the nintendo menu, adding features not available from nintendo.<br />
<br />
====CSM====<br />
A Project in the works from Forsaken. A combination dashboard and system menu. <br />
Sneak Peak thread here. http://gbatemp.net/index.php?showtopic=115813<br />
Has Not been released yet.<br />
The thread is rather long, here is a highlight of features.<br />
Completely Brick proof your wii as long as you don't update, by allowing you to boot into ANY title in NAND before the system menu. <br />
Region Free System without copy flags (channels, games, saves)<br />
Disc Channel lock removed, move it wherever you like...<br />
Skip Disc Update Check, Backup Support, Twilight Hack Protection, Toggle Health warning<br />
<br />
====StarFall====<br />
Mainly used for the ability to load the original twilight princess in the event of a banner brick. Also boasts the following features:<br />
Replace health warning with backmenu, Skip disc update check, Region free GC games with video mode patch, Region free Wii games, Region free channels, No mainmenu BGM <br />
Start rescue-menu when Y is held on 1st GC controller <br />
Remove rescue-menu diagnostic disc check <br />
<br />
Wiibrew Wiki Page http://wiibrew.org/wiki/Starfall<br />
<br />
Install Tutorial http://gbatemp.net/index.php?showtopic=119554<br />
<br />
===IOS's===<br />
The IOS is the routines and calls that the games and system menu use to run. Different versions add support and fix bugs. A description of each can be found below<br />
Due to GBAtemp's rules on IOS's links cannot be provided, but file names are. Please do not add the actual links.<br />
Also a search of megaupload for the following term will provide you with 16,38,53, and 55. "?d=LGVC8YC0"<br />
<br />
<br />
====IOS16====<br />
Originated on the leaked Wii disc from Nintendo, often referred to as the kissing pink fish disk.<br />
Used by the scene to restore the truncha bug to updated systems as 16 is only used by this disk and had not been patched.<br />
IOS16-64-v257-prod.wad<br />
====IOS38====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS38-64-v3609.wad<br />
====IOS53====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS53-64-v4113.wad<br />
====IOS55====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS55-64-v4633.wad<br />
<br />
==Cheating in Games==<br />
<br />
<br />
===What are SD Codes and how do i use/get them===<br />
Codes can be obtained at http://wiird.l0nk.org/forum/index.php<br />
Codes will only work with games from the region they were designed for. Wii region doesn't matter just disc region.<br />
Converting from pal to NTSC or vice versa will not make the codes work.<br />
The CodeManager program comes packaged with ocarina. It can be found at: http://wiird.l0nk.org/wp/archives/21 <br />
Extract the PC folder to your computer and run the codemgr.exe file. <br />
SD codes must be placed onto the sd card in the codes folder. (X:\codes\XXXXX.gct) <br />
<br />
===How do I make my own cheats===<br />
To make you own cheats you must buy a USB Gecko, and use its associated software. <br />
Info Here http://www.usbgecko.com/<br />
<br />
===Cheats not working under GeckOS===<br />
Go into the options menu and ensure that use ocarina is set to ON. Hooktype may need to be set to VI.<br />
<br />
===Cheats not working under Wiigator Loader===<br />
Same as GeckOS, but Hooktype MUST be set to VI.<br />
<br />
===Ocarina===<br />
Ocarina had become obsolete and is only needed for the codemanager program that comes with it. <br />
It can be found at http://wiird.l0nk.org/wp/archives/21<br />
Both GeckOS and Wiigator's Backup Launcher Support Ocarina codes now.<br />
<br />
==Brick Prevention and Repair==<br />
Everything you need to know about bricking.<br />
<br />
===Banner Brick Prevention===<br />
Everything you need to know... http://gbatemp.net/index.php?showtopic=117399<br />
<br />
===Update Brick Prevention===<br />
Not needed if loading through the backup loaders as they have an update block feature built in.<br />
For system menu loading prevention see the section on Starfall or CSM. <br />
<br />
==It's too late for prevention, I'm already bricked.==<br />
If you've managed to brick yourself you may be able to undo it.<br />
<br />
===I have a Modchip!===<br />
You can unbrick your Wii from either banner or update bricks by burning a copy of twilight princess patched with autoboot enabled using "bootme".<br />
Use the twilight hack (Assuming you have it installed) to load wad manager to uninstall wads that cause banner bricks.<br />
Use the twilight hack with cIOS downgrader to repair out of region update bricks.<br />
The same steps used for softmod unbricking will also work for mod-chipped bricks.<br />
<br />
===I Don't Have a Modchip===<br />
Unless you had Starfall, you are gonna need one. Until CSM or Bootmii comes out you can only brick safely and for free if you have v3.2 of the System Menu with Starfall and Tp-hack.<br />
However you must have Starfall and the Twilight Hack already present and installed on your Wii.<br />
<br />
====I'm on System Menu 3.3 (so I don't have Starfall) and the Twilight Hack is not installed====<br />
As of this moment you are out of luck for banner-bricks. You can send your wii to nintendo. it will cost about 75 dollars<br />
<br />
A Possible solution for a region brick is to take apart a gamecube controller so you can hold down all of "up,down,left,and right" at the same time as you boot the wii, with the controller plugged into slot-4. If you can get the recovery menu to load then you should be able to fix a region brick IF you have a retail disc with a newer system menu than you have installed for your systems region.<br />
<br />
====I'm on System Menu 3.4 (so I don't have Starfall or the Twilight Hack installed)====<br />
As of this moment you are out of luck for banner-bricks. You can send your wii to nintendo. it will cost about 75 dollars<br />
<br />
A Possible solution for a region brick is to take apart a gamecube controller so you can hold down all of "up,down,left,and right" at the same time as you boot the wii, with the controller plugged into slot-4. If you can get the recovery menu to load then you should be able to fix a region brick IF you have a retail disc with a newer system menu than you have installed for your systems region (but right now no such new menu exists).<br />
<br />
====I'm on System Menu 3.2 with Starfall and twilight hack present====<br />
Out of region Brick fix Disc NTSC http://gbatemp.net/index.php?showtopic=86821&st=0&p=1151482&#entry1151482<br />
Another option is to put in a retail game with a higher system version update on it from your region. Boot to the rescue menu by holding Y and allow the game update to run.<br />
To fix banner bricks you just boot up the twilight hack with the wad manager as the boot.dol in the root of the sd and then uninstall the channel that contained the brick. Details and video here http://gbatemp.net/index.php?showtopic=119311<br />
<br />
== Game Cube Games ==<br />
Currently Game Cube backups can only be played on Chipped Wii's<br />
GCOS Compatability List - http://wiki.gbatemp.net/wiki/index.php/GCOS_Gamecube_Compatibility_List<br />
<br />
== Game Backup Process ==<br />
There are a couple nice tutorials on this process up at Nintendo-Scene. <br />
<br />
Standard PC Method: http://wiki.nintendo-scene.com/Wii_Disc_Backup<br />
Wifi Backup: Method: http://forums.nintendo-scene.com/index.php?topic=2415.0<br />
<br />
===Where can i download the ISO for game X?=== <br />
This would be referred to as piracy in many countries. As such we can't give you any links. Just look in the normal places for that sort of thing.<br />
<br />
===How do I Patch/Decrypt an ISO===<br />
You can't. Once decrypted you would require the private key that only Nintendo has to re-encrypt it.<br />
<br />
===What is WiiScrubber===<br />
Use WiiScrubber to prepare any Wii or GameCube ISO for compression to trim its disk space. By replacing unused portions of the full disk image with the same bit, it allows a compression tool to offer better compression and make the file smaller. Scrubbing an ISO is always useful if you’re sending or sharing an ISO with other people or for personal backup storage purposes as normally each ISO is 4.7GB. It also allows you to extract and replace files within an ISO image.<br />
<br />
http://www.coderetard.com/2008/08/05/wii-iso-compressor-wiiscrubber-130-final-release/<br />
<br />
====How Do I Un-scrub an image back to the original ISO====<br />
When an image is scrubbed the junk data is replaced with all 0's to increase compressability. Its gone forever and can't be reproduced, but it doesn't matter its just there to take up space and push the game to the edge of the disk which is acomplished just as well with 0's.<br />
<br />
== Burning Information ==<br />
<br />
===What is the best burn Speed to use for backing up games?===<br />
There is no universal answer for this. You need to test each speed that your burner and media support, and then verify your burn against the original image. Whichever speed has the fewest errors is the best speed for your drive with that media.<br />
Media Types Very greatly, even from batch to batch from the same manufacturer. So always remember to verify your disks and adjust to the best speed for that batch of media (always start with what worked best on the last batch)<br />
<br />
===I Heard that burning at X speed will shorten my laser life===<br />
Your burning speed does not affect the wii laser in any way. If anything is going to "kill" the laser it would be adjusting it to work outside of specs in order to read discs it isnt meant to. The wii drive is a DVD drive. Nintendo left the dvd command in because they were originally going to have a dvd player, but went with the "wii format" to avoid paying royalties. When a disc is read its read speed is detirmined by the firmware, hardware capabilities and media integrity. A bad burn (lots of errors) will cause the wii laser to do more work re-reading sections of disk, which does lead to more wear and tear over time.<br />
<br />
===What type of media should I use for burning backed up games===<br />
This really comes down to your wii, dependant on a variety of factors from drive model in your wii to dust. If you have some disks laying around give one a try, just remember to check for errors and adjust your burn speed before you give up on a type of media. Discs must be DVD-R or +R booktyped to -R. Dual layer discs are not advised due to issues native to the wii.<br />
<br />
For an idea of what others have had success with you can browse the following threads<br />
http://gbatemp.net/index.php?showtopic=46215<br />
<br />
http://gbatemp.net/index.php?showtopic=48774&view=old<br />
<br />
http://gbatemp.net/index.php?act=findpost&pid=1287131<br />
<br />
==Miscellaneous Questions==<br />
===How do I Install MplayerWii?===<br />
Tutorial available here. http://gbatemp.net/index.php?showtopic=119489<br />
===How do i edit/make banners?===<br />
Tutorial here. http://gbatemp.net/index.php?showtopic=89793<br />
===I downloaded a file ending in x what do i do with it?===<br />
====RAR/ZIP/R##====<br />
You can use WinRAR to extract the data. http://www.rarlab.com/ <br />
====ISO====<br />
This is a disc image file. Burn it using ImgBurn http://www.imgburn.com/<br />
====WII====<br />
Rarely seen anymore, convert it to a .iso using either Rawdump 2.0 http://gbatemp.net/index.php?download=1769 or Unscramble 0.4 http://www.ingenieria-inversa.cl/?p=9<br />
<br />
<br />
[[Category:Wii]]</div>
Pelago
//wiki.gbatemp.net/wiki/Wii_Hacking_FAQ?diff=18178
Wii Hacking FAQ
2008-11-30T18:20:22Z
<p>Pelago: /* What are Modding and Homebrew? */ Tidied up a bit</p>
<hr />
<div>Welcome to the Wii Hacking FAQ.<br />
I am going to attempt to List answers and links to the most relevant and informative threads here.<br />
FAQ is still in its infancy and will be undergoing updates and re-arranging. Please excuse the mess.<br />
<br />
==What are Modding and Homebrew?==<br />
Modding is altering your wii so that it runs code not authorized by Nintendo.<br />
Homebrew are unathorized programs created by talented people.<br />
There are two ways to mod your Wii. They are softmodding, or using a ModChip. The main advantages of using a modchip is the ability to read the backups at 6x, near perfect compatibility with backups, and the ability to run GameCube backups. The advantage of softmodding is that you don't need to buy a chip, open up and solder it into your Wii. Softmodding will only allow a read speed of 3x at this time, however the load times aren't much longer at 3x due to advanced caching methods.<br />
===If you are thinking about softmodding===<br />
Do not run any updates until you are sure you won't lose any functionality by doing so. <br />
Nintendo has released several fixes to try and block homebrew and softmodding, although so far a way around has always been found. If in doubt check http://wiibrew.org/ to see if its safe to run the latest update. <br />
Always read and re-read the instructions. If you do something improperly it can result in a "Bricked" wii.<br />
<br />
===What is a / How to Softmod ===<br />
Soft-modding is using an exploit to allow unsigned code to run on your system.<br />
In order to soft-mod your Wii you will require a copy of Twilight Princess (Wii version), an SD card and a copy of the Twilight hack.<br />
Depending on your current system version this can be a simple process or an involved one. <br />
Due to the length of the instructions links are provided to walkthroughs below.<br />
I suggest reading all of them as most of the process is the same, and some guides are better detailed than others. <br />
<br />
====v 3.2 and below====<br />
Easiest Mod. Prior to the patch Nintendo put out, therefore doesn't require the extra steps of restoring the signing bug.<br />
How-to Thread<br />
http://gbatemp.net/index.php?showtopic=83479<br />
====v 3.3====<br />
If you updated to system menu version 3.3 (Oct 28, 2008) you will need to follow the following instructions to get everything up and running.<br />
http://gbatemp.net/index.php?showtopic=112945<br />
====v 3.4====<br />
If your system menu is at version 3.4 read the instructions for both of the above then follow this guide<br />
http://gbatemp.net/index.php?showtopic=118446<br />
<br />
====Twilight Hack, Homebrew and backup loader in one====<br />
An all in one guides for installing on any menu version to date is available<br />
<br />
http://gbatemp.net/index.php?showtopic=114373&view=findpost&p=1529161<br />
<br />
http://gbatemp.net/index.php?showtopic=118446<br />
<br />
http://gbatemp.net/index.php?showtopic=119216<br />
<br />
=== Modchips ===<br />
See the Modchip wiki page: http://wiki.gbatemp.net/wiki/index.php/Category:Wii_Modchips<br />
<br />
===Homebrew===<br />
Nintendo-scene keeps a good list of available homebrew on their wiki.<br />
<br />
http://wiki.nintendo-scene.com/List_of_Wii_Applications<br />
<br />
Some programs aren't mentioned there, and can be found at some of the following sites.<br />
<br />
http://www.tehskeen.com/<br />
<br />
http://www.hackmii.com/<br />
<br />
http://wii.waninkoko.info/<br />
<br />
http://gbatemp.net/<br />
<br />
== Backup Loaders and Disk Channel Loading ==<br />
Loading backups can be done in two ways, each having its advantages and disadvantages.<br />
Backup Loading programs allow cheats to be used and video modes to be set before each game.<br />
Disc channel loading is supported natively by mod-chips. As of CIOS rev 7 by Waninkoko this can now be accomplished with soft-mods as well by using the rebooter option in the backup loader, or using a program that patches or replaces the system menu to use the custom IOS that can read backups. <br />
<br />
This section will link to information for each of the loaders.<br />
<br />
===Common to All Loaders===<br />
All backup loaders require the use of a Custom IOS.<br />
<br />
Due to issues native to the wii itself All backups should be on Single Layer DVD-R discs. DVD+R booktyped to -R will work as well.<br />
<br />
===Wiigator===<br />
Official Blog http://blogs.gbatemp.net/WiiGator Latest Releases From Wiigator will always be found here.<br />
Compatibility Threads: Gamma Non Compatibility Thread. http://gbatemp.net/index.php?showtopic=115819<br />
<br />
====Common Problems====<br />
Screen displays in black and white - Pal mode on a tv that only supports NTSC. try forcing the video mode<br />
<br />
Red tinted games - Force video mode, Use composite cables instead of RBG<br />
<br />
Game hangs at a green or black screen. Don't force the video mode. Get a copy of the game from your region.<br />
<br />
Disk Read Errors - Check the compatibility thread, Re-install your CIOS, Verify the integrity of your burn with dvdinfo.<br />
<br />
Audio Cuts-off or stutters in Game X - This is due to 3x read speed. No way to fix in until someone figures out a way to unlock 6x reads without a chip.<br />
<br />
Jumbled error message - CIOS install corrupted, reinstall<br />
<br />
324 Error - Re-install the loaders CIOS - This may also be caused by bad discs (try using Verbatium DVD-R and reburn - it may save you headaches<br />
<br />
===Softchip===<br />
A project started by Requiem. Due to the open source nature of this program, the revisions are to numerous to cover in a faq. The official thread for this loader can be found http://gbatemp.net/index.php?showtopic=113659<br />
Compiled binaries can be found http://www.gbatemp.net/index.php?showtopic=115159<br />
Official Website: http://www.softchip-mod.com/<br />
Google Code Site: http://code.google.com/p/wii-softchip/<br />
<br />
===Waninkoko===<br />
A leaked loader released by a beta tester. Abandoned by the creator, Waninkoko, who later teamed up with wiigator, and continues to write and improve the CIOS used by the current loaders. <br />
Waninkoko's Page http://iwii.waninkoko.info<br />
<br />
==IOS's and System Menu==<br />
<br />
===System Menus===<br />
These programs patch or replace the nintendo menu, adding features not available from nintendo.<br />
<br />
====CSM====<br />
A Project in the works from Forsaken. A combination dashboard and system menu. <br />
Sneak Peak thread here. http://gbatemp.net/index.php?showtopic=115813<br />
Has Not been released yet.<br />
The thread is rather long, here is a highlight of features.<br />
Completely Brick proof your wii as long as you don't update, by allowing you to boot into ANY title in NAND before the system menu. <br />
Region Free System without copy flags (channels, games, saves)<br />
Disc Channel lock removed, move it wherever you like...<br />
Skip Disc Update Check, Backup Support, Twilight Hack Protection, Toggle Health warning<br />
<br />
====StarFall====<br />
Mainly used for the ability to load the original twilight princess in the event of a banner brick. Also boasts the following features:<br />
Replace health warning with backmenu, Skip disc update check, Region free GC games with video mode patch, Region free Wii games, Region free channels, No mainmenu BGM <br />
Start rescue-menu when Y is held on 1st GC controller <br />
Remove rescue-menu diagnostic disc check <br />
Wiibrew Wiki Page http://wiibrew.org/wiki/Starfall<br />
<br />
===IOS's===<br />
The IOS is the routines and calls that the games and system menu use to run. Different versions add support and fix bugs. A description of each can be found below<br />
Due to GBAtemp's rules on IOS's links cannot be provided, but file names are. Please do not add the actual links.<br />
Also a search of megaupload for the following term will provide you with 16,38,53, and 55. "?d=LGVC8YC0"<br />
<br />
<br />
====IOS16====<br />
Originated on the leaked Wii disc from Nintendo, often referred to as the kissing pink fish disk.<br />
Used by the scene to restore the truncha bug to updated systems as 16 is only used by this disk and had not been patched.<br />
IOS16-64-v257-prod.wad<br />
====IOS38====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS38-64-v3609.wad<br />
====IOS53====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS53-64-v4113.wad<br />
====IOS55====<br />
Needed by some newer games. Can be installed manually to avoid updating<br />
IOS55-64-v4633.wad<br />
<br />
==Cheating in Games==<br />
<br />
<br />
===What are SD Codes and how do i use/get them===<br />
Codes can be obtained at http://wiird.l0nk.org/forum/index.php<br />
Codes will only work with games from the region they were designed for. Wii region doesn't matter just disc region.<br />
Converting from pal to NTSC or vice versa will not make the codes work.<br />
The CodeManager program comes packaged with ocarina. It can be found at: http://wiird.l0nk.org/wp/archives/21 <br />
Extract the PC folder to your computer and run the codemgr.exe file. <br />
SD codes must be placed onto the sd card in the codes folder. (X:\codes\XXXXX.gct) <br />
<br />
===How do I make my own cheats===<br />
To make you own cheats you must buy a USB Gecko, and use its associated software. <br />
Info Here http://www.usbgecko.com/<br />
<br />
===Cheats not working under GeckOS===<br />
Go into the options menu and ensure that use ocarina is set to ON. Hooktype may need to be set to VI.<br />
<br />
===Cheats not working under Wiigator Loader===<br />
Same as GeckOS, but Hooktype MUST be set to VI.<br />
<br />
===Ocarina===<br />
Ocarina had become obsolete and is only needed for the codemanager program that comes with it. <br />
It can be found at http://wiird.l0nk.org/wp/archives/21<br />
Both GeckOS and Wiigator's Backup Launcher Support Ocarina codes now.<br />
<br />
==Brick Prevention and Repair==<br />
Everything you need to know about bricking.<br />
<br />
===Banner Brick Prevention===<br />
Everything you need to know... http://gbatemp.net/index.php?showtopic=117399<br />
<br />
===Update Brick Prevention===<br />
Not needed if loading through the backup loaders as they have an update block feature built in.<br />
For system menu loading prevention see the section on Starfall or CSM. <br />
<br />
==It's too late for prevention, I'm already bricked.==<br />
If you've managed to brick yourself you may be able to undo it.<br />
<br />
===I have a Modchip!===<br />
You can unbrick your Wii from either banner or update bricks by burning a copy of twilight princess patched with autoboot enabled using bootme.<br />
Use the twilight hack to load wad manager to uninstall wads that cause banner bricks.<br />
Use the twilight hack with IOS downgrader to repair out of region update bricks.<br />
The same steps used for softmod unbricking will also work for mod-chipped bricks.<br />
<br />
===I Don't Have a Modchip===<br />
Until CSM or Bootmii comes out you can only unbrick if you have v3.2 of the System Menu.<br />
However you must have Starfall and the Twilight Hack already present and installed on your Wii.<br />
<br />
====I'm not on System Menus 3.2 or I don't have Starfall and the Twilight Hack installed====<br />
As of this moment you are out of luck. You can spend 30-50 on a mod chip or Send your wii to nintendo. it will cost about 75 dollars<br />
<br />
A Possible solution depending on your brick is to take apart a gamecube controller and hold down "up,down,left,and right" at the same time as you boot the wii. If you can get the recovery menu to load then you should be able to fix a region brick IF you have a retail disc with a newer system menu than you have installed for your systems region.<br />
<br />
====I'm on System Menu 3.2 with Starfall and twilight hack present====<br />
Out of region Brick fix Disc NTSC http://gbatemp.net/index.php?showtopic=86821&st=0&p=1151482&#entry1151482<br />
Another option is to put in a retail game with a higher system version update on it from your region. Boot to the rescue menu by holding Y and allow the game update to run.<br />
To fix banner bricks you just boot up the twilight hack with the wad manager as the boot.dol in the root of the sd and then uninstall the channel that contained the brick. Details and video here http://gbatemp.net/index.php?showtopic=119311<br />
<br />
== Game Cube Games ==<br />
Currently Game Cube backups can only be played on Chipped Wii's<br />
GCOS Compatability List - http://wiki.gbatemp.net/wiki/index.php/GCOS_Gamecube_Compatibility_List<br />
<br />
== Game Backup Process ==<br />
There are a couple nice tutorials on this process up at Nintendo-Scene. <br />
<br />
Standard PC Method: http://wiki.nintendo-scene.com/Wii_Disc_Backup<br />
Wifi Backup: Method: http://forums.nintendo-scene.com/index.php?topic=2415.0<br />
<br />
===Where can i download the ISO for game X?=== <br />
This would be referred to as piracy in many countries. As such we can't give you any links. Just look in the normal places for that sort of thing.<br />
<br />
===How do I Patch/Decrypt an ISO===<br />
You can't. Once decrypted you would require the private key that only Nintendo has to re-encrypt it.<br />
<br />
===What is WiiScrubber===<br />
Use WiiScrubber to prepare any Wii or GameCube ISO for compression to trim its disk space. By replacing unused portions of the full disk image with the same bit, it allows a compression tool to offer better compression and make the file smaller. Scrubbing an ISO is always useful if you’re sending or sharing an ISO with other people or for personal backup storage purposes as normally each ISO is 4.7GB. It also allows you to extract and replace files within an ISO image.<br />
<br />
http://www.coderetard.com/2008/08/05/wii-iso-compressor-wiiscrubber-130-final-release/<br />
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====How Do I Un-scrub an image back to the original ISO====<br />
When an image is scrubbed the junk data is replaced with all 0's to increase compressability. Its gone forever and can't be reproduced, but it doesn't matter its just there to take up space and push the game to the edge of the disk which is acomplished just as well with 0's.<br />
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== Burning Information ==<br />
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===What is the best burn Speed to use for backing up games?===<br />
There is no universal answer for this. You need to test each speed that your burner and media support, and then verify your burn against the original image. Whichever speed has the fewest errors is the best speed for your drive with that media.<br />
Media Types Very greatly, even from batch to batch from the same manufacturer. So always remember to verify your disks and adjust to the best speed for that batch of media (always start with what worked best on the last batch)<br />
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===I Heard that burning at X speed will shorten my laser life===<br />
Your burning speed does not affect the wii laser in any way. If anything is going to "kill" the laser it would be adjusting it to work outside of specs in order to read discs it isnt meant to. The wii drive is a DVD drive. Nintendo left the dvd command in because they were originally going to have a dvd player, but went with the "wii format" to avoid paying royalties. When a disc is read its read speed is detirmined by the firmware, hardware capabilities and media integrity. A bad burn (lots of errors) will cause the wii laser to do more work re-reading sections of disk, which does lead to more wear and tear over time.<br />
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===What type of media should I use for burning backed up games===<br />
This really comes down to your wii, dependant on a variety of factors from drive model in your wii to dust. If you have some disks laying around give one a try, just remember to check for errors and adjust your burn speed before you give up on a type of media. Discs must be DVD-R or +R booktyped to -R. Dual layer discs are not advised due to issues native to the wii.<br />
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For an idea of what others have had success with you can browse the following threads<br />
http://gbatemp.net/index.php?showtopic=46215<br />
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http://gbatemp.net/index.php?showtopic=48774&view=old<br />
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http://gbatemp.net/index.php?act=findpost&pid=1287131<br />
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==Miscellaneous Questions==<br />
===How do I Install MplayerWii?===<br />
Tutorial available here. http://gbatemp.net/index.php?showtopic=119489<br />
===I downloaded a file ending in x what do i do with it?===<br />
====RAR/ZIP/R##====<br />
You can use WinRAR to extract the data. http://www.rarlab.com/ <br />
====ISO====<br />
This is a disc image file. Burn it using ImgBurn http://www.imgburn.com/<br />
====WII====<br />
Rarely seen anymore, convert it to a .iso using either Rawdump 2.0 http://gbatemp.net/index.php?download=1769 or Unscramble 0.4 http://www.ingenieria-inversa.cl/?p=9<br />
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[[Category:Wii]]</div>
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