Breakout: Difference between revisions

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| author      = Magicrafter13
| author      = Magicrafter13
| contributor =  
| contributor =  
| version    = Beta 1.6.1
| version    = Beta 1.7.2
| license    = GPL-3.0
| license    = GPL-3.0
| download    = https://github.com/Magicrafter13/Breakout/Releases
| download    = https://github.com/Magicrafter13/Breakout/releases
| website    = http://oldforgeinn.ddns.net/Games?game=Breakout
| website    = http://oldforgeinn.ddns.net/Games?game=Breakout
| source      = https://github.com/Magicrafter13/Breakout
| source      = https://github.com/Magicrafter13/Breakout
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=== In Game ===
=== In Game ===
  D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
  D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
  A - Launch ball (when attached to paddle).
  A - Launch ball (when attached to paddle). Or shoot laser if power up acquired.
  Y - Open Level Editor
  Y - Open Level Editor
  Select - Start game, or if one is in session, back to title.
  Select - Start game, or if one is in session, back to title.
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  B or Start to return to title screen. [Makes it easier to see level layout number code]
  B or Start to return to title screen. [Makes it easier to see level layout number code]
  X to save level
  X to save level
Y to randomize brick layout
  Select to play level
  Select to play level


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* Smealum for libctru
* Smealum for libctru


* xerpi for sf2dlib [and sftdlib and sfillib]
* Bernardogiordano for pp2d


* Jared for helping me test my games. (You're awesome dude.)
* Jared for helping me test my games. (You're awesome dude.)


= Additional =
= Additional =

Latest revision as of 16:13, 20 April 2018

Breakout
General
AuthorMagicrafter13
VersionBeta 1.7.2
LicenseGPL-3.0
Format3dsx
3ds
cia
cxi
CIA information
Title IDCTR-B-BOUT
Unique ID0x71612
Links
Download
Website
Source

A 3ds Breakout Clone by Magicrafter13

[Still in Beta]

Controls

In Game

D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
A - Launch ball (when attached to paddle). Or shoot laser if power up acquired.
Y - Open Level Editor
Select - Start game, or if one is in session, back to title.
Start - Exit the application

Level Editor

D-Pad (Or Joystick) move cursor (represented by ball sprite).
L and R triggers switch brick type.
B or Start to return to title screen. [Makes it easier to see level layout number code]
X to save level
Y to randomize brick layout
Select to play level

Credits

  • Smealum for libctru
  • Bernardogiordano for pp2d
  • Jared for helping me test my games. (You're awesome dude.)

Additional

  • ethnocen.ttf which I "borrowed" from Microsoft.
  • hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.