Breakout: Difference between revisions
⧼vector-jumptonavigation⧽
⧼vector-jumptosearch⧽
m Updates |
Updated Version and made page nicer. |
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| Line 5: | Line 5: | ||
| author = Magicrafter13 | | author = Magicrafter13 | ||
| contributor = | | contributor = | ||
| version = Beta 1. | | version = Beta 1.6.0 | ||
| license = GPL-3.0 | | license = GPL-3.0 | ||
| download = https://github.com/Magicrafter13/Breakout/Releases | | download = https://github.com/Magicrafter13/Breakout/Releases | ||
| Line 22: | Line 22: | ||
[Still in Beta] | [Still in Beta] | ||
== | = Controls = | ||
=== In Game === | |||
D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] | D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] | ||
A - Launch ball (when attached to paddle). | A - Launch ball (when attached to paddle). | ||
| Line 28: | Line 29: | ||
Start - Exit the application | Start - Exit the application | ||
== | === Level Editor === | ||
D-Pad (Or Joystick) move cursor (represented by ball sprite). | |||
L and R triggers switch brick type. | |||
B or Start to return to title screen. [Makes it easier to see level layout number code] | |||
== Additional | = Credits = | ||
* Smealum for libctru | |||
* xerpi for sf2dlib [and sftdlib and sfillib] | |||
* Jared for helping me test my games. (You're awesome dude.) | |||
= Additional = | |||
* ethnocen.ttf which I "borrowed" from Microsoft. | |||
* hb_default.cwav which I (and many others) borrowed from Smealum for our cia files. | |||
* xDimebagx for some [http://freesound.org/people/xDimebagx/sounds/331305/ Sounds] | |||
Revision as of 04:11, 17 October 2017
| Breakout | |
|---|---|
| General | |
| Author | Magicrafter13 |
| Version | Beta 1.6.0 |
| License | GPL-3.0 |
| Format | 3dsx ✔ 3ds ✘ cia ✔ cxi ✘ |
| CIA information | |
| Title ID | CTR-B-BOUT |
| Unique ID | 0x71612 |
| Links | |
| Download | |
| Website | |
| Source | |
A 3ds Breakout Clone by Magicrafter13
[Still in Beta]
Controls
In Game
D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] A - Launch ball (when attached to paddle). Select - Start game, or if one is in session, back to title. Start - Exit the application
Level Editor
D-Pad (Or Joystick) move cursor (represented by ball sprite). L and R triggers switch brick type. B or Start to return to title screen. [Makes it easier to see level layout number code]
Credits
- Smealum for libctru
- xerpi for sf2dlib [and sftdlib and sfillib]
- Jared for helping me test my games. (You're awesome dude.)
Additional
- ethnocen.ttf which I "borrowed" from Microsoft.
- hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.
- xDimebagx for some Sounds