Difference between revisions of "Backup Launcher v3"
Bigblok403 (talk | contribs) (→G) |
(Undo revision 39851 by PatrickReid (talk) revert spam link) |
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5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed). Every person should then add 1 to that when they have tested it as working. | 5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed). Every person should then add 1 to that when they have tested it as working. | ||
+ | |||
+ | 6. If you see a game that works with neogamma and cios rev 15 and it gives you error 001, please download neogamma r8 beta 15 compatible with cios rev 15 from new super mario bros wii pal description to fix it. | ||
{|border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=300px | {|border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=300px | ||
Line 27: | Line 29: | ||
==A== | ==A== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 43: | Line 44: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |A Boy and His Blob | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro movie lags a bit, but it's hardly noticeable. Load times are a bit long. Otherwise works perfectly on Neogamma. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Agatha Cristie: And Then There Were None | | style="background:#E9E9E9;border: 1px #111111 solid;" |Agatha Cristie: And Then There Were None | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |May give a disc read error if you leave it in the title screen for too long. Otherwise works fine. | | style="background:#E9E9E9;border: 1px #111111 solid;" |May give a disc read error if you leave it in the title screen for too long. Otherwise works fine. | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Anno: Creation of a new world | | style="background:#E9E9E9;border: 1px #111111 solid;" |Anno: Creation of a new world | ||
Line 126: | Line 134: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with cIOS REV 9/13 and [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. Sometimes slightly longer loading times. | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with cIOS REV 9/13 and [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. Sometimes slightly longer loading times. | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Arctic Tale | | style="background:#E9E9E9;border: 1px #111111 solid;" |Arctic Tale | ||
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==B== | ==B== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 250: | Line 257: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Band Hero | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |use the same patch as GH 5 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |4 | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
|- | |- | ||
Line 257: | Line 271: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disconnect after stage loads during online play. Voices overlap in cutscenes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disconnect after stage loads during online play. Voices overlap in cutscenes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle of the Bands | | style="background:#E9E9E9;border: 1px #111111 solid;" |Battle of the Bands | ||
Line 265: | Line 279: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Beach Fun Summer Challenge | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bee Movie Game | | style="background:#E9E9E9;border: 1px #111111 solid;" |Bee Movie Game | ||
Line 278: | Line 300: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ben 10: Protector of Earth | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ben 10: Protector of Earth | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree | | style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree | ||
Line 315: | Line 337: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |The Bigs 2 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | |||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Biohazard 0: Wii Edition | | style="background:#E9E9E9;border: 1px #111111 solid;" |Biohazard 0: Wii Edition | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
Line 332: | Line 362: | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Pal & NTSC-U |
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blazing Angels: Squadrons of WWII | | style="background:#E9E9E9;border: 1px #111111 solid;" |Blazing Angels: Squadrons of WWII | ||
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |No | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
Line 347: | Line 377: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tested PAL version, works without any problems! tested with v3 gamma. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Versus Crusade | | style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Versus Crusade | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boogie | | style="background:#E9E9E9;border: 1px #111111 solid;" |Boogie | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |35 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox: Bash Party | | style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox: Bash Party | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works great on GAMMA Pal | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works great on GAMMA Pal | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |8 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox: Bash Party | | style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox: Bash Party | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" | Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bratz: Girlz Really Rock! | | style="background:#E9E9E9;border: 1px #111111 solid;" |Bratz: Girlz Really Rock! | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |23 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move Bash! | | style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move Bash! | ||
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==C== | ==C== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 501: | Line 530: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Calling | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use Force Video:Pal option in Neogamma (Tested in Neogamma R9 beta44) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 3 | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty Black Ops | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Install this wad [http://www.megaupload.com/?d=7ZAU5JNK]. tested wii 3.2U + neogamma r9 b47 + cios rev 21 ios 58 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty: World At War | | style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty: World At War | ||
Line 515: | Line 558: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disc Read Error sometimes when playing online | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disc Read Error sometimes when playing online | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |20 | | style="background:#E9E9E9;border: 1px #111111 solid;" |20 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty: Modern Warfare Reflex | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |With Neogamma R8 cios rev 15 during online play parts of levels are temporarily whited out. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty: Modern Warfare Reflex | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |I tested it with uloader 3.3 and cios 222 v4 works too with cios rev 15 and neogamma r8 beta 15 or neogamma r7. my wii sistem 3.2 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Calvin Tucker's Redneck Jamboree | | style="background:#E9E9E9;border: 1px #111111 solid;" |Calvin Tucker's Redneck Jamboree | ||
Line 569: | Line 626: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Laggy intros and loading | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Laggy intros and loading ; Extremely laggy online play |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Celebrity Sports Showdown | | style="background:#E9E9E9;border: 1px #111111 solid;" |Celebrity Sports Showdown | ||
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| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Chibi Robo (NPC!) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Circus Games | | style="background:#E9E9E9;border: 1px #111111 solid;" |Circus Games | ||
Line 632: | Line 696: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: Use NeoGamma, burn REALLY SLOW! INCLUDES GERMAN LANGUAGE OPTION!!! Sometimes takes a second to load walls/textures but very rare, burnt at 1x./ NTSC-U: Use Backup Launcher v3, Error #002 fix and install IOS 60 | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: Use NeoGamma, burn REALLY SLOW! INCLUDES GERMAN LANGUAGE OPTION!!! Sometimes takes a second to load walls/textures but very rare, burnt at 1x./ NTSC-U: Use Backup Launcher v3, [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error #002 fix] and install IOS 60 |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama: Cook Off | | style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama: Cook Off | ||
Line 682: | Line 746: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash of the Titans | | style="background:#E9E9E9;border: 1px #111111 solid;" |Crash of the Titans | ||
Line 689: | Line 753: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Mini Golf | | style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Mini Golf | ||
Line 711: | Line 775: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U : game crashed on first case (uv tool) : need ppf patch to fix it (xxx-csi_fix.rar) | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U : game crashed on first case (uv tool) : need ppf patch to fix it (xxx-csi_fix.rar) | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Cursed Mountain | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with Gamma. May be prone to disc read errors. Use high quality disc and burn slowly. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|} | |} | ||
==D== | ==D== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 760: | Line 830: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dancing with the Stars: Get Your Dance On! | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dancing with the Stars: Get Your Dance On! | ||
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
Line 772: | Line 842: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dawn of Discovery | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes randomly during gameplay | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Space Extraction | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes slow loading when entering a new area, otherwise fine | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Space Extraction | ||
+ | | style="background:orange;border: 1px #111111 solid;" |Error/Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Audio is missing during gameplay/movies. Only played part of first level. (Confirmed troughout the entire game) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob | | style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob | ||
Line 792: | Line 883: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |First video lags a little at start, also has slight lag in audio occasionally | | style="background:#E9E9E9;border: 1px #111111 solid;" |First video lags a little at start, also has slight lag in audio occasionally | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |14 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deal or No Deal | | style="background:#E9E9E9;border: 1px #111111 solid;" |Deal or No Deal | ||
Line 842: | Line 933: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Destiny Of Zorro,The | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |The game works with gamma 0.3 but loading takes forever. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dewy's Adventure | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dewy's Adventure | ||
Line 849: | Line 947: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dirt 2 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works Fine on my 3.2 wii neogamma r8 beta 15 cios rev 15 and works even on my old backup launcher 0.3. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disaster: Day of Crisis | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disaster: Day of Crisis | ||
Line 854: | Line 959: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://gbatemp.net/index.php?showtopic=113801 requiem4ds fix for 0.3] if you crash on stage 8 on Beta. Works Great on Gamma | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://gbatemp.net/index.php?showtopic=113801 requiem4ds fix for 0.3] if you crash on stage 8 on Beta. Works Great on Gamma. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |27 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disney: Epic Mickey | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Forced to NTSC. Works on my Neogamma R6. Loadings take a little longer. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Sing It | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Sing It | ||
Line 884: | Line 996: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Disney's Toy Story Mania | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |If old loader use the error 002 fix. Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |DJ Hero | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with cios rev 15 neogama r8 and the same path as guitar hero 5 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Dog Island | | style="background:#E9E9E9;border: 1px #111111 solid;" |The Dog Island | ||
Line 923: | Line 1,049: | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect if you use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Country Returns | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect in my 3.2u wii + neogamma r9 b47 Cios x rev 21 on ios 58 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dora the Explorer: Dora Saves the Snow Princess | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dora the Explorer: Dora Saves the Snow Princess | ||
Line 947: | Line 1,080: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1:1 Disc read error sometimes during intro and all the time during first Dragon History scenario. Decrypted fixes the disc read error. Beta works with read retry cIOS fix. WiFi does not work properly (slows down a lot) | | style="background:#E9E9E9;border: 1px #111111 solid;" |1:1 Disc read error sometimes during intro and all the time during first Dragon History scenario. Decrypted fixes the disc read error. Beta works with read retry cIOS fix. WiFi does not work properly (slows down a lot) | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |14 | | style="background:#E9E9E9;border: 1px #111111 solid;" |14 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball : Tenkaichi Daibouken | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Blade: Wrath of Fire | | style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Blade: Wrath of Fire | ||
Line 978: | Line 1,118: | ||
==E== | ==E== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,028: | Line 1,167: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |15 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Escape From Bug Island | | style="background:#E9E9E9;border: 1px #111111 solid;" |Escape From Bug Island | ||
Line 1,048: | Line 1,187: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249. Has to force PAL-60 with NTSC version on a PAL console. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249. Also use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] Has to force PAL-60 with NTSC version on a PAL console. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eyeshield 21: Field no Saikyou Senshi Tachi | | style="background:#E9E9E9;border: 1px #111111 solid;" |Eyeshield 21: Field no Saikyou Senshi Tachi | ||
Line 1,056: | Line 1,195: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|} | |} | ||
==F== | ==F== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,119: | Line 1,257: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Fatal Frame IV | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Fatal Frame IV (Zero Gesshoku no Kamen) |
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |No | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minor loading issues with doors/pause menu | | style="background:#E9E9E9;border: 1px #111111 solid;" |Minor loading issues with doors/pause menu | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ferrari Challenge Trofeo Pirelli | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ferrari Challenge Trofeo Pirelli | ||
Line 1,145: | Line 1,283: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |21 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 2010 World Cup South Africa | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 10 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?|showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles: Crystal Bearers | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles: Echoes of Time | | style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles: Echoes of Time | ||
Line 1,198: | Line 1,357: | ||
==G== | ==G== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,237: | Line 1,395: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghostbusters | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ghostbusters | ||
− | | style="background: | + | | style="background:orange;border: 1px #111111 solid;" |Works/Error |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with NeoGamma | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with NeoGamma Loader and cios38 rev13 (NOT 13b). Alternately, you must eject disc before health screen appears, & re-insert disc to play. |
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
Line 1,247: | Line 1,405: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with NeoGamma Loader and cios38 rev13 (NOT 13b). | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with NeoGamma Loader and cios38 rev13 (NOT 13b). Burn slow (1x) |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad | ||
Line 1,255: | Line 1,413: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Go, Diego, Go!: Dinosaur Rescue | | style="background:#E9E9E9;border: 1px #111111 solid;" |Go, Diego, Go!: Dinosaur Rescue | ||
Line 1,325: | Line 1,483: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works great on PAL gamma|Neogamma force ntsc 480p | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works great on PAL gamma|Neogamma force ntsc 480p | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Grey's Anatomy | | style="background:#E9E9E9;border: 1px #111111 solid;" |Grey's Anatomy | ||
Line 1,346: | Line 1,504: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame | ||
Line 1,367: | Line 1,525: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Audio is out of sync from game play. Pausing mid song fixes it. | | style="background:#E9E9E9;border: 1px #111111 solid;" |Audio is out of sync from game play. Pausing mid song fixes it. | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero 3: (Custom) Anime Edition | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero 3: (Custom) Anime Edition | ||
Line 1,424: | Line 1,582: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Audio is out of sync from game play. Pausing mid song fixes it. | | style="background:#E9E9E9;border: 1px #111111 solid;" |Audio is out of sync from game play. Pausing mid song fixes it. | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |7 | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero Aerosmith: (Custom) AC/DC Edition | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica | ||
Line 1,436: | Line 1,601: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Music Store not 100% functional | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Music Store not 100% functional, other than that it works fine. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |19 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero Smash Hits | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero Smash Hits | ||
Line 1,445: | Line 1,610: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |All 100% functional and working. But use the #002 error fix! | | style="background:#E9E9E9;border: 1px #111111 solid;" |All 100% functional and working. But use the #002 error fix! | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero 5 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |download this http://www.megaupload.com/?d=SOI5WMH4 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero Van Halen | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |IT WORKS! I tested it with neogamma r8 beta15 and cios rev15. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero Warriors Of Rock | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |works without any problem neogamma r9 b47 cios x rev 21 iod 58, if you have troubles then patch with dopmii the ios 56 and run the game with softchip r102. this works to with softchip and cios 222 or 223 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|} | |} | ||
==H== | ==H== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,485: | Line 1,670: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Half-Blood Prince | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |The scene where "golums" sumerge to attack may repeat indefinitely. Just save and quit, and recontinue. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody | | style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody | ||
Line 1,534: | Line 1,726: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |4 | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Help Wanted_50 wacky jobs | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |works with neogamma-r6 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |High School Musical 3: Senior Year DANCE! | | style="background:#E9E9E9;border: 1px #111111 solid;" |High School Musical 3: Senior Year DANCE! | ||
Line 1,589: | Line 1,788: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Occasional lag in gameplay but otherwise works fine with Gamma 0.3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Occasional lag in gameplay but otherwise works fine with Gamma 0.3 | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |17 |
|} | |} | ||
==I== | ==I== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,682: | Line 1,880: | ||
==J== | ==J== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,721: | Line 1,918: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Job Island | | style="background:#E9E9E9;border: 1px #111111 solid;" |Job Island | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] or upgrade to Waninkoko's [http://www.teknoconsolas.tv/wanin/cIOS36_rev8-Installer.zip CIOS36 Rev 08] | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |just dance | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
Line 1,729: | Line 1,933: | ||
==K== | ==K== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,738: | Line 1,941: | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kamen Rider Climax Heroes W | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kamen Rider Dragon Knight | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kawasaki Jet Ski | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kawasaki Jet Ski | ||
Line 1,779: | Line 1,996: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Epic Yarn | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Small bugs sometimes; nothing that will affect gameplay. Tested on neogamma R6. | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 1,789: | Line 2,013: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa | | style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa | ||
− | | style="background: | + | | style="background:Green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use 002 fix |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa: Door to Phantomile | | style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa: Door to Phantomile | ||
Line 1,815: | Line 2,039: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error 002 - To fix it try [http://gbatemp.net/index.php?s=&showtopic=139293&view=findpost&p=1813706 this] | | style="background:#E9E9E9;border: 1px #111111 solid;" |Error 002 - To fix it try [http://gbatemp.net/index.php?s=&showtopic=139293&view=findpost&p=1813706 this] | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |9 | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kyoufu Taikan Juon | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use Error 001 fix and boot with Japanese Language | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kung Fu Panda: Legendary Warriors | | style="background:#E9E9E9;border: 1px #111111 solid;" |Kung Fu Panda: Legendary Warriors | ||
Line 1,832: | Line 2,063: | ||
==L== | ==L== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,860: | Line 2,090: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: Works fine with 0.3g | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: Works fine with 0.3g and sometimes when link rolls on the ground you can hear a little noise in your wii specially in the water temple (Zora's Sanctuary) |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |17 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Batman | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Batman | ||
Line 1,868: | Line 2,098: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |19 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Harry Potter Years 1-4 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Indiana Jones | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Indiana Jones | ||
Line 1,875: | Line 2,112: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Indiana Jones 2: The Adventure Continues | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works on my wii 3.2 neogamma r8 beta 15 and cios 38 rev 15 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars: The Complete Saga | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars: The Complete Saga | ||
Line 1,883: | Line 2,127: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Needs to change hooktype to GC | | style="background:#E9E9E9;border: 1px #111111 solid;" |Needs to change hooktype to GC | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Rock Band | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |at the least works for me with cios rev 15 and softchip. Also works with rev14 and Neogamma r8 beta 15 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Let's go by train Shinkansen EX | | style="background:#E9E9E9;border: 1px #111111 solid;" |Let's go by train Shinkansen EX | ||
Line 1,896: | Line 2,147: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Line Rider 2: Unbound | | style="background:#E9E9E9;border: 1px #111111 solid;" |Line Rider 2: Unbound | ||
Line 1,929: | Line 2,180: | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U |
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |London Taxi: Rushour | | style="background:#E9E9E9;border: 1px #111111 solid;" |London Taxi: Rushour | ||
Line 1,963: | Line 2,214: | ||
==M== | ==M== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 1,978: | Line 2,228: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madagascar: Escape 2 Africa | | style="background:#E9E9E9;border: 1px #111111 solid;" |Madagascar: Escape 2 Africa | ||
Line 1,995: | Line 2,245: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madden NFL 08 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Madden NFL 08 | ||
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes at Wiimote strap screen | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes at Wiimote strap screen. Must eject disc before this screen appears, & re-insert disc to play. Works great for me neogamma r9 b47 cios x 21 ios 58, 3.2u |
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
Line 2,006: | Line 2,256: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |10 | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |11 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Madden NFL 10 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use error 002 fix | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld | | style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld | ||
Line 2,012: | Line 2,269: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. Slowdown when there's too much blood on screen or there's too many enemies on screen, but otherwise works great. <br>Runs great on PAL (not forced) using Waninkoko's [http://gbatemp.net/index.php?showtopic=139706 CIOS36 REV08] Freezes on second bloodbath challenge when you are picking trashcan using CIOS36 Rev8 in PAL. PAL version patched with [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] works fine on CIOS36 Rev7 & Rev8 & Rev9. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix]. Slowdown when there's too much blood on screen or there's too many enemies on screen, but otherwise works great. <br>Runs great on PAL (not forced) using Waninkoko's [http://gbatemp.net/index.php?showtopic=139706 CIOS36 REV08] Freezes on second bloodbath challenge when you are picking trashcan using CIOS36 Rev8 in PAL. PAL version patched with [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] works fine on CIOS36 Rev7 & Rev8 & Rev9. Using cIOS rev14, first level freezes after the bull character first appears |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Major League Baseball 2K8 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Major League Baseball 2K8 | ||
Line 2,026: | Line 2,283: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Occasional laggy gameplay during loading times |
| style="background:#E9E9E9;border: 1px #111111 solid;" |10 | | style="background:#E9E9E9;border: 1px #111111 solid;" |10 | ||
|- | |- | ||
Line 2,040: | Line 2,297: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Gamma + 002 fix |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at The Olympic Games | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at The Olympic Games | ||
Line 2,048: | Line 2,305: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game works 100% on Gamma | | style="background:#E9E9E9;border: 1px #111111 solid;" |Game works 100% on Gamma | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |25 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at The Olympic Winter Games | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Game works perfectly at least on my cIOS 38 rev 14 and IOS249 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii | ||
Line 2,055: | Line 2,319: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Exists a rarely chance that you can't install Mario Kart Channel from the DVD. Intro video sometimes lags | | style="background:#E9E9E9;border: 1px #111111 solid;" |Exists a rarely chance that you can't install Mario Kart Channel from the DVD. Intro video sometimes lags | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |68 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8 | ||
Line 2,068: | Line 2,332: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Eject/Turn Off Power error on Beta. Slow load time only on boot | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Eject/Turn Off Power error on Beta. Slow load time only on boot. Works fine with NeoGamma, but must change video type to Wii. Setting to this works with other games as well. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |24 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Super Sluggers | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Super Sluggers | ||
Line 2,075: | Line 2,339: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |A bit slow on loading | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |A bit slow on loading. SLIGHT sound problems during mission sequences but playable |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |28 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (NPC!) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (NPC!) | ||
Line 2,083: | Line 2,347: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (NPC!) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (NPC!) | ||
Line 2,089: | Line 2,353: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro movie lags occasionally, otherwise fine | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro movie lags/crashes occasionally, otherwise fine |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Marvel: Ultimate Alliance | | style="background:#E9E9E9;border: 1px #111111 solid;" |Marvel: Ultimate Alliance | ||
Line 2,140: | Line 2,404: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249, otherwise, Metal Slug 6 won't work | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249, otherwise, Metal Slug 6 won't work | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid: Other M (DVD9) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |perfect on my wii 3.2U with neogamma r9 beta 44 and cios x rev 20 based ios37 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime (NPC!) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime (NPC!) | ||
Line 2,148: | Line 2,419: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |4 | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
|- | |- | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3 | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 2 Echoes (NPC!) |
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sames As Metroid Prime (NPC!) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3 Corruption | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Decrypted versions crash after a while playing, stick to 1:1. Doors might take a while to open. Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 if you got sound problems in Norion | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works great if used on NeoGamma. Decrypted versions crash after a while playing, stick to 1:1. Doors might take a while to open. Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 if you got sound problems in Norion. "Disc cannot be read" comes up when loading takes too long. |
| style="background:#E9E9E9;border: 1px #111111 solid;" |22 | | style="background:#E9E9E9;border: 1px #111111 solid;" |22 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime The Trilogy (DVD5) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ok finally works without alt dol and without giving the green screen (including multiplayer) tested in 3.2 wii + neogamma r9 b47 cios rev 21 ios 58. 1) only works with dvd, so you have to patch the iso with mios patcher 1.1 2) Select ios 249 to patch the iso 3) Burn it with imgburn at 4X Speed 4) Play it | ||
+ | remeber the dvd5 version doesnt includi MP3 and this wont work with usb loader only with dvd | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime The Trilogy (DVD9) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Only works with alt dol method and multiplayer wont work. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Millenium Championship Paintball 2009 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Millenium Championship Paintball 2009 | ||
Line 2,163: | Line 2,456: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mind Body Soul Nutrition Matters | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mind Body Soul Nutrition Matters | ||
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with NeoGamma Loader |
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 2,175: | Line 2,468: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mini Ninjas | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Error #002. Fix works. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minon Everyday Hero | | style="background:#E9E9E9;border: 1px #111111 solid;" |Minon Everyday Hero | ||
Line 2,181: | Line 2,481: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GAMMA | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GAMMA | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |MLB 2K9 | | style="background:#E9E9E9;border: 1px #111111 solid;" |MLB 2K9 | ||
Line 2,259: | Line 2,559: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested using IOS36_rev8 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tested using IOS36_rev8 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter 3 (-Tri) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Gecko OS 1.9 (Language : Japanese and Force NTSC) works too with softchip r100 or above selecting cios 55 or 223 (rev4) with this method first install IOS55-64-v4633.wad, then install CIOSBUGFIX55.wad and the select lenguaje Japanesse (online works perfect but you must have to pay (with wii points card) if you play online via USB/SD the wii points are desactivated) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter 3 (-Tri) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100% Neogamma r9 cios x rev 19 based ios 37 (Online works too 100%) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter G | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same as monster hunter 3 (-tri) (can be played only with classic pad) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Armageddon | | style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Armageddon | ||
Line 2,299: | Line 2,620: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | Works great on GAMMA pal | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works great on GAMMA pal (sometimes must be launched with Gecko OS) |
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Muramasa - The Demon Blade | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Remove error 002 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 2,402: | Line 2,730: | ||
==N== | ==N== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 2,453: | Line 2,780: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |13 | | style="background:#E9E9E9;border: 1px #111111 solid;" |13 | ||
− | |- | + | |- |
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash of Ninja Revolution 3 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |13 | ||
+ | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto Shippuden: Gekitou! Ninja Taisen EX | | style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto Shippuden: Gekitou! Ninja Taisen EX | ||
| style="background:salmon;border: 1px #111111 solid;" |Error | | style="background:salmon;border: 1px #111111 solid;" |Error | ||
Line 2,481: | Line 2,815: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2k10 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Live 08 | | style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Live 08 | ||
Line 2,508: | Line 2,849: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |10 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: ProStreet | | style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: ProStreet | ||
Line 2,515: | Line 2,856: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |10 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: Undercover | | style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: Undercover | ||
Line 2,522: | Line 2,863: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: Nitro | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |It works with neogamma r8 beta 15 and cios rev 15 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Need for Speed: Hot Pursuit | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |It works with neogamma r9 b47 + cios x rev 21 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Neighborhood Games | | style="background:#E9E9E9;border: 1px #111111 solid;" |Neighborhood Games | ||
Line 2,531: | Line 2,886: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Nerf N-Strike | + | |style="background:#E9E9E9;border: 1px #111111 solid;" |Nerf N-Strike |
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |New super mario bros.wii | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with neogamma 6, This one is fully patched and working on world 2 castle | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |New super mario bros.wii | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |only works for me with IOS 38 rev 15 with this [http://www.megaupload.com/?d=ZGEU8JWB Neogamma R8 Beta 15] and Uloader 3.1 or Above. For me it is impossible to load with Cios 38 Rev 14, this need to be patched (I have already beaten the whole game 100% and it works perfectly without crashes or anything else) [http://www.youtube.com/watch?v=1Pdy8TNqdf4 see this video] | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 2,544: | Line 2,913: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NHL 2K10 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |I tested it on my wii 3.2 and it works perfectly with neogamma r8 and cios 249 rev 15 but use error 002 fix | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons: Attack of the Toybots | | style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons: Attack of the Toybots | ||
Line 2,557: | Line 2,933: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: rare little noise in the drive when reading and the video flickering a little | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL: rare little noise in the drive when reading and the video flickering a little | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ninjabread Man | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ninjabread Man | ||
Line 2,567: | Line 2,943: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ninja Reflex | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ninja Reflex | ||
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |yes |
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ninja Reflex | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
Line 2,584: | Line 2,967: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL version seems to load slightly slower than the NTSC version. NTSC-U don't work in 0.3 gamma version. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL version seems to load slightly slower than the NTSC version. NTSC-U don't work in 0.3 gamma version. NTSC-U version burnt at x2speed has a very slight noticeable lag when there are like 6 enemies |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |25 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nodame Cantabile: Dream Orchestra | | style="background:#E9E9E9;border: 1px #111111 solid;" |Nodame Cantabile: Dream Orchestra | ||
Line 2,593: | Line 2,976: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Nutrition Matters | ||
+ | | style="background:green;border: 1px #111111 solid;" |works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |yes/no | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |With cioscorp and disk channel not works.Works with neogamma revision 7. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|} | |} | ||
==O== | ==O== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 2,606: | Line 2,995: | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ||
|- | |- | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Oboro | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Oboro Muramasa |
− | | style="background: | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use 002 fix |
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
Line 2,632: | Line 3,021: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |14 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Adventure | | style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Adventure | ||
Line 2,660: | Line 3,049: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Opoona | | style="background:#E9E9E9;border: 1px #111111 solid;" |Opoona | ||
Line 2,682: | Line 3,071: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Overlord : Dark Legend | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Overlord : Dark Legend | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|} | |} | ||
==P== | ==P== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 2,745: | Line 3,147: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Petz Rescue Wildlife Vet | | style="background:#E9E9E9;border: 1px #111111 solid;" |Petz Rescue Wildlife Vet | ||
− | | style="background:green;border: 1px #111111 solid;" |Works | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
Line 2,752: | Line 3,154: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin (NPC!) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin (NPC!) | ||
− | | style="background:green;border: 1px #111111 solid;" |Works | + | | style="background:green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | ||
Line 2,812: | Line 3,214: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Laggy intro and some menus | | style="background:#E9E9E9;border: 1px #111111 solid;" |Laggy intro and some menus | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |15 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pool Hall Pro | | style="background:#E9E9E9;border: 1px #111111 solid;" |Pool Hall Pro | ||
Line 2,854: | Line 3,256: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error 002 - Use Waninkoko's [http://gbatemp.net/index.php?showtopic=139706 CIOS36 REV08] or [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Gamma 002 fix]. | | style="background:#E9E9E9;border: 1px #111111 solid;" |Error 002 - Use Waninkoko's [http://gbatemp.net/index.php?showtopic=139706 CIOS36 REV08] or [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Gamma 002 fix]. | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Evolution Soccer (PES) 2010 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with neogamma r8 beta 15 and cios rev15 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Yakyun Family Stadium | | style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Yakyun Family Stadium | ||
Line 2,889: | Line 3,298: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cutscenes are sometimes cut short by a few seconds. Use the Error 002 fix | | style="background:#E9E9E9;border: 1px #111111 solid;" |Cutscenes are sometimes cut short by a few seconds. Use the Error 002 fix | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puzzle Quest Challenge: of the Warlords | | style="background:#E9E9E9;border: 1px #111111 solid;" |Puzzle Quest Challenge: of the Warlords | ||
Line 2,907: | Line 3,316: | ||
==Q== | ==Q== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 2,926: | Line 3,334: | ||
==R== | ==R== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 2,935: | Line 3,342: | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rabbids Go Home | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Download neogamma r8 beta 15 from new super mario bros PAL description and use cios rev 15 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Radio Helicopter | | style="background:#E9E9E9;border: 1px #111111 solid;" |Radio Helicopter | ||
Line 2,948: | Line 3,362: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen on Bonus Content | | style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen on Bonus Content | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rapala Fishing Frenzy | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rapala Fishing Frenzy | ||
Line 2,970: | Line 3,384: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Raving Rabbids Travel in time | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine in my 3.2u wii + neogamma r9 b47 + cios x rev 21 base ios 58 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman Raving Rabbids | ||
Line 3,010: | Line 3,431: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Distorted sound effects | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Distorted sound effects / Problems with saving game progress |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel | | style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel | ||
Line 3,019: | Line 3,440: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://wii.waninkoko.info/downloads/OSPatcher-1.1.zip IOS Version Patcher] to change IOS to 249 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |7 | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 | ||
+ | |||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel 2 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Loads slowly when opening doors, other then that it runs fine must have wiimotion plus | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |09 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Archives: Resident Evil Zero | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Archives: Resident Evil | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sound gets buggy when examining objects in the "Residence" area. Tested on Gamma. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition | | style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition | ||
Line 3,031: | Line 3,474: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" | |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |25 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil: The Darkside Chronicles | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works great with NeoGamma R2 using IOS249 Rev14 , no need to patch the game | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rig Racer 2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rig Racer 2 | ||
Line 3,054: | Line 3,504: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |DLC not working quite well - songs can be downloaded, but sounds sketchy | | style="background:#E9E9E9;border: 1px #111111 solid;" |DLC not working quite well - songs can be downloaded, but sounds sketchy | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band 3 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |same as rock band. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band Track Pack Vol.1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band Track Pack Vol.1 | ||
Line 3,074: | Line 3,531: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |The Beatles Rock Band Track Pack | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same As Guitar Hero 5 or rock band ios 232 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band Classic Track Pack | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same As rock band | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band Country Track Pack | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same As rock Band | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band Metal Track Pack | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same As Guitar Hero 5 or rock band ios 232 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Green Day Rock Band | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |uloader or softchip + cios 222 or 223 5.1 works fine | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 3,113: | Line 3,605: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rygar: The Battle of Argus | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rygar: The Battle of Argus | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Rygar: The Battle of Argus | ||
+ | | style="background:orange;border: 1px #111111 solid;" |Error/Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J/U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Occasionally freezes when taking too long to load rooms. Works (almost) like original with cIOSCORP |
| style="background:#E9E9E9;border: 1px #111111 solid;" |4 | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
|} | |} | ||
==S== | ==S== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 3,130: | Line 3,628: | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed | ||
|- | |- | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sam & Max: Season One | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sam & Max: Season One | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://gbatemp.net/index.php?download=3812 IOS Version Patcher] to change IOS to 249. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use [http://gbatemp.net/index.php?download=3812 IOS Version Patcher] to change IOS to 249, then reboot with hooks if you are using gamma. Works great on neogamma. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samba de Amigo | | style="background:#E9E9E9;border: 1px #111111 solid;" |Samba de Amigo | ||
Line 3,149: | Line 3,641: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Some videos are choppy | | style="background:#E9E9E9;border: 1px #111111 solid;" |Some videos are choppy | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |15 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Spirits Rokuban Shoubu | | style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Spirits Rokuban Shoubu | ||
Line 3,164: | Line 3,656: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |4 | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Warriors 3 (DVD9) | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J/U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | Works perfect with uloader + cios 222, neogamma crashes but newer versions of neogamma and cios x rev 21 the game should work. Run it normally sames as metroid trilogy ans super smash bros brawl | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sangokushi XI | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sangokushi XI | ||
Line 3,177: | Line 3,676: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam: Scad Hammers | | style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam: Scad Hammers | ||
Line 3,212: | Line 3,711: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sengoku Basara 3 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |slight load time after win | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
Line 3,255: | Line 3,761: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Silent Hill Shattered Memories | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |SimCity Creator | | style="background:#E9E9E9;border: 1px #111111 solid;" |SimCity Creator | ||
Line 3,260: | Line 3,773: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |(PAL) May display a Disc Read Error when burnt to fast (8x worked for me, 16x/18x didn't) on DVD-R, so you should re-burn with no more than 10x (may depend on your vendor of the DVD Burner and DVD-R discs). |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |10 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |SimAnimals | | style="background:#E9E9E9;border: 1px #111111 solid;" |SimAnimals | ||
Line 3,327: | Line 3,840: | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sky Crawlers: Innocent Aces | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sky Crawlers: Innocent Aces | ||
− | | style="background: | + | | style="background:Green;border: 1px #111111 solid;" |Works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Previous entry invalid, apologies. Tested with Gamma, works using (downgraded) System Menu 3.2. |
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
|- | |- | ||
Line 3,352: | Line 3,865: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] or update to cIOS rev 8. Game works 100% either method. | | style="background:#E9E9E9;border: 1px #111111 solid;" | Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] or update to cIOS rev 8. Game works 100% either method. | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings | ||
Line 3,359: | Line 3,872: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders: Zero Gravity | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders: Zero Gravity | ||
Line 3,365: | Line 3,878: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Certain cutscenes may freeze the game. (Tested on Gamma.) |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |7 |
|- | |- | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Colours |
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |tested and worked fine 3.2u + neogamma r9 beta 49 cios x rev 21 ios 58 |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic & Sega All-Stars Racing | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with [http://www.megaupload.com/?d=AJCNTABX IOS 38 rev 15 with Neogamma R8 Beta 15]. If using gamma or error 002 fix give blue screen | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic & Sega All-Stars Racing | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes slowdowns in races | ||
+ | |||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soulcalibur Legends | | style="background:#E9E9E9;border: 1px #111111 solid;" |Soulcalibur Legends | ||
Line 3,380: | Line 3,908: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Video clips are cut short due to playing slowly | | style="background:#E9E9E9;border: 1px #111111 solid;" |Video clips are cut short due to playing slowly | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |20 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Eater: Monotone Princess | | style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Eater: Monotone Princess | ||
Line 3,388: | Line 3,916: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Spectrobes Origins | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Work great with Neogama R8beta 15, with cios rev14. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Speed Racer: The Game | | style="background:#E9E9E9;border: 1px #111111 solid;" |Speed Racer: The Game | ||
Line 3,394: | Line 3,929: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |4 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 3 | ||
Line 3,415: | Line 3,950: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |SpongeBob's Atlantis SquarePantis | | style="background:#E9E9E9;border: 1px #111111 solid;" |SpongeBob's Atlantis SquarePantis | ||
Line 3,471: | Line 4,006: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars - Lightsaber Duels | | style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars - Lightsaber Duels | ||
Line 3,519: | Line 4,054: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Choppy videos, no gameplay probs. Freezes playing final video, game not finished. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Choppy videos, no gameplay probs. Freezes playing final video, game not finished. (If you press home a few of times you can fix it and game can be finished) |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |40 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Galaxy 2 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |If you get a "disc could not be read" error, open up the ISO with a hex editor. Change the first letter, "S", to an "R". Save, burn it, play. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball: Banana Blitz | | style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball: Banana Blitz | ||
Line 3,526: | Line 4,068: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on PAL |
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 | | style="background:#E9E9E9;border: 1px #111111 solid;" |5 | ||
|- | |- | ||
Line 3,534: | Line 4,076: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |23 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl (DVD5) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl (DVD5) | ||
Line 3,540: | Line 4,082: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes cutscenes lags. Beta lags online, sometimes so bad it only does 1 frame every 10 seconds | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes cutscenes lags. Beta lags online, sometimes so bad it only does 1 frame every 10 seconds and after the final battle with tabu it frezees with an error has ocurred it can be fixed patching the main.dol but if you want to play again with tabu wii frezees with patched dol. so this is one time. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |22 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl (DVD9) | | style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl (DVD9) | ||
Line 3,587: | Line 4,129: | ||
==T== | ==T== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 3,642: | Line 4,183: | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro video may run slow. Scrubbed version gets black screen.Slow loading times. | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro video may run slow. Scrubbed version gets black screen.Slow loading times. (PAL) Slower loading times, Intro lacks a bit, but runs fine, even when scrubbed. Loads fine with Neogamma R8. PAL includes Gallery Mode. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |11 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Target: Terror | | style="background:#E9E9E9;border: 1px #111111 solid;" |Target: Terror | ||
Line 3,657: | Line 4,198: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Load screens skip slightly | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Load screens skip slightly. I ran on Neogamma R7 and it worked with no problem on NTSC-U Wii, wii menu translates to Japanese text so if you want to keep English text just force language to English. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |12 |
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Tatsunoko vs. Capcom: Ultimate All-Stars | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Worked great with Neogamma R8. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Telly Addicts | | style="background:#E9E9E9;border: 1px #111111 solid;" |Telly Addicts | ||
Line 3,720: | Line 4,268: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use Error | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use Error 002 Fix - Must Have Wii Motion Plus To Play |
| style="background:#E9E9E9;border: 1px #111111 solid;" |1 | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
Line 3,729: | Line 4,277: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |TMNT Smash-up | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works with IOS 38 rev 15 with Neogamma R8 Beta 15. | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |TNA Impact! | | style="background:#E9E9E9;border: 1px #111111 solid;" |TNA Impact! | ||
Line 3,784: | Line 4,339: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Toy Story 3 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL& NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |it works for me with my cios rev 15 on 3.3 wii error 002 fix | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Toy Story Mania | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Same as toy story 3 | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 3,804: | Line 4,373: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Slightly laggy videos | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Slightly laggy videos. Use neogamma R8 beta 15 if the game freezes on chapter 6-3 |
| style="background:#E9E9E9;border: 1px #111111 solid;" |13 | | style="background:#E9E9E9;border: 1px #111111 solid;" |13 | ||
|- | |- | ||
Line 3,837: | Line 4,406: | ||
==U== | ==U== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 3,898: | Line 4,466: | ||
==V== | ==V== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 3,931: | Line 4,498: | ||
==W== | ==W== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 3,943: | Line 4,509: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wacky Races | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wacky Races | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes/No |
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |WALL-E | | style="background:#E9E9E9;border: 1px #111111 solid;" |WALL-E | ||
Line 3,960: | Line 4,526: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with [http://gbatemp.net/index.php?showtopic=113801 requiem4ds fix for 0.3] - no more crashing. 1:1 Works fine on 0.3gamma without patching | | style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with [http://gbatemp.net/index.php?showtopic=113801 requiem4ds fix for 0.3] - no more crashing. 1:1 Works fine on 0.3gamma without patching | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |24 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land: Shake It! | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land: Shake It! | ||
Line 3,966: | Line 4,532: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Intro & Cutscenes lag, but gameplay normal. |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |8 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare: Smooth Moves | | style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare: Smooth Moves | ||
Line 3,974: | Line 4,540: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |20 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |We Cheer | | style="background:#E9E9E9;border: 1px #111111 solid;" |We Cheer | ||
Line 4,016: | Line 4,582: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Where's Waldo? The Fantastic Journey | ||
+ | | style="background:salmon;border: 1px #111111 solid;" |Error | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on the green screen | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
Line 4,024: | Line 4,597: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wipeout | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wi-Fi Taiou Genzen Table Games | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wi-Fi Taiou Genzen Table Games | ||
Line 4,051: | Line 4,631: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Fit Plus | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |IF you get the 001 or 002 Error use the GH5 patch, It works for this as well | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |3 | | style="background:#E9E9E9;border: 1px #111111 solid;" |3 | ||
|- | |- | ||
Line 4,058: | Line 4,645: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |62 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play | ||
Line 4,073: | Line 4,660: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Sports Resort | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |http://yafaze.com/forums/viewtopic.php?f=46&t=1226 - on neogamma select alt dol method from disc and run the game then select player.dol then you have to see the whole video of wiimotion plus and after it will return you to wii menu then start neogamma and change "ALT DOL DISC" to "ALT DOL NO" an run the game normally this is one time to have to see the video your wii will save the game -Must have Wii Motion plus to play! | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |2 | ||
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wild Earth: African Safari | | style="background:#E9E9E9;border: 1px #111111 solid;" |Wild Earth: African Safari | ||
Line 4,127: | Line 4,721: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" | |
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |9 |
|- | |- | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |WSC Real 08: World Snooker Championship | | style="background:#E9E9E9;border: 1px #111111 solid;" |WSC Real 08: World Snooker Championship | ||
Line 4,141: | Line 4,735: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |8 | ||
+ | |- |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |WWE SmackDown vs. Raw 2010 | ||
+ | | style="background:green;border: 1px #111111 solid;" |Works | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" | NTSC-U | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |8 | | style="background:#E9E9E9;border: 1px #111111 solid;" |8 | ||
Line 4,153: | Line 4,754: | ||
==X== | ==X== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 4,167: | Line 4,767: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |Use the [http://gbatemp.net/index.php?showtopic=123341&st=0&p=1640124&#entry1640124 Error 002 fix] -works with neogamma 6 force ntsc 480p on a ntscu wii |
| style="background:#E9E9E9;border: 1px #111111 solid;" |0 | | style="background:#E9E9E9;border: 1px #111111 solid;" |0 | ||
|} | |} | ||
==Y== | ==Y== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 4,185: | Line 4,784: | ||
| style="background:green;border: 1px #111111 solid;" |Works | | style="background:green;border: 1px #111111 solid;" |Works | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J and pal |
| style="background:#E9E9E9;border: 1px #111111 solid;" | | | style="background:#E9E9E9;border: 1px #111111 solid;" | | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" |1 |
|} | |} | ||
==Z== | ==Z== | ||
− | + | {{ABCNavi}} | |
− | + | ||
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | {|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100% | ||
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name | ||
Line 4,205: | Line 4,803: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | | style="background:#E9E9E9;border: 1px #111111 solid;" |Yes / No | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | | style="background:#E9E9E9;border: 1px #111111 solid;" |PAL & NTSC-J/U | ||
− | | style="background:#E9E9E9;border: 1px #111111 solid;" | | + | | style="background:#E9E9E9;border: 1px #111111 solid;" | works |
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 | | style="background:#E9E9E9;border: 1px #111111 solid;" |6 | ||
|- | |- | ||
Line 4,243: | Line 4,841: | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |USA | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |USA | ||
| style="background:#E9E9E9;border: 1px #111111 solid;" width=15% |Some slow loads times, otherwise runs fine. | | style="background:#E9E9E9;border: 1px #111111 solid;" width=15% |Some slow loads times, otherwise runs fine. | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ninja Reflex NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=11% |Megaupload | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=9% |None | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Vista | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=9% |ImgBurn | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |3x | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |DVD-R | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=15% |Verbatim | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |3.3U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |USA | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=15% |Runs effortlessly :) | ||
+ | |- | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" |Ghostbusters NTSC-U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=11% |Megaupload | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=9% |None | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Vista x64 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=9% |ImgBurn 2.4.4.0 | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |2.4x | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |DVD+R (Book Type - DVD-ROM) | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=15% | LG Electronics | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |3.3U | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |USA | ||
+ | | style="background:#E9E9E9;border: 1px #111111 solid;" width=15% |Loads well with NeoGamma R4 with Anti-002 Fix ON (no cIOS38 Rev13a or b) | ||
|} | |} | ||
[[Category:Wii Backup Launchers]] | [[Category:Wii Backup Launchers]] |
Latest revision as of 04:07, 28 November 2011
WiiGator Backup Launcher v0.3 Compatibility Matrix
Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.
PLEASE READ ME (Guidelines)
Please mention what version of 0.3 you are using, Beta or Gamma, under the "notes" section.
1. If a game is working it doesn't always make it green, as titles marked green should be/are 99.9-100% compatible. See color chart below.
2. The Notes section is only for quirks regarding the way the game plays with the loader. Notes like 'Works Great' are not needed and simply add clutter.
3. PAL TO NTSC FORCED isn't a valid region. Regarding regions, please don't take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.
4. Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.
5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed). Every person should then add 1 to that when they have tested it as working.
6. If you see a game that works with neogamma and cios rev 15 and it gives you error 001, please download neogamma r8 beta 15 compatible with cios rev 15 from new super mario bros wii pal description to fix it.
Compatibility Legend |
---|
Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn't effect gameplay . |
Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). |
Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups. |
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428 | Works | Yes | NTSC-J | 3 | |
A Boy and His Blob | Works | No | NTSC-U | Intro movie lags a bit, but it's hardly noticeable. Load times are a bit long. Otherwise works perfectly on Neogamma. | 1 |
Agatha Cristie: And Then There Were None | Works | Yes | PAL & NTSC-U | 6 | |
Agatha Cristie: Evil Under the Sun | Works | Yes | PAL & NTSC-U | 6 | |
Alan Hansen's Sports Challenge | Works | Yes | PAL | 0 | |
Alien Syndrome | Works | Yes | NTSC-U | 0 | |
Alien Syndrome | Works | Yes | PAL | 0 | |
All Star Cheer Squad | Works | Yes | NTSC-U | 1 | |
Alone in the Dark | Works | Yes | PAL & NTSC-U | 6 | |
AMF Bowling Pinbusters! | Works | Yes / No | PAL | 4 | |
Animal Crossing: City Folk | Works | Yes | PAL & NTSC-U | WiFi works perfectly, unless Wii's system menu is 3.4. If so, it won't allow people in, or the person to go into another town | 27 |
Animal Crossing: Let's go to the city | Works | Yes | PAL | 0 | |
Another Code : R | Works | Yes | PAL | May give a disc read error if you leave it in the title screen for too long. Otherwise works fine. | 1 |
Anno: Creation of a new world | Works | Yes | PAL | Works fine with cIOS REV 9/13 and Error 002 fix. Sometimes slightly longer loading times. | 3 |
Arctic Tale | Works | Yes | NTSC-U | 3 | |
Are You Smarter Than a 5th Grader?: Make the Grade | Works | Yes | NTSC-U | 3 | |
Army Men: Soldiers of Misfortune | Works | Yes | NTSC-U | 1 | |
Asterix at the Olympic Games | Works | Yes / No | PAL | 3 | |
Athletic Piggy Party | Works | Yes | PAL | Slow loading times, otherwise normal. | 0 |
Avatar: The Last Airbender - Into the Inferno | Works | Yes / No | PAL | 2 | |
Avatar: The Last Airbender - The Burning Earth | Works | Yes / No | PAL | 1 |
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Backup Disc 1.31 | Works | Yes | NTSC-U | 1 | |
Backyard Baseball 2009 | Works | No | NTSC-U | 0 | |
Backyard Football '09 | Works | Yes / No | NTSC-U | 4 | |
Baja 1000 | Works | No | NTSC-U | 1 | |
Balloon Pop | Works | No | NTSC-U | 2 | |
Balloon Pop | Works | Yes | PAL | 3 | |
Barbie Horse Adventure: Summer Camp | Works | Yes | NTSC-U | 1 | |
Barbie as the Island Princess | Works | Yes | NTSC-U | 0 | |
Baroque | Works | Yes / No | PAL & NTSC-U | 4 | |
Band Hero | Works | Yes | PAL & NTSC-U | use the same patch as GH 5 | 4 |
Battalion Wars 2 | Works | Yes / No | PAL & NTSC-U | Disconnect after stage loads during online play. Voices overlap in cutscenes | 9 |
Battle of the Bands | Works | Yes | PAL & NTSC-U | 0 | |
Beach Fun Summer Challenge | Works | yes | PAL | 0 | |
Bee Movie Game | Works | Yes | NTSC-U | 1 | |
Ben 10: Alien Force | Works | Yes | NTSC-U | 3 | |
Ben 10: Protector of Earth | Works | Yes | PAL & NTSC-J | 2 | |
Big Beach Sports | Works | Yes | PAL | 3 | |
Big Brain Academy: Wii Degree | Works | Yes / No | PAL & NTSC-U | PAL version freeze with a green screen if you force NTSC and Spanish Language | 18 |
Big League Sports | Works | Yes | PAL & NTSC-U | 3 | |
The Bigs | Works | Yes | PAL & NTSC-U | 1 | |
The Bigs 2 | Works | Yes | NTSC-U | 1 | |
Biohazard 0: Wii Edition | Works | Yes | NTSC-J | 3 | |
Biohazard: Wii Edition | Works | Yes | NTSC-J | 1 | |
Blast Works: Build, Trade, Destroy | Works | Yes / No | Pal & NTSC-U | 3 | |
Blazing Angels: Squadrons of WWII | Works | No | PAL & NTSC-U | I tested it, works without any problem here with "E3.3 v3 fix002". | 4 |
Bleach: Shattered Blade | Works | Yes / No | PAL & NTSC-U | Tested PAL version, works without any problems! tested with v3 gamma. | 9 |
Bleach: Versus Crusade | Works | Yes | NTSC-J | Use the Error 002 fix | 3 |
Block Party | Works | Yes | PAL | 0 | |
Bokujo Monogatari: Waku Waku Animal March (Harvest Moon: Exciting Animal March) | Works | Yes | NTSC-J | 0 | |
Bomberman Land | Works | Yes | PAL & NTSC-J | 6 | |
Boogie | Works | Yes | PAL | Use IOS Version Patcher to change IOS to 249 | 3 |
Boogie Superstar | Works | No | PAL & NTSC-U | 6 | |
Boom Blox | Works | Yes / No | PAL & NTSC-U | 35 | |
Boom Blox: Bash Party | Works | Yes | NTSC-U | Works great on GAMMA Pal | 8 |
Boom Blox: Bash Party | Works | Yes | PAL | Use the Error 002 fix | 1 |
Bratz: Girlz Really Rock! | Works | Yes | PAL | 0 | |
Broken Sword : Shadow Of The Templars | Works | Yes | PAL & NTSC-U | Use the Error 002 fix or upgrade to Waninkoko's CIOS36 Rev 08 | 4 |
Brothers in Arms: Double Time | Works | Yes | PAL | 8 | |
Brunswick Pro Bowling | Works | Yes | PAL | 2 | |
Build-A-Bear Workshop A Friend Fur All Seasons | Works | Yes | PAL & NTSC-U | 3 | |
Bully: Scholarship Edition | Works | Yes / No | PAL & NTSC-U | 23 | |
Bust-A-Move Bash! | Works | Yes / No | PAL | 5 |
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Cabela's Big Game Hunter | Works | No | PAL & NTSC-U | 0 | |
Cabela's Dangerous Hunts 2009 | Works | No | NTSC-U | 1 | |
Cabela's Legendary Adventures | Works | Yes | NTSC-U | 1 | |
Cake Mania: In the Mix! | Works | Yes | NTSC-U | 1 | |
Calling | Works | No | PAL | Use Force Video:Pal option in Neogamma (Tested in Neogamma R9 beta44) | 0 |
Call of Duty 3 | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 6 |
Call of Duty Black Ops | Works | Yes | PAL & NTSC-U | Install this wad [1]. tested wii 3.2U + neogamma r9 b47 + cios rev 21 ios 58 | 0 |
Call of Duty: World At War | Works | Yes / No | PAL & NTSC-U | Disc Read Error sometimes when playing online | 20 |
Call of Duty: Modern Warfare Reflex | Works | Yes / No | NTSC | With Neogamma R8 cios rev 15 during online play parts of levels are temporarily whited out. | 0 |
Call of Duty: Modern Warfare Reflex | Works | Yes / No | PAL | I tested it with uloader 3.3 and cios 222 v4 works too with cios rev 15 and neogamma r8 beta 15 or neogamma r7. my wii sistem 3.2 | 0 |
Calvin Tucker's Redneck Jamboree | Works | Yes | NTSC-U | 0 | |
Captain Rainbow | Works | Yes | NTSC-J | 0 | |
Carnival Games | Works | Yes / No | PAL & NTSC-U | 7 | |
Carnival Games: Mini-Golf | Works | Yes | PAL & NTSC-U | 9 | |
Cars Mater National | Works ? | Yes | PAL | Doesn't work with Gamma for me, stays on BL0.3gamma screen with Game ID RC2X78 | 2 |
Case Closed: The Mirapolis Investigation | Works | Yes | PAL | 0 | |
Castle of Shikigami III | Works | Yes | NTSC-U | Loading time is slightly longer than normal at character select | 4 |
Castlevania Judgement | Works | Yes | NTSC-U | Laggy intros and loading ; Extremely laggy online play | 7 |
Celebrity Sports Showdown | Works | Yes / No | PAL | 5 | |
Chegger's Party Quiz | Works | Yes | PAL | Laggy videos | 0 |
Chicken Shoot | Works | No | PAL | 2 | |
Chibi Robo (NPC!) | Works | No | NTSC-J | 0 | |
Circus Games | Works | Yes | PAL & NTSC-U | 1 | |
Classic British Motor Racing | Works | Yes | NTSC-U | 0 | |
Cocoto Magic Circus | Works | No | PAL | 0 | |
Cocoto Kart Racer | Works | yes | PAL | 1 | |
Code Lyoko: Quest for Infinity | Works | No | NTSC-U | 1 | |
Conduit, The | Works | Yes / No | PAL & NTSC-U | PAL: Use NeoGamma, burn REALLY SLOW! INCLUDES GERMAN LANGUAGE OPTION!!! Sometimes takes a second to load walls/textures but very rare, burnt at 1x./ NTSC-U: Use Backup Launcher v3, Error #002 fix and install IOS 60 | 5 |
Cooking Mama: Cook Off | Works | Yes / No | PAL & NTSC-U | PAL: Game crashes during play | 8 |
Cooking Mama 2: World Kitchen | Works | Yes / No | PAL & NTSC-U | 7 | |
Coraline | Works | Yes | NTSC-U | The graphics are a little bit heavy so it could show lag during the gameplay and videos | 1 |
Counter Force | Works | Yes | PAL | 1 | |
Craddle of Rome | Works | Yes | PAL | 1 | |
Cranium Kabookii | Works | Yes | PAL & NTSC-U | 1 | |
Crash: Mind over Mutant | Works | Yes | PAL & NTSC-U | 4 | |
Crash of the Titans | Works | Yes / No | PAL & NTSC-U | 4 | |
Crazy Mini Golf | Works | Yes | NTSC-U | 2 | |
Cruis'n | Works | Yes / No | PAL & NTSC-U | 2 | |
CSI: Hard Evidence | Works | Yes | PAL & NTSC-U | NTSC-U : game crashed on first case (uv tool) : need ppf patch to fix it (xxx-csi_fix.rar) | 6 |
Cursed Mountain | Works | Yes | NTSC-U | Tested with Gamma. May be prone to disc read errors. Use high quality disc and burn slowly. | 1 |
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Daikaijuu Battle Ultra Coliseum | Works | Yes | NTSC-J | 1 | |
Dairantou Smash Brothers X (DVD5) | Works | Yes | NTSC-J | 4 | |
Dance Dance Revolution Hottest Party | Works | Yes | NTSC-U | Menus may be laggy | 3 |
Dance Dance Revolution Hottest Party 2 | Works | Yes | NTSC-U | 3 | |
Dancing with the Stars | Works | Yes | PAL | 1 | |
Dancing with the Stars: Get Your Dance On! | Works | Yes / No | NTSC-U | Freezes at "Select Profile" screen. I tested it, it works without any problem here with "3.3E + v3 002fix" |
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Dave Mirra BMX Challenge | Works | Yes | PAL & NTSC-U | 3 | |
Dawn of Discovery | Works | Yes | NTSC-U | Freezes randomly during gameplay | 0 |
Dead Space Extraction | Works | Yes | PAL | Sometimes slow loading when entering a new area, otherwise fine | 0 |
Dead Space Extraction | Error/Works | Yes | NTSC-U | Audio is missing during gameplay/movies. Only played part of first level. (Confirmed troughout the entire game) | 1 |
De Blob | Works | Yes / No | PAL & NTSC-U | Beta: disc could not be read, usually upon loading levels or creating a profile. Will work if you load profile and select levels quickly. Gamma with 002 fix works perfectly. PAL 1:1 works fine without 002 fix. | 45 |
Dead Rising: Chop Till You Drop | Works | Yes | PAL & NTSC-J/U | 5 | |
Deadly Creatures | Works | Yes | PAL & NTSC-U | First video lags a little at start, also has slight lag in audio occasionally | 14 |
Deal or No Deal | Works | Yes | PAL & NTSC-U | 4 | |
Death Jr. II: Root of Evil | Works | Yes | PAL & NTSC-U | 2 | |
Deca Sports | Works | Yes | PAL & NTSC-U | 7 | |
Deer Drive | Works | Yes | PAL & NTSC-U | 1 | |
Defendin' de Penguin | Works | Yes | NTSC-U | 1 | |
Densha de Go! Shinkansen EX | Works | Yes | NTSC-J | 2 | |
Destroy All Humans! Big Willy Unleashed | Works | Yes | NTSC-U | 2 | |
Destiny Of Zorro,The | Works | Yes | PAL | The game works with gamma 0.3 but loading takes forever. | 0 |
Dewy's Adventure | Works | Yes | PAL & NTSC-U | 1 | |
Dirt 2 | Works | Yes | PAL & NTSC-U | Works Fine on my 3.2 wii neogamma r8 beta 15 cios rev 15 and works even on my old backup launcher 0.3. | 0 |
Disaster: Day of Crisis | Works | Yes | PAL & NTSC-J | Use requiem4ds fix for 0.3 if you crash on stage 8 on Beta. Works Great on Gamma. | 27 |
Disney: Epic Mickey | Works | Yes | PAL | Forced to NTSC. Works on my Neogamma R6. Loadings take a little longer. | 0 |
Disney Sing It | Works | Yes | PAL | 0 | |
Disney Princess: Enchanted Journey | Works | Yes | PAL & NTSC-U | 2 | |
Disney's Bolt | Works | Yes | NTSC-U | 2 | |
Disney's Chicken Little: Ace in Action | Works | Yes | NTSC-U | 2 | |
Disney's Toy Story Mania | Works | Yes | PAL | If old loader use the error 002 fix. Use the Error 002 fix | 0 |
DJ Hero | Works | Yes | PAL | Tested with cios rev 15 neogama r8 and the same path as guitar hero 5 | 0 |
The Dog Island | Works | Yes | PAL | Slow loading | 0 |
Dokapon Kingdom | Works | Yes | NTSC-U | 3 | |
Don King Boxing | Works | Yes | PAL | 0 | |
Donkey Kong Barrel Blast | Works | Yes | PAL & NTSC-U | 7 | |
Donkey Kong Jungle Beat (NPC!) | Works | Yes | NTSC-J | Use the Error 002 fix | 2 |
Donkey Kong Jungle Beat (NPC!) | Works | Yes | PAL & NTSC-U | Perfect if you use the Error 002 fix | 3 |
Donkey Kong Country Returns | Works | Yes | NTSC-U | Perfect in my 3.2u wii + neogamma r9 b47 Cios x rev 21 on ios 58 | 0 |
Dora the Explorer: Dora Saves the Snow Princess | Works | Yes | NTSC-U | 1 | |
Dragon Ball Z: Budokai Tenkaichi 2 | Works | Yes | PAL & NTSC-U | Works, but lags in the intro movie, and when you transform into super saiyan (it takes 10 seconds before you transform) | 2 |
Dragon Ball Z: Budokai Tenkaichi 3 | Works | Yes / No | PAL | 1:1 Disc read error sometimes during intro and all the time during first Dragon History scenario. Decrypted fixes the disc read error. Beta works with read retry cIOS fix. WiFi does not work properly (slows down a lot) | 14 |
Dragon Ball : Tenkaichi Daibouken | Works | Yes | NTSC-J | 1 | |
Dragon Blade: Wrath of Fire | Works | No | PAL | 1 | |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors | Works | Yes / No | PAL & NTSC-J/U | No problems with Gamma 002 fix | 12 |
Dream Pinball 3D | Works | Yes | PAL & NTSC-U | 4 | |
Driver: Parallel Lines | Works | No | PAL & NTSC-U | 3 |
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EA Playground | Works | Yes | PAL & NTSC-J/U | 4 | |
EA Sports Active: Personal Fitness Trainer | Works | Yes | PAL & NTSC-U | 1 | |
Elebits | Works | Yes | PAL & NTSC-U | Story mode opening movie lags a little. | 7 |
Emergency Heroes | Works | Yes | NTSC-U | 2 | |
Emergency Mayhem | Works | No | PAL & NTSC-U | 2 | |
Endless Ocean | Works | Yes | PAL & NTSC-U | 15 | |
Escape From Bug Island | Works | Yes | NTSC-U | Works on 3.2U | 1 |
Excite Truck | Works | Yes / No | PAL & NTSC-U | 19 | |
Excitebots: Trick Racing | Works | Yes | NTSC-U | Use IOS Version Patcher to change IOS to 249. Also use the Error 002 fix Has to force PAL-60 with NTSC version on a PAL console. | 3 |
Eyeshield 21: Field no Saikyou Senshi Tachi | Works | Yes | NTSC-J | 1 |
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FaceBreaker KO Party | Works | Yes | PAL & NTSC-U | 5 | |
Family Jockey | Works | Yes | NTSC-J | 0 | |
Family Party: 30 Great Games | Works | Yes | PAL | 1 | |
Family Ski and Snowboard | Works | Yes / No | PAL | 2 | |
Fantasy Aquarium World | Works | Yes | NTSC-U | Works on 3.2U | 1 |
Far Cry Vengeance | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 1 |
Fast Food Panic | Works | PAL | 0 | ||
Fatal Frame IV (Zero Gesshoku no Kamen) | Works | No | NTSC-J | Minor loading issues with doors/pause menu | 5 |
Ferrari Challenge Trofeo Pirelli | Works | Yes / No | PAL & NTSC-U | 6 | |
FIFA 08 | Works | Yes | NTSC-U | Use IOS Version Patcher to change IOS to 249 | 1 |
FIFA Soccer 09 All-Play | Works | Yes / No | PAL & NTSC-U | 21 | |
FIFA 2010 World Cup South Africa | Works | Yes / No | NTSC-U | 0 | |
FIFA 10 | Works | Yes | PAL & NTSC-U | Use the Error 002 fix. | 2 |
Final Fantasy Crystal Chronicles: Crystal Bearers | Works | Yes | NTSC-U | Use the Error 002 fix. | 0 |
Final Fantasy Crystal Chronicles: Echoes of Time | Works | Yes | NTSC-J | 0 | |
Final Fantasy Crystal Chronicles: Echoes of Time | Works | Yes | PAL & NTSC-U | Use the Error 002 fix. | 2 |
Final Fantasy Fables: Chocobo's Dungeon | Works | Yes | PAL & NTSC-U | 26 | |
Fire Emblem: Radiant Dawn | Works | Yes / No | PAL & NTSC-U | 7 | |
Fishing Master | Works | Yes | PAL & NTSC-U | 3 | |
Fishing Master World Tour | Works | Yes | NTSC-J/U | 1 | |
Fragile: Sayonara Tsuki no Haikyo | Works | Yes | NTSC-J | If you get an error while playing, reinsert your disk, it should stop whining | 3 |
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G1 Jockey Wii | Works | Yes | PAL | 1 | |
Game Party | Works | Yes / No | PAL & NTSC-U | 8 | |
Game Party 2 | Works | Yes / No | PAL & NTSC-U | 10 | |
Geometry Wars: Galaxies | Works | Yes / No | PAL & NTSC-U | 11 | |
Ghostbusters | Works/Error | Yes / No | NTSC-U | Works with NeoGamma Loader and cios38 rev13 (NOT 13b). Alternately, you must eject disc before health screen appears, & re-insert disc to play. | 1 |
Ghostbusters | Works | Yes | PAL | Works with NeoGamma Loader and cios38 rev13 (NOT 13b). Burn slow (1x) | 1 |
Ghost Squad | Works | Yes | PAL & NTSC-J/U | 9 | |
Go, Diego, Go!: Dinosaur Rescue | Works | Yes | NTSC-U | 0 | |
Go, Diego, Go!: Safari Rescue | Works | Yes | PAL | 0 | |
Go West: A Lucky Luke Adventure | Works | Yes | PAL | 1 | |
The Godfather: Blackhand Edition | Works | Yes | PAL & NTSC-U | 6 | |
Godzilla: Unleashed | Works | Yes | NTSC-U | 1 | |
Gold's Gym Cardio Workout | Works | Yes | NTSC-U | Use the Error 002 fix. | 1 |
Golden Balls | Works | Yes | PAL | 1 | |
The Golden Compass | Works | Yes | PAL | 0 | |
Gottlieb Pinball Classics | Works | Yes | PAL | 0 | |
Grand Slam Tennis | Works | Yes | PAL | Works great on PAL gamma|Neogamma force ntsc 480p | 2 |
Grey's Anatomy | Works | Yes | PAL | Works fine | 0 |
Grim Adventures of Billy and Mandy | Works | Yes | NTSC-U | Works | 0 |
Guilty Gear XX Accent Core | Works | Yes | PAL & NTSC-J/U | 1 | |
Guinness World Records: The Videogame | Works | Yes | PAL | 5 | |
Guitar Hero 3: DLC Edition | Works | Yes / No | NTSC-U | 3 | |
Guitar Hero 3: Legends of Rock | Works | Yes | PAL & NTSC-U | Audio is out of sync from game play. Pausing mid song fixes it. | 9 |
Guitar Hero 3: (Custom) Anime Edition | Works | Yes | PAL | 0 | |
Guitar Hero 3: (Custom) GH1 and 80's beta | Works | Yes | PAL | 0 | |
Guitar Hero 3: (Custom) Metallica | Error | Yes | PAL | I can play only the first song, the other songs directly finish with a null score | 0 |
Guitar Hero 3: (Custom) Modern Rock Edition | Works | Yes | NTSC-U | 0 | |
Guitar Hero 3: (Custom) unofficial Nostalgia Edition | Works | Yes | PAL | 0 | |
Guitar Hero 3: Rock Band Edition | Works | Yes | NTSC-U | 4 | |
Guitar Hero 3: Rock Band 2 Edition | Works | Yes | NTSC-U | 0 | |
Guitar Hero: Aerosmith | Works | Yes | PAL & NTSC-U | Audio is out of sync from game play. Pausing mid song fixes it. | 7 |
Guitar Hero Aerosmith: (Custom) AC/DC Edition | Works | Yes | NTSC | 0 | |
Guitar Hero: Metallica | Works | Yes | PAL & NTSC-U | 3 | |
Guitar Hero World Tour | Works | Yes / No | PAL & NTSC-U | Music Store not 100% functional, other than that it works fine. | 19 |
Guitar Hero Smash Hits | Works | Yes / No | PAL & NTSC-U | All 100% functional and working. But use the #002 error fix! | 2 |
Guitar Hero 5 | Works | Yes / No | PAL & NTSC-U | download this http://www.megaupload.com/?d=SOI5WMH4 | 6 |
Guitar Hero Van Halen | Works | Yes / No | NTSC-U | IT WORKS! I tested it with neogamma r8 beta15 and cios rev15. | 0 |
Guitar Hero Warriors Of Rock | Works | Yes / No | NTSC-U | works without any problem neogamma r9 b47 cios x rev 21 iod 58, if you have troubles then patch with dopmii the ios 56 and run the game with softchip r102. this works to with softchip and cios 222 or 223 | 0 |
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Hamster Heroes | Works | Yes | PAL | 1 | |
Hannah Montana: Spotlight World Tour | Works | Yes | PAL & NTSC-U | 3 | |
Happy Dance Collection | Works | Yes | NTSC-J | 5 | |
Harry Potter and the Order of the Phoenix | Works | Yes / No | PAL & NTSC-J/U | 5 | |
Harry Potter and the Half-Blood Prince | Works | Yes | PAL | The scene where "golums" sumerge to attack may repeat indefinitely. Just save and quit, and recontinue. | 0 |
Harvest Moon: Magical Melody | Works | Yes / No | PAL | Game and Home Menu run slow | 3 |
Harvest Moon: Tree of Tranquility | Works | Yes | NTSC-U | 16 | |
Harvey Birdman: Attorney at Law | Works | Yes / No | NTSC-U | 0 | |
Hasbro Family Game Night | Works | Yes | PAL & NTSC-U | 5 | |
Heatseeker | Works | Yes | PAL | 0 | |
Heavenly Guardian | Works | Yes | NTSC-U | 0 | |
Hell's Kitchen | Works | Yes | PAL & NTSC-U | 4 | |
Help Wanted_50 wacky jobs | Works | Yes | NTSC-U | works with neogamma-r6 | 1 |
High School Musical 3: Senior Year DANCE! | Works | Yes | NTSC-U | Disc Read Error after loading the first song | 2 |
The History Channel: Battle for the Pacific | Works | Yes | NTSC-U | 0 | |
Homebrew Channel Installer | Works | Yes | NTSC-U | 2 | |
Hooked! Real Motion Fishing | Works | Yes | NTSC-U | 0 | |
Hot Wheels: Beat That! | Works | Yes | NTSC-U | 3 | |
Hotel for Dogs | Works | Yes | PAL | 0.3g | |
The House of the Dead 2 & 3 Return | Works | Yes / No | PAL & NTSC-J/U | Use IOS Version Patcher to change IOS to 249. Textures load sporadically | 4 |
The House of The Dead: Overkill | Works | Yes | PAL & NTSC-U | Occasional lag in gameplay but otherwise works fine with Gamma 0.3 | 17 |
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Ice Age 3: Dawn of the Dinosaurs | Works | Yes | PAL | 0 | |
Ice Age 2: The Meltdown | Works | Yes | PAL | 3 | |
Igor | Works | Yes | PAL & NTSC-U | NTSC-U: Hangs while loading game, shows some splash screens | 1 |
Illvelo Wii | Works | Yes | NTSC-J | Load times are slow (in-game and out) and there's a lot of disc thrashing | 0 |
Imabikisou kaimeihen | Works | No | NTSC-J | Sometimes crashes randomly on videos but you can continue from autosave | 0 |
Imagine: Fashion Design | Works | Yes | NTSC-U | Use IOS Version Patcher to change IOS to 249 | 1 |
Imagine: Party Babyz | Works | Yes | PAL | 0 | |
Impossible Mission | Works | Yes | PAL | 2 | |
Indiana Jones and the Staff of Kings | Works | Yes | NTSC-U & PAL | Works with NeoGamma Loader and cios38 rev13. PAL version working on PAL system NeoGammaR3 & cIOS rev 13 (NOT 13b) | 2 |
Iron Chef America: Supreme Cuisine | Works | Yes | NTSC-U | 3 | |
Iron Man | Works | Yes / No | PAL & NTSC-U | Green Screen on Beta | 6 |
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Jeep Thrills | Works | No | NTSC-U | 2 | |
Jenga World Tour | Works | Yes | PAL & NTSC-U | 2 | |
Jewel Master Cradle of Rome | Works | Yes / No | PAL | 0 | |
Jillian Michaels' Fitness Ultimatum 2009 | Works | Yes | NTSC-U | 4 | |
Job Island | Works | Yes | PAL | Use the Error 002 fix or upgrade to Waninkoko's CIOS36 Rev 08 | 1 |
just dance | Works | Yes | PAL | Use the Error 002 fix or upgrade to Waninkoko's CIOS36 Rev 08 | 1 |
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Kamen Rider Climax Heroes W | Works | Yes | NTSC-J | 1 | |
Kamen Rider Dragon Knight | Works | Yes | NTSC-U | 1 | |
Kawasaki Jet Ski | Works | Yes / No | PAL & NTSC-U | 3 | |
Kawasaki Quad Bikes | Works | Yes | NTSC-U | 1 | |
Kawasaki Snowmobiles | Works | Yes | PAL | 0 | |
Kaze no Klonoa | Works | Yes | NTSC-J | 2 | |
Kidz Sportz Crazy Golf | Works | Yes | PAL & NTSC-U | 5 | |
Kidz Sports Ice Hockey | Works | No | NTSC-U | 0 | |
Kirby's Epic Yarn | Works | Yes | NTSC-U | Small bugs sometimes; nothing that will affect gameplay. Tested on neogamma R6. | 0 |
The King of Fighters Collection: The Orochi Saga | Works | Yes | NTSC-U | 1 | |
Klonoa | Works | Yes | NTSC-U | Use 002 fix | 3 |
Klonoa: Door to Phantomile | Works | Yes | NTSC-J | 1 | |
Koh-Lanta | Works | Yes | PAL | 2 | |
Kororinpa: Marble Mania | Works | Yes | PAL & NTSC-U | Error 002 - To fix it try this | 9 |
Kyoufu Taikan Juon | Works | Yes | NTSC-J | Use Error 001 fix and boot with Japanese Language | 1 |
Kung Fu Panda: Legendary Warriors | Works | No | NTSC-U | Game video skips slightly though not bad | 1 |
Kung Fu Panda: The Game | Works | Yes | PAL & NTSC-U | 4 |
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The Legend of Spyro: Dawn of the Dragon | Works | Yes | PAL & NTSC-U | 6 | |
The Legend of Spyro: The Eternal Night | Works | Yes | PAL & NTSC-U | 3 | |
The Legend of Zelda: Twilight Princess | Works | Yes / No | PAL & NTSC-J/U | PAL: Works fine with 0.3g and sometimes when link rolls on the ground you can hear a little noise in your wii specially in the water temple (Zora's Sanctuary) | 17 |
Lego Batman | Works | Yes / No | PAL & NTSC-U | 19 | |
Lego Harry Potter Years 1-4 | Works | Yes | PAL & NTSC-U | ||
Lego Indiana Jones | Works | Yes / No | PAL & NTSC-U | 7 | |
Lego Indiana Jones 2: The Adventure Continues | Works | Yes / No | PAL | Works on my wii 3.2 neogamma r8 beta 15 and cios 38 rev 15 | 0 |
Lego Star Wars: The Complete Saga | Works | Yes / No | PAL & NTSC-U | Needs to change hooktype to GC | 3 |
Lego Rock Band | Works | Yes/No | NTSC-U & PAL | at the least works for me with cios rev 15 and softchip. Also works with rev14 and Neogamma r8 beta 15 | 1 |
Let's go by train Shinkansen EX | Works | Yes | NTSC-J | 0 | |
Let's Tap | Works | Yes | NTSC-J | 2 | |
Line Rider 2: Unbound | Works | Yes | NTSC-U | 0 | |
Link's Crossbow Training | Works | Yes / No | PAL & NTSC-U | Decrypted must use GC hooktype or else the loader will freeze loading the game | 7 |
Little League World Series Baseball 2008 | Works | Yes | PAL | Intro movie lags a little occasionally, loading is somewhat slow, some bridges between menu- and scorescreens lag a bit, gameplay is perfect | 0 |
Littlest Pet Shop | Works | No | PAL & NTSC-U | 4 | |
Little King's Story | Works | Yes | PAL & NTSC-U | 3 | |
London Taxi: Rushour | Works | Yes | PAL | 0 | |
Looney Tunes: Acme Arsenal | Works | Yes | PAL & NTSC-U | 2 | |
Lost In Blue: Shipwrecked! | Works | Yes / No | PAL & NTSC-U | 4 | |
Luxor: Pharaoh's Challenge | Works | No | NTSC-U | 0 |
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M&Ms Kart Racing | Works | Yes | NTSC-U | 2 | |
Madagascar: Escape 2 Africa | Works | Yes | PAL & NTSC-U | 4 | |
Madden NFL 07 | Works | No | NTSC-U | Use IOS Version Patcher to change IOS to 249 | 0 |
Madden NFL 08 | Works | Yes / No | PAL & NTSC-U | Freezes at Wiimote strap screen. Must eject disc before this screen appears, & re-insert disc to play. Works great for me neogamma r9 b47 cios x 21 ios 58, 3.2u | 1 |
Madden NFL 09 All-Play | Works | Yes / No | PAL & NTSC-U | 11 | |
Madden NFL 10 | Works | Yes / No | PAL & NTSC-U | Use error 002 fix | 0 |
Madworld | Works | Yes | PAL & NTSC-U | Use the Error 002 fix. Slowdown when there's too much blood on screen or there's too many enemies on screen, but otherwise works great. Runs great on PAL (not forced) using Waninkoko's CIOS36 REV08 Freezes on second bloodbath challenge when you are picking trashcan using CIOS36 Rev8 in PAL. PAL version patched with Error 002 fix works fine on CIOS36 Rev7 & Rev8 & Rev9. Using cIOS rev14, first level freezes after the bull character first appears |
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Major League Baseball 2K8 | Works | Yes / No | NTSC-U | 2 | |
Manhunt 2 | Works | Yes / No | PAL & NTSC-U | Occasional laggy gameplay during loading times | 10 |
Manhunt 2 (No Blur Mod) | Works | Yes / No | PAL & NTSC-U | 6 | |
Marbles Balance Challenge | Works | Yes | PAL | Works with Gamma + 002 fix | 2 |
Mario & Sonic at The Olympic Games | Works | Yes / No | PAL & NTSC-U | Game works 100% on Gamma | 25 |
Mario & Sonic at The Olympic Winter Games | Works | Yes / No | PAL | Game works perfectly at least on my cIOS 38 rev 14 and IOS249 | 0 |
Mario Kart Wii | Works | Yes | PAL & NTSC-J/U | Exists a rarely chance that you can't install Mario Kart Channel from the DVD. Intro video sometimes lags | 68 |
Mario Party 8 | Works | Yes / No | PAL & NTSC-U | On 1:1 NTSC, a dark purple screen occasionally comes up for about a minute after safety warning | 35 |
Mario Strikers Charged | Works | Yes / No | PAL & NTSC-U | Eject/Turn Off Power error on Beta. Slow load time only on boot. Works fine with NeoGamma, but must change video type to Wii. Setting to this works with other games as well. | 24 |
Mario Super Sluggers | Works | Yes | NTSC-U | A bit slow on loading. SLIGHT sound problems during mission sequences but playable | 28 |
Mario Power Tennis (NPC!) | Works | Yes / No | NTSC-U & NTSC-J | 2 | |
Mario Power Tennis (NPC!) | Works | Yes | PAL | Intro movie lags/crashes occasionally, otherwise fine | 4 |
Marvel: Ultimate Alliance | Works | No | NTSC-U | 3 | |
Medal of Honor: Heroes 2 | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 8 |
Medal of Honor: Vanguard | Works | Yes | PAL & NTSC-U | 2 | |
Meet the Robinsons | Works | Yes | PAL | 2 | |
Mercury Meltdown Revolution | Works | Yes | PAL & NTSC-U | 2 | |
Merv Griffin's Crosswords | Works | Yes | NTSC-U | 1 | |
Metal Slug Anthology | Works | Yes | NTSC-U | Use IOS Version Patcher to change IOS to 249, otherwise, Metal Slug 6 won't work | 5 |
Metroid: Other M (DVD9) | Works | Yes | NTSC-U | perfect on my wii 3.2U with neogamma r9 beta 44 and cios x rev 20 based ios37 | |
Metroid Prime (NPC!) | Works | Yes | NTSC-J | Use IOS Version Patcher to change IOS to 249 if having rebooting problems or Green Screen, or use cIOSCORP to boot from Disc Channel | 4 |
Metroid Prime 2 Echoes (NPC!) | Works | Yes | NTSC-J | Sames As Metroid Prime (NPC!) | 0 |
Metroid Prime 3 Corruption | Works | Yes / No | PAL & NTSC-U | Works great if used on NeoGamma. Decrypted versions crash after a while playing, stick to 1:1. Doors might take a while to open. Use IOS Version Patcher to change IOS to 249 if you got sound problems in Norion. "Disc cannot be read" comes up when loading takes too long. | 22 |
Metroid Prime The Trilogy (DVD5) | Works | Yes | NTSC-U | Ok finally works without alt dol and without giving the green screen (including multiplayer) tested in 3.2 wii + neogamma r9 b47 cios rev 21 ios 58. 1) only works with dvd, so you have to patch the iso with mios patcher 1.1 2) Select ios 249 to patch the iso 3) Burn it with imgburn at 4X Speed 4) Play it
remeber the dvd5 version doesnt includi MP3 and this wont work with usb loader only with dvd |
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Metroid Prime The Trilogy (DVD9) | Works | Yes | PAL & NTSC-U | Only works with alt dol method and multiplayer wont work. | 0 |
Millenium Championship Paintball 2009 | Works | Yes | PAL | 0 | |
Mind Body Soul Nutrition Matters | Works | Yes / No | PAL | Works with NeoGamma Loader | 0 |
MiniCopter Adventure Flight | Works | Yes | PAL & NTSC-U | 0 | |
Mini Ninjas | Works | Yes | NTSC-U | Error #002. Fix works. | 1 |
Minon Everyday Hero | Works | Yes | PAL | Works perfectly on GAMMA | 1 |
MLB 2K9 | Works | No | NTSC-U | If you get Blue Screen "Error #002", use gamma002 fix | 0 |
MLB Power Pros | Works | Yes / No | PAL & NTSC-U | "An error occurred" on Beta | 3 |
MLB Power Pros 2008 | Works | Yes | NTSC-U | 0 | |
MLB Superstars | Works | Yes | NTSC-U | 0 | |
Gundam MS Sensen 0079 | Works | Yes / No | NTSC-J | 1 | |
Monopoly | Works | Yes / No | PAL & NTSC-U | NTSC-U scrubbed has random disc errors. PAL videos are slow in some cases | 23 |
Monster 4x4: World Circuit | Works | Yes | PAL | 0 | |
Monster Jam | Works | Yes | PAL | 0 | |
Monster Lab | Works | Yes | NTSC-U | 0 | |
Monster Trux Offroad | Works | Yes | NTSC-U | 0 | |
Monsters vs Aliens | Works | Yes | PAL | Tested using IOS36_rev8 | 1 |
Monster Hunter 3 (-Tri) | Works | Yes | NTSC-J | Works with Gecko OS 1.9 (Language : Japanese and Force NTSC) works too with softchip r100 or above selecting cios 55 or 223 (rev4) with this method first install IOS55-64-v4633.wad, then install CIOSBUGFIX55.wad and the select lenguaje Japanesse (online works perfect but you must have to pay (with wii points card) if you play online via USB/SD the wii points are desactivated) | 1 |
Monster Hunter 3 (-Tri) | Works | Yes | NTSC-U | Works 100% Neogamma r9 cios x rev 19 based ios 37 (Online works too 100%) | 1 |
Monster Hunter G | Works | Yes | NTSC-J & NTSC-U | Same as monster hunter 3 (-tri) (can be played only with classic pad) | 0 |
Mortal Kombat Armageddon | Works | Yes / No | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 7 |
Mortimer Beckett and the Secrets of Spooky Manor | Works | Yes | NTSC-U | 2 | |
Moto GP 2008 | Works | Yes | NTSC-U | 0 | |
Movie Games | Works | Yes | NTSC-U | 0 | |
The Mummy: Tomb of the Dragon Emperor | Works | Yes | PAL | 1 | |
The Munchables | Works | Yes | NTSC-U | Works great on GAMMA pal (sometimes must be launched with Gecko OS) | 1 |
Muramasa - The Demon Blade | Works | Yes | NTSC-U | Remove error 002 | 0 |
Mushroom Men | Works | Yes | NTSC-U | 1 | |
Mushroom Men | Works | No | PAL | PAL version of game does not work on PAL Wii's, force to NTSC and then works on PAL machines | 3 |
MX vs. ATV: Untamed | Works | Yes | PAL & NTSC-U | 2 | |
My Animal Centre | Works | Yes | PAL | 1 | |
My Fitness Coach | Works | Yes | PAL & NTSC-U | 7 | |
My French Coach | Works | Yes | PAL | 0 | |
My Pet Hotel | Works | No | PAL | 2 | |
My Spanish Coach | Works | Yes | PAL | 5 | |
My Vet Practice | Works | Yes | PAL | 1 | |
MySims | Works | Yes | NTSC-U | Little laggy during some videos, menu or creation use. Makes it painful to play, but it is still playable | 1 |
MySims Racing | Works | Yes | NTSC-U & PAL | Works with NeoGamma Loader and cios38 rev13 (NOT 13b). | 1 |
MySims Kingdom | Works | Yes | PAL & NTSC-U | 8 | |
My Word Coach | Works | Yes | PAL | 2 | |
Myth Makers: Trixie in Toyland | Works | Yes | NTSC-U | 1 |
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The Naked Brothers Band | Works | Yes | NTSC-U | 1 | |
Namco Museum Remix | Works | Yes | NTSC-U | 2 | |
Nancy Drew: The White Wolf of Icicle Creek | Works | Yes | NTSC-U | 1 | |
Naruto: Clash of Ninja Revolution | Works | Yes / No | NTSC-U | 1 rare bug where the stage gets super zoomed out but can be fixed by exiting to the game's main menu | 4 |
Naruto: Clash of Ninja Revolution | Works | Yes / No | PAL | Decrypted reported as non-working - intro video work perfectly, but black screen when trying to access to menu | 4 |
Naruto: Clash of Ninja Revolution 2 | Works | Yes / No | PAL & NTSC-U | 13 | |
Naruto: Clash of Ninja Revolution 3 | Works | Yes / No | PAL & NTSC-U | 13 | |
Naruto Shippuden: Gekitou! Ninja Taisen EX | Error | No | NTSC-J | Black Screen of nothingness | 0 |
Naruto Shippuden: Gekitou! Ninja Taisen EX 2 | Works | Yes / No | NTSC-J | 6 | |
Naruto Shippuden: Gekitou! Ninja Taisen EX 3 | Works | Yes / No | NTSC-J | Tested with gamma and beta. 1:1 works but music can be glitchy and sometimes an error appears | NTSC-J to PAL works with WiiFrii 2.3. Error made be from bad burn. Works 100% on Gamma | 9 |
NASCAR Kart Racing | Works | Yes | NTSC-U | 1 | |
NBA 2k10 | Works | Yes | NTSC-U | 0 | |
NBA Live 08 | Error | No | PAL & NTSC-U | Hangs at Wiimote screen | 3 |
NBA Live 09 All-Play | Works | Yes | PAL & NTSC-U | 3 | |
NCAA Football 09 All-Play | Works | Yes | NTSC-U | 0 | |
Need for Speed: Carbon | Works | Yes / No | PAL & NTSC-U | 10 | |
Need for Speed: ProStreet | Works | Yes | PAL & NTSC-U | 10 | |
Need for Speed: Undercover | Works | Yes | PAL & NTSC-U | Use the Error 002 fix | 6 |
Need for Speed: Nitro | Works | Yes | PAL & NTSC-U | It works with neogamma r8 beta 15 and cios rev 15 | 0 |
Need for Speed: Hot Pursuit | Works | Yes | PAL & NTSC-U | It works with neogamma r9 b47 + cios x rev 21 | 0 |
Neighborhood Games | Works | Yes | NTSC-U | 1 | |
Nerf N-Strike | Works | Yes | PAL | 0 | |
New super mario bros.wii | Works | Yes | NTSC-U | Tested with neogamma 6, This one is fully patched and working on world 2 castle | 1 |
New super mario bros.wii | Works | Yes | PAL | only works for me with IOS 38 rev 15 with this Neogamma R8 Beta 15 and Uloader 3.1 or Above. For me it is impossible to load with Cios 38 Rev 14, this need to be patched (I have already beaten the whole game 100% and it works perfectly without crashes or anything else) see this video | 0 |
NHL 2K9 | Works | Yes / No | NTSC-U | 6 | |
NHL 2K10 | Works | Yes / No | PAL & NTSC-U | I tested it on my wii 3.2 and it works perfectly with neogamma r8 and cios 249 rev 15 but use error 002 fix | 1 |
Nicktoons: Attack of the Toybots | Works | Yes | NTSC-U | 0 | |
Nights: Journey of Dreams | Works | Yes / No | PAL & NTSC-U | PAL: rare little noise in the drive when reading and the video flickering a little | 7 |
Ninjabread Man | Works | Yes | PAL | 0 | |
Ninja Reflex | Works | yes | PAL | 1 | |
Ninja Reflex | Works | Yes | NTSC-U | 1 | |
Nitrobike | Works | Yes | PAL & NTSC-U | 3 | |
No More Heroes | Works | Yes / No | PAL & NTSC-U | PAL version seems to load slightly slower than the NTSC version. NTSC-U don't work in 0.3 gamma version. NTSC-U version burnt at x2speed has a very slight noticeable lag when there are like 6 enemies | 25 |
Nodame Cantabile: Dream Orchestra | Works | Yes | NTSC-J | 2 | |
Nutrition Matters | works | yes/no | PAL | With cioscorp and disk channel not works.Works with neogamma revision 7. | 0 |
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Oboro Muramasa | Works | Yes | NTSC-J | Use 002 fix | 1 |
Obscure: The Aftermath | Works | Yes | PAL & NTSC-U | 5 | |
Ocean Commander | Works | Yes | NTSC-U | 2 | |
Okami | Works | Yes / No | PAL & NTSC-U | 14 | |
One Piece: Unlimited Adventure | Works | No | NTSC-J/U | Cutscenes works perfectly, except for the last two after you beat Evil Guardian/Evil Master Beast | 4 |
One Piece: Unlimited Cruise: Episode 1 | Works | Yes | NTSC-J/PAL | Videos are scratchy, long loading times. PAL works in NEOGAMMA R3 | 3 |
Onechanbara: Bikini Zombie Slayers | Works | Yes | NTSC-J/U | 5 | |
Onechanbara: Bikini Zombie Slayers | Works | Yes | PAL | 1 | |
Opoona | Error | No | PAL & NTSC-U | Freezes at 4th city Intelligent Sea | 1 |
Order Up! | Works | Yes / No | PAL & NTSC-U | Slow playback of video clips | 5 |
Osouji Sentai Clean Keeper | Works | No | NTSC-J | 1 | |
Overlord : Dark Legend | Works | Yes | NTSC-U | 1 | |
Overlord : Dark Legend | Works | Yes | PAL | Use Error 002 fix | 0 |
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Pajama Sam: Don't Fear the Dark | Works | Yes | NTSC-U | 1 | |
PDC World Championship Darts 2008 | Works | Yes | PAL | 3 | |
PDC World Championship Darts 2009 | Works | Yes | PAL | 0 | |
Pet Pals: Animal Doctor | Works | Yes | NTSC-U | 1 | |
Petz Catz 2 | Works | Yes | PAL | 1 | |
Petz Crazy Monkeyz | Works | Yes | NTSC-U | 1 | |
Petz Dogz 2 | Works | Yes | PAL | 1 | |
Petz Rescue Wildlife Vet | Works | Yes | NTSC-U | Slow loading but perfect gameplay and videos | 2 |
Pikmin (NPC!) | Works | Yes / No | PAL & NTSC-J | For NTSC-J, select japanese language. Lags during the credits. Pal is working fine. | 9 |
Pikmin (NPC!) | Works | Yes | NTSC-U | 0 | |
Pikmin 2 (NPC!) | Works | Yes | PAL | Videos choppy | 0 |
Pimp my Ride | Works | Yes / No | PAL & NTSC-U | 2 | |
Pinball Hall of Fame: The Williams Collection | Works | Yes | NTSC-U | 1 | |
Pirates of the Caribbean: At World's End | Works | Yes | PAL | 0 | |
Pirate's Quest: Hunt for Blackbeard's Booty | Works | Yes / No | PAL & NTSC-U | Slow load times, gameplay is ok | 2 |
Pitfall: The Big Adventure | Works | No | NTSC-U | 0 | |
Pokémon Battle Revolution | Works | Yes / No | PAL & NTSC-U | Laggy intro and some menus | 15 |
Pool Hall Pro | Works | Yes | PAL | 0 | |
Pool Party | Works | Yes | PAL | 1 | |
The Price is Right | Works | Yes | NTSC-U | 7 | |
Prince of Persia: Rival Swords | Works | Yes | PAL & NTSC-U | 6 | |
Pro Evolution Soccer (PES) 2008 | Works | Yes / No | PAL & NTSC-U | 5 | |
Pro Evolution Soccer (PES) 2009 | Works | Yes / No | PAL & NTSC-U | Error 002 - Use Waninkoko's CIOS36 REV08 or Gamma 002 fix. | 2 |
Pro Evolution Soccer (PES) 2010 | Works | Yes / No | PAL & NTSC-U | Works perfectly with neogamma r8 beta 15 and cios rev15 | 0 |
Pro Yakyun Family Stadium | Works | No | NTSC-J | Must Load VITV fix on NTSC-U | 0 |
Professional Bull Riders: Out of the Chute | Works | Yes | NTSC-U | 1 | |
Professor Heinz Wolff's Gravity | Works | Yes | PAL | 1 | |
Puyo Puyo! 15th Anniversary | Works | Yes | NTSC-J | 0 | |
Punch-Out!! | Works | Yes | PAL & NTSC-U | Cutscenes are sometimes cut short by a few seconds. Use the Error 002 fix | 7 |
Puzzle Quest Challenge: of the Warlords | Works | Yes | PAL & NTSC-J | A little slow loading | 2 |
Puzzler Collection | Works | Yes | PAL | 0 |
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Quantum of Solace | Works | Yes / No | PAL & NTSC-U | Music skips a lot. In 1:1, any part of the Casino Royale level (Casino Royale in Montenegero) the Wii freezes with the high pitch noise. But multiplayer works fine. | 17 |
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Rabbids Go Home | Works | Yes/No | NTSC-U | Download neogamma r8 beta 15 from new super mario bros PAL description and use cios rev 15 | 0 |
Radio Helicopter | Works | Yes | PAL | 0 | |
Rampage: Total Destruction | Works | Yes | PAL & NTSC-U | Black Screen on Bonus Content | 2 |
Rapala Fishing Frenzy | Works | No | NTSC-U | 2 | |
Rapala Tournament Fishing | Works | Yes | NTSC-U | 2 | |
Ratatouille | Works | Yes | PAL | 2 | |
Raving Rabbids Travel in time | Works | Yes / No | NTSC-U | Works fine in my 3.2u wii + neogamma r9 b47 + cios x rev 21 base ios 58 | 0 |
Rayman Raving Rabbids | Works | Yes / No | PAL & NTSC-U | Had trouble booting ntsc on pal wii, but works only booted through hooks in gamma. | 6 |
Rayman Raving Rabbids 2 | Works | Yes / No | PAL & NTSC-U | 11 | |
Rayman Raving Rabbids TV Party | Works | Yes | PAL & NTSC-U | 17 | |
Ready to Rumble Revolution | Works on Gamma | Yes | PAL | 1 | |
Real Madrid: The Game | Works on Gamma | Yes | PAL | 1 | |
Rebel Raiders: Operation Nighthawk | Works | Yes | PAL & NTSC-U | Distorted sound effects / Problems with saving game progress | 1 |
Red Steel | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 7 |
Red Steel 2 | Works | Yes | NTSC-U | Loads slowly when opening doors, other then that it runs fine must have wiimotion plus | 09 |
Resident Evil Archives: Resident Evil Zero | Works | Yes / No | NTSC-U | 0 | |
Resident Evil Archives: Resident Evil | Works | Yes / No | NTSC-U | Sound gets buggy when examining objects in the "Residence" area. Tested on Gamma. | 2 |
Resident Evil 4: Wii Edition | Works | Yes / No | PAL & NTSC-U | 23 | |
Resident Evil: The Umbrella Chronicles | Works | Yes / No | PAL & NTSC-J/U | 25 | |
Resident Evil: The Darkside Chronicles | Works | Yes / No | PAL | Works great with NeoGamma R2 using IOS249 Rev14 , no need to patch the game | 0 |
Rig Racer 2 | Works | Yes | PAL | 2 | |
Rock Band | Works | Yes | PAL & NTSC-U | Instruments only works installing cIOS 37 as 232 on SoftChip (except for the mic), more info here | 4 |
Rock Band 2 | Works | Yes | NTSC-U | DLC not working quite well - songs can be downloaded, but sounds sketchy | 3 |
Rock Band 3 | Works | Yes/No | NTSC-U | same as rock band. | 0 |
Rock Band Track Pack Vol.1 | Works | Yes / No | PAL & NTSC-U | Same as Rock Band | 1 |
Rock Band Track Pack Vol.2 | Works | Yes / No | PAL & NTSC-U | Same as Rock Band | 1 |
AC/DC Live: Rock Band Track Pack | Works | Yes | NTSC-U | 0 | |
The Beatles Rock Band Track Pack | Works | Yes/No | NTSC-U & PAL | Same As Guitar Hero 5 or rock band ios 232 | 0 |
Rock Band Classic Track Pack | Works | Yes/No | NTSC-U & PAL | Same As rock band | 0 |
Rock Band Country Track Pack | Works | Yes/No | NTSC-U & PAL | Same As rock Band | 0 |
Rock Band Metal Track Pack | Works | Yes/No | NTSC-U & PAL | Same As Guitar Hero 5 or rock band ios 232 | 0 |
Green Day Rock Band | Works | Yes/No | NTSC-U | uloader or softchip + cios 222 or 223 5.1 works fine | 0 |
Rogue Trooper: Quartz Zone Massacre | Works | Yes / No | PAL | 5 | |
RTL Biathlon 2009 | Works | Yes | PAL | 0 | |
RTL Winter Sports 2009 | Works | Yes | PAL | 3 | |
Rubik's Puzzle World | Works | Yes | NTSC-U | 3 | |
Rune Factory Frontier | Works | Yes | NTSC-J/U | In-game cut scenes stutter. | 2 |
Rygar: The Battle of Argus | Works | Yes | PAL | 0 | |
Rygar: The Battle of Argus | Error/Works | Yes | NTSC-J/U | Occasionally freezes when taking too long to load rooms. Works (almost) like original with cIOSCORP | 4 |
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Sam & Max: Season One | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249, then reboot with hooks if you are using gamma. Works great on neogamma. | 6 |
Samba de Amigo | Works | Yes / No | PAL & NTSC-U | Some videos are choppy | 15 |
Samurai Spirits Rokuban Shoubu | Works | Yes | NTSC-J | 0 | |
Samurai Warriors: Katana | Works | Yes / No | NTSC-J/U | 4 | |
Samurai Warriors 3 (DVD9) | Works | Yes / No | NTSC-J/U | Works perfect with uloader + cios 222, neogamma crashes but newer versions of neogamma and cios x rev 21 the game should work. Run it normally sames as metroid trilogy ans super smash bros brawl | 0 |
Sangokushi XI | Works | Yes | NTSC-J | 1 | |
Scarface: The World Is Yours | Works | Yes | NTSC-U | 2 | |
SD Gundam: Scad Hammers | Works | No | NTSC-J | 0 | |
Secret Files: Tunguska | Works | Yes | PAL | 2 | |
Secret Files 2: Puritas Cordis | Works | Yes | PAL | 0 | |
Sega Bass Fishing | Works | Yes / No | PAL & NTSC-U | 5 | |
Sengoku Basara 2 Heroes | Works | Yes | NTSC-J | 1 | |
Sengoku Basara 3 | Works | Yes | NTSC-J | slight load time after win | 1 |
Sega Superstars Tennis | Works | Yes / No | PAL & NTSC-U | Disc Read Error when loading the menu on Beta | 4 |
Shape Boxing: Wii de Enjoy! Diet wii exercise | Works | Yes | NTSC-J | Must set language to Japanese | 2 |
Shaun White Snowboarding | Works | Yes | PAL & NTSC-U | "An error occurred" on Beta | 10 |
Shin-chan | Works | Yes | PAL | 0 | |
Showtime Championship Boxing | Works | Yes | NTSC-U | 1 | |
Shrek's Carnival Craze | Works | Yes | NTSC-U | 1 | |
Silent Hill Shattered Memories | Works | Yes | NTSC-U | 0 | |
SimCity Creator | Works | Yes | PAL & NTSC-U | (PAL) May display a Disc Read Error when burnt to fast (8x worked for me, 16x/18x didn't) on DVD-R, so you should re-burn with no more than 10x (may depend on your vendor of the DVD Burner and DVD-R discs). | 10 |
SimAnimals | Works | Yes | PAL & NTSC-U | First loading is long but there is no problem with gameplay | 2 |
Simple Wii Series Vol. 4: The Shuutingu Akushon | Works | Yes | NTSC-J | 0 | |
The Simpsons Game | Works | Yes / No | PAL & NTSC-U | PAL: "An error occurred" after the initial loading screen on Beta | 9 |
The Sims 2: Castaway | Works | Yes | PAL & NTSC-U | 3 | |
The Sims 2: Pets | Works | Yes | PAL & NTSC-U | 0 | |
Six Flags Fun Park | Works | Yes | NTSC-U | 0 | |
Skate City Heroes | Works | Yes / No | NTSC-U | 1 | |
Skate It | Works | Yes | PAL & NTSC-U | PAL version has long loading times | 5 |
Ski and Shoot | Works | No | PAL | 0 | |
Sky Crawlers: Innocent Aces | Works | Yes | NTSC-J | Previous entry invalid, apologies. Tested with Gamma, works using (downgraded) System Menu 3.2. | 2 |
Smarty Pants | Works | Yes / No | PAL & NTSC-U | 6 | |
SNK Arcade Classics: Vol. 1 | Works | Yes | PAL & NTSC-U | 2 | |
Sonic and the Black Knight | Works | Yes | PAL & NTSC-U | Use the Error 002 fix or update to cIOS rev 8. Game works 100% either method. | 5 |
Sonic and the Secret Rings | Works | Yes / No | PAL & NTSC-U | 9 | |
Sonic Riders: Zero Gravity | Works | Yes / No | PAL & NTSC-U | Certain cutscenes may freeze the game. (Tested on Gamma.) | 7 |
Sonic Colours | Works | Yes | NTSC-U | tested and worked fine 3.2u + neogamma r9 beta 49 cios x rev 21 ios 58 | 0 |
Sonic & Sega All-Stars Racing | Works | No | PAL | Works with IOS 38 rev 15 with Neogamma R8 Beta 15. If using gamma or error 002 fix give blue screen | 1 |
Sonic & Sega All-Stars Racing | Works | No | NTSC-U | Sometimes slowdowns in races | 0 |
Soulcalibur Legends | Works | No | PAL & NTSC-J/U | Video clips are cut short due to playing slowly | 20 |
Soul Eater: Monotone Princess | Works | No | NTSC-J | 1 | |
Spectrobes Origins | Works | Yes | NTSC-U | Work great with Neogama R8beta 15, with cios rev14. | 2 |
Speed Racer: The Game | Works | Yes | PAL & NTSC-U | 4 | |
Spider-Man 3 | Works | Yes | PAL | 0 | |
Spider-Man: Friend or Foe | Works | Yes | NTSC-U | 2 | |
Spider-Man: Web of Shadows | Works | Yes | PAL & NTSC-U | 9 | |
SpongeBob's Atlantis SquarePantis | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 2 |
SpongeBob SquarePants: Creature from the Krusty Krab | Works | Yes | NTSC-U | 0 | |
SpongeBob SquarePants featuring NickToons: Globs of Doom | Works | Yes | NTSC-U | 2 | |
Sports island | Works | Yes | PAL | 0 | |
Sports island 2 | Works | Yes | PAL | 1 | |
Spray | Works | Yes | NTSC-U | Cutscenes lag a little | 1 |
Spy Games: Elevator Mission | Works | Yes | NTSC-U | 1 | |
Star Trek: Conquest | Works | Yes | NTSC-U | 2 | |
Star Wars: The Clone Wars - Lightsaber Duels | Works | Yes / No | PAL & NTSC-U | 10 | |
Star Wars: The Force Unleashed | Works | Yes / No | PAL & NTSC-U | Disc Read Error on beta | 26 |
Summer Athletics | Works | No | PAL | 1 | |
Summer Sports: Paradise Island | Works | No | PAL | 1 | |
Summer Sports 2: Island Sports Party | Works | No | NTSC-U | You must press the home button a few times before game loads Wii remote instructions or game will freeze. Parts of gameplay are choppy, specially basketball games | 2 |
Super Fruit Fall | Works | No | PAL | ||
Super Mario Galaxy | Works | Yes / No | PAL & NTSC-J/U | Choppy videos, no gameplay probs. Freezes playing final video, game not finished. (If you press home a few of times you can fix it and game can be finished) | 40 |
Super Mario Galaxy 2 | Works | Yes | NTSC-U | If you get a "disc could not be read" error, open up the ISO with a hex editor. Change the first letter, "S", to an "R". Save, burn it, play. | 0 |
Super Monkey Ball: Banana Blitz | Works | Yes | PAL & NTSC-U | Works perfectly on PAL | 5 |
Super Paper Mario | Works | Yes | PAL & NTSC-U | Works perfectly | 23 |
Super Smash Bros. Brawl (DVD5) | Works | Yes / No | PAL & NTSC-U | Sometimes cutscenes lags. Beta lags online, sometimes so bad it only does 1 frame every 10 seconds and after the final battle with tabu it frezees with an error has ocurred it can be fixed patching the main.dol but if you want to play again with tabu wii frezees with patched dol. so this is one time. | 22 |
Super Smash Bros. Brawl (DVD9) | Works | Yes / No | PAL & NTSC-U | Masterpiece demos requires that the disc's other partitions are not removed. Trying play Adventure Mode after Kirby vs. Mario match, the game freezes. The multiplayer runs normally. | 12 |
Super Swing Golf | Works | Yes | PAL | 4 | |
Super Swing Golf: Season 2 | Works | Yes / No | NTSC-U | 5 | |
Suzumiya Haruhi no Gekidou | Works | Yes | NTSC-J | 2 | |
Suzumiya Haruhi no Heiretsu | Works | Yes | NTSC-J | Use the Error 002 fix | 1 |
SSX Blur | Works | Yes | PAL & NTSC-U | Use IOS Version Patcher to change IOS to 249 | 6 |
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Table Football | Works | Yes | PAL | 3 | |
Table Tennis | Works | Yes | PAL & NTSC-U | 6 | |
Ennichi no Tatsujin | Works | Yes | NTSC-J/U | 2 | |
Tak and the Guardians of Gross | Error | Yes | PAL & NTSC-U | NTSC-U: "An error occurred" after the initial loading screen | 3 |
The Tale of Desperaux | Works | Yes | NTSC-U | Videos can be a little sluggish occasionally | 1 |
Tales of Symphonia: Knight of Ratatosk | Works | Yes | NTSC-J | 2 | |
Tales of Symphonia: Dawn of the New World | Works | Yes | NTSC-U/PAL | Intro video may run slow. Scrubbed version gets black screen.Slow loading times. (PAL) Slower loading times, Intro lacks a bit, but runs fine, even when scrubbed. Loads fine with Neogamma R8. PAL includes Gallery Mode. | 11 |
Target: Terror | Works | Yes | NTSC-U | Works on 3.2u and 4.0U | 3 |
Tatsunoko vs. Capcom: Cross Generation of Heroes | Works | Yes | NTSC-J | Load screens skip slightly. I ran on Neogamma R7 and it worked with no problem on NTSC-U Wii, wii menu translates to Japanese text so if you want to keep English text just force language to English. | 12 |
Tatsunoko vs. Capcom: Ultimate All-Stars | Works | Yes | NTSC-U | Worked great with Neogamma R8. | 1 |
Telly Addicts | Works | No | PAL | 2 | |
Ten Pin Alley 2 | Works | Yes | NTSC-U | 5 | |
Tenchu 4 | Works | Yes | NTSC-J | 1 | |
Tenchu: Shadow Assassins | Works | Yes | PAL & NTSC-U | Minor slowdowns | 4 |
Think Fast | Works | Yes | PAL & NTSC-U | 2 | |
Thrillville: Off the Rails | Works | Yes | PAL | 1 | |
Tiger Woods PGA Tour 08 | Works | Yes | PAL | 1 | |
Tiger Woods PGA Tour 09 All-Play | Works | Yes | PAL & NTSC-U | 15 | |
Tiger Woods PGA Tour 10 | Works | Yes | NTSC-U | Use Error 002 Fix - Must Have Wii Motion Plus To Play | 1 |
TMNT | Works | Yes | PAL & NTSC-U | 2 | |
TMNT Smash-up | Works | Yes | PAL | Works with IOS 38 rev 15 with Neogamma R8 Beta 15. | 1 |
TNA Impact! | Works | Yes | PAL & NTSC-U | 2 | |
Tom Clancy's Splinter Cell: Double Agent | Works | Yes | NTSC-U | Works on 3.2U | 1 |
Tomb Raider: Anniversary | Works | Yes / No | PAL & NTSC-U | 9 | |
Tomb Raider: Underworld | Works | Yes | PAL & NTSC-U | 9 | |
Tony Hawk's Downhill Jam | Works | Yes | NTSC-U | Works on 3.2U | 1 |
Tony Hawk's Proving Ground | Works | No | PAL & NTSC-U | 4 | |
Top Spin 3 | Works | Yes / No | PAL & NTSC-U | 12 | |
Totally Spies! Totally Party | Works | Yes | PAL | 0 | |
Toy Story 3 | Works | Yes | PAL& NTSC-U | it works for me with my cios rev 15 on 3.3 wii error 002 fix | 1 |
Toy Story Mania | Works | Yes | PAL & NTSC | Same as toy story 3 | 0 |
Transformers: The Game | Works | Yes | NTSC-U | 1 | |
Transformers: Revenge of the Fallen | Works | Yes | NTSC-U | Tested with NeoGamma | 1 |
Trauma Center: New Blood | Works | Yes / No | PAL & NTSC-U | Slightly laggy videos. Use neogamma R8 beta 15 if the game freezes on chapter 6-3 | 13 |
Trauma Center: Second Opinion | Works | Yes / No | PAL & NTSC-U | Slightly laggy videos | 5 |
Trivial Pursuit | Works | Yes | PAL | 1 | |
TV Show King Party | Works | Yes | PAL & NTSC-U | Works fine with requiem4ds fix for 0.3 | 4 |
Twin Strike: Operation Thunder | Works | Yes | PAL & NTSC-U | 3 |
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Ultimate Band | Works | Yes | NTSC-U | 0 | |
Ultimate Band | Works | Yes | PAL | Slow loading but perfect gameplay and videos | 1 |
Ultimate Board Game Collection | Works | Yes | PAL & NTSC-U | 1 | |
Ultimate Duck Hunting | Works | Yes | NTSC-U | 1 | |
Ultimate I Spy | Works | Yes | NTSC-U | "An error has occurred" on Beta | 3 |
Ultimate Shooting Collection | Works | Yes | NTSC-J/U | Loading times take too long, but after loading it works perfect. Chaos Field hangs at character select, end of level summaries do not display (or display as corrupt garbage) in Radilgy and Karous. Sound errors in all three titles | 1 |
Urban Exteme Street Rage | Works | Yes | PAL | 0 |
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Vertigo | Works | Yes | PAL | 0 | |
Victorious Boxers: Revolution | Works | Yes | NTSC-U | 3 | |
Virtua Tennis 2009 | Works | Yes | NTSC-U | Works perfectly on PAL 0.3 GAMMA | 0 |
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Wacky Races | Works | Yes/No | PAL & NTSC-U | 6 | |
WALL-E | Works | Yes / No | PAL & NTSC-U | 5 | |
Wario Land: The Shake Dimension | Works | Yes / No | PAL & NTSC-J | Works fine with requiem4ds fix for 0.3 - no more crashing. 1:1 Works fine on 0.3gamma without patching | 24 |
Wario Land: Shake It! | Works | Yes / No | NTSC-U | Intro & Cutscenes lag, but gameplay normal. | 8 |
WarioWare: Smooth Moves | Works | Yes / No | PAL & NTSC-U | 20 | |
We Cheer | Works | No | NTSC-U | 2 | |
We Love Golf! | Works | Yes | PAL & NTSC-U | 6 | |
We Ski | Works | Yes / No | PAL & NTSC-J/U | 16 | |
We Ski and Snowboard | Works | Yes / No | NTSC-J | 0 | |
Weekend millionairs (nl) (dutch version) | Works | Yes | PAL | 0 | |
Weekend millionairs 2e editie (nl) (dutch version) | Works | Yes | PAL | 0 | |
Where's Waldo? The Fantastic Journey | Error | No | NTSC-U | Freezes on the green screen | 0 |
Who Wants To Be A Millionaire? 2nd Edition | Works | Yes | PAL | 3 | |
Wipeout | Works | Yes | NTSC-U | 0 | |
Wi-Fi Taiou Genzen Table Games | Works | Yes / No | NTSC-J | 0 | |
Wii Backup Disc v1.31 ("Gayfish" DVD) | Error | Yes | NTSC-U | 1 | |
Wii Chess | Works | Yes / No | PAL & NTSC-U | 4 | |
Wii Fit | Works | Yes / No | PAL & NTSC-U | 3 | |
Wii Fit Plus | Works | Yes / No | NTSC-U | IF you get the 001 or 002 Error use the GH5 patch, It works for this as well | 3 |
Wii Music | Works | Yes | PAL & NTSC-J/U | 62 | |
Wii Play | Works | Yes | PAL & NTSC-U | 14 | |
Wii Sports | Works | Yes / No | PAL & NTSC-U | 6 | |
Wii Sports Resort | Works | Yes / No | PAL | http://yafaze.com/forums/viewtopic.php?f=46&t=1226 - on neogamma select alt dol method from disc and run the game then select player.dol then you have to see the whole video of wiimotion plus and after it will return you to wii menu then start neogamma and change "ALT DOL DISC" to "ALT DOL NO" an run the game normally this is one time to have to see the video your wii will save the game -Must have Wii Motion plus to play! | 2 |
Wild Earth: African Safari | Works | Yes | PAL & NTSC-U | 2 | |
Wing Island | Works | Yes | PAL & NTSC-U | Music occasionally stutters during cutscenes | 3 |
Wonder World Amusement Park | Works | No | PAL & NTSC-U | NTSC-U: Black Screen | 5 |
World Championship Offroad Racing | Error | No | PAL | 0 | |
World Championship Poker: Featuring Howard Lederer "All In" | Works | Yes | NTSC-U | 2 | |
World Championship Sports | Works | No | PAL | 1 | |
The World of Golden Eggs: Nori Nori Rhythm-kei | Works | Yes | NTSC-J | 1 | |
Worms: A Space Oddity | Works | Yes / No | PAL & NTSC-U | 9 | |
WSC Real 08: World Snooker Championship | Works | Yes | PAL | 3 | |
WWE SmackDown vs. Raw 2009 | Works | Yes | PAL & NTSC-U | 8 | |
WWE SmackDown vs. Raw 2010 | Works | Yes | NTSC-U | 8 | |
WWII Aces | Works | No | NTSC-U | 0 |
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X-Men Origins: Wolverine | Works | Yes | PAL | Use the Error 002 fix -works with neogamma 6 force ntsc 480p on a ntscu wii | 0 |
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Game Name | Result | 1:1 | Region | Notes | Confirmed |
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Yu-Gi-Oh! 5D´s Wheelie Breakers | Works | Yes | NTSC-U/J and pal | 1 |
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Game Name | Result | 1:1 | Region | Notes | Confirmed |
---|---|---|---|---|---|
Zack & Wiki: Quest for Barbaros' Treasure | Works | Yes / No | PAL & NTSC-J/U | works | 6 |
Zoo Hospital | Works | Yes / No | NTSC-U | Change hooktype to GC if needed | 3 |
EXTENDED INFORMATION
Please use this only for games that are working for few and not working for most. in the following format. Only Post If info If The game Works for you.
Game | Source | Patcher | OS | Burned with | Speed | Disc Type | Brand | Wii Ver | Wii Rgn | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Blazing Angels: Squadrons of WWII - PAL | Megaupload | None | Vista | ImgBurn | 16x | DVD-R | Philips | 3.2 | USA | Some slow loads times, otherwise runs fine. |
Ninja Reflex NTSC-U | Megaupload | None | Vista | ImgBurn | 3x | DVD-R | Verbatim | 3.3U | USA | Runs effortlessly :) |
Ghostbusters NTSC-U | Megaupload | None | Vista x64 | ImgBurn 2.4.4.0 | 2.4x | DVD+R (Book Type - DVD-ROM) | LG Electronics | 3.3U | USA | Loads well with NeoGamma R4 with Anti-002 Fix ON (no cIOS38 Rev13a or b) |