Difference between revisions of "Breakout"
From WikiTemp, the GBAtemp wiki
m (Updates) |
(Updated Version and made page nicer.) |
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Line 5: | Line 5: | ||
| author = Magicrafter13 | | author = Magicrafter13 | ||
| contributor = | | contributor = | ||
− | | version = Beta 1. | + | | version = Beta 1.6.0 |
| license = GPL-3.0 | | license = GPL-3.0 | ||
| download = https://github.com/Magicrafter13/Breakout/Releases | | download = https://github.com/Magicrafter13/Breakout/Releases | ||
Line 22: | Line 22: | ||
[Still in Beta] | [Still in Beta] | ||
− | + | = Controls = | |
+ | === In Game === | ||
D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] | D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] | ||
A - Launch ball (when attached to paddle). | A - Launch ball (when attached to paddle). | ||
Line 28: | Line 29: | ||
Start - Exit the application | Start - Exit the application | ||
− | == | + | === Level Editor === |
− | + | D-Pad (Or Joystick) move cursor (represented by ball sprite). | |
− | + | L and R triggers switch brick type. | |
− | + | B or Start to return to title screen. [Makes it easier to see level layout number code] | |
− | == | + | = Credits = |
− | + | * Smealum for libctru | |
− | + | ||
− | + | * xerpi for sf2dlib [and sftdlib and sfillib] | |
+ | |||
+ | * Jared for helping me test my games. (You're awesome dude.) | ||
+ | |||
+ | |||
+ | = Additional = | ||
+ | * ethnocen.ttf which I "borrowed" from Microsoft. | ||
+ | |||
+ | * hb_default.cwav which I (and many others) borrowed from Smealum for our cia files. | ||
+ | |||
+ | * xDimebagx for some [http://freesound.org/people/xDimebagx/sounds/331305/ Sounds] |
Revision as of 04:11, 17 October 2017
Breakout | |
---|---|
General | |
Author | Magicrafter13 |
Version | Beta 1.6.0 |
License | GPL-3.0 |
Format | 3dsx ✔ 3ds ✘ cia ✔ cxi ✘ |
CIA information | |
Title ID | CTR-B-BOUT |
Unique ID | 0x71612 |
Links | |
Download | |
Website | |
Source |
A 3ds Breakout Clone by Magicrafter13
[Still in Beta]
Controls
In Game
D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] A - Launch ball (when attached to paddle). Select - Start game, or if one is in session, back to title. Start - Exit the application
Level Editor
D-Pad (Or Joystick) move cursor (represented by ball sprite). L and R triggers switch brick type. B or Start to return to title screen. [Makes it easier to see level layout number code]
Credits
- Smealum for libctru
- xerpi for sf2dlib [and sftdlib and sfillib]
- Jared for helping me test my games. (You're awesome dude.)
Additional
- ethnocen.ttf which I "borrowed" from Microsoft.
- hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.
- xDimebagx for some Sounds