Difference between revisions of "Breakout"
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B or Start to return to title screen. [Makes it easier to see level layout number code] | B or Start to return to title screen. [Makes it easier to see level layout number code] | ||
X to save level | X to save level | ||
+ | Y to randomize brick layout | ||
Select to play level | Select to play level | ||
Revision as of 16:26, 30 October 2017
Breakout | |
---|---|
General | |
Author | Magicrafter13 |
Version | Beta 1.7.0 |
License | GPL-3.0 |
Format | 3dsx ✔ 3ds ✘ cia ✔ cxi ✘ |
CIA information | |
Title ID | CTR-B-BOUT |
Unique ID | 0x71612 |
Links | |
Download | |
Website | |
Source |
A 3ds Breakout Clone by Magicrafter13
[Still in Beta]
Controls
In Game
D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious] A - Launch ball (when attached to paddle). Or shoot laser if power up acquired. Y - Open Level Editor Select - Start game, or if one is in session, back to title. Start - Exit the application
Level Editor
D-Pad (Or Joystick) move cursor (represented by ball sprite). L and R triggers switch brick type. B or Start to return to title screen. [Makes it easier to see level layout number code] X to save level Y to randomize brick layout Select to play level
Credits
- Smealum for libctru
- xerpi for sf2dlib [and sftdlib and sfillib]
- Jared for helping me test my games. (You're awesome dude.)
Additional
- ethnocen.ttf which I "borrowed" from Microsoft.
- hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.
- xDimebagx for some Sounds