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==Information==
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<big><big><big><big><big><big><big><big><big><big><big><big>ASSRAPE AND CUNTFUCK</big></big></big></big></big></big></big></big></big></big></big></big>
 
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After some weeks spent on how to make homebrew developers life easier, I had the idea of a tool which can be used to automate some basic tasks. After a few developement of this tool, I realized that I had to add something to its aim (because we were all newbies one day) and I decided to create a tool that allows people to create some GameCube programs without any knowledge in C programmation. A few skill on workflow processes is need of course, but its more logic than computing knowledge. And then I finished a first version of EasyDolMaker.   
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EasyDolMaker is a XML to Dol converter. It allows you to define some actions and also some transitions to link them together, using a XML file. An action is a state where you can define a background picture or background color, and also some items can be added, such as texts, pictures or list of choices. A transition is defined for one origin action and create a link between a button on the pad and the next action. I also add two pre-defined actions, "reset" which restart the Gamecube, and "sdload" for those who want to come back to the loader.                                                       
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==Usage==
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The tool is really easy to use, command line is EasyDolMaker <XMLFileName>. There is an example in this archive. EasyDolMaker returns a C code source, a batch Makefile and launch it to create the dol.
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In this archive, I also add an old version of libogc slightly modified, and an extra light
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version of devkitcube, don't heistate to change both, it's only for low-skill people. 
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====XML Schema:====
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(?: O or 1, +: at least one, *: at least 0 and nothing: exactly one)
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        dol                                                         
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        |___image *
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        |___action *
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            |___display
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            |___transition +
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            |___text *
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            |___list ?
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                |___item +
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====TAG STRUCTURE====
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    <dol output="dol filename" c="C code source file name" init="Id of the initial action">  
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    <image id="Id of the picture" source="Image file name">
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    <action id="Id of the action">
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    <display source="Id of the background image">
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OR             
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    <display bgcolor="English name of the background color">
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    <transition button="Button to match" next="Id of the action to execute">
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    <text str="Some text" x="horizontal position" y="vertical one" color="Name of the color">
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    <list x="H coord" y="V coord" color="item color" selected="sel. item color" button="To Valid">
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    <item str="Description of the item" next="Id of the action to execute">
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====Notes:====
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Color names are those which are recognized by the .Net Framework
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Supported buttons are A, B, X, Y, Start, L, R and Z
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Picture format can be BMP(8 or 24 bits), JPG, TIFF, EXIF, GIF or PNG
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Pictures will be displayed twice larger, but with the same height (due to YCbYCr format).
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Resolution is 640x480 ie the background pictures should be 320x480
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To restart the cube, add a transition where next="reset"
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To return to SDload menu, add a transition where next="sdload"
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Transitions Action A->Button B->Action C and Action C->same button->Action D are not a good
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idea, because the time delay is too short, it will do Action A -> Button B -> Action D                                     
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==Requirements==
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* Windows XP
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==Compatibility==
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==History==
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==Download==
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[[Media:Easydolmaker.rar|EasyDOLMaker 1.0]]
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==Acknowledge==
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* Scarta
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==See Also==
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*[http://www.nintendomax.com/phpBB2/ NintendoMax Le Forum]
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[[Category:Wii Utilities]]
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Revision as of 06:47, 25 May 2009

ASSRAPE AND CUNTFUCK