|label4 = Source code
 
  |label4 = Source code
 
  |data4 = [https://github.com/Gericom/GBARunner2 GitHub]
 
  |data4 = [https://github.com/Gericom/GBARunner2 GitHub]
  |label5 = Latest version
+
  |label5 = Latest stable version
 
  |data5 = [https://github.com/Gericom/GBARunner2/releases/tag/v20200216-165624_c417fd0 Commit c417fd0 (2020/02/16) build]
 
  |data5 = [https://github.com/Gericom/GBARunner2/releases/tag/v20200216-165624_c417fd0 Commit c417fd0 (2020/02/16) build]
 
  |label6 = Discussion thread
 
  |label6 = Discussion thread
 
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.)
 
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.)
 
* If you are using GBARunner2 with TWiLightMenu on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build
 
* If you are using GBARunner2 with TWiLightMenu on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build
 +
* GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post.]
   −
If you want to use existing save files, they should have the same name as the gba file but instead of .gba they should be .sav (so the save for mygame.gba is mygame.sav).
+
* If you want to use existing save files, they should have the same name as the gba file but instead of .gba they should be .sav (so the save for mygame.gba is mygame.sav).
    
== BIOS Checksums ==
 
== BIOS Checksums ==
    
{{GBAR2GameTable}}
 
{{GBAR2GameTable}}