|data1 = [[GBA]]
 
  |data1 = [[GBA]]
 
  |label2= Runs on
 
  |label2= Runs on
  |data2 = [[Nintendo DS]]
+
  |data2 = [[Nintendo DS, DSi, 3DS]]
 
  |label3 =Developer
 
  |label3 =Developer
 
  |data3 = [https://gbatemp.net/members/280844/ Gericom]
 
  |data3 = [https://gbatemp.net/members/280844/ Gericom]
 
  |data4 = [https://github.com/Gericom/GBARunner2 GitHub]
 
  |data4 = [https://github.com/Gericom/GBARunner2 GitHub]
 
  |label5 = Latest stable version
 
  |label5 = Latest stable version
  |data5 = [https://github.com/Gericom/GBARunner2/releases/tag/v20200216-165624_c417fd0 Commit c417fd0 (2020/02/16) build]
+
  |data5 = [https://github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 Commit 6e4ce45 (2020/08/12) build]
 
  |label6 = Discussion thread
 
  |label6 = Discussion thread
 
  |data6 = [https://gbatemp.net/threads/gbarunner2.451970/ GBATemp.net]  
 
  |data6 = [https://gbatemp.net/threads/gbarunner2.451970/ GBATemp.net]  
 
'''GBARunner2''' is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii.
 
'''GBARunner2''' is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii.
   −
= Usage =
+
= Setup and Usage =
* Place a GBA bios on your sd card. Either /bios.bin, /gba/bios.bin, or /_gba/bios.bin will work.
+
 
** '''Note:''' Do not use Normmatt's open-source GBA BIOS. It won't work, as many patches are applied at fixed addresses. The right checksums are listed below.
+
== Basic Setup ==
* If you have a gba folder on the root of your sd, this folder will be opened by default
+
*Grab a GBARunner2 .nds file from the link above or the [https://github.com/Gericom/GBARunner2/releases github '''releases''' page]. Pick the one that has your system at the end of the file name.  
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.)
+
**For example, for 3DS pick the one named 'GBARunner2_arm7dldi_'''3ds'''.nds'.
* If you are using GBARunner2 with TWiLightMenu on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build
+
* Place the GBARunner2 .nds file anywhere on your SD card, except for in \_gba.  
 +
**'''NB!''' If using Twilightmenu++ GBARunner2 will come bundled with it in the \_nds folder.
 +
*** If you are using GBARunner2 with TWiLightMenu on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. This will be bundled with it.
 +
*Run the GBARunner .nds file through your kernel
 +
* If you have a folder named 'GBA' on the root of your sd card, this folder will be opened by default when running GBARunner2. You can put your ROMs here.
 +
* Do '''NOT''' use SRAM patches unless stated for that ROM on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.
 +
* If you want to use existing save files, they should have the same name as the GBA ROM but instead of '''.gba''' they should be '''.sav''' (so the save for mygame.gba is mygame.sav).
 +
**GBARunner2 is directly compatible with save files from the mGBA emulator, gpsp on 3ds and open_agb_firm.
 +
 
 +
== Border Frames and Game Covers ==
 +
 
 
* GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post.]
 
* GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post.]
 +
* GBARunner2 supports game covers that you put in sd\_gba\covers. A collection of covers can be found under [[GBARunner2#Downloads|'Downloads'.]]
   −
* If you want to use existing save files, they should have the same name as the gba file but instead of .gba they should be .sav (so the save for mygame.gba is mygame.sav).
+
== BIOS ==
 +
 
 +
*GBARunner2 has integrated Normatt's open-source GBA BIOS, however, many ROMs will not boot or will present issues if you only use this.
 +
*For better compatibility you should put your backed up GBA BIOS on your SD card with the lower-case name ''''bios.bin''''.
 +
*Place this GBA bios on your SD card in either /bios.bin, /gba/bios.bin, or /_gba/bios.bin.
 +
**To verify that your BIOS is the right one that works for GBARunner2 see the [[GBARunner2#BIOS_Checksums|checksums]] listed below.
 +
 
 +
== Navigating and Usage ==
 +
 
 +
*When starting a GBARunner2 .nds file you will be in the file browser and from here you can scroll with the dpad. The other buttons do the following:
 +
**'''A''' - Run a ROM, enter a folder or change a setting in settings.
 +
**'''B''' - Go back a folder level or return from settings.
 +
**'''R''' - Access settings. Some games need specific settings to run well. Check your ROM in your system's respective compatibility list for this.
 +
***When editing a setting in the settings you will generate a '''settings.ini''' in sd/_gba . Here you can manually edit some of the settings if you open it with a notepad.
 +
***To see how to manually edit your input mappings look at [[GBARunner2#Input_Mapping|Input Mapping]].
 +
*When running a ROM you can access '''the ingame menu''' by touching the touch screen. From here you can navigate with the DPAD and use A, B like before and R to access settings.
 +
 
 +
== Input Mapping ==
 +
 
 +
* With GBARunner2 you can remap your buttons to what GBA button you want. This is done by going into settings that you can access from either the file browser or when ingame, as explained above in [[GBARunner2#Navigating_and_Usage|Navigating and Usage]].
 +
** Note that you can not have one GBA button mapped to more than one button on your system. E.G. you cannot have the B button mapped to your X and Y button at the same time.
 +
* If you cannot access the settings menu if for example your shoulder buttons do not work or touch does not work, you can also manually edit the button mappings by opening the gbarunner2.ini file found in /_gba.
 +
* Below is an example of what you would find inside an ini file with the GBA L and R buttons mapped to Y and X, respectively. This can simply be pasted in a text file renamed to gbarunner2.ini and put in the folder  '\_gba'.
 +
**'''NB!''' The text file will have to be in '''Unix (LF) file format'''. On Windows this can be changed with a source code editor like [https://notepad-plus-plus.org/ Notepad++] by right clicking 'Windows (CR LF)' on the bottom status bar of the window and selecting Unix (LF).
 +
 
 +
<syntaxhighlight lang='ini'>
 +
[emulation]
 +
useBottomScreen=false
 +
frame=true
 +
centerMask=true
 +
mainMemICache=true
 +
wramICache=true
 +
gbaColors=false
 +
skipIntro=false
 +
[input]
 +
buttonA=0
 +
buttonB=1
 +
buttonL=11
 +
buttonR=10
 +
buttonStart=3
 +
buttonSelect=2
 +
 
 +
</syntaxhighlight>
 +
 
 +
*Below are the DS Keys and their respective value if you want to manually make your own key mappings.
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
! DS Keys ||
 +
|-
 +
| '''Key''' || '''Value'''
 +
|-
 +
| A || 0
 +
|-
 +
| B || 1
 +
|-
 +
| X || 10
 +
|-
 +
| Y || 11
 +
|-
 +
| L || 9
 +
|-
 +
| R || 8
 +
|-
 +
| Start || 3
 +
|-
 +
| Select || 2
 +
|}
 +
 
 +
== Cheats ==
 +
* Cheats can be patched in ROMs to work with GBARunner2. However, not every game will work with cheats. This mostly depends on how big the game is and how much RAM the console you are using has.
 +
** For example Sonic Advance 3 which is around 14.5 MBs with cheats patched in works on the 3DS but not on the DSi nor DS.
 +
* To use cheats you have to patch your ROM with GBAATM. You can follow [https://gbatemp.net/threads/how-to-use-cheats-with-gba-virtual-console.476624/ this guide] which works for GBARunner2. [https://github.com/Mte90/GBAATM-Rebirth/releases A newer fork of GBAATM] has been made but it is untested in this usage case.
 +
* To access the cheats menu you will have to have '''disabled 'center and mask'''' in settings if not you will get a white screen and won't be able to see the ingame GBARunner2 menu. You can enable this again after leaving the menu.
 +
 
 +
= BIOS and ROM Quality =
 +
 
 +
== Dumping the BIOS ==
 +
*To get your own GBA BIOS here are some possibilities:
 +
 
 +
 
 +
*'''Wii (not family edition)/GameCube''' + Link Cable Dumper + GBA: https://github.com/FIX94/gba-link-cable-dumper
 +
*'''3DS''' using most Virtual Console Titles (can't be GBA or non-nintendo (ex. GameGear) Virtual Console Titles): https://glazedbelmont.github.io/gbabiosdump/
 +
*'''GBA (Micro/SP)/DS (Phat + Lite)''' with a GBA Flashcard: Same link as above.
    
== BIOS Checksums ==
 
== BIOS Checksums ==
The BIOS used should have the following checksums (checking one should be enough):
+
You can check if any file matches another by calculating something called their checksum hashes. These alphanumeric sequences are so specific that if two files match then you can be certain that they are the same. This is necessary because sometimes when downloading files or when transfering them, they get corrupted, and so even a small change in the file will change the file's checksum hash.  Different algorithms exist for doing this (e.g. MD5, CRC32). The GBA BIOS used should have the following checksums (checking one should be enough):
 
* CRC32: <code>81977335</code>
 
* CRC32: <code>81977335</code>
 
* MD5: <code>a860e8c0b6d573d191e4ec7db1b1e4f6</code>
 
* MD5: <code>a860e8c0b6d573d191e4ec7db1b1e4f6</code>
 
* SHA256: <code>fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570</code>
 
* SHA256: <code>fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570</code>
   −
You can check the MD5 with [http://www.winmd5.com/ WinMD5Free] for example.
+
You can use [https://www.7-zip.org/ 7zip] to get a CRC or a SHA checksum by right clicking your file and selecting the menu called 'CRC SHA' if you followed standard installation. Alternatively, you can check the MD5 with [http://www.winmd5.com/ WinMD5Free]. There are also websites that provide this service however we would recommend against doing that since you would essentially be uploading a BIOS online, which is copyrighted material, and therefore illegal to do.
   −
= Compiling the latest version =
+
== Verifying Quality of ROMs ==
 +
* '''NB!''' Some games have Release Team Intros/CrackTros added to them. These intros use  code that is not supported by the DS builds yet, but they are by the 3DS and DSi builds if you disable ''''center and mask'''' in settings.
 +
**Try using the GBATA tool to remove the Intro to get the Game to work.
 +
**You can use an Emulator to see if a Game has a Rom Intro or not.
 +
 
 +
 
 +
*'''Alternatively''' if the ROM still does not work, then you will need to verify that it is a good dump by calculating its checksum hashes (CRC32, MD5 etc.) and comparing them with the ones found on [https://datomatic.no-intro.org/ DAT-o-MATIC], which is a database of the No-Intro project of good ROM backups. Use 7zip or WinMD5 to do this as explained and linked to above in the 'BIOS Checksum' part. This will show if your ROM has been corrupted too.
 +
**A good dump on DAT-o-MATIC will have a green colored background, a bad one will have a red one.
 +
 
 +
= Builds =
 +
 
 +
 
 +
== Compiling the Latest Version ==
    
1. Make sure you have devkitpro installed.
 
1. Make sure you have devkitpro installed.
 
3. Run make in the root.
 
3. Run make in the root.
   −
= Downloads =
+
== Downloads ==
 
New commits are now automatically built and can be downloaded on the [https://github.com/Gericom/GBARunner2/releases github release page].
 
New commits are now automatically built and can be downloaded on the [https://github.com/Gericom/GBARunner2/releases github release page].
   −
Download link for gbarunner2 compatible cover art: https://mega.nz/#!Q8dnHALK!kA4UuEpqo7JQwScxLiorZ_qj4lWBsBr7B6Sb_BgAzsw
+
Download link for gbarunner2 compatible '''cover art''': https://mega.nz/#!Q8dnHALK!kA4UuEpqo7JQwScxLiorZ_qj4lWBsBr7B6Sb_BgAzsw
 +
 
 +
* To run large ROMs like '''Pokémon Emerald''' on your DS/DSLite you should use this fork of the '''ROM3M''' branch of GBARunner2 called DSL enhanced edition by Void Star: https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases
 +
 
   −
* '''Commit 371815e (2019/09/11) latest in ROM3M branch needed to play Pokemon Emerald and others on DS.''' https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e '''
+
<big>'''Legacy Builds'''</big>
    
* Commit 5abecad (2019/07/05), (Fixes the contra title screen, partially the advance wars intro, Madden NFL Note that bitmap bg transforms are currently not supported) posted [https://github.com/Gericom/GBARunner2/releases/tag/commit_5b06bb4bd12d8fe12574b0564e0ce0fb7fb02760 here].
 
* Commit 5abecad (2019/07/05), (Fixes the contra title screen, partially the advance wars intro, Madden NFL Note that bitmap bg transforms are currently not supported) posted [https://github.com/Gericom/GBARunner2/releases/tag/commit_5b06bb4bd12d8fe12574b0564e0ce0fb7fb02760 here].
 
* [https://gbatemp.net/attachments/gbarunner2-zip.72394/ Commit 78945c3 (2016/12/18)], posted [https://gbatemp.net/threads/gbarunner2.451970/page-2#post-6933255 here].
 
* [https://gbatemp.net/attachments/gbarunner2-zip.72394/ Commit 78945c3 (2016/12/18)], posted [https://gbatemp.net/threads/gbarunner2.451970/page-2#post-6933255 here].
   −
= Changelog =
+
== Changelog ==
    
See [https://github.com/Gericom/GBARunner2/commits/master GitHub timeline].
 
See [https://github.com/Gericom/GBARunner2/commits/master GitHub timeline].
   −
= Compatibility list =
+
= Compatibility lists =
 +
 
 +
 
 +
== 3DS and DSi Compatibility List ==
 +
 
 +
 
 +
<big>'''[[GBARunner2/DSi_3DS_Compatibility_List|The 3DS and DSi have their own compatibility list! Click Here!]]'''</big>
 +
 
 +
== DS Compatibility List ==
   −
<big>'''[[GBARunner2/DSi_3DS_Compatibility_List|The DSi and 3DS have their own compatibility list! Click Here!]]'''</big>
      
{|width="25%" cellspacing="1" border="1px"
 
{|width="25%" cellspacing="1" border="1px"
 
|align="center" style="background:#4CAF50"|Very Playable - Full Speed. Very Good Audio. No gfx glitches.
 
|align="center" style="background:#4CAF50"|Very Playable - Full Speed. Very Good Audio. No gfx glitches.
 
|-
 
|-
|align="center" style="background:#B4EEB4"|Playable - Full Speed. Good Audio with a little Noise/stuttering. Few gfx glitches. Gameboy Sounds are missing.
+
|align="center" style="background:#B4EEB4"|Playable - Full Speed. Good Audio with a little Noise/stuttering. Few gfx glitches.
 
|-
 
|-
|align="center" style="background:#FFEB3B"|Playable - Minor Performance issues. Gameboy Sounds are missing.
+
|align="center" style="background:#FFEB3B"|Playable - Minor Performance issues. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.
 
|-
 
|-
|align="center" style="background:#FFB142"|Working/Unplayable - Game is very slow/laggy/glitched up.
+
|align="center" style="background:#FFB142"|Working/Unplayable - Game is very slow, laggy, glitchy gfx or it gets in game and plays well, but freezes or locks up at some early point.
 
|-
 
|-
|align="center" style="background:#EF5350"|Freezing - Game boots but freezes somewhere.
+
|align="center" style="background:#EF5350"|Freezing - Game boots but freezes before you can get in game or in 1 or 2 seconds.
 
|-
 
|-
 
|align="center" style="background:#5c5c5c"|No boot - Game doesn't even boot.
 
|align="center" style="background:#5c5c5c"|No boot - Game doesn't even boot.
 
|}
 
|}
  −
  −
* '''! A save error message (and sometimes other crashes too) means that your game must be sram patched - check the Usage section for the appropriate tool !'''
  −
  −
* '''! Some games have Release Intro´s attached to them. Those Intros use a Code that is not supported yet. Try using the GBATA tool to remove the Intro to get the Game to work. Use an Emulator to see if a Game has a Rom Intro or not ! Also check if the ROM is a verified good dump by No-Intro by comparing the hashes of your ROM (CRC32, MD5 etc.) with the ones found on [https://datomatic.no-intro.org/ DAT-o-MATIC]'''
  −
      
== Retail games ==
 
== Retail games ==
 
{{GBAR2Game|title=2K Sports - Major League Baseball 2K7 [U]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches now and then.}}
 
{{GBAR2Game|title=2K Sports - Major League Baseball 2K7 [U]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches now and then.}}
 
{{GBAR2Game|title=Ace Combat Advance [UE]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Ace Combat Advance [UE]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
{{GBAR2Game|title=Ace Lightning [E]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Couldn´t find a save spot.}}
+
{{GBAR2Game|title=Ace Lightning [E]|version= (2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Saving doesn´t work.}}
 
{{GBAR2Game|title=Action Man - Robot Atak [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Game uses a Password system.}}   
 
{{GBAR2Game|title=Action Man - Robot Atak [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Game uses a Password system.}}   
{{GBAR2Game|title=Activision Anthology [U]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=good|speed=good|note=The games appear to have timing issues. The game has heavy graphics glitches. Image duplicate scrolling up and image is squished to half sized and located on left side ingame. This is a regress compared to commit 10f3e53 (2019/12/20).}}
+
{{GBAR2Game|title=Activision Anthology [U]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=good|speed=minor|note=The games appear to have timing issues. The game has heavy graphics glitches. Image duplicate scrolling up and image is squished to half sized and located on left side ingame. This is a regress compared to commit 10f3e53 (2019/12/20). Used work with base ds model and DSi/3DS versions.|crashreason=This Barely Tested with both DSi/3DS or base ds model builds}}
 
{{GBAR2Game|title=Advance Guardian Heroes [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible now and then. GFX glitches after passing through tunnel in stage 4-1.}}
 
{{GBAR2Game|title=Advance Guardian Heroes [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible now and then. GFX glitches after passing through tunnel in stage 4-1.}}
{{GBAR2Game|title=Adventure of Tokyo Disney Sea [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=minor|speed=good|note=Audio is a bit out of sync. Didn´t get to a save spot.}}
+
{{GBAR2Game|title=Adventure of Tokyo Disney Sea [J]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=minor|speed=good|note=Audio is a bit out of sync. Saving doesn`t work.}}
 
{{GBAR2Game|title=Advance Wars [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Advance Wars [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Advance Wars 2 - Black Hole Rising [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Advance Wars 2 - Black Hole Rising [E]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Aka-chan Doubutsuen [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1||save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Aka-chan Doubutsuen [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1||save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Aladdin [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Aladdin [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
{{GBAR2Game|title=Aleck Bordon Adventure - Tower & Shaft Advance [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=minor|speed=good|note=Couldn't find a save spot.}}
+
{{GBAR2Game|title=Aleck Bordon Adventure - Tower & Shaft Advance [J]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=broken|speed=good|note=Saving doesn't work as soon after bios intro. No audio}}
{{GBAR2Game|title=Alex Rider - Stormbreaker [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game boots with DSi/3DS build. White screen after bios intro with base ds model. Commit cfc6525 (2019/08/22) build from the rom3M branch doesn´t work either.|crashreason=Uses abt mode for some things, idk why. Changing it to use undefined mode makes it boot, but it still timing-crashes in the menu.}}
+
{{GBAR2Game|title=Alex Rider - Stormbreaker [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game boots with DSi/3DS build. White screen after bios intro with base ds model. Build from the rom3M branch doesn´t work either.|crashreason=Uses abt mode for some things, idk why. Changing it to use undefined mode makes it boot, but it still timing-crashes in the menu.}}
 
{{GBAR2Game|title=Alienators - Evolution Continues [UE]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro on base ds model. Game uses a Password system.}}
 
{{GBAR2Game|title=Alienators - Evolution Continues [UE]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro on base ds model. Game uses a Password system.}}
 
{{GBAR2Game|title=Alien Hominid [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Alien Hominid [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Amazing Virtual Sea-Monkeys [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Amazing Virtual Sea-Monkeys [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=American Bass Challenge [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=American Bass Challenge [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
{{GBAR2Game|title=American Dragon - Jake Long - Rise of the Huntsclan! [U]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Black screen after bios intro with base ds model. Use commit cfc6525 (2019/08/22) cache build from the rom3M branch instead.|crashreason=Hicode}}
+
{{GBAR2Game|title=American Dragon - Jake Long - Rise of the Huntsclan! [U]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Black screen after bios intro with base ds model. Use build from the rom3M branch instead.|crashreason=Hicode}}
 
{{GBAR2Game|title=American Idol [U]|version=(2020/04/21) 088cbc5|rating=perfect||nocache=1|cache=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=American Idol [U]|version=(2020/04/21) 088cbc5|rating=perfect||nocache=1|cache=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=An American Tail - Fievel's Gold Rush [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=0|sound=minor|speed=good|note=Minor gfx glitches now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=An American Tail - Fievel's Gold Rush [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=0|sound=minor|speed=good|note=Minor gfx glitches now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Angel Collection - Mezase! Gakuen no Fashion Leader [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Angel Collection - Mezase! Gakuen no Fashion Leader [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Angel Collection 2 - Pichimo ni Narou [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Angel Collection 2 - Pichimo ni Narou [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
{{GBAR2Game|title=Angelique [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=minor|speed=good|note=Minor sounds are missing. Couldn't find a save spot.}}
+
{{GBAR2Game|title=Angelique [J]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=broken|speed=good|note=No Sound. Saving doesn`t work.}}
 
{{GBAR2Game|title=Animal Mania - Dokidoki Aishou Check [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync. Minor gfx glitches during the intro.}}
 
{{GBAR2Game|title=Animal Mania - Dokidoki Aishou Check [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync. Minor gfx glitches during the intro.}}
 
{{GBAR2Game|title=Animaniacs - Lights, Camera, Action! [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Animaniacs - Lights, Camera, Action! [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Animal Snap - Rescue Them 2 by 2 [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Animal Snap - Rescue Them 2 by 2 [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Animal Yokochou - Doki Doki Kyushutsu Daisakusen! no Maki [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1||save=1|sound=bad|speed=good|note='''DS Sound regression started with commit 5569f94 (2019/09/06).'''}}
 
{{GBAR2Game|title=Animal Yokochou - Doki Doki Kyushutsu Daisakusen! no Maki [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1||save=1|sound=bad|speed=good|note='''DS Sound regression started with commit 5569f94 (2019/09/06).'''}}
{{GBAR2Game|title=Animal Yokochou - Doki Doki Shinkyuu Shiken! no Kan [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Couldn't find a save spot.}}
+
{{GBAR2Game|title=Animal Yokochou - Doki Doki Shinkyuu Shiken! no Kan [J]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Saving is broken.}}
 
{{GBAR2Game|title=Ant Bully [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Ant Bully [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Antz - Extreme Racing [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.}}
 
{{GBAR2Game|title=Antz - Extreme Racing [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.}}
{{GBAR2Game|title=Ao-Zoura to Nakamatachi - Yume no Bouken [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Couldn't find a save spot.}}
+
{{GBAR2Game|title=Ao-Zoura to Nakamatachi - Yume no Bouken [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=0|sound=good|speed=good|note=Saving is broken.}}
{{GBAR2Game|title=Archer Maclean's 3D Pool [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Minor sounds are missing.}}
+
{{GBAR2Game|title=Archer Maclean's 3D Pool [U]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|sound=broken|speed=good|note=Some sounds are missing.}}
 
{{GBAR2Game|title=Arctic Tale [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Arctic Tale [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Army Men - Operation Green [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Army Men - Operation Green [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
{{GBAR2Game|title=Army Men - Turf Wars [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=minor|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Couldn't find a save spot.}}
+
{{GBAR2Game|title=Army Men - Turf Wars [U]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=minor|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Save has no longer connects.}}
 
{{GBAR2Game|title=Army Men Advance [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Army Men Advance [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Around the World in 80 Days [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches are visible every now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Around the World in 80 Days [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches are visible every now and then. Game uses a Password system.}}
{{GBAR2Game|title=Arthur and the Minimoys [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model. Use commit cfc6525 (2019/08/22) cache build from the rom3M branch instead.|crashreason=Hicode}}
+
{{GBAR2Game|title=Arthur and the Minimoys [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model. Use build from the rom3M branch instead.|crashreason=Hicode}}
{{GBAR2Game|title=Ashita no Joe - Makka ni Moeagare! [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Couldn't find a save spot.}}
+
{{GBAR2Game|title=Ashita no Joe - Makka ni Moeagare! [J]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=broken|speed=lag|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Saving doesn't work right in-game.}}
 
{{GBAR2Game|title=A Sound of Thunder [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor Cutscenes are missing. Game uses a Password system.}}
 
{{GBAR2Game|title=A Sound of Thunder [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor Cutscenes are missing. Game uses a Password system.}}
 
{{GBAR2Game|title=Asterix & Obelix - Bash Them All! [E]|version=(2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|sound=minor|speed=good|note=Only Asterix and Obelix works. Game crashes, if you wait a bit after the bios intro. Asterix and Obelix uses a Password system.}}
 
{{GBAR2Game|title=Asterix & Obelix - Bash Them All! [E]|version=(2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|sound=minor|speed=good|note=Only Asterix and Obelix works. Game crashes, if you wait a bit after the bios intro. Asterix and Obelix uses a Password system.}}
 
{{GBAR2Game|title=Asterix & Obelix XXL [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Asterix & Obelix XXL [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Astro Boy Omega Factor [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Astro Boy Omega Factor [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
{{GBAR2Game|title=Atari Anniversary Advance [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game has no save feature.}}
+
{{GBAR2Game|title=Atari Anniversary Advance [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Saving is not known to be perfectly.}}
 
{{GBAR2Game|title=Atlantis - The Lost Empire [UE]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.}}
 
{{GBAR2Game|title=Atlantis - The Lost Empire [UE]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.}}
 
{{GBAR2Game|title=Atomic Betty [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Atomic Betty [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Minor gfx glitches now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Avatar - The Last Airbender - The Burning Earth [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Avatar - The Last Airbender - The Burning Earth [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=Avatar - The Legend of Aang [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Avatar - The Legend of Aang [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
{{GBAR2Game|title=Azumanga Daiou Advance [J]|version=(2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=?|sound=bad|speed=minor|note=Game runs faster with wram i-cache enabled. Some gfx glitches and slowdown. Couldn't find a save spot.}}
+
{{GBAR2Game|title=Azumanga Daiou Advance [J]|version=(2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=0|sound=bad|speed=minor|note=Game runs faster with wram i-cache enabled. Some gfx glitches and slowdown. Saving doesn't work.}}
 
{{GBAR2Game|title=Babar to the Rescue [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then. Minor sounds are missing.}}
 
{{GBAR2Game|title=Babar to the Rescue [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches are visible every now and then. Minor sounds are missing.}}
 
{{GBAR2Game|title=Back to Stone [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Back to Stone [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. White screen after bios intro with base ds model.}}
 
{{GBAR2Game|title=Backyard Sports - Basketball 2007 [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Backyard Sports - Basketball 2007 [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Backyard Sports - Football 2007 [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
 
{{GBAR2Game|title=Backyard Sports - Football 2007 [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=}}
{{GBAR2Game|title=Baldur's Gate - Dark Alliance [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model.}}
+
{{GBAR2Game|title=Baldur's Gate - Dark Alliance [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs fine with DSi/3DS build. White screen after bios intro with base ds model. Saving doesn't work.}}
 
{{GBAR2Game|title=Banjo Kazooie - Grunty´s Revenge [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=Banjo Kazooie - Grunty´s Revenge [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=Banjo Pilot [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=minor|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then.}}
 
{{GBAR2Game|title=Banjo Pilot [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=minor|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then.}}
 
{{GBAR2Game|title=Barbie in the 12 Dancing Princesses [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Less audio noise with wram i-cache disabled. Game uses a Password system.}}
 
{{GBAR2Game|title=Barbie in the 12 Dancing Princesses [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Less audio noise with wram i-cache disabled. Game uses a Password system.}}
 
{{GBAR2Game|title=Barnyard [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches.}}
 
{{GBAR2Game|title=Barnyard [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches.}}
{{GBAR2Game|title=Baseball Advance [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
+
{{GBAR2Game|title=Baseball Advance [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.'''Same game as Greatest Nine [J]'''}}
 
{{GBAR2Game|title=Batman Begins [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Batman Begins [UE]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Batman Rise of Sin Tzu [U]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache disabled. Game uses a Password system.}}
 
{{GBAR2Game|title=Batman Rise of Sin Tzu [U]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache disabled. Game uses a Password system.}}
 
{{GBAR2Game|title=BattleBots - Beyond the BattleBox [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=BattleBots - Beyond the BattleBox [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=BattleBots - Design & Destroy [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
 
{{GBAR2Game|title=BattleBots - Design & Destroy [U]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game uses a Password system.}}
{{GBAR2Game|title=Battle X Battle - Kyodai Gyo Densetsu [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Couldn't find a save spot.}}
+
{{GBAR2Game|title=Battle X Battle - Kyodai Gyo Densetsu [J]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Saving doesn't work but Saving works on my PC}}
{{GBAR2Game|title=BB Ball [J]|version=(2020/04/21) 088cbc5|rating=crashes|nocache=1|cache=1|note=Game crashes during the intro. Commit cfc6525 (2019/08/22) build from the rom3M branch doesn´t work either.}}
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{{GBAR2Game|title=BB Ball [J]|version=(2020/04/21) 088cbc5|rating=crashes|nocache=1|cache=1|note=Game crashes during the intro. Build from the rom3M branch doesn´t work either.}}
 
{{GBAR2Game|title=Beast Shooter - Mezase Beast King! [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=Beast Shooter - Mezase Beast King! [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=Berenstain Bears and the Spooky Old Tree [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Minor sounds are missing. Game uses a Password system.}}
 
{{GBAR2Game|title=Berenstain Bears and the Spooky Old Tree [U]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=minor|speed=good|note=Minor sounds are missing. Game uses a Password system.}}
{{GBAR2Game|title=Best Play Pro Yakyuu [J]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Couldn't find a save spot.}}
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{{GBAR2Game|title=Best Play Pro Yakyuu [J]|version=(2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Saving is broken.}}
 
{{GBAR2Game|title=Beyblade G-Revolution [E]|version=(2020/04/21) 088cbc5|rating=good||nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Beyblade G-Revolution [E]|version=(2020/04/21) 088cbc5|rating=good||nocache=1|cache=1|save=1|sound=good|speed=good|note=Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Beyblade V-Force - Ultimate Blader Jam [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled.}}
 
{{GBAR2Game|title=Beyblade V-Force - Ultimate Blader Jam [E]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled.}}
{{GBAR2Game|title=Bibi Blocksberg - Der Magische Hexenkreis [G]|version= (2020/04/21) 088cbc5|rating=crashes|nocache=1|cache=1|sound=minor|speed=good|note=Less audio noises with wram i-cache enabled. Heavy gfx glitches. Game uses a Password system. Commit cfc6525 (2019/08/22) build from the rom3M branch doesn´t work either.}}
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{{GBAR2Game|title=Bibi Blocksberg - Der Magische Hexenkreis [G]|version= (2020/04/21) 088cbc5|rating=crashes|nocache=1|cache=1|sound=minor|speed=good|note=Less audio noises with wram i-cache enabled. Heavy gfx glitches. Game uses a Password system. Build from the rom3M branch doesn´t work either.}}
{{GBAR2Game|title=Bibi und Tina - Ferien auf dem Martinshof [G]|version= (2020/04/21) 088cbc5 |rating=crashes|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game crashes during the intro. Commit cfc6525 (2019/08/22) build from the rom3M branch doesn´t work either. '''Use commit f89fac5 (2018/07/10) cache version instead.'''}}
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{{GBAR2Game|title=Bibi und Tina - Ferien auf dem Martinshof [G]|version= (2020/04/21) 088cbc5 |rating=crashes|nocache=1|cache=1|save=1|sound=good|speed=good|note=Game crashes during the intro. Build from the rom3M branch doesn´t work either. '''Use commit f89fac5 (2018/07/10) cache version instead.'''}}
 
{{GBAR2Game|title=Bible Game [U]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Bible Game [U]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Game uses a Password system.}}
 
{{GBAR2Game|title=Biene Maja Klatschmohnwiese in Gefahr [G]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Biene Maja Klatschmohnwiese in Gefahr [G]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Big Mutha Truckers [E]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=0|save=1|sound=broken|speed=lag|note=Disabling wram i-cache seems to make it not crash. Heavy gfx glitches and slowdown.}}
 
{{GBAR2Game|title=Big Mutha Truckers [E]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=0|save=1|sound=broken|speed=lag|note=Disabling wram i-cache seems to make it not crash. Heavy gfx glitches and slowdown.}}
{{GBAR2Game|title=bit Generations - Boundish [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=good|speed=good|note=Nintendo Health screen is missing. Couldn't find a save spot.}}
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{{GBAR2Game|title=bit Generations - Boundish [J]|version= (2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Nintendo Health screen is missing. Saving doesn't work.}}
{{GBAR2Game|title=bit Generations - Coloris [J]|version= (2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=?|sound=good|speed=good|note=Couldn't find a save spot.}}
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{{GBAR2Game|title=bit Generations - Coloris [J]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Saving doesn't work.}}
 
{{GBAR2Game|title=bit Generations - Dialhex [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Nintendo Health screen is missing.}}
 
{{GBAR2Game|title=bit Generations - Dialhex [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=Nintendo Health screen is missing.}}
 
{{GBAR2Game|title=bit Generations - Digidrive [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches.}}
 
{{GBAR2Game|title=bit Generations - Digidrive [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Minor gfx glitches.}}
{{GBAR2Game|title=bit Generations - Dotstream [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Nintendo Health screen is missing. Couldn´t find a save spot.}}
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{{GBAR2Game|title=bit Generations - Dotstream [J]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Nintendo Health screen is missing. Saving doesn't work.}}
{{GBAR2Game|title=bit Generations - Orbital [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=?|sound=good|speed=good|note=Nintendo Health screen is missing. Couldn't find a save spot.}}
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{{GBAR2Game|title=bit Generations - Orbital [J]|version= (2020/04/21) 088cbc5|rating=playable|nocache=1|cache=1|save=0|sound=good|speed=good|note=Nintendo Health screen is missing. Saving doesn't work.}}
 
{{GBAR2Game|title=bit Generations - Soundvoyager [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Nintendo Health screen is missing. Stereo channels are missing. Does an initial direct DMA write to the sound fifos which is not implemented yet.}}
 
{{GBAR2Game|title=bit Generations - Soundvoyager [J]|version= (2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Nintendo Health screen is missing. Stereo channels are missing. Does an initial direct DMA write to the sound fifos which is not implemented yet.}}
 
{{GBAR2Game|title=Black Belt Challenge [E]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=bad|speed=minor|note=Game runs faster with wram i-cache enabled. Heavy gfx glitches.}}
 
{{GBAR2Game|title=Black Belt Challenge [E]|version= (2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=bad|speed=minor|note=Game runs faster with wram i-cache enabled. Heavy gfx glitches.}}
 
{{GBAR2Game|title=Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then.}}
 
{{GBAR2Game|title=Boktai - The Sun is in your Hand [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note='''Solar Sensor patch required.''' Game runs faster and has less gfx glitches with wram i-cache enabled.}}
 
{{GBAR2Game|title=Boktai - The Sun is in your Hand [E]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|save=1|sound=good|speed=good|note='''Solar Sensor patch required.''' Game runs faster and has less gfx glitches with wram i-cache enabled.}}
{{GBAR2Game|title=Boktai 2 - Solar Boy Jango [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Use commit cfc6525 (2019/08/22) cache build from the rom3M branch for base ds model instead.|crashreason=Hicode}}
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{{GBAR2Game|title=Boktai 2 - Solar Boy Jango [E]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Use build from the rom3M branch instead.|crashreason=Hicode}}
{{GBAR2Game|title=Boktai 3 [J]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Use commit cfc6525 (2019/08/22) cache build from the rom3M branch for base ds model instead.|crashreason=Hicode}}
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{{GBAR2Game|title=Boktai 3 [J]|version=(2020/04/21) 088cbc5|rating=noboot|nocache=0|cache=0|note=Game runs well with DSi/3DS build. Use build from the rom3M branch instead.|crashreason=Hicode}}
 
{{GBAR2Game|title=Bomberman Jetters - Densetsu no Bomberman [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Bomberman Jetters - Densetsu no Bomberman [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=minor|speed=good|note=Audio is a bit out of sync.}}
 
{{GBAR2Game|title=Bomberman Jetters - Game Collection [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=First and third mini game works only with DSi/3DS build.}}
 
{{GBAR2Game|title=Bomberman Jetters - Game Collection [J]|version=(2020/04/21) 088cbc5|rating=good|nocache=1|cache=1|save=1|sound=good|speed=good|note=First and third mini game works only with DSi/3DS build.}}
 
{{GBAR2Game|title=Boulder Dash EX [E]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=good|speed=good|note=Both game mode have many gfx glitches.}}
 
{{GBAR2Game|title=Boulder Dash EX [E]|version=(2020/04/21) 088cbc5|rating=unplayable|nocache=1|cache=1|save=1|sound=good|speed=good|note=Both game mode have many gfx glitches.}}
 
{{GBAR2Game|title=Boxing Fever [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Game uses a Password system.}}
 
{{GBAR2Game|title=Boxing Fever [UE]|version=(2020/04/21) 088cbc5|rating=perfect|nocache=1|cache=1|sound=good|speed=good|note=Game runs faster with wram i-cache enabled. Game uses a Password system.}}