Difference between revisions of "Gbaemu4ds Compatibility List"
From WikiTemp, the GBAtemp wiki
(→Games) |
(→Games) |
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Line 28: | Line 28: | ||
!ROM Title | !ROM Title | ||
!Version | !Version | ||
− | ! | + | !Speed |
− | + | ||
!width=50%|Notes | !width=50%|Notes | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Aladin | |align="center" style="background:dodgerblue"|Aladin | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Ant Bully | |align="center" style="background:dodgerblue"|Ant Bully | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Around the World in 80 Days | |align="center" style="background:dodgerblue"|Around the World in 80 Days | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Avatar: Burring the Earth | |align="center" style="background:dodgerblue"|Avatar: Burring the Earth | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Avatar: The Last Airbender | |align="center" style="background:dodgerblue"|Avatar: The Last Airbender | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Barnyard | |align="center" style="background:dodgerblue"|Barnyard | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:gold"|Batman Begins | |align="center" style="background:gold"|Batman Begins | ||
− | |align="center"| | + | |align="center"|hyperr38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Crashes after Main Menu. | |align="center"|Crashes after Main Menu. | ||
Line 76: | Line 68: | ||
|align="center" style="background:green"|Batman Vengeance | |align="center" style="background:green"|Batman Vengeance | ||
|align="center"|hyper r35 newirq | |align="center"|hyper r35 newirq | ||
− | |||
|align="center"| | |align="center"| | ||
|align="center"|Works. | |align="center"|Works. | ||
|- | |- | ||
|align="center" style="background:green"|Breath of Fire | |align="center" style="background:green"|Breath of Fire | ||
− | |align="center"|hyperr 38 | + | |align="center"|hyperr 38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some GFX problem when enemies die in battle. |
|- | |- | ||
|align="center" style="background:green"|Camp Lazlo Leaky Lake Games | |align="center" style="background:green"|Camp Lazlo Leaky Lake Games | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:green"|Castlevania: Aria of Sorrow | |align="center" style="background:green"|Castlevania: Aria of Sorrow | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
|align="center" style="background:gold"|Castlevania: Circle of Moon | |align="center" style="background:gold"|Castlevania: Circle of Moon | ||
|align="center"|hyper r35 newirq | |align="center"|hyper r35 newirq | ||
− | |||
|align="center"| | |align="center"| | ||
|align="center"|Slow in menu then black screen. | |align="center"|Slow in menu then black screen. | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Castlevania: Harmony of Dissonance |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some GFX problem in level. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Charlie's Chocolate Factory |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some GFX problem. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Charlote's Web |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|Works. |
|- | |- | ||
|align="center" style="background:gold"|Classic NES Series | |align="center" style="background:gold"|Classic NES Series | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Game Pack Error. | |align="center"|Game Pack Error. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Crash Bandicoot 2: N-Tranced | |align="center" style="background:dodgerblue"|Crash Bandicoot 2: N-Tranced | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Very slow. | |align="center"|Very slow. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Crazy Chase | |align="center" style="background:dodgerblue"|Crazy Chase | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:gold"|CT Special Forces | |align="center" style="background:gold"|CT Special Forces | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|Crashes after 'New Game'. |
|- | |- | ||
|align="center" style="background:dodgerblue"|CT Special Forces: Bioterror | |align="center" style="background:dodgerblue"|CT Special Forces: Bioterror | ||
|align="center"|hyper r35 newirq | |align="center"|hyper r35 newirq | ||
− | |||
|align="center"|slow | |align="center"|slow | ||
|align="center"|Sprites problem. | |align="center"|Sprites problem. | ||
|- | |- | ||
|align="center" style="background:green"|Danny Phantom: The Ultimate Enemy | |align="center" style="background:green"|Danny Phantom: The Ultimate Enemy | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Danny Phantom: Urban Jungle |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
− | + | ||
|- | |- | ||
|align="center" style="background:gold"|Densetsu no Stafy | |align="center" style="background:gold"|Densetsu no Stafy | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Starts but buttons don't work. | |align="center"|Starts but buttons don't work. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Dexter's Laboratory: Deesaster Strikes! | |align="center" style="background:dodgerblue"|Dexter's Laboratory: Deesaster Strikes! | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:green"|Dodgeball Advance | |align="center" style="background:green"|Dodgeball Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. May lag. |
|- | |- | ||
|align="center" style="background:green"|Donald Duck | |align="center" style="background:green"|Donald Duck | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Donkey Kong Country | |align="center" style="background:dodgerblue"|Donkey Kong Country | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Donkey Kong Country 2 | |align="center" style="background:dodgerblue"|Donkey Kong Country 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | |align="center"| | + | |- |
+ | |align="center" style="background:dodgerblue"|Donkey Kong Country 3 | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|slow | ||
+ | |align="center"|60/1 Fps. Still sprites problem. | ||
|- | |- | ||
|align="center" style="background:green"|Dr. Sudoku | |align="center" style="background:green"|Dr. Sudoku | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
|align="center" style="background:dodgerblue"|Dragon Ball Z: Super Sonic Warriors | |align="center" style="background:dodgerblue"|Dragon Ball Z: Super Sonic Warriors | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some sprites&GFX problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Driven | |align="center" style="background:dodgerblue"|Driven | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|GFX | + | |align="center"|60/1 Fps. GFX problem on race. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Ed, Edd n' Eddy: Jawbreakers | |align="center" style="background:dodgerblue"|Ed, Edd n' Eddy: Jawbreakers | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | ||
|align="center"|Crashed sprites and logos. | |align="center"|Crashed sprites and logos. | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|F-Zero GP Legend |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Track is perpendicular to sceen. |
|- | |- | ||
|align="center" style="background:dodgerblue"|F-Zero Maximum Velocity | |align="center" style="background:dodgerblue"|F-Zero Maximum Velocity | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Track is perpendicular to sceen. |
|- | |- | ||
|align="center" style="background:gold"|Final Fantasy 1 + 2: Dawn of Souls | |align="center" style="background:gold"|Final Fantasy 1 + 2: Dawn of Souls | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Black screen after Square Enix logo. | |align="center"|Black screen after Square Enix logo. | ||
|- | |- | ||
|align="center" style="background:gold"|Final Fantasy 4 Advance | |align="center" style="background:gold"|Final Fantasy 4 Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Black screen after Square Enix logo. | |align="center"|Black screen after Square Enix logo. | ||
|- | |- | ||
|align="center" style="background:gold"|Final Fantasy 5 Advance | |align="center" style="background:gold"|Final Fantasy 5 Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|White screen+freeze. | |align="center"|White screen+freeze. | ||
Line 256: | Line 223: | ||
|align="center" style="background:gold"|Final Fantasy 6 Advance | |align="center" style="background:gold"|Final Fantasy 6 Advance | ||
|align="center"|hyper r38 forceirq | |align="center"|hyper r38 forceirq | ||
− | |||
|align="center"| | |align="center"| | ||
|align="center"|Freeze after selecting "New Game". | |align="center"|Freeze after selecting "New Game". | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Final Fantasy: Tactics Advance |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
+ | |align="center"|60/1 Fps. Background layer & snowballs are missing. | ||
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Final Fight 1 | ||
+ | |align="center"|hyper r38 oldirq | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:green"|Game & Watch Gallery 4 | |align="center" style="background:green"|Game & Watch Gallery 4 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Garfield and his Nine Lives |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
− | + | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Garfield: Search for Pooky |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works | + | |
|- | |- | ||
|align="center" style="background:green"|Golden Sun | |align="center" style="background:green"|Golden Sun | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Gremlins: Stripe vs. Gizmo |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|GTA Advance | |align="center" style="background:dodgerblue"|GTA Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Street is missing. |
− | + | ||
|- | |- | ||
|align="center" style="background:green"|Hardcore Pinball | |align="center" style="background:green"|Hardcore Pinball | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
− | |align="center"|Works. | + | |- |
+ | |align="center" style="background:green"|Heidi: The Game | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|lag | ||
+ | |align="center"|60/1 Fps. Works. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Ice Age | |align="center" style="background:dodgerblue"|Ice Age | ||
|align="center"|hyper r25 | |align="center"|hyper r25 | ||
− | |||
|align="center"|100% | |align="center"|100% | ||
− | |align="center"|Has crashed sprites, | + | |align="center"|Has crashed sprites,problem with layers |
|- | |- | ||
|align="center" style="background:gold"|Incredible Hulk | |align="center" style="background:gold"|Incredible Hulk | ||
− | |align="center"|hyper r32 | + | |align="center"|hyper r32 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Missing sprites.Crashes when starting level. | |align="center"|Missing sprites.Crashes when starting level. | ||
|- | |- | ||
|align="center" style="background:gold"|Incredibles | |align="center" style="background:gold"|Incredibles | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Crashes after logos. | |align="center"|Crashes after logos. | ||
|- | |- | ||
|align="center" style="background:gold"|Incredibles: Rise of Underminer | |align="center" style="background:gold"|Incredibles: Rise of Underminer | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Crashes after 1st logo. | |align="center"|Crashes after 1st logo. | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Inspector Gadget |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|James Bond 007: Nightfire | |align="center" style="background:dodgerblue"|James Bond 007: Nightfire | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|3D environment is missing. | |align="center"|3D environment is missing. | ||
Line 346: | Line 308: | ||
|align="center" style="background:green"|Jungle Book | |align="center" style="background:green"|Jungle Book | ||
|align="center"|hyper r38 newirq | |align="center"|hyper r38 newirq | ||
− | |||
|align="center"| | |align="center"| | ||
|align="center"|Works. | |align="center"|Works. | ||
Line 352: | Line 313: | ||
|align="center" style="background:green"|Jungle Book 2 | |align="center" style="background:green"|Jungle Book 2 | ||
|align="center"|hyper r38 newirq | |align="center"|hyper r38 newirq | ||
− | |||
|align="center"| | |align="center"| | ||
|align="center"|Works. | |align="center"|Works. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Kao Kangaroo | |align="center" style="background:dodgerblue"|Kao Kangaroo | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|King Kong: The Official Game of the Movie | |align="center" style="background:dodgerblue"|King Kong: The Official Game of the Movie | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Kingdom Hearts: Chains of Memories | |align="center" style="background:dodgerblue"|Kingdom Hearts: Chains of Memories | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
+ | |align="center"|60/1 Fps. Still sprites problem. Some GFX flickering in battle. | ||
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Kirby & the Amazing Mirror | ||
+ | |align="center"|hyper r38 oldirq | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some sprites problem. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Kirby: Nightmare in Dream Land |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:gold"|Klonoa: Empire of Dreams |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|Freeze after Namaco logo. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Klonoa 2: Dream Champ Tournament | |align="center" style="background:dodgerblue"|Klonoa 2: Dream Champ Tournament | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|GFX problem | + | |align="center"|60/1 Fps. Some GFX problem. VBA save is needed. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Kurukuru Kururin | |align="center" style="background:dodgerblue"|Kurukuru Kururin | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. GFX problem. |
|- | |- | ||
|align="center" style="background:gold"|Legend of Zelda: Minish Cap | |align="center" style="background:gold"|Legend of Zelda: Minish Cap | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"|slow | |align="center"|slow | ||
|align="center"|Freezes on profile select screen. | |align="center"|Freezes on profile select screen. | ||
|- | |- | ||
|align="center" style="background:green"|Lost Vikings | |align="center" style="background:green"|Lost Vikings | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Lucky Luke: Wanted! |
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some GFX Problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Magical Quest 1 Starting Mickey&Minnie | |align="center" style="background:dodgerblue"|Magical Quest 1 Starting Mickey&Minnie | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Magical Quest 2 Starting Mickey&Minnie | |align="center" style="background:dodgerblue"|Magical Quest 2 Starting Mickey&Minnie | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Magical Quest 3 Starting Mickey& Donald | |align="center" style="background:dodgerblue"|Magical Quest 3 Starting Mickey& Donald | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Manic Miner | |align="center" style="background:dodgerblue"|Manic Miner | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Full screen of crashed tiles in level. |
|- | |- | ||
|align="center" style="background:green"|Mario Ball | |align="center" style="background:green"|Mario Ball | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"|slow | |align="center"|slow | ||
|align="center"|Works. | |align="center"|Works. | ||
Line 448: | Line 398: | ||
|align="center" style="background:dodgerblue"|Mario Kart: Super Circuit | |align="center" style="background:dodgerblue"|Mario Kart: Super Circuit | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"|Karts are visible; tacks - no. | + | |align="center"|Karts are visible; tacks - no. GFX problem. |
|- | |- | ||
|align="center" style="background:green"|Mario Party | |align="center" style="background:green"|Mario Party | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Mario Pinball Land |
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Mario vs. Donkey Kong | |align="center" style="background:dodgerblue"|Mario vs. Donkey Kong | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:gold"|Max Payne | |align="center" style="background:gold"|Max Payne | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Missing layers; freezes after starting level. | |align="center"|Missing layers; freezes after starting level. | ||
|- | |- | ||
|align="center" style="background:gold"|Maya the Bee: Sweet Gold | |align="center" style="background:gold"|Maya the Bee: Sweet Gold | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | ||
|align="center"|Crashes on map. | |align="center"|Crashes on map. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Maya the Bee: The Great Adventure | |align="center" style="background:dodgerblue"|Maya the Bee: The Great Adventure | ||
|align="center"|hyper r24 | |align="center"|hyper r24 | ||
− | |||
|align="center"|50% | |align="center"|50% | ||
− | |align="center"|Working; GFX&Layer | + | |align="center"|Working; GFX&Layer problem. |
|- | |- | ||
|align="center" style="background:green"|Medabots AX: Metabee Version | |align="center" style="background:green"|Medabots AX: Metabee Version | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
|align="center" style="background:green"|Medabots AX: Rokusho Version | |align="center" style="background:green"|Medabots AX: Rokusho Version | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Medabots: Metabee Version |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Medabots: Rokusho Version |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Megaman Zero |
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Some sprites problem. |
|- | |- | ||
− | |align="center" style="background:dodgerblue"|Megaman | + | |align="center" style="background:dodgerblue"|Megaman Zero 2 |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
+ | |align="center"|60/1 Fps. Still sprites problem. | ||
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Megaman Zero 4 | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"| | ||
+ | |align="center"|60/1 Fps. GFX&layer problem | ||
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Megaman & Bass | ||
+ | |align="center"|hyper r38 oldirq | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Metal Slug Advance | |align="center" style="background:dodgerblue"|Metal Slug Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still prites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Metroid: Zero Mission | |align="center" style="background:dodgerblue"|Metroid: Zero Mission | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still prites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Mission Impossible | |align="center" style="background:dodgerblue"|Mission Impossible | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|G60/1 Fps. FX&sprites&layer problem. |
− | + | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Mobile Suit Gundam Seed: Battle Assault |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Monster House | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|slow | ||
+ | |align="center"|60/1 Fps. Still sprites problem. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Mother 1+2 | |align="center" style="background:dodgerblue"|Mother 1+2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|1 - | + | |align="center"|60/1 Fps. 1 - Crash; 2 - Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Mother 3 |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
− | + | ||
|- | |- | ||
|align="center" style="background:green"|Mr. Driller 2 | |align="center" style="background:green"|Mr. Driller 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Mummy | |align="center" style="background:dodgerblue"|Mummy | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites&GFX problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Naruto: Ninja Council | |align="center" style="background:dodgerblue"|Naruto: Ninja Council | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Naruto: Ninja Council 2 | |align="center" style="background:dodgerblue"|Naruto: Ninja Council 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Open Season | |align="center" style="background:dodgerblue"|Open Season | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Sprites problem. | + | |align="center"|60/1 Fps. Sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Over the Hedge | |align="center" style="background:dodgerblue"|Over the Hedge | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:green"|Pac-Man Collection | |align="center" style="background:green"|Pac-Man Collection | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
+ | |- | ||
+ | |align="center" style="background:dodgerblue"|Pinball Advance | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|lag | ||
+ | |align="center"|60/1 Fps. Still sprites problem. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Pitfall: Mayan Adventure | |align="center" style="background:dodgerblue"|Pitfall: Mayan Adventure | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:gold"|Pokemon Emerald | |align="center" style="background:gold"|Pokemon Emerald | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|White screen after pressing a button on logos. | |align="center"|White screen after pressing a button on logos. | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Pokemon FireRed |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|Some sprites problem. Can't save. |
− | + | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Pokemon LeafGreen |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|Some sprites problem. Can't save. |
|- | |- | ||
|align="center" style="background:salmon"|Pokemon Pinball | |align="center" style="background:salmon"|Pokemon Pinball | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|White screen. | |align="center"|White screen. | ||
|- | |- | ||
|align="center" style="background:green"|Pokemon Ruby | |align="center" style="background:green"|Pokemon Ruby | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:green"|Pokemon Sapphire | |align="center" style="background:green"|Pokemon Sapphire | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Pokemon: Mystery Dungeon |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Prehistorik Man | |align="center" style="background:dodgerblue"|Prehistorik Man | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:dodgerblue"|Prince of Persia |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
|- | |- | ||
− | |align="center" style="background:dodgerblue"| | + | |align="center" style="background:dodgerblue"|Princess Natasha |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
+ | |- | ||
+ | |align="center" style="background:green"|Puyo Fever | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|lag | ||
+ | |align="center"|60/1 Fps. Works. | ||
+ | |- | ||
+ | |align="center" style="background:green"|Puyo Pop | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"| | ||
+ | |align="center"|60/1 Fps. Works. Some GFX problem. | ||
|- | |- | ||
|align="center" style="background:gold"|Rayman: Raving Rabbids | |align="center" style="background:gold"|Rayman: Raving Rabbids | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Crash | + | |align="center"|Crash after level intro. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Robopon 2: Cross Version |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Robopon 2: Ring Version |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Samurai Jack | |align="center" style="background:dodgerblue"|Samurai Jack | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprite problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Santa Clause 3: Escape Clause | |align="center" style="background:dodgerblue"|Santa Clause 3: Escape Clause | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Some sprites Problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:gold"|Santa Claus Jr. | |align="center" style="background:gold"|Santa Claus Jr. | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|Crashes after 'New Game' screen. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Scorpin King | |align="center" style="background:dodgerblue"|Scorpin King | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
|- | |- | ||
|align="center" style="background:green"|Shaman King: Legacy of Spirits - Soaring Hawk | |align="center" style="background:green"|Shaman King: Legacy of Spirits - Soaring Hawk | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:green"|Shaman King: Legacy of Spirits - Sprinting Wolf | |align="center" style="background:green"|Shaman King: Legacy of Spirits - Sprinting Wolf | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Shaman King: Master of Spirits | |align="center" style="background:dodgerblue"|Shaman King: Master of Spirits | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Shaman King: Master of Spirits II | |align="center" style="background:dodgerblue"|Shaman King: Master of Spirits II | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Shoen Jump's: One Piece | |align="center" style="background:dodgerblue"|Shoen Jump's: One Piece | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Sprites Problem. | |align="center"|Sprites Problem. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Shrek: Hassle at the Castle | |align="center" style="background:dodgerblue"|Shrek: Hassle at the Castle | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Shrek: Reekin' Havoc | |align="center" style="background:dodgerblue"|Shrek: Reekin' Havoc | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | |align="center"|60/1 Fps. Sprites problem. | |
− | |align="center"|Sprites problem. | + | |
|- | |- | ||
|align="center" style="background:green"|Soccer Kid | |align="center" style="background:green"|Soccer Kid | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | + | |align="center"|60/1 Fps. Level map with crashed tiles. | |
− | |align="center"| Level map with crashed tiles | + | |
|- | |- | ||
|align="center" style="background:gold"|Sonic Advance | |align="center" style="background:gold"|Sonic Advance | ||
|align="center"|hwspeedup beta 1 | |align="center"|hwspeedup beta 1 | ||
− | |||
|align="center"|5 fps | |align="center"|5 fps | ||
|align="center"|Slow, Garbled up title logo tiles. | |align="center"|Slow, Garbled up title logo tiles. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Sonic Advance | |align="center" style="background:dodgerblue"|Sonic Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:gold"|Sonic Advance 2 | |align="center" style="background:gold"|Sonic Advance 2 | ||
|align="center"|hwspeedup beta 1 | |align="center"|hwspeedup beta 1 | ||
− | |||
|align="center"|5 fps | |align="center"|5 fps | ||
|align="center"|Slow, Water in SEGA & Sonic Team logo are garbled up tiles, garbled up title logo tiles. | |align="center"|Slow, Water in SEGA & Sonic Team logo are garbled up tiles, garbled up title logo tiles. | ||
|- | |- | ||
|align="center" style="background:gold"|Sonic Advance 2 | |align="center" style="background:gold"|Sonic Advance 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|GFX problem; Crashes after inputing name. | |align="center"|GFX problem; Crashes after inputing name. | ||
Line 784: | Line 708: | ||
|align="center" style="background:gold"|Sonic Advance 3 | |align="center" style="background:gold"|Sonic Advance 3 | ||
|align="center"|hwspeedup beta 1 | |align="center"|hwspeedup beta 1 | ||
− | |||
|align="center"|5 fps | |align="center"|5 fps | ||
|align="center"|Slow, Grass & Sky in Intro are garbled up tiles. | |align="center"|Slow, Grass & Sky in Intro are garbled up tiles. | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Sonic Advance 3 | |align="center" style="background:dodgerblue"|Sonic Advance 3 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"|slow | |align="center"|slow | ||
− | |align="center"|GFX problem. | + | |align="center"|60/1 Fps. Still sprites&GFX problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Spider-Man 3 | |align="center" style="background:dodgerblue"|Spider-Man 3 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Spider-Man, Ultimate | |align="center" style="background:dodgerblue"|Spider-Man, Ultimate | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Splinter Cell 2: Pandora Tomorrow | |align="center" style="background:dodgerblue"|Splinter Cell 2: Pandora Tomorrow | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|slow |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:green"|Spongebob SquarePants: Creature from Crusty Crab | |align="center" style="background:green"|Spongebob SquarePants: Creature from Crusty Crab | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:gold"|Spongebob SquarePants: Lights, Camera, Pants! | |align="center" style="background:gold"|Spongebob SquarePants: Lights, Camera, Pants! | ||
|align="center"|hyper r24 | |align="center"|hyper r24 | ||
− | |align="center"| | + | |align="center"|lag |
+ | |align="center"|Starts great; In level, player and background aren't seen. | ||
+ | |- | ||
+ | |align="center" style="background:gold"|Spongebob SquarePants: Super Sponge | ||
+ | |align="center"|hyper r38 oldirq | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Freeze after starting level. |
|- | |- | ||
|align="center" style="background:green"|Spongebob' Atlantis SquarePantis | |align="center" style="background:green"|Spongebob' Atlantis SquarePantis | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Steel Empire |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Stuart Little 2 | |align="center" style="background:dodgerblue"|Stuart Little 2 | ||
+ | |align="center"|hyper r38 newirq | ||
+ | |align="center"|lag | ||
+ | |align="center"|60/1 Fps. Still sprites problem. | ||
+ | |- | ||
+ | |align="center" style="background:gold"|Summon Night | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|Freeze after logos. |
− | + | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:gold"|Summon Night 2 |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"| |
+ | |align="center"|60/1 Fps. Freeze before battle. | ||
+ | |- | ||
+ | |align="center" style="background:green"|Super Bust-A-Move | ||
+ | |align="center"|hyper r38 oldirq | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:green"|Super Mario Advance | |align="center" style="background:green"|Super Mario Advance | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Works. | |align="center"|Works. | ||
|- | |- | ||
|align="center" style="background:green"|Super Mario Advance 2 | |align="center" style="background:green"|Super Mario Advance 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | ||
|align="center"|Works. Minor GFX problem. | |align="center"|Works. Minor GFX problem. | ||
|- | |- | ||
|align="center" style="background:green"|Super Mario Advance 3 | |align="center" style="background:green"|Super Mario Advance 3 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | ||
|align="center"|GFX&Sprites problem. | |align="center"|GFX&Sprites problem. | ||
|- | |- | ||
|align="center" style="background:gold"|Super Mario Advance 4 | |align="center" style="background:gold"|Super Mario Advance 4 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|SMB3 - Black screen after selecting Mario; SMB - works. | |align="center"|SMB3 - Black screen after selecting Mario; SMB - works. | ||
Line 874: | Line 798: | ||
|align="center" style="background:dodgerblue"|Tarzan: Return to Jungle | |align="center" style="background:dodgerblue"|Tarzan: Return to Jungle | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |align="center"| | + | |align="center"| |
− | |align="center"| | + | |align="center"|60/1 Fps. Some sprites problem. Press X on black screen after logos. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles | |align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles 2 | |align="center" style="background:dodgerblue"|Teenage Mutant Ninja Turtles 2 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
− | + | ||
|- | |- | ||
|align="center" style="background:dodgerblue"|Tekken Advanced | |align="center" style="background:dodgerblue"|Tekken Advanced | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | |align="center"|lag | |
− | |align="center"| | + | |align="center"|60/1 Fps. Sprites&GFX problem. |
− | |align="center"|Sprites&GFX problem. | + | |
|- | |- | ||
|align="center" style="background:salmon"|Tetris Worlds | |align="center" style="background:salmon"|Tetris Worlds | ||
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|Black screen. | |align="center"|Black screen. | ||
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|Tiny Tones: Waky Stackers |
− | |align="center"|hyper | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Tiny Toones: Scary Dreams | |align="center" style="background:dodgerblue"|Tiny Toones: Scary Dreams | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
|- | |- | ||
− | |align="center" style="background:dodgerblue"|Tom & Jerry | + | |align="center" style="background:dodgerblue"|Tom & Jerry: Magic Ring |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites problem. |
− | |align="center"| | + | |- |
+ | |align="center" style="background:green"|Tom & Jerry Tale | ||
+ | |align="center"|hyper r38 oldirq | ||
+ | |align="center"|lag | ||
+ | |align="center"|60/1 Fps. Works. | ||
|- | |- | ||
|align="center" style="background:green"|Turbo Turtle | |align="center" style="background:green"|Turbo Turtle | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|GFX Problem. | + | |align="center"|60/1 Fps. Some GFX Problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 2 | |align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 2 | ||
|align="center"|hyper r38 newirq | |align="center"|hyper r38 newirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"|Sprites&GFX Problem. | + | |align="center"|60/1 Fps. Sprites&GFX Problem. |
|- | |- | ||
|align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 3 | |align="center" style="background:dodgerblue"|Ty the Tasmanian Tiger 3 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Still sprites Problem. |
|- | |- | ||
|align="center" style="background:green"|Veggie Tales | |align="center" style="background:green"|Veggie Tales | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|White logos&menus. | + | |align="center"|60/1 Fps. White logos&menus. |
|- | |- | ||
|align="center" style="background:gold"|Wario Land 4 | |align="center" style="background:gold"|Wario Land 4 | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
|align="center"|White screen+freeze. | |align="center"|White screen+freeze. | ||
|- | |- | ||
|align="center" style="background:green"|Wario Ware Inc. | |align="center" style="background:green"|Wario Ware Inc. | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:gold"|Wario Ware: Twisted |
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"|slow | |align="center"|slow | ||
− | |align="center"|Sprites&GFX problem. | + | |align="center"|60/1 Fps. Sprites&GFX problem.Freeze on 'Shave' minigame. |
|- | |- | ||
|align="center" style="background:green"|World Championship Poker | |align="center" style="background:green"|World Championship Poker | ||
|align="center"|hyper r38 oldirq | |align="center"|hyper r38 oldirq | ||
− | |||
|align="center"| | |align="center"| | ||
− | |align="center"| | + | |align="center"|60/1 Fps. Work. |
|- | |- | ||
− | |align="center" style="background: | + | |align="center" style="background:green"|World Poker Tour |
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. | + | |align="center"|60/1 Fps. Works. |
|- | |- | ||
|align="center" style="background:green"|Worms: Blast | |align="center" style="background:green"|Worms: Blast | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Works. Minor graph | + | |align="center"|Works. Minor graph problem. |
|- | |- | ||
|align="center" style="background:salmon"|Worms: World Party | |align="center" style="background:salmon"|Worms: World Party | ||
− | |align="center"|hyper r35 | + | |align="center"|hyper r35 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Layer | + | |align="center"|Layer problem. Crashes after logos. |
|- | |- | ||
|align="center" style="background:green"|Zelda: Link to Past & 4 Swords | |align="center" style="background:green"|Zelda: Link to Past & 4 Swords | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | + | ||
|align="center"| | |align="center"| | ||
− | |align="center"|Link to Past | + | |align="center"|60/1 Fps. Link to Past: work. 4 Swords: Still sprites problem. |
|- | |- | ||
|align="center" style="background:green"|Zooo | |align="center" style="background:green"|Zooo | ||
− | |align="center"|hyper r38 | + | |align="center"|hyper r38 oldirq |
− | |align="center"| | + | |align="center"|lag |
− | + | |align="center"|60/1 Fps. Works. | |
− | |align="center"|Works. | + | |
|- | |- | ||
|} | |} |
Revision as of 11:20, 9 July 2012
Contents
gbaemu4ds
This is the Compatibility List for gbaemu4ds also for homebrew
Posting Guidelines: PLEASE READ BEFORE EDITING
- If a game is working it doesn't always make it green, as titles marked green should be/are 99.9-100% compatible. See color chart below.
- The Notes section is only for quirks regarding the way the game plays with the loader. Notes like 'Works Great' are not needed and simply add clutter.
- Regarding regions, please don't take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.
- Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.
- Make seperated entrys for hyperspeedup and hwspeedup Version
Compatibility Legend |
---|
Games that work 100% or just have slight audio/video stutter or anything else that doesn't effect gameplay. |
Playable games that have crashes/missing tiles or layers. |
Games that start but have more serious bugs, or lockups. |
Games that do not load. |
Compatibility List
Games
ROM Title | Version | Speed | Notes |
---|---|---|---|
Aladin | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Ant Bully | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Around the World in 80 Days | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Avatar: Burring the Earth | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Avatar: The Last Airbender | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Barnyard | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Batman Begins | hyperr38 oldirq | Crashes after Main Menu. | |
Batman Vengeance | hyper r35 newirq | Works. | |
Breath of Fire | hyperr 38 oldirq | 60/1 Fps. Some GFX problem when enemies die in battle. | |
Camp Lazlo Leaky Lake Games | hyper r38 oldirq | 60/1 Fps. Works. | |
Castlevania: Aria of Sorrow | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Castlevania: Circle of Moon | hyper r35 newirq | Slow in menu then black screen. | |
Castlevania: Harmony of Dissonance | hyper r38 oldirq | 60/1 Fps. Some GFX problem in level. | |
Charlie's Chocolate Factory | hyper r38 oldirq | 60/1 Fps. Some GFX problem. | |
Charlote's Web | hyper r38 oldirq | Works. | |
Classic NES Series | hyper r38 oldirq | Game Pack Error. | |
Crash Bandicoot 2: N-Tranced | hyper r38 oldirq | Very slow. | |
Crazy Chase | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
CT Special Forces | hyper r38 oldirq | Crashes after 'New Game'. | |
CT Special Forces: Bioterror | hyper r35 newirq | slow | Sprites problem. |
Danny Phantom: The Ultimate Enemy | hyper r38 oldirq | 60/1 Fps. Works. | |
Danny Phantom: Urban Jungle | hyper r38 oldirq | 60/1 Fps. Works. | |
Densetsu no Stafy | hyper r38 oldirq | Starts but buttons don't work. | |
Dexter's Laboratory: Deesaster Strikes! | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Dodgeball Advance | hyper r38 oldirq | 60/1 Fps. Works. May lag. | |
Donald Duck | hyper r38 oldirq | 60/1 Fps. Works. | |
Donkey Kong Country | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Donkey Kong Country 2 | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Donkey Kong Country 3 | hyper r38 oldirq | slow | 60/1 Fps. Still sprites problem. |
Dr. Sudoku | hyper r38 oldirq | 60/1 Fps. Works. | |
Dragon Ball Z: Super Sonic Warriors | hyper r38 oldirq | 60/1 Fps. Some sprites&GFX problem. | |
Driven | hyper r38 oldirq | 60/1 Fps. GFX problem on race. | |
Ed, Edd n' Eddy: Jawbreakers | hyper r35 oldirq | lag | Crashed sprites and logos. |
F-Zero GP Legend | hyper r38 oldirq | 60/1 Fps. Track is perpendicular to sceen. | |
F-Zero Maximum Velocity | hyper r38 oldirq | 60/1 Fps. Track is perpendicular to sceen. | |
Final Fantasy 1 + 2: Dawn of Souls | hyper r38 oldirq | Black screen after Square Enix logo. | |
Final Fantasy 4 Advance | hyper r38 oldirq | Black screen after Square Enix logo. | |
Final Fantasy 5 Advance | hyper r38 oldirq | White screen+freeze. | |
Final Fantasy 6 Advance | hyper r38 forceirq | Freeze after selecting "New Game". | |
Final Fantasy: Tactics Advance | hyper r38 oldirq | 60/1 Fps. Background layer & snowballs are missing. | |
Final Fight 1 | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Game & Watch Gallery 4 | hyper r38 oldirq | 60/1 Fps. Works. | |
Garfield and his Nine Lives | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Garfield: Search for Pooky | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Golden Sun | hyper r38 oldirq | 60/1 Fps. Works. | |
Gremlins: Stripe vs. Gizmo | hyper r38 oldirq | 60/1 Fps. Works. | |
GTA Advance | hyper r38 oldirq | lag | 60/1 Fps. Street is missing. |
Hardcore Pinball | hyper r38 oldirq | 60/1 Fps. Works. | |
Heidi: The Game | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Ice Age | hyper r25 | 100% | Has crashed sprites,problem with layers |
Incredible Hulk | hyper r32 oldirq | Missing sprites.Crashes when starting level. | |
Incredibles | hyper r38 oldirq | Crashes after logos. | |
Incredibles: Rise of Underminer | hyper r38 oldirq | Crashes after 1st logo. | |
Inspector Gadget | hyper r38 oldirq | 60/1 Fps. Works. | |
James Bond 007: Nightfire | hyper r38 oldirq | 3D environment is missing. | |
Jungle Book | hyper r38 newirq | Works. | |
Jungle Book 2 | hyper r38 newirq | Works. | |
Kao Kangaroo | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
King Kong: The Official Game of the Movie | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Kingdom Hearts: Chains of Memories | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. Some GFX flickering in battle. |
Kirby & the Amazing Mirror | hyper r38 oldirq | 60/1 Fps. Some sprites problem. | |
Kirby: Nightmare in Dream Land | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Klonoa: Empire of Dreams | hyper r38 oldirq | Freeze after Namaco logo. | |
Klonoa 2: Dream Champ Tournament | hyper r38 oldirq | 60/1 Fps. Some GFX problem. VBA save is needed. | |
Kurukuru Kururin | hyper r38 oldirq | 60/1 Fps. GFX problem. | |
Legend of Zelda: Minish Cap | hyper r35 oldirq | slow | Freezes on profile select screen. |
Lost Vikings | hyper r38 oldirq | 60/1 Fps. Works. | |
Lucky Luke: Wanted! | hyper r38 oldirq | 60/1 Fps. Some GFX Problem. | |
Magical Quest 1 Starting Mickey&Minnie | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Magical Quest 2 Starting Mickey&Minnie | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Magical Quest 3 Starting Mickey& Donald | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Manic Miner | hyper r38 oldirq | 60/1 Fps. Full screen of crashed tiles in level. | |
Mario Ball | hyper r35 oldirq | slow | Works. |
Mario Kart: Super Circuit | hyper r38 oldirq | Karts are visible; tacks - no. GFX problem. | |
Mario Party | hyper r38 oldirq | 60/1 Fps. Works. | |
Mario Pinball Land | hyper r38 oldirq | 60/1 Fps. Works. | |
Mario vs. Donkey Kong | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Max Payne | hyper r35 oldirq | Missing layers; freezes after starting level. | |
Maya the Bee: Sweet Gold | hyper r38 oldirq | lag | Crashes on map. |
Maya the Bee: The Great Adventure | hyper r24 | 50% | Working; GFX&Layer problem. |
Medabots AX: Metabee Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Medabots AX: Rokusho Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Medabots: Metabee Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Medabots: Rokusho Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Megaman Zero | hyper r38 oldirq | 60/1 Fps. Some sprites problem. | |
Megaman Zero 2 | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Megaman Zero 4 | hyper r38 oldirq | 60/1 Fps. GFX&layer problem | |
Megaman & Bass | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Metal Slug Advance | hyper r38 oldirq | 60/1 Fps. Still prites problem. | |
Metroid: Zero Mission | hyper r38 oldirq | 60/1 Fps. Still prites problem. | |
Mission Impossible | hyper r38 oldirq | slow | G60/1 Fps. FX&sprites&layer problem. |
Mobile Suit Gundam Seed: Battle Assault | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Monster House | hyper r38 oldirq | slow | 60/1 Fps. Still sprites problem. |
Mother 1+2 | hyper r38 oldirq | 60/1 Fps. 1 - Crash; 2 - Works. | |
Mother 3 | hyper r38 oldirq | slow | 60/1 Fps. Works. |
Mr. Driller 2 | hyper r38 oldirq | 60/1 Fps. Works. | |
Mummy | hyper r38 oldirq | 60/1 Fps. Still sprites&GFX problem. | |
Naruto: Ninja Council | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Naruto: Ninja Council 2 | hyper r38 oldirq | slow | 60/1 Fps. Still sprites problem. |
Open Season | hyper r38 oldirq | 60/1 Fps. Sprites problem. | |
Over the Hedge | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Pac-Man Collection | hyper r38 oldirq | 60/1 Fps. Works. | |
Pinball Advance | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Pitfall: Mayan Adventure | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Pokemon Emerald | hyper r35 oldirq | White screen after pressing a button on logos. | |
Pokemon FireRed | hyper r38 oldirq | Some sprites problem. Can't save. | |
Pokemon LeafGreen | hyper r38 oldirq | Some sprites problem. Can't save. | |
Pokemon Pinball | hyper r35 oldirq | White screen. | |
Pokemon Ruby | hyper r38 oldirq | 60/1 Fps. Works. | |
Pokemon Sapphire | hyper r38 oldirq | 60/1 Fps. Works. | |
Pokemon: Mystery Dungeon | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Prehistorik Man | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Prince of Persia | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Princess Natasha | hyper r38 oldirq | 60/1 Fps. Still sprites problem. | |
Puyo Fever | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Puyo Pop | hyper r38 oldirq | 60/1 Fps. Works. Some GFX problem. | |
Rayman: Raving Rabbids | hyper r38 oldirq | Crash after level intro. | |
Robopon 2: Cross Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Robopon 2: Ring Version | hyper r38 oldirq | 60/1 Fps. Works. | |
Samurai Jack | hyper r38 oldirq | slow | 60/1 Fps. Still sprite problem. |
Santa Clause 3: Escape Clause | hyper r38 oldirq | lag | 60/1 Fps. Some sprites Problem. |
Santa Claus Jr. | hyper r35 oldirq | Crashes after 'New Game' screen. | |
Scorpin King | hyper r38 oldirq | 60/1 Fps. Still sprites Problem. | |
Shaman King: Legacy of Spirits - Soaring Hawk | hyper r38 oldirq | 60/1 Fps. Works. | |
Shaman King: Legacy of Spirits - Sprinting Wolf | hyper r38 oldirq | 60/1 Fps. Works. | |
Shaman King: Master of Spirits | hyper r38 oldirq | 60/1 Fps. Still sprites Problem. | |
Shaman King: Master of Spirits II | hyper r38 oldirq | 60/1 Fps. Still sprites Problem. | |
Shoen Jump's: One Piece | hyper r35 oldirq | Sprites Problem. | |
Shrek: Hassle at the Castle | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Shrek: Reekin' Havoc | hyper r35 oldirq | lag | 60/1 Fps. Sprites problem. |
Soccer Kid | hyper r38 oldirq | 60/1 Fps. Level map with crashed tiles. | |
Sonic Advance | hwspeedup beta 1 | 5 fps | Slow, Garbled up title logo tiles. |
Sonic Advance | hyper r38 oldirq | slow | 60/1 Fps. Still sprites problem. |
Sonic Advance 2 | hwspeedup beta 1 | 5 fps | Slow, Water in SEGA & Sonic Team logo are garbled up tiles, garbled up title logo tiles. |
Sonic Advance 2 | hyper r38 oldirq | GFX problem; Crashes after inputing name. | |
Sonic Advance 3 | hwspeedup beta 1 | 5 fps | Slow, Grass & Sky in Intro are garbled up tiles. |
Sonic Advance 3 | hyper r38 oldirq | slow | 60/1 Fps. Still sprites&GFX problem. |
Spider-Man 3 | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Spider-Man, Ultimate | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Splinter Cell 2: Pandora Tomorrow | hyper r38 oldirq | slow | 60/1 Fps. Still sprites problem. |
Spongebob SquarePants: Creature from Crusty Crab | hyper r38 oldirq | 60/1 Fps. Works. | |
Spongebob SquarePants: Lights, Camera, Pants! | hyper r24 | lag | Starts great; In level, player and background aren't seen. |
Spongebob SquarePants: Super Sponge | hyper r38 oldirq | 60/1 Fps. Freeze after starting level. | |
Spongebob' Atlantis SquarePantis | hyper r38 oldirq | 60/1 Fps. Works. | |
Steel Empire | hyper r38 oldirq | 60/1 Fps. Works. | |
Stuart Little 2 | hyper r38 newirq | lag | 60/1 Fps. Still sprites problem. |
Summon Night | hyper r38 oldirq | Freeze after logos. | |
Summon Night 2 | hyper r38 oldirq | 60/1 Fps. Freeze before battle. | |
Super Bust-A-Move | hyper r38 oldirq | 60/1 Fps. Works. | |
Super Mario Advance | hyper r38 oldirq | Works. | |
Super Mario Advance 2 | hyper r38 oldirq | lag | Works. Minor GFX problem. |
Super Mario Advance 3 | hyper r38 oldirq | lag | GFX&Sprites problem. |
Super Mario Advance 4 | hyper r38 oldirq | SMB3 - Black screen after selecting Mario; SMB - works. | |
Tarzan: Return to Jungle | hyper r38 oldirq | 60/1 Fps. Some sprites problem. Press X on black screen after logos. | |
Teenage Mutant Ninja Turtles | hyper r38 oldirq | lag | 60/1 Fps. Still sprites Problem. |
Teenage Mutant Ninja Turtles 2 | hyper r38 oldirq | lag | 60/1 Fps. Still sprites Problem. |
Tekken Advanced | hyper r38 oldirq | lag | 60/1 Fps. Sprites&GFX problem. |
Tetris Worlds | hyper r38 oldirq | Black screen. | |
Tiny Tones: Waky Stackers | hyper r38 oldirq | 60/1 Fps. Works. | |
Tiny Toones: Scary Dreams | hyper r38 oldirq | 60/1 Fps. Still sprites Problem. | |
Tom & Jerry: Magic Ring | hyper r38 oldirq | lag | 60/1 Fps. Still sprites problem. |
Tom & Jerry Tale | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Turbo Turtle | hyper r38 oldirq | 60/1 Fps. Some GFX Problem. | |
Ty the Tasmanian Tiger 2 | hyper r38 newirq | 60/1 Fps. Sprites&GFX Problem. | |
Ty the Tasmanian Tiger 3 | hyper r38 oldirq | 60/1 Fps. Still sprites Problem. | |
Veggie Tales | hyper r38 oldirq | 60/1 Fps. White logos&menus. | |
Wario Land 4 | hyper r38 oldirq | White screen+freeze. | |
Wario Ware Inc. | hyper r38 oldirq | 60/1 Fps. Works. | |
Wario Ware: Twisted | hyper r35 oldirq | slow | 60/1 Fps. Sprites&GFX problem.Freeze on 'Shave' minigame. |
World Championship Poker | hyper r38 oldirq | 60/1 Fps. Work. | |
World Poker Tour | hyper r38 oldirq | 60/1 Fps. Works. | |
Worms: Blast | hyper r35 oldirq | Works. Minor graph problem. | |
Worms: World Party | hyper r35 oldirq | Layer problem. Crashes after logos. | |
Zelda: Link to Past & 4 Swords | hyper r38 oldirq | 60/1 Fps. Link to Past: work. 4 Swords: Still sprites problem. | |
Zooo | hyper r38 oldirq | lag | 60/1 Fps. Works. |
Homebrews
ROM Title | Version | flashcard | speed | Notes |
---|---|---|---|---|
1 Bit Ball Wall[1] | hyperspeedup r32 | r4i gold | Works. (need oldirq_sys) sometimes auto win | |
15 Puzzle[2] | hyperspeedup r32 | r4i gold | Works. (need oldirq_sys) | |
15 Tiles[3] | hyperspeedup r32 | r4i gold | Crashes after "Press Start".(need oldirq_sys) | |
1942 Advance[4] | hyperspeedup r32 | r4i gold | Works. dsd wait (30s) | |
1945[5] | hyperspeedup r32 | r4i gold | Crashes after "Start Game". | |
2 Bits Ball Wall[6] | hyperspeedup r24 | R4i-SDHC | Works. (need oldirq_sys) | |
5NAKE[7] | hyperspeedup r32 | r4i gold | Freezes after selecting in game save mode. | |
8-Bit Theater[8] | hyperspeedup r32 | r4i gold | Black screen. | |
Absolute Zed[9] | hyperspeedup r32 | r4i gold | Works. | |
Ace[10] | hyperspeedup r32 | r4i gold | Works. | |
Agoria[11] | hyperspeedup r32 | r4i gold | Some crashed tiles. (need oldirq_sys) | |
Air Wing Assault[12] | hyperspeedup r32 | r4i gold | Works. (need oldirq_sys) | |
Alien[13] | hyperspeedup r24 | R4i-SDHC | Starts then crashes. | |
Alphawing[14] | hyperspeedup r24 | R4i-SDHC | Works. | |
Anguna[15] | hyperspeedup r32 | r4i gold | 100% | works till talk to "Green Toady" |
Another World[16] | hyperspeedup r31 | R4i-SDHC | Works. Even save can be loaded. | |
Arkanoid Advance[17] | hyperspeedup r24 | R4i-SDHC | Some graph. problems. | |
Arkanoid[18] | hyperspeedup r31 | R4i-SDHC | Slw'n menu | Works. |
Asteroids[19] | hyperspeedup r24 | R4i-SDHC | Works. | |
Atomix[20] | hyperspeedup r24 | R4i-SDHC | Works | |
B-Type[21] | hyperspeedup r24 | R4i-SDHC | Some graph. problems. | |
Bad Bad Beez[22] | hyperspeedup r24 | R4i-SDHC | Minor graph problems | |
Bauble Break[23] | hyperspeedup r24 | R4i-SDHC | Missing some tiles and layers. | |
Beer Belly Bill[24] | hyperspeedup r24 | R4i-SDHC | Works. | |
Blast Arena Advance[25] | hyperspeedup r24 | R4i-SDHC | Crashes after logos. | |
Boubou Snake[26] | hyperspeedup r24 | R4i-SDHC | Some tile problems. | |
Broken Link[27] | hyperspeedup r31 | R4i-SDHC | Works. | |
Bubble Bobble[28] | hyperspeedup r24 | R4i-SDHC | Works. | |
Card Fighters Clash[29] | hyperspeedup r24 | R4i-SDHC | Freezes after "Press Start" | |
CCCP[30] | hyperspeedup r24 | R4i-SDHC | Crash after first logo. | |
Chaos[31] | hyperspeedup r31 | R4i-SDHC | Freezes during game play. | |
Chips Advance[32] | hyperspeedup r24 | R4i-SDHC | Works. | |
Chopper[33] | hyperspeedup r24 | R4i-SDHC | Freezes after game start. | |
Christmas Turkey[34] | hyperspeedup r31 | R4i-SDHC | Works. | |
Clac Q[35] | hyperspeedup r24 | R4i-SDHC | Works. | |
Dangerous Xmas[36] | hyperspeedup r24 | R4i-SDHC | Works. | |
DragonBall TR[37] | hyperspeedup r31 | R4i-SDHC | Lot of crashed tiles in game. | |
Factory Bots[38] | hyperspeedup r31 | R4i-SDHC | Crashes after selecting level. | |
Final Fantasy[39] | hyperspeedup r24 | R4i-SDHC | Some layers don't move. | |
Fires of Krisable[40] | hyperspeedup r31 | R4i-SDHC | Pink maps. | |
GEMini[41] | hyperspeedup r24 | R4i-SDHC | Works. | |
Ghost'n Goblins[42] | hyperspeedup r24 | R4i-SDHC | Works. | |
GoldenEye Advance[43] | hyperspeedup r24 | R4i-SDHC | 100% | Crashed tiles in game. |
Hakuzi[44] | hyperspeedup r31 | R4i-SDHC | Minor graph. problems. | |
Ice Man Advance[45] | hyperspeedup r31 | R4i-SDHC | 100% | Works. |
J.A.I.G[46] | hyperspeedup r24 | R4i-SDHC | Works. | |
JetPack 2[47] | hyperspeedup r31 | R4i-SDHC | Works. | |
Kunoichi Yami[48] | hyperspeedup r31 | R4i-SDHC | Has crashed sprites. | |
Le Defi de Noel[49] | hyperspeedup r31 | R4i-SDHC | Some minor graph problems. | |
LOCKJAW[50] | hyperspeedup r31 | R4i-SDHC | Has crashed sprites. | |
Metal Gear 2[51] | hyperspeedup r24 | R4i-SDHC | Works.Kinda. | |
Milo's Quest [52] | hyperspeedup r24 | R4i-SDHC | Works. | |
Negative Space[53] | hyperspeedup r24 | R4i-SDHC | Works. | |
Operation Snow[54] | hyperspeedup r31 | R4i-SDHC | Works. | |
Orn[55] | hyperspeedup r31 | R4i-SDHC | Start but crashes after logo. | |
Pak-Man[56] | hyperspeedup r31 | R4i-SDHC | Missing Background. | |
Pong Fighter[57] | hyperspeedup r24 | R4i-SDHC | Works. | |
Roader [58] | hyperspeedup r24 | R4i-SDHC | Works. | |
Serp->[59] | hyperspeedup r24 | R4i-SDHC | Works. | |
Sonic Gba[60] | hyperspeedup r31 | R4i-SDHC | Works.Laggy and minor graph. problems. | |
Super Gem Smash[61] | hyperspeedup r31 | R4i-SDHC | Works. | |
Super Snow Fight[62] | hyperspeedup r31 | R4i-SDHC | Some Graph. problems. | |
Super Wings[63] | hyperspeedup r24 | R4i-SDHC | Works. | |
Sushi the Cat[64] | hyperspeedup r31 | R4i-SDHC | Works. | |
Time Walker[65] | hyperspeedup r24 | R4i-SDHC | Crashes during game play. | |
Vulkanon[66] | hyperspeedup r31 | R4i-SDHC | Works. | |
Zoop Zone[67] | hyperspeedup r31 | R4i-SDHC | Works. |