|
|
Line 140: |
Line 140: |
| ==S== | | ==S== |
| {{:{{PAGENAME}}/Table Header}} | | {{:{{PAGENAME}}/Table Header}} |
| + | {{ NIN| name = Soul Caliber 2| region = USA | sound = Doesn't Work | dsp = unknown| ver = r13 | status = Works | comp = | size = | mcemu = yes| wide = | 480P = | fst = | notes = }} |
| {{ NIN| name = Super Mario Strikers | region = USA | sound = | dsp = unknown| ver = r13 | status = Doesn't Work | comp = | size = 1.20GB | mcemu = | wide = | 480P = | fst = | notes = HID doesn't register in-game. }} | | {{ NIN| name = Super Mario Strikers | region = USA | sound = | dsp = unknown| ver = r13 | status = Doesn't Work | comp = | size = 1.20GB | mcemu = | wide = | 480P = | fst = | notes = HID doesn't register in-game. }} |
| {{ NIN| name = Super Mario Sunshine | region = USA | sound = works | dsp = v1 | ver = r13 | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Game occasionally freezes. }} | | {{ NIN| name = Super Mario Sunshine | region = USA | sound = works | dsp = v1 | ver = r13 | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Game occasionally freezes. }} |
Revision as of 05:10, 22 December 2013
Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.
Nintendont Homepage
Nintendont Thread on GBATemp
Posting Guidelines: UNDERSTAND BEFORE EDITING
Region - Enter "USA," "JAP," or "EUR", or specific county code "FRN", "GER", "SPN", "ITL" "DUT" or "AUS". Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.
DSP - Whether the sound works of not, and which DSP version the game is using.
Version - Always try to use the latest Nintendont release. If you're using a more recent version than the one listed, update this field.
Status - This column is for the compatibility of Nintendont in it's default state. That being Memory Card Emulation, Widescreen disabled, Progressive patch disabled, and an uncompressed (1.35GB) 1:1 disc image dump. Verify your game.iso hashes here. Enter "Works," "Issues," or "Doesn't Work." Titles marked Works should be/are 99-100% compatible, and titles with any missing audio due to disc streaming are to be entered as Issues. Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes.
Options
- The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as 'Doesn't Work' having only tested the game with one of these settings enabled, as it's probable the game works flawlessly without it.
- MCEmu (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter "Yes" for working, or "No" for not working. For partially working games, you can enter "Issues". If you have not enabled Memory Card Emulation, leave the field blank.
- Shrunk - Only use the latest version of DiscEX with the -c command on your verified 1:1 disc image or DMToolbox. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked "Yes," and games that do not work flawlessly after compression should be marked "No". You should also fill in the size of the compressed game.iso. If you have not compressed the 1:1 image, leave the comp field blank.
- Wide (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked "No". If the game displays any oddities but plays without crashing, you can enter "Issues". If you didn't test Widescreen patch, leave the wide field blank.
- 480P - Whether or not a game can be forced to run in progressive mode. Note is only for games that do not normally support 480P (a list of those that do is here).
- fst - Whether or not a game works in extracted (file system) mode, using the latest version of GCReEx on your verified 1:1 disc image or DMToolbox.
Notes like 'Works Great' are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.
Template to add a new entry
{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn't Work | dsp = vxx | ver = r5 | status = Works/Issues/Doesn't Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no | 480P = yes/issues/no | fst = yes/issues/no | notes = }}
#
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
A
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Animal Crossing
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
26mb
|
|
|
|
|
|
Black Screen on boot.
|
B
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
C
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
D
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Digimon Rumble Arena 2
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
1.29GB
|
|
|
|
|
|
Green Screen on Boot.
|
Digimon World 4
|
USA
|
r13
|
{{{lastVer}}}
|
v10
|
1.12GB
|
✔
|
✔
|
✔
|
|
|
Controller has delay (dualshock3).
|
E
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
F
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
F-Zero GX
|
Europe
|
r5
|
{{{lastVer}}}
|
unknown
|
1.35 GB
|
✘
|
|
|
|
|
Black screen on boot.
|
G
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
H
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Harvest Moon: A Wonderful Life
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
505MB
|
✔
|
✔
|
✔
|
|
|
MC Emulation must be on. Freezes very often.
|
Harvest Moon: Magical Melody
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
171MB
|
|
|
|
|
|
Black screen on boot.
|
I
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
J
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
K
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Kirby Air Ride
|
USA
|
r13
|
{{{lastVer}}}
|
v9
|
659MB
|
✔
|
✘
|
✘
|
|
|
|
L
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Legend of Zelda - Wind Waker (The)
|
Europe
|
r13
|
{{{lastVer}}}
|
v0
|
1.35GB
|
✔
|
✔
|
|
|
|
Minor sound glitches during intro. Sometime freezes when entering a new map/door.
|
Legend of Zelda - Wind Waker (The)
|
USA
|
r5
|
{{{lastVer}}}
|
v0
|
1.35GB
|
✔
|
✔
|
✔
|
|
|
Sometime freezes when entering a new map/door or creating first save data.
|
Luigi's Mansion
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
186MB
|
|
|
|
|
|
Freezes on Nintendo logo.
|
M
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Mario Party 4
|
USA
|
r13
|
{{{lastVer}}}
|
v8
|
570MB
|
✔
|
✔
|
✔
|
|
|
Audio sometimes works.
|
Mario Party 5
|
USA
|
r13
|
{{{lastVer}}}
|
v9
|
951MB
|
✔
|
✔
|
✔
|
|
|
|
Mario Party 6
|
USA
|
r13
|
{{{lastVer}}}
|
v9
|
751MB
|
✔
|
✔
|
✔
|
|
|
|
Mario Party 7
|
USA
|
r13
|
{{{lastVer}}}
|
v9
|
570MB
|
✔
|
✔
|
✔
|
|
|
.
|
N
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
O
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
P
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Paper Mario The Thousand year Door
|
USA
|
r13
|
{{{lastVer}}}
|
v7
|
577MB
|
✔
|
✘
|
✘
|
|
|
Freezes often during battles.
|
Pikmin
|
USA
|
r13
|
{{{lastVer}}}
|
v10
|
634MB
|
✔
|
✘
|
✘
|
|
|
|
Pikmin 2
|
USA
|
r13
|
{{{lastVer}}}
|
v5
|
963MB
|
✔
|
✘
|
✘
|
|
|
|
Pokemon Colosseum
|
USA
|
r13
|
{{{lastVer}}}
|
v5
|
630MB
|
|
|
|
|
|
HID doesn't register in-game.
|
Pokemon XD Gale of Darkness
|
USA
|
r13
|
{{{lastVer}}}
|
v5
|
1.01GB
|
|
✘
|
✘
|
|
|
HID doesn't register in-game.
|
Q
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
R
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
S
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Soul Caliber 2
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
|
✔
|
|
|
|
|
|
Super Mario Strikers
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
1.20GB
|
|
|
|
|
|
HID doesn't register in-game.
|
Super Mario Sunshine
|
USA
|
r13
|
{{{lastVer}}}
|
v1
|
1.35GB
|
✔
|
✔
|
✔
|
|
|
Game occasionally freezes.
|
Super Monkey Ball
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
480MB
|
✘
|
|
|
|
|
Memory card required and MC Emulation doesn't work.
|
Super Monkey Ball 2
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
990MB
|
|
|
|
|
|
Black screen on boot.
|
Super Smash Bros Melee v1.02
|
USA
|
r13
|
{{{lastVer}}}
|
unknown
|
1.35GB
|
╱
|
✔
|
✔
|
|
|
MC Emulation must be on. Game Freezes on classic..
|
T
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Tales of Symphonia Disk 1
|
USA
|
r13
|
{{{lastVer}}}
|
v3
|
1.28GB
|
✔
|
✔
|
✔
|
|
|
|
U
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
V
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
W
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
X
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Y
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|
Z
Game Name
|
Region
|
Version
|
Last Working Version
|
DSP
|
Shrunk
|
MCEmu
|
Wide
|
480p
|
FST
|
No Limit
|
Notes
|