From WikiTemp, the GBAtemp wiki
(Changelog)
Line 9: Line 9:
  
 
== Changelog ==
 
== Changelog ==
Here is the chagnelog since the last version.
+
Here is the changelog since the last version.
  
23 February 2007 - version 2.3d
+
<pre>23 February 2007 - version 2.3d
 
nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
 
nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
 
nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
 
nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
Line 32: Line 32:
 
dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
 
dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
 
dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
 
dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
initialize: corrected @@zero_fill_vals length (caused crash in dos version)
+
initialize: corrected @@zero_fill_vals length (caused crash in dos version)</pre>

Revision as of 22:00, 5 March 2007

No$gba --an Overview

No$gba is a GBA emulator turned GBA + DS emulator made by Martin Korth.

No$gba Compatibility List

Compatibility List to go here*

This hopefully will say if it is working or not, and if it has glitches. More detailed bug reports will be linked to the semi-official No$gba topic(s) in DS Emulation

Changelog

Here is the changelog since the last version.

23 February 2007 - version 2.3d
nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
nds/3d/help: added projection/rotation/scaling/translation matrix examples
nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
nds/3d/help: added new shadow polygon chapter, and added toon table notes
nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)
nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)
nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)
nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
initialize: corrected @@zero_fill_vals length (caused crash in dos version)