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* '''Author(s):''' Archeide
 
* '''Author(s):''' Archeide
 
* '''URL:''' [http://www.snemul.com/ds/ SNEmulDS Homepage]  
 
* '''URL:''' [http://www.snemul.com/ds/ SNEmulDS Homepage]  
* '''Download:''' [http://news.gbatemp.net/SNEmulDSv05b.zip click here ]
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* '''Download:''' [http://filetrip.net/f3509-SNEmulDS-0-6-alpha-2-unofficial.html SNEmulDS o.6 alpha 2 (unofficial)]
v0.5 beta
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- Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
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- Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
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- Now support sprite address change during frame (limited to two addresses by frame)
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- Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
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- Options can now be saved in configuration file
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- New SNES config menu
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- Fixed some bugs
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- New GUI using framebuffer for sub screen
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- Better human interface, improved file selector (alphabetical sorted), buttons, check boxes, multi choose zones, etc.
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- New GUI supports joypad (joypad is not supported when emulator is running however).
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- Multi language support (more than 10 supported, including katakan japanese !)
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- Memory pak support (Opera RAM, Slot 2 card reader, etc. using libram) with paging or with large ROM mapping
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- Scaling with pseudo bi-linear filtering and sprites squishing : full screen scaling (like snezzids), half scaling (half scaled and without sprites squishing), and no scaling (classic snemulds mode)
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- Autiomatic SRAM saving when needed
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- Some other bugfixes and improvements in GUI
  
 
== See also ==
 
== See also ==

Latest revision as of 13:01, 3 March 2010

- New GUI using framebuffer for sub screen - Better human interface, improved file selector (alphabetical sorted), buttons, check boxes, multi choose zones, etc. - New GUI supports joypad (joypad is not supported when emulator is running however). - Multi language support (more than 10 supported, including katakan japanese !) - Memory pak support (Opera RAM, Slot 2 card reader, etc. using libram) with paging or with large ROM mapping - Scaling with pseudo bi-linear filtering and sprites squishing : full screen scaling (like snezzids), half scaling (half scaled and without sprites squishing), and no scaling (classic snemulds mode) - Autiomatic SRAM saving when needed - Some other bugfixes and improvements in GUI

See also