Difference between revisions of "Talk:GCOS Gamecube Compatibility List"
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m (New page: == Questions == * Do different mod chips matter when playing GC Games? Or are they all close enough in design that we'll see the games break the same way on all? -- ~~~~) |
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* Do different mod chips matter when playing GC Games? Or are they all close enough in design that we'll see the games break the same way on all? -- [[User:Dsbomb|Dsbomb]] 13:45, 5 May 2007 (CEST) | * Do different mod chips matter when playing GC Games? Or are they all close enough in design that we'll see the games break the same way on all? -- [[User:Dsbomb|Dsbomb]] 13:45, 5 May 2007 (CEST) | ||
+ | **As far as the Wii goes, the Wiikey seems to be the only chip that has issues. On a different note, I changed around the layout of the table a bit. The template should also be edited to reflect this, but first I was wondering if the "Normal" column should be removed? All GC ISO releases should work fine when burnt normally to a disc - otherwise they would have been nuked. If a game doesn't work at all normally, it most certainly won't work when shrunken or added to a multi-ISO disc. |
Revision as of 02:53, 6 May 2007
Questions
- Do different mod chips matter when playing GC Games? Or are they all close enough in design that we'll see the games break the same way on all? -- Dsbomb 13:45, 5 May 2007 (CEST)
- As far as the Wii goes, the Wiikey seems to be the only chip that has issues. On a different note, I changed around the layout of the table a bit. The template should also be edited to reflect this, but first I was wondering if the "Normal" column should be removed? All GC ISO releases should work fine when burnt normally to a disc - otherwise they would have been nuked. If a game doesn't work at all normally, it most certainly won't work when shrunken or added to a multi-ISO disc.