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Revision as of 12:21, 17 August 2007 by Dirtie (talk | contribs) (Questions)


  • Do different mod chips matter when playing GC Games? Or are they all close enough in design that we'll see the games break the same way on all? -- Dsbomb 13:45, 5 May 2007 (CEST)
    • As far as the Wii goes, the Wiikey seems to be the only chip that has issues due to the streaming audio bug - so if something doesn't work on this chip, it doesn't necessarily mean it won't work on another chip. On a different note, I changed around the layout of the table a bit. The template should also be edited to reflect this, but first I was wondering if the "Normal" column should be removed? All GC ISO releases should work fine when burnt normally to a disc - otherwise they would have been nuked. If a game doesn't work at all normally, it most certainly won't work when shrunken or added to a multi-ISO disc. Likewise a game that works shrunken/multi'd will work fine when burnt normally. --Dirtie 04:56, 6 May 2007 (CEST)
      • That doesnt seem to be entirely true. Zelda Collectors Ed. and the Ocarina of Time Pack didnt work solo for me, but on a Multi-ISO they both worked fine. --AlexDP
        • I got the NTSC-J versions of the zelda collection and ocarina master quest but I could only get them to work single; GCOS refuses to recognize it as a correct Gamecube image somehow.--Jc28735250 09:41, 23 July 2007 (CEST)
        • I'll make my own backup copy of my PAL Wind Waker bonus disc (OoT and MQ) and see how it fares. I'm pretty sure the only reason these games wouldn't work (burnt directly like normal) is because the release group would have played around with the ISO a bit. --Dirtie 18:18, 17 August 2007 (CEST)

  • Does Naruto 4 really not work under any cirumstances? How about fstfix?
  • What does the symbol under notes about baten kaitos origins(pal wii list) mean?

  • Does anyone know how the resident evil games work on a PAL wii?