Difference between revisions of "TempGBA Compatibility"
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==#== | ==#== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}} | ||
|} | |} | ||
==A== | ==A== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}} | ||
+ | {{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}} | ||
+ | {{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there's lots of action|}} | ||
+ | {{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}} | ||
+ | {{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}} | ||
+ | {{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}} | ||
+ | {{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}} | ||
+ | {{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}} | ||
+ | {{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}} | ||
+ | {{SC_TMP|Archer Maclean's 3D Pool (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}} | ||
+ | {{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}} | ||
+ | {{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}} | ||
+ | {{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}} | ||
|} | |} | ||
==B== | ==B== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Baldur's Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}} | ||
+ | {{SC_TMP|Banjo-Kazooie: Grunty's Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)" on the second attempt.}} | ||
+ | {{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}} | ||
+ | {{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}} | ||
+ | {{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}} | ||
+ | {{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}} | ||
+ | {{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}} | ||
+ | {{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can't start game|}} | ||
+ | {{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}} | ||
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}} | {{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}} | ||
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}} | {{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Bubble Bobble - Old & New (U)|not working|0|60FPS?|1.45|Doesn't start up, black screen, with or without GBAIntro|}} | ||
+ | {{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}} | ||
|} | |} | ||
==C== | ==C== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}} | ||
+ | {{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}} | ||
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}} | {{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}} | ||
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}} | {{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}} | ||
+ | {{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|"Jump to unmapped address 06000080 at address 03007484" immediately after starting}} | ||
+ | {{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}} | ||
+ | {{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crash Bandicoot Purple - Ripto's Rampage (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Cruis'n Velocity (U)|works|1|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}} | ||
+ | {{SC_TMP|Cubix Robots For Everyone - Clash 'N Bash(U)|works|0|60 FPS|beta 12||}} | ||
|} | |} | ||
==D== | ==D== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|1|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}} | ||
+ | {{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}} | ||
+ | {{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}} | ||
+ | {{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}} | ||
+ | {{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}} | ||
+ | {{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}} | ||
+ | {{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}} | ||
+ | {{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.45|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}} | ||
+ | {{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.45|Tested first level, and overworld}} | ||
+ | {{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.45|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}} | ||
+ | {{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}} | ||
+ | {{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}} | ||
+ | {{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}} | ||
+ | {{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Dr. Mario & Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}} | ||
+ | {{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Dragon Ball Z: Buu's Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}} | ||
+ | {{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}} | ||
+ | {{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}} | ||
|} | |} | ||
==E== | ==E== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}} | ||
+ | {{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}} | ||
+ | {{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}} | ||
+ | {{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|issues|0|60 FPS|beta 12|Graphical problems everywhere, game's still playable|}} | ||
|} | |} | ||
==F== | ==F== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Final Fantasy VI Advance (U)|works|2| | + | {{SC_TMP|Final Fantasy I & II - Dawn of Souls (E)|works|-|30 FPS|1.45|}} |
+ | {{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}} | ||
+ | {{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}} | ||
+ | {{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Frogger - Temple of the Frog (U)|works|Keep Up|29-30+ FPS|1.45|Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it's set to keep up- so keep it at that setting.}} | ||
+ | {{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}} | ||
+ | {{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}} | ||
+ | {{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}} | ||
+ | {{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}} | ||
+ | {{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn't show up on frameskip 1}} | ||
|} | |} | ||
==G== | ==G== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Golden Sun (U)|works| | + | {{SC_TMP|Game & Watch Gallery 4 (U)|works|-|30 FPS|1.45| }} |
− | {{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS| | + | {{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }} |
+ | {{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}} | ||
+ | {{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}} | ||
+ | {{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}} | ||
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}} | {{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}} | ||
|} | |} | ||
Line 55: | Line 158: | ||
==H== | ==H== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works| | + | {{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn't work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}} |
+ | {{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}} | ||
|} | |} | ||
Line 64: | Line 169: | ||
==J== | ==J== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}} | ||
|} | |} | ||
==K== | ==K== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta | + | {{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}} |
− | {{SC_TMP|Kirby & The Amazing Mirror (U)|works|1|30 FPS| | + | {{SC_TMP|Kirby & The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}} |
+ | {{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}} | ||
+ | {{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}} | ||
|} | |} | ||
==L== | ==L== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works| | + | {{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}} |
− | {{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|1|30 FPS|beta | + | {{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|-|30 FPS|1.45|}} |
+ | {{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest.}} | ||
|} | |} | ||
==M== | ==M== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS| | + | |
− | {{SC_TMP|Mega Man Battle Network (U)|works| | + | {{SC_TMP|Marble Madness & Klax (E)|works|0|60 FPS|1.45||}} |
− | {{SC_TMP|Mega Man Battle Network 2 (U)|works| | + | {{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}} |
− | {{SC_TMP|Mega Man Zero (U)|works|1|30 FPS| | + | {{SC_TMP|Mario and Luigi: Superstar Saga (U)|issues|-|30 FPS|1.45|Rumble not supported}} |
− | {{SC_TMP|Metroid Fusion (U)|works|1|30 FPS| | + | {{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}} |
− | {{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works| | + | {{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}} |
− | {{SC_TMP|Mother 1+2 (J)|works| | + | {{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}} |
− | {{SC_TMP|Mother 3 (J)|works| | + | {{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}} |
+ | {{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}} | ||
+ | {{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at "Choose the character to play." screen}} | ||
+ | {{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }} | ||
+ | {{SC_TMP|MazezaM|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You'd do well to simply get Megaman Zero Collection for DS instead however.}} | ||
+ | {{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}} | ||
+ | {{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}} | ||
+ | {{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}} | ||
+ | {{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after "Mission One Start" screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}} | ||
+ | {{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}} | ||
+ | {{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|My Little Pony Crystal Princess - The Runaway Rainbow (U)|works|-|30 FPS|1.45|Perfect}} | ||
|} | |} | ||
==N== | ==N== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}} | ||
|} | |} | ||
Line 100: | Line 235: | ||
==P== | ==P== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP| | + | {{SC_TMP|Pac-Man Collection (U)|works|0|57-60 FPS|1.45|Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.}} |
− | {{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|60 FPS| | + | {{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}} |
− | {{SC_TMP| | + | {{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}} |
+ | {{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon Pinball: Ruby & Sapphire (E)|works|0|58-60 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must've been a bad dump, works fine.}} | ||
+ | {{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}} | ||
|} | |} | ||
Line 111: | Line 254: | ||
==R== | ==R== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|issues|-|30 FPS|1.45|The few 3D levels are unfortunately unplayable, even though the 2D stuff works fine. You can fight your way through the first "jet ski" race by constantly jumping and rewinding when needed, but the second "shoe" race is way too glitchy, you can't go any further in the game.}} | ||
+ | {{SC_TMP|Rayman - Hoodlum's Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you're in the first stage.}} | ||
+ | {{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}} | ||
+ | {{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}} | ||
+ | {{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}} | ||
+ | {{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}} | ||
+ | {{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}} | ||
+ | {{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}} | ||
+ | {{SC_TMP|Rock n' Roll Racing (both E and U)|not working|0|60 FPS|1.45|Sound and inputs are okay but the screen is pitch black past the credits, making this game unplayable.}} | ||
|} | |} | ||
==S== | ==S== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP| | + | {{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}} |
− | {{SC_TMP|Sonic Advance 2 (U)| | + | {{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}} |
− | {{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS| | + | {{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}} |
+ | {{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}} | ||
+ | {{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}} | ||
+ | {{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}} | ||
+ | {{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}} | ||
+ | {{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}} | ||
+ | {{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}} | ||
+ | {{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}} | ||
+ | {{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}} | ||
+ | {{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}} | ||
+ | {{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}} | ||
|} | |} | ||
==T== | ==T== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
+ | {{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}} | ||
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}} | {{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}} | ||
+ | {{SC_TMP|Tony Hawk's Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}} | ||
+ | {{SC_TMP|Tony Hawk's Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}} | ||
+ | {{SC_TMP|Tony Hawk's Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it's stable at around 57.}} | ||
+ | {{SC_TMP|Tony Hawk's Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}} | ||
|} | |} | ||
Line 135: | Line 310: | ||
==W== | ==W== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Wario Land 4 (U)|works| | + | {{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}} |
+ | {{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}} | ||
+ | {{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}} | ||
+ | {{SC_TMP|Winnie the Pooh's Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}} | ||
|} | |} | ||
Line 144: | Line 322: | ||
==Y== | ==Y== | ||
{{:TempGBA/Table Header}} | {{:TempGBA/Table Header}} | ||
− | {{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}} | + | {{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}} |
+ | {{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}} | ||
+ | {{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}} | ||
|} | |} | ||
Latest revision as of 00:21, 6 August 2016
TempGBA Compatibility List
This wiki page is used for noting the speed and compatibility of games when using the TempGBA emulator for the DSTwo. This emulator will not run on normal flash carts.
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Name Of Game (Region) | Minimum frameskip to get 59 or 60 emulated FPS. | What the frameskip number does to the displayed FPS. | Version name here. | If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note. |
Note For Testers: Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.
Key | |
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Status | Class |
Works | ct-works |
Partially works/Glitchy | ct-issues |
Doesn't work | ct-broken |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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007 Everything Or Nothing (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Ace Combat Advance (U) | 0 | 50-60 FPS | beta 12 | Average slowdowns, still playable |
Activision Anthology (U) | 0 | 45-60 FPS | beta 12 | Just kinda slow when ingame |
Advance Guardian Heroes (U) | 0 | 40-60 FPS | beta 12 | Mostly 60 FPS, only slows down when there's lots of action |
Advance Rally (U) | 0 | 45-60 FPS | beta 12 | The ground, and sky are garbled |
Advance Wars (U) | 1 | 30 FPS | 1.45 | Slow, playable at -, or 1 Frameskip, Missing Text |
Advance Wars 2 - Black Hole Rising (U) | 0 | 60 FPS | 1.45 | Missing Text |
Aggressive Inline (U) | 0 | 60 FPS | beta 12 | BGM Crackles |
Aladdin (U) | 0 | 60 FPS | 1.45 | Tested first 3 levels. Plays stable between 58-60 FPS |
Alien Hominid (U) | 0 | 60 FPS | beta 12 | Perfect |
Archer Maclean's 3D Pool (U) | 0 | 60 FPS | beta 12 | |
Army Men Advance 2 - Turf Wars (U) | 0 | 55-60 FPS | beta 12 | |
Astro Boy: Omega Factor (U) | 0 | 50-60 FPS | beta 14 | Slowdowns when lots of stuff going on. But those were in the original game as well. |
Atari Anniversary Advance (E) | 0 | 60 FPS | 1.45 | |
Atlantis - The Lost Empire (U) | 0 | 60 FPS | 1.45 | |
Atomic Betty (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Baldur's Gate - Dark Alliance (U) | 0 | 60 FPS | beta 12 | |
Banjo Pilot (U) | 1 | 60 FPS | beta 13 | Now working on b13 |
Banjo-Kazooie: Grunty's Revenge (U) | 0 | 60 FPS | 1.44 | Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)" on the second attempt. |
Batman - Rise of Sin Tzu (U) | 0 | 50-60 FPS | beta 12 | Mostly 50 FPS while playing |
Batman - Vengeance (U) | 0 | 50-60 FPS | beta 12 | Mostly 50 FPS while playing |
Battle B-Daman - Fire Spirits! (U) | 0 | 55-60 FPS | beta 12 | |
Battle B-Daman (U) | 0 | 55-60 FPS | beta 12 | |
bit Generations - Dialhex (J) | 0 | 60 FPS | beta 12 | |
bit Generations - Dotstream (J) | 0 | 60 FPS | 1.45 | |
bit Generations - Soundvoyager (J) | 0 | 60 FPS | 1.45 | |
BlackThorn (U) | 0 | 60 FPS | beta 12 | |
Blades of Thunder (U) | 0 | 60 FPS | beta 12 | Seems like input is always pressing down, can't start game |
BMX Trick Racer (U) | 0 | 60 FPS | beta 12 | |
Bomberman Max 2 Blue (U) | 0 | 60 FPS | beta 12 | |
Bomberman Tournament (U) | 0 | 60 FPS | beta 12 | |
Breath of Fire (U) | 0 | 60 FPS | beta 12 | |
Breath of Fire II (U) | 0 | 60 FPS | beta 12 | |
Broken Sword - The Shadows of the Templars (U) | 0 | 60 FPS | beta 12 | |
Bubble Bobble - Old & New (U) | 0 | 60FPS? | 1.45 | Doesn't start up, black screen, with or without GBAIntro |
Bubble Pop (U) | 1 | 60 FPS | beta 12 | |
Bust A Move (U) | 0 | 60 FPS | beta 12 | Might slowdown in more complex levels |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Capcom Classics - Mini Mix (U) | 1 | 25-30 FPS | beta 12 | |
Carrera Power Slide (U) | 0 | 60 FPS | beta 12 | |
Cars Mater National (U) | 2 | 20 FPS | beta 12 | |
Castlevania: Aria Of Sorrow (U) | 0 | 60 FPS | beta 12 | |
Castlevania: Circle Of The Moon (U) | 0 | 60 FPS | beta 12 | |
Castlevania: Harmony of Dissonance (U) | 0 | 60 FPS | beta 12 | |
Catz (E) | 0 | 60 FPS | 1.45 | |
Classic NES Series: Zelda II: The Adventure of Link (U) | beta 12 | "Jump to unmapped address 06000080 at address 03007484" immediately after starting | ||
Cocoto Kart Racer (U) | 0 | 60 FPS | beta 12 | |
Cocoto Platform Jumper (U) | 0 | 60 FPS | beta 12 | |
Colin McRae Rally 2.0 (U) | 2 | 60 FPS | beta 12 | |
Columns Crown (U) | 0 | 60 FPS | beta 12 | |
Comix Zone (U) | 0 | 55-60 FPS | beta 12 | Plays better on FS 0 rather then 1 |
Contra Advance - The Alien Wars EX (U) | 1 | 60 FPS | beta 12 | |
Corvette 50th Anniversary (U) | 1 | 60 FPS | beta 12 | |
Crash Bandicoot - The Huge Adventure (U) | 0 | 60 FPS | beta 12 | |
Crash Bandicoot 2 -N- Tranced (U) | 0 | 60 FPS | beta 12 | |
Crash Bandicoot Purple - Ripto's Rampage (U) | 0 | 60 FPS | beta 12 | |
Crash Nitro Kart (U) | 1 | 57-60 FPS | beta 12 | |
Crash of the Titans (U) | 1 | 60 FPS | beta 12 | |
Crazy Chase (U) | 0 | 60 FPS | beta 12 | |
Crazy Frog Racer (E) | 0 | 60 FPS | beta 12 | |
Crazy Taxi - Catch a Ride (U) | 0 | 60 FPS | beta 12 | |
Crouching Tiger, Hidden Dragon (U) | 0 | 60 FPS | beta 12 | |
Cruis'n Velocity (U) | 1 | 60 FPS | beta 12 | |
CT Special Forces (U) | 0 | 60 FPS | beta 12 | |
CT Special Forces 2 - Back in the Trenches (U) | 0 | 60 FPS | beta 12 | |
Cubix Robots For Everyone - Clash 'N Bash(U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Dave Mirra Freestyle BMX 2 (U) | 1 | 30 FPS | 1.45 | |
Digimon Battle Spirit (U) | 0 | 60 FPS | 1.4.5 | |
Digimon Battle Spirit (E) | 0 | 60 FPS | 1.4.5 | |
Digimon Battle Spirit 2 (U) | 0 | 60 FPS | 1.4.5 | White Screen when you boot the game |
Digimon Battle Spirit 2 (E) | 0 | 60 FPS | 1.4.5 | White Screen when you boot the game |
Digimon Racing (E) | 0 | 60 FPS | 1.4.5 | Game stops at Griptonite Logo while the sound still goes on |
Digimon Racing (U) | 0 | 36-50 FPS | 1.4.5 | Sound stuttering |
DK: King of Swing (U) | 0 | 60 FPS | 1.4.4 | |
Donkey Kong Country (U) | 1 | 30 FPS | 1.45 | Tested first three overworlds. Required set to boot into ROM, not GBAIntro. |
Donkey Kong Country 2 (U) | 1 | 30 FPS | 1.45 | Tested first level, and overworld |
Donkey Kong Country 3 (U) | 1 | 30 FPS | 1.45 | Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1 |
Doom (U) | - | 10-20 FPS | 1.45 | Playable but very lag |
Doom (E) | - | 10-20 FPS | 1.45 | Playable but very lag |
Doom II (E) | - | 10-20 FPS | 1.45 | Playable but very lag |
Downforce (U) | 1 | 30 FPS | 1.45 | |
Dr. Mario & Puzzle League (U) | 0 | 42-60 FPS | 1.4.4 | In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level. |
Dragon Ball GT: Transformation (U) | - | 30 FPS | 1.45 | |
Dragon Ball GT Volume 1 - Gameboy Advance Video (U) | - | 30 FPS | 1.45 | |
Dragon Ball Z: Buu's Fury (U) | 1 | 30 FPS | beta 12 | The only time it slows down on 0 frameskip is when changing certain screens/areas. |
Dragon Ball Z: The Legacy Of Goku (U) | 0 | 60 FPS | 1.45 | |
Dragon Ball Z: The Legacy Of Goku 2 (U) | 1 | 30 FPS | 1.44 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Earthworm Jim (U) | - | 30 FPS | 1.45 | |
Earthworm Jim 2 (U) | - | 30 FPS | 1.45 | |
Ecks Vs. Sever (U) | 0 | 50-60 FPS | beta 12 | Slows down in higher poly areas |
Ecks Vs. Sever 2 (U) | 1 | 25-30 FPS | beta 12 | |
Ed, Edd n Eddy - The Mis-Edventures (U) | 0 | 60 FPS | beta 12 | Graphical problems everywhere, game's still playable |
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Final Fantasy I & II - Dawn of Souls (E) | - | 30 FPS | 1.45 | |
Final Fantasy IV Advance (U) | - | 30 FPS | 1.45 | |
Final Fantasy V Advance (U) | - | 30 FPS | 1.45 | |
Final Fantasy VI Advance (U) | - | 30 FPS | 1.45 | |
Final Fantasy Tactics Advance (U) | - | 30 FPS | 1.45 | |
Fire Emblem (E) | 1 | 30 FPS | beta 12 | Frequent freezing during battle. |
Fire Emblem (U) | 1 | 25-60 FPS | beta 12 | FPS changes drastically in game |
Fire Emblem - Fuin no Tsurugi (J) | 0 | 60 FPS | beta 12 | |
Frogger - Temple of the Frog (U) | Keep Up | 29-30+ FPS | 1.45 | Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it's set to keep up- so keep it at that setting. |
Fire Emblem - The Sacred Stones (E) | 1 | 30 FPS | beta 12 | Frequent freezing during battle. |
F-Zero (E) | 1-2 | 30 FPS | beta 12 | Map Graphic Missing (Not the game map!) but game plays fine. |
F-Zero Climax (J) | 1 | 30 FPS | 1.4.5 | |
F-Zero GP Legend (U) | 1 | 30 FPS | 1.4.5 | As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames |
F-Zero Maximum Velocity (U) | 1 | 30 FPS | 1.4.5 | Same issue as GP Legend, map only renders every other frame and doesn't show up on frameskip 1 |
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Game & Watch Gallery 4 (U) | - | 30 FPS | 1.45 | |
Golden Sun (U) | - | 30 FPS | 1.45 | |
Golden Sun: The Lost Age (U) | - | 30 FPS | 1.45 | Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice. |
Grand Theft Auto Advance (U) | - | - | 1.4.5 | !CRASHES WHOLE EMULATOR! Requires you restart system. |
GT Advance 3: Pro Concept Racing (E) | 1 | 30 FPS | 1.45 | The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent. |
Gunstar Super Heroes (U) | 1 | 30 FPS | beta 12 | Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level. |
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Hamtaro - Ham-Ham Heartbreak (U) | 0 | 60 FPS | TempGBA 1.41 | right before the cutscene with spat the game freezes. |
Harvest Moon: Friends Of Mineral Town (U) | - | 30 FPS | 1.45 | |
Harvest Moon: More Friends Of Mineral Town (U) | - | 30 FPS | 1.45 |
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Jet Grind Radio (U) | - | 30 FPS | 1.45 | |
Jurassic Park III: Park Builder (U) | - | 30 FPS | 1.45 |
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Kingdom Hearts: Chain Of Memories (U) | 0 | 60 FPS | beta 14 | The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless). |
Kirby & The Amazing Mirror (U) | 0 | 60 FPS | 1.4.4 | |
Kirby Nightmare in Dream Land (U) | 0 | 30 FPS | 1.4.5 | |
Klonoa (U) | 1 | 30 FPS | 1.45 | |
Kuru Kuru Kururin | 1-2 | 30 FPS | TempGBA 1.42 |
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Legend Of Zelda: The Minish Cap (U) | - | 30 FPS | 1.45 | |
Legend Of Zelda: A Link To The Past & Four Swords (U) | - | 30 FPS | 1.45 | |
Lost Vikings (U) | - | 30 FPS | 1.45 | |
Lufia: The Ruins of Lore (U) | 0 | 60 FPS | beta 14 | Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest. |
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Marble Madness & Klax (E) | 0 | 60 FPS | 1.45 | |
Mario and Luigi: Superstar Saga (E) | - | 45-60 FPS | 1.45 | |
Mario and Luigi: Superstar Saga (U) | - | 30 FPS | 1.45 | Rumble not supported |
Mario Golf: Advance Tour (U) | - | 30 FPS | 1.45 | Playable, Slight lag when on the course) |
Mario Kart Super Circuit (E) | - | 30 FPS | 1.45 | |
Mario Kart Super Circuit (U) | - | 30 FPS | 1.45 | |
Mario Party Advance (E) | 0 | 60 FPS | 1.45 | |
Mario Pinball Land (U) | 0 | 60 FPS | 1.45 | |
Mario Tennis: Power Tour (U) | - | 30 FPS | 1.45 | |
Mario Power Tennis (E) | - | 50-60 FPS | 1.45 | Game restarts when you press A at "Choose the character to play." screen |
Mario Vs Donkey Kong (U) | - | 30 FPS | 1.45 | |
MazezaM | - | 30 FPS | 1.45 | |
Mega Man Battle Chip Challenge (U) | - | 30 FPS | 1.45 | |
Mega Man Battle Network (U) | - | 30 FPS | 1.45 | |
Mega Man Battle Network 2 (U) | - | 30 FPS | 1.45 | |
Mega Man Battle Network 6 - Cybeast Falzar (U) | - | 30 FPS | 1.45 | |
Mega Man Zero (U) | 1 | 30 FPS | 1.45 | You'd do well to simply get Megaman Zero Collection for DS instead however. |
Mega Man Zero 2 (U) | 1 | 30 FPS | 1.45 | graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic. |
Mega Man Zero 3 (U) | 1 | 30 FPS | 1.45 | graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic. |
Mega Man Zero 4 (U) | 1 | 30 FPS | 1.45 | issue from previous titles not present, however, Zero Collection on DS is a better option still. |
Metal Slug Advance (U) | - | 30 FPS | 1.45 | Freezes once shortly after "Mission One Start" screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that. |
Metroid Fusion (E) | - | 30 FPS | 1.45 | |
Metroid Fusion (U) | - | 30 FPS | 1.45 | |
Metroid Zero Mission (U) | - | 30 FPS | 1.45 | Shows Guru Meditation after choosing “Original Metroid” |
Mortal Kombat: Deadly Alliance (U) | - | 30 FPS | 1.45 | |
Mother 1+2 (J) | - | 30 FPS | 1.45 | |
Mother 3 (J) | - | 30 FPS | 1.45 | |
My Little Pony Crystal Princess - The Runaway Rainbow (U) | - | 30 FPS | 1.45 | Perfect |
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Naruto Ninja Council 2 (U) | - | 30 FPS | 1.45 | |
Ninja Five-0 (U) | - | 60 FPS | 1.45 |
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Pac-Man Collection (U) | 0 | 57-60 FPS | 1.45 | Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly. |
Penny Racers (E) | 2 | 20 FPS | 1.45 | Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though. |
Pokémon Emerald (U) | - | 30 FPS | 1.45 | |
Pokémon LeafGreen (U) | - | 30 FPS | 1.45 | |
Pokémon FireRed (U) | - | 30 FPS | 1.45 | |
Pokémon Mystery Dungeon: Red Rescue Team (U) | - | 30 FPS | 1.45 | |
Pokémon Pinball: Ruby & Sapphire (E) | 0 | 58-60 FPS | 1.45 | |
Pokémon Pinball: Ruby & Sapphire (U) | 0 | 57-60 FPS | 1.45 | Previous report must've been a bad dump, works fine. |
Pokémon Ruby (U) | - | 30 FPS | 1.45 | |
Pokémon Sapphire (U) | - | 30 FPS | 1.45 | |
Pokémon Volume 1 - Gameboy Advance Video (U) | 1 | 30 FPS | 1.4.4 |
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Rayman 3 - Hoodlum Havoc (U) | - | 30 FPS | 1.45 | The few 3D levels are unfortunately unplayable, even though the 2D stuff works fine. You can fight your way through the first "jet ski" race by constantly jumping and rewinding when needed, but the second "shoe" race is way too glitchy, you can't go any further in the game. |
Rayman - Hoodlum's Revenge(U) | - | 30 FPS | 1.45 | Crashes as soon as you're in the first stage. |
Rayman Advance (U) | 0 | 60 FPS | 1.45 | |
Rayman 10th Anniversary (U) | - | 30-60 FPS | 1.45 | Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above. |
Rhythm Tengoku (J) | 0 | 58-60 FPS | 1.45 | Minigame selection menu will lag a bit unless frameskip 1 is selected. |
River City Ransom EX (U) | 0 | 58-60 FPS | 1.45 | |
Robopon Cross (U) | 0 | 58-60 FPS | 1.43.1 | |
Robopon Ring (U) | 0 | 58-60 FPS | 1.43.1 | |
Rock n' Roll Racing (both E and U) | 0 | 60 FPS | 1.45 | Sound and inputs are okay but the screen is pitch black past the credits, making this game unplayable. |
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Shin Megami Tensei (J) | 0 | 60 FPS | beta 12 | |
Shin Megami Tensei II (J) | 1 | 30 FPS | beta 12 | |
Shin Megami Tensei: Demikids - Dark Version (U) | 0 | 60 FPS | beta 12 | |
Shin Megami Tensei: Demikids - Light Version (U) | 0 | 60 FPS | beta 12 | |
Sonic Advance (U) | - | 30 FPS | 1.45 | |
Sonic Advance 2 (U) | - | 30 FPS | 1.45 | |
Sonic Advance 2 (E) | 0 | 45-60 FPS | 1.45 | Slowdown in input(Not sure if the game plays like that or it really is) |
Sonic Advance 3 (U) | 0 | 30 FPS | 1.45 | |
Sonic Battle (U) | 0 | 58-60 FPS | 1.45 | Occasional Input lags- but very playable. |
Sonic Pinball Party (U) | 0 | 58-60fps | 1.45 | |
Sonic X Volume 1 - Gameboy Advance Video (U) | - | 30 FPS | 1.45 | |
Spyro - Attack of the Rhynocs (U) | 0 | 57-60 FPS | {{{6}}} | |
Spyro - Season of Ice (U) | 0 | 57-60 FPS | {{{6}}} | |
Spyro 2 - Season of Flame (U) | 0 | 57-60 FPS | {{{6}}} | |
Super Mario Advance(U) | - | 30 FPS | 1.45 | |
Super Mario Advance 2(U) | - | 30 FPS | 1.45 | |
Super Mario Advance 3(U) | - | 30 FPS | 1.45 | |
Super Mario Advance 4(U) | - | 30 FPS | 1.45 | |
Super Mario Advance 4(E) | - | 60 FPS | 1.45 | Input Lag |
Super Mario Ball (E) | 0 | 60 FPS | 1.45 | |
Super Monkey Ball Jr.(U) | 0 | N/A | 1.4.4 | Immediately crashes when loading. |
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Taxi 3 (French) | 1 | 30 FPS | 1.45 | Cutscenes are scrambled. |
Tales Of Phantasia (U) | 1 | 30 FPS | beta 12 | Some gradient effects (like on the world map) may not display. |
Tony Hawk's Pro Skater 2 (U) | 1 | 30 FPS | 1.45 | Running at 0 frameskip makes the game run slower |
Tony Hawk's Pro Skater 3 (U) | 1 | 30 FPS | 1.45 | Running at 0 frameskip makes the game run slower |
Tony Hawk's Pro Skater 4 (U) | - | 30-60 FPS | 1.45 | Oddly this one seems to be rather fine at frameskip 0, it's stable at around 57. |
Tony Hawk's Underground 2 (U) | 1 | 30 FPS | 1.45 | Running at 0 frameskip makes the game run slower |
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Wario Land 4 (E) | 1 | 30 FPS | 1.45 | |
Wario Land 4 (U) | 1 | 30 FPS | beta 14 | |
WarioWare, Inc.: Minigame Mania (E) | 0 | 60 FPS | 1.45 | |
Winnie the Pooh's Rumbly Tumbly Adventure (U) | 0 | 60 FPS | 1.45 |
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Yu-Gi-Oh: The Eternal Duelist Soul (U) | - | 30 FPS | 1.45 | |
Yu-Gi-Oh: GX Duel Academy (U) | - | 30 FPS | 1.45 | |
Yu Yu Hakusho - Tournament Tactics (U) | 0 | 60 FPS | beta 12 |
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SuperCard | ||
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Home Site - DSONE EOS | ||
Flashcarts | SuperCard DS • SuperCard DSONEi • SuperCard DSTWO | |
Plugins | DSTWO Plugins (All - Emulators - Utilities - Multimedia - Games) | |
Other | DSTWO GBA Emulator Compatibility • TempGBA Compatibility • Skins • Evolution OS | |
Reviews: SuperCard - SuperCard SD - SuperCard Lite Rumble - SuperCard DS Slot1 - SuperCard DSONEv3 - SuperCard DSTWO |