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{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there's lots of action|}}
 
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there's lots of action|}}
 
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}
 
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}
+
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}
+
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}
 
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}
 
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}
 +
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}
 
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}
 
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}
 
{{SC_TMP|Archer Maclean's 3D Pool (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Archer Maclean's 3D Pool (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}
 
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}
 
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}
 
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}
 +
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}
 +
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}
 
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}
 
|}
 
|}
Line 38: Line 41:
 
{{SC_TMP|Baldur's Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Baldur's Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}
 
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}
{{SC_TMP|Banjo-Kazooie: Grunty's Revenge (U)|not working|0|60 FPS|beta 14|Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08064808 (080038AC with saved state)" on the second attempt.}}
+
{{SC_TMP|Banjo-Kazooie: Grunty's Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)" on the second attempt.}}
 
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}
 
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}
 
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}
 
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}
 
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}
 
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}
 
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}
 
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}
+
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}
 +
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}
 +
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}
 
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can't start game|}}
 
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can't start game|}}
Line 52: Line 57:
 
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}
 +
{{SC_TMP|Bubble Bobble - Old & New (U)|not working|0|60FPS?|1.45|Doesn't start up, black screen, with or without GBAIntro|}}
 
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}
 
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}
 
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}
 
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}
Line 64: Line 70:
 
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}
 +
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}
 
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|"Jump to unmapped address 06000080 at address 03007484" immediately after starting}}
 
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|"Jump to unmapped address 06000080 at address 03007484" immediately after starting}}
 
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}
 
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}
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==D==
 
==D==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 +
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|1|30 FPS|1.45|}}
 +
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}
 +
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}
 +
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}
 +
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}
 +
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}
 +
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}
 +
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}
 +
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.45|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}
 +
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.45|Tested first level, and overworld}}
 +
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.45|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}
 +
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}
 +
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}
 +
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}
 +
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}
 +
{{SC_TMP|Dr. Mario & Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}
 +
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}
 
{{SC_TMP|Dragon Ball Z: Buu's Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}
 
{{SC_TMP|Dragon Ball Z: Buu's Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}
+
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}
+
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}
 
|}
 
|}
  
 
==E==
 
==E==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}
+
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}
+
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}
 
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}
 
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}
 
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}
 
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game's still playable|}}
+
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|issues|0|60 FPS|beta 12|Graphical problems everywhere, game's still playable|}}
 
|}
 
|}
  
 
==F==
 
==F==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Final Fantasy I & II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}
+
{{SC_TMP|Final Fantasy I & II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}
+
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}
+
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}
 
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}
 
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}
 +
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}
 
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}
 +
{{SC_TMP|Frogger - Temple of the Frog (U)|works|Keep Up|29-30+ FPS|1.45|Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it's set to keep up- so keep it at that setting.}}
 
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}
 
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}
 
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}
 
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}
 +
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}
 +
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}
 +
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn't show up on frameskip 1}}
 
|}
 
|}
  
 
==G==
 
==G==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Game & Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}
 +
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}
 +
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}
 +
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}
 
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}
 
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}
 
|}
 
|}
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{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn't work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}
 
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn't work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}
+
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}
 
|}
 
|}
  
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==J==
 
==J==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 +
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}
 
|}
 
|}
  
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{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}
 
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}
{{SC_TMP|Kirby & The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Kirby & The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}
 +
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}
 +
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}
 +
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}
 
|}
 
|}
  
 
==L==
 
==L==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}
+
{{SC_TMP|Legend Of Zelda: A Link To The Past & Four Swords (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}
 
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest.}}
 
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest.}}
 
|}
 
|}
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==M==
 
==M==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}
+
 
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Marble Madness & Klax (E)|works|0|60 FPS|1.45||}}
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}
+
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|issues|-|30 FPS|1.45|Rumble not supported}}
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1. ~Rydian.}}
+
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}
 +
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at "Choose the character to play." screen}}
 +
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}
 +
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You'd do well to simply get Megaman Zero Collection for DS instead however.}}
 +
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}
 +
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}
 +
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}
 +
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after "Mission One Start" screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}
 +
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}
 +
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|My Little Pony Crystal Princess - The Runaway Rainbow (U)|works|-|30 FPS|1.45|Perfect}}
 
|}
 
|}
  
 
==N==
 
==N==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 +
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}
 
|}
 
|}
  
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==P==
 
==P==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Pac-Man Collection (U)|works|0|57-60 FPS|1.45|Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.}}
{{SC_TMP|Pokemon LeafGreen (U)|works|0|60 FPS|beta 1.41|}}
+
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}
{{SC_TMP|Pokemon FireRed (U)|works|0|60 FPS|beta 12|moderate slowdown when playing slots in Celadon Game Corner}}
+
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|60 FPS|beta 12|}}
+
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|beta 12|}}
+
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}
+
{{SC_TMP|Pokémon Pinball: Ruby & Sapphire (E)|works|0|58-60 FPS|1.45|}}
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Pokémon Pinball: Ruby & Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must've been a bad dump, works fine.}}
 +
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}
 
|}
 
|}
  
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==R==
 
==R==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}
+
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|issues|-|30 FPS|1.45|The few 3D levels are unfortunately unplayable, even though the 2D stuff works fine. You can fight your way through the first "jet ski" race by constantly jumping and rewinding when needed, but the second "shoe" race is way too glitchy, you can't go any further in the game.}}
 +
{{SC_TMP|Rayman - Hoodlum's Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you're in the first stage.}}
 +
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}
 +
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}
 +
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}
 +
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}
 +
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}
 +
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}
 +
{{SC_TMP|Rock n' Roll Racing (both E and U)|not working|0|60 FPS|1.45|Sound and inputs are okay but the screen is pitch black past the credits, making this game unplayable.}}
 
|}
 
|}
  
Line 197: Line 271:
 
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}
+
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}
+
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}
+
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}
+
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}
 
+
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}
 +
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}
 +
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}
 +
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}
 +
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}
 +
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}
 +
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}
 
|}
 
|}
  
 
==T==
 
==T==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 +
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}
 
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}
 
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}
 +
{{SC_TMP|Tony Hawk's Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}
 +
{{SC_TMP|Tony Hawk's Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}
 +
{{SC_TMP|Tony Hawk's Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it's stable at around 57.}}
 +
{{SC_TMP|Tony Hawk's Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}
 
|}
 
|}
  
Line 220: Line 310:
 
==W==
 
==W==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
 +
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}
 
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}
 
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}
 +
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}
 +
{{SC_TMP|Winnie the Pooh's Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}
 
|}
 
|}
  
Line 229: Line 322:
 
==Y==
 
==Y==
 
{{:TempGBA/Table Header}}
 
{{:TempGBA/Table Header}}
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}
+
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}
 +
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}
 
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}
 
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}
 
|}
 
|}

Latest revision as of 00:21, 6 August 2016

TempGBA Compatibility List

This wiki page is used for noting the speed and compatibility of games when using the TempGBA emulator for the DSTwo. This emulator will not run on normal flash carts.


Example

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Name Of Game (Region) Minimum frameskip to get 59 or 60 emulated FPS. What the frameskip number does to the displayed FPS. Version name here. If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.

Note For Testers: Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.

Key
Status Class
Works ct-works
Partially works/Glitchy ct-issues
Doesn't work ct-broken

Contents: Top - # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
007 Everything Or Nothing (U) 0 60 FPS beta 12

A

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Ace Combat Advance (U) 0 50-60 FPS beta 12 Average slowdowns, still playable
Activision Anthology (U) 0 45-60 FPS beta 12 Just kinda slow when ingame
Advance Guardian Heroes (U) 0 40-60 FPS beta 12 Mostly 60 FPS, only slows down when there's lots of action
Advance Rally (U) 0 45-60 FPS beta 12 The ground, and sky are garbled
Advance Wars (U) 1 30 FPS 1.45 Slow, playable at -, or 1 Frameskip, Missing Text
Advance Wars 2 - Black Hole Rising (U) 0 60 FPS 1.45 Missing Text
Aggressive Inline (U) 0 60 FPS beta 12 BGM Crackles
Aladdin (U) 0 60 FPS 1.45 Tested first 3 levels. Plays stable between 58-60 FPS
Alien Hominid (U) 0 60 FPS beta 12 Perfect
Archer Maclean's 3D Pool (U) 0 60 FPS beta 12
Army Men Advance 2 - Turf Wars (U) 0 55-60 FPS beta 12
Astro Boy: Omega Factor (U) 0 50-60 FPS beta 14 Slowdowns when lots of stuff going on. But those were in the original game as well.
Atari Anniversary Advance (E) 0 60 FPS 1.45
Atlantis - The Lost Empire (U) 0 60 FPS 1.45
Atomic Betty (U) 0 60 FPS beta 12

B

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Baldur's Gate - Dark Alliance (U) 0 60 FPS beta 12
Banjo Pilot (U) 1 60 FPS beta 13 Now working on b13
Banjo-Kazooie: Grunty's Revenge (U) 0 60 FPS 1.44 Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)" on the second attempt.
Batman - Rise of Sin Tzu (U) 0 50-60 FPS beta 12 Mostly 50 FPS while playing
Batman - Vengeance (U) 0 50-60 FPS beta 12 Mostly 50 FPS while playing
Battle B-Daman - Fire Spirits! (U) 0 55-60 FPS beta 12
Battle B-Daman (U) 0 55-60 FPS beta 12
bit Generations - Dialhex (J) 0 60 FPS beta 12
bit Generations - Dotstream (J) 0 60 FPS 1.45
bit Generations - Soundvoyager (J) 0 60 FPS 1.45
BlackThorn (U) 0 60 FPS beta 12
Blades of Thunder (U) 0 60 FPS beta 12 Seems like input is always pressing down, can't start game
BMX Trick Racer (U) 0 60 FPS beta 12
Bomberman Max 2 Blue (U) 0 60 FPS beta 12
Bomberman Tournament (U) 0 60 FPS beta 12
Breath of Fire (U) 0 60 FPS beta 12
Breath of Fire II (U) 0 60 FPS beta 12
Broken Sword - The Shadows of the Templars (U) 0 60 FPS beta 12
Bubble Bobble - Old & New (U) 0 60FPS? 1.45 Doesn't start up, black screen, with or without GBAIntro
Bubble Pop (U) 1 60 FPS beta 12
Bust A Move (U) 0 60 FPS beta 12 Might slowdown in more complex levels

C

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Capcom Classics - Mini Mix (U) 1 25-30 FPS beta 12
Carrera Power Slide (U) 0 60 FPS beta 12
Cars Mater National (U) 2 20 FPS beta 12
Castlevania: Aria Of Sorrow (U) 0 60 FPS beta 12
Castlevania: Circle Of The Moon (U) 0 60 FPS beta 12
Castlevania: Harmony of Dissonance (U) 0 60 FPS beta 12
Catz (E) 0 60 FPS 1.45
Classic NES Series: Zelda II: The Adventure of Link (U) beta 12 "Jump to unmapped address 06000080 at address 03007484" immediately after starting
Cocoto Kart Racer (U) 0 60 FPS beta 12
Cocoto Platform Jumper (U) 0 60 FPS beta 12
Colin McRae Rally 2.0 (U) 2 60 FPS beta 12
Columns Crown (U) 0 60 FPS beta 12
Comix Zone (U) 0 55-60 FPS beta 12 Plays better on FS 0 rather then 1
Contra Advance - The Alien Wars EX (U) 1 60 FPS beta 12
Corvette 50th Anniversary (U) 1 60 FPS beta 12
Crash Bandicoot - The Huge Adventure (U) 0 60 FPS beta 12
Crash Bandicoot 2 -N- Tranced (U) 0 60 FPS beta 12
Crash Bandicoot Purple - Ripto's Rampage (U) 0 60 FPS beta 12
Crash Nitro Kart (U) 1 57-60 FPS beta 12
Crash of the Titans (U) 1 60 FPS beta 12
Crazy Chase (U) 0 60 FPS beta 12
Crazy Frog Racer (E) 0 60 FPS beta 12
Crazy Taxi - Catch a Ride (U) 0 60 FPS beta 12
Crouching Tiger, Hidden Dragon (U) 0 60 FPS beta 12
Cruis'n Velocity (U) 1 60 FPS beta 12
CT Special Forces (U) 0 60 FPS beta 12
CT Special Forces 2 - Back in the Trenches (U) 0 60 FPS beta 12
Cubix Robots For Everyone - Clash 'N Bash(U) 0 60 FPS beta 12

D

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Dave Mirra Freestyle BMX 2 (U) 1 30 FPS 1.45
Digimon Battle Spirit (U) 0 60 FPS 1.4.5
Digimon Battle Spirit (E) 0 60 FPS 1.4.5
Digimon Battle Spirit 2 (U) 0 60 FPS 1.4.5 White Screen when you boot the game
Digimon Battle Spirit 2 (E) 0 60 FPS 1.4.5 White Screen when you boot the game
Digimon Racing (E) 0 60 FPS 1.4.5 Game stops at Griptonite Logo while the sound still goes on
Digimon Racing (U) 0 36-50 FPS 1.4.5 Sound stuttering
DK: King of Swing (U) 0 60 FPS 1.4.4
Donkey Kong Country (U) 1 30 FPS 1.45 Tested first three overworlds. Required set to boot into ROM, not GBAIntro.
Donkey Kong Country 2 (U) 1 30 FPS 1.45 Tested first level, and overworld
Donkey Kong Country 3 (U) 1 30 FPS 1.45 Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1
Doom (U) - 10-20 FPS 1.45 Playable but very lag
Doom (E) - 10-20 FPS 1.45 Playable but very lag
Doom II (E) - 10-20 FPS 1.45 Playable but very lag
Downforce (U) 1 30 FPS 1.45
Dr. Mario & Puzzle League (U) 0 42-60 FPS 1.4.4 In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.
Dragon Ball GT: Transformation (U) - 30 FPS 1.45
Dragon Ball GT Volume 1 - Gameboy Advance Video (U) - 30 FPS 1.45
Dragon Ball Z: Buu's Fury (U) 1 30 FPS beta 12 The only time it slows down on 0 frameskip is when changing certain screens/areas.
Dragon Ball Z: The Legacy Of Goku (U) 0 60 FPS 1.45
Dragon Ball Z: The Legacy Of Goku 2 (U) 1 30 FPS 1.44

E

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Earthworm Jim (U) - 30 FPS 1.45
Earthworm Jim 2 (U) - 30 FPS 1.45
Ecks Vs. Sever (U) 0 50-60 FPS beta 12 Slows down in higher poly areas
Ecks Vs. Sever 2 (U) 1 25-30 FPS beta 12
Ed, Edd n Eddy - The Mis-Edventures (U) 0 60 FPS beta 12 Graphical problems everywhere, game's still playable

F

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Final Fantasy I & II - Dawn of Souls (E) - 30 FPS 1.45
Final Fantasy IV Advance (U) - 30 FPS 1.45
Final Fantasy V Advance (U) - 30 FPS 1.45
Final Fantasy VI Advance (U) - 30 FPS 1.45
Final Fantasy Tactics Advance (U) - 30 FPS 1.45
Fire Emblem (E) 1 30 FPS beta 12 Frequent freezing during battle.
Fire Emblem (U) 1 25-60 FPS beta 12 FPS changes drastically in game
Fire Emblem - Fuin no Tsurugi (J) 0 60 FPS beta 12
Frogger - Temple of the Frog (U) Keep Up 29-30+ FPS 1.45 Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it's set to keep up- so keep it at that setting.
Fire Emblem - The Sacred Stones (E) 1 30 FPS beta 12 Frequent freezing during battle.
F-Zero (E) 1-2 30 FPS beta 12 Map Graphic Missing (Not the game map!) but game plays fine.
F-Zero Climax (J) 1 30 FPS 1.4.5
F-Zero GP Legend (U) 1 30 FPS 1.4.5 As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames
F-Zero Maximum Velocity (U) 1 30 FPS 1.4.5 Same issue as GP Legend, map only renders every other frame and doesn't show up on frameskip 1

G

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Game & Watch Gallery 4 (U) - 30 FPS 1.45
Golden Sun (U) - 30 FPS 1.45
Golden Sun: The Lost Age (U) - 30 FPS 1.45 Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.
Grand Theft Auto Advance (U) - - 1.4.5  !CRASHES WHOLE EMULATOR! Requires you restart system.
GT Advance 3: Pro Concept Racing (E) 1 30 FPS 1.45 The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.
Gunstar Super Heroes (U) 1 30 FPS beta 12 Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.

H

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Hamtaro - Ham-Ham Heartbreak (U) 0 60 FPS TempGBA 1.41 right before the cutscene with spat the game freezes.
Harvest Moon: Friends Of Mineral Town (U) - 30 FPS 1.45
Harvest Moon: More Friends Of Mineral Town (U) - 30 FPS 1.45

I

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

J

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Jet Grind Radio (U) - 30 FPS 1.45
Jurassic Park III: Park Builder (U) - 30 FPS 1.45

K

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Kingdom Hearts: Chain Of Memories (U) 0 60 FPS beta 14 The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).
Kirby & The Amazing Mirror (U) 0 60 FPS 1.4.4
Kirby Nightmare in Dream Land (U) 0 30 FPS 1.4.5
Klonoa (U) 1 30 FPS 1.45
Kuru Kuru Kururin 1-2 30 FPS TempGBA 1.42

L

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Legend Of Zelda: The Minish Cap (U) - 30 FPS 1.45
Legend Of Zelda: A Link To The Past & Four Swords (U) - 30 FPS 1.45
Lost Vikings (U) - 30 FPS 1.45
Lufia: The Ruins of Lore (U) 0 60 FPS beta 14 Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest.

M

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes


Marble Madness & Klax (E) 0 60 FPS 1.45
Mario and Luigi: Superstar Saga (E) - 45-60 FPS 1.45
Mario and Luigi: Superstar Saga (U) - 30 FPS 1.45 Rumble not supported
Mario Golf: Advance Tour (U) - 30 FPS 1.45 Playable, Slight lag when on the course)
Mario Kart Super Circuit (E) - 30 FPS 1.45
Mario Kart Super Circuit (U) - 30 FPS 1.45
Mario Party Advance (E) 0 60 FPS 1.45
Mario Pinball Land (U) 0 60 FPS 1.45
Mario Tennis: Power Tour (U) - 30 FPS 1.45
Mario Power Tennis (E) - 50-60 FPS 1.45 Game restarts when you press A at "Choose the character to play." screen
Mario Vs Donkey Kong (U) - 30 FPS 1.45
MazezaM - 30 FPS 1.45
Mega Man Battle Chip Challenge (U) - 30 FPS 1.45
Mega Man Battle Network (U) - 30 FPS 1.45
Mega Man Battle Network 2 (U) - 30 FPS 1.45
Mega Man Battle Network 6 - Cybeast Falzar (U) - 30 FPS 1.45
Mega Man Zero (U) 1 30 FPS 1.45 You'd do well to simply get Megaman Zero Collection for DS instead however.
Mega Man Zero 2 (U) 1 30 FPS 1.45 graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.
Mega Man Zero 3 (U) 1 30 FPS 1.45 graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.
Mega Man Zero 4 (U) 1 30 FPS 1.45 issue from previous titles not present, however, Zero Collection on DS is a better option still.
Metal Slug Advance (U) - 30 FPS 1.45 Freezes once shortly after "Mission One Start" screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.
Metroid Fusion (E) - 30 FPS 1.45
Metroid Fusion (U) - 30 FPS 1.45
Metroid Zero Mission (U) - 30 FPS 1.45 Shows Guru Meditation after choosing “Original Metroid”
Mortal Kombat: Deadly Alliance (U) - 30 FPS 1.45
Mother 1+2 (J) - 30 FPS 1.45
Mother 3 (J) - 30 FPS 1.45
My Little Pony Crystal Princess - The Runaway Rainbow (U) - 30 FPS 1.45 Perfect

N

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Naruto Ninja Council 2 (U) - 30 FPS 1.45
Ninja Five-0 (U) - 60 FPS 1.45

O

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

P

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Pac-Man Collection (U) 0 57-60 FPS 1.45 Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.
Penny Racers (E) 2 20 FPS 1.45 Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.
Pokémon Emerald (U) - 30 FPS 1.45
Pokémon LeafGreen (U) - 30 FPS 1.45
Pokémon FireRed (U) - 30 FPS 1.45
Pokémon Mystery Dungeon: Red Rescue Team (U) - 30 FPS 1.45
Pokémon Pinball: Ruby & Sapphire (E) 0 58-60 FPS 1.45
Pokémon Pinball: Ruby & Sapphire (U) 0 57-60 FPS 1.45 Previous report must've been a bad dump, works fine.
Pokémon Ruby (U) - 30 FPS 1.45
Pokémon Sapphire (U) - 30 FPS 1.45
Pokémon Volume 1 - Gameboy Advance Video (U) 1 30 FPS 1.4.4

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Rayman 3 - Hoodlum Havoc (U) - 30 FPS 1.45 The few 3D levels are unfortunately unplayable, even though the 2D stuff works fine. You can fight your way through the first "jet ski" race by constantly jumping and rewinding when needed, but the second "shoe" race is way too glitchy, you can't go any further in the game.
Rayman - Hoodlum's Revenge(U) - 30 FPS 1.45 Crashes as soon as you're in the first stage.
Rayman Advance (U) 0 60 FPS 1.45
Rayman 10th Anniversary (U) - 30-60 FPS 1.45 Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.
Rhythm Tengoku (J) 0 58-60 FPS 1.45 Minigame selection menu will lag a bit unless frameskip 1 is selected.
River City Ransom EX (U) 0 58-60 FPS 1.45
Robopon Cross (U) 0 58-60 FPS 1.43.1
Robopon Ring (U) 0 58-60 FPS 1.43.1
Rock n' Roll Racing (both E and U) 0 60 FPS 1.45 Sound and inputs are okay but the screen is pitch black past the credits, making this game unplayable.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Shin Megami Tensei (J) 0 60 FPS beta 12
Shin Megami Tensei II (J) 1 30 FPS beta 12
Shin Megami Tensei: Demikids - Dark Version (U) 0 60 FPS beta 12
Shin Megami Tensei: Demikids - Light Version (U) 0 60 FPS beta 12
Sonic Advance (U) - 30 FPS 1.45
Sonic Advance 2 (U) - 30 FPS 1.45
Sonic Advance 2 (E) 0 45-60 FPS 1.45 Slowdown in input(Not sure if the game plays like that or it really is)
Sonic Advance 3 (U) 0 30 FPS 1.45
Sonic Battle (U) 0 58-60 FPS 1.45 Occasional Input lags- but very playable.
Sonic Pinball Party (U) 0 58-60fps 1.45
Sonic X Volume 1 - Gameboy Advance Video (U) - 30 FPS 1.45
Spyro - Attack of the Rhynocs (U) 0 57-60 FPS {{{6}}}
Spyro - Season of Ice (U) 0 57-60 FPS {{{6}}}
Spyro 2 - Season of Flame (U) 0 57-60 FPS {{{6}}}
Super Mario Advance(U) - 30 FPS 1.45
Super Mario Advance 2(U) - 30 FPS 1.45
Super Mario Advance 3(U) - 30 FPS 1.45
Super Mario Advance 4(U) - 30 FPS 1.45
Super Mario Advance 4(E) - 60 FPS 1.45 Input Lag
Super Mario Ball (E) 0 60 FPS 1.45
Super Monkey Ball Jr.(U) 0 N/A 1.4.4 Immediately crashes when loading.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Taxi 3 (French) 1 30 FPS 1.45 Cutscenes are scrambled.
Tales Of Phantasia (U) 1 30 FPS beta 12 Some gradient effects (like on the world map) may not display.
Tony Hawk's Pro Skater 2 (U) 1 30 FPS 1.45 Running at 0 frameskip makes the game run slower
Tony Hawk's Pro Skater 3 (U) 1 30 FPS 1.45 Running at 0 frameskip makes the game run slower
Tony Hawk's Pro Skater 4 (U) - 30-60 FPS 1.45 Oddly this one seems to be rather fine at frameskip 0, it's stable at around 57.
Tony Hawk's Underground 2 (U) 1 30 FPS 1.45 Running at 0 frameskip makes the game run slower

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Wario Land 4 (E) 1 30 FPS 1.45
Wario Land 4 (U) 1 30 FPS beta 14
WarioWare, Inc.: Minigame Mania (E) 0 60 FPS 1.45
Winnie the Pooh's Rumbly Tumbly Adventure (U) 0 60 FPS 1.45

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Yu-Gi-Oh: The Eternal Duelist Soul (U) - 30 FPS 1.45
Yu-Gi-Oh: GX Duel Academy (U) - 30 FPS 1.45
Yu Yu Hakusho - Tournament Tactics (U) 0 60 FPS beta 12

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes