From WikiTemp, the GBAtemp wiki
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__NOTOC__
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#redirect[[USB_Game_Compatibility_Table]]
=='''SD/USB Loader v1.x Compatibility Matrix'''==
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'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''
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== PLEASE READ ME (Guidelines) ==
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'''Please mention if you are using v1.0 or v1.1 etc. in the "notes" section.'''
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1. If a game is ''working'' it doesn't always make it ''green'', as titles marked ''green'' should be/are 99.9-100% compatible. See color chart below.
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2. The Notes section is only for quirks regarding the way the game plays with the loader. Notes like 'Works Great' are not needed and simply add clutter.
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3. Regarding regions, please don't take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.
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4. Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.
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5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.
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6. '''Make sure your USB device works and is stable''' before reporting games that don't work. See [[USB Devices Compatibility List]]
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7.  Make sure your USB device isn't overheating due to long usage when reporting crashes.
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8. Other Usb devices, especially USB LAN adapter, might interfere with the loader. When testing, unplug the LAN adapter and delete the "Wired Connection" profile if the wifi-enabled game freezes.
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9. Some games seem to require a disc (any game) in the drive to work. When testing, first try without any disc in the drive. If it only works with a disc in the drive, add that in the Notes column.
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{|border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=300px
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! style="background:#E9E9E9;border: 1px #111111 solid;" |Compatibility Legend
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|-
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|style="background:green;"|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn't effect gameplay .
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|-
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|style="background:orange;"|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game).
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|-
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|style="background:salmon;"|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.
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|}
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==#==
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{{ABCNavi}}
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{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
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! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
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! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
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|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |007 - Quantum of Solace
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| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |RJ2E52
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2.61G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen during video cut scenes
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |007 - Quantum of Solace
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| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |RJ2P52
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| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Sometimes freezes
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |428: Fuusa Sareta Shibuya de
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTOJ8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.13G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
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|}
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==A==
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{{ABCNavi}}
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{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
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|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Syndrome
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLSP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.41G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |AMF Bowling: Pinbusters
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMFE68
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.15G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | V1.1
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| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |AMF Bowling: Pinbusters
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMFP68
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G
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| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
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|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Alone in the Dark
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |RRKE70
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing: City Folk
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RUUE01
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0.32G
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Use 1.1 or above(1.0 has a bug with the time). Works  100% on 1.1 or higher. If your HDD goes to sleep, dialogs and such will take a while to load since it has to wake it back up. '''Turn WiiConect24 OFF if you get freezes.'''
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| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing: Let's Go to the City
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| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RUUP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Use 1.1 or above (1.0 has a bug with the time). / '''Turn WiiConnect24 OFF if you get freezes.'''
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| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
|-
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Another Code R: Kioku no Tobira
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| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
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| style="background:#E9E9E9;border: 1px #111111 solid;" |RNOJ01
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| style="background:#E9E9E9;border: 1px #111111 solid;" |4.1G
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Works until about 20 mins in where during a split screen section, the bottom screen freezes while the top screen keeps working.  Very strange bug.
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Athletic Piggy Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R4LXUG
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.18G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
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+
==B==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Barbie as The Island Princess
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBVE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.70G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars 2
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBWP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.5 tested online
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars 2
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBWE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes unexpectedly in missions.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle of the Bands
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHXP78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYWE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.93G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Brain Academy: Wii Degree
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYWP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blast Works
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBRE5G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.39G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach Wii: Hakujin Kirameku Rondo
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBLJ8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |---
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No issues on all USB Loader versions
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Versus Crusade
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBXJ8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.99G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes randomly after fight at Now Loading screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boogie
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBOE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.81G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Goes to strap screen then hangs on black screen ( vr 1.4 )
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Land
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBBE18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.48G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Land
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.48G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBKE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.32G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Its working for me on v1.1 with iso loaded through wbfs_win. And me on v1.5 ripped from disc.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boom Blox
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBKP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.31G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Broken Sword - Shadow of the Templars - Director's Cut
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSJE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.72G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Broken Sword - Shadow of the Templars - Director's Cut
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSJP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.67G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Brunswick Pro Bowling
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBPPGT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bully: Scholarship Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RB7E54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.30G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine no lag
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bully: Scholarship Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RB7P54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.30G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBMPGT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.32G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust-A-Move Bash!
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBME5G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==C==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cate West: The Vanishing Files
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKEENR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.29G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | 1.4; No random crashes anymore with Waninkoko's USBLoader 1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 3
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCDE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.72G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Freezes or Reboots Console at loading screen before gameplay, even if it's patched to IOS249.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVYE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.52G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Online-Multiplayer with no problems. Works on PAL-console.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVYY52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.8G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty World at War (UK/Fr)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVYP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Candace Kane's Candy Factory
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKQENR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.08G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Carnival Games
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCGP54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 / v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Case Closed: The Mirapolis Investigation
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCOPNP
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.50G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Castle of Shikigami III
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RS4EXS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.64G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Castlevania Judgement
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDGEA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.76G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Castlevania Judgement
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDGPA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.76G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Celebrity Sports Showdown
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REAP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama Cookoff
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCCE5G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.73G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama: World Kitchen
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWKE5G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested with v1.1 + v1.5 - works great
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cooking Mama 2: World Kitchen
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWKPGT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested with v1.1 + v1.4 - works great
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cradle Of Rome
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RJ4ENR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash of the Titans
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.56G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash: Mind over Mutant
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RC8P7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.09G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD, Used v1.5 works fine
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crayola Colorful Journey
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZUE4Z
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.19G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |CSI: Hard Evidence
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCIP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
==D==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dairantou Smash Brothers X
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSBJ01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.93G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |USB Loader v1.1 works. v1.5 works too.
+
'''Dairantou Smash Bros. X  JAP aka Super Smash Bros. Brawl USA & EUR'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R6BE78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.9G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |De Blob
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.86G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Rising: Chop Till You Drop
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RINE08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead Rising: Chop Till You Drop
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RINP08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 also tested.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deadly Creatures
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDCE78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.95G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deadly Creatures
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDCP78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.90G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Deca Sports
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDXE18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.38G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Defendin` de Penguin
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLZE4Z
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dewy's Adventure
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDREA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.38G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | V 1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disaster - Day Of Crisis
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDZP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Princess: Enchanted Journey
+
| style="background:Green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPSE4Q
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | 1.09G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Th!nk Fast
+
| style="background:Green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RXDE4Q
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.48G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dokapon Kingdom
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.66G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 - Sometimes the game will freeze when entering a battle.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Don King Boxing
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2KP54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.34G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Jungle Beat
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R49E01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.79G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V 1.5 tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doraemon Wii Himitsu Douguou Ketteisen
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REMJ8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Budokai Tenkaichi 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 | v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball: Z Budokai Tenkaichi 3
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDSE70
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Budokai Tenkaichi 3
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.25G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 - freezes if the earth is destroyed in battle
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z: Sparking! METEOR
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDSJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.00G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Quest Swords: The Masked Queen And The Tower Of Mirrors
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDQEGD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.50G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Pinball 3D
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3DPS5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.42G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Driver: Parallel Lines
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDVP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.82G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==E==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |EA Playground
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPXP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Elebits
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RELEA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.13G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eledees
+
| style="background:salmon;;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RELPA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze at Startup (Securitywarning) with USB-L v1.4 / cIOS rev10 works fine with USB v1.5 and cIOS 10
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Endless Ocean
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFBE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Endless Ocean
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFBP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.88G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Bots: Trick Racing
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RX3E01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.86G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Truck
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REXE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.57G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to crash when trying to go back to the Wii menu{Not True Works great here
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Excite Truck
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REXP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.58G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does NOT work when using Loader v1.3 with cIOS rev10! '''Use loader v1.4 or higher.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eyeshield 21: Field Saikyou no Senshi Tachi
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RS7J01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |---
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No issues on all USB Loader versions.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
==F==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Facebreaker KO Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFQP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.01G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |my size is 1.89G (RFQP)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Family Ski
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSQPAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.66G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Family Ski & Snowboard
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYKPAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.54G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Farcry: Vengeance
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCVP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Farcry: Vengeance
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCVE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Reboots after getting to Kade(same result IOS249 patched and not patched)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ferrari Challenge - Trofeo Pirelli
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RF3P6M
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.93G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Random freeze while playing) - Just tested with USB Loader v1.5, no freezing at all.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Fables: Chocobo's Dungeon
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R7FPGD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles: Echoes of Time
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFFEGD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.38G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Didn't have problem with multiplayer at all connecting to 3 DS on 1.1.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 08
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii reboots after Wiimote Screen (patched to IOS249)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA Soccer 09 All-Play
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RF9E69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.24G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Faster load times :D. Freeze during 2nd online match loading with v1.1.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 09 All-Play
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RF9P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.91GB
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 09 All-Play
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.02G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Radiant Dawn
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFEE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.57G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Radiant Dawn
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFEP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.57G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim was : Random freeze (1.1)  -  Works perfectly on v1.5, played several hours without any trouble.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTRP18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze on loading screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTRE18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.33G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |play fine on version v1.5 was able to load it and play for 30 minutes without issue
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fishing Master 2
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze on loading screen. '''Mislabled - Japanese game with this name doesn't exist.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fragile: Sayonara Tsuki No Haikyo
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2GJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.90G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fritz
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REZPKM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.53G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|}
+
 
+
==G==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Party
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGXP5D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.37G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original Claim : Shows black screen when starting - Wii freezes. '''Works with v1.4'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geometry Wars: Galaxies
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGLE7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim: Loops at safety warning. | Its working for me on v1.1 with iso loaded through wbfs_win | Loops in warning screen a bit, but starts up eventually. NTSC, 3.2U, 1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geometry Wars: Galaxies
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGLP7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.36G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGSE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 Tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Squad
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGSP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.02G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Godfather: Blackhand Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGFP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.05G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gold's Gym: Cardio Workout
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REKE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gottlieb Pinball Classics
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQSP6M
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.38G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gravity
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHEEJJ
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Using the latest USB Loader GX, Plays perfectly!
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guilty Gear XX Accent Core
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RG2EXS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RG5EWR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.76G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guinness World Records: The Videogame
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RG5PWR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.76G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero III: Legends of Rock
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGHE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.80G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim was working. Locked up on me during a song with v1.1. - Played through all the game till the end, no crashes.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero III: Legends of Rock
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGHP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.81G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |no desync anymore
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Aerosmith
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGVP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Aerosmith
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGVE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.38G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: World Tour
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SXAP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |If you want to use the microphone you need to do the integrated update (its NO system-update, just driver for the mic!)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SXBE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect, online works too
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Guitar Hero: Metallica
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U on PAL Wii -Can't play Quickplay, won't let you play the set list you created. (edit...are you pushing the + button on the guitar, not the remote?), Works perfect for me no lags or so. No problems in Quickplay
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|}
+
 
+
==H==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hamster Heroes
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RH4XUG
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.05G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Order of Phoenix
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHMP99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Tree of Tranquility
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R84EE9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works on PAL Wii (3.2E).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvey Birdman Attorney At Law
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RGBE08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hasbro Family Game Night
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.21G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |High School Musical 3: Senior Year DANCE!
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RH3P4Q
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
|}
+
 
+
==I==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Illvelo Wii
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYVJMS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.65G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==J==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jeep Thrills
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RJ3P7J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.68G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jewel Master - Cradle of Rome
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RJ4PRM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jillian Michaels Fitness Ultimatum
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RJFP5G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.85G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |You sure? No scene release or retail release in PAL yet?? NTSC on a PAL machine?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Job Island
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHKP18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.52G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
|}
+
 
+
==K==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Karaoke Joysound Wii
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROKJ18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.19G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game is Work but USB Mic is not Work
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa: Door To Phantomile
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R96EAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.60G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Will work with wiikey though. Work on PAL with 1.5 if set setting '''Video : Patch Game''' - The game works perfectly till the end using 1.1 on Kingstone DataTraveler, i finished it myself. People just keep using bad HDs and then put the blame on the game.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kororinpa: Marble Mania
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCPE18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.22G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kororinpa
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RCPP00
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.26G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Klonoa: Door To Phantomile
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R96JAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.73G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Force Pal & language japan
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|}
+
 
+
==L==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of The Dragon
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLDEGY
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.13G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Batman - The Videogame
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLBPWR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.48G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Indiana Jones: The Original Adventures
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLIP64
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.97G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |LEGO Star Wars: The Complete Saga
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLGP64
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.03G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 + v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Let's Tap
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2UJ8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Link's Crossbow Training
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZPE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Link's Crossbow Training
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZPP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.20G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Little King's Story
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RO3P99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.03G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on PAL doesn't load on NTSC tv's. Tested on ultimate v7. NOT TRUE, i am 15 hours into the game on NTSC-U, brickblocked and regionfriid, tested on 1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luxor: Pharaoh's Challenge
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLXP36
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luxor 3
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RL3EMJ
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
+
|}
+
 
+
==M==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madden NFL 08
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNFE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on safety screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madden NFL 08
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNFP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on safety screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZZE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.39G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works when patched to PAL.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Madworld
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZZP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.39G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Run in 1.1 to play. Freezes sometimes, but it already occured with DVD version.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mah-Jong Fight Club Wii
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.96G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Jump System Menu
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Manhunt 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHTE54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.44G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Even the Trucha-Signed uncensored version works on any USB loader version.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Manhunt 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHTP54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.44G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Marble Balance Challenge: Kororinpa 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RK6P18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.45G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 tested.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at the Olympic Games
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWSE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |  ?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario & Sonic at the Olympic Games
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWSP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.09G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMCE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.58G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart Wii
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMCP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works after renaming the Game directly in WBFS. On v1.5 it works without renaming.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM8E01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.36G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | v1.0/v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 8
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM8P01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.23G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (New Play Control!)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMAP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis (New Play Control!)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMAE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Strikers Charged Football
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R4QP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.80G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Heroes 2
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.63G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up when safety screen comes on
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Heroes 2
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.63G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up when safety screen comes on
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor Vanguard
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMVE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.21G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mercury Meltdown Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMMP7U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't work for me, i have probably patched the iso with IOS249. Works for me, but Wii Remote does not respond.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mercury Meltdown Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMME7U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Slug Anthology
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMLEH4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Games 1-4 work. 5 is buggy. 6 restarts wii.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Slug Anthology
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMLPH4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.53G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Same as above
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime: Wii de Asobu
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3IJ01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Reboots on game loading (half-green screen), Tested with french, english & spanish patched copy, and with original japanese too. '''Needs any disk in the drive to play.''' Patched with IOS249 and not patched tested. Tested on PAL and NTSC-US Wii.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3: Corruption
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM3E01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 3: Corruption
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM3P01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.09G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.''' No Door lags anymore, even faster than original copy.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minon: Everyday Hero
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works like a charm on cios7rev10 + usbloaderGX
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Major League Baseball 2K9
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R9ZE54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.77G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |MobileSuit Gundam MS-Front 0079
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R79JAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWOP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.08G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter 3 (tri-)(Trial)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0,19G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Hunter G
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROMJ08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.77
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Jam
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monster Lab
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM7P4F
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.56G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monsters Vs Aliens
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVZE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.91G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monsters Vs Aliens
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVZP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.22G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tried on NTSC-U Wii, got the black screen with sound in background
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat: Armageddon
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKME5D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat: Armageddon
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKMP5D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen/Reboots to system menu when iso is patched with IOS249
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |MotoGP 08
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQ8E08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.71G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |MotoGP 08
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQ8P08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.90G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mushroom Men: The Spore Wars
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM9EGM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.79G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mushroom Men: The Spore Wars
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RM9PGM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.81G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mx Vs. ATV Untamed
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMXE78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |My Fitness Coach
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFKP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |My Fitness Coach
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFKX41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |My Riding Stables
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RL2PFR
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.24G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |MySims
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |MySims Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RP4E69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.39G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Played for about a half an hour with no problems.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==N==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto Clash of Ninja Revolution 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNYPDA
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine. Faster than with original disc.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Live 09
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQ9P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.47G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed ProStreet
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.0G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RX9P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed Undercover
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RX9E69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.48G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No More Heroes
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNHE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.29G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No More Heroes
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNHP99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.29G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does NOT work when using a NTSC to PAL patched version (i have ntsc2pal and it works for me, id RNHP).
+
'''Works fine without any disc inside my Wii-3.2E PAL + Ultimate_USB_Loader_v7.3_1.5 + cIOS rev10 + HDD-250Gb.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nitro Bike
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RNRE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==O==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Oboro Muramasa
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSFJ99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.61GB
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.1 (GuiLoader r231) works. Seems to be working just fine now with Waninkoko's 1.4 USBLoader-- no crashes or error screens. v1.4 works fine here also.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Obscure II
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROBP7U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5. Obscure II PAL aka Obscure: The Aftermath USA.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Okami
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROWE08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.65G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; Random gameplay freeze. Game ripped from Legit/Orig DVD game via Wii console, pls. post/update how to fix.|Check hard drive compatibility if game is freezing. Played scene release and I had no problems.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Okami
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROWP08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; Crashes were HDD-related. Changing spindown via hdparm fixed it. No crash since then. '''Try with cIOS rev9 if you get freezes''' : i got freezes after ~15mn with cIOS rev10 and nothing after 1h40mn with cIOS 9 (tried both v1.1 and v1.5 of usb loader before, seagate freeagent go).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Onechanbara: Bikini Zombie Slayers
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RONEG9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.95G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U Game on PAL Wii console, USB Loader 1.1 (second on 1.0 NTSC Wii)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Onechanbara: Bikini Zombie Slayers
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RONPG9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.95G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Adventure
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RIPEAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Adventure
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RIPJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Cruise Episode 1
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROUJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |100% Working on WD Elements USB HDD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Unlimited Cruise Episode 2 - Mezameru Yuusha
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RIUJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |100% Working on WD Elements USB HDD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Opoona
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPOEC8
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1; The game boots and seems to work well but for some reason the nunchuk doesn't respond to commands.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Order Up!
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ROXP7J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.07G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==P==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pangya! Golf with Style
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPYP9B
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.78G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Green screen at startup + reboot, can't remember but probably my iso is patched with IOS249. With v1.4 .
+
'''Pangya! Golf with Style EUR aka Super Swing Golf USA.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin (New Play Control!)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R9IE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.0 (original disk)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin (New Play Control!)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R9IP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 & v1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2 (New Play Control!)
+
| style="background:orange;border: 1px #111111 solid;" |Playable "in game" only
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R92J01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.94G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''freezes during videos like opening or ending cinematic when a character starts speaking''', otherwithe works fine when playing. NTSC forced on my TV and Japanese Lang forced (with an unofficial release of USB loader 1.1 that supports language patch). v1.5,v1.4 have same freezing issue
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2 (New Play Control!)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R92P01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No freezing issue for the pal version on a Pal wii, USB loader 1.5, CIOS rev9 (affected by spindown, perfect if disabled on drive) works on rev10 too
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball: Hall of Fame - The Williams Collection
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWCE4Z
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.86G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |On a PAL Wii, it freeze after the intro movie. On NTSC Wii it boots but freezes as soon as you select a table to play.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Battle Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPBE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Battle Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPBP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: Rival Swords
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPPP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.21G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Evolution Soccer 2009
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2WXA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pro Evolution Soccer 2009
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.91G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 and v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Professor Heinz Wolff's Gravity
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHEPKM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puzzle Quest - Challenge of the Warlords
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQWPG9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Works but the size of the game data is not correctly reduced during the copy process. reduced size would be ca 120MB.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
==Q==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|}
+
 
+
==R==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage total destruction
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPGP5D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |freezes at random / played 1.5 h now, no freezes / Bonus content freeze
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RRBE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.62G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RRBP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.67G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids 2
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RY2E41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.91G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5; Freezes on start of Shooting Games with FMV backgrounds
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RY2P41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids - TV Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RY3E41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.76G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Some loader mods fail, try another
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman: Raving Rabbids - TV Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RY3P41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.67G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ready 2 Rumble - Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RR5P70
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.01G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REDJ41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Up to v1.5 game freezes at "Licensed by Nintendo" regardless if IOS patched or not.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Steel
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |REDP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Up to v1.5 game freezes at "Licensed by Nintendo" regardless if IOS patched or not.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RB4E08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4: Wii Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.97G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil: The Umbrella Chronicles
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBUE08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Original claim: "Freezes at load screen at Level 2" - Not true, finished the entire game on USB Loader 1.1, Kingstone DT100. Check your HD.  Works with v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil: The Umbrella Chronicles
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBUP08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 WAD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band 2
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SZAE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.36G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only Wiimote instruments work. (No microphones, drums or Rock Band instruments)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rock Band : AC/DC Live
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R33P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only Guitar works - drums/mic turn off when game starts
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rogue Trooper
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RRYPHY
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.59G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune Factory Frontier
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RUFE99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.2G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Got random freezes on v1.1.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune Factory Frontier
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RUFJ99
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.69G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 works.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rygar: The Battle of Argus
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYGE9B
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.83G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==S==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sam and Max: Season One
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3XE6U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.57G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii reboots after choosing any episode, tested Prominent release on usb-loader v1.1, v1.4, v1.5.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sam and Max: Season One
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3XP6V
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.56G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii reboots after choosing any episode ! tested with WiiERD-Version on usb-loader v1.1. Does not work with 1.1, 1.2, 1.3 or 1.5 official waninkoko sd/usb loader either.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samba De Amigo
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3BP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.05G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Scarface
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSCP7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.89G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |suffers from idle bug (drive spins down, game says please wait but never continues)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Secret Files: Tunguska
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTUPKM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.12G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |random freezing during gameplay / No problem here and loadings are very quick, Make sure you HD is good (using maxtor one touch 4 mini 250G)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Secret Files 2: Puritas Cordis
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZFPKM
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.05G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4 works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Scad Hammers
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSDJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.63G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaun White Snowboarding - Roadtrip
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDFE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaun White Snowboarding - Roadtrip
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDFP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.04G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2: Castaway
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R42E69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.2G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2: Castaway
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R42P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.2G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Stays at "footprints loading screen" usb-loader using v1.1. "'Works in v1.4'"
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skate It
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVSP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.37G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skate It
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RVSE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.37G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smarty Pants
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RP2E69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smarty Pants
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RP2P69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.16G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Black Knight
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RENE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Random freezing at load screens, during FMV's, and at boot (skip cutscenes and it will only lock up rarely) (v1.1) / No problem with v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Black Knight
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RENP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSRE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.58G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic and the Secret Rings
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSRP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.58G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders: Zero Gravity
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RS9E8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.56G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Unleashed
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSVE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |random freezing | Works fine for me on v1.4, need a stable hard drive
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Unleashed
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSVP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.64G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur Legends
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSLEAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.42G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur Legends
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSLPAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.44G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sports Island
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RDXP18
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Blur
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSXE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.04G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Strap screen then Black screen (v1.1 / v1.5)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Blur
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSXP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Strap screen then black screen (v1.4) | Apparently, from [http://gbatemp.net/index.php?showtopic=127279 here], if IOSPatcher is used to patch to 249, it all works. Will confirm this evening. | Please add detail if you have this working.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Force Unleashed
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSTP64
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4.07G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Fruit Fall
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RF4P6M
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.03G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Galaxy
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMGE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.27G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs v1.1 - (will test PAL version) | No freeze for the 30 min I played. NTSC system, 1.1, brick blocked. | Played two hours of it and it worked perfectly, NTSC-U system, original disc, v1.4 | Works smoothly on v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Galaxy
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RMGP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.27G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.4 no freeze at all played 3+ hours, it works fine, no more intro/ending video lag
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball: Banana Blitz
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSME8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.06G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball: Banana Blitz
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSMP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.05G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Paper Mario
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R8PE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Paper Mario
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R8PP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.41G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSBE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.93G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Brawl
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSBP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6.75G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |DVD-5 Version will also work
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Swing Golf
+
| style="background:salmon;border: 1px #111111 solid;" |Not working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RPYE9B
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.46G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Does not work on v1.5 with cIOS rev10
+
'''Super Swing Golf USA aka Pangya! Golf with Style EUR.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Swing Golf Season 2
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2PE9B
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.23G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on v1.5 with cios rev10
+
'''Super Swing Golf Season 2 USA aka Super Swing Golf EUR'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Suzumiya Haruhi no Gekidou
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHHJ8J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.65G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Suzumiya Haruhi no Heiretsu
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R44J8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.73G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==T==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Table Football
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.3G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Taiko no Tatsujin Wii
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R2JJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.8G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 NTSC-U forced works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia: Dawn of the New World
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RT4EAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.71G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 / undubbed version with japanese voices works fine too / v1.5 PAL Wii as well / Random freezes start after about 15 hours into the game, become progressively worse / Do not have any freeze at all, almost finish the game. Please check ur HDD for corruption!
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tatsunoko vs Capcom Cross Generation of Heroes
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RF7J08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.8G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 NTSC-U forced works, v1.4 NTSC-U, Wii, scene release, regionfreed and brickblocked. v1.5 works but music will start to loop and black screen after the fight. (usually fire stage), EDIT: Works perfectly on me, no issues whatsoever. Works on PAL Wii for me, just force video to the games default & no issues at all, didnt even need to brickblock or make it region free, it just works! +1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Telly Addicts
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RBCP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.45G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tenchu: Shadow Assassins
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTNP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.82G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tenchu: Shadow Assassins
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTNE41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |  ?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Destiny of Zorro
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZRPGT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.15G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The House of the Dead 2 and 3 Returns
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHDE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.25G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |House of the dead 2 Crashes. 3 Works fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The House of the Dead 2 and 3 Returns
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHDP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |  ?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |With IOS to 249 HotD2 reboots, HotD3 works. Tested with Loader v1.1 & v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The House of the Dead: Overkill
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHOE8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |- Had the game freeze with v1.1 in the second to last level in Story Mode. Seems that too many zombies make the game freeze. Other than that it played just fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The House of the Dead: Overkill
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zombies may skip around sometimes. Changing HDD spindown time with hdparm helped. Works perfectly now.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Incredible Hulk
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RIHP8P
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.99G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Legend of Spyro: Dawn of the Dragon
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RO8E7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |  ?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Legend of Zelda - Twilight Princess
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZDE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.07G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Legend of Zelda - Twilight Princess
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RZDP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.08G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Simpsons Game
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSNP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.14G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Sky Crawlers: Innocent Aces
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RQRJAF
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.65G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 (GUILoader r231)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Spiderwick Chronicles
+
| style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R48P7D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 random freezing
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tiger Woods PGA Tour 09
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R9TP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tiger Woods PGA Tour 09
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R9TE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.84G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 works but display blue screen when playing for a moment
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tom Clancy's Splinter Cell: Double Agent
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTCP41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 Locks-up at "licensed by nintendo" then restart wii - patched ios to 249
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Anniversary
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RLRP4F
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Underworld
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RH8P4F
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.17G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Underworld
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RH8E4F
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.17G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Downhill Jam
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTHE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks-up at "Now Loading" screen after the title screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Downhill Jam
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTHP52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.43G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Top Spin 3
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R3TP54
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.53G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Transformers - The Game
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: New Blood
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RK2EEB
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.43G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: New Blood
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.02G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: Second Opinion
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKDEEB
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.91G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trauma Center: Second Opinion
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.31G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trivial Pursuit
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYQE69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trivial Pursuit
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYQP69
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.6G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|}
+
 
+
==U==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Band
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RULP4Q
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.64G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Shooting Collection
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RKAE6K
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when changing games in v1.1.  Corrected since v1.5.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
==V==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Vertigo
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.54G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Victorious Boxers Revolution
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHIEXJ
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game rarely freeze but almost 100% working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
==W==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wall-E
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wall-E
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWAR78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.26G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5 (WALL-E - Russian Новый Диск)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land: Shake It!
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWLE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Land - The Shake Dimension
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWLP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.55G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes at mid level 3-3 (It's-All Mine). No freeze using same iso with DVD Backup Launcher
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Ware - Smooth Moves
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RODE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.26G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario Ware - Smooth Moves
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RODP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.26G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |We Love Golf
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWGP08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.33G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |We Rock: Drum King
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RUKPGT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.68G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Who Wants To Be A Millionaire 2nd Edition
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RW5P41
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2.58G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Backup Disc (pink fish)
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.01G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots with 1.1, haven't tested anything else.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Chess
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.03G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Fit
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RFNP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.26G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Music
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R64E01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Music
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |R64P01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.13G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHAE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.09G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Play
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RHAP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.10G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Sports
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSPE01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.31G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wii Sports
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RSPP01
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.62G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Also works after renaming
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Winter Sports 2009: The Next Challenge
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RRUFRT
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.33G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |World Championship Poker: All in
+
| style="background:salmon;border: 1px #111111 solid;" |Not Working
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.04G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes on black screen v1.5 tested
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |World Sports Party
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.98G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |'''Needs any disk in the drive to play.'''
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms: A Space Oddity
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWMP78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.47G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with USB Loader v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Smackdown! vs. RAW 2008
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWWE78
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.90G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs with v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==X==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-men Origins: Wolverine
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWUX52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.42G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1 (GUILoader r231) - v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-men Origins: Wolverine
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RWUE52
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.42G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5, original claim says does not work without explanation, well works perfectly for me on 1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
|}
+
 
+
==Y==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! 5D's Wheelie Breakers
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYOJA4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.83G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yamaha Supercross
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RYXP7J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.40G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|}
+
 
+
==Z==
+
{{ABCNavi}}
+
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Name
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Result
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |Region
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=8% |GameID
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=7% |Size
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=30% |Notes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" width=5% |Confirmed
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zack & Wiki: Quest for Barbaros' Treasure
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTZE08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.95G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |v1.1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zack & Wiki: Quest for Barbaros' Treasure
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |RTZP08
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1.99G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zero Gesshoku no Kamen
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3.83G
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |aka '''Fatal Frame: Mask of the Lunar Eclipse''' EUR & USA Title.
+
this game is '''Cancelled''' outside of Japan ! Converts to NTSC-U and plays perfectly.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
|}
+
 
+
 
+
[[Category:Wii Backup Launchers]]
+

Latest revision as of 01:43, 18 February 2010