From WikiTemp, the GBAtemp wiki
(NEC TurboGrafx-16 / NEC PC Engine)
m (Nintendo 64)
(31 intermediate revisions by the same user not shown)
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{{Key|Works|Partially works|Doesn't work}}
 
{{Key|Works|Partially works|Doesn't work}}
 +
 +
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.
  
 
'''NOTE:''' Most information outdated. Please test all the games on the list if possible and update any outdated information.
 
'''NOTE:''' Most information outdated. Please test all the games on the list if possible and update any outdated information.
Line 6: Line 8:
  
 
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.
 
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.
 +
 +
The Wii NES Channel 'Ninja Gaiden (E)' IS set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
  
 
'''IMPORTANT NOTE:''' Famicom Disk System (*.fds) games are NOT supported.
 
'''IMPORTANT NOTE:''' Famicom Disk System (*.fds) games are NOT supported.
Line 13: Line 17:
 
! style="width:26%" | NES / Famicom ROM (.nes)
 
! style="width:26%" | NES / Famicom ROM (.nes)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 47: Line 51:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Arkanoid (U)
+
|  Arkanoid (U) [a1]
 
|  NTSC
 
|  NTSC
 
|  Super Mario Bros. 3 (U)
 
|  Super Mario Bros. 3 (U)
 
|  align="left" |  
 
|  align="left" |  
* The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the NES Controller's Directional Pad.
+
* The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
 
* Works perfectly with few glitches.
 
* Works perfectly with few glitches.
  
Line 485: Line 489:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird]
+
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
Line 493: Line 497:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Super Mario Forever [SMB1 romhack by R0m H4x0r]
+
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)<br/>Super Mario Bros. 3 (U)
 
|  Kirby's Adventure (U)<br/>Super Mario Bros. 3 (U)
Line 547: Line 551:
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  V
 +
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 577: Line 588:
 
! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc)
 
! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
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! style="width:26%" | Nintendo 64 ROM
 
! style="width:26%" | Nintendo 64 ROM
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 1,389: Line 1,400:
 
|  NTSC
 
|  NTSC
 
|  Pokémon Snap (U)
 
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  F-ZERO X (U)<br/>Super Mario 64 (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,396: Line 1,415:
 
|  Castlevania (U)
 
|  Castlevania (U)
 
|  NTSC
 
|  NTSC
F-ZERO X (U)
+
Mario Kart 64 (U)
 
|  align="left" |  
 
|  align="left" |  
* Minor graphical glitches.
+
* Major graphical glitches and slow speed
 +
 
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Game works with minor graphical glitches.
 
* Saving is disabled because no Controller Pak is detected.
 
* Saving is disabled because no Controller Pak is detected.
  
Line 1,753: Line 1,780:
 
* Graphical glitches.
 
* Graphical glitches.
 
* Crashes after being given 10 coins each.
 
* Crashes after being given 10 coins each.
 +
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes after spinning "N64" logo.
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some graphical issues, but otherwise the game is playable.
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some graphical issues, but otherwise the game is playable.
 +
* Crashes when you press the HOME button.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
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|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mortal Kombat 4 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Black screen on menu and game, making it unplayable.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
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|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mortal Kombat Trilogy (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes after choosing character in "Character Selection" menu.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
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=== SEGA Master System ===
 
=== SEGA Master System ===
  
It does not matter what region the 'Virtual Console Channel (.wad)' is.  The 'Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
+
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
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! style="width:26%" | SEGA Master System ROM (.sms)
 
! style="width:26%" | SEGA Master System ROM (.sms)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
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=== SEGA Genesis / SEGA Mega Drive ===
 
=== SEGA Genesis / SEGA Mega Drive ===
  
It does not matter what region the 'Virtual Console Channel (.wad)' is.  The 'Mega Drive' / 'Genesis' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
+
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
  
 
The rom file extension must be in '.bin'.  File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well.  Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/
 
The rom file extension must be in '.bin'.  File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well.  Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/
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! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin)
 
! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
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|  Comix Zone (U)
 
|  Comix Zone (U)
 
|  align="left" |  
 
|  align="left" |  
* Don't repair the incorrect checksum of the ROM, otherwise the game won't work.
+
* DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy.
+
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 3,090: Line 3,162:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Turma da Mônica na Terra Dos Monstros (UE)
+
|  Turma da Mônica na Terra Dos Monstros (Brazil)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Wonder Boy in Monster World (U)
 
|  Wonder Boy in Monster World (U)
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=== NEC TurboGrafx-16 / NEC PC Engine ===
 
=== NEC TurboGrafx-16 / NEC PC Engine ===
  
It does not matter what region the 'Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.
+
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.
  
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer for inject them. They '''MUST''' be injected manually due to the size of the SuperGrafx ROM files (more than 340 kB per SuperGrafx ROM). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
+
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They '''MUST''' be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
  
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. '''IMPORTANT NOTE:''' Arcade CD-ROM² System games are currently NOT supported in Wii Virtual Console.
+
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. '''IMPORTANT NOTE:''' Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games '''that are compatible with Super CD-ROM² System,''' which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3
 +
 
 +
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
 
 +
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/
  
 
Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.
 
Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.
Line 3,163: Line 3,239:
  
 
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.
 
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.
 +
 +
The Wii TG-16 CD / PCE CD Channels such 'Castlevania: Rondo of Blood (E)' and 'Cho Aniki (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
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! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce)
 
! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce)
 
! style="width:13%" | Data Storage (HuCard / SuperGrafx / CD-ROM²)
 
! style="width:13%" | Data Storage (HuCard / SuperGrafx / CD-ROM²)
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
0
+
1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 
 +
|- align="center" class="ct-works"
 +
|  1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 
 +
|- align="center" class="ct-works"
 +
|  4
 
|  4 in 1 Super CD (U)
 
|  4 in 1 Super CD (U)
|  CD-ROM
+
|  CD-ROM²
 
|  Castlevania - Rondo of Blood (U)
 
|  Castlevania - Rondo of Blood (U)
 
|  align="left" |
 
|  align="left" |
Line 3,193: Line 3,291:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Air Zone (U)
+
|  Air Zonk (U)
 
|  HuCard
 
|  HuCard
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with some minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,215: Line 3,331:
 
* Works perfectly.
 
* Works perfectly.
 
* Minor glitches in title screen.
 
* Minor glitches in title screen.
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
+
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,225: Line 3,341:
 
* Works perfectly.
 
* Works perfectly.
 
* Some glitches in title screen.
 
* Some glitches in title screen.
 +
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Cratermaze (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
 +
* Works perfectly with no glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  D
 
|  D
Daimakai Mura (J)
+
Daimakaimura (J)
 
|  SuperGrafx
 
|  SuperGrafx
 
|  Dungeon Explorer (U)
 
|  Dungeon Explorer (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works with very minor glitches
 
* Works with very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Daimakaimura (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
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|  align="left" |  
 
|  align="left" |  
 
* Works perfectly with very minor visual glitches
 
* Works perfectly with very minor visual glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Doraemon - Meikyuu Daisakusen (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,261: Line 3,404:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  F
 
|  F
|  Final Lap Twin (U)
+
|  Final Lap Twin (J or U)
 
|  HuCard
 
|  HuCard
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
Line 3,269: Line 3,412:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  F
 
|  F
|  Final Lap Twin (U)
+
|  Final Lap Twin (J or U)
 
|  HuCard
 
|  HuCard
 
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 
|  Moto Roader (U)<br/>Dungeon Explorer (U)
Line 3,316: Line 3,459:
 
* Works perfectly with very minor glitches.
 
* Works perfectly with very minor glitches.
 
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  GunHed: Hudson GunHed Taikai (J)
 +
|  HuCard
 +
|  Blazing Lazers (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works with very minor visual glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,323: Line 3,475:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  J
 +
|  Juuouki [Altered Beast] (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
* This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,330: Line 3,491:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Moto Roader II (J)
 +
|  HuCard
 +
|  Moto Roader (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,365: Line 3,535:
 
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
 
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
 
* Pad 5 must be disabled in the config.ini file (PAD5=0).
 
* Pad 5 must be disabled in the config.ini file (PAD5=0).
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Denjin: Punkic Cyborgs (J)
 +
|  HuCard
 +
|  Air Zonk (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Adventure (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 2: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Revenge (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 3: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk 3: Bonk's Big Adventure (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 3,404: Line 3,608:
 
|  Castlevania - Rondo of Blood (U)
 
|  Castlevania - Rondo of Blood (U)
 
|  align="left" |  
 
|  align="left" |  
* The Japanese syscard3P.pce file must be in the 5.app file before packing, otherwise the game won't work.
+
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
 
* For obtain the Japanese syscard3P.pce file:
 
* For obtain the Japanese syscard3P.pce file:
 
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
 
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
Line 3,461: Line 3,665:
 
|  HuCard
 
|  HuCard
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zero 4 Champ II (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works perfectly.
 
* Works perfectly.
Line 3,466: Line 3,678:
  
 
=== SNK Neo Geo AES (SNK NeoGeo AES)===
 
=== SNK Neo Geo AES (SNK NeoGeo AES)===
 +
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.
  
 
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.
 
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.
Line 3,474: Line 3,688:
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
 
! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM
 
! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 3,480: Line 3,694:
 
|  B
 
|  B
 
|  Bomberman - Panic Bomber
 
|  Bomberman - Panic Bomber
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Magician Lord (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works with very minor glitches
 
* Works with very minor glitches
Line 3,486: Line 3,700:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Bust-A-Move
+
|  Bust-A-Move / Puzzle Bobble
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)
+
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move Again / Puzzle Bobble 2
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Double Dragon
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 
|  align="left" |
 
|  align="left" |
 
* Works perfectly.
 
* Works perfectly.
Line 3,494: Line 3,722:
 
|  N
 
|  N
 
|  Neo Bomberman
 
|  Neo Bomberman
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |
 
|  align="left" |
 
* Works perfectly.
 
* Works perfectly.
Line 3,501: Line 3,729:
 
|  N
 
|  N
 
|  Neo Drift Out: New Technology
 
|  Neo Drift Out: New Technology
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |
 
|  align="left" |
 
* Works with some graphical glitches.
 
* Works with some graphical glitches.
Line 3,511: Line 3,739:
 
|  align="left" |
 
|  align="left" |
 
* Graphical glitches.
 
* Graphical glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  O
 +
|  OverTop
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly with some glitches
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  R
 
|  R
 
|  Riding Hero
 
|  Riding Hero
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)
+
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |
 
|  align="left" |
 
* Some graphical glitches.
 
* Some graphical glitches.
Line 3,522: Line 3,757:
 
|  W
 
|  W
 
|  Windjammers
 
|  Windjammers
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 3,528: Line 3,763:
 
|  W
 
|  W
 
|  World Heroes 2 Jet
 
|  World Heroes 2 Jet
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 
|}
 
|}
Line 3,544: Line 3,779:
 
! style="width:26%" | MSX (MSX1) / MSX2 ROM (.rom)
 
! style="width:26%" | MSX (MSX1) / MSX2 ROM (.rom)
 
! style="width:13%" | Type of MSX System (MSX1, MSX2)
 
! style="width:13%" | Type of MSX System (MSX1, MSX2)
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 3,561: Line 3,796:
 
|  Road Fighter (J)<br/>Metal Gear (J)
 
|  Road Fighter (J)<br/>Metal Gear (J)
 
|  align="left" |
 
|  align="left" |
* The original game uses the MSX Keyboard, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
+
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 
* Works perfectly with minor glitches
 
* Works perfectly with minor glitches
  
Line 3,586: Line 3,821:
 
|  Road Fighter (J)<br/>Metal Gear (J)
 
|  Road Fighter (J)<br/>Metal Gear (J)
 
|  align="left" |
 
|  align="left" |
* The original game uses the MSX Keyboard, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
+
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 
* Works perfectly with minor glitches
 
* Works perfectly with minor glitches
 +
 +
|- align="center" class="ct-issues"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Freezes when start a new game, but it doesn't freeze the Wii.
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Road Fighter (J)
 +
|  align="left" |
 +
* Works with very minor glitches
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"

Revision as of 14:07, 3 August 2020

Key
Status Class
Works ct-works
Partially works ct-issues
Doesn't work ct-broken

Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.

NOTE: Most information outdated. Please test all the games on the list if possible and update any outdated information.

Nintendo Entertainment System / Famicom (Family Computer)

The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.

The Wii NES Channel 'Ninja Gaiden (E)' IS set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

IMPORTANT NOTE: Famicom Disk System (*.fds) games are NOT supported.

Letter NES / Famicom ROM (.nes) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
7 7 GRAND DAD (U) NTSC Super Mario Bros. 3 (U)
A Action 52 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
A Adventures of Lolo 3 (U) NTSC Ninja Gaiden (U)
A Antarctic Adventure (J) NTSC Ninja Gaiden (U)
A Arkanoid (U) [a1] NTSC Super Mario Bros. 3 (U)
  • The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
  • Works perfectly with few glitches.
B Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U] NTSC Shadow of the Ninja (U)
B Baseball Stars (U) NTSC Kirby's Adventure (U)
B Battletoads (U) NTSC Kirby's Adventure (U)
  • HUD (life bar) jumps up and down when your character moves.
  • Some cut-scenes start shaking up and down.
B Battle Kid: Fortress of Peril (Unlicensed) NTSC Ninja Gaiden (U)
  • Black screen when returning to game. Have to reset the game to fix the problem.
B Battle Kid 2: Mountain of Torment (Unlicensed) NTSC Kirby's Adventure (U)
B Bible Adventures (U) (v1.3) NTSC Super Mario Bros. 3 (U)
  • Goes to black.
B Bionic Commando (U) NTSC River City Ransom (U)
B Bubble Bath Babes (Unlicensed) NTSC Kirby's Adventure (U)
B Bucky O'Hare (U) NTSC Rock Man 2 (J)
C Contra (U) NTSC Kirby's Adventure (U)
D Darkwing Duck (U) NTSC Ninja Gaiden (U)
D Déjà Vu (U) NTSC Kirby's Adventure (U)
D Disney's Chip 'n Dale: Rescue Rangers (U) NTSC Double Dragon (U)
D Disney's Chip 'n Dale: Rescue Rangers 2 (U) NTSC Double Dragon (U)
Ninja Gaiden (U)
D Donkey Kong Country 4 (Unlicensed) NTSC Super Mario Bros. 3 (J)
Kirby's Adventure (U)
D Dragon Warrior (U) NTSC Kirby's Adventure (U)
D Dragon Warrior II (U) NTSC Kirby's Adventure (U)
D Dragon Warrior III (U) NTSC Kirby's Adventure (U)
D Dragon Warrior IV (U) NTSC Kirby's Adventure (U)
D Dr. Mario (U) NTSC Double Dragon (U)
D DuckTales (U) NTSC Kirby's Adventure (U)
D DuckTales 2 (U) NTSC Kirby's Adventure (U)
E EarthBound (Prototype) NTSC Kirby's Adventure (U)
E Earthbound Zero NTSC Kirby's Adventure (U)
F Final Fantasy (U) NTSC Kirby's Adventure (U)
F Final Lap (J) NTSC Double Dragon (U)
  • Works perfectly with minor glitches
F Fire Emblem (J) [En by J2e v0.97b2] NTSC Super Mario Bros. 3 (U)
F Fist of the North Star (U) NTSC Kirby's Adventure (U)
H Hitler no Fukkatsu - Top Secret (J) NTSC River City Ransom (U)
H Hoshi no Kirby: Yume no Izumi no Monogatari (J) NTSC Kirby's Adventure (U)
H Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor] NTSC Kirby's Adventure (U)
I Ikari III: The Rescue (U) NTSC Kirby's Adventure (U)
J Jackal (U) NTSC Kirby's Adventure (U)
K Kickle Cubicle (U) NTSC Kirby's Adventure (U)
L Lawn Mower PAL50 Super Mario Bros. 3 (E)
L Little Samson (E) PAL50 Kirby's Adventure (E)
M Maniac Mansion (U) NTSC Kirby's Adventure (U)
M Marble Madness (U) NTSC Kirby's Adventure (U)
M Mario Adventure (U) [SMB3 Romhack] NTSC Kirby's Adventure (U)
  • Severely corrupted graphics
M Mega Man VI (U) NTSC Kirby's Adventure (U)
M Metal Gear (U) NTSC Ninja Gaiden (U)
M Mike Tyson's Punch-Out!! (U) NTSC Punch-Out!! Featuring Mr. Dream (U)
M Monster in My Pocket (U) NTSC Ninja Gaiden (U)
M Monster Party (U) NTSC Kirby's Adventure (U)
P Pro Wrestling (U) NTSC Kirby's Adventure (U)
Q Q*Bert (U) NTSC Super Mario Bros. 3 (U)
R Rally Bike (U) NTSC Kirby's Adventure (U)
R Rampart (U) NTSC Kirby's Adventure (U)
  • Graphics and sound are glitchy.
R Rainbow Islands - The Story of Bubble Bobble 2 (E) PAL50 Kirby's Adventure (E)
  • Minor graphical glitches.
R R.C. Pro-Am (U) NTSC Super Mario Bros. 3 (U)
R R.C. Pro-Am II (U) NTSC River City Ransom (U)
NES Play Action Football (U)
  • In NES Play Action Football's emulator, 4 player support works.
R Rockman 4: Minus Infinity (J) [RM4 Romhack] NTSC Kirby's Adventure (U)
  • Loads a black screen.
R Rygar (U) NTSC Ninja Gaiden (U)
  • Red screen on returning to game. Have to reset the game to fix the problem.
R Rygar (U) NTSC Kirby's Adventure (U)
  • Works perfectly.
S Shadowgate (U) NTSC Kirby's Adventure (U)
S Solar Jetman: Hunt for the Golden Warpship (U) NTSC Super Mario Bros. 3 (U)
  • Blank screen without sound on returning to game from Wii Menu.
S Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U) NTSC Kirby's Adventure (U)
  • A few graphics missing (like the Act title card).
  • Game runs slightly faster than intended.
S Splatterhouse: Wanpaku Graffiti (J) NTSC Castlevania II: Simon's Quest (U)
  • A few graphical glitches.
S Super C (U) NTSC Kirby's Adventure (U)
S Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/ NTSC Kirby's Adventure (U)
  • Very minor lags and glitches during gameplay, but works perfectly.
S Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html NTSC Kirby's Adventure (U)
Super Mario Bros. 3 (U)
  • Works perfectly
S Super Mario USA (J) NTSC Super Mario Bros. 3 (U)
S Sweet Home (J) (English Translation) NTSC Kirby's Adventure (U)
  • Very minor graphical glitches, but otherwise works perfectly.
T TaleSpin (U) PAL50 Kirby's Adventure (E)
Super Mario Bros. 3 (E)
T Tecmo Super Bowl (U) NTSC Kirby's Adventure (U)
T Tetris (U) NTSC Kirby's Adventure (U)
U Uninvited (U) NTSC Kirby's Adventure (U)
V Vice: Project Doom (U) NTSC Kirby's Adventure (U)
V VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/ NTSC Super Mario Bros. 3 (U)
W Windows 98 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
X Xexyz (U) NTSC Kirby's Adventure (U)

Super Nintendo Entertainment System / Super Famicom

The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/

The Wii SNES Channels 'Mario's Super Picross (E)', 'Gradius III (E)' and 'Natsume Championship Wrestling (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.

Letter SNES / Super Famicom ROM (.smc or .sfc) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aero Fighters (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
A Aero The Acro-Bat (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.
A Asterix (E) NTSC & PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
A Asterix & Obelix (E) NTSC & PAL50 Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
A ActRaiser 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs after Enix screen.
A Another World (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
B Batman Returns (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Battle Cross (J) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
  • The emulator will recognize the 5th controller as 'connected', despite the fact you can't controller the 5th vehicle. You can change the 5th player to a computer.
B Battletoads & Double Dragon (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B B.O.B. (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Breath of Fire (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B BS F-ZERO Grand Prix 2 (J) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Don't repair the checksum on the rom, otherwise it won't work.
D Daffy Duck: The Marvin Missions (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/] NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Disney's Aladdin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Donald in Maui Mallard (J) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic controller" screen.
D Dragon: The Bruce Lee Story (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
D Dragon Ball Z: Hyper Dimension Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic controller" screen.
D Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Dragon View (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
E EarthBound (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
E Earthworm Jim (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Emerald Dragon (J) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Equinox (U) Final Fight
E E.V.O.: Search for Eden (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Final Fight Guy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] Fire Emblem - Seisen no Keifu (J)
G Gekitou Burning Pro Wrestling (J) Super Street Fighter II (U)
  • Freezes before "Classic Controller" screen.
G Goof Troop (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
G Gundam Wing: Endless Duel (J) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
H Hyper V-Ball (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
J Jikkyou Oshaberi Parodius (J) Kirby Super Star (U)
  • The game uses the "SA1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • There is a lot of slowdown during the main game.
J Judge Dredd (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
K Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/ Donkey Kong Country 2 (E)
K Killer Instinct (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
L Lemmings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Minor graphical glitches with the cursor.
L Lion King (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Megaman Soccer (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man VII (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man X3 (U) NTSC Mega Man X (U)
  • ROM must be compressed to LZH8 format.
  • Glitchy title screen.
  • Character doesn't appear in the screen during gameplay.
M Metal Warriors (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
M Ms. Pac-Man (U) Super Metroid (U)
N NBA Jam: Tournament Edition (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Ninja Gaiden Trilogy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Pocky and Rocky (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Pocky and Rocky 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
P Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
R Radical Dreamers (J) Super Metroid (U)
S Secret of Mana 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Boots to game screen, then crashes.
S Sonic Blast Man II (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Speed Racer in My Most Dangerous Adventures (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Side Pocket (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Spider-Man & Venom: Maximum Carnage (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Super Double Dragon (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
F-Zero (U)
Super Metroid (U)
  • Shows title screen and demo, but the buttons won't work in the game.
S Super Bomberman 2 (U) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
S Super International Cricket (E) PAL50 Super Metroid (E)
S Super Kitiku Mario (Hack) [Complete edit by Thirteen1355] NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Freezes before the "You will need the Classic Controller." screen.
S Super Mario All-Stars (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Super Mario Kart (E) Donkey Kong Country 2: Diddy's Kong Quest (E)
S Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&t=73559/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/] PAL60 Mario's Super Picross (E)
T Taz-Mania (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
T Tetris Attack (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Teenage Mutant Ninja Turtles IV: Turtles In Time (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Blues Brothers Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)


T The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&entryID=233 Donkey Kong Country 2: Diddy's Kong Quest (E)
T The Lost Vikings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Lost Vikings 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Terranigma (E) NTSC & PAL50 Super Metroid (E)
  • Boots to game screen and crashes.
T Top Gear (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Top Gear II (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Top Gear 3000 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Toy Story (U) Super Metroid (U)
  • Slow respawn.
  • Looks like it is trying to cause image burn after death.
T Toy Story (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with very minor glitches
U Ultimate Mortal Kombat 3 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works perfectly with very minor glitches.
V Venom - Spider-Man: Separation Anxiety (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
X X-Men: Mutant Apocalypse (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Y Young Merlin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)

Nintendo 64

The Wii N64 Channels 'Sin and Punishment (E)' and 'Ogre Battle 64: Person of Lordly Caliber (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

IMPORTANT NOTE: Nintendo 64 VC emulation is too poor on the Wii, so you have an 85% chance of your injection fails because it crashes on the 'You will need the Classic Controller' screen, and only you have a 15% chance of your injection works (often with issues).

Letter Nintendo 64 ROM ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
0 007 The World Is Not Enough (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
6 64 Oozumou (J) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Works perfectly
A AeroGauge (U) NTSC Sin and Punishment (U)
  • Works perfectly.
A Animal Forest (J) (English Translation) NTSC The Legend of Zelda: Ocarina of Time (E)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes when trying to save data.
  • Some graphical issues and glitches.
  • Test video of the injection can be shown here.
A Asteroids Hyper 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
A Asteroids Hyper 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works perfectly with minor glitches.
A Automobili Lamborghini (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game runs with high pitched audio and crashes when pressing the HOME button.
B Bangai-O! (J) NTSC Sin and Punishment (U)
  • Major graphical glitches and random crashing.
B Bangai-O! (J) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Major graphical glitches and random crashing.
B Banjo-Kazooie (U) NTSC Pokémon Snap (U)
F-ZERO X (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Crashes on controller screen.
B Banjo-Tooie (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Beetle Adventure Racing! (U) NTSC Wave Race 64 (U)
F-ZERO X (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC Sin and Punishment (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC Bomberman Hero (U)
Mario Golf (U)
Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Game runs with very minor graphical glitches.
  • Crashes when you press the HOME button.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • Text is glitchy.
  • Car controls doesn't work correctly.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Super Mario 64 (U)
Mario Kart 64 (U)
  • Text is glitchy, but otherwise the game is playable.
B Beetle Adventure Racing! (U) NTSC Star Fox 64 (U)
  • Works with very minor graphical glitches.
  • Text shows correctly.
  • Saving is disabled because no Controller Pak is detected.
B Blues Brothers 2000 (U) NTSC Sin and Punishment (U)
  • Works with some glitches.
B Bomberman 64 (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitchy screen.
B Bomberman 64 (E) PAL Bomberman Hero (E)
  • Rom compressed with 'romc'.
  • Glitchy screen.
B Bomberman 64: The Second Attack (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
C Carmageddon 64 (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC F-ZERO X (U)
Super Mario 64 (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC Mario Kart 64 (U)
  • Major graphical glitches and slow speed
C Castlevania (U) NTSC Star Fox 64 (U)
  • Game works with minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
C Castlevania: Legacy of Darkness (U) NTSC F-ZERO X (U)
  • Minor graphical glitches.
  • Runs a bit slow.
  • Saving is disabled because no Controller Pak is detected.
C Conker's Bad Fur Day (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
C Clay Fighter - Sculptor's Cut (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
C Cruis'n Exotica (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
C Cruis'n World (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
D Diddy Kong Racing (U) NTSC Sin and Punishment (U)
  • Crashes on 'Character Selection' menu.
D Donkey Kong 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Does not load game.
  • Game requires an Expansion Pak and will not work.
D Donkey Kong 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
  • Game requires an Expansion Pak and will not work.
D Doom 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
D Donald Duck: Quack Attack (E) PAL50 Sin and Punishment (E)
  • Crashes on controller screen.
  • Odd as Sin and Punishment runs in PAL60. Worth trying US version.
D Dragon Ball Kart 64 [MK64 hack] NTSC Sin and Punishment (U)
  • Works with some glitches.
D Dr. Mario 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
D Dr. Mario 64 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Crashes on intro after "Nintendo" logo.
D Dr. Mario 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen, but crashes when you start a game.
D Dr. Mario 64 (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen.
  • Game runs with many graphical glitches.
  • Crashes when you press the HOME button.
D Duke Nukem 64 (U) NTSC Sin and Punishment (U)
  • Minor graphical glitches.
  • Can see enemies through the walls.
D Duke Nukem: Zero Hour (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
E Earthworm Jim 3D (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
E ECW Hardcore Revolution (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Excitebike 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works with very minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
E Extreme-G XG2 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Major glitches during in-game.
  • Crashes when you come back to the menu.
E F1 Racing Championship (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G Gex 3 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
G Glover (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
G Goemon's Great Adventure (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G GoldenEye 007 (U) NTSC 1080° Snowboarding (U)
  • Crashes after Rare logo.
H Harvest Moon 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Severely corrupted graphics
H Hercules: The Legendary Journeys (U) NTSC Sin and Punishment (U)
H Hot Wheels - Turbo Racing (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches on the top screen.
  • Track doesn't show during races.
  • Crashes when you press the HOME button.
I International Superstar Soccer '98 (U) NTSC Sin and Punishment (U)
  • Works perfectly.
  • Glitches in title screen.
I Iggy's Reckin Balls (U) NTSC Bomberman Hero (U)
Sin and Punishment (U)
Super Mario 64 (E)
  • In Bomberman Hero, rom compressed with 'romc'.
J Jet Force Gemini (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
K Killer Instinct Gold (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
Mario Kart 64 (U)
  • Freezes at the controller screen.
L LEGO Racers (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
L LEGO Racers (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches in title and character selection screen.
  • Game runs with graphical glitches.
  • Crashes when you press the HOME button.
M Mace The Dark Age (U) NTSC Pokémon Snap (U)
M Magical Tetris Challenge (U) NTSC Sin and Punishment (U)
  • Works with very minor glitches.
M Major League Baseball featuring Ken Griffy Jr. (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mario Party (U) NTSC Sin and Punishment (U)
Yoshi's Story (U)
Wave Race 64 (U)
  • Graphical glitches.
  • Crashes after being given 10 coins each.
M Mario Party (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes after spinning "N64" logo.
M Mario Party (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Some graphical issues, but otherwise the game is playable.
M Mario Party (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Some graphical issues, but otherwise the game is playable.
  • Crashes when you press the HOME button.
M Mario Party 3 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
M Mario Party 3 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes when the intro fades to Mario and his lawn chair
  • Crashes at title screen if you skip intro
  • Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen)
M Mega Man 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
M Mickey's Speedway USA (U) NTSC Sin and Punishment (U)
  • Does not load game.
M Micro Machines 64 Turbo (U) NTSC Sin and Punishment (U)
  • Works with minor glitches.
  • Glitches in vehicle selection.
  • Saving is disabled because no Controller Pak is detected.
M Mischief Makers (U) NTSC Sin and Punishment (U)
Super Mario 64 (U)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes on 'Title Screen'.
M Mortal Kombat 4 (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat 4 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Black screen on menu and game, making it unplayable.
M Mortal Kombat: Sub-Zero Mythologies (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes after choosing character in "Character Selection" menu.
M Ms. Pac-Man - Maze Madness (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes on intro (can skip to prevent).
  • Few glitchy menu screen.
  • Crashes when you start a game.
M Mystical Ninja Starring Goemon (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
N NASCAR 2000 (U) NTSC Yoshi's Story (U)
The Legend of Zelda: Ocarina of Time (U)
  • The EA Sports logo is very glitchy, and the title screen is not shown at all. Menu is all stretched out, and the game crashes when you start a race.
N New Tetris (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
P Penny Racers (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
F-ZERO X (U)
  • Crashes on controller screen.
P Perfect Dark (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Pilotwings 64 (U) NTSC Super Mario 64 (U)
Mario Kart 64 (U)
  • Passes the controller screen but displays "EEPROM CHECK FAILED" message.
P Pilotwings 64 (U) NTSC Sin and Punishment (U)
  • Works perfectly with very minor glitches.
  • If a ROM file of the game shows "EEPROM CHECK FAILED", try testing other ROMs of the game.
  • I used Pilotwings 64 (U) [!] ROM file in S&P emulator and it works.
P Pokémon Stadium (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Pokémon Stadium (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Crashes when shows the "Nintendo 64" logo.
P Puyo Puyo Sun 64 (J) NTSC Sin and Punishment (U)
  • Crashes on startup.
P Puyo Puyo Sun 64 (J) NTSC Super Mario 64 (U)
P Puyo Puyo 4 - Puyo Puyon Party (J) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Graphical glitches.
Q Quake 64 (U) NTSC Pokémon Snap (U)
  • Unable to save since the game saves using the 'Controller Pak'.
R Rampage World Tour (U) NTSC 1080° Snowboarding (U)
  • Crashes when you pause the game.
R Resident Evil 2 (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
R RR64 - Ridge Racer 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes after skipping "save data corrupted" screen.
R RR64 - Ridge Racer 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
R Road Rash (U) NTSC Yoshi's Story (U)
Sin and Punishment (U)
  • Crashes on controller screen.
R Rocket: Robot on Wheels (U) NTSC Sin and Punishment (U)
  • Crashes on 'Press Start' screen.
R Rugrats: Scavenger Hunt (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
R Rugrats: Treasure Hunt (E) NTSC Sin and Punishment (U)
  • Passes the controller screen but displays "This game is not designed for this system" message.
S San Francisco Rush (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Minor graphical glitches.
S S.C.A.R.S. (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works with very minor glitches.
  • No sound.
  • Can see objects through the walls and tracks.
  • Saving is disabled because no Controller Pak is detected.
S Scooby-Doo: Classic Creep Capers (U) NTSC Pokémon Snap (U)
  • Right side of screen has display issues.
  • Saving is disabled because no Controller Pak is detected.
S Shadowgate 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
S Shadowman (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
S Space Station Silicon Valley (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes about ten seconds after controller screen.
S South Park Rally (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
S Snowboard Kids (U) NTSC F-ZERO X (U)
  • Works with some Glitch.
S Star Wars: Episode 1 - Racer (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Star Wars: Episode 1 - Racer (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • In trademarks screen, shows 'Expansion Pak not detected', but game loads.
  • Crashes when finishes intro or if you skip intro.
S Star Wars: Rogue Squadron (U) NTSC Sin and Punishment (U)
Wave Race 64 (U)
  • Crashes on controller screen.
S StarCraft 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Menus are bugged and it crashes in gameplay with audio on a black screen.
S Super Bowling 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Work perfectly and Minor graphical glitches
S Superman: The New Superman Adventures (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Pink sky, and it is impossible to save due to no Controller Pak support.
S Super Mario 64 Multiplayer [SM64 hack] NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB or less.
  • Works perfectly with 2-player suport
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Rainbow Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road Plus [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Majora's Mask (U)
Super Mario 64 (U)
  • The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[1]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.
S Super Mario Star Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Smash Bros. 64 (U) NTSC Sin and Punishment (U)
  • Works perfectly
T Tony Hawk's Pro Skater (U) NTSC Yoshi's Story (U)
  • Text is glitchy.
T Tony Hawk's Pro Skater 2 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on intro (can skip to prevent).
  • Text is glitchy.
T Top Gear Rally (U) NTSC Sin and Punishment (U)
  • Graphics are very glitchy.
  • Car models don't display at all.
T Tetrisphere (U) NTSC Yoshi's Story (E)
Pokémon Snap (E)
Lylat Wars (E)
  • The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
  • Might be worth injecting the correct region rom.
T The Legend of Zelda: Ocarina of Time v1.0 (or GOLD version) (U or E) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack] NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works with very minor graphical glitches.
T Tom and Jerry: Fists of Furry (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Works with very minor visual glitches
T Toy Story 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
T Turok 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
W Waialae Country Club: True Golf Classics (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Pokémon Snap (U)
  • Crashes on controller screen.
W Wetrix (U) NTSC Super Mario 64 (U)
  • 3D graphics are mostly messed up.
W Wetrix (U) NTSC Mario Kart 64 (U)
  • 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
W Wetrix (U) NTSC Sin and Punishment (U)
  • Runs fast in speed, and audio plays twice.
W Wetrix (U) NTSC F-ZERO X (U)
  • Works perfectly
W Worms Armageddon (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • You cannot select game modes because you cannot make a team.
W WWF War Zone (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • No sound.
W WWF Wrestlemania 2000 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.

SEGA Master System

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

Letter SEGA Master System ROM (.sms) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aerial Assault (UE) NTSC & PAL50 Sonic The Hedgehog (U)
B Bubble Bobble (UE) NTSC & PAL50 Sonic The Hedgehog (U)
D Double Dragon (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
D Dr. Robotnik's Mean Bean Machine (UE) NTSC & PAL50 Sonic The Hedgehog (U)
H Hang-On (UE) NTSC & PAL50 Sonic The Hedgehog 2 (U)
L Land of Illusion starring Mickey Mouse (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Mickey just floats on top of the water in Level 2.
M Master of Darkness (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Enemies don't do any damage to you.
M Micro Machines (E) PAL50 Sonic The Hedgehog (E)
M Micro Machines (E) PAL50 Sonic The Hedgehog (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.
O Out Run (JUE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
P Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/] NTSC & PAL50 Phantasy Star (J)
  • Game supports 'FM Sound'.
R Rampage (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
S Streets of Rage (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Streets of Rage II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Street Fighter II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • After selecting a player, the screen stays on a black screen.
S Super Space Invaders (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Makes a beeping noise when the A button is pressed and freezes the game.
T Taz-Mania (E) PAL50 Sonic The Hedgehog (U)
Phantasy Star (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
T Tom & Jerry: The Movie (JU) NTSC Phantasy Star (U)
T Tom & Jerry: The Movie (JU) NTSC Sonic The Hedgehog (U)
  • After the Stage 1 screen, the screen stays on a black screen.
W Woody Pop (J) [Hacked Version - 'WoodyPop_[ControlPad].zip'] NTSC & PAL50 Sonic The Hedgehog (U)
  • The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad.
  • When selecting the difficulty, you have to hold the left or right button to move the cursor.
W Wonder Boy III: The Dragon's Trap (UE) NTSC & PAL50 Wonder Boy III: The Dragon's Trap (U)
  • The official release fails to fix a bug that prevents the 'FM Sound' from working if the country is set to American or Europe. This can be fixed by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 25B
  3. From offset (hex) 25B - 25C, replace the data with the following: 0000
  4. Save the changes to the rom.

SEGA Genesis / SEGA Mega Drive

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/

Letter SEGA Genesis / SEGA Mega Drive ROM (.bin) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A After Burner II (U) NTSC Sonic 3D Blast (U)
  • Freezes when you press the 'Start' button.
A Alien 3 (U) NTSC Streets of Rage 2 (U)
A Alisia Dragoon (U) NTSC Comix Zone (U)
  • The controls don't work correctly when using a 6 button controller. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"
A Animaniacs (JU) NTSC Comix Zone (U)
  • Freezes at the Konami screen.
B Ballz 3D (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The SEGA logo tiles are jumbled up when you "reset" the game.
B Battletoads & Double Dragon (U) NTSC & PAL50 Streets of Rage 2 (U)
  • The background music (mainly the instruments) don't sound correct. Worth trying other WADs and see if this issue occurs.
B Beavis and Butt-head (U) NTSC Comix Zone (U)
  • Loads a black screen.
B Blaster Master 2 (U) NTSC Comix Zone (U)
B B.O.B. (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
C Castle of Illusion Starring Mickey Mouse (UE) NTSC Streets of Rage 2 (U)
C Castlevania Bloodlines (U) NTSC Streets of Rage 2 (U)
C Contra: Hard Corps (U) NTSC Streets of Rage 2 (U)
D Dahna: Megami Tanjō (J) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Dashin' Desperadoes (U) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country="jp"
D DecapAttack (UE) NTSC & PAL50 Streets of Rage 2 (U)
D Desert Strike: Return to the Gulf (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Disney's Aladdin (U) NTSC Streets of Rage 2 (U)
D Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/] NTSC & PAL50 Dynamite Headdy (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
F Férias Frustradas do Pica-Pau (Brazil) NTSC & PAL50 Comix Zone (U)
  • DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
  • This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
F FIFA International Soccer (UE) NTSC & PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
Comix Zone (U)
  • Loads a red screen.
F Flashback - The Quest for Identity (U) NTSC Streets of Rage 2 (U)
G Gauntlet IV (UE) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
  • If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country="us"
J Justice League Task Force (U) NTSC Streets of Rage 2 (U)
K King of the Monsters 2 (U) NTSC Streets of Rage 2 (U)
L Last Battle (UE) NTSC & PAL50 Streets of Rage 2 (U)
L Lemmings (U) NTSC Streets of Rage 2 (U)
  • The tiles that display the mini map, timer etc are not lined up correctly. The top row of tiles are displayed too far to the left.
L Lemmings 2: The Tribes (U) NTSC Streets of Rage 2 (U)
L Lightening Force: Quest for the Darkstar (U) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
M Marble Madness (U) NTSC Comix Zone (U)
  • Loads a red screen.
M Mario 3: Around the World (R) [Unlicensed] NTSC Comix Zone (U)
M Mario 4: A Space Odyssey (R) [Unlicensed] NTSC Comix Zone (U)
M Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports.
  • Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country="us"
M Michael Jackson's Moonwalker (JUE) NTSC & PAL50 Streets of Rage 2 (U)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • Loads a black screen.
M Mortal Kombat (U) NTSC Streets of Rage 2 (U)
M Ms. Pac-Man (U) NTSC Comix Zone (U)
  • Game runs with very minor glitches.
  • No sound.
P Puyo Puyo (J) NTSC Streets of Rage 2 (U)
  • Loads a black screen.
Q QuackShot Starring Donald Duck (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
R Ranger-X (U) NTSC Comix Zone (U)
R Road Rash (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Road Rash II (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Rocket Knight Adventures (U) NTSC Sonic the Hedgehog 3 (U)
R Rocket Knight Adventures (J) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
S Shadowrun (U) NTSC Sonic the Hedgehog 3 (U)
S Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J) NTSC & PAL50 Streets of Rage 2 (U)
S Shui Hu Feng Yun Zhuan (Unlicensed) NTSC Streets of Rage 2 (U)
  • Loads a black screen.
S Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 2'] NTSC & PAL50 Sonic the Hedgehog 2 (U)
S Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 3'] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM.
  • The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&k/thesis.htm) to work on the Wii Emulator by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 1B0
  3. From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF
  4. Save the changes to the rom.
  5. Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).
S Sonic 3 Complete [Romhack] NTSC Sonic 3D Blast (U)
S Sonic Classic Heroes (Hack) PAL50 Comix Zone (E)
  • Black screen after pressing start on the title screen.
S Sonic the Hedgehog OmoChao Edition (Hack) PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
  • Starts with a black screen, however it doesn't freeze the Wii.
S Speedball 2 (E) PAL50 Streets of Rage 2 (U)
  • Freezes during the introduction.
S Splatterhouse 2 (U) NTSC Comix Zone (U)
S Street Racer (E) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Ubisoft Entertainment and Vivid Image logos are very glitchy.
  • Small glitches during title screen and gameplay.
  • The game supports 4 players, so add or change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so add or change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
S Super Donkey Kong '99 (Unlicensed) PAL50 Sonic the Hedgehog 3 (E)
S Super Hang-On (UE) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Works perfectly, but game crashes when choose "Reset" on HOME Menu.
S STORMLORD (J or U) NTSC Phantasy Star 4: The End of the Millennium (U)
  • Every time the character moves, the palette goes slightly dark. The palette returns to normal when the character isn't moving.
T Taz-Mania (JUE) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Comix Zone (U)
T The Lost Vikings (U or E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="3"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
T Thunder Force II (U) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force III (JU) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force IV (J) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
T Thunder Force IV (E) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country="eu"
T Tiny Toon Adventures: Buster's Hidden Treasure (U) NTSC Comix Zone (U)
  • Minor graphical glitches.
T Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
T Truxton (JU) NTSC Comix Zone (U)
T Turma da Mônica na Terra Dos Monstros (Brazil) NTSC & PAL50 Wonder Boy in Monster World (U)
  • This is basically an altered 'Wonder Boy in Monster World' that was released in Brazil by Tec-Toy. Shion and various other characters have been replaced with characters from Monica's Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.
V Vectorman 2 (U) NTSC Comix Zone (U)
W Warsong (U) NTSC Sonic The Hedgehog 3 (U)
W Wings of Wor (U) NTSC Streets of Rage 2 (U)
W World of Illusion Starring Mickey Mouse & Donald Duck (U) NTSC Streets of Rage 2 (U)
X X-Men (U) NTSC Comix Zone (U)
Y Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/] NTSC Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
Z Zombies Ate My Neighbors (U) NTSC Comix Zone (U)

NEC TurboGrafx-16 / NEC PC Engine

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.

If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. IMPORTANT NOTE: Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games that are compatible with Super CD-ROM² System, which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3

Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/

Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/

Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.

If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.

The Wii TG-16 CD / PCE CD Channels such 'Castlevania: Rondo of Blood (E)' and 'Cho Aniki (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

Letter TurboGrafx-16 / PC Engine ROM (.pce) Data Storage (HuCard / SuperGrafx / CD-ROM²) Wii Virtual Console Channel (.wad) Notes
1 1941: Counter Attack (J) SuperGrafx Dungeon Explorer (U)
  • Works perfectly
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
1 1941: Counter Attack (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
4 4 in 1 Super CD (U) CD-ROM² Castlevania - Rondo of Blood (U)
  • All games included in the pack works perfectly.
  • The 4 in 1 Super CD includes the following games:
  1. Gate of Thunder
  2. Bonk's Adventure
  3. Bonk's Revenge
  4. Bomberman
  • Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:
  1. Up button
  2. Right button
  3. Down button
  4. Left button
  5. 1 button (II button in TurboGrafx-16 CD System)
  • No glitches during in-game.
A Air Zonk (U) HuCard Bomberman '93 (U)
B Battle Ace (J) SuperGrafx Dungeon Explorer (U)
  • Works with some minor glitches
B Battle Ace (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
B Bomberman (U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
B Bomberman - Panic Bomber (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Minor glitches in title screen.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
B Bonanza Bros (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Some glitches in title screen.
C Cratermaze (U) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
  • Works perfectly with no glitches.
D Daimakaimura (J) SuperGrafx Dungeon Explorer (U)
  • Works with very minor glitches
D Daimakaimura (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
D Davis Cup Tennis (U) HuCard Bomberman '93 (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
D Disney's Darkwing Duck (U) HuCard Bomberman '93 (U)
  • Works perfectly with very minor visual glitches
D Doraemon - Meikyuu Daisakusen (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with no glitches.
D Doraemon - Nobita no Dorabian Night (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
F Final Lap Twin (J or U) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Lap Twin (J or U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with minor glitches.
  • If a ROM file of the game doesn't work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.
  • Test video of the injection can be shown here.
F Final Match Tennis (J) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Match Tennis (J) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G Galaga '88 (J) HuCard Bomberman '93 (U)
G Galaga '90 (U) HuCard Bomberman '93 (U)
Bomberman '93 (E)
G Gradius (J) HuCard Bomberman '93 (U)
  • Works perfectly with very minor glitches.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G GunHed: Hudson GunHed Taikai (J) HuCard Blazing Lazers (U)
  • Rom MUST be compressed to LZ77 format.
  • Works with very minor visual glitches.
J Jackie Chan's Action Kung-Fu (U) HuCard Bomberman '93 (U)
J Juuouki [Altered Beast] (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
  • This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
L Legendary Axe (U) HuCard Bomberman '93 (U)
M Moto Roader II (J) HuCard Moto Roader (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
M Moto Roader MC (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
P Pac-Land (U) HuCard Bomberman '93 (U)
  • Works perfectly
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Glitchy characters, backgrounds and text when in game.
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Dungeon Explorer (U)
  • Works perfectly with no glitches.
  • 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
  • Pad 5 must be disabled in the config.ini file (PAD5=0).
P PC Denjin: Punkic Cyborgs (J) HuCard Air Zonk (U)
  • Works perfectly
P PC Genjin: Pithecanthropus Computerurus (J) HuCard Bonk's Adventure (U)
  • Works perfectly with no glitches.
P PC Genjin 2: Pithecanthropus Computerurus (J) HuCard Bonk's Revenge (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P PC Genjin 3: Pithecanthropus Computerurus (J) HuCard Bonk 3: Bonk's Big Adventure (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P Puyo Puyo CD (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Voices play before characters' mouths sync.
P Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
R Racing Damashii (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
R Rainbow Islands - The Story of Bubble Bobble II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
S Space Invaders - The Original Game (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
  • For obtain the Japanese syscard3P.pce file:
  1. Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
  2. Unpack the WAD using BFGR's WAD unpacker
  3. Extract all the 5.app contents using HowardC's U8 Tool
  4. Copy the syscard3P.pce file and paste in a new folder in your computer called "syscard3P JAPAN".
  • For use the Japanese syscard3P.pce file:
  1. Go to the "syscard3P JAPAN" folder you created and copy the syscard3P.pce file you obtain
  2. Unpack the 5.app file of your WAD you want to inject 'Space Invaders - The Original Game' with HowardC's U8 Tool
  3. Paste the Japanese syscard3P.pce file replacing the old one
  4. Pack again the 5.app file, and pack again the WAD you edited using KiKe's WAD packer
T TAITO Chase H.Q. (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Corrupted graphics and several glitches during in game
T TAITO Chase H.Q. (J) HuCard Dungeon Explorer (U)
  • Works with very minor visual glitches.
T TAITO Chase H.Q. (J) HuCard Chase H.Q. (U)
  • ROM must be compressed to LZ77 format.
  • Works perfectly with no glitches.
T Turrican (U) HuCard Bomberman '93 (U)
X Xevious: Fardraut Saga (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.

SNK Neo Geo AES (SNK NeoGeo AES)

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.

The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.

IMPORTANT NOTE: Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.

Letter Neo Geo [NeoGeo] (MAME) ROM Wii Virtual Console Channel (.wad) Notes
B Bomberman - Panic Bomber The King of Fighters '94 (U)
Metal Slug (U)
Magician Lord (U)
  • Works with very minor glitches
B Bust-A-Move / Puzzle Bobble The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
B Bust-A-Move Again / Puzzle Bobble 2 The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
D Double Dragon The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
N Neo Bomberman The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
N Neo Drift Out: New Technology The King of Fighters '94 (U)
Metal Slug (U)
Baseball Stars 2 (U)
  • Works with some graphical glitches.
N Neo Turf Masters The King of Fighters '94 (U)
  • Graphical glitches.
O OverTop The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly with some glitches
R Riding Hero The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Some graphical glitches.
W Windjammers The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
W World Heroes 2 Jet The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)

Microsoft MSX (MSX1) / MSX2

For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX games were only released in Japan, so it's only NTSC-J), you MUST make the WAD Region FREE using FreeTheWads or ShowMiiWads.

Before injecting your game, you MUST check for what MSX system (MSX or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.

The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 and *.mx2 are the same as *.rom files are can be used as well. Howewer, if the rom file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080

Letter MSX (MSX1) / MSX2 ROM (.rom) Type of MSX System (MSX1, MSX2) Wii Virtual Console Channel (.wad) Notes
A Antarctic Adventure (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
A Antarctic Adventure (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/antarctic-adventure-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
F F1 Spirit - The Way to Formula 1 (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works with very minor glitches
F Frogger (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
F Frogger (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/frogger-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
H High Way Star (J) MSX1 Metal Gear (J)
  • Freezes when start a new game, but it doesn't freeze the Wii.
H High Way Star (J) MSX1 Road Fighter (J)
  • Works with very minor glitches
P Penguin Adventure (J) MSX2 Road Fighter (J)
  • Loads a blue screen, because the game is NOT compatible with MSX1.
P Penguin Adventure (J) MSX2 Metal Gear (J)
  • Works perfectly with some very minor glitches
S Space Invaders (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works perfectly