Difference between revisions of "WiiSX compatibility list (beta 2)"
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+ | {{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn't Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }} | ||
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. The game will usually hang at the "Data not found" screen. If you play around with the BIOS options a little, you'll be able to load the game correctly. My settings: SD BIOS and Yes to Load BIOS. If that doesn't work, try several times with the option "Execute BIOS". For some odd reason, it doesn't work for me on the Mod01.}} | {{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. The game will usually hang at the "Data not found" screen. If you play around with the BIOS options a little, you'll be able to load the game correctly. My settings: SD BIOS and Yes to Load BIOS. If that doesn't work, try several times with the option "Execute BIOS". For some odd reason, it doesn't work for me on the Mod01.}} | ||
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Issues | Tested by: still no user yet. Cant move past the dialog screen after the first battle. I don't know if it was because i may have learned a new attack. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }} | {{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Issues | Tested by: still no user yet. Cant move past the dialog screen after the first battle. I don't know if it was because i may have learned a new attack. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }} |
Revision as of 21:11, 7 July 2010
WiiSX beta 02
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 02 can be found on Wiibrew.org or WIISX Google Code.
The unofficial versions
- Mod01 and the sources, based on Beta02, by matguitarist.
.Support for USB 2.0
Note from matguitarist : It's possible that some third party classic controller who doesn't work in the official release work cause i compiled it with my mod libogc
Help
Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB.
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
"Device:/apps/wiiSX/"
Put boot.dol, icon.png and meta.xml here
"Device:/wiisx/bios/"
Put your bios here
"Device:/wiisx/isos/"
Put your ISO/BIN/CUE here
"Device:/wiisx/saves/"
Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the region and game ID
Game's region and ID can be checked on http://www.sonyindex.com/
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
How to add a game
- create a new line :
{{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn't Work | Comment }}
Example :
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }}
Compatibility Legend |
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Works : Games that work 100% or just have audio/video stutter which doesn't affect gameplay. Game can be slow but playable in this color too. |
Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). |
Doesn't Work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. |
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Ape Escape | NTSC-U | SLUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |
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Title | Region | Game ID | Notes |- | Breath of Fire VI | NTSC-U | SLUS-01324 | Dynarec : Works around 90% most the time, slight slow downs during battles/cutscenes, very much playable. |
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Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Tested by clarky : Runs extremely well, although the sound is very choppy Tested by Cyan : |
Chrono Cross | NTSC-U | SCUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: 50-60 FPS, Slight sound problems |
Crash Bandicoot | NTSC-U | SCUS-94900 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~55 FPS, Slight sound problems |
Crash Bash | NTSC-U | SCUS-94570 | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesnt function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |
Crash Bash | PAL-E | SCES-02834 | Tested by Blackshadow Freezes with music playing on the opening text |
Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Hangs and brings up a code dump after the opening credits. Tested on both cores. |
Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |
Croc 2 | PAL-E | SLES-02088 | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before reseting). Tested on both cores. |
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Destruction Derby | PAL-E | SCES-00008 | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |
Digimon Rumble Arena | NTSC-U | SLUS-01404 | Tested by PabloACZ. The game will usually hang at the "Data not found" screen. If you play around with the BIOS options a little, you'll be able to load the game correctly. My settings: SD BIOS and Yes to Load BIOS. If that doesn't work, try several times with the option "Execute BIOS". For some odd reason, it doesn't work for me on the Mod01. |
Digimon World | NTSC-U | SLUS-01032 | Tested by: still no user yet. Cant move past the dialog screen after the first battle. I don't know if it was because i may have learned a new attack. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |
Digimon World | PAL-E | SLES-02914 | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. One thing is bothering me, when you defeat or train you cant skip when its counting the money or stats as you could on the original. Dialog errors later in game that will make you have to reset. Sound is 99% perfect. |
Dino Crisis | PAL-E | SLES-02207 | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |
Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |
Duke Nukem Time to Kill | PAL-E | SLES-01515 | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |
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Einhander | NTSC-U | SCUS-94243 | Playable in Dynarec (30~50 PFS). Test frameskip On/Off to your taste |
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Final Fantasy VII | NTSC-U | SCUS-94163 | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None |
Final Fantasy VIII | NTSC-U | SLUS-00892 | Works fine, very slight slowdown. |
Final Fantasy IX | NTSC-U | SLUS-01251 | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. |
Final Fantasy Tactics | NTSC-U | SCUS-94221 | Rare minor sound glitches and slowdowns - plays fine otherwise. |
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Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Can't play it never gets to the title screen just keeps playing videos |
Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Works except analog control is wonky and now and than you will fall through the stages |
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Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | 100% perfect on Dynarec, FPS limit On, Frame skip Off. |
Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. iso tested on USB. Works fine at 60FPS with beta2 Mod02. |
Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. |
Legend of Legaia | NTSC-U | SCUS-94254 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on |
Loaded | NTSC-U | SLUS-00076 | Both interpreter and Dynarec : Constantly reboot to Title screen. |
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Marvel Vs Capcom | NTSC-U | SLUS-01059 | Works perfectly in Dynarec |
Mega Man Legends | NTSC-U | SLUS-00603 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs nearly perfect, although the audio is a bit behind during cut-scenes. The audio from cut-scenes that occur later in the game will sometimes play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it. |
Mega Man Legends 2 | NTSC-U | SLUS-01140 | Hangs after Capcom logo in both dynarec and interpreter. |
Mega Man X4 | NTSC-U | SLUS-00561 | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. |
Mega Man X5 | NTSC-U | SLUS-01334 | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. |
Mega Man X6 | NTSC-U | SLUS-01395 | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. COMPLETELY WORKS ON WiiSX Beta 1. |
Mortal Kombat Mythologies Sub Zero | PAL-E | SLES-01020 | Tested by Blackshadow works flawlessy in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none |
Mortal Kombat Trilogy | PAL-E | SLES-00528 | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause wiisx to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none |
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Oddworld Abe's Exoddus | PAL-E | SLES-01480 | Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none |
Oddworld Abe's Oddysee | PAL-E | SLES-00664 | Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none |
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Parappa the Rapper | NTSC-U | SCUS-94183 | Hangs at white screen before the title screen after the opening FMV. |
Persona: Revelations | NTSC-U | SLUS-00339 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfectly. |
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Rally Cross | NTSC-U | SCUS-94308 | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. |
Re-Loaded | PAL-E | SLES-00537 | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off |
Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios. |
Ridge Racer | NTSC-U | SCUS-94300 | Works very well though no bg music |
Ridge Racer Revolution | NTSC-U | SLUS-00214 | TESTED BY VIC NEO: Works perfect and at full speed |
Ridge Racer Type 4 | NTSC-U | SLUS-00797 | tested n both cores, loads with no graphical errors but runs very slowly with no music |
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Silent Bomber | PAL-E | SLES-02792 | Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None |
Silent Hill | PAL-E | SLES-01514 | Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None |
Spyro the Dragon | NTSC-U | SCUS-94228 | Tested by Skippy using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate! |
Spyro the Dragon | PAL-E | SCES-01438 | Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None |
Spyro the Dragon 2 | PAL-E | SCES-02104 | Tested by Blackshadow FPS Auto, Frame skip Off, Dithering None(others work but lag a little) |
Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Tested by Blackshadow FPS Auto, Frame skip Off, Dithering None |
Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. |
Syphon Filter | PAL-E | SCES-01910 | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None |
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Tomba! | NTSC-U | SCUS-94236 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track. |
Tony Hawk's Pro Skater | NTSC-U PAL-E |
SLUS-00860 SLES-02055 |
Black Screen upon Boot Through Bios Black Screen with music playing upon boot with HLE |
Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. |
Twisted Metal World Tour | PAL-E | SCES-00567 | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
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Vagrant Story | NTSC-U | SLUS-01040 | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. Alanog pad is working only with a Gamecube pad, but Y axis is reversed.
Stack dump when going though a door. (Mod01 stack : 00000c7c --> 80490c1c --> 8003a3b4 --> 80023984 --> 80023a34 -> 80026494 --> 80028ffc --> 8003ac48 --> 80014374) |
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Wipeout | PAL-E | SCES-00010 | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet |
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Xenogears | NTSC-U | SLUS-00664 | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. |
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