Difference between revisions of "WiiSX compatibility list (beta 2)"
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{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}} | {{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}} | ||
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} | {{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} | ||
+ | |} | ||
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+ | ==F== | ||
+ | {{ABCNavi}} | ||
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+ | {{WiiSXTblStart}} | ||
+ | {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }} | ||
+ | {{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }} | ||
+ | {{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} | ||
+ | {{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} | ||
+ | {{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle. | ||
+ | Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.}} | ||
+ | {{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable | ||
+ | |||
+ | Tested by lancea34 | ||
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+ | Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done.}} | ||
+ | {{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. | ||
+ | {{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}} | ||
+ | {{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly. | ||
+ | Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} | ||
+ | {{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }} | ||
+ | {{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None | ||
+ | '''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem}} | ||
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{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. }} | {{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. }} | ||
|} | |} | ||
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==I== | ==I== | ||
{{ABCNavi}} | {{ABCNavi}} | ||
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Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }} | Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }} | ||
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==J== | ==J== | ||
{{ABCNavi}} | {{ABCNavi}} | ||
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Plays perfectly with slight audio fluctuations in intro music. }} | Plays perfectly with slight audio fluctuations in intro music. }} | ||
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==K== | ==K== | ||
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{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }} | {{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }} | ||
|} | |} | ||
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==L== | ==L== | ||
{{ABCNavi}} | {{ABCNavi}} | ||
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{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} | {{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} | ||
|} | |} | ||
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==M== | ==M== | ||
{{ABCNavi}} | {{ABCNavi}} | ||
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'''Interpreter''': Same as above just slower. }} | '''Interpreter''': Same as above just slower. }} | ||
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==O== | ==O== | ||
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{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} | {{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} | ||
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==P== | ==P== | ||
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{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }} | {{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }} | ||
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==Q== | ==Q== | ||
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{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} | {{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} | ||
|} | |} | ||
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==R== | ==R== | ||
{{ABCNavi}} | {{ABCNavi}} |
Revision as of 03:01, 21 August 2012
WiiSX beta 02
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 2.1 can be found on Wiibrew.org or WIISX Google Code.
The unofficial versions
- Mod01 and the sources, based on Beta2, by matguitarist.
.Support for USB 2.0 .Require cIOS202
- Mod02 and the sources, based on Beta2.1, by matguitarist.
.Support for USB 2.0 .Require cIOS202
- Mod03 and the sources, based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by matguitarist.
.Support for USB 2.0 .Support for USB Port 1 and Port 2 .Require cIOS202 v1.1
- Mod04b and the sources, based on Beta2.1 to be used with Official IOS58, by matguitarist.
.Support for USB 2.0 .Support for USB Port 1 and Port 2 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the IOS58 installer)
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
Help
Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
"Device:/apps/wiiSX/"
Put boot.dol, icon.png and meta.xml here
"Device:/wiisx/bios/"
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur)
"Device:/wiisx/isos/"
Put your ISO/BIN/CUE here
"Device:/wiisx/saves/"
Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the region and game ID
Game's region and ID can be checked on http://www.sonyindex.com/
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
How to add a game
- create a new line :
{{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn't Work | Comment }}
Example :
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }}
Compatibility Legend |
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Works : Games that work 100% or just have audio/video stutter which doesn't affect gameplay. Game can be slow but playable in this color too. |
Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). |
Doesn't Work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. |
Games
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Title | Region | Game ID | Notes |
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007: The World Is Not Enough | NTSC-U | SLUS-01272 | Tested by MrKill: freeze on loading screen. |
007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Tested by MrKill: freeze on loading screen. |
2 on 2 Open Ice Challenge | NTSC-U | SLUS-00327 | Tested by DuP, Great video, great speed |
3Xtreme | NTSC-U | SCUS-94231 | Tested by Dracbat59. Slow videos, gameplay perfect! |
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Ace Combat 2 | NTSC-U | SLUS-00404 | Dynarec : code dump when you press start. Interpreter: slow speed, but there is no glitches. |
Action Replay Version 4.20 | NTSC-U | N/A | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled. |
Adventures of Lomax | NTSC-U | SCUS-94906 | Full speed, no music |
Alien Resurrection | PAL-E | SLES-02913 | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps |
Alien Trilogy | PAL-E | SLES-00101 | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither and no frameskip |
Alundra | PAL-G | SLES-01256 | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.) |
Ape Escape | NTSC-U | SLUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |
Arc the Lad | NTSC-U | SLUS-01224 | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off
Using MOD 02 |
Arc the Lad III | NTSC-U | SLUS-01253 | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine. |
Army Men 3D | NTSC-U | SLUS-00491 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this. Note: Run this game trough BIOS! |
Army Men: Air Attack | PAL-E | SLES-02498 | Tested by lancea34
Dynarec: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Air Attack 2 | NTSC-U | SLUS-01132 | Tested by lancea34
Dynarec: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | dithitering:any
bios or hle dynarec works great...though loading times are damningly long, 5m+ |
Azure Dreams | NTSC-U | SLUS-00614 | Works perfectly |
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Title | Region | Game ID | Notes |
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Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Throws exception immediately after booting |
Battle Arena Toshinden | NTSC-U | SCUS-94200 | Mostly full speed, some slowdown at certain stages but no music |
Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | full speed, no music |
Battle Hunter | NTSC-U | SLUS-01335 | Tested by lancea34
Screen flickers for one second and then freezes at a black screen in both Dynarec and Interpreter. Pressing any button does nothing. You can still access the WiiSX menu though... |
Battletanx: Global Assault | NTSC-U | Unknown | Freezes at title screen |
Beyond The Beyond | NTSC-U | SCUS-94702 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfect. |
Blast Chamber | NTSC-U | SLUS-00219 | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule |
Bomberman World | NTSC-U | SLUS-00680 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
by Hero: Works like the original |
Breath of Fire III | NTSC-U | SLUS-00422 | Works fine on Dynarec. |
Breath of Fire III | PAL-F | SLES-01319 | Interpreter only (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story. |
Breath of Fire IV | NTSC-U | SLUS-01324 | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. |
Breath of Fire IV | PAL-E | SLES-03552 | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01 |
Bubsy 3D | NTSC-U | SLUS-00110 | Very choppy sound and framerate |
Bugs Bunny: Lost in Time | PAL-E | N/A | The cutscreen mode won't stop after cleared the tutorial |
Bushido Blade 2 | NTSC-U | Not Sure | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule |
Bust a move 2 | NTSC-U | SLUS-00233 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44 |
Buster Bros Collection | NTSC-U | N/A | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter. |
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Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
by Hero: Works like the original |
Casper | NTSC-U | N/A | Works only in the beginning but when entering any different room, the game will freeze sadly :(. |
Castlevania Chronicles | NTSC-U | SLUS-01384 | Tested 2 different rips of the game. Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None |
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Tested by clarky : Runs extremely well, although the sound is very choppy Tested by Cyan : |
Centipede | NTSC-U | SLUS-00807 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: Near perfect. 50-60 FPS |
Chocobo's Dungeon 2 | NTSC-U | Not Sure | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule |
Chrono Cross | NTSC-U | SCUS-01041 | Without BIOS: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.
With BIOS: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well. Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS) Settings: CPU Core: Dynarec; Limit FPS: Auto; Frame Skip: On, Dithering: None Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka |
Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Tested the English translated version by Lina`Chan. 60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds. |
Colin Mc Rae Rally | PAL-E | SLES-00477 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44 |
Crash Bandicoot | NTSC-U | SCUS-94900 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, by MrKill: FPS ~50 FPS with frame skip off |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPSI would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS* |
Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works very good. Use the same NTSC-U's settings. |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~55 FPS, Slight sound problems Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress. |
Crash Bash | NTSC-U | SCUS-94570 | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |
Crash Bash | PAL-E | SCES-02834 | Tested by Blackshadow Freezes with music playing on the opening text |
Crash Team Racing | NTSC-U | SCUS-94426 | Tested by MrKill: Characters on cars and items boxes are invisible, no music. |
Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Hangs and brings up a code dump after the opening credits. Tested on both cores. |
Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |
Croc 2 | PAL-E | SLES-02088 | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores. |
Crusader: No Remorse | NTSC-U | Unknown | Game runs perfectly on default settings. No music though, and video is choppy and delayed. |
Crusaders of Might and Magic | NTSC-U | Not Sure | Works good but its slow when entering new areas. Also doesnt save correctly. |
Civilization II | NTSC-U | - | Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played. |
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Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Tested by HtD: Works perfectly. |
Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Tested with interpreter only, hangs at initial black screen. |
Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Tested by lancea34
Dynarec: Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF. Interpreter: Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. |
Demolition Racer | NTSC-U | SLUS-00969 | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time. |
Descent | NTSC-U | SLUS-00037 | Tested by: MrKill Perfect sounds, speed and graphics. |
Descent Maximum | NTSC-U | SLUS-00460 | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent |
Destruction Derby | PAL-E | SCES-00008 | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |
Destruction Derby 2 | NTSC-U | SCUS-94350 | Arena derbys work fine, but regular races hang upon starting. Tested with both cores. |
Devil Dice | PAL-M5 | SCES-01312 | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. |
Diablo | NTSC-U | SLUS-00619 | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On. |
Die Hard Trilogy | NTSC-U | SLUS-00119 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music. Note: Run this game trough BIOS! |
Digimon Rumble Arena | NTSC-U | SLUS-01404 | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters. |
Digimon World | NTSC-U | SLUS-01032 | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |
Digimon World | PAL-E | SLES-02914 | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. |
Digimon World 2 | NTSC-U | SLUS-01193 | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. |
Digimon World 2003 | PAL-E | SLES-03936 | Tested by GilBoy: Works perfect, full speed, good sound and fast load However, you will have to boot through bios in order to card battle (or else it will freeze) |
Dino Crisis | PAL-E | SLES-02207 | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |
Dino Crisis | NTSC-U | N/A | Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. |
Dino Crisis 2 | NTSC-U | SLUS-01279 | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. |
Divide: Enemies Within, the | NTSC-U | SLUS-00317 | 'Dynarec:' Doesn't boot.
Interpreter: ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. |
DOOM | NTSC-U | SLUS-00077 | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. |
Dragon Ball Final Bout | PAL-E | SLES-00964 | Works exatly like the american version |
Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |
Dragon Warrior VII | NTSC-U | SLUS-01206 | Works but no text/textboxes appear, neither on menu screen or in game |
Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Test by HtD: Works perfectly. |
Driver | NTSC-U | SLUS-00842 | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. |
Driver 2 | NTSC-U | SLUS-01161 | Tested by MiniSh:
'Dynarec:' Doesn't boot. 'Interpreter:' Doesn't boot. |
Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |
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Ehrgeiz | PAL | SLES-02111 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
Results: Arcade Mode freezes on loading screen. Quest mode freezes after intro text. |
Exhumed | PAL-E | SLES-00097 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Einhander | NTSC-U | SCUS-94243 | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste |
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Fade to Black | NTSC-U | SLUS-00236 | Tested by Perebre: Runs Perfect! |
Felony 11-79 | NTSC-U | SLUS-00533 | Great with dynarec. Video and in-game at full speed with default settings |
Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Tested by: HtD - Works perfectly with no problems. |
Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Tested by: HtD - Works perfectly with no problems |
Final Fantasy VII | NTSC-U | SCUS-94163 | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over. |
Final Fantasy VIII | NTSC-U | SLUS-00892 | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable
Tested by lancea34 Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done. |
Final Fantasy IX | NTSC-U | SLUS-01251 | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. |
Final Fantasy Tactics | NTSC-U | SCUS-94221 | Rare minor sound glitches and slowdowns - plays fine otherwise. |
Final Doom | NTSC-U | SLUS-000331 | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... |
Formula 1 97 | PAL-E | SLES-00859 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 |
Front Mission 2 | NTSC-J | SLPS-01000 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Result : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem |
Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Dynarec : Limit FPS - Auto, Frame Skip - Off, Dithering - off.
Works perfectly. |
Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Dynarec: Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.
Interpreter: Runs slowly (about 35-45 FPS). But, everything else works just fine. |
Resident Evil Survivor | NTSC-U | Unknown | Works perfectly. best in Dynarec with dither off. |
Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works on Beta2.0 only (not beta2.1, the game freeze when an enemy attacks). This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios. |
Ridge Racer | NTSC-U | SCUS-94300 | Works very well though no bg music |
Ridge Racer Revolution | NTSC-U | SLUS-00214 | TESTED BY VIC NEO: Works perfect and at full speed |
Ridge Racer Type 4 | NTSC-U | SLUS-00797 | tested n both cores, loads with no graphical errors but runs very slowly with no music |
Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681 | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) |
Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Tested by HtD - Runs through BIOS only. |
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SaGa Frontier | NTSC-U | SCUS-94230 | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus Note : Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. | ||||
SaGa Frontier 2 | NTSC-U | SLUS-00933 | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are missing V-synch ? Still playable, but hard to read. Note: Do not use HLE bios or else it will black screen at launch. | ||||
SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Tested By BlitZBlaZe A.K.A Legion
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001. Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable. Note 1: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc. If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly): 1. Load the "Disc 1" game through bios. 2. Afterwards, go ahead and look for the series you want to play as. 3. After you find the series, look to see what disc is required to play as that particular series. 4. If it says disc 1, then that means you don't have to "switch discs". However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select "Current ISO" and from there select "Swap CD". Finally, select Either Disc 2 or 3 and click "resume game" 5. NOW select the series you wanted to play. Note 2: It is EXTREMELY important that you DO NOT select a series and then "Swap CD". You MUST first swap the disc "If required" THEN select your series, or else your game will say "Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again. | ||||
Shaolin | PAL | SLES-01658 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. Note: Run this game trough BIOS, else it will be glitchy and finally it will crash! | ||||
Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | perfect in bios mode on dynarec all sound issues from beta 1 have been fixed | ||||
Silent Bomber | PAL-E | SLES-02792 | Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None | ||||
Silent Hill | PAL-E | SLES-01514 | Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None | ||||
Sled Storm | NTSC-U | SLUS-00955 | Very playable. | ||||
South Park | NTSC-U | Unknown | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead. | ||||
Spider Man 2: Enter Electro | PAL-E | SLUS-01378 | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited | ||||
Spyro the Dragon | NTSC-U | SCUS-94228 | using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life... | ||||
Spyro the Dragon | PAL-E | SCES-01438 | Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None | ||||
Spyro the Dragon 2 | PAL-E | SCES-02104 | FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. | ||||
Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! | ||||
Star Ocean: The Second Story | PAL-F | SCES-02160 SCES-12160 |
Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. | ||||
Star Wars:Dark Forces | NTSC-U | SLUS-00297 | Tested by Dracbat59 (Takes you back to the Wii Channel) | ||||
Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046 | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither Dynarec or Interpreter works | ||||
Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Stack dump right after sony logo | ||||
Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. | ||||
Suikoden | NTSC-U | SLUS-00292 | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed) | ||||
Suikoden II | NTSC-U | SLUS-00958 | Game runs fine, the audio is slightly laggy sometime (on video mostly). Tested through USB with USB2.0 Mod, dynarec, Frame Limiter ON, Frame Skip OFF. | ||||
Super Puzzle Fighter II turbo | NTSC-U | SLUS-00418 | - | Syphon Filter | PAL-E | SCES-01910 | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None |
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Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading. Note: Run this game trough BIOS! |
Tales of Destiny | NTSC-U | SLUS-00626 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs near perfect. Minor graphical and audio glitches but runs great. |
Tales of Destiny II | NTSC-U | SLUS-01355 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs near perfect. Minor graphical and audio glitches but runs great. |
Tales of Destiny II | NTSC-U | SLUS-01355 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run" |
Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Turn off Event voices using the in-game menu or else it crashes during events. |
Team Buddies | NTSC-U | Unknown | works perfectly, best in dynarec with dither none. |
Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Title skip if not using bios run perfecly fine sound seem to slow down sometimes |
Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Loads fine, plays opening video but can't get past main menu. Displays black screen with music. |
Theme Park | NTSC-U | Unknown | Works perfectly. tested in dynarec through bios. |
Thousand Arms | NTSC-U | SLUS-00845 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu. |
Thrasher Skate and Destroy | PAL-E | N/A | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. |
Threads of Fate | NTSC-U | SLUS-01019 | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area. |
Tomba! | NTSC-U | SCUS-94236 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track. |
Tomb Raider - 2 | PAL-F | SLES-00719 | Settings: Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE
Result: Shows the main menu, hangs while loading a level. So, the story and croft mansion aren't playable. |
Tomb Raider - 3 | NTSC-U | SLUS-01653 |
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. Result: Runs perfect. |
Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Tested by lancea34
It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate... |
Tony Hawk's Pro Skater | NTSC-U PAL-E |
SLUS-00860 SLES-02055 |
Black Screen upon Boot Through Bios Black Screen with music playing upon boot with HLE |
Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. |
Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Tested by MiniSh:
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default You can boot trough Bios or directly. Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. |
True Pinball | NTSC-U | SLUS-00337 | Full Speed. Great with dynarec/default settings |
Twisted Metal | NTSC-U | SCuS-94304 | Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
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Vagrant Story | NTSC-U | SLUS-01040 | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.
But stack dump when going through the 5th door. |
Vagrant Story | PAL-F | SLES-02755 | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. |
Valkyrie Profile | NTSC-U | SLUS-01156 | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs |
Vigilante 8 | NTSC-U | SLUS-00510 | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.) |
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WarCraft II: The Dark Saga | NTSC-U | N/A | Works perfectly. |
Warriors of Might and Magic | NTSC-U | N/A | Freezes at title screen. |
WCW Vs. The World | NTSC-U | SLUS-00455 | Full speed in Dynarec. No music support. |
Wild Rapids | PAL-E | SLES-02631 | Tested by lancea34
Dynarec: 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay. Interpreter: Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. |
Wipeout | PAL-E | SCES-00010 | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet |
Wipeout | NTSC-U | SCUS-94301 | Great in Dynarec, default settings |
Wipeout 2097 | PAL-E | SLES-00327 | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. |
World's Scariest Police Chases | NTSC-U | SLUS-01165 | Tested by lancea34
Dynarec: Perfect in-game with default settings, just a little laggy in the menus. Interpreter: Same as Dynarec just slower. |
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Xenogears | NTSC-U | SLUS-00664 | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. Tested by Cyan : Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead. Tested by Lother : You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now. |
Xenogears | NTSC-U | SLUS-00664 | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter ha a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results |
X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Runs perfectly with frameskip on |
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Zero Divide | NTSC-U | SLUS-00183 | Slow gameplay and no music, but fully playable. |