From WikiTemp, the GBAtemp wiki
Line 2: Line 2:
 
; Please trim out lines you don't use if you are going to use this to post back on the list
 
; Please trim out lines you don't use if you are going to use this to post back on the list
 
[RomOption]
 
[RomOption]
 +
;PlayerNum = 1-4 (commented out everywhere i can find)
 +
 +
;RetraceByVsync = bool, vsync on/off
 
;RomType = not sure (simcity 64)
 
;RomType = not sure (simcity 64)
 +
;Rumble = bool default 0
 +
 +
;AIIntPerFrame = bool, not sure
 +
;TLBMissEnable = not sure
 +
;TicksPerFrame = integer
 +
;TimeIntDelay = seconds
 +
;UseTimer = bool, guessing limiting emulation speed?
 +
;RSPMultiCore = bool, (off = Ocarina , on = smash brothers, dk64)
 +
 +
;AIUseTimer = bool, not sure
 
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
 
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
 
BackupType = 3
 
BackupType = 3
Line 9: Line 22:
 
;EEROMInitValue = 0xFF (filler\padding ?)
 
;EEROMInitValue = 0xFF (filler\padding ?)
  
;RetraceByVsync = bool, vsync on/off
+
;CpuCmpBlockLength
 
;CmpBlockAdvFlag = bool, not sure (on = excitebike, off = Golf, Kirby)
 
;CmpBlockAdvFlag = bool, not sure (on = excitebike, off = Golf, Kirby)
 
;RamSize = hex value, total ram size for example 0x400000 forces expansion ram off
 
;RamSize = hex value, total ram size for example 0x400000 forces expansion ram off
;AIIntPerFrame = bool, not sure
 
;UseTimer = bool, guessing limiting emulation speed?
 
;RSPMultiCore = bool, (off = Ocarina , on = smash brothers, dk64)
 
;AIUseTimer = bool, not sure
 
;Rumble = bool default 0
 
;PlayerNum = 1-4 (commented out everywhere i can find)
 
 
;MemPak = bool default 0, test carefully can be buggy and crash game
 
;MemPak = bool default 0, test carefully can be buggy and crash game
;TicksPerFrame = 781250
 
  
 
;PDFURL = "http://m1.nintendo.net/docvc/[System]/[Region]/[Game]/[Game]_[Language].pdf"
 
;PDFURL = "http://m1.nintendo.net/docvc/[System]/[Region]/[Game]/[Game]_[Language].pdf"
Line 29: Line 35:
  
 
[TempConfig]
 
[TempConfig]
;RSPGDCFlush = bool (custom robo v2)
+
;RSPGDCFlush = bool (custom robo v2, something to do with ram )
  
 
[SI]
 
[SI]
Line 58: Line 64:
  
 
[Input]
 
[Input]
;StickModify = Needs more testing (2 = Banjo, 3 = F-Zero x, DK64)
+
;StickModify = Keymap 1-3 (2 = Banjo, 3 = F-Zero x, DK64)
 
;StickLimit = 90
 
;StickLimit = 90
  
Line 84: Line 90:
  
 
[Render]
 
[Render]
;FlushMemEachTask = bool
 
;CopyDepthBuffer = bool
 
;bForce720P = bool
 
;NeedPreParse = bool, seems to fix stutter/graphical glitches
 
;NeedTileSizeCheck = bool
 
;ForceFilterPoint = bool, turn off smoothing filter
 
 
;ZClip = bool
 
;ZClip = bool
;FirstFrameAt = 1000
+
;CopyDepthBuffer = bool
 
;ConstValue0 = (0x238040 US, 0x230040 J Mario Tennis, 0x153380 US, 0x1583c0 J, 0x151f40 E P-Mario)
 
;ConstValue0 = (0x238040 US, 0x230040 J Mario Tennis, 0x153380 US, 0x1583c0 J, 0x151f40 E P-Mario)
 
;ConstValue1 = (0x36a0 ^^, 0x2e00 ^^)
 
;ConstValue1 = (0x36a0 ^^, 0x2e00 ^^)
 +
;useViewportZScale = 1 (Waverace)
 +
;NeedTileSizeCheck = bool
 
;PolygonOffset = 1
 
;PolygonOffset = 1
 +
;FlushMemEachTask = bool
 +
;ForceFilterPoint = bool, turn off smoothing filter
 +
;NeedPreParse = bool, seems to fix stutter/graphical glitches
 
;CalculateLOD = 1 (Mario)
 
;CalculateLOD = 1 (Mario)
;useViewportZScale = 1 (Waverace)
+
;FirstFrameAt = 1000
 +
;bForce720P = bool, run in 960 x 720 instead of 1080, 1440
  
 
[RomHack]
 
[RomHack]

Revision as of 23:11, 19 July 2016

; Please trim out lines you don't use if you are going to use this to post back on the list
[RomOption]
;PlayerNum = 1-4 (commented out everywhere i can find)

;RetraceByVsync = bool, vsync on/off
;RomType = not sure (simcity 64)
;Rumble = bool default 0

;AIIntPerFrame = bool, not sure
;TLBMissEnable = not sure
;TicksPerFrame = integer
;TimeIntDelay = seconds
;UseTimer = bool, guessing limiting emulation speed?
;RSPMultiCore = bool, (off = Ocarina , on = smash brothers, dk64)

;AIUseTimer = bool, not sure
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize  2048 16K 4K 512
BackupSize = 512
;EEROMInitValue = 0xFF (filler\padding ?)

;CpuCmpBlockLength
;CmpBlockAdvFlag = bool, not sure (on = excitebike, off = Golf, Kirby)
;RamSize = hex value, total ram size for example 0x400000 forces expansion ram off
;MemPak = bool default 0, test carefully can be buggy and crash game

;PDFURL = "http://m1.nintendo.net/docvc/[System]/[Region]/[Game]/[Game]_[Language].pdf"
;Example http://m1.nintendo.net/docvc/NUS/EUR/NSMP/NSMP_E.pdf

[RSPG]
;WaitOnlyFirst = bool (custom robo v2)
;GTaskDelay = 1024 (Kirby)

[TempConfig]
;RSPGDCFlush = bool (custom robo v2, something to do with ram )

[SI]
;SIDelay = (0xD800 US, 0x10800 J Kirby)

[VI]
;ScanReadTime = 1 (Excitebike)

[Cmp]
; Compiler options ?
;W32OverlayCheck = 0

[Sound]
; Sound filters of some kind ?
;BufFull = 0x3800 
;BufHalf = 0x2800
;BufHave = 0x1000
;Resample = (31900 NTSC, 31300 PAL DK64)

[FrameTickHack]
; excerpt Mario golf http://pastebin.com/Tir0GEBB , not sure how these work
; on every X tick do .... ?
;noa bts 365
;Hack0 = 581250
;bts 1843
;Hack1 = 581250
;Hack2 = 481250

[Input]
;StickModify = Keymap 1-3 (2 = Banjo, 3 = F-Zero x, DK64)
;StickLimit = 90

[Cheat]
; Basically action replay type editing, to disable additional copy protection etc
;Cheat0 = 0,1,2 needs more info
;Cheat0_Addr = 0x80123456
;Cheat0_Value = 0xff
;Cheat0_Bytes = 1

[Idle]
; Biohazard 2 JP excerpt http://pastebin.com/RkCBfiTq , guessing copying of data to different memory address ?
; Mariogolf uses it too
;Count = counter
;Address0 = 0x80123456
;Inst0 = 0x8C123456
;Type0 = bool, no clue

[InsertIdleInst]
;Count = counter
;Type0 = bool, no clue
;Address0 = 0x80123456
;Inst0 = 0x0C123456
;Value0 = 7

[Render]
;ZClip = bool
;CopyDepthBuffer = bool
;ConstValue0 = (0x238040 US, 0x230040 J Mario Tennis, 0x153380 US, 0x1583c0 J, 0x151f40 E P-Mario)
;ConstValue1 = (0x36a0 ^^, 0x2e00 ^^)
;useViewportZScale = 1 (Waverace)
;NeedTileSizeCheck = bool
;PolygonOffset = 1
;FlushMemEachTask = bool
;ForceFilterPoint = bool, turn off smoothing filter
;NeedPreParse = bool, seems to fix stutter/graphical glitches
;CalculateLOD = 1 (Mario)
;FirstFrameAt = 1000
;bForce720P = bool, run in 960 x 720 instead of 1080, 1440

[RomHack]
; on the fly rom patching
;Count = counter
;Address0 = 0xe1234
;Type0 = 0,1,4 (Address Range)
;Value0 = 0x00 if more then one byte, define a{bytes}: and define with space separation
; Syntax a{count}:raw space/line seperated

[SpecialInst]
;Count = counter
;Address0 = 0x80001234
;Inst0 = 0x02C01234
;Type0 = 0

[FilterHack]
; edit textures ?
;Count = counter
;TextureAddress0 = 0xffffffff
;SumPixel0 = 0x9953ABF8
;Data2_0 = 0x4000000
;Data3_0 = 0x20000
;AlphaTest0 = 250
;MagFilter0 = 0

[VertexHack]
; edit vertexes to fix minor issues with models
;Count = counter
;VertexCount0 = count of vertexes already there ?
;VertexAddress0 = 0x234567
;TextureAddress0 = 0x345678
;FirstVertex0 = a6:  01 02 03 04 05 06
;Value0 = a10:00 01 
;01 02 03 04 05 06 07 08
; Syntax a{count}:raw space/line seperated

[BreakBlockInst]
;Count = counter
;Address0 = 0x80012543
;Inst0 = 0x24A50A00
;JmpPC0 = 0x80012345
;Type0 = bool ?