From WikiTemp, the GBAtemp wiki
(Nes)
(Super Nintendo Entertainment System / Super Famicom)
(357 intermediate revisions by 52 users not shown)
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{{Key|Works|Partially works|Doesn't work}}
 
{{Key|Works|Partially works|Doesn't work}}
  
Note: Pleases Sort all things alphabetically!
+
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.
  
=== N64 ===
+
'''NOTE:''' Most information outdated. Please test all the games on the list if possible and update any outdated information.
  
{| class="compattable sortable"
+
=== Nintendo Entertainment System / Famicom (Family Computer)===
!Letter
+
!style="width:34%"|Injected Rom
+
!style="width:60%"|How you got it to work
+
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}
+
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}
+
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing  }}
+
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora's Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}
+
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}
+
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment  }}
+
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}
+
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}
+
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}
+
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen  }}
+
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}
+
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack  }}
+
{{ RFE | C |Conker's Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded }}
+
{{ RFE | C |Clay Fighter - Sculptor's Cut| No | note=Tried with S&P, froze on controller screen }}
+
{{ RFE | C |Cruis'n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}
+
{{ RFE | C |Cruis'n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}
+
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}
+
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}
+
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}
+
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}
+
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning "N" logo}}
+
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}
+
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}
+
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora's Mask. Freeze at 'N' logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}
+
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}
+
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}
+
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}
+
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}
+
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and "F-Zero X (PAL)"}}
+
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}
+
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}
+
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}
+
{{ RFE | G |Goemon's Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}
+
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora's Mask with AutoInjectuWad freezes on N-Logo screen.}}
+
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin & Punishment.}}
+
{{ RFE | I |International Superstar Soccer '98| Yes | note=Works with Sin & Punishment.}}
+
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}
+
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}
+
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}
+
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.  }}
+
{{ RFE | L |Legend of Zelda: Majora's Mask| No| note=Tried with Zelda OOT wad and S&P.  Crashes on controller screen, Works with Majoras Mask PAL }}
+
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}
+
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen  }}
+
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}
+
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen  }}
+
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen  }}
+
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}
+
{{ RFE | M |Megaman 64| Yes | note=Injected with Mario Golf using romc compression.}}
+
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen  }}
+
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen  }}
+
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen  }}
+
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}
+
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can't see the bottom side of the screen, and the music goes too fast.}}
+
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}
+
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}
+
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}
+
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}
+
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}
+
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}
+
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}
+
{{ RFE | Q |Quake 64| No | note=Tried with Majora's Mask. Freeze at 'N' logo  }}
+
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can't save. (Quest 64 used Controller Pack)  }}
+
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}
+
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}
+
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}
+
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}
+
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on "Press Start" screen }}
+
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays "This game is not designed for this system" message. }}
+
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}
+
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}
+
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}
+
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}
+
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}
+
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}
+
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}
+
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}
+
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}
+
{{ RFE | T |Tony Hawk's Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}
+
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is "playable", however graphics are very glitchy and car models don't display at all.  }}
+
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the "you need a classic controller" screen and you can hear the start music a litlebit. than it freezes  }}
+
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}
+
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}
+
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}
+
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}
+
|}
+
  
=== Turbografx ===
+
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.
  
{| class="compattable sortable"
+
The Wii NES Channel 'Ninja Gaiden (E)' is set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
!Letter
+
!style="width:34%"|Injected Rom
+
!style="width:60%"|How you got it to work
+
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman '93 using Injectuwad V3}}
+
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman '93 using Injectuwad V3, hung at black screen.}}
+
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman '93 using Injectuwad V3, hung at black screen.}}
+
{{ RFE|J| Jackie Chan's Action Kung-Fu|Yes| note=Replaced Bomberman '93 using Injectuwad V3}}
+
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman '93 using Injectuwad V3}}
+
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman '93 using Injectuwad V3, hung at black screen.}}
+
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman '93 using Injectuwad V3}}
+
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman '93 using Injectuwad V3}}
+
|}
+
  
=== Nes ===
+
'''IMPORTANT NOTE:''' Famicom Disk System (*.fds) games are NOT supported.
  
{| class="compattable sortable"  
+
{| class="wikitable sortable" width="100%" cellspacing="1"  
!Letter
+
! style="width:5%" | Letter
!style="width:34%"|Injected Rom
+
! style="width:26%" | NES / Famicom ROM (.nes)
!style="width:60%"|How you got it to work
+
! style="width:13%" | ROM Video Standard (NTSC / PAL)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
  
{{ RFE |A| Action 52 (U)|No| note=Replaced Kirby's Adventure. Black screen on channel boot}}
+
|- align="center" class="ct-works"
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}
+
|  7
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}
+
|  7 GRAND DAD (U)
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby's Adventure}}
+
|  NTSC
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby's Adventure}}
+
|  Super Mario Bros. 3 (U)
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden. Black screen when returning to game.  Have to reset game to fix problem.}}
+
|  align="left" |
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby's Adventure}}
+
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-broken"
{{ RFE |C| Castlevania III - Dracula's Curse|Yes| note=Replaced Kirby's Adventure}}
+
A
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby's Adventure/Super Mario Bros. 3}}
+
| Action 52 (Unlicensed)
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}
+
| NTSC
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby's Adventure}}
+
| Kirby's Adventure (U)
{{ RFE |D| Disney's Chip 'n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}
+
|  align="left" |
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby's Adventure}}
+
* Loads a black screen.
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby's Adventure}}
+
 
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-works"
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}
+
A
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby's Adventure}}
+
| Adventures of Lolo 3 (U)
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby's Adventure}}
+
| NTSC
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby's Adventure}}
+
| Ninja Gaiden (U)
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}
+
| align="left" |
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby's Adventure}}
+
 
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-works"
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby's Adventure}}
+
A
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}
+
| Antarctic Adventure (J)
{{ RFE |I| Ikari III: The Rescue (U) |Yes| note=Replaced Kirby's Adventure
+
| NTSC
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby's Adventure}}
+
| Ninja Gaiden (U)
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby's Adventure}}
+
|  align="left" |
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby's Adventure}}
+
 
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-works"
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby's Adventure}}
+
|  A
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby's Adventure}}
+
|  Arkanoid (U) [a1]
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby's Adventure}}
+
|  NTSC
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby's Adventure}}
+
|  Super Mario Bros. 3 (U)
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby's Adventure}}
+
|  align="left" |
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby's Adventure/Ninja Gaiden}}
+
* The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
{{ RFE |M| Mike Tyson's Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}
+
* Works perfectly with few glitches.
{{ RFE |M| Monster in My Pocket|Yes| note=Replaced with Ninja Gaiden}}
+
 
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-works"
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby's Adventure}}
+
|  B
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}
+
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby's Adventure}}
+
|  NTSC
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby's Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues). Results with an NTSC-U console.}}
+
|  Shadow of the Ninja (U)
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby's Adventure, some very very minor graphical glitches }}
+
| align="left" |
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}
+
* IPS file MUST be applied in a "Balloon Fight (JU) [!].nes" NES ROM file.
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden. Red screen on returning to game.  Have to reset game to fix issue.}}
+
 
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-works"
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby's Adventure}}
+
B
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3. Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}
+
| Baseball Stars (U)
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}
+
| NTSC
{{ RFE |S| Super C (U)|Yes| note=Replaced Kirby's Adventure}}
+
| Kirby's Adventure (U)
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby's Adventure}}
+
| align="left" |
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby's Adventure}}
+
 
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby's Adventure}}
+
|- align="center" class="ct-issues"
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby's Adventure}}
+
B
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby's Adventure}}
+
| Battletoads (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
* HUD (life bar) jumps up and down when your character moves.
 +
* Some cut-scenes start shaking up and down.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.
 +
 
 +
|- align="center" class="ct-issues"
 +
B
 +
| Battle Kid: Fortress of Peril (Unlicensed)
 +
| NTSC
 +
| Ninja Gaiden (U)
 +
| align="left" |
 +
* Black screen when returning to game.  Have to reset the game to fix the problem.
 +
 
 +
|- align="center" class="ct-works"
 +
B
 +
| Battle Kid 2: Mountain of Torment (Unlicensed)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
B
 +
| Bible Adventures (U) (v1.3)
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
* Goes to black.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bionic Commando (U)
 +
|  NTSC
 +
|  River City Ransom (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
Bubble Bath Babes (Unlicensed)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bucky O'Hare (U)
 +
| NTSC
 +
| Rock Man 2 (J)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
C
 +
| Contra (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Darkwing Duck (U)
 +
| NTSC
 +
| Ninja Gaiden (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Déjà Vu (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Disney's Chip 'n Dale: Rescue Rangers (U)
 +
| NTSC
 +
| Double Dragon (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Disney's Chip 'n Dale: Rescue Rangers 2 (U)
 +
| NTSC
 +
| Double Dragon (U)<br/>Ninja Gaiden (U)
 +
| align="left" |
 +
 +
|- align="center" class="ct-broken"
 +
| D
 +
| Donkey Kong Country 4 (Unlicensed)
 +
| NTSC
 +
| Super Mario Bros. 3 (J)<br>Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Dragon Warrior (U)
 +
NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Dragon Warrior II (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Dragon Warrior III (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Dragon Warrior IV (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| Dr. Mario (U)
 +
| NTSC
 +
| Double Dragon (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
D
 +
| DuckTales (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  DuckTales 2 (U)
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
E
 +
| EarthBound (Prototype)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Earthbound Zero
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
F
 +
| Final Fantasy (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Lap (J)
 +
|  NTSC
 +
|  Double Dragon (U)
 +
|  align="left" |
 +
* Works perfectly with minor glitches
 +
 
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Fire Emblem (J) [En by J2e v0.97b2]
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Fist of the North Star (U)
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |  
 +
 
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hitler no Fukkatsu - Top Secret (J)
 +
NTSC
 +
| River City Ransom (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)
 +
NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
I
 +
| Ikari III: The Rescue (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
J
 +
| Jackal (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
K
 +
| Kickle Cubicle (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |  
 +
 
 +
|- align="center" class="ct-works"
 +
|  L
 +
|  Lawn Mower
 +
|  PAL50
 +
|  Super Mario Bros. 3 (E)
 +
| align="left" |  
 +
 
 +
|- align="center" class="ct-works"
 +
|  L
 +
|  Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |  
 +
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
 +
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].
 +
 
 +
|- align="center" class="ct-works"
 +
|  L
 +
|  Little Samson (E)
 +
|  PAL50
 +
Kirby's Adventure (E)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Maniac Mansion (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Marble Madness (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
M
 +
| Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
* Severely corrupted graphics, making the game unplayable.
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Mega Man VI (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Metal Gear (U)
 +
| NTSC
 +
| Ninja Gaiden (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Mike Tyson's Punch-Out!! (U)
 +
| NTSC
 +
| Punch-Out!! Featuring Mr. Dream (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Monster in My Pocket (U)
 +
| NTSC
 +
| Ninja Gaiden (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
M
 +
| Monster Party (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
P
 +
| Pro Wrestling (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
Q
 +
| Q*Bert (U)
 +
| NTSC
 +
| Super Mario Bros. 3 (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
R
 +
| Rally Bike (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
R
 +
| Rampart (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
* Graphics and sound are glitchy.
 +
 
 +
|- align="center" class="ct-issues"
 +
| R
 +
| Rainbow Islands - The Story of Bubble Bobble 2 (E)
 +
| PAL50
 +
| Kirby's Adventure (E)
 +
|  align="left" |
 +
* Minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
R
 +
| R.C. Pro-Am (U)
 +
| NTSC
 +
| Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  R.C. Pro-Am II (U)
 +
| NTSC
 +
|  River City Ransom (U)<br/>NES Play Action Football (U)
 +
|  align="left" |
 +
* In NES Play Action Football's emulator, 4 player support works.
 +
 
 +
|- align="center" class="ct-broken"
 +
R
 +
| Rockman 4: Minus Infinity (J) [RM4 Romhack]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
| align="left" |  
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  R
 +
|  Rygar (U)
 +
|  NTSC
 +
Ninja Gaiden (U)
 +
| align="left" |
 +
* Red screen on returning to game.  Have to reset the game to fix the problem.
 +
 
 +
|- align="center" class="ct-works"
 +
| R
 +
|  Rygar (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
S
 +
| Shadowgate (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
S
 +
| Solar Jetman: Hunt for the Golden Warpship (U)
 +
| NTSC
 +
| Super Mario Bros. 3 (U)
 +
| align="left" |
 +
* Blank screen without sound on returning to game from Wii Menu.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* A few graphics missing (like the Act title card).
 +
* Game runs slightly faster than intended.
 +
 
 +
|- align="center" class="ct-issues"
 +
S
 +
| Splatterhouse: Wanpaku Graffiti (J)
 +
| NTSC
 +
| Castlevania II: Simon's Quest (U)
 +
|  align="left" |
 +
* A few graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
S
 +
| Super C (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
* Very minor lags and glitches during gameplay, but works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html
 +
|  NTSC
 +
|  Kirby's Adventure (U)<br/>Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario USA (J)
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Sweet Home (J) (English Translation)
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Very minor graphical glitches, but otherwise works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
T
 +
| TaleSpin (U)
 +
|  PAL50
 +
|  Kirby's Adventure (E)<br>Super Mario Bros. 3 (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
Tecmo Super Bowl (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
T
 +
| Tetris (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  U
 +
|  Ultimate Frogger Championship [NES Homebrew]
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
* Some minor glitches in cars.
 +
 
 +
|- align="center" class="ct-works"
 +
U
 +
| Uninvited (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
| align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
V
 +
| Vice: Project Doom (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  V
 +
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
|  W
 +
|  Windows 98 (Unlicensed)
 +
|  NTSC
 +
Kirby's Adventure (U)
 +
| align="left" |
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
X
 +
| Xexyz (U)
 +
| NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 
|}
 
|}
  
=== スーパーファミコン / Super Nintendo Entertainment System ===
+
=== Super Nintendo Entertainment System / Super Famicom ===
  
 
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/
 
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/
  
{| class="compattable sortable"
+
The Wii SNES Channels 'Mario's Super Picross (E)', 'Gradius III (E)' and 'Natsume Championship Wrestling (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC. 
|-
+
! Letter
+
! style="width:21%" | SNES / SFC (.smc or .sfc)
+
! style="width:12%" | NTSC / PAL
+
! style="width:18%" | Virtual Console Channel (.wad) [Japan]
+
! style="width:18%" | Virtual Console Channel (.wad) [American]
+
! style="width:18%" | Virtual Console Channel (.wad) [Europe]
+
! style="width:13%" | Notes
+
  
|- class="ct-works"
+
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.
 +
 
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc)
 +
! style="width:13%" | ROM Video Standard (NTSC / PAL)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 
 +
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Aero Fighters
+
|  Aero Fighters (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  A
 
|  A
|  Aero The Acro-Bat
+
|  Aero The Acro-Bat (U)
 
|   
 
|   
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
|  Donkey Kong Country 2: Diddy's Kong Quest
+
align="left" |  
|   
+
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.
|
+
* Hangs at Iguana Entertainment screen but music still plays.
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  A
 
|  A
|  Asterix
+
|  Asterix (E)
|   
+
NTSC & PAL50
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
|  Donkey Kong Country 2: Diddy's Kong Quest
+
align="left" |  
|   
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Asterix & Obelix
+
|  Asterix & Obelix (E)
|   
+
NTSC & PAL50
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  A
 
|  A
Actraiser 2
+
ActRaiser 2 (U)
+
+
|  Donkey Kong Country 2: Diddy's Kong Quest
+
 
|   
 
|   
|
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |  
 
* Hangs after Enix screen.
 
* Hangs after Enix screen.
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
 
|  A
 
|  A
|  Aladdin
+
|  Another World (E)
+
|  Super Metroid
+
|  Super Metroid
+
|  Mario's Super Picross (PAL60)
+
|
+
 
+
|- class="ct-broken"
+
|  A
+
|  Another World
+
 
|  PAL50
 
|  PAL50
+
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
+
|  align="left" |  
|  Donkey Kong Country 2: Diddy's Kong Quest (PAL50)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Batman Returns
+
|  Batman Returns (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
 
|  Battle Cross (J)
 
|  Battle Cross (J)
 
|  NTSC
 
|  NTSC
+
|  Natsume Championship Wrestling (U)<br>Natsume Championship Wrestling (E)
|  Natsume Championship Wrestling
+
|  align="left" |  
Natsume Championship Wrestling (PAL60)
+
|
+
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
 
* 4 player support works.
 
* 4 player support works.
* The emulator will recognise the 5th controller as "connected", despite the fact you can't controller the 5th vehicle. You can change the 5th player to a computer.
+
* The emulator will recognize the 5th controller as 'connected', despite the fact you can't controller the 5th vehicle. You can change the 5th player to a computer.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Battletoads and Double Dragons
+
|  Battletoads & Double Dragon: The Ultimate Team (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
|  B.O.B.
+
|  B.O.B. (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Breath of Fire
+
|  Breath of Fire (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
|  BS F-ZERO Grand Prix 2  
+
|  BS F-ZERO Grand Prix 2 (J) [h1C]
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
 
* Don't repair the checksum on the rom, otherwise it won't work.  
 
* Don't repair the checksum on the rom, otherwise it won't work.  
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
B
+
D
Burning Pro Wrestling
+
Daffy Duck: The Marvin Missions (U)
 
|   
 
|   
|  Super Street Fighter II
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
|   
+
align="left" |
+
|
+
* Freezes before "Classic Controller" screen.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
Daffy Duck The Marvin Missions
+
Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]
|   
+
NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
Der Langrisser
+
Disney's Aladdin (U)
 
|   
 
|   
|   
+
Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Secret of Mana
+
align="left" |  
+
|
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  D
 
|  D
|  Donald Duck Mauli Mal
+
|  Donald in Maui Mallard (J)
+
+
|  Donkey Kong Country 2: Diddy's Kong Quest
+
 
|   
 
|   
|
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |  
 
* Black screen after "Classic controller" screen.  
 
* Black screen after "Classic controller" screen.  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
|  Dragon: The Bruce Lee Story
+
|  Dragon: The Bruce Lee Story (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E))
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  D
 
|  D
Dragonball Z Hyper D
+
Dragon Ball Z: Hyper Dimension (J)
+
NTSC
|   
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
|  Donkey Kong Country 2: Diddy's Kong Quest
+
align="left" |  
|   
+
* Black screen after "Classic Controller" screen.  
|
+
* Black screen after "Classic controller" screen.  
+
  
|- class="ct-works"
+
|- align="center" class="ct-issues"
 
|  D
 
|  D
|  Dragon Quest V
+
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)
|   
+
NTSC
|   
+
Kirby Super Star (U)
|  Super Metroid
+
align="left" |
 +
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
 +
* ROM must be compressed to LZH8 format.
 +
* Some minor graphical glitches.
 +
* There is a lot of slowdown during the main game.
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]
 
|   
 
|   
|
+
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
*Dejap translation
+
|  align="left" |
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
|  Dragon View
+
|  Dragon View (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E))
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  E
 
|  E
|  EarthBound
+
|  EarthBound (U)
 
|  NTSC
 
|  NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  E
 
|  E
|  Earthworm Jim
+
|  Earthworm Jim (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-issues"
 
|  E
 
|  E
Emerald Dragon
+
Earthworm Jim 2 (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
| align="left" |
Mario's Super Picross (PAL60)
+
* Audio issues.
|
+
* Freezes when you enter to second level.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  E
 
|  E
Equinox
+
Emerald Dragon (J)
 
|   
 
|   
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Equinox (U)
 
|   
 
|   
 
|  Final Fight
 
|  Final Fight
|   
+
align="left" |  
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  E
 
|  E
EVO - Search for Eden  
+
E.V.O.: Search for Eden (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  F
 
|  F
|  Final Fantasy V (Dejap Translation)  
+
|  Final Fight Guy (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  F
 
|  F
Final Fight Guy
+
Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d]
 
|   
 
|   
Super Metroid
+
Fire Emblem - Seisen no Keifu (J)
Super Metroid
+
align="left" |  
|  Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
F
+
G
Fire Emblem: Seisen no Keifu (English Translation)
+
Gekitou Burning Pro Wrestling (J)
 
|   
 
|   
|  Super Metroid
+
|  Super Street Fighter II (U)
Super Metroid
+
align="left" |  
| Mario's Super Picross (PAL60)
+
* Freezes before "Classic Controller" screen.
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
F
+
G
Fire Emblem: Thracia 776 (English Translation)  
+
Goof Troop (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  G
 
|  G
Goof Troop
+
Gundam Wing: Endless Duel (J)
|   
+
NTSC
Super Metroid
+
Donkey Kong Country 2: Diddy's Kong Quest (U)
|  Super Metroid
+
|  align="left" |  
|  Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  H
 
|  H
|  Hyper V-Ball
+
|  Hyper V-Ball (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-issues"
+
|- align="center" class="ct-issues"
 
|  J
 
|  J
 
|  Jikkyou Oshaberi Parodius (J)
 
|  Jikkyou Oshaberi Parodius (J)
|   
+
NTSC
+
|  Kirby Super Star (U)
|  Kirby Super Star
+
align="left" |  
|   
+
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
|
+
* The game uses the "SA1 Chip" which "Kirby Super Star" uses.
+
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
* While the game works, it has a lot of slowdown during the main game.
+
* Some minor graphical glitches.
 +
* There is a lot of slowdown during the main game.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  J
 
|  J
|  Judge Dredd
+
|  Judge Dredd (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  K
 
|  K
Killer Instinct
+
Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/
 
|   
 
|   
Super Metroid
+
Donkey Kong Country 2 (E)
Super Metroid
+
align="left" |  
|  Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-issues"
+
|- align="center" class="ct-works"
 +
|  K
 +
|  Killer Instinct (U)
 +
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 
|  L
 
|  L
|  Lemmings
+
|  Lemmings (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
 
* Minor graphical glitches with the cursor.
 
* Minor graphical glitches with the cursor.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  L
 
|  L
|  Lion King
+
|  Lion King (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
|  Mario Paint (joystick-patched rom)
+
|  Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]
|   
+
NTSC
Super Metroid
+
Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
align="left" |  
| Mario's Super Picross (PAL60)
+
* The original game uses the "SNES Mouse / SFC Mouse", which the Wii emulator does not support. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.
|
+
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller
 +
* For use mouse left-button for put a block: Press Y
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
Mech Warrior
+
Mega Man Soccer (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
|  Mega Man VII
+
|  Mega Man VII (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-issues"
 
|  M
 
|  M
Megaman Soccer
+
Mega Man X3 (U)
|   
+
NTSC
|   
+
Mega Man X (U)
Super Metroid
+
align="left" |  
|
+
* ROM must be compressed to LZH8 format.
|
+
* Glitchy title screen.
 +
* Character doesn't appear in the screen during gameplay.
  
|- class="ct-issues"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
Mega Man X3
+
Metal Warriors (U)
+
 
|   
 
|   
|  Mega Man X2
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  align="left" |  
|
+
* Mega Man X2 is the only other SNES game that uses the CX4 chip.
+
* Needs to be injected to see if it works.
+
 
+
|- class="ct-works"
+
|  M
+
|  Metal Warriors
+
+
|  Super Metroid
+
Super Metroid
+
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
 
|  Micro Machines 2: Turbo Tournament (E)  
 
|  Micro Machines 2: Turbo Tournament (E)  
 
|  NTSC & PAL50
 
|  NTSC & PAL50
+
|  Natsume Championship Wrestling (U)<br>Natsume Championship Wrestling (E)
|  Natsume Championship Wrestling
+
|  align="left" |  
Natsume Championship Wrestling (PAL60)
+
|
+
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
 
* 4 player support works.
 
* 4 player support works.
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  M
 
|  M
|  Ms. Pacman  
+
|  Ms. Pac-Man (U)
|   
+
| NTSC
|   
+
Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U)
|  Super Metroid
+
align="left" |
|   
+
* Loads a black screen.
|
+
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)
 +
|  NTSC
 +
Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U)
 +
align="left" |  
 +
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  N
 
|  N
|  NBA Jam TE
+
|  NBA Jam: Tournament Edition (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  N
 
|  N
|  Ninja Gaiden Trilogy
+
|  Ninja Gaiden Trilogy (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
 +
|  N
 +
|  Nosferatu (U)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Severely corrupted graphics and random crashing
 +
 
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
 +
* Fixed with no graphical glitches and no random crashing/freezing.
 +
 
 +
|- align="center" class="ct-works"
 
|  N
 
|  N
 
|  Pocky and Rocky (U)
 
|  Pocky and Rocky (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  N
 
|  N
 
|  Pocky and Rocky 2 (U)
 
|  Pocky and Rocky 2 (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
align="left" |
|  Mario's Super Picross (PAL60)
+
 
|
+
|- align="center" class="ct-works"
 +
P
 +
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]
 +
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  R
 
|  R
|  Radical Dreamers
+
|  Radical Dreamers (J)
 
|   
 
|   
+
|  Super Metroid (U)
|  Super Metroid
+
align="left" |  
|   
+
|
+
* No notes on why it didn't work.
+
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  S
 
|  S
 
|  Secret of Mana 2 (U)   
 
|  Secret of Mana 2 (U)   
 
|   
 
|   
+
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
|  Donkey Kong Country 2: Diddy's Kong Quest
+
align="left" |  
|   
+
|
+
 
* Boots to game screen, then crashes.  
 
* Boots to game screen, then crashes.  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
Speed Racer in My Most Dangerous Adventures
+
Sonic Blast Man II (U)
|   
+
NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
Street Fighter II - The World Warrior
+
Speed Racer in My Most Dangerous Adventures (U)
 
|   
 
|   
untested
+
Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
|  Donkey Kong Country 2 - Diddy's Kong Quest
+
align="left" |  
untested
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Side Pocket
+
|  Side Pocket (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Spider-Man Animated Series
+
|  Spider-Man & Venom: Maximum Carnage (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
 
|  S
 
|  S
Spider-Man and Venom - Maximum Carnage
+
Super Double Dragon (U)
 
|   
 
|   
|  Super Metroid
+
Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>F-Zero (U)<br/>Super Metroid (U)<br/>
Super Metroid
+
align="left" |
|  Mario's Super Picross (PAL60)
+
* Shows title screen and demo, but the buttons won't work in the game.
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
|  S
+
|  Spider-Man and Venom - Separation Anxiety
+
+
|  Super Metroid
+
|  Super Metroid
+
|  Mario's Super Picross (PAL60)
+
|
+
 
+
|- class="ct-works"
+
 
|  S
 
|  S
 
|  Super Bomberman 2 (U)
 
|  Super Bomberman 2 (U)
 
|  NTSC
 
|  NTSC
+
|  Natsume Championship Wrestling (U)<br>Natsume Championship Wrestling (E)
|  Natsume Championship Wrestling
+
|  align="left" |  
Natsume Championship Wrestling (PAL60)
+
|
+
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
 
* 4 player support works.
 
* 4 player support works.
  
|- class="ct-works"
+
|- align="center" class="ct-issues"
 
|  S
 
|  S
|  Super International Cricket
+
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)
|   
+
NTSC
|  Super Metroid
+
Kirby Super Star (U)
Super Metroid
+
align="left" |  
| Mario's Super Picross (PAL60)
+
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
|
+
* ROM must be compressed to LZH8 format.
 +
* Some minor graphical glitches.
 +
* There is a lot of slowdown during the main game.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
スーパーマリオコレクション [Super Mario Collection] (J)  
+
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)
|   
+
NTSC
Super Metroid
+
Kirby's Dream Land 3 (U)
Super Metroid
+
align="left" |  
| Mario's Super Picross (PAL60)
+
* The game uses the "SA-1 Chip" which "Kirby's Dream Land 3" uses.
|
+
* ROM must be compressed to LZ77 type 0x11 format.
 +
* No slowdown.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Super Mario All-Stars + World (U)
+
|  Super International Cricket (E)
|   
+
|  PAL50
|  Super Metroid
+
|  Super Metroid (E)
|  Super Metroid
+
|  align="left" |
|  Mario's Super Picross (PAL60)
+
 
|
+
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]
 +
|  NTSC
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Freezes before the "You will need the Classic Controller." screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario All-Stars (U)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario All-Stars + Super Mario World (U)
 +
NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Kart (E)
 +
|  PAL50
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&t=73559/]
 +
|  PAL60
 +
|  Mario's Super Picross (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]
 +
PAL60
 +
|  Mario's Super Picross (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]
 +
|  PAL60
 +
|  Mario's Super Picross (E)
 +
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Taz Mania
+
|  Taz-Mania (E)
|   
+
PAL50
+
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
|  Donkey Kong Country 2: Diddy's Kong Quest
+
align="left" |  
|   
+
|
+
* No notes on why it didn't work.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Tetris Attack
+
|  Tetris Attack (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Teenage Mutant Ninja Turtles - Tournament Fighters (U)
+
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)
 
|  NTSC
 
|  NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Teenage Mutant Ninja Turtles IV - Turtles In Time (U)
+
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)
 
|  NTSC
 
|  NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  The Blues Brothers
 
|  The Blues Brothers
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  The Lost Vikings
+
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&entryID=233
 
|   
 
|   
Super Metroid
+
Donkey Kong Country 2: Diddy's Kong Quest (E)
|  Super Metroid
+
align="left" |
|  Mario's Super Picross (PAL60)
+
|
+
* The "Sega Genesis" / "Mega Drive" version has three player support and extra levels while the SNES version only has 2 player support.  
+
* I would advise using that version instead (see the "Mega Drive / Genesis Compatible List" for more details).
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  The Lost Vikings 2
+
|  The Lost Vikings (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
Treasure Hunter G
+
The Lost Vikings 2 (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Treasure Of The Rudras [Rudra No Hihou] (J)
+
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
 +
|  T
 +
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]
 +
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 
|  T
 
|  T
 
|  Terranigma (E)
 
|  Terranigma (E)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
+
|  Super Metroid (E)
+
|  align="left" |  
|  Super Metroid (PAL50)
+
|
+
 
* Boots to game screen and crashes.
 
* Boots to game screen and crashes.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
Top Gear
+
Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)
|   
+
NTSC & PAL50
|  Super Metroid
+
|  Super Metroid (U)<br/>Super Metroid (E)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
| align="left" |
Mario's Super Picross (PAL60)
+
* Works with no crashes.
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Top Gear II
+
|  Top Gear (U)
|   
+
NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
| align="left" |
Mario's Super Picross (PAL60)
+
* Works with very minor glitches
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Top Gear 3000
+
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)
|   
+
NTSC
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid
+
| align="left" |
Mario's Super Picross (PAL60)
+
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
|
+
* Works perfectly, even the 2-player mode runs flawlessly.
  
|- class="ct-issues"
+
|- align="center" class="ct-broken"
 
|  T
 
|  T
|  Toy Story
+
|  Top Gear 3000 (U)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Game uses DSP-4 chip.
 +
* Shows a black screen when you start a race.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Toy Story (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (U)
Super Metroid
+
align="left" |  
|  Mario's Super Picross (PAL60)
+
|
+
 
* Slow respawn.
 
* Slow respawn.
 
* Looks like it is trying to cause image burn after death.  
 
* Looks like it is trying to cause image burn after death.  
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
 +
|  T
 +
|  Toy Story (U)
 +
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 
 +
|- align="center" class="ct-works"
 
|  U
 
|  U
|  Ultimate Mortal Kombat 3
+
|  Ultimate Mortal Kombat 3 (U)
 +
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Works perfectly with very minor glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  U
 +
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
 +
* Works perfectly, even the 2-player mode runs flawlessly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  V
 +
|  Venom - Spider-Man: Separation Anxiety (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid, Donkey Kong Country 2
+
| align="left" |
Mario's Super Picross (PAL60)
+
|
+
*Tried Donkey Kong Country 2, froze at black screen.
+
*Tried Super Metroid, froze at black screen.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  X
 
|  X
|  X-Men: Mutant Apocalypse
+
|  X-Men: Mutant Apocalypse (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  Y
 
|  Y
|  Young Merlin
+
|  Young Merlin (U)
 
|   
 
|   
|  Super Metroid
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Super Metroid
+
|  align="left" |  
Mario's Super Picross (PAL60)
+
|
+
 
|}
 
|}
  
=== メガドライブ / Sega Genesis / Sega Mega Drive ===
+
=== Nintendo 64 ===
 +
Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.
  
It does not matter what region the "Virtual Console Channel (.wad)" is. The "Mega Drive" / "Genesis" Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The setting for what region the WAD is set up for is in the "config" file and can simply be changed for what ever Wii you plan to install the injected WAD onto.
+
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command '''"ucon64.exe --n64 --swap ROMNAME.z64".'''
  
The rom file extension must be in ".bin".  File types types ".gen" or ".md" are basically ".bin" files are can be used as well.  If the rom file extension is ".smd" or ".mgd", then use this tool to convert the rom into ".bin": http://www.romhacking.net/utilities/383/
+
For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help)
 +
 
 +
The Wii N64 Channels 'Sin and Punishment (E)' and 'Ogre Battle 64: Person of Lordly Caliber (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
 +
 
 +
'''IMPORTANT NOTE:''' Nintendo 64 VC emulation is too poor on the Wii, '''so you have an 85% chance of your injection fails because it crashes on the 'You will need the Classic Controller' screen,''' and only you have a '''15% chance''' of your injection works '''(often with issues)'''.  
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
|-
 
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | Mega Drive / Genesis ROM (.bin)
+
! style="width:26%" | Nintendo 64 ROM
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 +
|  0
 +
|  007 The World Is Not Enough (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  6
 +
|  64 Oozumou (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  AeroGauge (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  A
 +
|  Animal Forest (J) (English Translation)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (E)<br/>The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes when trying to save data.
 +
* Some graphical issues and glitches.
 +
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].
 +
 
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Asteroids Hyper 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Asteroids Hyper 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works perfectly with minor glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Automobili Lamborghini (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Runs with high pitched audio, but otherwise the game is playable.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Bangai-O! (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Major graphical glitches and random crashing.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Bangai-O! (J)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Major graphical glitches and random crashing.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Banjo-Kazooie (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)<br>F-ZERO X (U)<br>The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Banjo-Tooie (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Wave Race 64 (U)<br/>F-ZERO X (U)
 +
|  align="left" |
 +
* Only 'Time Trial Mode' works.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Only 'Time Trial Mode' works.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Text is glitchy.
 +
* Car controls doesn't work correctly.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)<br/>Super Mario 64 (U)<br/>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Text is glitchy, but otherwise the game is playable.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works with very minor graphical glitches.
 +
* Text shows correctly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)<br/>Mario Golf (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Text shows correctly.
 +
* Game runs with very minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Blues Brothers 2000 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works with some glitches.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Bomberman 64 (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)<br>Ogre Battle 64: Person of Lordly Caliber (U)<br>Ogre Battle 64: Person of Lordly Caliber (E)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitchy screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Bomberman 64 (E)
 +
|  PAL
 +
|  Bomberman Hero (E)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitchy screen.
 +
* Crashes when you press the HOME button if injected in 'Bomberman Hero (E)'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Bomberman 64: The Second Attack (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes when you start a game after world selection.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Minor glitches when in game.
 +
* No sound.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move 2: Arcade Edition (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Carmageddon 64 (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  F-ZERO X (U)<br/>Super Mario 64 (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Mario Kart 64 (U)
 +
|  align="left" |
 +
* Major graphical glitches and slow speed
 +
 
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Game works with minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game works with minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  C
 +
|  Castlevania: Legacy of Darkness (U)
 +
|  NTSC
 +
|  F-ZERO X (U)
 +
|  align="left" |
 +
* Minor graphical glitches.
 +
* Runs a bit slow.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Conker's Bad Fur Day (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes at controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Clay Fighter - Sculptor's Cut (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Cruis'n Exotica (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Cruis'n World (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Diddy Kong Racing (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on 'Character Selection' menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Donkey Kong 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 +
* Does not load game.
 +
* Game requires an Expansion Pak and will not work.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Donkey Kong 64 (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
* Game requires an Expansion Pak and will not work.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Doom 64 (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Donald Duck: Quack Attack (E)
 +
|  PAL50
 +
|  Sin and Punishment (E)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Works with some very minor glitches.
 +
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  Super Mario 64 (U)
 +
|  align="left" |
 +
* Works with some very minor glitches.
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Freezes as spinning "N" logo.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes on intro after "Nintendo" logo.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Shows intro and title screen, but crashes when you start a game.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Shows intro and title screen.
 +
* Game runs with many graphical glitches.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  D
 +
|  Duke Nukem 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Minor graphical glitches.
 +
* Can see enemies through the walls.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Duke Nukem: Zero Hour (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  Earthworm Jim 3D (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 +
* Freezes as spinning "N" logo.
 +
 
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Earthworm Jim 3D (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Intro is a bit glitchy.
 +
* Story Mode letters doesn't show, but letters in game shows.
 +
* Works with very minor graphical glitches
 +
* Can see objects through the boxes and walls.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  ECW Hardcore Revolution (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  Excitebike 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  Extreme-G (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Extreme-G (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works with very minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  E
 +
|  Extreme-G XG2 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Major glitches during in-game.
 +
* Crashes when you come back to the menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  F1 Racing Championship (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  Gex 3 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  G
 +
|  Glover (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  G
 +
|  Goemon's Great Adventure (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  G
 +
|  GoldenEye 007 (U)
 +
|  NTSC
 +
|  1080° Snowboarding  (U)
 +
|  align="left" |
 +
* Crashes after Rare logo.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  H
 +
|  Harvest Moon 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Severely corrupted graphics
 +
 
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hercules: The Legendary Journeys (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
|  H
 +
|  Hot Wheels - Turbo Racing (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches on the top screen.
 +
* Track doesn't show during races.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  I
 +
|  International Superstar Soccer 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Glitches in title screen.
 +
* Menus are glitchy.
 +
* Some graphical glitches when in intro and game.
 +
 
 +
|- align="center" class="ct-works"
 +
|  I
 +
|  International Superstar Soccer 64 (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  I
 +
|  International Superstar Soccer '98 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Glitches in title screen.
 +
* Menus are glitchy.
 +
* Some graphical glitches when in intro and game.
 +
 
 +
|- align="center" class="ct-works"
 +
|  I
 +
|  International Superstar Soccer '98 (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  I
 +
|  Iggy's Reckin Balls (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)<br>Sin and Punishment (U)<br>Super Mario 64 (E)
 +
|  align="left" |
 +
* In Bomberman Hero, rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  J
 +
|  Jet Force Gemini (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  K
 +
|  Killer Instinct Gold (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)<br>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Freezes at the controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  L
 +
|  LEGO Racers (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  L
 +
|  LEGO Racers (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches in title and character selection screen.
 +
* Game runs with graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mace The Dark Age (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Magical Tetris Challenge (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works with very minor glitches.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Major League Baseball featuring Ken Griffy Jr. (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Yoshi's Story (U)<br>Wave Race 64 (U)
 +
|  align="left" |
 +
* Graphical glitches.
 +
* Crashes after being given 10 coins each.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes after spinning "N64" logo.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some graphical issues, but otherwise the game is playable.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some minor graphical issues, but otherwise the game is playable.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party 3 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party 3 (U) [f1]
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes when the intro fades to Mario and his lawn chair
 +
* Crashes at title screen if you skip intro
 +
* Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mega Man 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mickey's Speedway USA (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Does not load game.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Micro Machines 64 Turbo (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works with minor glitches.
 +
* Glitches in vehicle selection.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mischief Makers (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Super Mario 64 (U)<br>The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on 'Title Screen'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mission Impossible (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mission Impossible (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mortal Kombat 4 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mortal Kombat 4 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Black screen on menu and game, making it unplayable.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mortal Kombat: Sub-Zero Mythologies (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mortal Kombat Trilogy (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mortal Kombat Trilogy (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U)<br/>Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes after choosing character in "Character Selection" menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Ms. Pac-Man - Maze Madness (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes on intro (can skip to prevent).
 +
* Few glitchy menu screen.
 +
* Crashes when you start a game.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mystical Ninja Starring Goemon (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Menus work. Blackscreens upon starting the game.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  N
 +
|  NASCAR 2000 (U)
 +
|  NTSC
 +
|  Yoshi's Story (U)<br>The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.
 +
 
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  New Tetris (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Penny Racers (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)<br>F-ZERO X (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Perfect Dark (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Pilotwings 64 (U)
 +
|  NTSC
 +
|  Super Mario 64 (U)<br/>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Passes the controller screen but displays "EEPROM CHECK FAILED" message.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pilotwings 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works perfectly with very minor glitches. 
 +
* If a ROM file of the game shows "EEPROM CHECK FAILED", try testing other ROMs of the game.
 +
* I used Pilotwings 64 (U) [!] ROM file in S&P emulator and it works.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes when shows the "Nintendo 64" logo.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some glitches when in game menu.
 +
* Game runs with some minor visual glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with some very minor glitches.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Puyo Puyo SUN 64 (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on startup.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Puyo Puyo SUN 64 (J)
 +
|  NTSC
 +
|  Super Mario 64 (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Puyo Puyo 4 - Puyo Puyon Party (J)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Graphical glitches.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  Q
 +
|  Quake 64 (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  R
 +
|  Rampage World Tour (U)
 +
|  NTSC
 +
|  1080° Snowboarding (U)
 +
|  align="left" |
 +
* Crashes when you pause the game.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Resident Evil 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes at controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  RR64 - Ridge Racer 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br/>The Legend of Zelda: Ocarina of Time (U)<br/>Yoshi's Story (U)
 +
|  align="left" |
 +
* Crashes after skipping "save data corrupted" screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  RR64 - Ridge Racer 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Road Rash 64 (U)
 +
|  NTSC
 +
|  Yoshi's Story (U)<br>Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Road Rash 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with some very minor glitches
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rocket: Robot on Wheels (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on 'Press Start' screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rugrats: Scavenger Hunt (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rugrats: Treasure Hunt (E)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Passes the controller screen but displays "This game is not designed for this system" message.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  San Francisco Rush (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches in title screen.
 +
* No sound.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)
 +
|  NTSC
 +
|  Paper Mario (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works perfectly with very minor glitches.
 +
* No sound.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Scooby-Doo: Classic Creep Capers (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Right side of screen has display issues.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Shadowgate 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Shadowman (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Space Station Silicon Valley (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes about ten seconds after controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  South Park Rally (U)
 +
|  NTSC
 +
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Snowboard Kids (U)
 +
|  NTSC
 +
|  F-ZERO X (U)
 +
|  align="left" |
 +
* Works with some glitches.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Episode 1 - Racer (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Episode 1 - Racer (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* In trademarks screen, shows 'Expansion Pak not detected', but game loads.
 +
* Crashes when finishes intro or if you skip intro.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Rogue Squadron (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Wave Race 64 (U)<br>Mario Golf (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Shadows of the Empire (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  StarCraft 64 (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Menus are bugged and it crashes in gameplay with audio on a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Bowling 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Work perfectly and Minor graphical glitches
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Superman: The New Superman Adventures (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Pink sky when in game.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario 64 Multiplayer [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works perfectly with 2-player support
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Mario Rainbow Road [SM64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Rainbow Road [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Rainbow Road Plus [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Mario Star Road [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Majora's Mask (U)<br>Super Mario 64 (U)
 +
|  align="left" |
 +
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Mario Star Road [SM64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Star Road [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Smash Bros. 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Tetris 64 (J)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some glitches during gameplay.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tetris 64 (J)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Tony Hawk's Pro Skater (U)
 +
|  NTSC
 +
|  Yoshi's Story (U)
 +
|  align="left" |
 +
* Text is glitchy.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Tony Hawk's Pro Skater 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on intro (can skip to prevent).
 +
* Text is glitchy.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Top Gear Rally (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br/>F-ZERO X (U)
 +
|  align="left" |
 +
* Graphics are very glitchy.
 +
* Car models don't display at all.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br/>Star Fox 64 (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
 +
* Graphical glitches when showing logos.
 +
* Crashes in 'Press Start' screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
 +
* Some minor glitches when in races.
 +
* Runs a bit slow.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Tetrisphere (U)
 +
|  NTSC
 +
|  Yoshi's Story (E)<br>Pokémon Snap (E)<br>Lylat Wars (E)
 +
|  align="left" |
 +
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
 +
* Might be worth injecting the correct region ROM.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tetrisphere (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with very minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB.
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB.
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB.
 +
* Works with very minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tom and Jerry: Fists of Furry (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Works with very minor visual glitches
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Toy Story 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Turok 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  W
 +
|  Waialae Country Club: True Golf Classics (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  W
 +
|  Wetrix (U)
 +
|  NTSC
 +
|  Super Mario 64 (U)
 +
|  align="left" |
 +
* 3D graphics are mostly messed up.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  W
 +
|  Wetrix (U)
 +
|  NTSC
 +
|  Mario Kart 64 (U)
 +
|  align="left" |
 +
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  W
 +
|  Wetrix (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Runs fast in speed, and audio plays twice.
 +
 
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  Wetrix (U)
 +
|  NTSC
 +
|  F-ZERO X (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 
 +
|- align="center" class="ct-issues"
 +
|  W
 +
|  Worms Armageddon (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* You cannot select game modes because you cannot make a team.
 +
 
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  WWF War Zone (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* No sound.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  W
 +
|  WWF Wrestlemania 2000 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
|}
 +
 
 +
=== SEGA Master System ===
 +
 
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
 +
 
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | SEGA Master System ROM (.sms)
 +
! style="width:13%" | ROM Video Standard (NTSC / PAL)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Aerial Assault (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bubble Bobble (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Double Dragon (UE)
 +
|  NTSC & PAL50
 +
|  Alex Kidd: The Lost Stars (U)
 +
|  align="left" |
 +
* Game supports 'FM Sound'.
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dr. Robotnik's Mean Bean Machine (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hang-On (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog 2 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
|  L
 +
|  Land of Illusion Starring Mickey Mouse (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* Mickey just floats on top of the water in Level 2.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Master of Darkness (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* Enemies don't do any damage to you.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Micro Machines (E)
 +
|  PAL50
 +
|  Sonic The Hedgehog (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Micro Machines (E)
 +
|  PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  O
 +
|  Out Run (JUE)
 +
|  NTSC & PAL50
 +
|  Alex Kidd: The Lost Stars (U)
 +
|  align="left" |
 +
* Game supports 'FM Sound'.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]
 +
|  NTSC & PAL50
 +
|  Phantasy Star (J)
 +
|  align="left" |
 +
* Game supports 'FM Sound'.
 +
 
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Rampage (UE)
 +
|  NTSC & PAL50
 +
|  Alex Kidd: The Lost Stars (U)
 +
|  align="left" |
 +
* Game supports 'FM Sound'.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Streets of Rage (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Streets of Rage II (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Street Fighter II (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* After selecting a player, the screen stays on a black screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Space Invaders (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* Makes a beeping noise when the A button is pressed and freezes the game.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Taz-Mania (E)
 +
|  PAL50
 +
|  Sonic The Hedgehog (U)<br>Phantasy Star (U)
 +
|  align="left" |
 +
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Tom & Jerry: The Movie (JU)
 +
|  NTSC
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* After the Stage 1 screen, the screen stays on a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tom & Jerry: The Movie (JU)
 +
|  NTSC
 +
|  Phantasy Star (U)<br/>Sonic the Hedgehog 2 (U)
 +
|  align="left" |
 +
* Game runs perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
* The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.
 +
* When selecting the difficulty, you have to hold the left or right button to move the cursor.
 +
 
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  Wonder Boy III: The Dragon's Trap (UE)
 +
|  NTSC & PAL50
 +
|  Wonder Boy III: The Dragon's Trap (U)
 +
|  align="left" |
 +
* The official release fails to fix a bug that prevents the 'FM Sound' from working if the country is set to American or Europe.  This can be fixed by:
 +
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
 +
# Go to offset (hex): 25B
 +
# From offset (hex) 25B - 25C, replace the data with the following: 00 00
 +
# Save the changes made to the rom.
 +
|}
 +
 
 +
=== SEGA Genesis / SEGA Mega Drive ===
 +
 
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
 +
 
 +
The rom file extension must be in '.bin'.  File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well.  Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/
 +
 
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin)
 +
! style="width:13%" | ROM Video Standard (NTSC / PAL)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 
 +
|- align="center" class="ct-broken"
 
|  A
 
|  A
 
|  After Burner II (U)
 
|  After Burner II (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic 3D Blast (U)
 
|  Sonic 3D Blast (U)
|
+
|  align="left" |  
 
* Freezes when you press the 'Start' button.
 
* Freezes when you press the 'Start' button.
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
 +
|  A
 +
|  Alien 3 (U)
 +
|  NTSC
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Alisia Dragoon (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* The controls don't work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"
 +
 
 +
|- align="center" class="ct-broken"
 
|  A
 
|  A
 
|  Animaniacs (JU)
 
|  Animaniacs (JU)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
* Stays at the Konami screen.
+
* Freezes at the Konami screen.
  
|- class="ct-issues"
+
|- align="center" class="ct-issues"
 
|  B
 
|  B
 
|  Ballz 3D (JUE)
 
|  Ballz 3D (JUE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* The SEGA Logo tiles are jumbled up when you 'Reset' the game.
+
* The SEGA logo tiles are jumbled up when you "reset" the game.
  
|- class="ct-broken"
+
|- align="center" class="ct-issues"
 +
|  B
 +
|  Battletoads & Double Dragon (U)
 +
|  NTSC & PAL50
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
* The background music (mainly the instruments) don't sound correct.  Worth trying other WADs and see if this issue occurs.
 +
 
 +
|- align="center" class="ct-broken"
 
|  B
 
|  B
 
|  Beavis and Butt-head (U)
 
|  Beavis and Butt-head (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
* Stays at a black screen.
+
* Loads a black screen.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
 
|  Blaster Master 2 (U)
 
|  Blaster Master 2 (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)  
 
|  Comix Zone (U)  
|
+
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  B
 
|  B
 
|  B.O.B. (JUE)
 
|  B.O.B. (JUE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* Stays at a black or red screen.
+
* Loads a red screen.
* The SNES version however does work (see the "SNES Compatible List" for more details).
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  C
 
|  C
|  Castle of Illusion starring Mickey Mouse (U)
+
|  Castle of Illusion Starring Mickey Mouse (UE)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  C
 
|  C
 
|  Castlevania Bloodlines (U)
 
|  Castlevania Bloodlines (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  C
 
|  C
 
|  Contra: Hard Corps (U)
 
|  Contra: Hard Corps (U)
 +
|  NTSC
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
* The 'Enhancement Hack' can be applied: http://www.romhacking.net/hacks/450/
 +
* The 'Hit Points Restoration Hack' can be applied: http://www.romhacking.net/hacks/797/
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dahna: Megami Tanjō (J)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
| align="left" |
* The "Enhanchment Hack" can be applied: http://www.romhacking.net/hacks/450/
+
* Loads a black screen.
* The "Hit Points Restoration Hack" can be applied: http://www.romhacking.net/hacks/797/
+
  
|- class="ct-broken"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
Dahna: 女神誕生 (J)
+
Dashin' Desperadoes (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* Stays at a black screen.
+
* Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country="jp"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
 
|  DecapAttack (UE)
 
|  DecapAttack (UE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  D
 
|  D
 
|  Desert Strike: Return to the Gulf (U)
 
|  Desert Strike: Return to the Gulf (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* Stays an a black screen.
+
* Loads a black screen.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
 
|  Disney's Aladdin (U)
 
|  Disney's Aladdin (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  D
 
|  D
ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]
+
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Dynamite Headdy (U)
 
|  Dynamite Headdy (U)
|
+
|  align="left" |  
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 +
|  F
 +
|  Férias Frustradas do Pica-Pau (Brazil)
 +
|  NTSC & PAL50
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
 +
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  FIFA International Soccer (UE)
 +
|  NTSC & PAL50
 +
|  Sonic the Hedgehog 3 (E)<br>Comix Zone (E)<br>Comix Zone (U)
 +
|  align="left" |
 +
* Loads a red screen.
 +
 
 +
|- align="center" class="ct-works"
 
|  F
 
|  F
 
|  Flashback - The Quest for Identity (U)
 
|  Flashback - The Quest for Identity (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  G
 
|  G
 
|  Gauntlet IV (UE)
 
|  Gauntlet IV (UE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Columns III: Revenge of Columns (U)
 
|  Columns III: Revenge of Columns (U)
|
+
|  align="left" |  
* This game supports the multi-tap which allows 4 controllers to be connected.  "Columns III: Revenge of Columns" supports this feature.
+
* The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
* The multi-tap must be connected to "Port 1", so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
+
* The multi-tap must be connected to 'Port 1', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
* The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="4"
+
 
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country="us"
 
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country="us"
  
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):
+
|- align="center" class="ct-works"
* Player 1 = Warrior
+
|  J
* Player 2 = Valkyrie
+
|  Justice League Task Force (U)
* Player 3 = Wizard
+
|  NTSC
* Player 4 = Elf
+
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  K
 +
|  King of the Monsters 2 (U)
 +
|  NTSC
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  L
 
|  L
 
|  Last Battle (UE)
 
|  Last Battle (UE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-issues"
+
|- align="center" class="ct-issues"
 
|  L
 
|  L
 
|  Lemmings (U)
 
|  Lemmings (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
 
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.
 
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  L
 
|  L
|  Lemmings 2 - The Tribes (U)
+
|  Lemmings 2: The Tribes (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  L
 
|  L
 
|  Lightening Force: Quest for the Darkstar (U)
 
|  Lightening Force: Quest for the Darkstar (U)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.
+
* DON'T fix the incorrect checksum.  This will prevent the game from loading.
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
 
|  M
 
|  M
Michael Jackson's Moonwalker (JUE)
+
Marble Madness (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* Loads a red screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mario 3: Around the World (R) [Unlicensed]
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mario 4: A Space Odyssey (R) [Unlicensed]
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |
 +
* The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports.
 +
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country="us"
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Michael Jackson's Moonwalker (JUE)
 +
|  NTSC & PAL50
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  M
 
|  M
 
|  Micro Machines 2: Turbo Tournament (E)
 
|  Micro Machines 2: Turbo Tournament (E)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Columns III: Revenge of Columns (U)
 
|  Columns III: Revenge of Columns (U)
|
+
|  align="left" |  
* Stays on black screen.
+
* Loads a black screen.
* The SNES version however does work (see the "SNES Compatible List" for more details).
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]
+
Mortal Kombat (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
| align="left" |
* The SRAM (save file) works correctly.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  M
 
|  M
Mortal Kombat (U)
+
Ms. Pac-Man (U)
 
|  NTSC
 
|  NTSC
Sonic the Hedgehog 3 (U)
+
Comix Zone (U)
|
+
| align="left" |
 +
* Game runs with very minor glitches.
 +
* No sound.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Puyo Puyo (J)
 +
|  NTSC
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
* Loads a black screen.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  Q
 
|  Q
Quackshot starring Donald Duck (JUE)
+
QuackShot Starring Donald Duck (JUE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  R
 
|  R
 
|  Ranger-X (U)
 
|  Ranger-X (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  R
 
|  R
 
|  Road Rash (U)
 
|  Road Rash (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* Stays on black or red screen.
+
* Loads a red screen.
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn't that great.
+
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.
  
|- class="ct-broken"
+
|- align="center" class="ct-broken"
 
|  R
 
|  R
 
|  Road Rash II (JUE)
 
|  Road Rash II (JUE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* Stays on black or red screen.
+
* Loads a red screen.
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn't that great.
+
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  R
 
|  R
 
|  Rocket Knight Adventures (U)
 
|  Rocket Knight Adventures (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  R
 
|  R
ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)
+
|  Rocket Knight Adventures (J)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
 
|  Shadowrun (U)
 
|  Shadowrun (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
新世紀末救世主伝説 北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)
+
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-broken"
 
|  S
 
|  S
|  Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic The Hedgehog 2']
+
|  Shui Hu Feng Yun Zhuan (Unlicensed)
 +
|  NTSC
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 2']
 
|  NTSC & PAL50
 
|  NTSC & PAL50
|  Sonic 3D Blast (U)
+
|  Sonic the Hedgehog 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic The Hedgehog 3']
+
|  Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 3']
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* The rom that locks 'Sonic The Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM.
+
* The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM.
 
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&k/thesis.htm) to work on the Wii Emulator by:
 
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&k/thesis.htm) to work on the Wii Emulator by:
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
+
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
 
# Go to offset (hex): 1B0
 
# Go to offset (hex): 1B0
 
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF
 
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF
Line 1,216: Line 3,372:
 
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).
 
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 +
|  S
 +
|  Sonic 3 Complete [Romhack]
 +
|  NTSC
 +
|  Sonic 3D Blast (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Sonic Classic Heroes (Hack)
 +
|  PAL50
 +
|  Comix Zone (E)
 +
|  align="left" |
 +
* Black screen after pressing start on the title screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Sonic the Hedgehog OmoChao Edition (Hack)
 +
|  PAL50
 +
|  Sonic the Hedgehog 3 (E)<br>Comix Zone (E)
 +
|  align="left" |
 +
* Starts with a black screen, however it doesn't freeze the Wii.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Speedball 2 (E)
 +
|  PAL50
 +
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
* Freezes during the introduction.
 +
 
 +
|- align="center" class="ct-works"
 
|  S
 
|  S
 
|  Splatterhouse 2 (U)
 
|  Splatterhouse 2 (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-issues"
+
|- align="center" class="ct-works"
 +
|  S
 +
|  Street Racer (E)
 +
|  NTSC
 +
|  Comix Zone (U)<br/>Sonic the Hedgehog 2 (U)
 +
|  align="left" |
 +
* Ubisoft Entertainment and Vivid Image logos are very glitchy.
 +
* Small glitches during title screen and gameplay.
 +
* The game supports 4 players, so add or change the 'nplayers' setting in the config file to: nplayers="4"
 +
* The multi-tap must be connected to 'Port 1', so add or change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Donkey Kong '99 (Unlicensed)
 +
|  PAL50
 +
|  Sonic the Hedgehog 3 (E)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Super Hang-On (UE)
 +
|  NTSC
 +
|  Comix Zone (U)<br/>Sonic the Hedgehog 2 (U)
 +
|  align="left" |
 +
* Works perfectly, but game crashes when choose "Reset" on HOME Menu.
 +
 
 +
|- align="center" class="ct-issues"
 
|  S
 
|  S
 
|  STORMLORD (J or U)
 
|  STORMLORD (J or U)
 
|  NTSC
 
|  NTSC
|  Phantasy Star 4 - The End of the Millennium (U)
+
|  Phantasy Star 4: The End of the Millennium (U)
|
+
|  align="left" |  
 
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn't moving.
 
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn't moving.
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 +
|  T
 +
|  Taz-Mania (JUE)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)
 
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)
 
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  The Lost Vikings (U or E)
 
|  The Lost Vikings (U or E)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Columns III: Revenge of Columns (U)
 
|  Columns III: Revenge of Columns (U)
|
+
align="left" |
* This game supports the multi-tap which allows 3 controllers to be connected. "Columns III: Revenge of Columns" supports this feature.
+
* The multi-tap must be connected to "Port 2", so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
+
 
* The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="3"
 
* The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="3"
 +
* The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Thunder Force II (U)
 
|  Thunder Force II (U)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Thunder Force III (JU)
 
|  Thunder Force III (JU)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
Sonic the Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Thunder Force IV (J)
 
|  Thunder Force IV (J)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.
+
* DON'T fix the incorrect checksum.  This will prevent the game from loading.
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Thunder Force IV (E)
 
|  Thunder Force IV (E)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
|
+
|  align="left" |  
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.
+
* DON'T fix the incorrect checksum.  This will prevent the game from loading.
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country="eu"
 
* Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country="eu"
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 +
|  T
 +
|  Tiny Toon Adventures: Buster's Hidden Treasure (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* Minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/]
 +
|  NTSC
 +
|  Sonic the Hedgehog 3 (U)
 +
|  align="left" |
 +
* Add this setting to the config file to run the game in English: console.machine_country="us"
 +
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 +
 
 +
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Truxton (JU)
 
|  Truxton (JU)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Turma da Mônica na Terra Dos Monstros [Monica's Gang in the Land of Monsters] (UE)
+
|  Turma da Mônica na Terra Dos Monstros (Brazil)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Wonder Boy in Monster World (U)
 
|  Wonder Boy in Monster World (U)
|
+
| align="left" |
* The SRAM (save file) works correctly.
+
* This is basically an altered 'Wonder Boy in Monster World' that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica's Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.
* This is basically an altered "Wonder Boy in Monster World" that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica's Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  V
 
|  V
 
|  Vectorman 2 (U)
 
|  Vectorman 2 (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  W
 
|  W
 
|  Warsong (U)
 
|  Warsong (U)
 
|  NTSC
 
|  NTSC
 
|  Sonic The Hedgehog 3 (U)
 
|  Sonic The Hedgehog 3 (U)
|
+
| align="left" |
* The SRAM (save file) works correctly.
+
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  W
 
|  W
 
|  Wings of Wor (U)
 
|  Wings of Wor (U)
 
|  NTSC
 
|  NTSC
Sonic The Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  W
 
|  W
 
|  World of Illusion Starring Mickey Mouse & Donald Duck (U)
 
|  World of Illusion Starring Mickey Mouse & Donald Duck (U)
 
|  NTSC
 
|  NTSC
Sonic The Hedgehog 3 (U)
+
Streets of Rage 2 (U)
|
+
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  X
 +
|  X-Men (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |  
  
|- class="ct-works"
+
|- align="center" class="ct-works"
 
|  Y
 
|  Y
幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]
+
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]
 
|  NTSC
 
|  NTSC
 
|  Columns III: Revenge of Columns (U)
 
|  Columns III: Revenge of Columns (U)
|
+
align="left" |
* This game supports the multi-tap which allows 4 controllers to be connected. "Columns III: Revenge of Columns" supports this feature.
+
* The multi-tap must be connected to "Port 2", so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
+
 
* The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
 
* The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
 +
* The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zombies Ate My Neighbors (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 
|}
 
|}
 +
 +
=== NEC TurboGrafx-16 / NEC PC Engine ===
 +
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.
 +
 +
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They '''MUST''' be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
 +
 +
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. '''IMPORTANT NOTE:''' Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games '''that are compatible with Super CD-ROM² System,''' which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3
 +
 +
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
 +
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/
 +
 +
Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.
 +
 +
If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
 +
 +
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.
 +
 +
The Wii TG-16 CD / PCE CD Channels such 'Castlevania: Rondo of Blood (E)' and 'Cho Aniki (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
 +
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce)
 +
! style="width:13%" | Data Storage (HuCard / SuperGrafx / CD-ROM²)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-works"
 +
|  1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  4
 +
|  4 in 1 Super CD (U)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* All games included in the pack works perfectly.
 +
* The 4 in 1 Super CD includes the following games:
 +
# Gate of Thunder
 +
# Bonk's Adventure
 +
# Bonk's Revenge
 +
# Bomberman
 +
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:
 +
# Up button
 +
# Right button
 +
# Down button
 +
# Left button
 +
# 1 button (II button in TurboGrafx-16 CD System)
 +
* No glitches during in-game.
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Air Zonk (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with some minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman (U)
 +
|  HuCard
 +
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman - Panic Bomber (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Minor glitches in title screen.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bonanza Bros (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Some glitches in title screen.
 +
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Cratermaze (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Daimakaimura (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Daimakaimura (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Davis Cup Tennis (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Disney's Darkwing Duck (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with very minor visual glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Doraemon - Meikyuu Daisakusen (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Doraemon - Nobita no Dorabian Night (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  Final Lap Twin (J or U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Lap Twin (J or U)
 +
|  HuCard
 +
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with minor glitches.
 +
* If a ROM file of the game doesn't work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.
 +
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].
 +
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  Final Match Tennis (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Match Tennis (J)
 +
|  HuCard
 +
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  Galaga '88 (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  Galaga '90 (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Bomberman '93 (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  Gradius (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with very minor glitches.
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  GunHed: Hudson GunHed Taikai (J)
 +
|  HuCard
 +
|  Blazing Lazers (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works with very minor visual glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  J
 +
|  Jackie Chan's Action Kung-Fu (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  J
 +
|  Juuouki [Altered Beast] (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
* This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
 +
 +
|- align="center" class="ct-works"
 +
|  L
 +
|  Legendary Axe (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Moto Roader II (J)
 +
|  HuCard
 +
|  Moto Roader (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Moto Roader MC (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pac-Land (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 +
|- align="center" class="ct-issues"
 +
|  P
 +
|  Parasol Stars - The Story of Bubble Bobble III (J or U)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Super Star Soldier (U)
 +
|  align="left" |
 +
* Glitchy characters, backgrounds and text when in game.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Parasol Stars - The Story of Bubble Bobble III (J or U)
 +
|  HuCard
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
 +
* Pad 5 must be disabled in the config.ini file (PAD5=0).
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Denjin: Punkic Cyborgs (J)
 +
|  HuCard
 +
|  Air Zonk (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Adventure (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 2: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Revenge (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 3: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk 3: Bonk's Big Adventure (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Puyo Puyo CD (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Voices play before characters' mouths sync.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Racing Damashii (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Rainbow Islands - The Story of Bubble Bobble II (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Space Invaders - The Original Game (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
 +
* For obtain the Japanese syscard3P.pce file:
 +
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
 +
# Unpack the WAD using BFGR's WAD unpacker
 +
# Extract all the 5.app contents using HowardC's U8 Tool
 +
# Copy the syscard3P.pce file and paste in a new folder in your computer called "syscard3P JAPAN".
 +
* For use the Japanese syscard3P.pce file:
 +
# Go to the "syscard3P JAPAN" folder you created and copy the syscard3P.pce file you obtain
 +
# Unpack the 5.app file of your WAD you want to inject 'Space Invaders - The Original Game' with HowardC's U8 Tool
 +
# Paste the Japanese syscard3P.pce file replacing the old one
 +
# Pack again the 5.app file, and pack again the WAD you edited using KiKe's WAD packer
 +
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Super Star Soldier (U)
 +
|  align="left" |
 +
* Corrupted graphics and several glitches during in game
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with very minor visual glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Chase H.Q. (U)
 +
|  align="left" |
 +
* ROM must be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Turrican (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  X
 +
|  Xevious: Fardraut Saga (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zero 4 Champ (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zero 4 Champ II (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
|}
 +
 +
=== SNK Neo Geo AES (SNK NeoGeo AES)===
 +
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.
 +
 +
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.
 +
 +
'''IMPORTANT NOTE:''' Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.
 +
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman - Panic Bomber
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move / Puzzle Bobble
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move Again / Puzzle Bobble 2
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Double Dragon
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Neo Bomberman
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Neo Drift Out: New Technology
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works with some graphical glitches.
 +
 +
|- align="center" class="ct-issues"
 +
|  N
 +
|  Neo Turf Masters
 +
|  The King of Fighters '94 (U)
 +
|  align="left" |
 +
* Graphical glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  O
 +
|  OverTop
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly with some glitches
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Riding Hero
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Some graphical glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  Windjammers
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  W
 +
|  World Heroes 2 Jet
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
|}
 +
 +
=== Microsoft MSX (MSX1) / MSX2===
 +
 +
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region.
 +
 +
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.
 +
 +
In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds).
 +
 +
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080
 +
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | MSX (MSX1) / MSX2 ROM (.rom)
 +
! style="width:13%" | Type of MSX System (MSX1, MSX2)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Antarctic Adventure (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* Number buttons, used for choose what controls use, doesn't work.
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Antarctic Adventure (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/antarctic-adventure-joystick-patch)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 +
* Works perfectly with minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  F1 Spirit - The Way to Formula 1 (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  Frogger (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* Number buttons, used for choose what controls use, doesn't work.
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Frogger (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/frogger-joystick-patch)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 +
* Works perfectly with minor glitches
 +
 +
|- align="center" class="ct-issues"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Freezes when start a new game, but it doesn't freeze the Wii.
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Road Fighter (J)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Penguin Adventure (J)
 +
|  MSX2
 +
|  Road Fighter (J)
 +
|  align="left" |
 +
* Loads a blue screen, because the game is NOT compatible with MSX1.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Penguin Adventure (J)
 +
|  MSX2
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Works perfectly with some very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Space Invaders (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J)
 +
|  align="left" |
 +
* Works perfectly
 +
|}
 +
 +
[[Category:Compatibility Lists]]
 +
[[Category:Wii]]

Revision as of 17:24, 14 May 2021

Key
Status Class
Works ct-works
Partially works ct-issues
Doesn't work ct-broken

Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.

NOTE: Most information outdated. Please test all the games on the list if possible and update any outdated information.

Nintendo Entertainment System / Famicom (Family Computer)

The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.

The Wii NES Channel 'Ninja Gaiden (E)' is set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

IMPORTANT NOTE: Famicom Disk System (*.fds) games are NOT supported.

Letter NES / Famicom ROM (.nes) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
7 7 GRAND DAD (U) NTSC Super Mario Bros. 3 (U)
A Action 52 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
A Adventures of Lolo 3 (U) NTSC Ninja Gaiden (U)
A Antarctic Adventure (J) NTSC Ninja Gaiden (U)
A Arkanoid (U) [a1] NTSC Super Mario Bros. 3 (U)
  • The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
  • Works perfectly with few glitches.
B Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful] NTSC Shadow of the Ninja (U)
  • IPS file MUST be applied in a "Balloon Fight (JU) [!].nes" NES ROM file.
B Baseball Stars (U) NTSC Kirby's Adventure (U)
B Battletoads (U) NTSC Kirby's Adventure (U)
  • HUD (life bar) jumps up and down when your character moves.
  • Some cut-scenes start shaking up and down.
B Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] NTSC Kirby's Adventure (U)
  • Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.
B Battle Kid: Fortress of Peril (Unlicensed) NTSC Ninja Gaiden (U)
  • Black screen when returning to game. Have to reset the game to fix the problem.
B Battle Kid 2: Mountain of Torment (Unlicensed) NTSC Kirby's Adventure (U)
B Bible Adventures (U) (v1.3) NTSC Super Mario Bros. 3 (U)
  • Goes to black.
B Bionic Commando (U) NTSC River City Ransom (U)
B Bubble Bath Babes (Unlicensed) NTSC Kirby's Adventure (U)
B Bucky O'Hare (U) NTSC Rock Man 2 (J)
C Contra (U) NTSC Kirby's Adventure (U)
D Darkwing Duck (U) NTSC Ninja Gaiden (U)
D Déjà Vu (U) NTSC Kirby's Adventure (U)
D Disney's Chip 'n Dale: Rescue Rangers (U) NTSC Double Dragon (U)
D Disney's Chip 'n Dale: Rescue Rangers 2 (U) NTSC Double Dragon (U)
Ninja Gaiden (U)
D Donkey Kong Country 4 (Unlicensed) NTSC Super Mario Bros. 3 (J)
Kirby's Adventure (U)
D Dragon Warrior (U) NTSC Kirby's Adventure (U)
D Dragon Warrior II (U) NTSC Kirby's Adventure (U)
D Dragon Warrior III (U) NTSC Kirby's Adventure (U)
D Dragon Warrior IV (U) NTSC Kirby's Adventure (U)
D Dr. Mario (U) NTSC Double Dragon (U)
D DuckTales (U) NTSC Kirby's Adventure (U)
D DuckTales 2 (U) NTSC Kirby's Adventure (U)
E EarthBound (Prototype) NTSC Kirby's Adventure (U)
E Earthbound Zero NTSC Kirby's Adventure (U)
F Final Fantasy (U) NTSC Kirby's Adventure (U)
F Final Lap (J) NTSC Double Dragon (U)
  • Works perfectly with minor glitches
F Fire Emblem (J) [En by J2e v0.97b2] NTSC Super Mario Bros. 3 (U)
F Fist of the North Star (U) NTSC Kirby's Adventure (U)
H Hitler no Fukkatsu - Top Secret (J) NTSC River City Ransom (U)
H Hoshi no Kirby: Yume no Izumi no Monogatari (J) NTSC Kirby's Adventure (U)
H Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor] NTSC Kirby's Adventure (U)
I Ikari III: The Rescue (U) NTSC Kirby's Adventure (U)
J Jackal (U) NTSC Kirby's Adventure (U)
K Kickle Cubicle (U) NTSC Kirby's Adventure (U)
L Lawn Mower PAL50 Super Mario Bros. 3 (E)
L Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] NTSC Kirby's Adventure (U)
  • The original game has a special mapper by Camerica, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
  • Test video of the injection can be shown here.
L Little Samson (E) PAL50 Kirby's Adventure (E)
M Maniac Mansion (U) NTSC Kirby's Adventure (U)
M Marble Madness (U) NTSC Kirby's Adventure (U)
M Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70] NTSC Kirby's Adventure (U)
  • Severely corrupted graphics, making the game unplayable.
M Mega Man VI (U) NTSC Kirby's Adventure (U)
M Metal Gear (U) NTSC Ninja Gaiden (U)
M Mike Tyson's Punch-Out!! (U) NTSC Punch-Out!! Featuring Mr. Dream (U)
M Monster in My Pocket (U) NTSC Ninja Gaiden (U)
M Monster Party (U) NTSC Kirby's Adventure (U)
P Pro Wrestling (U) NTSC Kirby's Adventure (U)
Q Q*Bert (U) NTSC Super Mario Bros. 3 (U)
R Rally Bike (U) NTSC Kirby's Adventure (U)
R Rampart (U) NTSC Kirby's Adventure (U)
  • Graphics and sound are glitchy.
R Rainbow Islands - The Story of Bubble Bobble 2 (E) PAL50 Kirby's Adventure (E)
  • Minor graphical glitches.
R R.C. Pro-Am (U) NTSC Super Mario Bros. 3 (U)
R R.C. Pro-Am II (U) NTSC River City Ransom (U)
NES Play Action Football (U)
  • In NES Play Action Football's emulator, 4 player support works.
R Rockman 4: Minus Infinity (J) [RM4 Romhack] NTSC Kirby's Adventure (U)
  • Loads a black screen.
R Rygar (U) NTSC Ninja Gaiden (U)
  • Red screen on returning to game. Have to reset the game to fix the problem.
R Rygar (U) NTSC Kirby's Adventure (U)
  • Works perfectly.
S Shadowgate (U) NTSC Kirby's Adventure (U)
S Solar Jetman: Hunt for the Golden Warpship (U) NTSC Super Mario Bros. 3 (U)
  • Blank screen without sound on returning to game from Wii Menu.
S Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U) NTSC Kirby's Adventure (U)
  • A few graphics missing (like the Act title card).
  • Game runs slightly faster than intended.
S Splatterhouse: Wanpaku Graffiti (J) NTSC Castlevania II: Simon's Quest (U)
  • A few graphical glitches.
S Super C (U) NTSC Kirby's Adventure (U)
S Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/ NTSC Kirby's Adventure (U)
  • Very minor lags and glitches during gameplay, but works perfectly.
S Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html NTSC Kirby's Adventure (U)
Super Mario Bros. 3 (U)
  • Works perfectly
S Super Mario USA (J) NTSC Super Mario Bros. 3 (U)
S Sweet Home (J) (English Translation) NTSC Kirby's Adventure (U)
  • Very minor graphical glitches, but otherwise works perfectly.
T TaleSpin (U) PAL50 Kirby's Adventure (E)
Super Mario Bros. 3 (E)
T Tecmo Super Bowl (U) NTSC Kirby's Adventure (U)
T Tetris (U) NTSC Kirby's Adventure (U)
U Ultimate Frogger Championship [NES Homebrew] NTSC Kirby's Adventure (U)
  • Some minor glitches in cars.
U Uninvited (U) NTSC Kirby's Adventure (U)
V Vice: Project Doom (U) NTSC Kirby's Adventure (U)
V VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/ NTSC Super Mario Bros. 3 (U)
W Windows 98 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
X Xexyz (U) NTSC Kirby's Adventure (U)

Super Nintendo Entertainment System / Super Famicom

The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/

The Wii SNES Channels 'Mario's Super Picross (E)', 'Gradius III (E)' and 'Natsume Championship Wrestling (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.

Letter SNES / Super Famicom ROM (.smc or .sfc) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aero Fighters (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
A Aero The Acro-Bat (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.
A Asterix (E) NTSC & PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
A Asterix & Obelix (E) NTSC & PAL50 Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
A ActRaiser 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs after Enix screen.
A Another World (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
B Batman Returns (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Battle Cross (J) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
  • The emulator will recognize the 5th controller as 'connected', despite the fact you can't controller the 5th vehicle. You can change the 5th player to a computer.
B Battletoads & Double Dragon: The Ultimate Team (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
B B.O.B. (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Breath of Fire (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B BS F-ZERO Grand Prix 2 (J) [h1C] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Don't repair the checksum on the rom, otherwise it won't work.
D Daffy Duck: The Marvin Missions (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/] NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Disney's Aladdin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Donald in Maui Mallard (J) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic controller" screen.
D Dragon: The Bruce Lee Story (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
D Dragon Ball Z: Hyper Dimension (J) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic Controller" screen.
D Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
D Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Dragon View (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
E EarthBound (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
E Earthworm Jim (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Earthworm Jim 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Audio issues.
  • Freezes when you enter to second level.
E Emerald Dragon (J) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Equinox (U) Final Fight
E E.V.O.: Search for Eden (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Final Fight Guy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] Fire Emblem - Seisen no Keifu (J)
G Gekitou Burning Pro Wrestling (J) Super Street Fighter II (U)
  • Freezes before "Classic Controller" screen.
G Goof Troop (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
G Gundam Wing: Endless Duel (J) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
H Hyper V-Ball (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
J Jikkyou Oshaberi Parodius (J) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
J Judge Dredd (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
K Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/ Donkey Kong Country 2 (E)
K Killer Instinct (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
L Lemmings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Minor graphical glitches with the cursor.
L Lion King (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/] NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses the "SNES Mouse / SFC Mouse", which the Wii emulator does not support. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.
  • For start/pause the game: Press START (+) or START/PAUSE in GCN controller
  • For use mouse left-button for put a block: Press Y
M Mega Man Soccer (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man VII (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man X3 (U) NTSC Mega Man X (U)
  • ROM must be compressed to LZH8 format.
  • Glitchy title screen.
  • Character doesn't appear in the screen during gameplay.
M Metal Warriors (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
M Ms. Pac-Man (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • Loads a black screen.
M Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
N NBA Jam: Tournament Edition (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Ninja Gaiden Trilogy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Nosferatu (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Severely corrupted graphics and random crashing
N Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Fixed with no graphical glitches and no random crashing/freezing.
N Pocky and Rocky (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Pocky and Rocky 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
P Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
R Radical Dreamers (J) Super Metroid (U)
S Secret of Mana 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Boots to game screen, then crashes.
S Sonic Blast Man II (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Speed Racer in My Most Dangerous Adventures (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Side Pocket (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Spider-Man & Venom: Maximum Carnage (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Super Double Dragon (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
F-Zero (U)
Super Metroid (U)
  • Shows title screen and demo, but the buttons won't work in the game.
S Super Bomberman 2 (U) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
S Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
S Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) NTSC Kirby's Dream Land 3 (U)
  • The game uses the "SA-1 Chip" which "Kirby's Dream Land 3" uses.
  • ROM must be compressed to LZ77 type 0x11 format.
  • No slowdown.
S Super International Cricket (E) PAL50 Super Metroid (E)
S Super Kitiku Mario (Hack) [Complete edit by Thirteen1355] NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Freezes before the "You will need the Classic Controller." screen.
S Super Mario All-Stars (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
S Super Mario All-Stars + Super Mario World (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
S Super Mario Kart (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
S Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&t=73559/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/] PAL60 Mario's Super Picross (E)
T Taz-Mania (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
T Tetris Attack (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Teenage Mutant Ninja Turtles IV: Turtles In Time (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Blues Brothers Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&entryID=233 Donkey Kong Country 2: Diddy's Kong Quest (E)
T The Lost Vikings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Lost Vikings 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Terranigma (E) NTSC & PAL50 Super Metroid (E)
  • Boots to game screen and crashes.
T Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/) NTSC & PAL50 Super Metroid (U)
Super Metroid (E)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with no crashes.
T Top Gear (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with very minor glitches
T Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Works perfectly, even the 2-player mode runs flawlessly.
T Top Gear 3000 (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Game uses DSP-4 chip.
  • Shows a black screen when you start a race.
T Toy Story (U) Super Metroid (U)
  • Slow respawn.
  • Looks like it is trying to cause image burn after death.
T Toy Story (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with very minor glitches
U Ultimate Mortal Kombat 3 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works perfectly with very minor glitches.
U Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Works perfectly, even the 2-player mode runs flawlessly.
V Venom - Spider-Man: Separation Anxiety (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
X X-Men: Mutant Apocalypse (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Y Young Merlin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)

Nintendo 64

Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.

The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command "ucon64.exe --n64 --swap ROMNAME.z64".

For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help)

The Wii N64 Channels 'Sin and Punishment (E)' and 'Ogre Battle 64: Person of Lordly Caliber (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

IMPORTANT NOTE: Nintendo 64 VC emulation is too poor on the Wii, so you have an 85% chance of your injection fails because it crashes on the 'You will need the Classic Controller' screen, and only you have a 15% chance of your injection works (often with issues).

Letter Nintendo 64 ROM ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
0 007 The World Is Not Enough (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
6 64 Oozumou (J) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Works perfectly
A AeroGauge (U) NTSC Sin and Punishment (U)
  • Works perfectly.
A Animal Forest (J) (English Translation) NTSC The Legend of Zelda: Ocarina of Time (E)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes when trying to save data.
  • Some graphical issues and glitches.
  • Test video of the injection can be shown here.
A Asteroids Hyper 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
A Asteroids Hyper 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works perfectly with minor glitches.
A Automobili Lamborghini (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Runs with high pitched audio, but otherwise the game is playable.
B Bangai-O! (J) NTSC Sin and Punishment (U)
  • Major graphical glitches and random crashing.
B Bangai-O! (J) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Major graphical glitches and random crashing.
B Banjo-Kazooie (U) NTSC Pokémon Snap (U)
F-ZERO X (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Crashes on controller screen.
B Banjo-Tooie (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Beetle Adventure Racing! (U) NTSC Wave Race 64 (U)
F-ZERO X (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC Sin and Punishment (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • Text is glitchy.
  • Car controls doesn't work correctly.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Super Mario 64 (U)
Mario Kart 64 (U)
  • Text is glitchy, but otherwise the game is playable.
B Beetle Adventure Racing! (U) NTSC Star Fox 64 (U)
  • Works with very minor graphical glitches.
  • Text shows correctly.
  • Saving is disabled because no Controller Pak is detected.
B Beetle Adventure Racing! (U) NTSC Bomberman Hero (U)
Mario Golf (U)
Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Text shows correctly.
  • Game runs with very minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
B Blues Brothers 2000 (U) NTSC Sin and Punishment (U)
  • Works with some glitches.
B Bomberman 64 (U) NTSC Bomberman Hero (U)
Ogre Battle 64: Person of Lordly Caliber (U)
Ogre Battle 64: Person of Lordly Caliber (E)
  • Rom compressed with 'romc'.
  • Glitchy screen.
B Bomberman 64 (E) PAL Bomberman Hero (E)
  • Rom compressed with 'romc'.
  • Glitchy screen.
  • Crashes when you press the HOME button if injected in 'Bomberman Hero (E)'.
B Bomberman 64: The Second Attack (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Bust-A-Move '99 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Bust-A-Move '99 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Crashes when you start a game after world selection.
B Bust-A-Move '99 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Minor glitches when in game.
  • No sound.
B Bust-A-Move '99 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
B Bust-A-Move 2: Arcade Edition (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
C Carmageddon 64 (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC F-ZERO X (U)
Super Mario 64 (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC Mario Kart 64 (U)
  • Major graphical glitches and slow speed
C Castlevania (U) NTSC Star Fox 64 (U)
  • Game works with minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
C Castlevania (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game works with minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
C Castlevania: Legacy of Darkness (U) NTSC F-ZERO X (U)
  • Minor graphical glitches.
  • Runs a bit slow.
  • Saving is disabled because no Controller Pak is detected.
C Conker's Bad Fur Day (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
C Clay Fighter - Sculptor's Cut (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
C Cruis'n Exotica (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
C Cruis'n World (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
D Diddy Kong Racing (U) NTSC Sin and Punishment (U)
  • Crashes on 'Character Selection' menu.
D Donkey Kong 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Does not load game.
  • Game requires an Expansion Pak and will not work.
D Donkey Kong 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
  • Game requires an Expansion Pak and will not work.
D Doom 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
D Donald Duck: Quack Attack (E) PAL50 Sin and Punishment (E)
  • Crashes on controller screen.
  • Odd as Sin and Punishment runs in PAL60. Worth trying US version.
D Dragon Ball Kart 64 [MK64 hack] NTSC Sin and Punishment (U)
Mario Kart 64 (U)
  • Crashes on controller screen.
D Dragon Ball Kart 64 [MK64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Works with some very minor glitches.
  • Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
D Dragon Ball Kart 64 [MK64 hack] NTSC Super Mario 64 (U)
  • Works with some very minor glitches.
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
D Dr. Mario 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
D Dr. Mario 64 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Crashes on intro after "Nintendo" logo.
D Dr. Mario 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen, but crashes when you start a game.
D Dr. Mario 64 (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen.
  • Game runs with many graphical glitches.
D Duke Nukem 64 (U) NTSC Sin and Punishment (U)
  • Minor graphical glitches.
  • Can see enemies through the walls.
D Duke Nukem: Zero Hour (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
E Earthworm Jim 3D (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
E Earthworm Jim 3D (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Intro is a bit glitchy.
  • Story Mode letters doesn't show, but letters in game shows.
  • Works with very minor graphical glitches
  • Can see objects through the boxes and walls.
E ECW Hardcore Revolution (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Excitebike 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works with very minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
E Extreme-G XG2 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Major glitches during in-game.
  • Crashes when you come back to the menu.
E F1 Racing Championship (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G Gex 3 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
G Glover (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
G Goemon's Great Adventure (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G GoldenEye 007 (U) NTSC 1080° Snowboarding (U)
  • Crashes after Rare logo.
H Harvest Moon 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Severely corrupted graphics
H Hercules: The Legendary Journeys (U) NTSC Sin and Punishment (U)
H Hot Wheels - Turbo Racing (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches on the top screen.
  • Track doesn't show during races.
I International Superstar Soccer 64 (U) NTSC Sin and Punishment (U)
  • Glitches in title screen.
  • Menus are glitchy.
  • Some graphical glitches when in intro and game.
I International Superstar Soccer 64 (U) NTSC Star Fox 64 (U)
  • Works perfectly.
  • Saving is disabled because no Controller Pak is detected.
I International Superstar Soccer '98 (U) NTSC Sin and Punishment (U)
  • Glitches in title screen.
  • Menus are glitchy.
  • Some graphical glitches when in intro and game.
I International Superstar Soccer '98 (U) NTSC Star Fox 64 (U)
  • Works perfectly.
  • Saving is disabled because no Controller Pak is detected.
I Iggy's Reckin Balls (U) NTSC Bomberman Hero (U)
Sin and Punishment (U)
Super Mario 64 (E)
  • In Bomberman Hero, rom compressed with 'romc'.
J Jet Force Gemini (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
K Killer Instinct Gold (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
Mario Kart 64 (U)
  • Freezes at the controller screen.
L LEGO Racers (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
L LEGO Racers (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches in title and character selection screen.
  • Game runs with graphical glitches.
M Mace The Dark Age (U) NTSC Pokémon Snap (U)
M Magical Tetris Challenge (U) NTSC Sin and Punishment (U)
  • Works with very minor glitches.
M Major League Baseball featuring Ken Griffy Jr. (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mario Party (U) NTSC Sin and Punishment (U)
Yoshi's Story (U)
Wave Race 64 (U)
  • Graphical glitches.
  • Crashes after being given 10 coins each.
M Mario Party (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes after spinning "N64" logo.
M Mario Party (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Some graphical issues, but otherwise the game is playable.
M Mario Party (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Some minor graphical issues, but otherwise the game is playable.
M Mario Party 3 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
M Mario Party 3 (U) [f1] NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes when the intro fades to Mario and his lawn chair
  • Crashes at title screen if you skip intro
  • Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen)
M Mega Man 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
M Mickey's Speedway USA (U) NTSC Sin and Punishment (U)
  • Does not load game.
M Micro Machines 64 Turbo (U) NTSC Sin and Punishment (U)
  • Works with minor glitches.
  • Glitches in vehicle selection.
  • Saving is disabled because no Controller Pak is detected.
M Mischief Makers (U) NTSC Sin and Punishment (U)
Super Mario 64 (U)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes on 'Title Screen'.
M Mission Impossible (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
M Mission Impossible (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
M Mortal Kombat 4 (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat 4 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Black screen on menu and game, making it unplayable.
M Mortal Kombat: Sub-Zero Mythologies (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Mario Party 2 (U)
Ogre Battle 64: Person of Lordly Caliber (U)
Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Crashes after choosing character in "Character Selection" menu.
M Ms. Pac-Man - Maze Madness (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes on intro (can skip to prevent).
  • Few glitchy menu screen.
  • Crashes when you start a game.
M Mystical Ninja Starring Goemon (U) NTSC Mario Golf (U)
  • Menus work. Blackscreens upon starting the game.
N NASCAR 2000 (U) NTSC Yoshi's Story (U)
The Legend of Zelda: Ocarina of Time (U)
  • The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.
N New Tetris (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
P Penny Racers (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
F-ZERO X (U)
  • Crashes on controller screen.
P Perfect Dark (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Pilotwings 64 (U) NTSC Super Mario 64 (U)
Mario Kart 64 (U)
  • Passes the controller screen but displays "EEPROM CHECK FAILED" message.
P Pilotwings 64 (U) NTSC Sin and Punishment (U)
  • Works perfectly with very minor glitches.
  • If a ROM file of the game shows "EEPROM CHECK FAILED", try testing other ROMs of the game.
  • I used Pilotwings 64 (U) [!] ROM file in S&P emulator and it works.
P Pokémon Stadium (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Pokémon Stadium (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Crashes when shows the "Nintendo 64" logo.
P Pokémon Stadium (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Some glitches when in game menu.
  • Game runs with some minor visual glitches.
P Pokémon Stadium (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game runs with some very minor glitches.
P Puyo Puyo SUN 64 (J) NTSC Sin and Punishment (U)
  • Crashes on startup.
P Puyo Puyo SUN 64 (J) NTSC Super Mario 64 (U)
  • Works with very minor glitches
P Puyo Puyo 4 - Puyo Puyon Party (J) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Graphical glitches.
Q Quake 64 (U) NTSC Pokémon Snap (U)
  • Saving is disabled because no Controller Pak is detected.
R Rampage World Tour (U) NTSC 1080° Snowboarding (U)
  • Crashes when you pause the game.
R Resident Evil 2 (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
R RR64 - Ridge Racer 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Ocarina of Time (U)
Yoshi's Story (U)
  • Crashes after skipping "save data corrupted" screen.
R RR64 - Ridge Racer 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
R Road Rash 64 (U) NTSC Yoshi's Story (U)
Sin and Punishment (U)
  • Crashes on controller screen.
R Road Rash 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Game runs with some very minor glitches
R Rocket: Robot on Wheels (U) NTSC Sin and Punishment (U)
  • Crashes on 'Press Start' screen.
R Rugrats: Scavenger Hunt (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
R Rugrats: Treasure Hunt (E) NTSC Sin and Punishment (U)
  • Passes the controller screen but displays "This game is not designed for this system" message.
S San Francisco Rush (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Minor graphical glitches.
S S.C.A.R.S.: Super Computer Animal Racing Simulator (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Glitches in title screen.
  • No sound.
  • Saving is disabled because no Controller Pak is detected.
S S.C.A.R.S.: Super Computer Animal Racing Simulator (U) NTSC Paper Mario (U)
  • Rom compressed with 'romc'.
  • Works perfectly with very minor glitches.
  • No sound.
  • Saving is disabled because no Controller Pak is detected.
S Scooby-Doo: Classic Creep Capers (U) NTSC Pokémon Snap (U)
  • Right side of screen has display issues.
  • Saving is disabled because no Controller Pak is detected.
S Shadowgate 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
S Shadowman (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
S Space Station Silicon Valley (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes about ten seconds after controller screen.
S South Park Rally (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
S Snowboard Kids (U) NTSC F-ZERO X (U)
  • Works with some glitches.
S Star Wars: Episode 1 - Racer (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Star Wars: Episode 1 - Racer (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • In trademarks screen, shows 'Expansion Pak not detected', but game loads.
  • Crashes when finishes intro or if you skip intro.
S Star Wars: Rogue Squadron (U) NTSC Sin and Punishment (U)
Wave Race 64 (U)
Mario Golf (U)
  • Crashes on controller screen.
S Star Wars: Shadows of the Empire (U) NTSC Mario Golf (U)
  • Crashes on controller screen.
S StarCraft 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Menus are bugged and it crashes in gameplay with audio on a black screen.
S Super Bowling 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Work perfectly and Minor graphical glitches
S Superman: The New Superman Adventures (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Pink sky when in game.
  • Saving is disabled because no Controller Pak is detected.
S Super Mario 64 Multiplayer [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works perfectly with 2-player support
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Rainbow Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road Plus [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Majora's Mask (U)
Super Mario 64 (U)
  • The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[1]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.
S Super Mario Star Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Smash Bros. 64 (U) NTSC Sin and Punishment (U)
  • Works perfectly
T Tetris 64 (J) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Some glitches during gameplay.
T Tetris 64 (J) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
T Tony Hawk's Pro Skater (U) NTSC Yoshi's Story (U)
  • Text is glitchy.
T Tony Hawk's Pro Skater 2 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on intro (can skip to prevent).
  • Text is glitchy.
T Top Gear Rally (U) NTSC Sin and Punishment (U)
F-ZERO X (U)
  • Graphics are very glitchy.
  • Car models don't display at all.
T Top Gear Rally 2 (U) NTSC Sin and Punishment (U)
Star Fox 64 (U)
  • Crashes on controller screen.
T Top Gear Rally 2 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
  • Graphical glitches when showing logos.
  • Crashes in 'Press Start' screen.
T Top Gear Rally 2 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
  • Some minor glitches when in races.
  • Runs a bit slow.
T Tetrisphere (U) NTSC Yoshi's Story (E)
Pokémon Snap (E)
Lylat Wars (E)
  • The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
  • Might be worth injecting the correct region ROM.
T Tetrisphere (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game runs with very minor graphical glitches.
T The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack] NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works with very minor graphical glitches.
T Tom and Jerry: Fists of Furry (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Works with very minor visual glitches
T Toy Story 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
T Turok 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
W Waialae Country Club: True Golf Classics (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Pokémon Snap (U)
  • Crashes on controller screen.
W Wetrix (U) NTSC Super Mario 64 (U)
  • 3D graphics are mostly messed up.
W Wetrix (U) NTSC Mario Kart 64 (U)
  • 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
W Wetrix (U) NTSC Sin and Punishment (U)
  • Runs fast in speed, and audio plays twice.
W Wetrix (U) NTSC F-ZERO X (U)
  • Works perfectly
W Worms Armageddon (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • You cannot select game modes because you cannot make a team.
W WWF War Zone (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • No sound.
W WWF Wrestlemania 2000 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.

SEGA Master System

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

Letter SEGA Master System ROM (.sms) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aerial Assault (UE) NTSC & PAL50 Sonic The Hedgehog (U)
B Bubble Bobble (UE) NTSC & PAL50 Sonic The Hedgehog (U)
D Double Dragon (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
D Dr. Robotnik's Mean Bean Machine (UE) NTSC & PAL50 Sonic The Hedgehog (U)
H Hang-On (UE) NTSC & PAL50 Sonic The Hedgehog 2 (U)
L Land of Illusion Starring Mickey Mouse (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Mickey just floats on top of the water in Level 2.
M Master of Darkness (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Enemies don't do any damage to you.
M Micro Machines (E) PAL50 Sonic The Hedgehog (E)
M Micro Machines (E) PAL50 Sonic The Hedgehog (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.
O Out Run (JUE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
P Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/] NTSC & PAL50 Phantasy Star (J)
  • Game supports 'FM Sound'.
R Rampage (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
S Streets of Rage (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Streets of Rage II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Street Fighter II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • After selecting a player, the screen stays on a black screen.
S Super Space Invaders (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Makes a beeping noise when the A button is pressed and freezes the game.
T Taz-Mania (E) PAL50 Sonic The Hedgehog (U)
Phantasy Star (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
T Tom & Jerry: The Movie (JU) NTSC Sonic The Hedgehog (U)
  • After the Stage 1 screen, the screen stays on a black screen.
T Tom & Jerry: The Movie (JU) NTSC Phantasy Star (U)
Sonic the Hedgehog 2 (U)
  • Game runs perfectly.
W Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4] NTSC & PAL50 Sonic The Hedgehog (U)
  • The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.
  • When selecting the difficulty, you have to hold the left or right button to move the cursor.
W Wonder Boy III: The Dragon's Trap (UE) NTSC & PAL50 Wonder Boy III: The Dragon's Trap (U)
  • The official release fails to fix a bug that prevents the 'FM Sound' from working if the country is set to American or Europe. This can be fixed by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 25B
  3. From offset (hex) 25B - 25C, replace the data with the following: 00 00
  4. Save the changes made to the rom.

SEGA Genesis / SEGA Mega Drive

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/

Letter SEGA Genesis / SEGA Mega Drive ROM (.bin) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A After Burner II (U) NTSC Sonic 3D Blast (U)
  • Freezes when you press the 'Start' button.
A Alien 3 (U) NTSC Streets of Rage 2 (U)
A Alisia Dragoon (U) NTSC Comix Zone (U)
  • The controls don't work correctly when using a 6 button controller. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"
A Animaniacs (JU) NTSC Comix Zone (U)
  • Freezes at the Konami screen.
B Ballz 3D (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The SEGA logo tiles are jumbled up when you "reset" the game.
B Battletoads & Double Dragon (U) NTSC & PAL50 Streets of Rage 2 (U)
  • The background music (mainly the instruments) don't sound correct. Worth trying other WADs and see if this issue occurs.
B Beavis and Butt-head (U) NTSC Comix Zone (U)
  • Loads a black screen.
B Blaster Master 2 (U) NTSC Comix Zone (U)
B B.O.B. (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
C Castle of Illusion Starring Mickey Mouse (UE) NTSC Streets of Rage 2 (U)
C Castlevania Bloodlines (U) NTSC Streets of Rage 2 (U)
C Contra: Hard Corps (U) NTSC Streets of Rage 2 (U)
D Dahna: Megami Tanjō (J) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Dashin' Desperadoes (U) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country="jp"
D DecapAttack (UE) NTSC & PAL50 Streets of Rage 2 (U)
D Desert Strike: Return to the Gulf (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Disney's Aladdin (U) NTSC Streets of Rage 2 (U)
D Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/] NTSC & PAL50 Dynamite Headdy (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
F Férias Frustradas do Pica-Pau (Brazil) NTSC & PAL50 Comix Zone (U)
  • DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
  • This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
F FIFA International Soccer (UE) NTSC & PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
Comix Zone (U)
  • Loads a red screen.
F Flashback - The Quest for Identity (U) NTSC Streets of Rage 2 (U)
G Gauntlet IV (UE) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
  • If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country="us"
J Justice League Task Force (U) NTSC Streets of Rage 2 (U)
K King of the Monsters 2 (U) NTSC Streets of Rage 2 (U)
L Last Battle (UE) NTSC & PAL50 Streets of Rage 2 (U)
L Lemmings (U) NTSC Streets of Rage 2 (U)
  • The tiles that display the mini map, timer etc are not lined up correctly. The top row of tiles are displayed too far to the left.
L Lemmings 2: The Tribes (U) NTSC Streets of Rage 2 (U)
L Lightening Force: Quest for the Darkstar (U) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
M Marble Madness (U) NTSC Comix Zone (U)
  • Loads a red screen.
M Mario 3: Around the World (R) [Unlicensed] NTSC Comix Zone (U)
M Mario 4: A Space Odyssey (R) [Unlicensed] NTSC Comix Zone (U)
M Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports.
  • Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country="us"
M Michael Jackson's Moonwalker (JUE) NTSC & PAL50 Streets of Rage 2 (U)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • Loads a black screen.
M Mortal Kombat (U) NTSC Streets of Rage 2 (U)
M Ms. Pac-Man (U) NTSC Comix Zone (U)
  • Game runs with very minor glitches.
  • No sound.
P Puyo Puyo (J) NTSC Streets of Rage 2 (U)
  • Loads a black screen.
Q QuackShot Starring Donald Duck (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
R Ranger-X (U) NTSC Comix Zone (U)
R Road Rash (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Road Rash II (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Rocket Knight Adventures (U) NTSC Sonic the Hedgehog 3 (U)
R Rocket Knight Adventures (J) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
S Shadowrun (U) NTSC Sonic the Hedgehog 3 (U)
S Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J) NTSC & PAL50 Streets of Rage 2 (U)
S Shui Hu Feng Yun Zhuan (Unlicensed) NTSC Streets of Rage 2 (U)
  • Loads a black screen.
S Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 2'] NTSC & PAL50 Sonic the Hedgehog 2 (U)
S Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 3'] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM.
  • The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&k/thesis.htm) to work on the Wii Emulator by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 1B0
  3. From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF
  4. Save the changes to the rom.
  5. Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).
S Sonic 3 Complete [Romhack] NTSC Sonic 3D Blast (U)
S Sonic Classic Heroes (Hack) PAL50 Comix Zone (E)
  • Black screen after pressing start on the title screen.
S Sonic the Hedgehog OmoChao Edition (Hack) PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
  • Starts with a black screen, however it doesn't freeze the Wii.
S Speedball 2 (E) PAL50 Streets of Rage 2 (U)
  • Freezes during the introduction.
S Splatterhouse 2 (U) NTSC Comix Zone (U)
S Street Racer (E) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Ubisoft Entertainment and Vivid Image logos are very glitchy.
  • Small glitches during title screen and gameplay.
  • The game supports 4 players, so add or change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so add or change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
S Super Donkey Kong '99 (Unlicensed) PAL50 Sonic the Hedgehog 3 (E)
S Super Hang-On (UE) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Works perfectly, but game crashes when choose "Reset" on HOME Menu.
S STORMLORD (J or U) NTSC Phantasy Star 4: The End of the Millennium (U)
  • Every time the character moves, the palette goes slightly dark. The palette returns to normal when the character isn't moving.
T Taz-Mania (JUE) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Comix Zone (U)
T The Lost Vikings (U or E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="3"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
T Thunder Force II (U) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force III (JU) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force IV (J) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
T Thunder Force IV (E) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country="eu"
T Tiny Toon Adventures: Buster's Hidden Treasure (U) NTSC Comix Zone (U)
  • Minor graphical glitches.
T Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
T Truxton (JU) NTSC Comix Zone (U)
T Turma da Mônica na Terra Dos Monstros (Brazil) NTSC & PAL50 Wonder Boy in Monster World (U)
  • This is basically an altered 'Wonder Boy in Monster World' that was released in Brazil by Tec-Toy. Shion and various other characters have been replaced with characters from Monica's Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.
V Vectorman 2 (U) NTSC Comix Zone (U)
W Warsong (U) NTSC Sonic The Hedgehog 3 (U)
W Wings of Wor (U) NTSC Streets of Rage 2 (U)
W World of Illusion Starring Mickey Mouse & Donald Duck (U) NTSC Streets of Rage 2 (U)
X X-Men (U) NTSC Comix Zone (U)
Y Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/] NTSC Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
Z Zombies Ate My Neighbors (U) NTSC Comix Zone (U)

NEC TurboGrafx-16 / NEC PC Engine

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.

If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. IMPORTANT NOTE: Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games that are compatible with Super CD-ROM² System, which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3

Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/

Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/

Remember some TurboGrafx-16 / PC Engine HuCard games doesn't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.

If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.

The Wii TG-16 CD / PCE CD Channels such 'Castlevania: Rondo of Blood (E)' and 'Cho Aniki (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.

Letter TurboGrafx-16 / PC Engine ROM (.pce) Data Storage (HuCard / SuperGrafx / CD-ROM²) Wii Virtual Console Channel (.wad) Notes
1 1941: Counter Attack (J) SuperGrafx Dungeon Explorer (U)
  • Works perfectly
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
1 1941: Counter Attack (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
4 4 in 1 Super CD (U) CD-ROM² Castlevania - Rondo of Blood (U)
  • All games included in the pack works perfectly.
  • The 4 in 1 Super CD includes the following games:
  1. Gate of Thunder
  2. Bonk's Adventure
  3. Bonk's Revenge
  4. Bomberman
  • Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:
  1. Up button
  2. Right button
  3. Down button
  4. Left button
  5. 1 button (II button in TurboGrafx-16 CD System)
  • No glitches during in-game.
A Air Zonk (U) HuCard Bomberman '93 (U)
B Battle Ace (J) SuperGrafx Dungeon Explorer (U)
  • Works with some minor glitches
B Battle Ace (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
B Bomberman (U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
B Bomberman - Panic Bomber (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Minor glitches in title screen.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
B Bonanza Bros (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Some glitches in title screen.
C Cratermaze (U) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
  • Works perfectly with no glitches.
D Daimakaimura (J) SuperGrafx Dungeon Explorer (U)
  • Works with very minor glitches
D Daimakaimura (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
D Davis Cup Tennis (U) HuCard Bomberman '93 (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
D Disney's Darkwing Duck (U) HuCard Bomberman '93 (U)
  • Works perfectly with very minor visual glitches
D Doraemon - Meikyuu Daisakusen (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with no glitches.
D Doraemon - Nobita no Dorabian Night (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
F Final Lap Twin (J or U) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Lap Twin (J or U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with minor glitches.
  • If a ROM file of the game doesn't work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.
  • Test video of the injection can be shown here.
F Final Match Tennis (J) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Match Tennis (J) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G Galaga '88 (J) HuCard Bomberman '93 (U)
G Galaga '90 (U) HuCard Bomberman '93 (U)
Bomberman '93 (E)
G Gradius (J) HuCard Bomberman '93 (U)
  • Works perfectly with very minor glitches.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G GunHed: Hudson GunHed Taikai (J) HuCard Blazing Lazers (U)
  • Rom MUST be compressed to LZ77 format.
  • Works with very minor visual glitches.
J Jackie Chan's Action Kung-Fu (U) HuCard Bomberman '93 (U)
J Juuouki [Altered Beast] (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
  • This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
L Legendary Axe (U) HuCard Bomberman '93 (U)
M Moto Roader II (J) HuCard Moto Roader (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
M Moto Roader MC (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
P Pac-Land (U) HuCard Bomberman '93 (U)
  • Works perfectly
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Glitchy characters, backgrounds and text when in game.
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Dungeon Explorer (U)
  • Works perfectly with no glitches.
  • 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
  • Pad 5 must be disabled in the config.ini file (PAD5=0).
P PC Denjin: Punkic Cyborgs (J) HuCard Air Zonk (U)
  • Works perfectly
P PC Genjin: Pithecanthropus Computerurus (J) HuCard Bonk's Adventure (U)
  • Works perfectly with no glitches.
P PC Genjin 2: Pithecanthropus Computerurus (J) HuCard Bonk's Revenge (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P PC Genjin 3: Pithecanthropus Computerurus (J) HuCard Bonk 3: Bonk's Big Adventure (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P Puyo Puyo CD (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Voices play before characters' mouths sync.
P Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
R Racing Damashii (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
R Rainbow Islands - The Story of Bubble Bobble II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
S Space Invaders - The Original Game (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
  • For obtain the Japanese syscard3P.pce file:
  1. Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
  2. Unpack the WAD using BFGR's WAD unpacker
  3. Extract all the 5.app contents using HowardC's U8 Tool
  4. Copy the syscard3P.pce file and paste in a new folder in your computer called "syscard3P JAPAN".
  • For use the Japanese syscard3P.pce file:
  1. Go to the "syscard3P JAPAN" folder you created and copy the syscard3P.pce file you obtain
  2. Unpack the 5.app file of your WAD you want to inject 'Space Invaders - The Original Game' with HowardC's U8 Tool
  3. Paste the Japanese syscard3P.pce file replacing the old one
  4. Pack again the 5.app file, and pack again the WAD you edited using KiKe's WAD packer
T TAITO Chase H.Q. (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Corrupted graphics and several glitches during in game
T TAITO Chase H.Q. (J) HuCard Dungeon Explorer (U)
  • Works with very minor visual glitches.
T TAITO Chase H.Q. (J) HuCard Chase H.Q. (U)
  • ROM must be compressed to LZ77 format.
  • Works perfectly with no glitches.
T Turrican (U) HuCard Bomberman '93 (U)
X Xevious: Fardraut Saga (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.

SNK Neo Geo AES (SNK NeoGeo AES)

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.

The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.

IMPORTANT NOTE: Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.

Letter Neo Geo [NeoGeo] (MAME) ROM Wii Virtual Console Channel (.wad) Notes
B Bomberman - Panic Bomber The King of Fighters '94 (U)
Metal Slug (U)
Magician Lord (U)
  • Works with very minor glitches
B Bust-A-Move / Puzzle Bobble The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
B Bust-A-Move Again / Puzzle Bobble 2 The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
D Double Dragon The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
N Neo Bomberman The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
N Neo Drift Out: New Technology The King of Fighters '94 (U)
Metal Slug (U)
Baseball Stars 2 (U)
  • Works with some graphical glitches.
N Neo Turf Masters The King of Fighters '94 (U)
  • Graphical glitches.
O OverTop The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly with some glitches
R Riding Hero The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Some graphical glitches.
W Windjammers The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
W World Heroes 2 Jet The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)

Microsoft MSX (MSX1) / MSX2

For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region.

Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.

In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds).

The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080

Letter MSX (MSX1) / MSX2 ROM (.rom) Type of MSX System (MSX1, MSX2) Wii Virtual Console Channel (.wad) Notes
A Antarctic Adventure (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
A Antarctic Adventure (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/antarctic-adventure-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
F F1 Spirit - The Way to Formula 1 (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works with very minor glitches
F Frogger (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
F Frogger (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/frogger-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
H High Way Star (J) MSX1 Metal Gear (J)
  • Freezes when start a new game, but it doesn't freeze the Wii.
H High Way Star (J) MSX1 Road Fighter (J)
  • Works with very minor glitches
P Penguin Adventure (J) MSX2 Road Fighter (J)
  • Loads a blue screen, because the game is NOT compatible with MSX1.
P Penguin Adventure (J) MSX2 Metal Gear (J)
  • Works perfectly with some very minor glitches
S Space Invaders (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works perfectly