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Revision as of 22:04, 26 August 2011 by 67.247.233.70 (talk) (Known bug)

DScraft is a Minecraft clone Homebrew for the Nintendo DS developed by Smealum.

DScraft

Official topic on GBAtemp

Official website

Dscraft Place

From the official website: DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adptation of "creative mode" (or minecraft Classic), which means there is only exploration and creation in this version. I am planning on attempting to adapt survival in future versions !

DScraft was made by smealum alone in his spare time and is in no way associated with Minecraft or Mojang.

Links

We have also a DSCraft Plugin icon for DSTwo.

Place both DScraft.nds and the content of the plugin in SD:\_dstwoplug\ folder

How to install

For nitroFS version :
- place DScraft.nds anywhere on your card.
- place the dscraft folder in the same directory as the .nds
- that's it !

If that doesn't work, try the FAT version :
- place DScraft_fat.nds anywhere on you card.
- place the dscraft folder at the ROOT of your card.
- that's it !

Maps

Name Size Author Description DScraft version
DScraft Flat map v1.01 256x256 CannonFoddr A clean flat map near the spawn point and big structure around it to watch your creation from above. v1.0 screenshot 200811
DScraft Flat Flat v1.1 256x256 Albert X Based on DScraft Flat Map by CannonFodr v1.01, this one is totally flat. 200811
Ray's pool hangout 256x256 Ray =D A pool, two towers and a mansion 200811

Texture packs

Currently, DScraft only supports 16x16 texture size (256x256px terrain.png).

Name Author Description Tested on DScraft version
Default texture pack Eld Default DScraft's textures. This texture's pack is already included in DScraft, you don't need to place it into your 'DScraft\Packs\' folder. It's provided here as reference only. 200811
GeruDoku 1.7.3 Emkay443 Modified version of GeruDoku v1.7.3 200811
Original MineCraft Texture Pack Olivki and Notch Modified Version of Original MineCraft Texture pack, Thanks to gifi4 200811
DsCraft ds777fighter No this is not the default texture pack!! 200811

Known bug

Version Bug description Tested on, by Status
200811 In game: When placing or deleting torchs (light blocks) near the map's edges (4 or less blocks), game crashes (Guru meditation error) or something strange happens. R4ds wood - DS tank - Nitro FS, by wilkyo Known
200811 Title screen: On game launch there are garbages lines on bottom screen until the title screen appear. Same thing happens when exiting the game to title screen when hitting Start button. SuperCard DSTwo - 3DS - Nitro FS, by Cyan Known
200811 Title screen: Both screens have an odd refresh rate, it looks like it's blinking continuously with different brightness. SuperCard DSTwo - 3DS - Nitro FS, by Cyan Fixed (220811)
200811 Title screen: On texture pack selection screen, when using the scroll bar the top and bottom screen are merged/swapped (like 10 lines at the top of each screen). SuperCard DSTwo - 3DS - Nitro FS, by Cyan Fixed (220811)
200811 Title screen: When loading a texture pack, either the bottom screen is printed in the top screen, either the top printed in the bottom screen. SuperCard DSTwo - 3DS - Nitro FS, by Cyan Known
200811 in inventory: dragging a bloc to bottom line works fine (it swap textures correctly), but moving a block to another place holder is buggy. First time it swap, second time if you want to swap the newly moved block again back to it's place then it doesn't work, it's using the old block not the new one, and place two texture in the same place. always grab the bottomless texture.
How to reproduce
Try with the water bucket to see easily the problem, as it doesn't match the bottom pattern.
1 - swap water to inventory (work)
2 - swap water (in inventory) with adjacent block (work)
3 - re-move the water back to its old adjacent place : both are in the same place. (The water is really not invisible in the empty case, as you can't grab the empty case)
4 - try re-swapping the water to the empty place : it grabs the lower sprite instead
5- swap water back to usable panel at the bottom : two item again. if you select it, it's placing lower sprite block on the map.
SuperCard DSTwo - 3DS - Nitro FS, by Cyan Fixed (next version)
200811 In inventory: the square mark sometime is not centered on block area, and doesn't always follow the selected block. it reset only when selecting a block in the bottom line. SuperCard DSTwo - 3DS - Nitro FS, by Cyan Known
200811 In game: In fly mode, left/right acts like touchscreen, you can't strafe anymore. SuperCard DSTwo - 3DS - Nitro FS, by Cyan Known
200811 In game: it's hard to move out of water. the player stay at the level of the last bloc, not at the top of it. report by CannonFoddr link, tested on SuperCard DSTwo - 3DS - Nitro FS, by Cyan Fixed (220811)
200811 In game: When walking along the edge of the map the blocks are not loaded. You need to move a little back and the map will load new blocks near your position. Sir_Voe link Fixed (230811)
200811 There's a weird glitch where sometimes when you use the bucket it creates what I think is cobblestone instead of water. Machomuu link Unable to reproduce
200811 It will freeze when loading to the planety.pack, and Freeze when pressing select : GURU MEDITATION ERROR, pc: 02010ECC addr:000340d0 Naito-Tanuki link New
200811 Calibration errors on 3DS (using DSTWO). Can be fixed by holding 'Start' when the FlashCart begins to load. (Small Screens) Naito-Tanuki Not a bug
200811 Guru Meditation Error: pc-01000200 addr-01000200 Naito-Tanuki (Tested with 3DS DSTWO using FAT version) New
200811 pc: 020266d4 addr: 1b02310b After openning the ds (exiting sleep mode) Dicamarques(Tested with 3DS Ak2i using Nitro version) New
200811 (this one it actually is a good bug XP) when you walk diagonally (pressing up and right at the same time) you walk twice as faster than normal. Dicamarques(Tested with 3DS Ak2i using Nitro version) New
200811 The moon "borns" next to the sun, she should born on the other side. PIC Dicamarques (Tested with 3DS Ak2i using Nitro version) New
220811 Faces disappear after saving Many people Fixed (230811)
220811 When in world select, no worlds appear Supercard Slot-2 New
220811 The game sometimes freeze after press start in the game. SuperCard DSTwo - Nitro FS, by xpgnome New
220811 We are spawned in a different place Many people Not a bug
220811 I can`t delete the water. SuperCard DSTwo - Nitro FS, by xpgnome Not a bug
220811 Deleting or adding blocks on the very edge of the map causes Guru error (pc: & addr: different each time) SuperCard DSTwo - Nitro FS,by CannonFoddr New
230811 The game sometimes hang/frezze when save. 3Ds SuperCard DSTwo - Nitro FS, by DragonRider New
230811 The game freezes when I push select. (confirmed to freeze for a few seconds while the sky turns dark blue and back by dairyfarmer777 on R4i with FAT version) (possibly because its screen saving) PIC 3Ds SuperCard DSTwo - Nitro FS, by DragonRider New
230811 When loading up the game, after the donation page but before the main menu, the bottom half of touch screen appears black while the top has random pixel colors (usually associated with glitchy) separated by a line of mainly light blue pixels. PIC R4ihcsd - FAT, by dairyfarmer777 New
230811 Pressing start caused the game to stop, on the top screen the sky turns dark blue just like the "select button freeze", then goes dark. The bottom however then has the old top screen on it with random pixels all over it and on the bottom is the inventory. The game then goes to the main menu without saving. PIC R4ihcsd - FAT, by dairyfarmer777 New
230811 Water blocks can be placed on top of other water blocks to form a 1x1 pillar when placing farther than 4 blocks away. When going in to the pillar one can just all the way up (the water doesn't let you sink). You can move out of them from up high and move back in after falling for a bit, stoping when you re-enter. (This is nice for a unobstructed view of the landscape however.) PIC1 PIC2 R4ihcsd - FAT, by dairyfarmer777 New

GUI for the map generator

There is a graphical user interface for the command-line map generator by smealum. called: DScraft Map Generator GUI it supports creating map generation, naming the maps and other options that are related to the GUI and the command-line program by smealum. you can download the latest version here: DScraft Map Generator GUI


Requests and suggestions

Game system

  • Save the player position on save/load. (maybe a header in the map file). - Done in v230811.
  • Statistics (Game played, blocks placed/destroyed, etc...)
  • Use another config file along with the terrain.png to define animation sequences. Each line = 1 sequence. It could be texture's cell's start-cell's end, or real cell's sequences to animate in random order, not always loop: 1-2-4-5-4-5-4-5-2-loop or ping-pong)
  • Block destroy time & animation (like in Minecraft)
  • Mod system! (with editable files in folders, for example?)
  • Background music and a music option in the menu so we can change background music or turn it off.


User interface

  • when we place a block of water it spreads, make it possible so that i can remove the water placing a block where i placed the water source. (like the sponge effect, but with any block type by removing water spawn block. eg. cutting waterfall flow)
  • Add a blueish type of screen when under water
  • Minimap - Can't do, reason : Not enough memory At least in DS mode. (not really but yeah, probably won't do a minimap)
  • Show player's coordinate (x;y;z, with x=north-south, y=west-east, z=floor-sky)
  • Show the map information (or make a menu when pressing Start with options to return to game/exit and show the current map filename/size.)
  • please add a custom controls (as in pc)
  • Ability to increase the map size (or decrease too?) while in game. If you need more place you can't export your constructions to a bigger one.


Game rendering

  • Everything Minecraft is square, including the sun, so why did you make it a circle in DScraft?! - Because that's the sun from eldpack, DScraft's default texture pack.
  • Could you make the clouds 3-dimensional (1 block high) like in Minecraft. - Nope, polygons are precious, I can't waste them on clouds. Plus, clouds are flat in Minecraft if you run it on "fast" mode (which I do :P)
  • Different colored target depending on the creation/deletion mode.


Game mechanics

  • Enable/disable water spreading limit.
  • Crafting.
  • Grow-able trees.


Items & blocks

  • Chest
  • Sign
  • Sponge, to absorb all connected water.
  • Tools
  • Ride-able minecarts
  • Lava
  • Flowers.