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__NOTOC__
 
__NOTOC__
='''Gamecube Backup Launcher Compatibility Matrix'''=
+
{{Compact_TOC}}
'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''
+
 
 +
== Backup Launcher Versions ==
 +
 
 +
- [http://gbatemp.net/t219243-neogamma-r9-beta-test NeoGamma R9(latest)] - Based on WiiGator 0.2, some speed and compatiblity improvements. Still in development
 +
 
 +
- Waninkoko's cMIOS rev 5 - Is booted from disc channel or with disc loader(NeoGamma needs the setting GC mode MIOS to boot it, all others should just do it)
 +
 
 +
- [http://dl.qj.net/download/gamecube-backup-launcher-02.html Backup v 0.2] - Fixed many new bugs and repaired game bugs. New fixes added.
 +
 
 +
- [http://dl.qj.net/download/gamecube-backup-launcher-01-xi.html Backup v 0.1xi] - Still Some bugs. Fixed major screen lag when booting games in verson 0.1
 +
 
 +
- [http://dl.qj.net/download/wii-gamecube-backup-launcher-01-theta.html Backup v 0.1 Theta] - Oldest
 +
 
 +
Upgrade your version to 0.2 because it is more resourced and has new fixes.
 +
 
 +
----
 +
 
 +
A game denoting a bold asterisk ('''*''') means that it uses '''audio streaming''' for music.
 +
 
 +
This function is broken on the usual backup loaders, so no streamed content will play.
 +
 
 +
----
 +
 
 +
'''Anyone is free to edit this list. Vandals will be banned and their IP blocked from further edits.'''
 +
 
 +
----
 +
 
 +
== Tools ==
 +
Wiped GCM Fixer 1.5F also callled Fstfix 1.5F
 +
http://filetrip.net/g1604-fstfix-exe.html
  
 
==#==
 
==#==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
+
| Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
+
| Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
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| 007: Everything Or Nothing
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error (not yet tested with 0.2).
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application to select a game
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| Press Left or Right in Wiigator's Backup Loader application to select a game.  Does not work on Neogamma r9b41,multiiso,  unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |007: From Russia With Love
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| 007: From Russia With Love
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk. Not tested shrunk
+
| multi-iso unshrunk. Not tested shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
+
| 1080 Avalanche
| style="background:orange;border: 1px #111111 solid;" |Working
+
| class="ct-issues" | Working
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
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| PAL / NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Multi boot works. '''No music'''.
+
| Multi boot works. '''No music'''. (->Might not work when shrunken)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
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| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |4x4 EVO 2
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| 4x4 EVO 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |18 Wheeler American Pro Trucker
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| 18 Wheeler American Pro Trucker
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when getting into the Truck-Selection-Menu.  
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| Error when getting into the Truck-Selection-Menu.  
 
Worked for me.  Entered Truck Selection and played a few races just fine.
 
Worked for me.  Entered Truck Selection and played a few races just fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==A==
 
==A==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| Action Replay 1.14A/B/C
 +
| class="ct-works" | Works
 +
| PAL / NTSC-U
 +
| You can now cheat with GC Backup Loader 0.2. Does not work Shrunken.
 +
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 1.14A/B/C
+
| Action Replay 2.0
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |You can now cheat with GC Backup Loader 0.2. Does not work Shrunken.
+
| Works fine on Xi and highter
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 2.0
+
| Alien Hominid '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on Xi and highter
+
| No BGM. (->Might not work when shrunken)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Hominid
+
| Amazing Island '''*'''
| style="background:Green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Working/Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |ver 0.2 plays fine but no BGM on NTSC/PAL 3.2E. multi-iso unshrunk
+
| Works on Backup Launcher 0.2 through disc channel, multi game iso - unshrunk. Black screen after talking to guy with 2 skulls in the very beginning.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Amazing Island
+
| Animal Crossing
| style="background:orange;border: 1px #111111 solid;" |Working/Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on Backup Launcher 0.2 through disc channel, multi game iso - unshrunk. Black screen after talking to guy with 2 skulls in the very beginning.
+
| Works on multi ISO. Shrinking the iso does not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| Animal Crossing
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi ISO. Shrinking the iso does not work.
+
| Don't works on 0.2 (After launch, it reboot to the Wii Menu)/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| Animaniacs - The Great Edgar Hunt
| style="background:orange;border: 1px #111111 solid;" |Works/error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2, press start/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
+
| Works perfect
| style="background:#E9E9E9;border: 1px #111111 solid;" |1/1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animaniacs - The Great Edgar Hunt
+
| Aquaman '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect
+
| Tested with GC backup Launcher, no Audio
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Army Men RTS
+
| Army Men RTS
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100% with GC backuplauncher 0.2, mIOS v5
+
| Works 100% with GC backuplauncher 0.2, mIOS v5
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Atsumare!! Made in Wario(Wario Ware Inc)
+
| Atsumare!! Made in Wario(Wario Ware Inc)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works fine.
+
| Shrink+Multi:Works fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |ATV Quad Power Racing 2
+
| ATV Quad Power Racing 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
+
| Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Auto Modellista
+
| Auto Modellista
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works multi-boot unshrunk, no graphic issues, no lag, '''racing music missing''' [NeoGamma R9]
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Avatar: The Last Airbender
+
| Avatar: The Last Airbender
| style="background:green;border: 1px #111111 solid;" |Works.  
+
| class="ct-works" | Works.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.2
+
| Tested on 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Asterix and obelix XXL
+
| Asterix and obelix XXL
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |sound lag
+
| sound lag
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==B==
 
==B==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baldur's Gate Dark Alliance
+
| Baldur's Gate Dark Alliance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
+
| Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
+
| Baten Kaitos Eternal Wings
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Has LOT of random freezes in the game, when changing area or before/after a battle-/- I have it working wihtout freeze (played over 2 hours so far, by using Wiped GCM Fixer v1.5f, and burning each disc on a single DVD. May work on MultiDVD, havent tried it.
+
| Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise. Works fine on Neogamma r9b41 mulitiiso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
+
| Baten Kaitos Origins
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works using Wiped GCM Fixer v1.5f./works using fstfix, must be a 3gb iso to work otherwise it'll freeze, works in multidisk, doesn't work shrunk.
+
| Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Origins
+
| Batman Begins
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Partially consistent lock-up at main screen. In the event it doesn't lock up, there are random freezes in gameplay.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| Batman Begins
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| Batman Vengance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Vengance
+
| Battalion Wars
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
+
| Works on Multi, little slowed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars
+
| Battle Stadium D.O.N
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 ; No BGM. It doesn't work on multiboot disc
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle Stadium D.O.N
+
| Beach Spikers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 ; No BGM
+
| Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect. ntsc u works multi shrunken with latest neogamma.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beach Spikers
+
| Beyblade VForce Super Tournament Battle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyblade VForce Super Tournament Battle
+
| Beyond Good & Evil
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Does not work shrunken.  Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator.  Works fine on Neogamma r9b41 mulitiiso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyond Good & Evil
+
| Big Air Freestyle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunken. Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator. 
+
| When selecting "Godzilla"-Demo, an error has occured. Everything else is perfect, shrunk on multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Mutha Truckers
+
| Big Mutha Truckers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Billy Hatcher and the Giant Egg
+
| Billy Hatcher and the Giant Egg
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multigame.
+
| Works shrunken with multigame.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Tasogare Ni Mamieru Shinigami
+
| Bleach: Tasogare Ni Mamieru Shinigami
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
+
| Press B to use patched MIOS for Start  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blood Omen 2: Legacy of Kain
+
| Blood Omen 2: Legacy of Kain
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk  
+
| multi-iso unshrunk  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |BloodRayne
+
| BloodRayne
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bloody Roar: Primal Fury
+
| Bloody Roar: Primal Fury '''*'''
| style="background:Green;border: 1px #111111 solid;" |Works (Xi)
+
| class="ct-works" | Works (Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Theta)After the "Press Start" screen it goes black or standard nintendo error warning
+
| (Theta)After the "Press Start" screen it goes black or standard nintendo error warning
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly, No sound at all with Gamecube backup 0.3
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly, No sound at all with Gamecube backup 0.3
| style="background:#E9E9E9;border: 1px #111111 solid;" |2(theta)
+
| 2(theta)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blowout
+
| Blowout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
  
| style="background:#E9E9E9;border: 1px #111111 solid;" |BMX-XXX
+
| BMX-XXX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works well;Tested on Xi
+
| Works well;Tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boboboubo Boubobo Dassutsu! Hajike Royale
+
| Boboboubo Boubobo Dassutsu! Hajike Royale
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| Bomberman Generation '''*'''
| style="background:green;border: 1px #111111 solid;" |Partial (Xi) Works (0.2)
+
| class="ct-works" | Partial (Xi) Works (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2)
+
| "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2). Multi iso ok. Does not wok shrunk. Noegamma r9b41
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 (THETA) 0 (Xi)
+
| 2 (THETA) 0 (Xi)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| Bomberman Generation '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.2-No background music,game works fine(no gameplay issues).
+
| 0.2-No background music,game works fine(no gameplay issues).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Jetters
+
| Bomberman Jetters
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch so it saves correctly.
+
| Use B to patch so it saves correctly.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| Buffy the Vampire Slayer: Chaos Bleeds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
+
| Press B to use patched MIOS for Start  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| Buffy the Vampire Slayer: Chaos Bleeds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS
+
| Press B to use patched MIOS
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| Burnout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| Burnout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| Burnout 2: Point of Impact
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| Burnout 2: Point of Impact
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust A Move 3000
+
| Bust A Move 3000
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|}
 
|}
  
 
==C==
 
==C==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 2 : Big Red One
+
| Call of Duty 2 : Big Red One
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |with option "start" works the Game Laucher Xi
+
| With option "start" works the Game Laucher Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 2 : Big Red One
+
| Call of Duty 2 : Big Red One
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works better on 0.2 (use START for Rebooter), there is a problem in the game, if you complete a level and want to go to the next one, it will say an error has occurred. You will have to turn on the Wii again and load the game again and hit continue to go to the next level.
+
| Works better on 0.2 (use START for Rebooter), there is a problem in the game, if you complete a level and want to go to the next one, it will say an error has occurred. You will have to turn on the Wii again and load the game again and hit continue to go to the next level. Works fine on neogamma.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Finest Hour
+
| Call of Duty : Finest Hour
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |works with Theta, Xi, and multigame
+
| Works with Neogamma, Theta, Xi, and multigame.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Capcom vs. SNK 2 EO
+
| Capcom vs. SNK 2 EO
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Casper
+
| Casper
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
+
| After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cel Damage
+
| Cel Damage
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Error/*works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black.
+
| After the "Press Start" screen it goes black.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that I've noticed.
 +
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chaos Field
+
| Chaos Field
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chibi Robo
+
| Chibi Robo
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Bandicoot and the Wrath of Cortex
+
| Crash Bandicoot and the Wrath of Cortex '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC/PAL
+
| NTSC/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Just won't load. Shrunk and on a Multigame disc. V3.2.4, Works when unshrunk.
+
| Won't load on a shrunk disc, and on a Multigame disc. V3.2.4, Works when unshrunk. Audio problems including no voices and missing music.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Nitro Kart
+
| Crash Nitro Kart
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works perfectly with 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| Crash Nitro Kart
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2 perfectly; also with Xi (no BGM)
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| Crash Tag Team Racing
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2
+
| Tested and working flawlessly on Neogamma R9 beta44 compressed multi-iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubic Lode Runner
+
| Crazy Taxi '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works with 0.2 almost perfectly; occasional crazy-box freezing; also with Xi (no BGM)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubivore
+
| Crazy Taxi '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
+
| Works with 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Custom Robo
+
| Cubic Lode Runner
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes
+
|
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 +
|-
 +
| Cubivore
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
 +
| 4
 +
|-
 +
| Custom Robo
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunken on a multi-game disc
 +
| 2
 
|}
 
|}
  
 
==D==
 
==D==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution Mario Mix
+
| Dakar 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution with Mario
+
| Dance Dance Revolution Mario Mix
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dancing Stage: Mario Mix
+
| Dance Dance Revolution with Mario
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Xi/0.2) Can be started with A, B, X, Y and START, but don't activate the 60Hz Mode ingame, as it will bring up an GC Error. Runs perfectly with Multigame ISO and shrunked.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dark Summit
+
| Dancing Stage: Mario Mix
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |It never progresses past the opening "licensed by Nintendo" screen.
+
| (Xi/0.2) Can be started with A, B, X, Y and START, but don't activate the 60Hz Mode ingame, as it will bring up an GC Error. Runs perfectly with Multigame ISO and shrunked.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Darkened Skye
+
| Dark Summit
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works (?)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Actual gameplay works, but in-game cut-scenes are missing.
+
| It never progresses past the opening "licensed by Nintendo" screen.  Worked for me just fine on mutli-iso with cMIOS v8, GC Backup launcher 0.2, and cIOS 249 rev17
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead to Rights
+
| Darkened Skye '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi-game iso, tested on Xi
+
| Actual gameplay works, but in-game cut-scenes are missing.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam: Vendetta
+
| Dead to Rights
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works on multi-game iso, tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
+
| Def Jam: Vendetta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |with component cables just show me black screen. with av cables Works awesome
+
| Neogamma using 0.2 (on multidisk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
+
| Def Jam: Vendetta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi Disc works too
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon Rumble Arena 2
+
| Def Jam 2: Fight for NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (Press B when in launcher menu).
+
| with component cables just show me black screen. with av cables Works awesome
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon World 4
+
| Def Jam 2: Fight for NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less).
+
| Multi Disc works too
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga
+
| Digimon Rumble Arena 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Use patched MIOS (Press B when in launcher menu).
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| Digimon World 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less). On NeoGamma r8 beta47, the game runs fine, but the music may glitch and the disc will stop. Re-insert to continue but the music will sound very glitched. It will return to normal when you move to another area.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| Disney's Hide and Sneak
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 3
+
| Disney's Magical Mirror Starring Mickey Mouse
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cannot save/load.
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Jungle Beat
+
| Disney Sports Basketball
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | multi-iso shrunk
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doshin the Giant
+
| Disney Sports Soccer
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai
+
| Donkey Konga
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai 2
+
| Donkey Konga 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Sagas
+
| Donkey Konga 2
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Drive
+
| Donkey Konga 3
| style="background:salmon;border: 1px #111111 solid;" | Error
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro and at menu unable to press any buttons.....
+
| Cannot save/load.Make sure that no save file is persent while saving or else, the memory card is formatted. As we all know, the memory card will only be formatted because you probably used a US/EU memory card, and therefore need to format your card to a NTSC-J memory card. EU/US save files can be on the same memory card, though.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon's Lair 3D Special edition
+
| Donkey Kong Jungle Beat
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(I had to use B to start game) for NTSC-U works fine and works with multigame iso.
+
| multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
+
| Doshin the Giant
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken.
+
|
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 +
|-
 +
| Dragon Ball Z Budokai
 +
| class="ct-works" | Works
 +
| NTSC
 +
|
 +
| 1
 +
|-
 +
| Dragon Ball Z Budokai 2
 +
| class="ct-works" | Works
 +
| NTSC
 +
|
 +
| 1
 +
|-
 +
| Dragon Ball Z Sagas '''*'''
 +
| class="ct-issues" | Partial
 +
| NTSC
 +
| Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
 +
| 1
 +
|-
 +
| Dragon Drive
 +
| class="ct-broken" |  Error
 +
| NTSC-J
 +
| After Intro and at menu unable to press any buttons.....
 +
| 0
 +
|-
 +
| Dragon's Lair 3D Special edition '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| (I had to use B to start game) for NTSC-U works fine and works with multigame iso.
 +
| 1
 +
|-
 +
| Dream Mix TV World Fighters '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
| Completely Playable on Xi, with no BGM due to audio streaming. Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken. Multi-boot on GCM works fine from another report. Merged with this one.
 +
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable i was able to multi-boot using gcm utility tested on Xi, still there's was absolutely no music either ... Used "A" to launch with Autodetect, played fine.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
 
|}
 
|}
  
 
==E==
 
==E==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ed, Edd n Eddy: The Mis-Edventures
+
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with WiiGator's GC Backup Launcher, on Multi Disk ISO Creator.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Enter The Matrix
+
| Ed, Edd n Eddy: The Mis-Edventures
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect with WiiGator's GC Backup Launcher, first release.
+
| Works with WiiGator's GC Backup Launcher, on Multi Disk ISO Creator.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
+
| Enter The Matrix
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press 'B' to start. Works perfectly, until you die. The game resets after the Game Over screen (by design). Works on multi. Does not work shrunk. Tested on Xi/0.2
+
| Works perfect with WiiGator's GC Backup Launcher, first release.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
+
| Eternal Darkness '''*'''
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J & NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | unshrinked does not work, shrinked freeze by the video of emperor charlemagne/Both shrinked and unshrinked boots fine with WiiGator's GC Backup Launcher version Xi. Press start to skip the intro after Video Mode selector otherwise it may freeze. Works fine with multiboot, just press start to skip intro.
+
| May not work shrunk, but multi game discs work. On WiiGator's 0.2 loader, press 'B' to start, works perfectly, until you die. The game resets after the Game Over screen (by design). On NeoGamma R9 set the reloader to fast, so the game can correctly reset on death. Might freeze on some videos, press start to skip these then. Currently there's no audio streaming solution by software, so there's missing audio in the game, for example the voice  output for the quote at the beginning and maybe for some background music as well.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Evolution Worlds
+
| Evolution Worlds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|}
 
|}
  
 
==F==
 
==F==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |F-ZERO GX
+
| F-ZERO GX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags.
+
| Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags,freezes when it loads garage data.
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 07
+
| Fantastic Four '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA Street 2
+
| FIFA 07
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fight Night Round 2
+
| FIFA Street 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Tested on multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles
+
| Fight Night Round 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Path of Radiance
+
| Final Fantasy Crystal Chronicles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes.
+
| Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freedom Fighters
+
| Fire Emblem: Path of Radiance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
+
| Multi: Yes.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 12
 +
|-
 +
| Freedom Fighters
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
 +
| 0
 +
|-
 +
| Freekstyle
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunk with multi-game iso. No problems on 0.1 Xi.
 +
| 2
 +
|-
 +
| Freestyle Metal-X '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 +
|-
 +
| Future Tactics: The Uprising '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freekstyle
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. No problems on 0.1 Xi.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
 
|}
 
|}
  
 
==G==
 
==G==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
+
| Gauntlet: Dark Legacy
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
+
| Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
+
| Gauntlet: Dark Legacy
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cut scenes lag. Couldn't get to work properly so i had to use with multiboot, everything worked fine. Tested on Xi.
+
| Cut scenes lag. Couldn't get to work properly so i had to use with multiboot, everything worked fine. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geist
+
| Geist '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL/NTSC-U
+
| PAL/NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Now working with the new xi loader, but does not work shrunken, works on 2.0 loader. Multi iso works, no bgm on main menu, but present in multiplayer
+
| Now working with the new xi loader, but does not work shrunken, works on 2.0 loader. Multi iso works, no bgm on main menu, but present in multiplayer. This might be a game that uses '''partial''' audio streaming.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Recon
+
| Generation of Chaos Exceed
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
+
| Shrink+Multi:Works but no Voice. Doesn't work with using MultiGame ISOcreator's shrinking.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gladius
+
| Ghost Recon
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested multigame-iso unshrunk
+
| Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Goblin Commander
+
| Gladius
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Takes awhile to load. On PAL Wii you must press "x" in Loader.
+
| tested multigame-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Go Go Hypergrind
+
| Goblin Commander
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
+
| Takes awhile to load. On PAL Wii you must press "x" in Loader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| Godzilla Destroy all Monsters Melee
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game iso. Also works on a regular burned iso.  
+
| Works, but reverts to Wii system menu after each battle or if you quit, use NeoGamma R9 instead. Audio Streaming does not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| Go Go Hypergrind '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |100% Works
+
| Game works flawlessly. Only problem is music not playing during gameplay.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
| Gotcha Force
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
+
| On Neogamma R9, works fine unless you have a Gatling gunner in your force, at which point disc read errors will plague the battle. Remove/reinsert the disc every time, and you may get out of the battle.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
| Gotcha Force
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Theta : Freeze at © 2005 Activision
+
| Works on a multi-game iso. Also works on a regular burned iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 +
|-
 +
| Gotcha Force
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
| 100% Works
 +
| 0
 +
|-
 +
| Gun
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
 +
| 1
 +
|-
 +
| Gun
 +
| class="ct-broken" | Error
 +
| PAL
 +
| With Theta : Freeze at © 2005 Activision
 +
| 0
 
|}
 
|}
  
 
==H==
 
==H==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter - Quidditch World Cup
+
| Harry Potter and the Chamber of Secrets
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Calling for Headwig sometimes freezes the game
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
+
| Harry Potter - Quidditch World Cup
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes randomly with theta and xi. Works perfectly with shrunken multigame iso on 0.2
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
+
| Harry Potter and the Goblet of Fire
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with shrunken Multigame ISO on 0.2. Not tested with other Launchers.
+
| Freeze in a green screen when loaded.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Another Wonderful Life
+
| Harry Potter and the Prisioner of Azkaban
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |[Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody
+
| Harvest Moon: A Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. PAL tested on 0.2, works perfectly.
+
| Crashes randomly with theta and xi. Works perfectly with shrunken multigame iso on 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hello Kitty Roller Rescue
+
| Harvest Moon: A Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on v0.2
+
| Works with shrunken Multigame ISO on 0.2. Not tested with other Launchers.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
+
| Harvest Moon: Another Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| [Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
+
| Harvest Moon: Magical Melody
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi Disc works
+
| Works shrunk with multi-game iso. PAL tested on 0.2, works perfectly.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Homerun Derby
+
| Hello Kitty Roller Rescue
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
+
| Tested on v0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 3: PC Genjin (Bonk)
+
| Hitman 2: Silent Assassin
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
+
| Hitman 2: Silent Assassin
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Multi Disc works
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hunter: The Reckoning
+
| Homerun Derby
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works well so far, on multigame disk
+
| Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 +
|-
 +
| Hudson Selection Vol. 3: PC Genjin (Bonk)
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
|
 +
| 0
 +
|-
 +
| Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
|
 +
| 1
 +
|-
 +
| Hunter: The Reckoning
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works well so far, on multigame disk
 +
| 1
 
|}
 
|}
  
 
==I==
 
==I==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
|-
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
+
| style="background:orange;border: 1px #111111 solid;" |Semi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resets when selecting game mode, and during the opening cinematic. Could be related to streaming issues. Parts of stages can be played without problems from other menus, however. It still resets to the main menu on any mode. Tested with v0.1_21(Xi).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
+
| Ikaruga '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when starting a new game, but other modes work. Some ISOs don't boot.
+
| The game has 2 different errors if not loaded properly: 1. The game freezes on selecting game mode if the .iso is shrunken(maybe 1:1 too, fstfix t s g surely helps, maybe fstfix t s f too) 2. The game resets when selecting game mode, which is fixed in NeoGamma R9 beta31. The background music is always missing, because that's streaming audio. Works fine on Neogamma r9b41, multiiso fstfix t s g, NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Incredible Hulk Ultimate Destruction
+
| Incredible Hulk Ultimate Destruction
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works pressing Y for NTSC
+
| Works pressing Y for NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |I-Ninja
+
| I-Ninja
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works
+
| Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==J==
 
==J==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
+
| James Bond 007: NightFire
| style="background:orange;border: 1px #111111 solid;" |Semi
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Videos before the missions will freeze the game. Multiplayer works fine with pressing start. You need an existing Savegame from a original disc otherwise it will load the first mission instead of main menu.
+
| The Videos before the missions will freeze the game. Multiplayer works fine with pressing start. You need an existing Savegame from a original disc otherwise it will load the first mission instead of main menu.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Judge Dredd - Dredd vs. Death
+
| Judge Dredd - Dredd vs. Death
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |used MultigameISOcreator set to PAL on PAL Wii  
+
| used MultigameISOcreator set to PAL on PAL Wii  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: Agent Under Fire
+
| James Bond 007: Agent Under Fire '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the Power Off and check the Nintendo GameCube Instruction Booklet for further instructions." PAL gives black screen
+
| Fully working with NeoGamma R9 beta 46+(the crash after 2nd level was fixed in beta 46, the game not working at all in beta 26) If you have a completed save, all levels work fine(with NeoGamma R9 beta 26-beta 45). Booted with everything else: "An error has occurred"
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|}
 
|}
  
 
==K==
 
==K==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kao The Kangaroo Round 2
+
| Kao The Kangaroo Round 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Killer 7
+
| Killer 7
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass. Works on multigame disc w/ GCOS inc disc swap.
+
| Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass. Works on multigame disc w/ GCOS inc disc swap. Works fine on Neogamma r9b41,multiiso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |King Kong
+
| King Kong
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Used multi worked fine, tested on Xi
+
| Used multi worked fine, tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
+
| Kirby's Air Ride
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works in v0.2. multigame also works. Doesn't work shrunk. Doesn't work with 0.1 Xi at all (Tested with a MultiGame ISO and a single game disc, every option freezes at a black screen).
+
| Works in v0.2. multigame also works. Doesn't work shrunk. Doesn't work with 0.1 Xi at all (Tested with a MultiGame ISO and a single game disc, every option freezes at a black screen).
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
+
| Kirby's Air Ride
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.It doesn't work with Waninkoko's cMIOS.
+
| Shrink+Multi:Works with Waninkoko's cMIOSr5
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kururin Squash
+
| Kururin Squash
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|}
 
|}
  
 
==L==
 
==L==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Collector's Edition, The
+
| Legend of Zelda: Collector's Edition, The '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again. Leaving Retrospective (and possibly other titles) causes lockup.
+
| (THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again. Leaving Retrospective (and possibly other titles) causes lockup.
| style="background:#E9E9E9;border: 1px #111111 solid;" |9(THETA) 7(Xi) 3(0.2) 1(0.3)
+
| 9(THETA) 7(Xi) 4(0.2) 1(0.3)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Four Swords Adventure, The
+
| Legend of Zelda: Four Swords Adventure, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
+
| Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Ocarina of Time/Master Quest
+
| Legend of Zelda: Ocarina of Time/Master Quest '''*'''
| style="background:orange;border: 1px #111111 solid;" |works
+
| class="ct-works" | works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection.
+
| Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection. Works fine on 0.2 for me using start to begin with a PAL version.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
+
| Legend of Zelda: The Wind Waker, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(0.2, 0.1 Theta and 0.1 Xi) Dungeon maps take forever to load and might freeze. After you close the dungeon map, things become glitchy. Restart game to fix. Just don't use it. Sea Chart works fine.  
+
| The game should work on everything, but the dungeon map might not work. On NeoGamma this is fixed, in R9beta45+ for the PAL and NTSC-U version retail+backup, in R9beta45+ for the other versions, backups only. When using WiiGator's loader, the dungeon map doesn't even work when using the patched MIOS boot method, because MIOS and the loader use the same memory then. The issue is not related to shrunken .isos, it would also happen on retail discs. Sea Chart always works fine.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |23
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
+
| Legend of Zelda: Twilight Princess, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |For NTSC-U Wii's, only works with WiiGator's cMIOSv8, Waninkoko's can reproduce the PAL video output, even if you change with AnyRegionChanger to PAL your output.
+
| Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
Shrunken PAL version crashes/freezes when trying to access dungeon map.
+
| 3
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| Legend of Zelda: Twilight Princess, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
+
| Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| Legends of Wrestling
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
+
| After Intro -> Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling
+
| Legends of Wrestling 2
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro -> Error
+
| press b to load
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling 2
+
| Lego Drome Racers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |press b to load
+
| Works with Launcher Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Drome Racers
+
| Lego Star Wars 1
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 1
+
| Lego Star Wars 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 2
+
| Lost Kingdom '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| (0.2) works shrunk and multigame/ Does not work shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom
+
| Lost Kingdom 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |(0.2) works shrunk and multigame/ Does not work shrunk
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom 2
+
| Lotus Challenge '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lotus Challenge
+
| Luigi's Mansion
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher.  Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| Luigi's Mansion
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher. Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
+
| Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i. (NeoGamma R9 Beta 50) MUST force cMIOS or will not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| Luigi's Mansion
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i.
+
| At the moment of the Nintendo logo appears, error occurs.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 3
 
|}
 
|}
  
 
==M==
 
==M==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Golf: Toadstool Tour
+
| Mario Golf: Toadstool Tour
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Multi-iso shrunk
+
| Multi-iso shrunk. Cannot work if shrunken.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart: Double Dash
+
| Mario Kart: Double Dash
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |To convert an original save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) multi-iso shrunk
+
| To convert an original save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |16
+
| 17
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 4
+
| Mario Kart: Double Dash (Bonus Disc) '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Press start to boot with reloader.  You'll be spit out to the wii menu after demo or video preview.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 5
+
| Mario Party 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 6
+
| Mario Party 5
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 7
+
| Mario Party 6
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis
+
| Mario Party 7
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
+
| Mario Power Tennis
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on 0.1 Xi and 0.2 with or without Multigame ISO creator. However, it is unable to load the in-game BGM (Background Music) for some reason (Tested with multi and single discs with 0.1 Xi and 0.2). That won't cause a Disc-Read Error, through, so it's still playable.
+
| Works shrunken with multi-game iso on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
+
| Mario Superstar Baseball '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
+
| Works fine on 0.1 Xi and 0.2 with or without Multigame ISO creator. However, it is unable to load the in-game BGM (Background Music) for some reason (Tested with multi and single discs with 0.1 Xi and 0.2). That won't cause a Disc-Read Error, through, so it's still playable.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Marvel Nemesis:Rise of the Imperfects
+
| Mario Superstar Baseball '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mc Groovz Dance Craze
+
| Marvel Nemesis:Rise of the Imperfects
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medabots Infinity
+
| Mat Hoffman's Pro BMX 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
| The loading bar maxes out, but the game freezes at that point.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : European Assault
+
| Mc Groovz Dance Craze
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Then Autodetect
+
| Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Frontline
+
| Medabots Infinity
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. May have long time to load
+
| Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Rising Sun
+
| Medal of Honor : European Assault
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Black screen a mission
+
| Use START button to boot game. Then Autodetect
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Anniversary Collection
+
| Medal of Honor : Frontline
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Use START button to boot game. Disc Read Error after a game. Otherwise runs like a retail disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1 (0.2)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Network Transmission
+
| Medal of Honor : Frontline
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Use START button to boot game. May have long time to load
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mega Man X: Command Mission
+
| Medal of Honor : Rising Sun
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| Use START button to boot game. Black screen a mission
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman X Collection
+
| Megaman Anniversary Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Arms: Glitch in the System
+
| Megaman Network Transmission
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game Disc Works
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| Mega Man X: Command Mission
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. Works on multi-game iso.
+
| Works shrunken and on multi-game iso. Sometimes may occur reading error, but that's just fine, remove and insert again the disk (in my case was shrunken multidisk), if it says to insert the Megaman X: Command Mission disk when you already inserted the multidisk just remove and insert again, it will resume gameplay :)
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes - Special Disk
+
| Megaman X Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso. Doesn't work with Component Cables, composite cables only. S-Video cables untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| Metal Arms: Glitch in the System
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | PRESS B IN LOADER.On Insert Disc2 Game Block And Not Continue. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
+
| Multi-game Disc Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime
+
| Metal Gear Solid: Twin Snakes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
+
| Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. (NeoGammaR9B43/cIOS37v19 Note - if gameplay FMV is glitchy <intermittent green patches, slow menu systems> and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No+32k, [Patched...] Auto. These settings are based on a multi-disc burn @8x on a Sony AccuCORE 4.7GB DVD-R). Works on multi-game iso. Sometimes com radio calls speed through text if not listening to audio voices.
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| 10
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 2: Echoes
+
| Metal Gear Solid: Twin Snakes - Special Disk
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Use "auto-detect" [Normal Settings Here] Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC).
+
|
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Micro Machines
+
| Metal Gear Solid: Twin Snakes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Working now with GameCube Backup Launcher v0.1 Xi
+
| Disk switching works with Neogamma R9 40+. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| Metroid Prime
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Start to load game, takes a long while to load but it makes the games work perfectly!
+
| DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| Metroid Prime 2: Echoes
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
+
| Use "auto-detect" [Normal Settings Here] Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC).  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 3
+
| Micro Machines
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
+
| Working now with GameCube Backup Launcher v0.1 Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
+
| Midway Arcade Treasures 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
 +
| NTSC-U
 +
| Use Start to load game, takes a long while to load but it makes the games work perfectly!
 +
| 1
 +
|-
 +
| Midway Arcade Treasures 2
 +
| class="ct-issues" | Partial
 +
| NTSC-U
 +
| Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
 +
| 1
 +
|-
 +
| Midway Arcade Treasures 3
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works on NeoGamma R9 with reloader set to fast. Might also work on WiiGator's loader with the reloader. On everything else you get: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." after the intro. So far only confirmed to work on a single game disc, but will most likely also work on multi game discs.
 +
| 0
 +
|-
 +
| Mobile Suit Gundam vs Zeta Gundam
 +
| class="ct-works" | Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
+
| Mobile Suit Gundam vs Zeta Gundam
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Couldn't get to work even in multiboot, wip going to try another multiboot tool. Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Couldn't get to work even in multiboot, wip going to try another multiboot tool. Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam: Pilot's Locus
+
| Mobile Suit Gundam: Pilot's Locus
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly, Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly, Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly Party
+
| Monopoly Party
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deadly Alliance
+
| Monster Jam: Maximum Destruction '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| -
 +
|-
 +
| Mortal Kombat Deadly Alliance
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunk and multi. Tested on Xi.
 +
| 2
 +
|-
 +
| Mortal Kombat Deception
 +
| class="ct-works" | Works
 +
| NTSC-U / PAL
 +
| Works shrunk and multi.
 +
| 3
 +
|-
 +
| MX Superfly '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deception
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
 
|}
 
|}
  
 
==N==
 
==N==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Namco Museum: 50th Anniversary
+
| Namco Museum '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots to selection menu, but choosing game to play results in error. No music in selection music.
+
| No music for main menu and the "arrangement" games. Works on multi-game. I haven't tested it shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 1
+
| Namco Museum: 50th Anniversary
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when pressing Start to enter in the Menu. Tried all options,nothing works.
+
| Works fine in NeoGamma R9 with reloader set to fast. Might also work in WiiGator 0.2 with reloader. Currently there's no audio streaming solution by software, so there's missing music in the menu and probalbly other parts of the game too.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 1
+
| Naruto: Gekitou Ninja Taisen 1
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| Error when pressing Start to enter in the Menu. Tried all options,nothing works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 2
+
| Naruto: Clash Of Ninja 1 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.
+
| No BGM, only SFX.(0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 3
+
| Naruto: Clash Of Ninja 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| Doesn't work on multi-game disc; freezes with a buzz when pressing A or Start at title screen. Plays fine on its own disc but no BGM, only SFX.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 4
+
| Naruto: Gekitou Ninja Taisen 3 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM (background music) on Backup Launcher 0.2.
+
| No BGM, only SFX.(0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2K3
+
| Naruto: Gekitou Ninja Taisen 4 '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Black screen after the introduction movie (burned not shrunk on a multigame disc)
+
| No BGM (background music) on Backup Launcher 0.2. Also doesn't work on a multiboot disc
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 2
+
| NBA 2K2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Black screen after the introduction movie (burned not shrunk on a multigame disc)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
+
| NBA 2K3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Same as NBA 2K2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
+
| NBA Street Vol. 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NCAA Football 2005
+
| NBA Street Vol. 3
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk with GC Backup Loader 0.2
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Carbon
+
| NBA Street Vol. 3
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Hot pursuit 2
+
| NCAA Football 2005
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |If you have a Need For Speed: Underground 2 Save it would say it is corrupted and not let you save
+
| Tested on multi-iso unshrunk with GC Backup Loader 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| Need For Speed: Carbon
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
+
| Tested on multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| Need For Speed: Hot pursuit 2
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
+
| If you have a Need For Speed: Underground 2 Save it would say it is corrupted and not let you save
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground
+
| Need For Speed: Most Wanted
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine (Tested Multi ISO Unshrunk)
+
| You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground
+
| Need For Speed: Most Wanted
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Multidisc
+
| You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| Need For Speed: Underground  
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works fine (Tested Multi ISO Unshrunk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| Need For Speed: Underground  
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-disc unshrunk
+
| Works with Multidisc
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NFL Blitz 2003
+
| Need For Speed: Underground 2
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nickelodeon Party Blast
+
| Need For Speed: Underground 2
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up after intro video
+
| Tested on multi-disc unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons Unite
+
| NFL 2K3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Black screen after ESPN intro
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nintendo Puzzle Collection
+
| NFL Blitz 2003
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Save coexists with USA and PAL region saves.
+
|
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 +
|-
 +
| Nickelodeon Party Blast
 +
| class="ct-broken" | Error
 +
| NTSC-U
 +
| Locks up after intro video
 +
| 0
 +
|-
 +
| Nicktoons Unite
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  
 +
| 0
 +
|-
 +
| Nintendo Puzzle Collection
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
| Save coexists with USA and PAL region saves.
 +
| 3
 +
|-
 +
| Nintendo Tech Demo
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Mostly works may load slow, tested with multiiso game.
 +
| 1
 
|}
 
|}
  
 
==O==
 
==O==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| Odama
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
 +
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Odama
+
| One Piece: Grand Adventure
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Grand Adventure
+
| One Piece: Pirate Carnival
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Used in a multiboot, works very well. Tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Pirate Carnival
+
| Outlaw Golf
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Used in a multiboot, works very well. Tested on Xi
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Outlaw Golf
+
| Over the Hedge
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works on WiiGator's 0.2 Loader. Runs fine with no glitches. Tested on Wii. Also works on multi-iso disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|}
 
|}
  
 
==P==
 
==P==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man Vs.
+
| Pac-Man Fever '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World 2
+
| Pac-Man Vs.
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso
+
| Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World 3
+
| Pac-Man World 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso
+
| Multi-game iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World Rally
+
| Pac-Man World 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso, NO BGM
+
| Multi-game iso - PAL : Multi-game ISO, unshrunk, 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Paper Mario: The Thousand-Year Door
+
| Pac-Man World Rally
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U and PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Both regions work, multi-iso shrunk
+
| Multi-game iso, NO BGM
| style="background:#E9E9E9;border: 1px #111111 solid;" |10
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2 Plus
+
| Paper Mario: The Thousand-Year Door
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U and PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
+
| Both regions work, multi-iso shrunk, PAL with 0.2 OK
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2
+
| Phantasy Star Online Episodes 1 and 2 Plus
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL and NTSC-U
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error upon loading
+
| Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online: Episode III
+
| Phantasy Star Online Episodes 1 and 2
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL and NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when you boot it.
+
| Error upon loading
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin
+
| Phantasy Star Online: Episode III
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
+
| Black screen when you boot it.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2
+
| Pikmin
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100%; Re-burn your backup if you only get a black screen. May crash during first cut scene, press start to skip the scene. Works shrunk and on a multi-game ISO. Freezes during the credits, making it impossible to start the second part of the game
+
| Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball Hall of Fame - The Gottlieb Collection
+
| Pikmin 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.  
+
| Re-burn your backup if you only get a black screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
 +
(I played the game recently and had no problem getting through the credits. Single game iso, will add my specs and rev later. Last did any installing or stuff on my Wii Oct. 2011)
 +
 
 +
If the game crashes on the intro or credits, try this fix, otherwise the game should work perfectly:
 +
http://forums.dolphin-emu.org/Thread-fix-gamecube-pikmin-2-credits-crash-solution
 +
| 13
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| Pinball Hall of Fame - The Gottlieb Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| P.N. 03
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| P.N. 03
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
+
| Multi-iso, not shrunk, 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum(Bonus Disc)
+
| Pokemon Colosseum
| style="background:green;border: 1px #111111 solid;" |Error/Works (v2)
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnt on a multi game ISO.Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) Can't get any modes to work when launched with start, B, or A in 0.2
+
| Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| Pokemon Colosseum (Bonus Disc)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2, multi-iso
+
| Burnt on a multi game ISO. Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) Can't get any modes to work when launched with start, B, or A in 0.2. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Box
+
| Pokemon Colosseum Bonus Disc (Hacked for USA save)
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen/ on 0.2 it starts then freezes
+
| Burnt on a single game ISO. cMIOS 0.2 installer. Transfer of Ageto Celebi to completed US save file worked perfectly! Used NeoGamma R9 Beta 56 with recommended cIOS 249, GC Internal Mode, and Video Mode set to "Force Wii"
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Channel
+
| Pokemon Colosseum
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to boot with patched MIOS otherwise saving will not work. Multi-iso shrunk
+
| works on 0.2, multi-iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| Pokemon Box
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
+
| Only works with NeoGamma R9 beta 17 or higher(GC mode internal!), or when booted via WiiGator's loader + Action Replay. Black Screen on everything else. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| Pokemon Channel
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
+
| Press B to boot with patched MIOS otherwise saving will not work. Multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Sands of Time
+
| Pokemon XD
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
+
| Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| Pokemon XD
| style="background:green;border: 1px #111111 solid;" |Works on multi.
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode, works multi-shrunk
+
| Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| Pool Paradise '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL 50 Mode, Multi Disc works
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Two Thrones
+
| Prince of Persia: The Sands of Time
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode, wors multi-shrunk
+
| Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puyo Pop Fever
+
| Prince of Persia: The Warrior Within
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works on multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/ PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works multi shrunk on NTSC
+
| NTSC Mode, works multi-shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 +
|-
 +
| Prince of Persia: The Warrior Within
 +
| class="ct-works" | Works
 +
| PAL
 +
| PAL 50 Mode, Multi Disc works
 +
| 0
 +
|-
 +
| Prince of Persia: The Two Thrones
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| NTSC Mode, wors multi-shrunk
 +
| 0
 +
|-
 +
| Pro Rally '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 +
|-
 +
| Puyo Pop Fever
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| Works multi shrunk on NTSC, but why would you want to?
 +
| 0
 
|-
 
|-
 
|}
 
|}
Line 1,632: Line 1,843:
 
==Q==
 
==Q==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Q
+
| Game Q
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |?
+
| ?
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==R==
 
==R==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rainbow Six: Lockdown
+
| R: Racing Evolution
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Tested on Multi-game iso works perfectly with auto-detect
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |RoadKill
+
| Rainbow Six: Lockdown
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works with 0.3
+
|
 +
| 1
 +
|-
 +
| Ratatouille
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works fine on multi-iso disc on WiiGator's 0.2 loader.
 +
| 1
 +
|-
 +
| RoadKill
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
Works with 0.3
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage: Total Destruction
+
| Rampage: Total Destruction
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
| Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 +
|-
 +
| Rave Master
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works with Xi. Works shrunk with Multi-game iso.
 +
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rave Master
+
| Rayman 3 Hoodlum Havoc
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi.
+
| OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman 3 Hoodlum Havoc
+
| Red Faction 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
+
| "An Error Has Occurred" before pressing Start
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| Red Faction 2 '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An Error Has Occurred" before pressing Start
+
| Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| Resident Evil '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil
+
| Resident Evil 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. perfect with all launching methods
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| Resident Evil 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. perfect with all launching methods
+
| Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| Resident Evil 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
+
| Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| Resident Evil 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| Resident Evil 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
+
| Works shrunk and on a multi-game ISO. On 0.2, game must be started using Patced MIOS.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4
+
| Resident Evil 4: Preview Disc '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U (?)
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4 demo
+
| Resident Evil Code Veronica X
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay. (NeoGammaR9B43/cIOS37v19 Note - if CGI FMV is very slow and/or gameplay FMV is glitchy (intermittent green patches, slow menu systems) and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No + 32K, [Patched...] No. These settings get rid of the opening cutscene lag, but it is replaced with a little chopiness. Later CGI and in game FMV's play at full speed, though. This based on a single disc burn @8x on Sony AccuCORE 4.7GB DVD-R)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| Resident Evil Code Veronica X
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| Resident Evil Zero
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Zero
+
| Ribbit King
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#green;border: 1px #111111 solid;" width=10% |Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |No background music
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robocop Aratanaru Kiki
+
| Robocop Aratanaru Kiki
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Shrink+Multi:Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robotech: Battlecry
+
| Robotech: Battlecry
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
+
| Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rocky
+
| Rocky
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi-iso disc. Tested on 0.2.
+
| Works on multi-iso disc. Tested on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune(Lost Kingdom)
+
| Rune(Lost Kingdom)
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't work shrunk with multi.(Black screen after the introduction movie) I used MultiGame ISO Creator 3.5.4F+.This game might work using GCMUtility 0.5/WiiUI v1.5.
+
| Shrink+Multi:Works but no BGM. Doesn't work with using MultiGame ISOcreator's shrinking.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune II(Lost Kingdom II)
+
| Rune II(Lost Kingdom II)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==S==
 
==S==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Jack
+
| Samurai Jack
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Scaler
+
| Scaler
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Gashapon Wars
+
| SD Gundam Gashapon Wars
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Red OFF error after loading screen.
+
| Works perfect. Tested on 4.2 soft mod, IOS 249 base, helping search was looking for a GC back uploader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Second Sight
+
| Second Sight
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL Works on Multi and Auto detect on WiiGators xi
+
| PAL Works on Multi and Auto detect on WiiGators xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Serious Sam: Next Encounter
+
| Serious Sam: Next Encounter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso.
+
| Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso. Works fine on neogamma with multi-game.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shadow the Hedgehog
+
| Serious Sam: Next Encounter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saving is fine in Waninkoko's (Rev03), and WiiGator's.
+
| Won't Boot up at all its just a black screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaman King Soul Fight
+
| Shadow the Hedgehog
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Saving is fine in Waninkoko's (Rev03), and WiiGator's.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shinseiki GPX Cyber Formula Road to the Evolution
+
| Shaman King Soul Fight
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Hit-N-Run, The
+
| Shinseiki GPX Cyber Formula Road to the Evolution
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi iso support, push b at as game start for 480p.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Road Rage, The
+
| Simpsons: Hit-N-Run, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mult-boot iso works fine.
+
| Works shrunk with multi iso support, push b at as game start for 480p.
0.1xi - Everything works well.  
+
| 1
 +
|-
 +
| Simpsons: Road Rage, The
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| Mult-boot iso works fine.
 +
0.1xi - Everything works well. On PAL it runs fine on a multi-boot iso.
 
0.2 - Severe lag and jitter during movies. Works on multi-iso shrunk
 
0.2 - Severe lag and jitter during movies. Works on multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2, The
+
| Sims 2, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims, Busting out
+
| Sims, Busting out
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works srunken, multi-disk, last tested on NeoGamma R9 b50, cMIOS r10
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skies of Arcadia
+
| Skies of Arcadia Legends
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
+
| To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smashing Drive
+
| Smashing Drive
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
+
| Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smuggler's Run: Warzones
+
| Smuggler's Run: Warzones '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
+
| Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure 2: Battle
+
| Sonic Adventure 2: Battle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
+
| NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut
+
| Sonic Adventure DX: Director's Cut
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or not shrunken on a multi-boot iso or single boot.
+
| Works shrunken or not shrunken on a multi-boot iso or single boot.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut (Prototype - Preview)
+
| Sonic Adventure DX: Director's Cut (Prototype - Preview)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots by default to PAL50 unless forced
+
| Boots by default to PAL50 unless forced
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
+
| Sonic Gems Collection
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J & NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |On NTSC-U/PAL use reboot option for CD, R and Fighters (menu slow but games full speed)
+
| Works fine on NeoGamma R9 with the reloader set to fast. On WiiGator's 0.2 loader you need to use the reloader. But even then the menu is slow and getting back to the game's main menu, to play another game is impossible.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
+
| Sonic Heroes
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/-J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Same as the NTSC-J version.
+
| launch with b or save wont load, works with multi iso loader
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Heroes
+
| Sonic Mega Collection August 15th '02 Beta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |launch with b or save wont load, works with multi iso loader
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Mega Collection August 15th '02 Beta
+
| Sonic Riders
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works Well on a Multi Iso DvD
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders
+
| Sonic Riders
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well on a Multi Iso DvD
+
| Only tested on single boot disc, works fine loading without option changing.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur II
+
| Soul Calibur II
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
+
| Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Space Raiders
+
| Space Raiders
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spartan: Total Warrior
+
| Spartan: Total Warrior
| style="background:salmon;border: 1px #111111 solid;" |Works  
+
| class="ct-broken" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |work on gamecube backup loader 0.2 press start
+
| work on gamecube backup loader 0.2 press start
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spawn Armageddon
+
| Spawn Armageddon
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
+
| Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sphinx and the curse of the mummy
+
| Speed Kings '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
+
| Works fine, NeoGamma R9, No music in either menus or gameplay
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man
+
| Sphinx and the Cursed Mummy
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
+
| Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 2
+
| Spider-Man
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with multi iso support
+
| Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Chaos Theory
+
| Spider-Man 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine compressed on multi-iso. Press A to play
+
| Works with multi iso support
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Double Agent
+
| Splinter Cell: Chaos Theory
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disk read error when trying to start a new game.
+
| Works fine compressed on multi-iso. Press Start (Reloader) to play
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Pandora Tomorrow
+
| Splinter Cell: Double Agent
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works on NeogammaR9 if reloader is set to Yes
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" | (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
+
| Disk read error when trying to start a new game, or when loading a saved game if game booted without reloader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants and Friends: Unite
+
| Splinter Cell: Pandora Tomorrow
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants: Battle for Bikini Bottom
+
| Spongebob Squarepants and Friends: Unite
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SpyHunter
+
| Spongebob Squarepants: Battle for Bikini Bottom
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A Hero's Tail
+
| SpyHunter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A New Beginning
+
| Spyro: A Hero's Tail
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| Spyro: A New Beginning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Runs fine on multi-boot iso with PAL on PAL console.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| Spyro: A New Beginning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Runs fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| Spyro: Enter The Dragonfly
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.1 Xi. Works shrunk and multi-game iso.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| Spyro: Enter The Dragonfly
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX On Tour
+
| SSX 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.2, no problems, but SSX3 is still more fun.
+
| Tested on 0.1 Xi. Works shrunk and multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Tricky
+
| SSX 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must Press B for Patched MIOS
+
| Runs fine on multi-boot ISO, only tested menu, but will probably work when I get round to playing it XD.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox Adventures
+
| SSX On Tour
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Playable but with '''audio problems including no voices and missing music/sound effects'''.
+
| Tested on 0.2, no problems, but SSX3 is still more fun.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| SSX Tricky
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
+
| Must Press B for Patched MIOS
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| Star Fox Adventures '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with WiiGators cmios (reboot)
+
| Playable but with '''audio problems including no voices and missing music/sound effects'''.  Some subtitles are also delayed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Starsky and Hutch
+
| Star Fox: Assault
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and as a multigame iso
+
| If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Bounty Hunter
+
| Star Fox: Assault
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Press B worked)
+
| Works perfectly with WiiGators cmios (reboot)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars
+
| Starsky and Hutch
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disc read error
+
| Work shrunk and as a multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| Star Wars: Bounty Hunter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on .2
+
| (Press B worked)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| Star Wars Jedi Knight II: Jedi Outcast '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.1 XI
+
| Works on .2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron II: Rogue Leader
+
| Star Wars Jedi Knight II: Jedi Outcast '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen at boot in 0.1 Xi; Works in 0.2 !
+
| 0.1 XI
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 (Xi) 2 (0.2)
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike
+
| Star Wars: The Clone Wars '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Patched MIOS (Press B) to avoid saving issues. works multi.
+
| Works with the latest Neogamma
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike(Preview Disk)
+
| Star Wars Rogue Squadron II: Rogue Leader
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Press Start Worked ).
+
| Black screen at boot in 0.1 Xi; Works in 0.2 !
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 5 (Xi) 2 (0.2)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Summoner: Goddess Reborn
+
| Star Wars Rogue Squadron III: Rebel Strike
| style="background:orange;border: 1px #111111 solid;" |Error (Theta) / Works (Xi) / Works (0.2)
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
+
| Use Patched MIOS (Press B) to avoid saving issues. works multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario 64 (custom)
+
| Star Wars Rogue Squadron III: Rebel Strike(Preview Disk)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |stays on "saving..." for a while at launch, but will load eventually.
+
| (Press Start Worked ).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Strikers
+
| Street Racing Syndicate '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Black screen after Eutechnix logo.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Sunshine
+
| Summoner: Goddess Reborn
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Error (Theta) / Works (Xi) / Works (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
+
| Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
| style="background:#E9E9E9;border: 1px #111111 solid;" |17
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| Super Bust A Move All Stars
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk on multi-game iso. Tested with 0.1 Xi. unshrunk multi-iso works with no BGM(0.2)
+
| Tested Shunk on Multi-game iso  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| Super Mario 64 (custom)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi. Music does not play.
+
| stays on "saving..." for a while at launch, but will load eventually.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball 2
+
| Super Mario Strikers
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrunk on mutli-game iso on PAL console: Hangs after "created by av" screen
+
| Works perfectly fine shunken on a multi-game disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Adventure
+
| Super Mario Sunshine
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
+
| Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 17
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Robot Wars GC
+
| Super Monkey Ball '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Playable but with no music.  The game will crash after getting a GAME OVER on Normal mode ("An error has occurred").
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 +
|-
 +
| Super Monkey Ball '''*'''
 +
| class="ct-works" | Works
 +
| PAL
 +
| Works with Launcher Xi. Music does not play.
 +
| 2
 +
|-
 +
| Super Monkey Ball 2 '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works perfectly. (Tested with 0.3)
 +
Has '''partial''' audio streaming, but only for a few mini games.
 +
| 2
 +
|-
 +
| Super Monkey Ball Adventure
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
 +
| 1
 +
|-
 +
| Super Robot Wars GC
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
|
 +
| 1
 +
|-
 +
| Super Smash Bros. Melee
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
 +
| 10
 +
|-
 +
| Swingerz Golf
 +
| class="ct-noresult" | Unknown
 +
| NTSC-U
 +
| This game has '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Melee
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |10
 
 
|}
 
|}
  
 
==T==
 
==T==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tak: The Great Juju Challenge
+
| Tak: The Great Juju Challenge
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
+
| Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
| Tak and the Power of Juju '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
| Tales of Symphonia
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |All work fine now with GC backup loader 0.2
+
| No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso. On Neogamma R9 beta 44 and with separate CDs, works very well, but the game might have problens at "Welgaia" battle (the robots). To keep playing, remove and re-insert the disc (battlefield will appear glitched, but it's still playable)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Taz: Wanted
+
| Tales of Symphonia
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi, error with Theta (but disc may have been dirty).
+
| All work fine now with GC backup loader 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles
+
| Taz: Wanted
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |it  work on a multi game iso
+
| Works with Xi, error with Theta (but disc may have been dirty).
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 2
+
| Teenage Mutant Ninja Turtles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| it work on a multi game iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 3
+
| Teenage Mutant Ninja Turtles 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |TMNT Mutant Melee
+
| Teenage Mutant Ninja Turtles 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| it  work on a multi game iso classic arcade work now in .2 press start in the launcher screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Fairly Oddparents: Breakin' Da Rules
+
| Tengai Makyou 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on MultiGameISO Creator
+
| Full size+Multi:Works. Shrunken also maybe works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Italian Job
+
| TMNT Mutant Melee
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs at loading screen
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| The Fairly Oddparents: Breakin' Da Rules
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Plays fine and movie cuts are good on fps.
+
| Works on MultiGameISO Creator
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| The Hobbit
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works very good with 0.1 XI.
+
| Works on Neogamma
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Third Age
+
| The Italian Job
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi. Not tested shrunk.
+
| Hangs at loading screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Two Towers
+
| The Lord of the Rings: The Return of the King
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | (On a PAL Wii press "x" in loader)
+
| Plays fine and movie cuts are good on fps.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The SpongeBob SquarePants Movie
+
| The Lord of the Rings: The Return of the King
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works very good with 0.1 XI.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters: Future Perfect
+
| The Lord of the Rings: The Third Age
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi/0.2.
+
| Works on multi. Not tested shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| The Lord of the Rings: The Two Towers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| (On a PAL Wii press "x" in loader)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| The SpongeBob SquarePants Movie
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works flawless with multi-game iso on 0.2.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tom & Jerry in War of the Whiskers
+
| Timesplitters: Future Perfect
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken with multi-game iso on Xi/0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
+
| Timesplitters 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken with multi-game iso on Xi/0.2. (must use B for patch MIOS)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
+
| Timesplitters 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-game iso, Set your Wii to 576i or 480i
+
| Works flawless with multi-game iso on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's American wasteland
+
| Tom & Jerry in War of the Whiskers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works multi-iso. Tested on 0.2.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 3
+
| Tom Clancy's Splinter Cell: Pandora Tomorrow '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 4
+
| Tomb Raider: Legend
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Start with B (No Music)
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground
+
| Tomb Raider: Legend
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| multi-game iso, Set your Wii to 576i or 480i
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground 2
+
| Tony Hawk's American Wasteland
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works multi-iso. Tested on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Top Gun: Combat Zone
+
| Tony Hawk's Pro Skater 3 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works well, tested on XI
+
| Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Totsugeki!! Famicon Wars(Battalion Wars)
+
| Tony Hawk's Pro Skater 4 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink(GCMUtility)+Multi(WiiUi):Works.
+
| Start with B (No Music)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trigger Man
+
| Tony Hawks Underground
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of LA
+
| Tony Hawks Underground 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Run with mios patcher to read memory card
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of NY
+
| Top Gun: Combat Zone '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
+
| Works well, tested on XI
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Turok Evolution
+
| Totsugeki!! Famicon Wars(Battalion Wars)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
+
| Shrink(GCMUtility)+Multi(WiiUi):Works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger
+
| Trigger Man
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works in .1 Xi, but in-game music does not work.  A shrunken image does not work.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 2: Bush Rescue
+
| True Crime Streets Of LA
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
| Run with mios patcher to read memory card
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 3: Night of the Quinkan
+
| True Crime Streets Of NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
| Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 +
|-
 +
| Tube Slider '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| only problem is no in game music . works with latest neogamma with multi-game iso.
 +
| 1
 +
|-
 +
| Turok Evolution
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
 +
| 0
 +
|-
 +
| Ty the Tasmanian Tiger
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  Works in .1 Xi, but in-game music does not work.  A shrunken image does not work.
 +
| 0
 +
|-
 +
| Ty the Tasmanian Tiger 2: Bush Rescue
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works on .1 Xi
 +
| 0
 +
|-
 +
| Ty the Tasmanian Tiger 3: Night of the Quinkan
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  Works on .1 Xi
 +
| 1
 
|}
 
|}
  
 
==U==
 
==U==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Muscle Legends vs New Generation
+
| Ultimate Muscle Legends vs New Generation
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Spider-Man
+
| Ultimate Spider-Man
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
+
| Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Universal Studios Theme Park Adventures
+
| Universal Studios Theme Park Adventures '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
+
| Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |UFC Throwdown
+
| UFC Throwdown
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with both Xi and 0.2 both work 100%
+
| Tested with both Xi and 0.2 both work 100%
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==V==
 
==V==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| V-Rally 3
 +
| class="ct-works" | Works
 +
| PAL
 +
|
 +
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |V-Rally 3
+
| Vexx
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Vexx
+
| Vexx
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Hangs on 0.3 single mini-dvd-r.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
+
| Viewtiful Joe
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far, works on multigame disc. Doesn't work on NTSC game/wii MultigameISO disk.
+
| Works Well So Far, works on multigame disc. Doesn't work on NTSC game/wii MultigameISO disk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 + 1 (0.3)
+
| 6 + 1 (0.3)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
+
| Viewtiful Joe
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works
+
| Shrink+Multi:Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe 2
+
| Viewtiful Joe 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far on pal wii, on multigame disc.
+
| Works Well So Far on pal wii, on multigame disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe Red Hot Rumble
+
| Viewtiful Joe Red Hot Rumble
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. I could only get it to work on single disc and 480 mode
+
| Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. I could only get it to work on single disc and 480 mode
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Quest
+
| Virtua Quest
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Striker 2002
+
| Virtua Striker 2002 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game doesn't go past select memory card screen then white screen only on trimmed version
+
| Game doesn't go past select memory card screen then white screen only on trimmed version
 
Full version (1.4 GB version) plays
 
Full version (1.4 GB version) plays
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==W==
 
==W==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| Wave Race: Blue Storm '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots well with Xi version, but no music ingame
+
| Boots well with Xi version, but no music ingame
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| Wave Race: Blue Storm '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen
+
| Tested uncompressed w/ Neogamma R9
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare Inc. Mega Party Game$
+
| WarioWare Inc. Mega Party Game$
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk).
+
| Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk). NTSC-U version WILL work on a PAL Wii with WiiGator's GC Backup Launcher 0.2 and the channel made for it and on a multi-iso boot disc. NTSC-U works great multi and shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario World
+
| Wario World
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk or normal with multi iso loader support.
+
| Works shrunk or normal with multi iso loader support.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Winning Eleven 6
+
| Winning Eleven 6
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
+
| Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms 3D
+
| Worms 3D
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on PAL Wii. Works great.
+
| Tested on PAL Wii. Works great.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms Blast
+
| Worms Blast '''*'''
| style="background:green;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunk. Multi-iso yes. No BGM (0.2)
+
| Does not work shrunk. Multi-iso yes. No BGM (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wreckless: The Yakuza Missions
+
| Wreckless: The Yakuza Missions '''*'''
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Laucher Xi
+
| With Laucher Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning
+
| WWE Day of Reckoning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning 2
+
| WWE Day of Reckoning 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saves and loads fine.
+
| Saves and loads fine. Only works shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wrestlemania XIX
+
| Wrestlemania XIX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only tested with 0.2 multiboot and shrinked.
+
| Only tested with 0.2 multiboot and shrunken.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==X==
 
==X==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XG3 Extreme G Racing
+
| XG3 Extreme G Racing '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on single-disc (Xi and 0.2), music does not play. / PALversion run but freeze on "press start". multiboot iso.
+
| Works fine on single-disc (Xi and 0.2), music does not play. / PALversion run but freeze on "press start". multiboot iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XGRA
+
| XGRA
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs well with Auto-Detect, but music DOES NOT play.  Video and Sound Effects run fine.
+
| Runs well with Auto-Detect, but music DOES NOT play.  Video and Sound Effects run fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| XIII '''*'''
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Partial/*works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with WiiGator's Backup Launcher 0.2 - Game Loads and will play if you press "start" at the Backup launcher load screen. The first mission will start but Wii restarts itself after the flashback scene.
+
| Tested with WiiGator's Backup Launcher 0.2 - Game Loads and will play if you press "start" at the Backup launcher load screen. The first mission will start but Wii restarts itself after the flashback scene.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that ive noticed.
 +
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| XIII '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Xi V2 ans start button
+
| With Xi V2 ans start button
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Legends II: Rise of Apocalypse
+
| X-Men Legends II: Rise of Apocalypse
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine.
+
| Seems to work fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Next Dimension
+
| X-Men Next Dimension
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"  
+
| Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==Y==
 
==Y==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| Yu-Gi-Oh! The Falsebound Kingdom
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Launch with "b" or it wont save
+
| Launch with "b" or it wont save
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| Yu-Gi-Oh! The Falsebound Kingdom
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nothing seems to work. Hangs at a black or green screen.
+
| Nothing seems to work. Hangs at a black or green screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==Z==
 
==Z==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zapper: One Wicked Cricket
+
| Zapper: One Wicked Cricket
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
+
| While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zatch Bell Momodo Battles
+
| Zatch Bell Momodo Battles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |was .gcm renamed .gcm to .iso and burned with imgburn works great.
+
| was .gcm renamed .gcm to .iso and burned with imgburn works great.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zelda 64 emu (experciance v2)
+
| Zelda 64 emu (experciance v2)
| style="background:green;border: 1px #111111 solid;" |Works (XI)
+
| class="ct-works" | Works (XI)
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)  
+
| Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Battle Legends
+
| Zoids: Battle Legends '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
+
| Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Full Metal Clash
+
| Zoids Full Metal Clash
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on 0.2 in a multidisk and shrunken.  Normal system dialog (e.g. save, lid open, etc.) does not show normal text.
+
| Works on 0.2 in a multidisk and shrunken.  Normal system dialog (e.g. save, lid open, etc.) does not show normal text.