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{{Compact_TOC}}
 
{{Compact_TOC}}
  
== '''Backup Launcher Versions''' ==
+
== Backup Launcher Versions ==
  
 
- [http://gbatemp.net/t219243-neogamma-r9-beta-test NeoGamma R9(latest)] - Based on WiiGator 0.2, some speed and compatiblity improvements. Still in development
 
- [http://gbatemp.net/t219243-neogamma-r9-beta-test NeoGamma R9(latest)] - Based on WiiGator 0.2, some speed and compatiblity improvements. Still in development
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----
 
----
  
'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''
+
A game denoting a bold asterisk ('''*''') means that it uses '''audio streaming''' for music.
 +
 
 +
This function is broken on the usual backup loaders, so no streamed content will play.
 +
 
 +
----
 +
 
 +
'''Anyone is free to edit this list. Vandals will be banned and their IP blocked from further edits.'''
  
 
----
 
----
  
== '''Tools''' ==
+
== Tools ==
 
Wiped GCM Fixer 1.5F also callled Fstfix 1.5F
 
Wiped GCM Fixer 1.5F also callled Fstfix 1.5F
 
http://filetrip.net/g1604-fstfix-exe.html
 
http://filetrip.net/g1604-fstfix-exe.html
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==#==
 
==#==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
+
| Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
+
| Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
+
| 007: Everything Or Nothing
| style="background:salmon;border: 1px #111111 solid;" |Error (not yet tested with 0.2).
+
| class="ct-broken" | Error (not yet tested with 0.2).
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application to select a game.  Does not work on Neogamma r9b41,multiiso,  unshrunk
+
| Press Left or Right in Wiigator's Backup Loader application to select a game.  Does not work on Neogamma r9b41,multiiso,  unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |007: From Russia With Love
+
| 007: From Russia With Love
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk. Not tested shrunk
+
| multi-iso unshrunk. Not tested shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
+
| 1080 Avalanche
| style="background:orange;border: 1px #111111 solid;" |Working
+
| class="ct-issues" | Working
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
+
| PAL / NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Multi boot works. '''No music'''.
+
| Multi boot works. '''No music'''. (->Might not work when shrunken)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |4x4 EVO 2
+
| 4x4 EVO 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |18 Wheeler American Pro Trucker
+
| 18 Wheeler American Pro Trucker
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when getting into the Truck-Selection-Menu.  
+
| Error when getting into the Truck-Selection-Menu.  
 
Worked for me.  Entered Truck Selection and played a few races just fine.
 
Worked for me.  Entered Truck Selection and played a few races just fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==A==
 
==A==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| Action Replay 1.14A/B/C
 +
| class="ct-works" | Works
 +
| PAL / NTSC-U
 +
| You can now cheat with GC Backup Loader 0.2. Does not work Shrunken.
 +
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 1.14A/B/C
+
| Action Replay 2.0
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |You can now cheat with GC Backup Loader 0.2. Does not work Shrunken.
+
| Works fine on Xi and highter
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 2.0
+
| Alien Hominid '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on Xi and highter
+
| No BGM. (->Might not work when shrunken)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Hominid
+
| Amazing Island '''*'''
| style="background:Green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Working/Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |ver 0.2 plays fine but no BGM on NTSC/PAL 3.2E. multi-iso unshrunk
+
| Works on Backup Launcher 0.2 through disc channel, multi game iso - unshrunk. Black screen after talking to guy with 2 skulls in the very beginning.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Amazing Island
+
| Animal Crossing
| style="background:orange;border: 1px #111111 solid;" |Working/Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on Backup Launcher 0.2 through disc channel, multi game iso - unshrunk. Black screen after talking to guy with 2 skulls in the very beginning.
+
| Works on multi ISO. Shrinking the iso does not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| Animal Crossing
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi ISO. Shrinking the iso does not work.
+
| Don't works on 0.2 (After launch, it reboot to the Wii Menu)/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| Animaniacs - The Great Edgar Hunt
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Don't works on 0.2 (After launch, it reboot to the Wii Menu)/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
+
| Works perfect
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animaniacs - The Great Edgar Hunt
+
| Aquaman '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect
+
| Tested with GC backup Launcher, no Audio
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Army Men RTS
+
| Army Men RTS
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100% with GC backuplauncher 0.2, mIOS v5
+
| Works 100% with GC backuplauncher 0.2, mIOS v5
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Atsumare!! Made in Wario(Wario Ware Inc)
+
| Atsumare!! Made in Wario(Wario Ware Inc)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works fine.
+
| Shrink+Multi:Works fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |ATV Quad Power Racing 2
+
| ATV Quad Power Racing 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
+
| Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Auto Modellista
+
| Auto Modellista
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works multi-boot unshrunk, no graphic issues, no lag, '''racing music missing''' [NeoGamma R9]
+
| Works multi-boot unshrunk, no graphic issues, no lag, '''racing music missing''' [NeoGamma R9]
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Avatar: The Last Airbender
+
| Avatar: The Last Airbender
| style="background:green;border: 1px #111111 solid;" |Works.  
+
| class="ct-works" | Works.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.2
+
| Tested on 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
  Adventure Island = Works perfectly on 0.2
+
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Asterix and obelix XXL
+
| Asterix and obelix XXL
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |sound lag
+
| sound lag
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==B==
 
==B==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baldur's Gate Dark Alliance
+
| Baldur's Gate Dark Alliance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
+
| Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
+
| Baten Kaitos Eternal Wings
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise. Works fine on Neogamma r9b41 mulitiiso unshrunk
+
| Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise. Works fine on Neogamma r9b41 mulitiiso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Origins
+
| Baten Kaitos Origins
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise.
+
| Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| Batman Begins
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| Batman Begins
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Vengance
+
| Batman Vengance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
+
| Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars
+
| Battalion Wars
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works on Multi, little slowed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle Stadium D.O.N
+
| Battle Stadium D.O.N
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 ; No BGM
+
| Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 ; No BGM. It doesn't work on multiboot disc
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beach Spikers
+
| Beach Spikers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect. ntsc u works multi shrunken with latest neogamma.
+
| Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect. ntsc u works multi shrunken with latest neogamma.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyblade VForce Super Tournament Battle
+
| Beyblade VForce Super Tournament Battle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyond Good & Evil
+
| Beyond Good & Evil
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunken.  Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator.  Works fine on Neogamma r9b41 mulitiiso.
+
| Does not work shrunken.  Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator.  Works fine on Neogamma r9b41 mulitiiso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Air Freestyle
+
| Big Air Freestyle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |When selecting "Godzilla"-Demo, an error has occured. Everything else is perfect, shrunk on multigame iso
+
| When selecting "Godzilla"-Demo, an error has occured. Everything else is perfect, shrunk on multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Big Mutha Truckers
+
| Big Mutha Truckers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Billy Hatcher and the Giant Egg
+
| Billy Hatcher and the Giant Egg
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multigame.
+
| Works shrunken with multigame.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Tasogare Ni Mamieru Shinigami
+
| Bleach: Tasogare Ni Mamieru Shinigami
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
+
| Press B to use patched MIOS for Start  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blood Omen 2: Legacy of Kain
+
| Blood Omen 2: Legacy of Kain
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk  
+
| multi-iso unshrunk  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |BloodRayne
+
| BloodRayne
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bloody Roar: Primal Fury
+
| Bloody Roar: Primal Fury '''*'''
| style="background:Green;border: 1px #111111 solid;" |Works (Xi)
+
| class="ct-works" | Works (Xi)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Theta)After the "Press Start" screen it goes black or standard nintendo error warning
+
| (Theta)After the "Press Start" screen it goes black or standard nintendo error warning
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly, No sound at all with Gamecube backup 0.3
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly, No sound at all with Gamecube backup 0.3
| style="background:#E9E9E9;border: 1px #111111 solid;" |2(theta)
+
| 2(theta)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blowout
+
| Blowout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
  
| style="background:#E9E9E9;border: 1px #111111 solid;" |BMX-XXX
+
| BMX-XXX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works well;Tested on Xi
+
| Works well;Tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boboboubo Boubobo Dassutsu! Hajike Royale
+
| Boboboubo Boubobo Dassutsu! Hajike Royale
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| Bomberman Generation '''*'''
| style="background:green;border: 1px #111111 solid;" |Partial (Xi) Works (0.2)
+
| class="ct-works" | Partial (Xi) Works (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2). Multi iso ok. Does not wok shrunk. Noegamma r9b41
+
| "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2). Multi iso ok. Does not wok shrunk. Noegamma r9b41
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 (THETA) 0 (Xi)
+
| 2 (THETA) 0 (Xi)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| Bomberman Generation '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.2-No background music,game works fine(no gameplay issues).
+
| 0.2-No background music,game works fine(no gameplay issues).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Jetters
+
| Bomberman Jetters
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch so it saves correctly.
+
| Use B to patch so it saves correctly.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| Buffy the Vampire Slayer: Chaos Bleeds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
+
| Press B to use patched MIOS for Start  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| Buffy the Vampire Slayer: Chaos Bleeds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS
+
| Press B to use patched MIOS
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| Burnout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| Burnout
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| Burnout 2: Point of Impact
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| Burnout 2: Point of Impact
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust A Move 3000
+
| Bust A Move 3000
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|}
 
|}
  
 
==C==
 
==C==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 2 : Big Red One
+
| Call of Duty 2 : Big Red One
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With option "start" works the Game Laucher Xi.
+
| With option "start" works the Game Laucher Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty 2 : Big Red One
+
| Call of Duty 2 : Big Red One
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works better on 0.2 (use START for Rebooter), there is a problem in the game, if you complete a level and want to go to the next one, it will say an error has occurred. You will have to turn on the Wii again and load the game again and hit continue to go to the next level.
+
| Works better on 0.2 (use START for Rebooter), there is a problem in the game, if you complete a level and want to go to the next one, it will say an error has occurred. You will have to turn on the Wii again and load the game again and hit continue to go to the next level. Works fine on neogamma.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Finest Hour
+
| Call of Duty : Finest Hour
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Theta, Xi, and multigame.
+
| Works with Neogamma, Theta, Xi, and multigame.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Capcom vs. SNK 2 EO
+
| Capcom vs. SNK 2 EO
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Casper
+
| Casper
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
+
| After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cel Damage
+
| Cel Damage
| style="background:green;border: 1px #111111 solid;" |Error/*works
+
| class="ct-works" | Error/*works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black.
+
| After the "Press Start" screen it goes black.
 
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that I've noticed.
 
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that I've noticed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chaos Field
+
| Chaos Field
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chibi Robo
+
| Chibi Robo
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Bandicoot and the Wrath of Cortex
+
| Crash Bandicoot and the Wrath of Cortex '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC/PAL
+
| NTSC/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Just won't load. Shrunk and on a Multigame disc. V3.2.4, Works when unshrunk.Audio problems including no voices and missing music.
+
| Won't load on a shrunk disc, and on a Multigame disc. V3.2.4, Works when unshrunk. Audio problems including no voices and missing music.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Nitro Kart
+
| Crash Nitro Kart
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with 0.2.
+
| Works perfectly with 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Nitro Kart
+
| Crash Nitro Kart
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Tag Team Racing
+
| Crash Tag Team Racing
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested and working flawlessly on Neogamma R9 beta44 compressed multi-iso
+
| Tested and working flawlessly on Neogamma R9 beta44 compressed multi-iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| Crazy Taxi '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2 perfectly; also with Xi (no BGM)
+
| Works with 0.2 almost perfectly; occasional crazy-box freezing; also with Xi (no BGM)
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| Crazy Taxi '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2
+
| Works with 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubic Lode Runner
+
| Cubic Lode Runner
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubivore
+
| Cubivore
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
+
| Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Custom Robo
+
| Custom Robo
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes
+
| Works shrunken on a multi-game disc
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|}
 
|}
  
 
==D==
 
==D==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution Mario Mix
+
| Dakar 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution with Mario
+
| Dance Dance Revolution Mario Mix
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dancing Stage: Mario Mix
+
| Dance Dance Revolution with Mario
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Xi/0.2) Can be started with A, B, X, Y and START, but don't activate the 60Hz Mode ingame, as it will bring up an GC Error. Runs perfectly with Multigame ISO and shrunked.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dark Summit
+
| Dancing Stage: Mario Mix
| style="background:green;border: 1px #111111 solid;" |Error/works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |It never progresses past the opening "licensed by Nintendo" screen. Worked for me just fine on mutli-iso with cMIOS v8, GC Backup launcher 0.2, and cIOS 249 rev17
+
| (Xi/0.2) Can be started with A, B, X, Y and START, but don't activate the 60Hz Mode ingame, as it will bring up an GC Error. Runs perfectly with Multigame ISO and shrunked.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Darkened Skye
+
| Dark Summit
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works (?)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Actual gameplay works, but in-game cut-scenes are missing.
+
| It never progresses past the opening "licensed by Nintendo" screen.  Worked for me just fine on mutli-iso with cMIOS v8, GC Backup launcher 0.2, and cIOS 249 rev17
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dead to Rights
+
| Darkened Skye '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi-game iso, tested on Xi
+
| Actual gameplay works, but in-game cut-scenes are missing.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam: Vendetta
+
| Dead to Rights
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works on multi-game iso, tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
+
| Def Jam: Vendetta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |with component cables just show me black screen. with av cables Works awesome
+
| Neogamma using 0.2 (on multidisk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
+
| Def Jam: Vendetta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi Disc works too
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon Rumble Arena 2
+
| Def Jam 2: Fight for NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (Press B when in launcher menu).
+
| with component cables just show me black screen. with av cables Works awesome
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon World 4
+
| Def Jam 2: Fight for NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less). On NeoGamma r8 beta47, the game runs fine, but the music may glitch and the disc will stop. Re-insert to continue but the music will sound very glitched. It will return to normal when you move to another area.
+
| Multi Disc works too
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney's Hide and Sneak
+
| Digimon Rumble Arena 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| Use patched MIOS (Press B when in launcher menu).
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney's Magical Mirror Starring Mickey Mouse
+
| Digimon World 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less). On NeoGamma r8 beta47, the game runs fine, but the music may glitch and the disc will stop. Re-insert to continue but the music will sound very glitched. It will return to normal when you move to another area.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Sports Basketball
+
| Disney's Hide and Sneak
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disney Sports Soccer
+
| Disney's Magical Mirror Starring Mickey Mouse
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga
+
| Disney Sports Basketball
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| Disney Sports Soccer
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunken and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| Donkey Konga
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 3
+
| Donkey Konga 2
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cannot save/load.Make sure that no save file is persent while saving or else, the memory card is formatted. As we all know, the memory card will only be formatted because you probably used a US/EU memory card, and therefore need to format your card to a NTSC-J memory card. EU/US save files can be on the same memory card, though.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Jungle Beat
+
| Donkey Konga 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" | multi-iso shrunk
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doshin the Giant
+
| Donkey Konga 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Cannot save/load.Make sure that no save file is persent while saving or else, the memory card is formatted. As we all know, the memory card will only be formatted because you probably used a US/EU memory card, and therefore need to format your card to a NTSC-J memory card. EU/US save files can be on the same memory card, though.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai
+
| Donkey Kong Jungle Beat
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai 2
+
| Doshin the Giant
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Sagas
+
| Dragon Ball Z Budokai
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Drive
+
| Dragon Ball Z Budokai 2
| style="background:salmon;border: 1px #111111 solid;" | Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro and at menu unable to press any buttons.....
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon's Lair 3D Special edition
+
| Dragon Ball Z Sagas '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |(I had to use B to start game) for NTSC-U works fine and works with multigame iso.
+
| Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
+
| Dragon Drive
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" |  Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken.
+
| After Intro and at menu unable to press any buttons.....
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 +
|-
 +
| Dragon's Lair 3D Special edition '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| (I had to use B to start game) for NTSC-U works fine and works with multigame iso.
 +
| 1
 +
|-
 +
| Dream Mix TV World Fighters '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
| Completely Playable on Xi, with no BGM due to audio streaming. Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken. Multi-boot on GCM works fine from another report. Merged with this one.
 +
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable i was able to multi-boot using gcm utility tested on Xi, still there's was absolutely no music either ... Used "A" to launch with Autodetect, played fine.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
 
|}
 
|}
  
 
==E==
 
==E==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ed, Edd n Eddy: The Mis-Edventures
+
| Ed, Edd n Eddy: The Mis-Edventures
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with WiiGator's GC Backup Launcher, on Multi Disk ISO Creator.
+
| Works with WiiGator's GC Backup Launcher, on Multi Disk ISO Creator.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Enter The Matrix
+
| Enter The Matrix
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect with WiiGator's GC Backup Launcher, first release.
+
| Works perfect with WiiGator's GC Backup Launcher, first release.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
+
| Eternal Darkness '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J & NTSC-U & PAL
+
| NTSC-J & NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |May not work shrunk, but multi game discs work. On WiiGator's 0.2 loader, press 'B' to start, works perfectly, until you die. The game resets after the Game Over screen (by design). On NeoGamma R9 set the reloader to fast, so the game can correctly reset on death. Might freeze on some videos, press start to skip these then. Currently there's no audio streaming solution by software, so there's missing audio in the game, for example the voice  output for the quote at the beginning and maybe for some background music as well.
+
| May not work shrunk, but multi game discs work. On WiiGator's 0.2 loader, press 'B' to start, works perfectly, until you die. The game resets after the Game Over screen (by design). On NeoGamma R9 set the reloader to fast, so the game can correctly reset on death. Might freeze on some videos, press start to skip these then. Currently there's no audio streaming solution by software, so there's missing audio in the game, for example the voice  output for the quote at the beginning and maybe for some background music as well.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Evolution Worlds
+
| Evolution Worlds
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|}
 
|}
  
 
==F==
 
==F==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |F-ZERO GX
+
| F-ZERO GX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags,freezes when it loads garage data.
+
| Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags,freezes when it loads garage data.
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 07
+
| Fantastic Four '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA Street 2
+
| FIFA 07
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fight Night Round 2
+
| FIFA Street 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Tested on multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles
+
| Fight Night Round 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Path of Radiance
+
| Final Fantasy Crystal Chronicles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes.
+
| Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freedom Fighters
+
| Fire Emblem: Path of Radiance
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
+
| Multi: Yes.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 12
 +
|-
 +
| Freedom Fighters
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
 +
| 0
 +
|-
 +
| Freekstyle
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunk with multi-game iso. No problems on 0.1 Xi.
 +
| 2
 +
|-
 +
| Freestyle Metal-X '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 +
|-
 +
| Future Tactics: The Uprising '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freekstyle
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. No problems on 0.1 Xi.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
 
|}
 
|}
  
 
==G==
 
==G==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
+
| Gauntlet: Dark Legacy
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
+
| Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
+
| Gauntlet: Dark Legacy
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cut scenes lag. Couldn't get to work properly so i had to use with multiboot, everything worked fine. Tested on Xi.
+
| Cut scenes lag. Couldn't get to work properly so i had to use with multiboot, everything worked fine. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geist
+
| Geist '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL/NTSC-U
+
| PAL/NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Now working with the new xi loader, but does not work shrunken, works on 2.0 loader. Multi iso works, no bgm on main menu, but present in multiplayer
+
| Now working with the new xi loader, but does not work shrunken, works on 2.0 loader. Multi iso works, no bgm on main menu, but present in multiplayer. This might be a game that uses '''partial''' audio streaming.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Generation of Chaos Exceed
+
| Generation of Chaos Exceed
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works but no Voice. Doesn't work with using MultiGame ISOcreator's shrinking.  
+
| Shrink+Multi:Works but no Voice. Doesn't work with using MultiGame ISOcreator's shrinking.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Recon
+
| Ghost Recon
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
+
| Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gladius
+
| Gladius
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |tested multigame-iso unshrunk
+
| tested multigame-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Goblin Commander
+
| Goblin Commander
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Takes awhile to load. On PAL Wii you must press "x" in Loader.
+
| Takes awhile to load. On PAL Wii you must press "x" in Loader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Godzilla Destroy all Monsters Melee
+
| Godzilla Destroy all Monsters Melee
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works, but reverts to Wii system menu after each battle or if you quit, use NeoGamma R9 instead. Audio Streaming does not work.
+
| Works, but reverts to Wii system menu after each battle or if you quit, use NeoGamma R9 instead. Audio Streaming does not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Go Go Hypergrind  
+
| Go Go Hypergrind '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
+
| Game works flawlessly. Only problem is music not playing during gameplay.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| Gotcha Force
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |On Neogamma R9, works fine unless you have a Gatling gunner in your force, at which point disc read errors will plague the battle. Remove/reinsert the disc every time, and you may get out of the battle.
+
| On Neogamma R9, works fine unless you have a Gatling gunner in your force, at which point disc read errors will plague the battle. Remove/reinsert the disc every time, and you may get out of the battle.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| Gotcha Force
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game iso. Also works on a regular burned iso.  
+
| Works on a multi-game iso. Also works on a regular burned iso.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| Gotcha Force
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |100% Works
+
| 100% Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
| Gun
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
+
| Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
| Gun
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Theta : Freeze at © 2005 Activision
+
| With Theta : Freeze at © 2005 Activision
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==H==
 
==H==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Chamber of Secrets
+
| Harry Potter and the Chamber of Secrets
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfectly on NeoGamma R9 + Backup Launcher V0.2
+
| Calling for Headwig sometimes freezes the game
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter - Quidditch World Cup
+
| Harry Potter - Quidditch World Cup
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Goblet of Fire
+
| Harry Potter and the Goblet of Fire
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freeze in a green screen when loaded.
+
| Freeze in a green screen when loaded.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter and the Prisioner of Azkaban
+
| Harry Potter and the Prisioner of Azkaban
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested until the first stage only.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
+
| Harvest Moon: A Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crashes randomly with theta and xi. Works perfectly with shrunken multigame iso on 0.2
+
| Crashes randomly with theta and xi. Works perfectly with shrunken multigame iso on 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
+
| Harvest Moon: A Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with shrunken Multigame ISO on 0.2. Not tested with other Launchers.
+
| Works with shrunken Multigame ISO on 0.2. Not tested with other Launchers.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Another Wonderful Life
+
| Harvest Moon: Another Wonderful Life
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |[Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
+
| [Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody
+
| Harvest Moon: Magical Melody
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. PAL tested on 0.2, works perfectly.
+
| Works shrunk with multi-game iso. PAL tested on 0.2, works perfectly.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hello Kitty Roller Rescue
+
| Hello Kitty Roller Rescue
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on v0.2
+
| Tested on v0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
+
| Hitman 2: Silent Assassin
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
+
| Hitman 2: Silent Assassin
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi Disc works
+
| Multi Disc works
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Homerun Derby
+
| Homerun Derby
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
+
| Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 3: PC Genjin (Bonk)
+
| Hudson Selection Vol. 3: PC Genjin (Bonk)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
+
| Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hunter: The Reckoning
+
| Hunter: The Reckoning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works well so far, on multigame disk
+
| Works well so far, on multigame disk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==I==
 
==I==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
+
| Ikaruga '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The game has 2 different errors if not loaded properly: 1. The game freezes on selecting game mode if the .iso is shrunken(maybe 1:1 too, fstfix t s g surely helps, maybe fstfix t s f too) 2. The game resets when selecting game mode, which is fixed in NeoGamma R9 beta31. The background music is always missing, because that's streaming audio. Works fine on Neogamma r9b41, mulitiiso fstfix t s g, NTSC
+
| The game has 2 different errors if not loaded properly: 1. The game freezes on selecting game mode if the .iso is shrunken(maybe 1:1 too, fstfix t s g surely helps, maybe fstfix t s f too) 2. The game resets when selecting game mode, which is fixed in NeoGamma R9 beta31. The background music is always missing, because that's streaming audio. Works fine on Neogamma r9b41, multiiso fstfix t s g, NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Incredible Hulk Ultimate Destruction
+
| Incredible Hulk Ultimate Destruction
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works pressing Y for NTSC
+
| Works pressing Y for NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |I-Ninja
+
| I-Ninja
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works
+
| Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==J==
 
==J==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
+
| James Bond 007: NightFire
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Videos before the missions will freeze the game. Multiplayer works fine with pressing start. You need an existing Savegame from a original disc otherwise it will load the first mission instead of main menu.
+
| The Videos before the missions will freeze the game. Multiplayer works fine with pressing start. You need an existing Savegame from a original disc otherwise it will load the first mission instead of main menu.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Judge Dredd - Dredd vs. Death
+
| Judge Dredd - Dredd vs. Death
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |used MultigameISOcreator set to PAL on PAL Wii  
+
| used MultigameISOcreator set to PAL on PAL Wii  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: Agent Under Fire
+
| James Bond 007: Agent Under Fire '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fully working with NeoGamma R9 beta 46+(the crash after 2nd level was fixed in beta 46, the game not working at all in beta 26) If you have a completed save, all levels work fine(with NeoGamma R9 beta 26-beta 45). Booted with everything else: "An error has occurred"
+
| Fully working with NeoGamma R9 beta 46+(the crash after 2nd level was fixed in beta 46, the game not working at all in beta 26) If you have a completed save, all levels work fine(with NeoGamma R9 beta 26-beta 45). Booted with everything else: "An error has occurred"
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==K==
 
==K==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kao The Kangaroo Round 2
+
| Kao The Kangaroo Round 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Killer 7
+
| Killer 7
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass. Works on multigame disc w/ GCOS inc disc swap. Works fine on Neogamma r9b41,multiiso unshrunk
+
| Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass. Works on multigame disc w/ GCOS inc disc swap. Works fine on Neogamma r9b41,multiiso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |King Kong
+
| King Kong
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Used multi worked fine, tested on Xi
+
| Used multi worked fine, tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
+
| Kirby's Air Ride
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works in v0.2. multigame also works. Doesn't work shrunk. Doesn't work with 0.1 Xi at all (Tested with a MultiGame ISO and a single game disc, every option freezes at a black screen).
+
| Works in v0.2. multigame also works. Doesn't work shrunk. Doesn't work with 0.1 Xi at all (Tested with a MultiGame ISO and a single game disc, every option freezes at a black screen).
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
+
| Kirby's Air Ride
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works with Waninkoko's cMIOSr5
+
| Shrink+Multi:Works with Waninkoko's cMIOSr5
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kururin Squash
+
| Kururin Squash
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|}
 
|}
  
 
==L==
 
==L==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Collector's Edition, The
+
| Legend of Zelda: Collector's Edition, The '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again. Leaving Retrospective (and possibly other titles) causes lockup.
+
| (THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again. Leaving Retrospective (and possibly other titles) causes lockup.
| style="background:#E9E9E9;border: 1px #111111 solid;" |9(THETA) 7(Xi) 4(0.2) 1(0.3)
+
| 9(THETA) 7(Xi) 4(0.2) 1(0.3)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Four Swords Adventure, The
+
| Legend of Zelda: Four Swords Adventure, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
+
| Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Ocarina of Time/Master Quest
+
| Legend of Zelda: Ocarina of Time/Master Quest '''*'''
| style="background:green;border: 1px #111111 solid;" |works
+
| class="ct-works" | works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection. Works fine on 0.2 for me using start to begin with a PAL version.
+
| Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection. Works fine on 0.2 for me using start to begin with a PAL version.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
+
| Legend of Zelda: The Wind Waker, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |The game should work on everything, but the dungeon map might not work. On NeoGamma this is fixed, in R9beta45+ for the PAL and NTSC-U version retail+backup, in R9beta45+ for the other versions, backups only. When using WiiGator's loader, the dungeon map doesn't even work when using the patched MIOS boot method, because MIOS and the loader use the same memory then. The issue is not related to shrunken .isos, it would also happen on retail discs. Sea Chart always works fine.  
+
| The game should work on everything, but the dungeon map might not work. On NeoGamma this is fixed, in R9beta45+ for the PAL and NTSC-U version retail+backup, in R9beta45+ for the other versions, backups only. When using WiiGator's loader, the dungeon map doesn't even work when using the patched MIOS boot method, because MIOS and the loader use the same memory then. The issue is not related to shrunken .isos, it would also happen on retail discs. Sea Chart always works fine.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| Legend of Zelda: Twilight Princess, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
+
| Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| Legend of Zelda: Twilight Princess, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
+
| Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling
+
| Legends of Wrestling
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro -> Error
+
| After Intro -> Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling 2
+
| Legends of Wrestling 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |press b to load
+
| press b to load
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Drome Racers
+
| Lego Drome Racers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi
+
| Works with Launcher Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 1
+
| Lego Star Wars 1
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 2
+
| Lego Star Wars 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom
+
| Lost Kingdom '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |(0.2) works shrunk and multigame/ Does not work shrunk
+
| (0.2) works shrunk and multigame/ Does not work shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom 2
+
| Lost Kingdom 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lotus Challenge
+
| Lotus Challenge '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-iso unshrunk
+
| multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| Luigi's Mansion
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher.  Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
+
| NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher.  Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| Luigi's Mansion
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i. (NeoGamma R9 Beta 50) MUST force cMIOS or will not work.
+
| Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i. (NeoGamma R9 Beta 50) MUST force cMIOS or will not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| Luigi's Mansion
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |At the moment of the Nintendo logo appears, error occurs.
+
| At the moment of the Nintendo logo appears, error occurs.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|}
 
|}
  
 
==M==
 
==M==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Golf: Toadstool Tour
+
| Mario Golf: Toadstool Tour
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Multi-iso shrunk. Cannot work if shrunken.
+
| Multi-iso shrunk. Cannot work if shrunken.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart: Double Dash
+
| Mario Kart: Double Dash
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |To convert an original save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) multi-iso shrunk
+
| To convert an original save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |16
+
| 17
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart: Double Dash (Bonus Disc)
+
| Mario Kart: Double Dash (Bonus Disc) '''*'''
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press start to boot with reloader.  You'll be spit out to the wii menu after demo or video preview.
+
| Press start to boot with reloader.  You'll be spit out to the wii menu after demo or video preview.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 4
+
| Mario Party 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 5
+
| Mario Party 5
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 6
+
| Mario Party 6
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 7
+
| Mario Party 7
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| NTSC-U/PAL/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| Works shrunken or unshrunken on a multi-boot or single boot ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis
+
| Mario Power Tennis
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| Works shrunken with multi-game iso on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
+
| Mario Superstar Baseball '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on 0.1 Xi and 0.2 with or without Multigame ISO creator. However, it is unable to load the in-game BGM (Background Music) for some reason (Tested with multi and single discs with 0.1 Xi and 0.2). That won't cause a Disc-Read Error, through, so it's still playable.
+
| Works fine on 0.1 Xi and 0.2 with or without Multigame ISO creator. However, it is unable to load the in-game BGM (Background Music) for some reason (Tested with multi and single discs with 0.1 Xi and 0.2). That won't cause a Disc-Read Error, through, so it's still playable.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
+
| Mario Superstar Baseball '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
+
| Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Marvel Nemesis:Rise of the Imperfects
+
| Marvel Nemesis:Rise of the Imperfects
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mc Groovz Dance Craze
+
| Mat Hoffman's Pro BMX 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
+
| The loading bar maxes out, but the game freezes at that point.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medabots Infinity
+
| Mc Groovz Dance Craze
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
| Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : European Assault
+
| Medabots Infinity
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Then Autodetect
+
| Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Frontline
+
| Medal of Honor : European Assault
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. May have long time to load
+
| Use START button to boot game. Then Autodetect
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Rising Sun
+
| Medal of Honor : Frontline
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Black screen a mission
+
| Use START button to boot game. Disc Read Error after a game. Otherwise runs like a retail disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1 (0.2)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Anniversary Collection
+
| Medal of Honor : Frontline
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Use START button to boot game. May have long time to load
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Network Transmission
+
| Medal of Honor : Rising Sun
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| Use START button to boot game. Black screen a mission
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mega Man X: Command Mission
+
| Megaman Anniversary Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso. Sometimes may occur reading error, but that's just fine, remove and insert again the disk (in my case was shrunken multidisk), if it says to insert the Megaman X: Command Mission disk when you already inserted the multidisk just remove and insert again, it will resume gameplay :)
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman X Collection
+
| Megaman Network Transmission
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso.
+
| Works shrunk with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Arms: Glitch in the System
+
| Mega Man X: Command Mission
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game Disc Works
+
| Works shrunken and on multi-game iso. Sometimes may occur reading error, but that's just fine, remove and insert again the disk (in my case was shrunken multidisk), if it says to insert the Megaman X: Command Mission disk when you already inserted the multidisk just remove and insert again, it will resume gameplay :)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| Megaman X Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. (NeoGammaR9B43/cIOS37v19 Note - if gameplay FMV is glitchy <intermittent green patches, slow menu systems> and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No+32K, [Backup...] Auto, [Audio...] No, [Patched...] Auto. These settings are based on a multi-disc burn @8x on a Sony AccuCORE 4.7GB DVD-R). Works on multi-game iso.
+
| Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso. Doesn't work with Component Cables, composite cables only. S-Video cables untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes - Special Disk
+
| Metal Arms: Glitch in the System
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Multi-game Disc Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| Metal Gear Solid: Twin Snakes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Disk switching works with Neogamma R9 40+. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
+
| Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. (NeoGammaR9B43/cIOS37v19 Note - if gameplay FMV is glitchy <intermittent green patches, slow menu systems> and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No+32k, [Patched...] Auto. These settings are based on a multi-disc burn @8x on a Sony AccuCORE 4.7GB DVD-R). Works on multi-game iso. Sometimes com radio calls speed through text if not listening to audio voices.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 10
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime
+
| Metal Gear Solid: Twin Snakes - Special Disk
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" | DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
+
|
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 2: Echoes
+
| Metal Gear Solid: Twin Snakes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Use "auto-detect" [Normal Settings Here] Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC).
+
| Disk switching works with Neogamma R9 40+. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Micro Machines
+
| Metroid Prime
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Working now with GameCube Backup Launcher v0.1 Xi
+
| DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| Metroid Prime 2: Echoes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Start to load game, takes a long while to load but it makes the games work perfectly!
+
| Use "auto-detect" [Normal Settings Here] Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC).
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| Micro Machines
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
+
| Working now with GameCube Backup Launcher v0.1 Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 3
+
| Midway Arcade Treasures 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on NeoGamma R9 with reloader set to fast. Might also work on WiiGator's loader with the reloader. On everything else you get: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." after the intro. So far only confirmed to work on a single game disc, but will most likely also work on multi game discs.
+
| Use Start to load game, takes a long while to load but it makes the games work perfectly!
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
+
| Midway Arcade Treasures 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
 +
| NTSC-U
 +
| Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
 +
| 1
 +
|-
 +
| Midway Arcade Treasures 3
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works on NeoGamma R9 with reloader set to fast. Might also work on WiiGator's loader with the reloader. On everything else you get: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." after the intro. So far only confirmed to work on a single game disc, but will most likely also work on multi game discs.
 +
| 0
 +
|-
 +
| Mobile Suit Gundam vs Zeta Gundam
 +
| class="ct-works" | Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
+
| Mobile Suit Gundam vs Zeta Gundam
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Couldn't get to work even in multiboot, wip going to try another multiboot tool. Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Couldn't get to work even in multiboot, wip going to try another multiboot tool. Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam: Pilot's Locus
+
| Mobile Suit Gundam: Pilot's Locus
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly, Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly, Tested on Xi
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly Party
+
| Monopoly Party
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deadly Alliance
+
| Monster Jam: Maximum Destruction '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| -
 +
|-
 +
| Mortal Kombat Deadly Alliance
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works shrunk and multi. Tested on Xi.
 +
| 2
 +
|-
 +
| Mortal Kombat Deception
 +
| class="ct-works" | Works
 +
| NTSC-U / PAL
 +
| Works shrunk and multi.
 +
| 3
 +
|-
 +
| MX Superfly '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deception
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi.
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
 
|}
 
|}
  
 
==N==
 
==N==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| Namco Museum '''*'''
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| No music for main menu and the "arrangement" games. Works on multi-game. I haven't tested it shrunk.
 +
| 1
 +
|-
 +
| Namco Museum: 50th Anniversary
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works fine in NeoGamma R9 with reloader set to fast. Might also work in WiiGator 0.2 with reloader. Currently there's no audio streaming solution by software, so there's missing music in the menu and probalbly other parts of the game too.
 +
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Namco Museum: 50th Anniversary
+
| Naruto: Gekitou Ninja Taisen 1
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine in NeoGamma R9 with reloader set to fast. Might also work in WiiGator 0.2 with reloader. Currently there's no audio streaming solution by software, so there's missing music in the menu and probalbly other parts of the game too.
+
| Error when pressing Start to enter in the Menu. Tried all options,nothing works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 1
+
| Naruto: Clash Of Ninja 1 '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when pressing Start to enter in the Menu. Tried all options,nothing works.
+
| No BGM, only SFX.(0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 1
+
| Naruto: Clash Of Ninja 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| Doesn't work on multi-game disc; freezes with a buzz when pressing A or Start at title screen. Plays fine on its own disc but no BGM, only SFX.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 2
+
| Naruto: Gekitou Ninja Taisen 3 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.
+
| No BGM, only SFX.(0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 3
+
| Naruto: Gekitou Ninja Taisen 4 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| No BGM (background music) on Backup Launcher 0.2. Also doesn't work on a multiboot disc
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 4
+
| NBA 2K2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM (background music) on Backup Launcher 0.2.
+
| Black screen after the introduction movie (burned not shrunk on a multigame disc)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2K2
+
| NBA 2K3
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Black screen after the introduction movie (burned not shrunk on a multigame disc)
+
| Same as NBA 2K2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2K3
+
| NBA Street Vol. 2
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Same as NBA 2K2
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 2
+
| NBA Street Vol. 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
+
| NBA Street Vol. 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
+
| NCAA Football 2005
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
| Tested on multi-iso unshrunk with GC Backup Loader 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NCAA Football 2005
+
| Need For Speed: Carbon
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk with GC Backup Loader 0.2
+
| Tested on multi-iso unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Carbon
+
| Need For Speed: Hot pursuit 2
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
+
| If you have a Need For Speed: Underground 2 Save it would say it is corrupted and not let you save
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Hot pursuit 2
+
| Need For Speed: Most Wanted
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |If you have a Need For Speed: Underground 2 Save it would say it is corrupted and not let you save
+
| You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| Need For Speed: Most Wanted
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
+
| You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| Need For Speed: Underground
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.
+
| Works fine (Tested Multi ISO Unshrunk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground  
+
| Need For Speed: Underground  
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine (Tested Multi ISO Unshrunk)
+
| Works with Multidisc
| style="background:#E9E9E9;border: 1px #111111 solid;" |1  
+
| 1  
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground  
+
| Need For Speed: Underground 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Multidisc
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| Need For Speed: Underground 2
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Tested on multi-disc unshrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| NFL 2K3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-disc unshrunk
+
| Black screen after ESPN intro
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |NFL Blitz 2003
+
| NFL Blitz 2003
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nickelodeon Party Blast
+
| Nickelodeon Party Blast
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up after intro video
+
| Locks up after intro video
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons Unite
+
| Nicktoons Unite
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nintendo Puzzle Collection
+
| Nintendo Puzzle Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Save coexists with USA and PAL region saves.
+
| Save coexists with USA and PAL region saves.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nintendo Tech Demo
+
| Nintendo Tech Demo
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mostly works may load slow,Tested with multiiso game.
+
| Mostly works may load slow, tested with multiiso game.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==O==
 
==O==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Odama
+
| Odama
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
+
| Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Grand Adventure
+
| One Piece: Grand Adventure
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece: Pirate Carnival
+
| One Piece: Pirate Carnival
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Used in a multiboot, works very well. Tested on Xi
+
| Used in a multiboot, works very well. Tested on Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Outlaw Golf
+
| Outlaw Golf
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Over the Hedge
+
| Over the Hedge
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on WiiGator's 0.2 Loader. Runs fine with no glitches. Tested on Wii. Also works on multi-iso disc.
+
| Works on WiiGator's 0.2 Loader. Runs fine with no glitches. Tested on Wii. Also works on multi-iso disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==P==
 
==P==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man Vs.
+
| Pac-Man Fever '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World 2
+
| Pac-Man Vs.
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso
+
| Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World 3
+
| Pac-Man World 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso - PAL : Multi-game ISO, unshrunk, 0.2
+
| Multi-game iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man World Rally
+
| Pac-Man World 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-game iso, NO BGM
+
| Multi-game iso - PAL : Multi-game ISO, unshrunk, 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Paper Mario: The Thousand-Year Door
+
| Pac-Man World Rally
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U and PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Both regions work, multi-iso shrunk, PAL with 0.2 OK
+
| Multi-game iso, NO BGM
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2 Plus
+
| Paper Mario: The Thousand-Year Door
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U and PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
+
| Both regions work, multi-iso shrunk, PAL with 0.2 OK
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2
+
| Phantasy Star Online Episodes 1 and 2 Plus
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL and NTSC-U
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error upon loading
+
| Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online: Episode III
+
| Phantasy Star Online Episodes 1 and 2
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| PAL and NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when you boot it.
+
| Error upon loading
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin
+
| Phantasy Star Online: Episode III
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
+
| Black screen when you boot it.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2
+
| Pikmin
| style="background:orange;border: 1px #111111 solid;" |1st half works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U / PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Re-burn your backup if you only get a black screen. May crash during first cut scene, press start to skip the scene. Works shrunk and on a multi-game ISO. Freezes during the credits, making it impossible to start the second part of the game.
+
| Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
| style="background:#E9E9E9;border: 1px #111111 solid;" |13
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball Hall of Fame - The Gottlieb Collection
+
| Pikmin 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.  
+
| Re-burn your backup if you only get a black screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
 +
(I played the game recently and had no problem getting through the credits. Single game iso, will add my specs and rev later. Last did any installing or stuff on my Wii Oct. 2011)
 +
 
 +
If the game crashes on the intro or credits, try this fix, otherwise the game should work perfectly:
 +
http://forums.dolphin-emu.org/Thread-fix-gamecube-pikmin-2-credits-crash-solution
 +
| 13
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| Pinball Hall of Fame - The Gottlieb Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| P.N. 03
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi-iso, not shrunk, 0.2
+
| Works on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| P.N. 03
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
+
| Multi-iso, not shrunk, 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum(Bonus Disc)
+
| Pokemon Colosseum
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnt on a multi game ISO.Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) Can't get any modes to work when launched with start, B, or A in 0.2. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
+
| Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| Pokemon Colosseum (Bonus Disc)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2, multi-iso
+
| Burnt on a multi game ISO. Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) Can't get any modes to work when launched with start, B, or A in 0.2. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Box
+
| Pokemon Colosseum Bonus Disc (Hacked for USA save)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only works with NeoGamma R9 beta 17 or higher(GC mode internal!), or when booted via WiiGator's loader + Action Replay. Black Screen on everything else. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
+
| Burnt on a single game ISO. cMIOS 0.2 installer. Transfer of Ageto Celebi to completed US save file worked perfectly! Used NeoGamma R9 Beta 56 with recommended cIOS 249, GC Internal Mode, and Video Mode set to "Force Wii"
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Channel
+
| Pokemon Colosseum
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to boot with patched MIOS otherwise saving will not work. Multi-iso shrunk
+
| works on 0.2, multi-iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| Pokemon Box
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
+
| Only works with NeoGamma R9 beta 17 or higher(GC mode internal!), or when booted via WiiGator's loader + Action Replay. Black Screen on everything else. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode)
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| Pokemon Channel
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
+
| Press B to boot with patched MIOS otherwise saving will not work. Multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Sands of Time
+
| Pokemon XD
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
+
| Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| Pokemon XD
| style="background:green;border: 1px #111111 solid;" |Works on multi.
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode, works multi-shrunk
+
| Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| Pool Paradise '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL 50 Mode, Multi Disc works
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Two Thrones
+
| Prince of Persia: The Sands of Time
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode, wors multi-shrunk
+
| Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puyo Pop Fever
+
| Prince of Persia: The Warrior Within
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works on multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/ PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works multi shrunk on NTSC
+
| NTSC Mode, works multi-shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 +
|-
 +
| Prince of Persia: The Warrior Within
 +
| class="ct-works" | Works
 +
| PAL
 +
| PAL 50 Mode, Multi Disc works
 +
| 0
 +
|-
 +
| Prince of Persia: The Two Thrones
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| NTSC Mode, wors multi-shrunk
 +
| 0
 +
|-
 +
| Pro Rally '''*'''
 +
| class="ct-unknown" | Unknown
 +
| NTSC-U/PAL
 +
| This game uses '''audio streaming''' and is currently untested.
 +
| -
 +
|-
 +
| Puyo Pop Fever
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| Works multi shrunk on NTSC, but why would you want to?
 +
| 0
 
|-
 
|-
 
|}
 
|}
Line 1,740: Line 1,843:
 
==Q==
 
==Q==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Q
+
| Game Q
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |?
+
| ?
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==R==
 
==R==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |R: Racing Evolution
+
| R: Racing Evolution
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on Multi-game iso works perfectly with auto-detect
+
| Tested on Multi-game iso works perfectly with auto-detect
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rainbow Six: Lockdown
+
| Rainbow Six: Lockdown
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ratatouille
+
| Ratatouille
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on multi-iso disc on WiiGator's 0.2 loader.
+
| Works fine on multi-iso disc on WiiGator's 0.2 loader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |RoadKill
+
| RoadKill
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works with 0.3
+
| Works with 0.3
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage: Total Destruction
+
| Rampage: Total Destruction
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
| Works shrunk with Multi-game iso. Tested with Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 +
|-
 +
| Rave Master
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works with Xi. Works shrunk with Multi-game iso.
 +
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rave Master
+
| Rayman 3 Hoodlum Havoc
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi. Works shrunk with Multi-game iso.
+
| OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman 3 Hoodlum Havoc
+
| Red Faction 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
+
| "An Error Has Occurred" before pressing Start
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| Red Faction 2 '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An Error Has Occurred" before pressing Start
+
| Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| Resident Evil '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil
+
| Resident Evil 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. perfect with all launching methods
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| Resident Evil 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. perfect with all launching methods
+
| Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| Resident Evil 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
+
| Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| Resident Evil 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| Resident Evil 4
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
+
| Works shrunk and on a multi-game ISO. On 0.2, game must be started using Patced MIOS.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4
+
| Resident Evil 4: Preview Disc '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U (?)
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. On 0.2, game must be started using Patced MIOS.
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4 demo
+
| Resident Evil Code Veronica X
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay. (NeoGammaR9B43/cIOS37v19 Note - if CGI FMV is very slow and/or gameplay FMV is glitchy (intermittent green patches, slow menu systems) and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No + 32K, [Patched...] No. These settings get rid of the opening cutscene lag, but it is replaced with a little chopiness. Later CGI and in game FMV's play at full speed, though. This based on a single disc burn @8x on Sony AccuCORE 4.7GB DVD-R)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| Resident Evil Code Veronica X
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay. (NeoGammaR9B43/cIOS37v19 Note - if CGI FMV is very slow and/or gameplay FMV is glitchy (intermittent green patches, slow menu systems) and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No + 32K, [Patched...] No. These settings get rid of the opening cutscene lag, but it is replaced with a little chopiness. Later CGI and in game FMV's play at full speed, though. This based on a single disc burn @8x on Sony AccuCORE 4.7GB DVD-R)
+
| Works shrunk and on a multi-game ISO.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| Resident Evil Zero
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Zero
+
| Ribbit King
| style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#green;border: 1px #111111 solid;" width=10% |Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |No background music
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robocop Aratanaru Kiki
+
| Robocop Aratanaru Kiki
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works
+
| Shrink+Multi:Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robotech: Battlecry
+
| Robotech: Battlecry
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
+
| Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rocky
+
| Rocky
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi-iso disc. Tested on 0.2.
+
| Works on multi-iso disc. Tested on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune(Lost Kingdom)
+
| Rune(Lost Kingdom)
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works but no BGM. Doesn't work with using MultiGame ISOcreator's shrinking.  
+
| Shrink+Multi:Works but no BGM. Doesn't work with using MultiGame ISOcreator's shrinking.  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rune II(Lost Kingdom II)
+
| Rune II(Lost Kingdom II)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi.
+
| Works shrunk with multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==S==
 
==S==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Jack
+
| Samurai Jack
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Scaler
+
| Scaler
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Gashapon Wars
+
| SD Gundam Gashapon Wars
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works perfect. Tested on 4.2 soft mod, IOS 249 base, helping search was looking for a GC back uploader.
+
| Works perfect. Tested on 4.2 soft mod, IOS 249 base, helping search was looking for a GC back uploader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Second Sight
+
| Second Sight
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL Works on Multi and Auto detect on WiiGators xi
+
| PAL Works on Multi and Auto detect on WiiGators xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Serious Sam: Next Encounter
+
| Serious Sam: Next Encounter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso.
+
| Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso. Works fine on neogamma with multi-game.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shadow the Hedgehog
+
| Serious Sam: Next Encounter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saving is fine in Waninkoko's (Rev03), and WiiGator's.
+
| Won't Boot up at all its just a black screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaman King Soul Fight
+
| Shadow the Hedgehog
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Saving is fine in Waninkoko's (Rev03), and WiiGator's.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shinseiki GPX Cyber Formula Road to the Evolution
+
| Shaman King Soul Fight
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Hit-N-Run, The
+
| Shinseiki GPX Cyber Formula Road to the Evolution
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi iso support, push b at as game start for 480p.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Road Rage, The
+
| Simpsons: Hit-N-Run, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mult-boot iso works fine.
+
| Works shrunk with multi iso support, push b at as game start for 480p.
 +
| 1
 +
|-
 +
| Simpsons: Road Rage, The
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| Mult-boot iso works fine.
 
0.1xi - Everything works well. On PAL it runs fine on a multi-boot iso.
 
0.1xi - Everything works well. On PAL it runs fine on a multi-boot iso.
 
0.2 - Severe lag and jitter during movies. Works on multi-iso shrunk
 
0.2 - Severe lag and jitter during movies. Works on multi-iso shrunk
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2, The
+
| Sims 2, The
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims, Busting out
+
| Sims, Busting out
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works srunken, multi-disk, last tested on NeoGamma R9 b50, cMIOS r10
+
| Works srunken, multi-disk, last tested on NeoGamma R9 b50, cMIOS r10
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skies of Arcadia
+
| Skies of Arcadia Legends
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
+
| To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smashing Drive
+
| Smashing Drive
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
+
| Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smuggler's Run: Warzones
+
| Smuggler's Run: Warzones '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
+
| Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure 2: Battle
+
| Sonic Adventure 2: Battle
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
+
| NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut
+
| Sonic Adventure DX: Director's Cut
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or not shrunken on a multi-boot iso or single boot.
+
| Works shrunken or not shrunken on a multi-boot iso or single boot.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut (Prototype - Preview)
+
| Sonic Adventure DX: Director's Cut (Prototype - Preview)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots by default to PAL50 unless forced
+
| Boots by default to PAL50 unless forced
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
+
| Sonic Gems Collection
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J & NTSC-U & PAL
+
| NTSC-J & NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on NeoGamma R9 with the reloader set to fast. On WiiGator's 0.2 loader you need to use the reloader. But even then the menu is slow and getting back to the game's main menu, to play another game is impossible.
+
| Works fine on NeoGamma R9 with the reloader set to fast. On WiiGator's 0.2 loader you need to use the reloader. But even then the menu is slow and getting back to the game's main menu, to play another game is impossible.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Heroes
+
| Sonic Heroes
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J/PAL
+
| NTSC-U/-J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |launch with b or save wont load, works with multi iso loader
+
| launch with b or save wont load, works with multi iso loader
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Mega Collection August 15th '02 Beta
+
| Sonic Mega Collection August 15th '02 Beta
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders
+
| Sonic Riders
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well on a Multi Iso DvD
+
| Works Well on a Multi Iso DvD
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders
+
| Sonic Riders
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only tested on single boot disc, works fine loading without option changing.
+
| Only tested on single boot disc, works fine loading without option changing.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur II
+
| Soul Calibur II
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| NTSC-U & PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
+
| Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 6
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Space Raiders
+
| Space Raiders
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spartan: Total Warrior
+
| Spartan: Total Warrior
| style="background:salmon;border: 1px #111111 solid;" |Works  
+
| class="ct-broken" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |work on gamecube backup loader 0.2 press start
+
| work on gamecube backup loader 0.2 press start
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spawn Armageddon
+
| Spawn Armageddon
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
+
| Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Speed Kings
+
| Speed Kings '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, NeoGamma R9, No music in either menus or gameplay
+
| Works fine, NeoGamma R9, No music in either menus or gameplay
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sphinx and the curse of the mummy
+
| Sphinx and the Cursed Mummy
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
+
| Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man
+
| Spider-Man
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
+
| Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 2
+
| Spider-Man 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with multi iso support
+
| Works with multi iso support
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Chaos Theory
+
| Splinter Cell: Chaos Theory
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine compressed on multi-iso. Press Start (Reloader) to play
+
| Works fine compressed on multi-iso. Press Start (Reloader) to play
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Double Agent
+
| Splinter Cell: Double Agent
| style="background:green;border: 1px #111111 solid;" |Works on NeogammaR9 if reloader is set to Yes  
+
| class="ct-works" | Works on NeogammaR9 if reloader is set to Yes  
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/Pal
+
| NTSC-U/Pal
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disk read error when trying to start a new game, or when loading a saved game if game booted without reloader.
+
| Disk read error when trying to start a new game, or when loading a saved game if game booted without reloader.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Pandora Tomorrow
+
| Splinter Cell: Pandora Tomorrow
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
+
| (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants and Friends: Unite
+
| Spongebob Squarepants and Friends: Unite
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants: Battle for Bikini Bottom
+
| Spongebob Squarepants: Battle for Bikini Bottom
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
+
| You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SpyHunter
+
| SpyHunter
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A Hero's Tail
+
| Spyro: A Hero's Tail
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A New Beginning
+
| Spyro: A New Beginning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs fine on multi-boot iso with PAL on PAL console.
+
| Runs fine on multi-boot iso with PAL on PAL console.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| Spyro: A New Beginning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Runs fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| Spyro: Enter The Dragonfly
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| Spyro: Enter The Dragonfly
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.1 Xi. Works shrunk and multi-game iso.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| SSX 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs fine on multi-boot ISO, only tested menu, but will probably work when I get round to playing it XD.
+
| Tested on 0.1 Xi. Works shrunk and multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX On Tour
+
| SSX 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.2, no problems, but SSX3 is still more fun.
+
| Runs fine on multi-boot ISO, only tested menu, but will probably work when I get round to playing it XD.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Tricky
+
| SSX On Tour
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must Press B for Patched MIOS
+
| Tested on 0.2, no problems, but SSX3 is still more fun.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox Adventures
+
| SSX Tricky
| style="background:orange;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Playable but with '''audio problems including no voices and missing music/sound effects'''.  Some subtitles are also delayed.
+
| Must Press B for Patched MIOS
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| Star Fox Adventures '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
+
| Playable but with '''audio problems including no voices and missing music/sound effects'''. Some subtitles are also delayed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| Star Fox: Assault
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with WiiGators cmios (reboot)
+
| If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Starsky and Hutch
+
| Star Fox: Assault
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and as a multigame iso
+
| Works perfectly with WiiGators cmios (reboot)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Bounty Hunter
+
| Starsky and Hutch
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Press B worked)
+
| Work shrunk and as a multigame iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars
+
| Star Wars: Bounty Hunter
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disc read error
+
| (Press B worked)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| Star Wars Jedi Knight II: Jedi Outcast '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on .2
+
| Works on .2
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| Star Wars Jedi Knight II: Jedi Outcast '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.1 XI
+
| 0.1 XI
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron II: Rogue Leader
+
| Star Wars: The Clone Wars '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen at boot in 0.1 Xi; Works in 0.2 !
+
| Works with the latest Neogamma
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 (Xi) 2 (0.2)
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike
+
| Star Wars Rogue Squadron II: Rogue Leader
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Patched MIOS (Press B) to avoid saving issues. works multi.
+
| Black screen at boot in 0.1 Xi; Works in 0.2 !
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| 5 (Xi) 2 (0.2)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike(Preview Disk)
+
| Star Wars Rogue Squadron III: Rebel Strike
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Press Start Worked ).
+
| Use Patched MIOS (Press B) to avoid saving issues. works multi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 7
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Summoner: Goddess Reborn
+
| Star Wars Rogue Squadron III: Rebel Strike(Preview Disk)
| style="background:orange;border: 1px #111111 solid;" |Error (Theta) / Works (Xi) / Works (0.2)
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
+
| (Press Start Worked ).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Bust A Move All Stars
+
| Street Racing Syndicate '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested Shunk on Multi-game iso
+
| Black screen after Eutechnix logo.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario 64 (custom)
+
| Summoner: Goddess Reborn
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Error (Theta) / Works (Xi) / Works (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |stays on "saving..." for a while at launch, but will load eventually.
+
| Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Strikers
+
| Super Bust A Move All Stars
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Tested Shunk on Multi-game iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Sunshine
+
| Super Mario 64 (custom)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J/PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
+
| stays on "saving..." for a while at launch, but will load eventually.
| style="background:#E9E9E9;border: 1px #111111 solid;" |17
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| Super Mario Strikers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunken (Tested with 0.1 Xi and 0.2)
+
| Works perfectly fine shunken on a multi-game disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| Super Mario Sunshine
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U/J/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi. Music does not play.
+
| Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 17
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball 2
+
| Super Monkey Ball '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly (Tested with 0.3)
+
| Playable but with no music.  The game will crash after getting a GAME OVER on Normal mode ("An error has occurred").
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Adventure
+
| Super Monkey Ball '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" | Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
+
| Works with Launcher Xi. Music does not play.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Robot Wars GC
+
| Super Monkey Ball 2 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works perfectly. (Tested with 0.3)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
Has '''partial''' audio streaming, but only for a few mini games.
 +
| 2
 +
|-
 +
| Super Monkey Ball Adventure
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
 +
| 1
 +
|-
 +
| Super Robot Wars GC
 +
| class="ct-works" | Works
 +
| NTSC-J
 +
|  
 +
| 1
 +
|-
 +
| Super Smash Bros. Melee
 +
| class="ct-works" | Works
 +
| NTSC-U/PAL
 +
| NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
 +
| 10
 +
|-
 +
| Swingerz Golf
 +
| class="ct-noresult" | Unknown
 +
| NTSC-U
 +
| This game has '''audio streaming''' and is currently untested.
 +
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Melee
 
| style="background:green;border: 1px #111111 solid;" |Works
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
 
| style="background:#E9E9E9;border: 1px #111111 solid;" |10
 
 
|}
 
|}
  
 
==T==
 
==T==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tak: The Great Juju Challenge
+
| Tak: The Great Juju Challenge
| style="background:orange;border: 1px #111111 solid;" |Partial
+
| class="ct-issues" | Partial
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
+
| Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
| Tak and the Power of Juju '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso. On Neogamma R9 beta 44 and with separate CDs, works very well, but the game might have problens at "Welgaia" battle (the robots). To keep playing, remove and re-insert the disc (battlefield will appear glitched, but it's still playable)
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |8
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
| Tales of Symphonia
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |All work fine now with GC backup loader 0.2
+
| No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso. On Neogamma R9 beta 44 and with separate CDs, works very well, but the game might have problens at "Welgaia" battle (the robots). To keep playing, remove and re-insert the disc (battlefield will appear glitched, but it's still playable)
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 8
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Taz: Wanted
+
| Tales of Symphonia
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi, error with Theta (but disc may have been dirty).
+
| All work fine now with GC backup loader 0.2
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles
+
| Taz: Wanted
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |it  work on a multi game iso
+
| Works with Xi, error with Theta (but disc may have been dirty).
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 2
+
| Teenage Mutant Ninja Turtles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| it work on a multi game iso
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 3
+
| Teenage Mutant Ninja Turtles 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tengai Makyou 2
+
| Teenage Mutant Ninja Turtles 3
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Full size+Multi:Works. Shrunken also maybe works.
+
| it  work on a multi game iso classic arcade work now in .2 press start in the launcher screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |TMNT Mutant Melee
+
| Tengai Makyou 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Full size+Multi:Works. Shrunken also maybe works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Fairly Oddparents: Breakin' Da Rules
+
| TMNT Mutant Melee
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on MultiGameISO Creator
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Hobbit
+
| The Fairly Oddparents: Breakin' Da Rules
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on Neogamma
+
| Works on MultiGameISO Creator
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Italian Job
+
| The Hobbit
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hangs at loading screen
+
| Works on Neogamma
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| The Italian Job
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Plays fine and movie cuts are good on fps.
+
| Hangs at loading screen
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| The Lord of the Rings: The Return of the King
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works very good with 0.1 XI.
+
| Plays fine and movie cuts are good on fps.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Third Age
+
| The Lord of the Rings: The Return of the King
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi. Not tested shrunk.
+
| Works very good with 0.1 XI.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Two Towers
+
| The Lord of the Rings: The Third Age
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | (On a PAL Wii press "x" in loader)
+
| Works on multi. Not tested shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |The SpongeBob SquarePants Movie
+
| The Lord of the Rings: The Two Towers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| (On a PAL Wii press "x" in loader)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters: Future Perfect
+
| The SpongeBob SquarePants Movie
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi/0.2.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| Timesplitters: Future Perfect
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| Works shrunken with multi-game iso on Xi/0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| Timesplitters 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works flawless with multi-game iso on 0.2.
+
| Works shrunken with multi-game iso on Xi/0.2. (must use B for patch MIOS)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 3
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tom & Jerry in War of the Whiskers
+
| Timesplitters 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works flawless with multi-game iso on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
+
| Tom & Jerry in War of the Whiskers
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
+
| Tom Clancy's Splinter Cell: Pandora Tomorrow '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-unknown" | Unknown
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |multi-game iso, Set your Wii to 576i or 480i
+
| This game uses '''audio streaming''' and is currently untested.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| -
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's American wasteland
+
| Tomb Raider: Legend
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works multi-iso. Tested on 0.2.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 3
+
| Tomb Raider: Legend
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
+
| multi-game iso, Set your Wii to 576i or 480i
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 4
+
| Tony Hawk's American Wasteland
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Start with B (No Music)
+
| Works multi-iso. Tested on 0.2.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground
+
| Tony Hawk's Pro Skater 3 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground 2
+
| Tony Hawk's Pro Skater 4 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Start with B (No Music)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Top Gun: Combat Zone
+
| Tony Hawks Underground
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works well, tested on XI
+
| Works shrunk and multi. Tested on Xi.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Totsugeki!! Famicon Wars(Battalion Wars)
+
| Tony Hawks Underground 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink(GCMUtility)+Multi(WiiUi):Works.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trigger Man
+
| Top Gun: Combat Zone '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works well, tested on XI
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of LA
+
| Totsugeki!! Famicon Wars(Battalion Wars)
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Run with mios patcher to read memory card
+
| Shrink(GCMUtility)+Multi(WiiUi):Works.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of NY
+
| Trigger Man
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tube Sliders
+
| True Crime Streets Of LA
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |only problem is no in game music . works with latest neogamma with multi-game iso.
+
| Run with mios patcher to read memory card
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Turok Evolution
+
| True Crime Streets Of NY
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
+
| Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger
+
| Tube Slider '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works in .1 Xi, but in-game music does not work.  A shrunken image does not work.
+
| only problem is no in game music . works with latest neogamma with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 2: Bush Rescue
+
| Turok Evolution
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
| Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 3: Night of the Quinkan  
+
| Ty the Tasmanian Tiger
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
|  Works in .1 Xi, but in-game music does not work.  A shrunken image does not work.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 +
|-
 +
| Ty the Tasmanian Tiger 2: Bush Rescue
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
|  Works on .1 Xi
 +
| 0
 +
|-
 +
| Ty the Tasmanian Tiger 3: Night of the Quinkan  
 +
| class="ct-works" | Works
 +
| NTSC-U
 +
| Works on .1 Xi
 +
| 1
 
|}
 
|}
  
 
==U==
 
==U==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Muscle Legends vs New Generation
+
| Ultimate Muscle Legends vs New Generation
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Spider-Man
+
| Ultimate Spider-Man
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
+
| Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Universal Studios Theme Park Adventures
+
| Universal Studios Theme Park Adventures '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
+
| Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |UFC Throwdown
+
| UFC Throwdown
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with both Xi and 0.2 both work 100%
+
| Tested with both Xi and 0.2 both work 100%
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==V==
 
==V==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 +
|-
 +
| V-Rally 3
 +
| class="ct-works" | Works
 +
| PAL
 +
|
 +
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |V-Rally 3
+
| Vexx
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| Works Perfect. Tested on 2.0 with multi-game iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Vexx
+
| Vexx
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| Hangs on 0.3 single mini-dvd-r.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
+
| Viewtiful Joe
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far, works on multigame disc. Doesn't work on NTSC game/wii MultigameISO disk.
+
| Works Well So Far, works on multigame disc. Doesn't work on NTSC game/wii MultigameISO disk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6 + 1 (0.3)
+
| 6 + 1 (0.3)
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
+
| Viewtiful Joe
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrink+Multi:Works
+
| Shrink+Multi:Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe 2
+
| Viewtiful Joe 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far on pal wii, on multigame disc.
+
| Works Well So Far on pal wii, on multigame disc.
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| 4
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe Red Hot Rumble
+
| Viewtiful Joe Red Hot Rumble
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. I could only get it to work on single disc and 480 mode
+
| Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. I could only get it to work on single disc and 480 mode
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Quest
+
| Virtua Quest
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Striker 2002
+
| Virtua Striker 2002 '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game doesn't go past select memory card screen then white screen only on trimmed version
+
| Game doesn't go past select memory card screen then white screen only on trimmed version
 
Full version (1.4 GB version) plays
 
Full version (1.4 GB version) plays
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==W==
 
==W==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| Wave Race: Blue Storm '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots well with Xi version, but no music ingame
+
| Boots well with Xi version, but no music ingame
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| Wave Race: Blue Storm '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen
+
| Tested uncompressed w/ Neogamma R9
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare Inc. Mega Party Game$
+
| WarioWare Inc. Mega Party Game$
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk). NTSC-U version WILL work on a PAL Wii with WiiGator's GC Backup Launcher 0.2 and the channel made for it and on a multi-iso boot disc.
+
| Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk). NTSC-U version WILL work on a PAL Wii with WiiGator's GC Backup Launcher 0.2 and the channel made for it and on a multi-iso boot disc. NTSC-U works great multi and shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| 9
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario World
+
| Wario World
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk or normal with multi iso loader support.
+
| Works shrunk or normal with multi iso loader support.
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| 12
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Winning Eleven 6
+
| Winning Eleven 6
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
+
| Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms 3D
+
| Worms 3D
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on PAL Wii. Works great.
+
| Tested on PAL Wii. Works great.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms Blast
+
| Worms Blast '''*'''
| style="background:green;border: 1px #111111 solid;" |Error
+
| class="ct-works" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunk. Multi-iso yes. No BGM (0.2)
+
| Does not work shrunk. Multi-iso yes. No BGM (0.2)
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wreckless: The Yakuza Missions
+
| Wreckless: The Yakuza Missions '''*'''
| style="background:green;border: 1px #111111 solid;" |Works  
+
| class="ct-works" | Works  
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Laucher Xi
+
| With Laucher Xi
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning
+
| WWE Day of Reckoning
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning 2
+
| WWE Day of Reckoning 2
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saves and loads fine.
+
| Saves and loads fine. Only works shrunk.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wrestlemania XIX
+
| Wrestlemania XIX
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Only tested with 0.2 multiboot and shrinked.
+
| Only tested with 0.2 multiboot and shrunken.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|}
 
|}
  
 
==X==
 
==X==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XG3 Extreme G Racing
+
| XG3 Extreme G Racing '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| NTSC-U/PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on single-disc (Xi and 0.2), music does not play. / PALversion run but freeze on "press start". multiboot iso.
+
| Works fine on single-disc (Xi and 0.2), music does not play. / PALversion run but freeze on "press start". multiboot iso.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XGRA
+
| XGRA
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs well with Auto-Detect, but music DOES NOT play.  Video and Sound Effects run fine.
+
| Runs well with Auto-Detect, but music DOES NOT play.  Video and Sound Effects run fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| XIII '''*'''
| style="background:green;border: 1px #111111 solid;" |Partial/*works
+
| class="ct-works" | Partial/*works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with WiiGator's Backup Launcher 0.2 - Game Loads and will play if you press "start" at the Backup launcher load screen. The first mission will start but Wii restarts itself after the flashback scene.
+
| Tested with WiiGator's Backup Launcher 0.2 - Game Loads and will play if you press "start" at the Backup launcher load screen. The first mission will start but Wii restarts itself after the flashback scene.
 
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that ive noticed.
 
*Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that ive noticed.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| XIII '''*'''
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Xi V2 ans start button
+
| With Xi V2 ans start button
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| 5
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Legends II: Rise of Apocalypse
+
| X-Men Legends II: Rise of Apocalypse
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine.
+
| Seems to work fine.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Next Dimension
+
| X-Men Next Dimension
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"  
+
| Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==Y==
 
==Y==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| Yu-Gi-Oh! The Falsebound Kingdom
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Launch with "b" or it wont save
+
| Launch with "b" or it wont save
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| Yu-Gi-Oh! The Falsebound Kingdom
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nothing seems to work. Hangs at a black or green screen.
+
| Nothing seems to work. Hangs at a black or green screen.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
==Z==
 
==Z==
 
{{ABCNavi}}
 
{{ABCNavi}}
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
+
{| class="compattable sortable"
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
+
! Name (Version if Applicable)
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Result
+
! style="width:10%" | Result
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Region
+
! style="width:10%" | Region
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
+
! style="width:35%" class="unsortable" | Notes
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
+
! style="width:10%" | Confirmed
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zapper: One Wicked Cricket
+
| Zapper: One Wicked Cricket
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
+
| While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zatch Bell Momodo Battles
+
| Zatch Bell Momodo Battles
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |was .gcm renamed .gcm to .iso and burned with imgburn works great.
+
| was .gcm renamed .gcm to .iso and burned with imgburn works great.
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zelda 64 emu (experciance v2)
+
| Zelda 64 emu (experciance v2)
| style="background:green;border: 1px #111111 solid;" |Works (XI)
+
| class="ct-works" | Works (XI)
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| PAL
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)  
+
| Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)  
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| 2
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Battle Legends
+
| Zoids: Battle Legends '''*'''
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
+
| Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Full Metal Clash
+
| Zoids Full Metal Clash
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on 0.2 in a multidisk and shrunken.  Normal system dialog (e.g. save, lid open, etc.) does not show normal text.
+
| Works on 0.2 in a multidisk and shrunken.  Normal system dialog (e.g. save, lid open, etc.) does not show normal text.
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS
+
| Zoids VS
| style="background:salmon;border: 1px #111111 solid;" |Error
+
| class="ct-broken" | Error
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |
+
|  
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS III
+
| Zoids VS III
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| NTSC-J
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.2. Battles with less than 4 zoids run more smoothly than battles with more than 4. Crashes when returning to the Title screen (from any mode, except Config). Pilot voices are not heard.
+
| Tested on GC Backup Launcher v0.2. Battles with less than 4 zoids run more smoothly than battles with more than 4. Crashes when returning to the Title screen (from any mode, except Config). Pilot voices are not heard.
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| 1
 
|-
 
|-
| style="background:#E9E9E9;border: 1px #111111 solid;" |ZooCube
+
| ZooCube
| style="background:green;border: 1px #111111 solid;" |Works
+
| class="ct-works" | Works
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| NTSC-U
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisk using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
+
| Tested on GC Backup Launcher v0.1 Xi.  Multidisk using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| 0
 
|}
 
|}
  
 
[[Category:Wii Backup Launchers]]
 
[[Category:Wii Backup Launchers]]
 
[[Category:Compatibility Lists]]
 
[[Category:Compatibility Lists]]

Latest revision as of 22:32, 5 December 2015

Contents: Top - # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Backup Launcher Versions

- NeoGamma R9(latest) - Based on WiiGator 0.2, some speed and compatiblity improvements. Still in development

- Waninkoko's cMIOS rev 5 - Is booted from disc channel or with disc loader(NeoGamma needs the setting GC mode MIOS to boot it, all others should just do it)

- Backup v 0.2 - Fixed many new bugs and repaired game bugs. New fixes added.

- Backup v 0.1xi - Still Some bugs. Fixed major screen lag when booting games in verson 0.1

- Backup v 0.1 Theta - Oldest

Upgrade your version to 0.2 because it is more resourced and has new fixes.


A game denoting a bold asterisk (*) means that it uses audio streaming for music.

This function is broken on the usual backup loaders, so no streamed content will play.


Anyone is free to edit this list. Vandals will be banned and their IP blocked from further edits.


Tools

Wiped GCM Fixer 1.5F also callled Fstfix 1.5F http://filetrip.net/g1604-fstfix-exe.html

#

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Mulitigames with "Viper Multi Boot Iso Creator 1.3b" Works PAL Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi) 1
007: Everything Or Nothing Error (not yet tested with 0.2). NTSC-U Press Left or Right in Wiigator's Backup Loader application to select a game. Does not work on Neogamma r9b41,multiiso, unshrunk 0
007: From Russia With Love Works NTSC-U multi-iso unshrunk. Not tested shrunk 1
1080 Avalanche Working PAL / NTSC-U Multi boot works. No music. (->Might not work when shrunken) 2
4x4 EVO 2 Works NTSC-U 0
18 Wheeler American Pro Trucker Works NTSC-U Error when getting into the Truck-Selection-Menu.

Worked for me. Entered Truck Selection and played a few races just fine.

1

A

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Action Replay 1.14A/B/C Works PAL / NTSC-U You can now cheat with GC Backup Loader 0.2. Does not work Shrunken. 4
Action Replay 2.0 Works PAL Works fine on Xi and highter 0
Alien Hominid * Works NTSC-U/Pal No BGM. (->Might not work when shrunken) 5
Amazing Island * Working/Error NTSC-U Works on Backup Launcher 0.2 through disc channel, multi game iso - unshrunk. Black screen after talking to guy with 2 skulls in the very beginning. 1
Animal Crossing Works NTSC-U Works on multi ISO. Shrinking the iso does not work. 3
Animal Crossing Error PAL Don't works on 0.2 (After launch, it reboot to the Wii Menu)/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi) 2
Animaniacs - The Great Edgar Hunt Works PAL Works perfect 0
Aquaman * Works NTSC-U/PAL Tested with GC backup Launcher, no Audio 1
Army Men RTS Works NTSC-U Works 100% with GC backuplauncher 0.2, mIOS v5 1
Atsumare!! Made in Wario(Wario Ware Inc) Works NTSC-J Shrink+Multi:Works fine. 0
ATV Quad Power Racing 2 Works NTSC Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now. 1
Auto Modellista Works NTSC-U Works multi-boot unshrunk, no graphic issues, no lag, racing music missing [NeoGamma R9] 1
Avatar: The Last Airbender Works. NTSC-U Tested on 0.2 0
Asterix and obelix XXL Works PAL sound lag 0

B

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Baldur's Gate Dark Alliance Works NTSC-U Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader) 5
Baten Kaitos Eternal Wings Works NTSC-U / PAL Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise. Works fine on Neogamma r9b41 mulitiiso unshrunk 1
Baten Kaitos Origins Works NTSC-U Works using fstfix with all patches (t s g : align 32k, streamfix AND 3Gigasize iso). Works with both discs on the same multi game disc if the 1st disc is patched with "t s g" and the 2nd with "t s f". If not patched the game randomly freezes with a screeching noise. 1
Batman Begins Works PAL 0
Batman Begins Works NTSC-U 0
Batman Vengance Works NTSC-U Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console. 0
Battalion Wars Works NTSC-U Works on Multi, little slowed. 6
Battle Stadium D.O.N Works NTSC-J Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 ; No BGM. It doesn't work on multiboot disc 7
Beach Spikers Works PAL Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect. ntsc u works multi shrunken with latest neogamma. 1
Beyblade VForce Super Tournament Battle Works NTSC-U 0
Beyond Good & Evil Works NTSC-U/PAL Does not work shrunken. Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator. Works fine on Neogamma r9b41 mulitiiso. 6
Big Air Freestyle Works PAL When selecting "Godzilla"-Demo, an error has occured. Everything else is perfect, shrunk on multigame iso 0
Big Mutha Truckers Works NTSC-U multi-iso unshrunk 1
Billy Hatcher and the Giant Egg Works NTSC-U Works shrunken with multigame. 6
Bleach: Tasogare Ni Mamieru Shinigami Works NTSC-J Press B to use patched MIOS for Start 1
Blood Omen 2: Legacy of Kain Works NTSC-U multi-iso unshrunk 1
BloodRayne Works NTSC-U multi-iso unshrunk 1
Bloody Roar: Primal Fury * Works (Xi) NTSC-U (Theta)After the "Press Start" screen it goes black or standard nintendo error warning

(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly, No sound at all with Gamecube backup 0.3

2(theta)
Blowout Works NTSC-U 1
BMX-XXX Works NTSC-U Works well;Tested on Xi 0
Boboboubo Boubobo Dassutsu! Hajike Royale Works NTSC-J 0
Bomberman Generation * Partial (Xi) Works (0.2) NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match (Xi) no bgm,game works fine(0.2). Multi iso ok. Does not wok shrunk. Noegamma r9b41 2 (THETA) 0 (Xi)
Bomberman Generation * Works PAL 0.2-No background music,game works fine(no gameplay issues). 0
Bomberman Jetters Works NTSC-U Use B to patch so it saves correctly. 1
Buffy the Vampire Slayer: Chaos Bleeds Works NTSC-U Press B to use patched MIOS for Start 0
Buffy the Vampire Slayer: Chaos Bleeds Works PAL Press B to use patched MIOS 2
Burnout Works NTSC-U Works shrunk and multi. Tested on Xi. 1
Burnout Works PAL 0
Burnout 2: Point of Impact Works NTSC-U Works shrunk and multi. Tested on Xi. 1
Burnout 2: Point of Impact Works PAL 2
Bust A Move 3000 Works NTSC-U / PAL 3

C

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Call of Duty 2 : Big Red One Works PAL With option "start" works the Game Laucher Xi. 0
Call of Duty 2 : Big Red One Works NTSC-U Works better on 0.2 (use START for Rebooter), there is a problem in the game, if you complete a level and want to go to the next one, it will say an error has occurred. You will have to turn on the Wii again and load the game again and hit continue to go to the next level. Works fine on neogamma. 1
Call of Duty : Finest Hour Works NTSC-U Works with Neogamma, Theta, Xi, and multigame. 1
Capcom vs. SNK 2 EO Works NTSC-U/-J Works shrunk with multi-game iso. 7
Casper Error NTSC-U After the "Press Start" screen it goes black. (Xi)Still black screens on all options. 0
Cel Damage Error/*works NTSC-U After the "Press Start" screen it goes black.
  • Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that I've noticed.
0
Chaos Field Works NTSC-U/J Works shrunk with multi-game iso. 1
Chibi Robo Works NTSC-U Works shrunk with multi-game iso. 5
Crash Bandicoot and the Wrath of Cortex * Error NTSC/PAL Won't load on a shrunk disc, and on a Multigame disc. V3.2.4, Works when unshrunk. Audio problems including no voices and missing music. 3
Crash Nitro Kart Works NTSC-U Works perfectly with 0.2. 0
Crash Nitro Kart Works PAL 1
Crash Tag Team Racing Works NTSC-U Tested and working flawlessly on Neogamma R9 beta44 compressed multi-iso 1
Crazy Taxi * Works NTSC-U Works with 0.2 almost perfectly; occasional crazy-box freezing; also with Xi (no BGM) 4
Crazy Taxi * Works PAL Works with 0.2 0
Cubic Lode Runner Works NTSC-J 0
Cubivore Works NTSC-U Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect) 4
Custom Robo Works NTSC-U Works shrunken on a multi-game disc 2

D

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Dakar 2 * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -
Dance Dance Revolution Mario Mix Works NTSC-U Works shrunk with multi-game iso. 4
Dance Dance Revolution with Mario Works NTSC-J 0
Dancing Stage: Mario Mix Works PAL (Xi/0.2) Can be started with A, B, X, Y and START, but don't activate the 60Hz Mode ingame, as it will bring up an GC Error. Runs perfectly with Multigame ISO and shrunked. 1
Dark Summit Works (?) NTSC-U It never progresses past the opening "licensed by Nintendo" screen. Worked for me just fine on mutli-iso with cMIOS v8, GC Backup launcher 0.2, and cIOS 249 rev17 0
Darkened Skye * Partial NTSC-U Actual gameplay works, but in-game cut-scenes are missing. 0
Dead to Rights Works NTSC-U Works on multi-game iso, tested on Xi 0
Def Jam: Vendetta Works PAL Neogamma using 0.2 (on multidisk) 1
Def Jam: Vendetta Works NTSC-U 0
Def Jam 2: Fight for NY Works NTSC-U with component cables just show me black screen. with av cables Works awesome 1
Def Jam 2: Fight for NY Works Pal Multi Disc works too 1
Digimon Rumble Arena 2 Works PAL Use patched MIOS (Press B when in launcher menu). 1
Digimon World 4 Works NTSC-U/PAL Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less). On NeoGamma r8 beta47, the game runs fine, but the music may glitch and the disc will stop. Re-insert to continue but the music will sound very glitched. It will return to normal when you move to another area. 3
Disney's Hide and Sneak Works NTSC-U Works shrunken and on multi-game iso. 1
Disney's Magical Mirror Starring Mickey Mouse Works NTSC-U Works shrunken and on multi-game iso. 1
Disney Sports Basketball Works NTSC-U Works shrunken and on multi-game iso. 1
Disney Sports Soccer Works NTSC-U Works shrunken and on multi-game iso. 1
Donkey Konga Works NTSC-U/PAL/J 2
Donkey Konga 2 Works PAL 2
Donkey Konga 2 Works NTSC 2
Donkey Konga 3 Partial NTSC-J Cannot save/load.Make sure that no save file is persent while saving or else, the memory card is formatted. As we all know, the memory card will only be formatted because you probably used a US/EU memory card, and therefore need to format your card to a NTSC-J memory card. EU/US save files can be on the same memory card, though. 4
Donkey Kong Jungle Beat Works NTSC-U/PAL multi-iso shrunk 2
Doshin the Giant Works PAL 3
Dragon Ball Z Budokai Works NTSC 1
Dragon Ball Z Budokai 2 Works NTSC 1
Dragon Ball Z Sagas * Partial NTSC Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect. Screen play jerky. 1
Dragon Drive Error NTSC-J After Intro and at menu unable to press any buttons..... 0
Dragon's Lair 3D Special edition * Works NTSC-U/PAL (I had to use B to start game) for NTSC-U works fine and works with multigame iso. 1
Dream Mix TV World Fighters * Works NTSC-J Completely Playable on Xi, with no BGM due to audio streaming. Used "A" to launch with Autodetect. Froze for me when I put it on a multi-boot iso, and was shrunken. Multi-boot on GCM works fine from another report. Merged with this one. 1

E

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Ed, Edd n Eddy: The Mis-Edventures Works NTSC-U Works with WiiGator's GC Backup Launcher, on Multi Disk ISO Creator. 1
Enter The Matrix Works NTSC-U Works perfect with WiiGator's GC Backup Launcher, first release. 1
Eternal Darkness * Works NTSC-J & NTSC-U & PAL May not work shrunk, but multi game discs work. On WiiGator's 0.2 loader, press 'B' to start, works perfectly, until you die. The game resets after the Game Over screen (by design). On NeoGamma R9 set the reloader to fast, so the game can correctly reset on death. Might freeze on some videos, press start to skip these then. Currently there's no audio streaming solution by software, so there's missing audio in the game, for example the voice output for the quote at the beginning and maybe for some background music as well. 1
Evolution Worlds Works NTSC-U 3

F

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
F-ZERO GX Works NTSC-U/PAL Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags,freezes when it loads garage data. 12
Fantastic Four * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -
FIFA 07 Works NTSC-U 0
FIFA Street 2 Works NTSC-U Tested on multi-iso unshrunk 0
Fight Night Round 2 Works NTSC-U/PAL 2
Final Fantasy Crystal Chronicles Works NTSC-U/PAL Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R. 12
Fire Emblem: Path of Radiance Works NTSC-U/PAL Multi: Yes. 12
Freedom Fighters Works NTSC-U The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi 0
Freekstyle Works NTSC-U Works shrunk with multi-game iso. No problems on 0.1 Xi. 2
Freestyle Metal-X * Unknown NTSC-U This game uses audio streaming and is currently untested. -
Future Tactics: The Uprising * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -

G

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Gauntlet: Dark Legacy Works NTSC-U Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi. 5
Gauntlet: Dark Legacy Works NTSC-U Cut scenes lag. Couldn't get to work properly so i had to use with multiboot, everything worked fine. Tested on Xi. 0
Geist * Works PAL/NTSC-U Now working with the new xi loader, but does not work shrunken, works on 2.0 loader. Multi iso works, no bgm on main menu, but present in multiplayer. This might be a game that uses partial audio streaming. 3
Generation of Chaos Exceed Partial NTSC-J Shrink+Multi:Works but no Voice. Doesn't work with using MultiGame ISOcreator's shrinking. 0
Ghost Recon Error PAL Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version. 0
Gladius Works NTSC-U tested multigame-iso unshrunk 2
Goblin Commander Works NTSC-U Takes awhile to load. On PAL Wii you must press "x" in Loader. 0
Godzilla Destroy all Monsters Melee Partial NTSC-U Works, but reverts to Wii system menu after each battle or if you quit, use NeoGamma R9 instead. Audio Streaming does not work. 1
Go Go Hypergrind * Works NTSC-U Game works flawlessly. Only problem is music not playing during gameplay. 0
Gotcha Force Partial NTSC-U On Neogamma R9, works fine unless you have a Gatling gunner in your force, at which point disc read errors will plague the battle. Remove/reinsert the disc every time, and you may get out of the battle. 0
Gotcha Force Works NTSC-U Works on a multi-game iso. Also works on a regular burned iso. 2
Gotcha Force Works NTSC-J 100% Works 0
Gun Works NTSC-U Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso. 1
Gun Error PAL With Theta : Freeze at © 2005 Activision 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Harry Potter and the Chamber of Secrets Works NTSC-U Calling for Headwig sometimes freezes the game 0
Harry Potter - Quidditch World Cup Works PAL 0
Harry Potter and the Goblet of Fire Error NTSC-U Freeze in a green screen when loaded. 0
Harry Potter and the Prisioner of Azkaban Works NTSC-U 0
Harvest Moon: A Wonderful Life Works NTSC-U Crashes randomly with theta and xi. Works perfectly with shrunken multigame iso on 0.2 1
Harvest Moon: A Wonderful Life Works PAL Works with shrunken Multigame ISO on 0.2. Not tested with other Launchers. 1
Harvest Moon: Another Wonderful Life Works NTSC-U [Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso. 2
Harvest Moon: Magical Melody Works NTSC-U/PAL Works shrunk with multi-game iso. PAL tested on 0.2, works perfectly. 4
Hello Kitty Roller Rescue Works NTSC-U Tested on v0.2 0
Hitman 2: Silent Assassin Works NTSC-U 0
Hitman 2: Silent Assassin Works PAL Multi Disc works 0
Homerun Derby Works NTSC-U Tested on GC Backup Launcher v0.1 Xi. Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk) 0
Hudson Selection Vol. 3: PC Genjin (Bonk) Works NTSC-J 0
Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island) Works NTSC-J 1
Hunter: The Reckoning Works NTSC-U Works well so far, on multigame disk 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Ikaruga * Works NTSC-U / PAL The game has 2 different errors if not loaded properly: 1. The game freezes on selecting game mode if the .iso is shrunken(maybe 1:1 too, fstfix t s g surely helps, maybe fstfix t s f too) 2. The game resets when selecting game mode, which is fixed in NeoGamma R9 beta31. The background music is always missing, because that's streaming audio. Works fine on Neogamma r9b41, multiiso fstfix t s g, NTSC 1
Incredible Hulk Ultimate Destruction Works NTSC-U Works pressing Y for NTSC 2
I-Ninja Works NTSC-U Works 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
James Bond 007: NightFire Partial NTSC-U/PAL The Videos before the missions will freeze the game. Multiplayer works fine with pressing start. You need an existing Savegame from a original disc otherwise it will load the first mission instead of main menu. 0
Judge Dredd - Dredd vs. Death Works NTSC-U used MultigameISOcreator set to PAL on PAL Wii 0
James Bond 007: Agent Under Fire * Works NTSC-U/PAL Fully working with NeoGamma R9 beta 46+(the crash after 2nd level was fixed in beta 46, the game not working at all in beta 26) If you have a completed save, all levels work fine(with NeoGamma R9 beta 26-beta 45). Booted with everything else: "An error has occurred" 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Kao The Kangaroo Round 2 Works PAL 0
Killer 7 Works NTSC-U/PAL Use patched MIOS (B) to launch. Long red/green screen delay, but it will pass. Works on multigame disc w/ GCOS inc disc swap. Works fine on Neogamma r9b41,multiiso unshrunk 4
King Kong Works NTSC-U Used multi worked fine, tested on Xi 0
Kirby's Air Ride Works NTSC-U/PAL Works in v0.2. multigame also works. Doesn't work shrunk. Doesn't work with 0.1 Xi at all (Tested with a MultiGame ISO and a single game disc, every option freezes at a black screen). 7
Kirby's Air Ride Works NTSC-J Shrink+Multi:Works with Waninkoko's cMIOSr5 1
Kururin Squash Error NTSC-J Works shrunk with multi. 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Legend of Zelda: Collector's Edition, The * Works NTSC-U/PAL (THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter. Majora's Mask freezes when playing the Song of Time again. Leaving Retrospective (and possibly other titles) causes lockup. 9(THETA) 7(Xi) 4(0.2) 1(0.3)
Legend of Zelda: Four Swords Adventure, The Works NTSC-U/PAL Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta. 12
Legend of Zelda: Ocarina of Time/Master Quest * works NTSC-U/PAL Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection. Works fine on 0.2 for me using start to begin with a PAL version. 3
Legend of Zelda: The Wind Waker, The Works NTSC-U/PAL The game should work on everything, but the dungeon map might not work. On NeoGamma this is fixed, in R9beta45+ for the PAL and NTSC-U version retail+backup, in R9beta45+ for the other versions, backups only. When using WiiGator's loader, the dungeon map doesn't even work when using the patched MIOS boot method, because MIOS and the loader use the same memory then. The issue is not related to shrunken .isos, it would also happen on retail discs. Sea Chart always works fine. 2
Legend of Zelda: Twilight Princess, The Works NTSC-U Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker. 3
Legend of Zelda: Twilight Princess, The Works PAL Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen. 1
Legends of Wrestling Error NTSC-U After Intro -> Error 0
Legends of Wrestling 2 Works NTSC-U press b to load 0
Lego Drome Racers Works PAL Works with Launcher Xi 0
Lego Star Wars 1 Works NTSC-U 1
Lego Star Wars 2 Works NTSC-U/PAL 1
Lost Kingdom * Works NTSC-U (0.2) works shrunk and multigame/ Does not work shrunk 1
Lost Kingdom 2 Works NTSC-U Works shrunk and on a multi-game ISO. 3
Lotus Challenge * Works NTSC-U multi-iso unshrunk 0
Luigi's Mansion Works NTSC-U NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console.
edit: I had to use option B from the launcher. Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
12
Luigi's Mansion Works PAL Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i. (NeoGamma R9 Beta 50) MUST force cMIOS or will not work. 8
Luigi's Mansion Error NTSC-J At the moment of the Nintendo logo appears, error occurs. 3

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Mario Golf: Toadstool Tour Works NTSC-U/PAL/J Multi-iso shrunk. Cannot work if shrunken. 6
Mario Kart: Double Dash Works NTSC-U/PAL/J To convert an original save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) multi-iso shrunk 17
Mario Kart: Double Dash (Bonus Disc) * Partial NTSC-U Press start to boot with reloader. You'll be spit out to the wii menu after demo or video preview. 1
Mario Party 4 Works NTSC-U/PAL/J Works shrunken or unshrunken on a multi-boot or single boot ISO. 6
Mario Party 5 Works NTSC-U/PAL/J Works shrunken or unshrunken on a multi-boot or single boot ISO. 6
Mario Party 6 Works NTSC-U/PAL/J Works shrunken or unshrunken on a multi-boot or single boot ISO. 6
Mario Party 7 Works NTSC-U/PAL/J Works shrunken or unshrunken on a multi-boot or single boot ISO. 9
Mario Power Tennis Works NTSC-U/J Works shrunken with multi-game iso on Xi. 7
Mario Superstar Baseball * Works NTSC-U/J Works fine on 0.1 Xi and 0.2 with or without Multigame ISO creator. However, it is unable to load the in-game BGM (Background Music) for some reason (Tested with multi and single discs with 0.1 Xi and 0.2). That won't cause a Disc-Read Error, through, so it's still playable. 2
Mario Superstar Baseball * Error PAL Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc). 1
Marvel Nemesis:Rise of the Imperfects Works NTSC-U 0
Mat Hoffman's Pro BMX 2 Error NTSC-U The loading bar maxes out, but the game freezes at that point. 1
Mc Groovz Dance Craze Works NTSC-U Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this. 0
Medabots Infinity Works NTSC-U Works shrunk with Multi-game iso. Tested with Xi. 1
Medal of Honor : European Assault Works NTSC-U/PAL Use START button to boot game. Then Autodetect 2
Medal of Honor : Frontline Works NTSC Use START button to boot game. Disc Read Error after a game. Otherwise runs like a retail disc. 1 (0.2)
Medal of Honor : Frontline Works PAL Use START button to boot game. May have long time to load 0
Medal of Honor : Rising Sun Error PAL Use START button to boot game. Black screen a mission 4
Megaman Anniversary Collection Works NTSC-U Works shrunk with multi-game iso. 3
Megaman Network Transmission Works NTSC-U Works shrunk with multi-game iso. 3
Mega Man X: Command Mission Works NTSC-U Works shrunken and on multi-game iso. Sometimes may occur reading error, but that's just fine, remove and insert again the disk (in my case was shrunken multidisk), if it says to insert the Megaman X: Command Mission disk when you already inserted the multidisk just remove and insert again, it will resume gameplay :) 4
Megaman X Collection Works NTSC-U Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso. Doesn't work with Component Cables, composite cables only. S-Video cables untested. 4
Metal Arms: Glitch in the System Works NTSC-U Multi-game Disc Works 1
Metal Gear Solid: Twin Snakes Works NTSC-U Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. (NeoGammaR9B43/cIOS37v19 Note - if gameplay FMV is glitchy <intermittent green patches, slow menu systems> and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No+32k, [Patched...] Auto. These settings are based on a multi-disc burn @8x on a Sony AccuCORE 4.7GB DVD-R). Works on multi-game iso. Sometimes com radio calls speed through text if not listening to audio voices. 10
Metal Gear Solid: Twin Snakes - Special Disk Works NTSC-J 0
Metal Gear Solid: Twin Snakes Works PAL Disk switching works with Neogamma R9 40+. Cutscenes and audio desync sometimes. Works shrunken in multigame iso 6
Metroid Prime Works NTSC-U/PAL DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%. 9
Metroid Prime 2: Echoes Works NTSC-U & PAL Use "auto-detect" [Normal Settings Here] Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC). 8
Micro Machines Works PAL Working now with GameCube Backup Launcher v0.1 Xi 1
Midway Arcade Treasures 2 Works NTSC-U Use Start to load game, takes a long while to load but it makes the games work perfectly! 1
Midway Arcade Treasures 2 Partial NTSC-U Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu. 1
Midway Arcade Treasures 3 Works NTSC-U Works on NeoGamma R9 with reloader set to fast. Might also work on WiiGator's loader with the reloader. On everything else you get: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." after the intro. So far only confirmed to work on a single game disc, but will most likely also work on multi game discs. 0
Mobile Suit Gundam vs Zeta Gundam Works NTSC-J Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8 0
Mobile Suit Gundam vs Zeta Gundam Error NTSC-J Couldn't get to work even in multiboot, wip going to try another multiboot tool. Tested on Xi 0
Mobile Suit Gundam: Pilot's Locus Works NTSC-J Works perfectly, Tested on Xi 0
Monopoly Party Works NTSC-U 0
Monster Jam: Maximum Destruction * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -
Mortal Kombat Deadly Alliance Works NTSC-U Works shrunk and multi. Tested on Xi. 2
Mortal Kombat Deception Works NTSC-U / PAL Works shrunk and multi. 3
MX Superfly * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Namco Museum * Works NTSC-U No music for main menu and the "arrangement" games. Works on multi-game. I haven't tested it shrunk. 1
Namco Museum: 50th Anniversary Works NTSC-U Works fine in NeoGamma R9 with reloader set to fast. Might also work in WiiGator 0.2 with reloader. Currently there's no audio streaming solution by software, so there's missing music in the menu and probalbly other parts of the game too. 0
Naruto: Gekitou Ninja Taisen 1 Error NTSC-J Error when pressing Start to enter in the Menu. Tried all options,nothing works. 0
Naruto: Clash Of Ninja 1 * Works NTSC-U No BGM, only SFX.(0.2) 0
Naruto: Clash Of Ninja 2 * Works NTSC-U Doesn't work on multi-game disc; freezes with a buzz when pressing A or Start at title screen. Plays fine on its own disc but no BGM, only SFX. 2
Naruto: Gekitou Ninja Taisen 3 * Works NTSC-J No BGM, only SFX.(0.2) 0
Naruto: Gekitou Ninja Taisen 4 * Works NTSC-J No BGM (background music) on Backup Launcher 0.2. Also doesn't work on a multiboot disc 4
NBA 2K2 Error NTSC-U Black screen after the introduction movie (burned not shrunk on a multigame disc) 1
NBA 2K3 Error NTSC-U Same as NBA 2K2 1
NBA Street Vol. 2 Works NTSC-U 0
NBA Street Vol. 3 Works NTSC-U 1
NBA Street Vol. 3 Works NTSC-J Works shrunk with multi. 0
NCAA Football 2005 Works NTSC-U Tested on multi-iso unshrunk with GC Backup Loader 0.2 0
Need For Speed: Carbon Works NTSC-U Tested on multi-iso unshrunk 0
Need For Speed: Hot pursuit 2 Works NTSC-U If you have a Need For Speed: Underground 2 Save it would say it is corrupted and not let you save 1
Need For Speed: Most Wanted Works NTSC-U You have to press "b" at the backup loaders load screen otherwise your save won't be recognized. 3
Need For Speed: Most Wanted Works PAL You have to press "b" at the backup loaders load screen otherwise your save won't be recognized. 0
Need For Speed: Underground Works NTSC-U Works fine (Tested Multi ISO Unshrunk) 1
Need For Speed: Underground Works Pal Works with Multidisc 1
Need For Speed: Underground 2 Works NTSC-U 2
Need For Speed: Underground 2 Works PAL Tested on multi-disc unshrunk 0
NFL 2K3 Error NTSC-U Black screen after ESPN intro 1
NFL Blitz 2003 Works NTSC-U 0
Nickelodeon Party Blast Error NTSC-U Locks up after intro video 0
Nicktoons Unite Works NTSC-U 0
Nintendo Puzzle Collection Works NTSC-J Save coexists with USA and PAL region saves. 3
Nintendo Tech Demo Works NTSC-U Mostly works may load slow, tested with multiiso game. 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Odama Works NTSC-U Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic. 3
One Piece: Grand Adventure Works NTSC-U 4
One Piece: Pirate Carnival Works NTSC-U Used in a multiboot, works very well. Tested on Xi 1
Outlaw Golf Works NTSC-U 0
Over the Hedge Works NTSC-U Works on WiiGator's 0.2 Loader. Runs fine with no glitches. Tested on Wii. Also works on multi-iso disc. 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Pac-Man Fever * Unknown NTSC-U This game uses audio streaming and is currently untested. -
Pac-Man Vs. Works NTSC-U Use B to patch. Works shrunk with Multi-game iso. Tested with Xi. 2
Pac-Man World 2 Works NTSC-U Multi-game iso 1
Pac-Man World 3 Works NTSC-U/PAL Multi-game iso - PAL : Multi-game ISO, unshrunk, 0.2 2
Pac-Man World Rally Works NTSC-U Multi-game iso, NO BGM 2
Paper Mario: The Thousand-Year Door Works NTSC-U and PAL Both regions work, multi-iso shrunk, PAL with 0.2 OK 12
Phantasy Star Online Episodes 1 and 2 Plus Error NTSC-U/-J Doesn't load just goes to black screen.Does not work in Xi and 0.2 either. 4
Phantasy Star Online Episodes 1 and 2 Error PAL and NTSC-U Error upon loading 3
Phantasy Star Online: Episode III Error NTSC-U/-J Black screen when you boot it. 1
Pikmin Works NTSC-U / PAL Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8. 6
Pikmin 2 * Works NTSC-U/PAL Re-burn your backup if you only get a black screen.

(I played the game recently and had no problem getting through the credits. Single game iso, will add my specs and rev later. Last did any installing or stuff on my Wii Oct. 2011)

If the game crashes on the intro or credits, try this fix, otherwise the game should work perfectly: http://forums.dolphin-emu.org/Thread-fix-gamecube-pikmin-2-credits-crash-solution

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Pinball Hall of Fame - The Gottlieb Collection Works NTSC-U Works shrunk and on a multi-game ISO. 0
P.N. 03 Works NTSC-U/-J Works on a multi-game ISO. 2
P.N. 03 Works PAL Multi-iso, not shrunk, 0.2 2
Pokemon Colosseum Works NTSC-U Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk 3
Pokemon Colosseum (Bonus Disc) Works NTSC-U Burnt on a multi game ISO. Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) Can't get any modes to work when launched with start, B, or A in 0.2. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode) 2
Pokemon Colosseum Bonus Disc (Hacked for USA save) Works NTSC-J Burnt on a single game ISO. cMIOS 0.2 installer. Transfer of Ageto Celebi to completed US save file worked perfectly! Used NeoGamma R9 Beta 56 with recommended cIOS 249, GC Internal Mode, and Video Mode set to "Force Wii" 1
Pokemon Colosseum Works PAL works on 0.2, multi-iso 2
Pokemon Box Works NTSC-U/PAL Only works with NeoGamma R9 beta 17 or higher(GC mode internal!), or when booted via WiiGator's loader + Action Replay. Black Screen on everything else. Connectivity to GBA confirmed works.Works perfectly with NeoGamma R9 Beta 30 with recommended cIOS(GC Internal Mode) 1
Pokemon Channel Works NTSC-U Press B to boot with patched MIOS otherwise saving will not work. Multi-iso shrunk 1
Pokemon XD Works NTSC-U Push B to see safety warning followed by disc read error in xi. Works fine in 0.2. 3
Pokemon XD Works PAL Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2. 2
Pool Paradise * Unknown NTSC-U This game uses audio streaming and is currently untested. -
Prince of Persia: The Sands of Time Works NTSC-U/PAL Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk. 4
Prince of Persia: The Warrior Within Works on multi. NTSC-U NTSC Mode, works multi-shrunk 1
Prince of Persia: The Warrior Within Works PAL PAL 50 Mode, Multi Disc works 0
Prince of Persia: The Two Thrones Works NTSC-U NTSC Mode, wors multi-shrunk 0
Pro Rally * Unknown NTSC-U/PAL This game uses audio streaming and is currently untested. -
Puyo Pop Fever Works NTSC-U/PAL Works multi shrunk on NTSC, but why would you want to? 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Game Q Works  ? 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
R: Racing Evolution Works PAL Tested on Multi-game iso works perfectly with auto-detect 1
Rainbow Six: Lockdown Works NTSC-U 1
Ratatouille Works NTSC-U Works fine on multi-iso disc on WiiGator's 0.2 loader. 1
RoadKill Works NTSC-U Works with 0.3 0
Rampage: Total Destruction Works NTSC-U Works shrunk with Multi-game iso. Tested with Xi. 1
Rave Master Works NTSC-U Works with Xi. Works shrunk with Multi-game iso. 1
Rayman 3 Hoodlum Havoc Works PAL OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta. 1
Red Faction 2 * Error NTSC-U "An Error Has Occurred" before pressing Start 1
Red Faction 2 * Works NTSC-U Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence. 1
Resident Evil * Works NTSC-U/PAL Works shrunk and on a multi-game ISO. 4
Resident Evil 2 Works NTSC-U Works shrunk and on a multi-game ISO. perfect with all launching methods 6
Resident Evil 2 Works PAL Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine. 1
Resident Evil 3 Works NTSC-U Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B. 3
Resident Evil 3 Works PAL 3
Resident Evil 4 Works NTSC-U Works shrunk and on a multi-game ISO. On 0.2, game must be started using Patced MIOS. 0
Resident Evil 4: Preview Disc * Works NTSC-U (?) Works shrunk and on a multi-game ISO. 0
Resident Evil Code Veronica X Works NTSC-U Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay. (NeoGammaR9B43/cIOS37v19 Note - if CGI FMV is very slow and/or gameplay FMV is glitchy (intermittent green patches, slow menu systems) and/or audio is distorted/garbled, the following settings seem to work well <GC Options>: [Gamecube...] internal, [Force...] Disc, [Patch...] All, [Reloader] No, [Backup...] Auto, [Audio...] No + 32K, [Patched...] No. These settings get rid of the opening cutscene lag, but it is replaced with a little chopiness. Later CGI and in game FMV's play at full speed, though. This based on a single disc burn @8x on Sony AccuCORE 4.7GB DVD-R) 4
Resident Evil Code Veronica X Works PAL Works shrunk and on a multi-game ISO. 2
Resident Evil Zero Works NTSC-U/PAL Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel. 6
Ribbit King Works NTSC-U No background music 1
Robocop Aratanaru Kiki Works NTSC-J Shrink+Multi:Works 1
Robotech: Battlecry Works NTSC-U Works 480p mode = 480i. Works shrunk and multi. Tested on Xi. 2
Rocky Works NTSC-U Works on multi-iso disc. Tested on 0.2. 2
Rune(Lost Kingdom) Partial NTSC-J Shrink+Multi:Works but no BGM. Doesn't work with using MultiGame ISOcreator's shrinking. 0
Rune II(Lost Kingdom II) Works NTSC-J Works shrunk with multi. 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Samurai Jack Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
Scaler Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
SD Gundam Gashapon Wars Works NTSC-J Works perfect. Tested on 4.2 soft mod, IOS 249 base, helping search was looking for a GC back uploader. 1
Second Sight Works NTSC-U/PAL PAL Works on Multi and Auto detect on WiiGators xi 4
Serious Sam: Next Encounter Works NTSC-U Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso. Works fine on neogamma with multi-game. 3
Serious Sam: Next Encounter Error PAL Won't Boot up at all its just a black screen 1
Shadow the Hedgehog Works NTSC-U/PAL Saving is fine in Waninkoko's (Rev03), and WiiGator's. 7
Shaman King Soul Fight Works NTSC-J 1
Shinseiki GPX Cyber Formula Road to the Evolution Works NTSC-J 1
Simpsons: Hit-N-Run, The Works NTSC-U Works shrunk with multi iso support, push b at as game start for 480p. 1
Simpsons: Road Rage, The Works NTSC-U/PAL Mult-boot iso works fine.

0.1xi - Everything works well. On PAL it runs fine on a multi-boot iso. 0.2 - Severe lag and jitter during movies. Works on multi-iso shrunk

3
Sims 2, The Works NTSC-U/PAL 1
Sims, Busting out Works NTSC-U Works srunken, multi-disk, last tested on NeoGamma R9 b50, cMIOS r10 1
Skies of Arcadia Legends Works NTSC-U/PAL To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off. 5
Smashing Drive Works NTSC-U Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A. 3
Smuggler's Run: Warzones * Error NTSC-U Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken 1
Sonic Adventure 2: Battle Works NTSC-U/PAL NTSC version works on PAL console(use multi game iso creator and set the disc as pal). Push B to load patch MIOS to fix the save issues and make compatible with older saves. NTSC has 480p support (hold B at nintendo logo) 5
Sonic Adventure DX: Director's Cut Works NTSC-U Works shrunken or not shrunken on a multi-boot iso or single boot. 4
Sonic Adventure DX: Director's Cut (Prototype - Preview) Works NTSC-J Boots by default to PAL50 unless forced 1
Sonic Gems Collection Works NTSC-J & NTSC-U & PAL Works fine on NeoGamma R9 with the reloader set to fast. On WiiGator's 0.2 loader you need to use the reloader. But even then the menu is slow and getting back to the game's main menu, to play another game is impossible. 1
Sonic Heroes Works NTSC-U/-J/PAL launch with b or save wont load, works with multi iso loader 2
Sonic Mega Collection August 15th '02 Beta Works NTSC-U 1
Sonic Riders Works NTSC-U Works Well on a Multi Iso DvD 1
Sonic Riders Works PAL Only tested on single boot disc, works fine loading without option changing. 1
Soul Calibur II Works NTSC-U & PAL Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode) 6
Space Raiders Works NTSC-U 1
Spartan: Total Warrior Works NTSC-U work on gamecube backup loader 0.2 press start 2
Spawn Armageddon Works NTSC-U Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)). 1
Speed Kings * Works NTSC-U Works fine, NeoGamma R9, No music in either menus or gameplay 1
Sphinx and the Cursed Mummy Error NTSC-U Freeze at loading screen. Tested on Backup Launcher v0.1 Xi 1
Spider-Man Error NTSC-U Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...." 0
Spider-Man 2 Works NTSC-U Works with multi iso support 0
Splinter Cell: Chaos Theory Works NTSC-U Works fine compressed on multi-iso. Press Start (Reloader) to play 1
Splinter Cell: Double Agent Works on NeogammaR9 if reloader is set to Yes NTSC-U/Pal Disk read error when trying to start a new game, or when loading a saved game if game booted without reloader. 2
Splinter Cell: Pandora Tomorrow Partial NTSC-U (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall 1
Spongebob Squarepants and Friends: Unite Works PAL 1
Spongebob Squarepants: Battle for Bikini Bottom Works NTSC-U You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen. 1
SpyHunter Works NTSC-U 0
Spyro: A Hero's Tail Works NTSC-U 1
Spyro: A New Beginning Works PAL Runs fine on multi-boot iso with PAL on PAL console. 1
Spyro: A New Beginning Works NTSC-U Runs fine. 1
Spyro: Enter The Dragonfly Works PAL 1
Spyro: Enter The Dragonfly Works NTSC-U 0
SSX 3 Works NTSC-U Tested on 0.1 Xi. Works shrunk and multi-game iso. 2
SSX 3 Works PAL Runs fine on multi-boot ISO, only tested menu, but will probably work when I get round to playing it XD. 1
SSX On Tour Works NTSC-U Tested on 0.2, no problems, but SSX3 is still more fun. 0
SSX Tricky Works NTSC-U Must Press B for Patched MIOS 1
Star Fox Adventures * Works NTSC-U/J/PAL Playable but with audio problems including no voices and missing music/sound effects. Some subtitles are also delayed. 4
Star Fox: Assault Works NTSC-U If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1. 7
Star Fox: Assault Works PAL Works perfectly with WiiGators cmios (reboot) 1
Starsky and Hutch Works NTSC-U Work shrunk and as a multigame iso 1
Star Wars: Bounty Hunter Works NTSC-U (Press B worked) 1
Star Wars Jedi Knight II: Jedi Outcast * Works NTSC-U Works on .2 1
Star Wars Jedi Knight II: Jedi Outcast * Works PAL 0.1 XI 1
Star Wars: The Clone Wars * Works NTSC-U Works with the latest Neogamma 0
Star Wars Rogue Squadron II: Rogue Leader Works NTSC-U/PAL Black screen at boot in 0.1 Xi; Works in 0.2 ! 5 (Xi) 2 (0.2)
Star Wars Rogue Squadron III: Rebel Strike Works NTSC-U/PAL Use Patched MIOS (Press B) to avoid saving issues. works multi. 7
Star Wars Rogue Squadron III: Rebel Strike(Preview Disk) Works NTSC-U (Press Start Worked ). 1
Street Racing Syndicate * Error PAL Black screen after Eutechnix logo. 1
Summoner: Goddess Reborn Error (Theta) / Works (Xi) / Works (0.2) NTSC-U Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0) 0
Super Bust A Move All Stars Works PAL Tested Shunk on Multi-game iso 1
Super Mario 64 (custom) Works NTSC-U stays on "saving..." for a while at launch, but will load eventually. 0
Super Mario Strikers Works NTSC-U Works perfectly fine shunken on a multi-game disc. 4
Super Mario Sunshine Works NTSC-U/J/PAL Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo) 17
Super Monkey Ball * Partial NTSC-U Playable but with no music. The game will crash after getting a GAME OVER on Normal mode ("An error has occurred"). 3
Super Monkey Ball * Works PAL Works with Launcher Xi. Music does not play. 2
Super Monkey Ball 2 * Works NTSC-U Works perfectly. (Tested with 0.3)

Has partial audio streaming, but only for a few mini games.

2
Super Monkey Ball Adventure Works NTSC-U Works on multi ISO normally by pressing A. Not tried shrunk. 1
Super Robot Wars GC Works NTSC-J 1
Super Smash Bros. Melee Works NTSC-U/PAL NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL] 10
Swingerz Golf Unknown NTSC-U This game has audio streaming and is currently untested. -

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Tak: The Great Juju Challenge Partial NTSC-U Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine. 1
Tak and the Power of Juju * Unknown NTSC-U This game uses audio streaming and is currently untested. -
Tales of Symphonia Works NTSC-U No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso. On Neogamma R9 beta 44 and with separate CDs, works very well, but the game might have problens at "Welgaia" battle (the robots). To keep playing, remove and re-insert the disc (battlefield will appear glitched, but it's still playable) 8
Tales of Symphonia Works PAL All work fine now with GC backup loader 0.2 2
Taz: Wanted Works NTSC Works with Xi, error with Theta (but disc may have been dirty). 0
Teenage Mutant Ninja Turtles Works NTSC-U it work on a multi game iso 1
Teenage Mutant Ninja Turtles 2 Works NTSC-U it work on a multi game iso classic arcade work now in .2 press start in the launcher screen 1
Teenage Mutant Ninja Turtles 3 Works NTSC-U it work on a multi game iso classic arcade work now in .2 press start in the launcher screen 1
Tengai Makyou 2 Works NTSC-J Full size+Multi:Works. Shrunken also maybe works. 0
TMNT Mutant Melee Works NTSC-U 0
The Fairly Oddparents: Breakin' Da Rules Works NTSC-U Works on MultiGameISO Creator 1
The Hobbit Works NTSC Works on Neogamma 1
The Italian Job Error NTSC-U Hangs at loading screen 1
The Lord of the Rings: The Return of the King Works NTSC-U Plays fine and movie cuts are good on fps. 0
The Lord of the Rings: The Return of the King Works PAL Works very good with 0.1 XI. 1
The Lord of the Rings: The Third Age Works NTSC-U Works on multi. Not tested shrunk. 1
The Lord of the Rings: The Two Towers Works NTSC-U (On a PAL Wii press "x" in loader) 1
The SpongeBob SquarePants Movie Works PAL 0
Timesplitters: Future Perfect Works NTSC-U Works shrunken with multi-game iso on Xi/0.2. 4
Timesplitters 2 Works NTSC Works shrunken with multi-game iso on Xi/0.2. (must use B for patch MIOS) 3
Timesplitters 2 Works PAL Works flawless with multi-game iso on 0.2. 1
Tom & Jerry in War of the Whiskers Works NTSC-U 1
Tom Clancy's Splinter Cell: Pandora Tomorrow * Unknown NTSC-U This game uses audio streaming and is currently untested. -
Tomb Raider: Legend Works NTSC-U 0
Tomb Raider: Legend Works PAL multi-game iso, Set your Wii to 576i or 480i 0
Tony Hawk's American Wasteland Works NTSC-U Works multi-iso. Tested on 0.2. 0
Tony Hawk's Pro Skater 3 * Works NTSC-U Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do. 1
Tony Hawk's Pro Skater 4 * Works NTSC-U Start with B (No Music) 2
Tony Hawks Underground Works NTSC-U Works shrunk and multi. Tested on Xi. 2
Tony Hawks Underground 2 Works PAL 0
Top Gun: Combat Zone * Works NTSC-U Works well, tested on XI 0
Totsugeki!! Famicon Wars(Battalion Wars) Works NTSC-J Shrink(GCMUtility)+Multi(WiiUi):Works. 0
Trigger Man Works NTSC-U 0
True Crime Streets Of LA Works NTSC-U Run with mios patcher to read memory card 2
True Crime Streets Of NY Works PAL Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta. 1
Tube Slider * Works NTSC-U only problem is no in game music . works with latest neogamma with multi-game iso. 1
Turok Evolution Works NTSC-U Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues 0
Ty the Tasmanian Tiger Works NTSC-U Works in .1 Xi, but in-game music does not work. A shrunken image does not work. 0
Ty the Tasmanian Tiger 2: Bush Rescue Works NTSC-U Works on .1 Xi 0
Ty the Tasmanian Tiger 3: Night of the Quinkan Works NTSC-U Works on .1 Xi 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Ultimate Muscle Legends vs New Generation Works NTSC-U 0
Ultimate Spider-Man Works NTSC-U Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error. 1
Universal Studios Theme Park Adventures * Error NTSC-U Minigames dont work. Game freezes after Woody gives the rules. Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk). 0
UFC Throwdown Works NTSC-U Tested with both Xi and 0.2 both work 100% 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
V-Rally 3 Works PAL 0
Vexx Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
Vexx Error PAL Hangs on 0.3 single mini-dvd-r. 0
Viewtiful Joe Works NTSC-U/PAL Works Well So Far, works on multigame disc. Doesn't work on NTSC game/wii MultigameISO disk. 6 + 1 (0.3)
Viewtiful Joe Works NTSC-J Shrink+Multi:Works 0
Viewtiful Joe 2 Works NTSC-U/PAL Works Well So Far on pal wii, on multigame disc. 4
Viewtiful Joe Red Hot Rumble Works NTSC-U Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. I could only get it to work on single disc and 480 mode 2
Virtua Quest Works NTSC-U 0
Virtua Striker 2002 * Works NTSC-U Game doesn't go past select memory card screen then white screen only on trimmed version

Full version (1.4 GB version) plays

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Wave Race: Blue Storm * Works PAL Boots well with Xi version, but no music ingame 2
Wave Race: Blue Storm * Works NTSC-U Tested uncompressed w/ Neogamma R9 1
WarioWare Inc. Mega Party Game$ Works NTSC-U/PAL Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk). NTSC-U version WILL work on a PAL Wii with WiiGator's GC Backup Launcher 0.2 and the channel made for it and on a multi-iso boot disc. NTSC-U works great multi and shrunk. 9
Wario World Works NTSC-U/PAL Works shrunk or normal with multi iso loader support. 12
Winning Eleven 6 Works NTSC-J Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E 2
Worms 3D Works NTSC-U/PAL Tested on PAL Wii. Works great. 1
Worms Blast * Error NTSC-U Does not work shrunk. Multi-iso yes. No BGM (0.2) 1
Wreckless: The Yakuza Missions * Works PAL With Laucher Xi 0
WWE Day of Reckoning Works NTSC-U 1
WWE Day of Reckoning 2 Works NTSC-U Saves and loads fine. Only works shrunk. 2
Wrestlemania XIX Works NTSC-U Only tested with 0.2 multiboot and shrunken. 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
XG3 Extreme G Racing * Error NTSC-U/PAL Works fine on single-disc (Xi and 0.2), music does not play. / PALversion run but freeze on "press start". multiboot iso. 1
XGRA Works NTSC-U Runs well with Auto-Detect, but music DOES NOT play. Video and Sound Effects run fine. 1
XIII * Partial/*works NTSC-U Tested with WiiGator's Backup Launcher 0.2 - Game Loads and will play if you press "start" at the Backup launcher load screen. The first mission will start but Wii restarts itself after the flashback scene.
  • Works on Neogamma R9 beta45 and up, with WiiGator's latest cMIOS (based on MIOSv10). Use internal mode (w/settings at default), with an uncompressed single iso. There may be missing audio, but not that ive noticed.
1
XIII * Error PAL With Xi V2 ans start button 5
X-Men Legends II: Rise of Apocalypse Works NTSC-U Seems to work fine. 1
X-Men Next Dimension Works NTSC-U Works perfectly on GC Backup Launcher v0.1 Xi Launch with "start" 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Yu-Gi-Oh! The Falsebound Kingdom Works NTSC-U Launch with "b" or it wont save 1
Yu-Gi-Oh! The Falsebound Kingdom Error NTSC-U Nothing seems to work. Hangs at a black or green screen. 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Zapper: One Wicked Cricket Error NTSC-U While playing Story Mode, game freezes after collecting the fifth(?) egg. Tested on GC Backup Launcher v0.1 Xi. Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk). I'll test game by itself when I get some more Verbatim DVD-Rs. 1
Zatch Bell Momodo Battles Works NTSC-U was .gcm renamed .gcm to .iso and burned with imgburn works great. 2
Zelda 64 emu (experciance v2) Works (XI) PAL Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip) 2
Zoids: Battle Legends * Works NTSC-U Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control. 1
Zoids Full Metal Clash Works NTSC-J Works on 0.2 in a multidisk and shrunken. Normal system dialog (e.g. save, lid open, etc.) does not show normal text. 0
Zoids VS Error NTSC-J 0
Zoids VS III Works NTSC-J Tested on GC Backup Launcher v0.2. Battles with less than 4 zoids run more smoothly than battles with more than 4. Crashes when returning to the Title screen (from any mode, except Config). Pilot voices are not heard. 1
ZooCube Works NTSC-U Tested on GC Backup Launcher v0.1 Xi. Multidisk using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk) 0