From WikiTemp, the GBAtemp wiki
(K)
(Clean up)
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'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''
 
'''Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.'''
  
WWE Day of Reckoning (NTSC-U) works perfectly using GameCube Loader 0.2 (Channel).  Just press start and enjoy!
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==#==
 
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{{ABCNavi}}
==123==
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'''Navigation'''<br>
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[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
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[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
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{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 16: Line 12:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "MultiGameISOCreator.exe"
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "MultiGameISOCreator.exe"
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/JAP/PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/JAP/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shrinked games also works (tested with DKonga 1, 2 and 3 + Jungle Beat, Harry Potter POA [PAL], Simpsons Road Rage (PAL), Mario Kart (PAL) ).
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Shrinked games also works (tested with DKonga 1, 2 and 3 + Jungle Beat, Harry Potter POA [PAL], Simpsons Road Rage (PAL), Mario Kart (PAL) ).
! style="background:#E9E9E9;border: 1px #111111 solid;" |9
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| style="background:#E9E9E9;border: 1px #111111 solid;" |9
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "GCOS MultiGame Creator V4F.exe"
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "GCOS MultiGame Creator V4F.exe"
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application, however Waninkoko's cMIOS boots to the GCOS menu but does not let you change which game to boot.
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application, however Waninkoko's cMIOS boots to the GCOS menu but does not let you change which game to boot.
! style="background:#E9E9E9;border: 1px #111111 solid;" |10
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| style="background:#E9E9E9;border: 1px #111111 solid;" |10
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "GCOS MultiGame Creator V4F.exe"
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "GCOS MultiGame Creator V4F.exe"
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application to select a game
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Press Left or Right in Wiigator's Backup Loader application to select a game
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Mulitigames with "Viper Multi Boot Iso Creator 1.3b"
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi)
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
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| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
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| style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
! style="background:salmon;border: 1px #111111 solid;" |Error
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| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
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| style="background:#E9E9E9;border: 1px #111111 solid;" |007: Everything Or Nothing
! style="background:salmon;border: 1px #111111 solid;" |Error
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| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Beige Screen
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Beige Screen
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
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| style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
! style="background:salmon;border: 1px #111111 solid;" |Error
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| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."  
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| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
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| style="background:#E9E9E9;border: 1px #111111 solid;" |1080 Avalanche
! style="background:orange;border: 1px #111111 solid;" |Partial
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| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |"Using 0.2 launcher, still no BGM"
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| style="background:#E9E9E9;border: 1px #111111 solid;" |"Using 0.2 launcher, still no BGM"
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |4x4 EVO 2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |4x4 EVO 2
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
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| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
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| style="background:#E9E9E9;border: 1px #111111 solid;" |0
|-
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! style="background:#E9E9E9;border: 1px #111111 solid;" |18 Wheeler American Pro Trucker
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! style="background:salmon;border: 1px #111111 solid;" |Error
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! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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! style="background:#E9E9E9;border: 1px #111111 solid;" |Error when getting into the Truck-Selection-Menu. All Modes tested nothing works.
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! style="background:#E9E9E9;border: 1px #111111 solid;" |0
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|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |18 Wheeler American Pro Trucker
 +
| style="background:salmon;border: 1px #111111 solid;" |Error
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when getting into the Truck-Selection-Menu. All Modes tested nothing works.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==A==
 
==A==
'''Navigation'''<br>
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{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
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[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
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{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 89: Line 82:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 1.14A/B/C
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 1.14A/B/C
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL / NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |You can now cheat with GC Backup Loader 0.2
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| style="background:#E9E9E9;border: 1px #111111 solid;" |You can now cheat with GC Backup Loader 0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
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| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 2.0
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Action Replay 2.0
! style="background:green;border: 1px #111111 solid;" |Works
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| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
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| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on Xi and highter
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine on Xi and highter
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Hominid
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Alien Hominid
! style="background:Orange;border: 1px #111111 solid;" |Partial
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| style="background:Orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
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| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Theta gives "An Error Has Occurred" message -- Freezes after initial credits. Xi boots, plays fine but no BGM on NTSC/PAL 3.2E
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta gives "An Error Has Occurred" message -- Freezes after initial credits. Xi boots, plays fine but no BGM on NTSC/PAL 3.2E
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Amazing Island
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| style="background:#E9E9E9;border: 1px #111111 solid;" |Amazing Island
! style="background:salmon;border: 1px #111111 solid;" |Error
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| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi ISO. Shrinking the iso does not work.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi ISO. Shrinking the iso does not work.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animal Crossing
! style="background:orange;border: 1px #111111 solid;" |Works/error
+
| style="background:orange;border: 1px #111111 solid;" |Works/error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2, press start/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2, press start/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi)
! style="background:#E9E9E9;border: 1px #111111 solid;" |1/1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1/1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Animaniacs - The Great Edgar Hunt
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Animaniacs - The Great Edgar Hunt
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Army Men RTS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Army Men RTS
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100% with GC backuplauncher 0.2, mIOS v5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100% with GC backuplauncher 0.2, mIOS v5
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |ATV Quad Power Racing 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |ATV Quad Power Racing 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Auto Modellista
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Auto Modellista
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Asterix and obelix XXL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Asterix and obelix XXL
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |sound lag
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |sound lag
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==B==
 
==B==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 167: Line 158:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Baldur's Gate Dark Alliance
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baldur's Gate Dark Alliance
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader)
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Has LOT of random freezes in the game, when changing area or before/after a battle  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Has LOT of random freezes in the game, when changing area or before/after a battle  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Eternal Wings
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS launcher option doesn't  work. Still freeze randomly during the game.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS launcher option doesn't  work. Still freeze randomly during the game.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Origins
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Baten Kaitos Origins
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Partially consistent lock-up at main screen. In the event it doesn't lock up, there are random freezes in gameplay.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Partially consistent lock-up at main screen. In the event it doesn't lock up, there are random freezes in gameplay.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Begins
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Vengance
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Batman Vengance
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battalion Wars
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Battle Stadium D.O.N
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Battle Stadium D.O.N
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Beach Spikers
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beach Spikers
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Beyblade VForce Super Tournament Battle
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyblade VForce Super Tournament Battle
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Beyond Good & Evil
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Beyond Good & Evil
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunken.  Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator.   
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does not work shrunken.  Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator.   
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Billy Hatcher and the Giant Egg
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Billy Hatcher and the Giant Egg
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multigame.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multigame.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Tasogare Ni Mamieru Shinigami
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bleach: Tasogare Ni Mamieru Shinigami
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start  
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bloody Roar: Primal Fury
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bloody Roar: Primal Fury
! style="background:orange;border: 1px #111111 solid;" |Error (Theta)  
+
| style="background:orange;border: 1px #111111 solid;" |Error (Theta)  
 
Works (Xi)
 
Works (Xi)
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |(Theta)After the "Press Start" screen it goes black or standard nintendo error warning
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Theta)After the "Press Start" screen it goes black or standard nintendo error warning
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly
 
(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly
! style="background:#E9E9E9;border: 1px #111111 solid;" |2(theta)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2(theta)
|-
+
 
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Blowout
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Boboboubo Boubobo Dassutsu! Hajike Royale
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Blowout
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boboboubo Boubobo Dassutsu! Hajike Royale
! style="background:orange;border: 1px #111111 solid;" |Error (THETA) Partial (Xi)
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2 (THETA) 0 (Xi)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:orange;border: 1px #111111 solid;" |Error (THETA) Partial (Xi)
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |0.2-No background music,game works fine(no gameplay issues).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match  (Xi) no bgm,game works fine(0.2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2 (THETA) 0 (Xi)
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Jetters
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Generation
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch so it saves correctly.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.2-No background music,game works fine(no gameplay issues).
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bomberman Jetters
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch so it saves correctly.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS for Start
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Buffy the Vampire Slayer: Chaos Bleeds
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to use patched MIOS
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Bust A Move 3000
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnout 2: Point of Impact
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Bust A Move 3000
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|}
 
|}
  
 
==C==
 
==C==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 345: Line 332:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Big Red One
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Big Red One
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |with option "start" works the Game Laucher Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |with option "start" works the Game Laucher Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Finest Hour
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Call of Duty : Finest Hour
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |works with Theta, Xi, and multigame
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |works with Theta, Xi, and multigame
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Capcom vs. SNK 2 EO
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Capcom vs. SNK 2 EO
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Casper
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Casper
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black. (Xi)Still black screens on all options.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Cel Damage
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cel Damage
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |After the "Press Start" screen it goes black.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Chaos Field
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chaos Field
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Chibi Robo
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Chibi Robo
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Bandicoot and the Wrath of Cortex
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Bandicoot and the Wrath of Cortex
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Just won't load. Shrunk and on a Multigame disc. V3.2.4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Just won't load. Shrunk and on a Multigame disc. V3.2.4
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Nitro Kart
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crash Nitro Kart
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shows "An Error Has Occurred" message. /patch to disable all music fixes game(0)| Works without music in 0.1 Xi(0) | Sticks at a yellow screen if shrunk
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shows "An Error Has Occurred" message. /patch to disable all music fixes game(0)| Works without music in 0.1 Xi(0) | Sticks at a yellow screen if shrunk
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2 perfectly
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2 perfectly
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Crazy Taxi
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with 0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Cubic Lode Runner
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubic Lode Runner
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Cubivore
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cubivore
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect)
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Custom Robo
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Custom Robo
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==D==
 
==D==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 448: Line 432:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution Mario Mix
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dance Dance Revolution Mario Mix
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dark Summit
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dark Summit
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |It never progresses past the opening "licensed by Nintendo" screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |It never progresses past the opening "licensed by Nintendo" screen.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Darkened Skye
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Darkened Skye
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Actual gameplay works, but in-game cut-scenes are missing.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Actual gameplay works, but in-game cut-scenes are missing.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam: Vendetta
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam: Vendetta
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Def Jam 2: Fight for NY
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |with component cables just show me black screen. with av cables Works awesome
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |with component cables just show me black screen. with av cables Works awesome
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon Rumble Arena 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon Rumble Arena 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (Press B when in launcher menu).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (Press B when in launcher menu).
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon World 4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Digimon World 4
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less).
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Konga 3
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Cannot save/load.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Cannot save/load.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Jungle Beat
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Donkey Kong Jungle Beat
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Doshin the Giant
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doshin the Giant
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Budokai 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Sagas
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Ball Z Sagas
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Screen play jerky.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Drive
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon Drive
! style="background:salmon;border: 1px #111111 solid;" | Error
+
| style="background:salmon;border: 1px #111111 solid;" | Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro and at menu unable to press any buttons.....
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro and at menu unable to press any buttons.....
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon's Lair 3D Special edition
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dragon's Lair 3D Special edition
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |(I had to use B to start game) for NTSC-U works fine and works with multigame iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(I had to use B to start game) for NTSC-U works fine and works with multigame iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dream Mix TV World Fighters
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect.  Froze for me when I put it on a multi-boot iso, and was shrunken.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==E==
 
==E==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 575: Line 556:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Enter The Matrix
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Enter The Matrix
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect with WiiGator's GC Backup Launcher, first release.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect with WiiGator's GC Backup Launcher, first release.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press 'B' to start. Works perfectly, until you die. The game resets after the Game Over screen (by design). Works on multi. Does not work shrunk. Tested on Xi/0.2
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
! style="background:orange;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | unshrinked does not work, shrinked freeze by the video of emperor charlemagne/Both shrinked and unshrinked boots fine with WiiGator's GC Backup Launcher version Xi. Press start to skip the intro after Video Mode selector otherwise it may freeze. Works fine with multiboot, just press start to skip intro.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press 'B' to start. Works perfectly, until you die. The game resets after the Game Over screen (by design). Works on multi. Does not work shrunk. Tested on Xi/0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Evolution Worlds
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Eternal Darkness
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:orange;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | unshrinked does not work, shrinked freeze by the video of emperor charlemagne/Both shrinked and unshrinked boots fine with WiiGator's GC Backup Launcher version Xi. Press start to skip the intro after Video Mode selector otherwise it may freeze. Works fine with multiboot, just press start to skip intro.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Evolution Worlds
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|}
 
|}
  
 
==F==
 
==F==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 612: Line 590:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |F-ZERO GX
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |F-ZERO GX
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags.
! style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 07
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA 07
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA Street 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |FIFA Street 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk  
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Fight Night Round 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fight Night Round 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Final Fantasy Crystal Chronicles
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R.
! style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Path of Radiance
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Fire Emblem: Path of Radiance
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Multi: Yes.
! style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Freedom Fighters
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freedom Fighters
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Freekstyle
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. No problems on 0.1 Xi.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freekstyle
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso. No problems on 0.1 Xi.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|}
 
|}
  
 
==G==
 
==G==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 673: Line 648:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gauntlet: Dark Legacy
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Geist
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Geist
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL/NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL/NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Now working with the new xi loader, but does not work shrunken, works on 2.0 loader
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Now working with the new xi loader, but does not work shrunken, works on 2.0 loader
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Recon
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ghost Recon
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gladius
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gladius
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Goblin Commander
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Goblin Commander
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Takes awhile to load. On PAL Wii you must press "x" in Loader.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Takes awhile to load. On PAL Wii you must press "x" in Loader.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Go Go Hypergrind  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Go Go Hypergrind  
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game iso. Also works on a regular burned iso.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game iso. Also works on a regular burned iso.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gotcha Force
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |100% Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |100% Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
+
! style="background:salmon;border: 1px #111111 solid;" |Error
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |With Theta : Freeze at © 2005 Activision
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Gun
 +
| style="background:salmon;border: 1px #111111 solid;" |Error
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Theta : Freeze at © 2005 Activision
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==H==
 
==H==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 746: Line 718:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter - Quidditch World Cup
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harry Potter - Quidditch World Cup
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine. Played the beginning, Doesn't have the meeting citizens problem. Works shrunk with multi-game iso.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Another Wonderful Life
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: A Wonderful Life
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |[Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine. Played the beginning, Doesn't have the meeting citizens problem. Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Another Wonderful Life
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |[Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Hello Kitty Roller Rescue
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Harvest Moon: Magical Melody
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on v0.2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hello Kitty Roller Rescue
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on v0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Homerun Derby
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hitman 2: Silent Assassin
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 3: PC Genjin (Bonk)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Homerun Derby
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 3: PC Genjin (Bonk)
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Hunter: The Reckoning
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island)
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works well so far, on multigame disk
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Hunter: The Reckoning
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works well so far, on multigame disk
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==I==
 
==I==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 819: Line 788:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
! style="background:orange;border: 1px #111111 solid;" |Semi
+
| style="background:orange;border: 1px #111111 solid;" |Semi
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resets when selecting game mode, and during the opening cinematic. Could be related to streaming issues. Parts of stages can be played without problems from other menus, however. Tested with v0.1_21(Xi).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resets when selecting game mode, and during the opening cinematic. Could be related to streaming issues. Parts of stages can be played without problems from other menus, however. Tested with v0.1_21(Xi).
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ikaruga
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Error when starting a new game, but other modes work. Some ISOs don't boot.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when starting a new game, but other modes work. Some ISOs don't boot.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Incredible Hulk Ultimate Destruction
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Incredible Hulk Ultimate Destruction
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works pressing Y for NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works pressing Y for NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |I-Ninja
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |I-Ninja
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==J==
 
==J==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 855: Line 822:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Starts with Rebooter, however it will never get past the start menu. [WG's v8]
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Starts with Rebooter, however it will never get past the start menu. [WG's v8]
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |A/B/Y give disc error, start fails to load. [WG's v5, WK's v8]
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |A/B/Y give disc error, start fails to load. [WG's v5, WK's v8]
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |James Bond 007: NightFire
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." [Xi Ver.]
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." [Xi Ver.]
! style="background:#E9E9E9;border: 1px #111111 solid;" |0(Xi)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0(Xi)
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Judge Dredd - Dredd vs. Death
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Judge Dredd - Dredd vs. Death
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |used MultigameISOcreator set to PAL on PAL Wii  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |used MultigameISOcreator set to PAL on PAL Wii  
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==K==
 
==K==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 891: Line 856:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Kao The Kangaroo Round 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kao The Kangaroo Round 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Killer 7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Killer 7
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use patched MIOS (B) to launch.  Long red/green screen delay, but it will pass.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kirby's Air Ride
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with v.2.  Works with multigame. Doesn't work shrunk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with v.2.  Works with multigame. Doesn't work shrunk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Kururin Squash
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Kururin Squash
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|}
 
|}
  
 
==L==
 
==L==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 927: Line 889:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Collector's Edition, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Collector's Edition, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |(THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter.  Majora's Mask freezes when playing the Song of Time again.
! style="background:#E9E9E9;border: 1px #111111 solid;" |9(THETA) 7(Xi) 3(0.2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |9(THETA) 7(Xi) 3(0.2)
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Four Swords Adventure, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Four Swords Adventure, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta.
! style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Ocarina of Time/Master Quest
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Ocarina of Time/Master Quest
! style="background:orange;border: 1px #111111 solid;" |works
+
| style="background:orange;border: 1px #111111 solid;" |works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Dungeon maps take forever to load and might freeze. After you close the dungeon map, things become glitchy. Restart game to fix. Just don't use it. Sea Chart works fine.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Dungeon maps take forever to load and might freeze. After you close the dungeon map, things become glitchy. Restart game to fix. Just don't use it. Sea Chart works fine.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |21
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |21
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: The Wind Waker, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |For NTSC-U Wii's, only works with WiiGator's cMIOSv8, Waninkoko's can reproduce the PAL video output, even if you change with AnyRegionChanger to PAL your output
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |For NTSC-U Wii's, only works with WiiGator's cMIOSv8, Waninkoko's can reproduce the PAL video output, even if you change with AnyRegionChanger to PAL your output
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Zelda: Twilight Princess, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" | Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro -> Error
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |After Intro -> Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Legends of Wrestling 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |press b to load
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |press b to load
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Drome Racers
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Drome Racers
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 1
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lego Star Wars 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |(0.2) works shrunk and multigame
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(0.2) works shrunk and multigame
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Lost Kingdom 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher.  Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console. <br>edit: I had to use option B from the launcher.  Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Luigi's Mansion
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i.
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|}
 
|}
  
 
==M==
 
==M==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,037: Line 996:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Golf: Toadstool Tour
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Golf: Toadstool Tour
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart: Double Dash
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Kart: Double Dash
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
! style="background:#E9E9E9;border: 1px #111111 solid;" |To convert an origonal save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |To convert an origonal save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO)
! style="background:#E9E9E9;border: 1px #111111 solid;" |15
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |15
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 4
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 5
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 6
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Party 7
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL/J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or unshrunken on a multi-boot or single boot ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Power Tennis
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mario Superstar Baseball
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mc Groovz Dance Craze
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mc Groovz Dance Craze
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Medabots Infinity
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medabots Infinity
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : European Assault
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : European Assault
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Then Autodetect
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Then Autodetect
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Frontline
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Frontline
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. May have long time to load
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. May have long time to load
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Rising Sun
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Medal of Honor : Rising Sun
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Black screen a mission
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use START button to boot game. Black screen a mission
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
 
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Anniversary Collection
! style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Anniversary Collection
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Network Transmission
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman Network Transmission
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mega Man X: Command Mission
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mega Man X: Command Mission
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken and on multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman X Collection
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Megaman X Collection
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Arms: Glitch in the System
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Arms: Glitch in the System
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. Works on multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. Works on multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metal Gear Solid: Twin Snakes
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" | PRESS B IN LOADER.On Insert Disc2 Game Block And Not Continue. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | PRESS B IN LOADER.On Insert Disc2 Game Block And Not Continue. Cutscenes and audio desync sometimes. Works shrunken in multigame iso
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime  
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" | DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%.
! style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 2: Echoes
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Metroid Prime 2: Echoes
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" | Use "auto-detect" [Normal Settings Here] MULTI-GAME DISC of Metroid Prime 2 will not work. Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Use "auto-detect" [Normal Settings Here] MULTI-GAME DISC of Metroid Prime 2 will not work. Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC)
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Micro Machines
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Micro Machines
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Working now with GameCube Backup Launcher v0.1 Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Working now with GameCube Backup Launcher v0.1 Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use Start to load game, takes a long while to load but it makes the games work perfectly!
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Start to load game, takes a long while to load but it makes the games work perfectly!
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 2
! style="background:orange;border: 1px #111111 solid;" |Partial  
+
| style="background:orange;border: 1px #111111 solid;" |Partial  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Midway Arcade Treasures 3
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" | "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc).
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mobile Suit Gundam vs Zeta Gundam
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly Party
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Monopoly Party
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deadly Alliance
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deadly Alliance
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deception
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mortal Kombat Deception
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==N==
 
==N==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,229: Line 1,185:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=35% |Notes
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Namco Museum: 50th Anniversary
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Namco Museum: 50th Anniversary
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Boots to selection menu, but choosing game to play results in error. No music in selection music.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots to selection menu, but choosing game to play results in error. No music in selection music.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 1
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Error when pressing Start to enter in the Menu. Tried all options,nothing works.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error when pressing Start to enter in the Menu. Tried all options,nothing works.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 1
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Clash Of Ninja 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM, only SFX.(0.2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Naruto: Gekitou Ninja Taisen 4
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM (background music) on Backup Launcher 0.2.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No BGM (background music) on Backup Launcher 0.2.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2K3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA 2K3
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Black screen after the introduction movie (burned not shrunk on a multigame disc)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Black screen after the introduction movie (burned not shrunk on a multigame disc)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NBA Street Vol. 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Carbon
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Carbon
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-iso unshrunk
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Most Wanted
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |You have to press "b" at the backup loaders load screen otherwise your save won't be recognized.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Need For Speed: Underground 2
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-disc unshrunk
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on multi-disc unshrunk
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |NFL Blitz 2003
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NFL Blitz 2003
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Nickelodeon Party Blast
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nickelodeon Party Blast
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up after intro video
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Locks up after intro video
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons Unite
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nicktoons Unite
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Nintendo Puzzle Collection
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Save coexists with USA and PAL region saves.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nintendo Puzzle Collection
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Save coexists with USA and PAL region saves.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|}
 
|}
  
 
==O==
 
==O==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,352: Line 1,304:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Odama
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Odama
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece Grand Adventure
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Outlaw Golf
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |One Piece Grand Adventure
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Outlaw Golf
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==P==
 
==P==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,383: Line 1,332:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man Vs.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pac-Man Vs.
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use B to patch. Works shrunk with Multi-game iso. Tested with Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Paper Mario: The Thousand-Year Door
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Paper Mario: The Thousand-Year Door
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U and PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U and PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Both regions work
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Both regions work
! style="background:#E9E9E9;border: 1px #111111 solid;" |9
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |9
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2 Plus
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2 Plus
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen.Does not work in Xi and 0.2 either.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online Episodes 1 and 2
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL and NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL and NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Error upon loading  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error upon loading  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online: Episode III
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Phantasy Star Online: Episode III
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when you boot it.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen when you boot it.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U / PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pikmin 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100%; Re-burn your backup if you only get a black screen. May crash during first cut scene, press start to skip the scene. Works shrunk and on a multi-game ISO. Freezes during the credits, making it impossible to start the second part of the game
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 100%; Re-burn your backup if you only get a black screen. May crash during first cut scene, press start to skip the scene. Works shrunk and on a multi-game ISO. Freezes during the credits, making it impossible to start the second part of the game
! style="background:#E9E9E9;border: 1px #111111 solid;" |11
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |11
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball Hall of Fame - The Gottlieb Collection
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pinball Hall of Fame - The Gottlieb Collection
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |P.N. 03
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum(Bonus Disc)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum(Bonus Disc)
! style="background:green;border: 1px #111111 solid;" |Error/Works (v2)
+
| style="background:green;border: 1px #111111 solid;" |Error/Works (v2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Burnt on a multi game ISO.Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Burnt on a multi game ISO.Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Colosseum
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |works on 0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Box
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Box
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen/ on 0.2 it starts then freezes
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black Screen/ on 0.2 it starts then freezes
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Channel
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon Channel
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to boot with patched MIOS otherwise saving will not work.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Press B to boot with patched MIOS otherwise saving will not work.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push B to see safety warning followed by disc read error in xi. Works fine in 0.2.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pokemon XD
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Sands of Time
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Sands of Time
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
! style="background:green;border: 1px #111111 solid;" |Works on multi.
+
| style="background:green;border: 1px #111111 solid;" |Works on multi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Warrior Within
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL 50 Mode
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL 50 Mode
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Two Thrones
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Prince of Persia: The Two Thrones
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC Mode
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Puyo Pop Fever
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Puyo Pop Fever
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
 
|}
 
|}
  
 
==Q==
 
==Q==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,528: Line 1,475:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game Q
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game Q
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |?
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |?
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
|-
+
 
|}
 
|}
  
 
==R==
 
==R==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,547: Line 1,491:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Rainbow Six: Lockdown
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rainbow Six: Lockdown
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage: Total Destruction
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Rave Master
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rampage: Total Destruction
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with Multi-game iso. Tested with Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman 3 Hoodlum Havoc
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rave Master
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Rayman 3 Hoodlum Havoc
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An Error Has Occurred" before pressing Start
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An Error Has Occurred" before pressing Start
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Red Faction 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. perfect with all launching methods
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. perfect with all launching methods
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4 demo
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil 4 demo
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Zero
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Code Veronica X
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Robocop Aratanaru Kiki
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Resident Evil Zero
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel.
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Robotech: Battlecry
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robocop Aratanaru Kiki
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Robotech: Battlecry
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works 480p mode = 480i. Works shrunk and multi. Tested on Xi.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|}
 
|}
  
 
==S==
 
==S==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 1,668: Line 1,609:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Jack
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Samurai Jack
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Scaler
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Scaler
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Gashapon Wars
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SD Gundam Gashapon Wars
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" | Red OFF error after loading screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Red OFF error after loading screen.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Second Sight
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Second Sight
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL Works on Multi and Auto detect on WiiGators xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL Works on Multi and Auto detect on WiiGators xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Serious Sam: Next Encounter
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Serious Sam: Next Encounter
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shadow the Hedgehog
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shadow the Hedgehog
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Saving is fine in Waninkoko's (Rev03), and WiiGator's.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saving is fine in Waninkoko's (Rev03), and WiiGator's.
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shaman King Soul Fight
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shaman King Soul Fight
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Shinseiki GPX Cyber Formula Road to the Evolution
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Shinseiki GPX Cyber Formula Road to the Evolution
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Hit-N-Run, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Hit-N-Run, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi iso support, push b at as game start for 480p.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk with multi iso support, push b at as game start for 480p.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Road Rage, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Simpsons: Road Rage, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Mult-boot iso works fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Mult-boot iso works fine.
 
0.1xi - Everything works well.  
 
0.1xi - Everything works well.  
 
0.2 - Severe lag and jitter during movies.
 
0.2 - Severe lag and jitter during movies.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2, The
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims 2, The
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sims, Busting out
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sims, Busting out
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Skies of Arcadia
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Skies of Arcadia
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Smashing Drive
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smashing Drive
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A.
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Smuggler's Run: Warzones
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Smuggler's Run: Warzones
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure 2: Battle
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure 2: Battle
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC version works on PAL console(use multi game iso creator and set the disc as pal).  Push B to load patch MIOS to fix the save issues and make compatible with older saves.  NTSC has 480p support (hold B at nintendo logo)
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or not shrunken on a multi-boot iso or single boot.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken or not shrunken on a multi-boot iso or single boot.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut (Prototype - Preview)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Adventure DX: Director's Cut (Prototype - Preview)
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Boots by default to PAL50 unless forced
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots by default to PAL50 unless forced
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |On NTSC-U/PAL use reboot option for CD, R and Fighters (menu slow but games full speed)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |On NTSC-U/PAL use reboot option for CD, R and Fighters (menu slow but games full speed)
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Gems Collection
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Same as the NTSC-J version.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Same as the NTSC-J version.
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Heroes
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Heroes
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/-J/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |launch with b or save wont load, works with multi iso loader
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |launch with b or save wont load, works with multi iso loader
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Mega Collection August 15th '02 Beta
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Mega Collection August 15th '02 Beta
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sonic Riders
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well on a Multi Iso DvD
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well on a Multi Iso DvD
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur II
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Soul Calibur II
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U & PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode)  
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spartan: Total Warrior
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spartan: Total Warrior
! style="background:salmon;border: 1px #111111 solid;" |Works  
+
| style="background:salmon;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |work on gamecube backup loader 0.2 press start
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |work on gamecube backup loader 0.2 press start
  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spawn Armageddon
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spawn Armageddon
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)).  
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Sphinx and the curse of the mummy
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Sphinx and the curse of the mummy
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" | Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Freeze at loading screen. Tested on Backup Launcher v0.1 Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...."
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spider-Man 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with multi iso support
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with multi iso support
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Chaos Theory
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Chaos Theory
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine compressed on multi-iso. Press A to play
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine compressed on multi-iso. Press A to play
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Double Agent
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Double Agent
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Pal
! style="background:#E9E9E9;border: 1px #111111 solid;" |Disk read error when trying to start a new game.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disk read error when trying to start a new game.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Pandora Tomorrow
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Splinter Cell: Pandora Tomorrow
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants and Friends: Unite
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants and Friends: Unite
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants: Battle for Bikini Bottom
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spongebob Squarepants: Battle for Bikini Bottom
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |SpyHunter
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SpyHunter
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A Hero's Tail
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A Hero's Tail
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A New Beginning
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: A New Beginning
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Spyro: Enter The Dragonfly
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.1 Xi. Works shrunk and multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on 0.1 Xi. Works shrunk and multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Tricky
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |SSX Tricky
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Must Press B for Patched MIOS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Must Press B for Patched MIOS
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox Adventures
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox Adventures
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with new 0.1 Xi launcher (NO VOICES but everything else appears normal). Freeze when you talk to someone if the game is shrunk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with new 0.1 Xi launcher (NO VOICES but everything else appears normal). Freeze when you talk to someone if the game is shrunk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1.
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Fox: Assault
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with WiiGators cmios (reboot)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly with WiiGators cmios (reboot)
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Starsky and Hutch
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Starsky and Hutch
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and as a multigame iso
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and as a multigame iso
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Bounty Hunters
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Bounty Hunters
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |(Press B worked)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |(Press B worked)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: The Clone Wars
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Disc read error
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Disc read error
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works on .2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on .2
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars: Jedi Knight II: Jedi Outcast
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |0.1 XI
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0.1 XI
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron II: Rogue Leader
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron II: Rogue Leader
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen at boot in 0.1 Xi; Works in 0.2 !
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen at boot in 0.1 Xi; Works in 0.2 !
! style="background:#E9E9E9;border: 1px #111111 solid;" |5 (Xi) 2 (0.2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5 (Xi) 2 (0.2)
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Star Wars Rogue Squadron III: Rebel Strike
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Use Patched MIOS (Press B) to avoid saving issues. works multi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Use Patched MIOS (Press B) to avoid saving issues. works multi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |6
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Summoner: Goddess Reborn
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Summoner: Goddess Reborn
! style="background:orange;border: 1px #111111 solid;" |Error (Theta) / Works (Xi) / Works (0.2)
+
| style="background:orange;border: 1px #111111 solid;" |Error (Theta) / Works (Xi) / Works (0.2)
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario 64 (custom)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario 64 (custom)
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |stays on "saving..." for a while at launch, but will load eventually.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |stays on "saving..." for a while at launch, but will load eventually.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Strikers
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Strikers
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |3
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Sunshine
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Mario Sunshine
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/J/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo)
! style="background:#E9E9E9;border: 1px #111111 solid;" |16
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |16
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk on multi-game iso. Tested with 0.1 Xi.  
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk on multi-game iso. Tested with 0.1 Xi.  
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi. Music does not play.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Launcher Xi. Music does not play.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Adventure
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Monkey Ball Adventure
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Robot Wars GC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Robot Wars GC
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Melee
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |10
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Super Smash Bros. Melee
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL]
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |10
 
|}
 
|}
  
 
==T==
 
==T==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,050: Line 1,988:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tak: The Great Juju Challenge
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tak: The Great Juju Challenge
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |7
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |All work fine now with GC backup loader 0.2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |7
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Taz: Wanted
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tales of Symphonia
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi, error with Theta (but disc may have been dirty).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |All work fine now with GC backup loader 0.2
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Taz: Wanted
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |it  work on a multi game iso
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi, error with Theta (but disc may have been dirty).
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |it work on a multi game iso classic arcade work now in .2 press start in the launcher screen
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |TMNT Mutant Melee
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Teenage Mutant Ninja Turtles 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |it  work on a multi game iso classic arcade work now in .2 press start in the launcher screen
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |TMNT Mutant Melee
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Plays fine and movie cuts are good on fps.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works very good with 0.1 XI.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Plays fine and movie cuts are good on fps.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Third Age
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Return of the King
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi. Not tested shrunk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works very good with 0.1 XI.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Two Towers
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Third Age
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | (On a PAL Wii press "x" in loader)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works on multi. Not tested shrunk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |The SpongeBob SquarePants Movie
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The Lord of the Rings: The Two Towers
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | (On a PAL Wii press "x" in loader)
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters: Future Perfect
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |The SpongeBob SquarePants Movie
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi/0.2.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters: Future Perfect
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi/0.2.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works flawless with multi-game iso on 0.2.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunken with multi-game iso on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tom & Jerry in War of the Whiskers
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Timesplitters 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works flawless with multi-game iso on 0.2.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tom & Jerry in War of the Whiskers
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's American wasteland
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tomb Raider: Legend
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's American wasteland
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Start with B (No Music)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawk's Pro Skater 4
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Start with B (No Music)
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk and multi. Tested on Xi.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Trigger Man
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tony Hawks Underground 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of LA
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Trigger Man
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Run with mios patcher to read memory card
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of NY
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of LA
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Run with mios patcher to read memory card
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Turok Evolution
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |True Crime Streets Of NY
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Turok Evolution
! style="background:orange;border: 1px #111111 solid;" |Partial
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Works in .1 Xi, but in-game music does not work. A shrunken image does not work.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 2: Bush Rescue
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:orange;border: 1px #111111 solid;" |Partial
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works in .1 Xi, but in-game music does not work.  A shrunken image does not work.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 3: Night of the Quinkan
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 2: Bush Rescue
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" | Ty the Tasmanian Tiger 3: Night of the Quinkan
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" | Works on .1 Xi
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|}
 
|}
  
 
==U==
 
==U==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,243: Line 2,178:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Muscle Legends vs New Generation
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Muscle Legends vs New Generation
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Spider-Man
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Ultimate Spider-Man
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Universal Studios Theme Park Adventures
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Universal Studios Theme Park Adventures
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Minigames dont work.  Game freezes after Woody gives the rules.  Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |UFC Throwdown
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |UFC Throwdown
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with both Xi and 0.2 both work 100%
+
| style="background:#E9E9E9;border: 1px #111111 solid;" | Tested with both Xi and 0.2 both work 100%
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==V==
 
==V==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,279: Line 2,212:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |V-Rally 3
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |V-Rally 3
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Vexx
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Vexx
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Perfect. Tested on 2.0 with multi-game iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far, works on multigame disc
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far, works on multigame disc
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe 2
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far on pal wii, on multigame disc.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works Well So Far on pal wii, on multigame disc.
! style="background:#E9E9E9;border: 1px #111111 solid;" |4
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |4
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe Red Hot Rumble
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Viewtiful Joe Red Hot Rumble
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Quest
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Virtua Quest
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==W==
 
==W==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,327: Line 2,258:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Boots well with Xi version, but no music ingame
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Boots well with Xi version, but no music ingame
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wave Race Blue Storm
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Doesn't load just goes to black screen
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare Inc. Mega Party Game$
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |WarioWare Inc. Mega Party Game$
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk).
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk).
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Wario World
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wario World
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk or normal with multi iso loader support.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works shrunk or normal with multi iso loader support.
! style="background:#E9E9E9;border: 1px #111111 solid;" |12
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |12
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Winning Eleven 6
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Winning Eleven 6
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Worms 3D
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Worms 3D
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on PAL Wii. Works great.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on PAL Wii. Works great.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Wreckless: The Yakuza Missions
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Wreckless: The Yakuza Missions
! style="background:green;border: 1px #111111 solid;" |Works  
+
| style="background:green;border: 1px #111111 solid;" |Works  
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |With Laucher Xi
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Laucher Xi
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning 2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Saves and loads fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |WWE Day of Reckoning 2
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Saves and loads fine.
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|}
 
|}
  
 
==X==
 
==X==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,388: Line 2,322:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |XG3 Extreme G Racing
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |XG3 Extreme G Racing
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U/PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Garbled backup launcher screen. Game wont load. / PALversion run but freeze on "press start". multiboot iso.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Garbled backup launcher screen. Game wont load. / PALversion run but freeze on "press start". multiboot iso.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
! style="background:salmon;border: 1px #111111 solid;" |Works
+
| style="background:salmon;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |"An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions."
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |XIII
! style="background:green;border: 1px #111111 solid;" |Error
+
| style="background:green;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |With Xi V2 ans start button
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |With Xi V2 ans start button
! style="background:#E9E9E9;border: 1px #111111 solid;" |5
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |5
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Legends II: Rise of Apocalypse
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Legends II: Rise of Apocalypse
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Seems to work fine.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Next Dimension
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |X-Men Next Dimension
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works perfectly on GC Backup Launcher v0.1 Xi  Launch with "start"
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==Y==
 
==Y==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,431: Line 2,362:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Launch with "b" or it wont save
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Launch with "b" or it wont save
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Yu-Gi-Oh! The Falsebound Kingdom
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Nothing seems to work. Hangs at a black or green screen.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Nothing seems to work. Hangs at a black or green screen.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
 
==Z==
 
==Z==
'''Navigation'''<br>
+
{{ABCNavi}}
[[Gamecube_Backup_Launcher_Compatibility_List#123|123]]
+
[[Gamecube_Backup_Launcher_Compatibility_List#A|A]] [[Gamecube_Backup_Launcher_Compatibility_List#B|B]] [[Gamecube_Backup_Launcher_Compatibility_List#C|C]] [[Gamecube_Backup_Launcher_Compatibility_List#D|D]] [[Gamecube_Backup_Launcher_Compatibility_List#E|E]] [[Gamecube_Backup_Launcher_Compatibility_List#F|F]] [[Gamecube_Backup_Launcher_Compatibility_List#G|G]] [[Gamecube_Backup_Launcher_Compatibility_List#H|H]] [[Gamecube_Backup_Launcher_Compatibility_List#I|I]] [[Gamecube_Backup_Launcher_Compatibility_List#J|J]] [[Gamecube_Backup_Launcher_Compatibility_List#K|K]] [[Gamecube_Backup_Launcher_Compatibility_List#L|L]] [[Gamecube_Backup_Launcher_Compatibility_List#M|M]] [[Gamecube_Backup_Launcher_Compatibility_List#N|N]] [[Gamecube_Backup_Launcher_Compatibility_List#O|O]] [[Gamecube_Backup_Launcher_Compatibility_List#P|P]] [[Gamecube_Backup_Launcher_Compatibility_List#Q|Q]] [[Gamecube_Backup_Launcher_Compatibility_List#R|R]] [[Gamecube_Backup_Launcher_Compatibility_List#S|S]] [[Gamecube_Backup_Launcher_Compatibility_List#T|T]] [[Gamecube_Backup_Launcher_Compatibility_List#U|U]] [[Gamecube_Backup_Launcher_Compatibility_List#V|V]] [[Gamecube_Backup_Launcher_Compatibility_List#W|W]] [[Gamecube_Backup_Launcher_Compatibility_List#X|X]] [[Gamecube_Backup_Launcher_Compatibility_List#Y|Y]] [[Gamecube_Backup_Launcher_Compatibility_List#Z|Z]]
+
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
{|class="wikitable sortable" border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=100%
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
 
! style="background:#E9E9E9;border: 1px #111111 solid;" |Name (Version if Applicable)
Line 2,455: Line 2,384:
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
! style="background:#E9E9E9;border: 1px #111111 solid;" width=10% |Confirmed
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zapper: One Wicked Cricket
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zapper: One Wicked Cricket
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |While playing Story Mode, game freezes after collecting the fifth(?) egg.  Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk).  I'll test game by itself when I get some more Verbatim DVD-Rs.
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
|-
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zatch Bell Momodo Battles
+
! style="background:green;border: 1px #111111 solid;" |Works
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |was .gcm renamed .gcm to .iso and burned with imgburn works great.
+
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zelda 64 emu (experciance v2)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zatch Bell Momodo Battles
! style="background:green;border: 1px #111111 solid;" |Works (XI)
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |was .gcm renamed .gcm to .iso and burned with imgburn works great.
! style="background:#E9E9E9;border: 1px #111111 solid;" |2
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Battle Legends
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zelda 64 emu (experciance v2)
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:green;border: 1px #111111 solid;" |Works (XI)
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |PAL
! style="background:#E9E9E9;border: 1px #111111 solid;" |Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip)
! style="background:#E9E9E9;border: 1px #111111 solid;" |1
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |2
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids Battle Legends
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:green;border: 1px #111111 solid;" |Works
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control.
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |1
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS III
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS
! style="background:salmon;border: 1px #111111 solid;" |Error
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
! style="background:#E9E9E9;border: 1px #111111 solid;" |ZooCube
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |Zoids VS III
! style="background:green;border: 1px #111111 solid;" |Works
+
| style="background:salmon;border: 1px #111111 solid;" |Error
! style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-J
! style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |
! style="background:#E9E9E9;border: 1px #111111 solid;" |0
+
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|-
 
|-
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |ZooCube
 +
| style="background:green;border: 1px #111111 solid;" |Works
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |NTSC-U
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |Tested on GC Backup Launcher v0.1 Xi.  Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk)
 +
| style="background:#E9E9E9;border: 1px #111111 solid;" |0
 
|}
 
|}
  
[[Category:Wii_Backup_Launchers]]
+
[[Category:Wii Backup Launchers]]

Revision as of 17:07, 7 June 2009

Gamecube Backup Launcher Compatibility Matrix

Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.

#

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Mulitigames with "MultiGameISOCreator.exe" Works NTSC-U/JAP/PAL Shrinked games also works (tested with DKonga 1, 2 and 3 + Jungle Beat, Harry Potter POA [PAL], Simpsons Road Rage (PAL), Mario Kart (PAL) ). 9
Mulitigames with "GCOS MultiGame Creator V4F.exe" Works NTSC-U Press Left or Right in Wiigator's Backup Loader application, however Waninkoko's cMIOS boots to the GCOS menu but does not let you change which game to boot. 10
Mulitigames with "GCOS MultiGame Creator V4F.exe" Works PAL Press Left or Right in Wiigator's Backup Loader application to select a game 0
Mulitigames with "Viper Multi Boot Iso Creator 1.3b" Works PAL Old app,but still works,game selection,2nd disc and all.If you get a green screen after starting a game it's the 50/60hz selection not showing up.Press A and it'll choose 60hz,then everything will work fine. (Xi) 1
007: Everything Or Nothing Error NTSC-U Black screen 2
007: Everything Or Nothing Error NTSC-U Beige Screen 2
1080 Avalanche Error NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." 2
1080 Avalanche Partial PAL "Using 0.2 launcher, still no BGM" 2
4x4 EVO 2 Works NTSC-U 0
18 Wheeler American Pro Trucker Error NTSC-U Error when getting into the Truck-Selection-Menu. All Modes tested nothing works. 0

A

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Action Replay 1.14A/B/C Works PAL / NTSC-U You can now cheat with GC Backup Loader 0.2 3
Action Replay 2.0 Works PAL Works fine on Xi and highter 0
Alien Hominid Partial NTSC-U Theta gives "An Error Has Occurred" message -- Freezes after initial credits. Xi boots, plays fine but no BGM on NTSC/PAL 3.2E 4
Amazing Island Error NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." 1
Animal Crossing Works NTSC-U Works on multi ISO. Shrinking the iso does not work. 3
Animal Crossing Works/error PAL works on 0.2, press start/Doesn't work shrunk on a multi-ISO./Black screen on a multi-ISO (not shrunk)(Tested on 0.1 Xi) 1/1
Animaniacs - The Great Edgar Hunt Works PAL Works perfect 0
Army Men RTS Works NTSC-U Works 100% with GC backuplauncher 0.2, mIOS v5 0
ATV Quad Power Racing 2 Works NTSC Theta: Plays fine, but saving hardly ever seems to work. Xi: Saving issue fixed, plays on-par with the original disc now. 1
Auto Modellista Works NTSC-U 0
Asterix and obelix XXL Works PAL sound lag 0

B

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Baldur's Gate Dark Alliance Works NTSC-U Must load with "b" or it won't save (On PAL-Wii you must press "X" and then directly "B" in Loader) 5
Baten Kaitos Eternal Wings Error PAL Has LOT of random freezes in the game, when changing area or before/after a battle 2
Baten Kaitos Eternal Wings Error NTSC-U Use patched MIOS launcher option doesn't work. Still freeze randomly during the game. 0
Baten Kaitos Origins Error NTSC-U Partially consistent lock-up at main screen. In the event it doesn't lock up, there are random freezes in gameplay. 1
Batman Begins Works PAL 0
Batman Begins Works NTSC-U 0
Batman Vengance Works NTSC-U Pressed b for MIOS and it booted after a long green screen. Cutscenes are a little laggy and there are a couple of flashes in-game, but's it's nothing serious. Tested on a NTSC console. 0
Battalion Wars Works NTSC-U 4
Battle Stadium D.O.N Works NTSC-J Works fine with Wiigator's MIOS patcher, but lags with Wanin's cMIOS v3 6
Beach Spikers Works PAL Set your Wii to 480i or 576i. Works also in multigame (not shrink) with auto detect. 1
Beyblade VForce Super Tournament Battle Works NTSC-U 0
Beyond Good & Evil Works NTSC-U/PAL Does not work shrunken. Starts up fine but crashes with audio lag issues when unshrunk using MultiGameISOCreator. 5
Billy Hatcher and the Giant Egg Works NTSC-U Works shrunken with multigame. 5
Bleach: Tasogare Ni Mamieru Shinigami Works NTSC-J Press B to use patched MIOS for Start 1
Bloody Roar: Primal Fury Error (Theta)

Works (Xi)

NTSC-U (Theta)After the "Press Start" screen it goes black or standard nintendo error warning

(Xi)Startet it with the Mios Version 5 and now it Runs Perfectly

2(theta)
Blowout Works NTSC-U 1
Boboboubo Boubobo Dassutsu! Hajike Royale Works NTSC-J 0
Bomberman Generation Error (THETA) Partial (Xi) NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." (THETA) / Seems to be working. Starts, but no BGM. Black screen appears after a match (Xi) no bgm,game works fine(0.2) 2 (THETA) 0 (Xi)
Bomberman Generation Works PAL 0.2-No background music,game works fine(no gameplay issues). 0
Bomberman Jetters Works NTSC-U Use B to patch so it saves correctly. 1
Buffy the Vampire Slayer: Chaos Bleeds Works NTSC-U Press B to use patched MIOS for Start 0
Buffy the Vampire Slayer: Chaos Bleeds Works PAL Press B to use patched MIOS 2
Burnout Works NTSC-U Works shrunk and multi. Tested on Xi. 1
Burnout Works PAL 0
Burnout 2: Point of Impact Works NTSC-U Works shrunk and multi. Tested on Xi. 1
Burnout 2: Point of Impact Works PAL 2
Bust A Move 3000 Works NTSC-U / PAL 3

C

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Call of Duty : Big Red One Works PAL with option "start" works the Game Laucher Xi 0
Call of Duty : Finest Hour Works NTSC-U works with Theta, Xi, and multigame 0
Capcom vs. SNK 2 EO Works NTSC-U/-J Works shrunk with multi-game iso. 7
Casper Error NTSC-U After the "Press Start" screen it goes black. (Xi)Still black screens on all options. 0
Cel Damage Error NTSC-U After the "Press Start" screen it goes black. 0
Chaos Field Works NTSC-U 1
Chibi Robo Works NTSC-U Works shrunk with multi-game iso. 5
Crash Bandicoot and the Wrath of Cortex Error NTSC/PAL Just won't load. Shrunk and on a Multigame disc. V3.2.4 0
Crash Nitro Kart Works PAL 1
Crazy Taxi Error NTSC-U Shows "An Error Has Occurred" message. /patch to disable all music fixes game(0)| Works without music in 0.1 Xi(0) | Sticks at a yellow screen if shrunk 3
Crazy Taxi Works NTSC-U Works with 0.2 perfectly 0
Crazy Taxi Works PAL Works with 0.2 0
Cubic Lode Runner Works NTSC-J 0
Cubivore Works NTSC-U Shruken on a multi-game iso didn't work(2) *Shrunken on multi-game DID work booting with "Y"(2)* Works on PAL (autodetect) 4
Custom Robo Works NTSC-U Multi: Yes 1

D

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Dance Dance Revolution Mario Mix Works NTSC-U Works shrunk with multi-game iso. 4
Dark Summit Error NTSC-U It never progresses past the opening "licensed by Nintendo" screen. 0
Darkened Skye Partial NTSC-U Actual gameplay works, but in-game cut-scenes are missing. 0
Def Jam: Vendetta Works NTSC-U 0
Def Jam 2: Fight for NY Works NTSC-U with component cables just show me black screen. with av cables Works awesome 1
Digimon Rumble Arena 2 Works PAL Use patched MIOS (Press B when in launcher menu). 1
Digimon World 4 Works NTSC-U/PAL Works shrunken and on multi-game iso. Hangs at green screen for 1 minute (or less). 3
Donkey Konga Works NTSC-U/PAL/J 2
Donkey Konga 2 Works PAL 2
Donkey Konga 2 Works NTSC 2
Donkey Konga 3 Partial NTSC-J Cannot save/load. 4
Donkey Kong Jungle Beat Works NTSC-U/PAL 2
Doshin the Giant Works PAL 3
Dragon Ball Z Budokai Works NTSC 1
Dragon Ball Z Budokai 2 Works NTSC 1
Dragon Ball Z Sagas Partial NTSC Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect. Screen play jerky. 1
Dragon Drive Error NTSC-J After Intro and at menu unable to press any buttons..... 0
Dragon's Lair 3D Special edition Works NTSC-U/PAL (I had to use B to start game) for NTSC-U works fine and works with multigame iso. 1
Dream Mix TV World Fighters Works NTSC-J Completly Playable on Xi, Except That There's No Music... Used "A" to launch with Autodetect. Froze for me when I put it on a multi-boot iso, and was shrunken. 1

E

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Enter The Matrix Works NTSC-U Works perfect with WiiGator's GC Backup Launcher, first release. 1
Eternal Darkness Works NTSC-U Press 'B' to start. Works perfectly, until you die. The game resets after the Game Over screen (by design). Works on multi. Does not work shrunk. Tested on Xi/0.2 4
Eternal Darkness Works PAL unshrinked does not work, shrinked freeze by the video of emperor charlemagne/Both shrinked and unshrinked boots fine with WiiGator's GC Backup Launcher version Xi. Press start to skip the intro after Video Mode selector otherwise it may freeze. Works fine with multiboot, just press start to skip intro. 0
Evolution Worlds Works NTSC-U 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
F-ZERO GX Works NTSC-U/PAL Works great (shrunk and multi-game). No problem with memory card using Xi and the new cMIOS. Recieving errors in PAL using Xi, tried multiple cMIOS combinations. Music on home screen sometimes lags. 11
FIFA 07 Works NTSC-U 0
FIFA Street 2 Works NTSC-U Tested on multi-iso unshrunk 0
Fight Night Round 2 Works NTSC-U/PAL 1
Final Fantasy Crystal Chronicles Works NTSC-U/PAL Perfect / Works great in PAL (multi-iso shrunk). Does not work with DVD+R with a changed booktype, must be DVD-R. 11
Fire Emblem: Path of Radiance Works NTSC-U/PAL Multi: Yes. 12
Freedom Fighters Works NTSC-U The game works fine but tries to load the wrong save file when using 0.1 Theta. Loading works as should with 0.1 Xi 0
Freekstyle Works NTSC-U Works shrunk with multi-game iso. No problems on 0.1 Xi. 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Gauntlet: Dark Legacy Works NTSC-U Gameplay is perfect. Cutscenes lag, but that is expected. (On PAL Wii you must press "x" in Loader). multi fine. Works shrunk and multi. Tested on Xi. 5
Geist Works PAL/NTSC-U Now working with the new xi loader, but does not work shrunken, works on 2.0 loader 3
Ghost Recon Error PAL Black screen after the "Loading" screen. Tested on PAL Wii with 0.1 XI and cIOS-Pack installed with a shrunken version. 0
Gladius Works NTSC-U 0
Goblin Commander Works NTSC-U Takes awhile to load. On PAL Wii you must press "x" in Loader. 0
Go Go Hypergrind Error NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." 0
Gotcha Force Works NTSC-U Works on a multi-game iso. Also works on a regular burned iso. 2
Gotcha Force Works NTSC-J 100% Works 0
Gun Works NTSC-U Perfect with Xi, not yet tested with theta, works with 2.0 loader and on multi-game iso. 1
Gun Error PAL With Theta : Freeze at © 2005 Activision 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Harry Potter - Quidditch World Cup Works PAL 0
Harvest Moon: A Wonderful Life Works NTSC-U Seems to work fine. Played the beginning, Doesn't have the meeting citizens problem. Works shrunk with multi-game iso. 1
Harvest Moon: Another Wonderful Life Works NTSC-U [Theta]Seems to work when making a new game but error comes up after meeting citizens. Works on 0.1 xi! Works shrunk with multi-game iso. 2
Harvest Moon: Magical Melody Works NTSC-U Works shrunk with multi-game iso. 3
Hello Kitty Roller Rescue Works NTSC-U Tested on v0.2 0
Hitman 2: Silent Assassin Works NTSC-U 0
Homerun Derby Works NTSC-U Tested on GC Backup Launcher v0.1 Xi. Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk) 0
Hudson Selection Vol. 3: PC Genjin (Bonk) Works NTSC-J 0
Hudson Selection Vol. 4: Takahashi-Meijin no Bouken Jima (Adventure Island) Works NTSC-J 1
Hunter: The Reckoning Works NTSC-U Works well so far, on multigame disk 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Ikaruga Semi NTSC-U Resets when selecting game mode, and during the opening cinematic. Could be related to streaming issues. Parts of stages can be played without problems from other menus, however. Tested with v0.1_21(Xi). 2
Ikaruga Error PAL Error when starting a new game, but other modes work. Some ISOs don't boot. 2
Incredible Hulk Ultimate Destruction Works NTSC-U Works pressing Y for NTSC 2
I-Ninja Works NTSC-U Works 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
James Bond 007: NightFire Error NTSC-U Starts with Rebooter, however it will never get past the start menu. [WG's v8] 1
James Bond 007: NightFire Error NTSC-U A/B/Y give disc error, start fails to load. [WG's v5, WK's v8] 3
James Bond 007: NightFire Error NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." [Xi Ver.] 0(Xi)
Judge Dredd - Dredd vs. Death Works NTSC-U used MultigameISOcreator set to PAL on PAL Wii 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Kao The Kangaroo Round 2 Works PAL 0
Killer 7 Works NTSC-U/PAL Use patched MIOS (B) to launch. Long red/green screen delay, but it will pass. 3
Kirby's Air Ride Works NTSC-U/PAL Works with v.2. Works with multigame. Doesn't work shrunk. 7
Kururin Squash Works NTSC-J 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Legend of Zelda: Collector's Edition, The Works NTSC-U/PAL (THETA)Use ((start) Reboot) to launch. Majoras Mask is crashing once you play the ocarina so it isn´t playable yet, other games unaffected. (Xi)Boot with rebooter, wait ~3 minutes to pass red Nintendo, games work perfectly, Majora's Mask plays through The Song of Time like a breeze(Xi). Shrinked iso starts but freezes when launching any game. (0.2) Logo goes by much faster with rebooter. Majora's Mask freezes when playing the Song of Time again. 9(THETA) 7(Xi) 3(0.2)
Legend of Zelda: Four Swords Adventure, The Works NTSC-U/PAL Use B to patch to use GBA. Works shrunk and multi. Tested on Xi and Theta. 12
Legend of Zelda: Ocarina of Time/Master Quest works NTSC-U/PAL Xi - use Start for Rebooter. Works perfectly, other options freeze at game selection. 0
Legend of Zelda: The Wind Waker, The Works NTSC-U/PAL Dungeon maps take forever to load and might freeze. After you close the dungeon map, things become glitchy. Restart game to fix. Just don't use it. Sea Chart works fine. 21
Legend of Zelda: The Wind Waker, The Works PAL For NTSC-U Wii's, only works with WiiGator's cMIOSv8, Waninkoko's can reproduce the PAL video output, even if you change with AnyRegionChanger to PAL your output 0
Legend of Zelda: Twilight Princess, The Works NTSC-U Tested with a multi-game disc using Multi ISO Creator, works 100%. Does not suffer from the dungeon map lag like The Wind Waker. 3
Legend of Zelda: Twilight Princess, The Works PAL Fullsize iso works/Tested with a multi-game disc using Multi ISO Creator (shrunk) and by 1:1. Creates green or black screen. 1
Legends of Wrestling Error NTSC-U After Intro -> Error 0
Legends of Wrestling 2 Works NTSC-U press b to load 0
Lego Drome Racers Works PAL Works with Launcher Xi 0
Lego Star Wars 1 Works NTSC-U 1
Lego Star Wars 2 Works NTSC-U/PAL 1
Lost Kingdom Works NTSC-U (0.2) works shrunk and multigame 1
Lost Kingdom 2 Works NTSC-U Works shrunk and on a multi-game ISO. 2
Luigi's Mansion Works NTSC-U NTSC game in NTSC console works great. Do not use PAL version in an NTSC console. Auto-Detect to runs game on a PAL console.
edit: I had to use option B from the launcher. Hangs loading from disc channel. Works shrunk and multi. Tested on Xi.
9
Luigi's Mansion Works PAL Tested on Auto-Detect and multi-game v4f, works perfectly, also works through muligame iso creator, auto detect setting used. 480p doesn't work (GC B launcher bug?). Change tv type in Wii screen settings to 576i or 480i. 6

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Mario Golf: Toadstool Tour Works NTSC-U/PAL/J 5
Mario Kart: Double Dash Works NTSC-U/PAL/J To convert an origonal save file to work you will need gcmm 1.0 to copy the save file and any hex editor(google) then just zero out the first 6 charactors by putting 12 "0" (without the ") on the hex side (THIS WORKS WITH JUST ABOUT EVER OTHER GAME TOO) 15
Mario Party 4 Works NTSC-U/PAL Works shrunken or unshrunken on a multi-boot or single boot ISO. 4
Mario Party 5 Works NTSC-U/PAL Works shrunken or unshrunken on a multi-boot or single boot ISO. 4
Mario Party 6 Works NTSC-U/PAL Works shrunken or unshrunken on a multi-boot or single boot ISO. 4
Mario Party 7 Works NTSC-U/PAL/J Works shrunken or unshrunken on a multi-boot or single boot ISO. 7
Mario Power Tennis Works NTSC-U Works shrunken with multi-game iso on Xi. 6
Mario Superstar Baseball Error PAL Use "B" button to boot as other option doesn't boot game. But when you get to the actual gameplay, this error shows up: "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc). 1
Mc Groovz Dance Craze Works NTSC-U Works with Xi but the music doesn't play which is obviously a big detractor for a DDR clone like this. 0
Medabots Infinity Works NTSC-U Works shrunk with Multi-game iso. Tested with Xi. 1
Medal of Honor : European Assault Works NTSC-U/PAL Use START button to boot game. Then Autodetect 1
Medal of Honor : Frontline Works PAL Use START button to boot game. May have long time to load 0
Medal of Honor : Rising Sun Error PAL Use START button to boot game. Black screen a mission 4
Megaman Anniversary Collection Works NTSC-U Works shrunk with multi-game iso. 1
Megaman Network Transmission Works NTSC-U Works shrunk with multi-game iso. 2
Mega Man X: Command Mission Works NTSC-U Works shrunken and on multi-game iso. 3
Megaman X Collection Works NTSC-U Works perfect on 0.1 Xi as well as 0.2. Also works shrunk with multi-game iso. 3
Metal Arms: Glitch in the System Works NTSC-U 0
Metal Gear Solid: Twin Snakes Works NTSC-U Press B to Boot Game. Disc Swapping works with the Xi Loader. NTSC-U Game works with PAL Wiis. Works on multi-game iso. 7
Metal Gear Solid: Twin Snakes Partial PAL PRESS B IN LOADER.On Insert Disc2 Game Block And Not Continue. Cutscenes and audio desync sometimes. Works shrunken in multigame iso 5
Metroid Prime Works NTSC-U/PAL DO NOT quit the game from the start menu, it will freeze your game and your Wii. Simply unplugging will fix it. Otherwise works 100%. 9
Metroid Prime 2: Echoes Works NTSC-U & PAL Use "auto-detect" [Normal Settings Here] MULTI-GAME DISC of Metroid Prime 2 will not work. Multi game disc will work not shrunk using Multigameisocreator. - Xi - works fine with multigame disc pressing A (NTSC) 7
Micro Machines Works PAL Working now with GameCube Backup Launcher v0.1 Xi 1
Midway Arcade Treasures 2 Works NTSC-U Use Start to load game, takes a long while to load but it makes the games work perfectly! 1
Midway Arcade Treasures 2 Partial NTSC-U Loads main menu when using Start to load game, loads initial game fine and runs fine, gives error when loading different game from the menu. 0
Midway Arcade Treasures 3 Error NTSC "An error has occurred. Turn the Power off and refer to the Nintendo GameCube Instruction Booklet for further instructions." (Booting from a multigame disc). 1
Mobile Suit Gundam vs Zeta Gundam Works NTSC-J Works perfectly (so far) Used in multiboot, WG's v5 and WK's v8 0
Monopoly Party Works NTSC-U 0
Mortal Kombat Deadly Alliance Works NTSC-U Works shrunk and multi. Tested on Xi. 1
Mortal Kombat Deception Works NTSC-U Works shrunk and multi. 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Namco Museum: 50th Anniversary Error NTSC-U Boots to selection menu, but choosing game to play results in error. No music in selection music. 0
Naruto: Gekitou Ninja Taisen 1 Error NTSC-J Error when pressing Start to enter in the Menu. Tried all options,nothing works. 0
Naruto: Clash Of Ninja 1 Works NTSC-U No BGM, only SFX.(0.2) 0
Naruto: Clash Of Ninja 2 Works NTSC-U No BGM, only SFX. 0
Naruto: Gekitou Ninja Taisen 3 Works NTSC-J No BGM, only SFX.(0.2) 0
Naruto: Gekitou Ninja Taisen 4 Partial NTSC-J No BGM (background music) on Backup Launcher 0.2. 2
NBA 2K3 Error NTSC-U Black screen after the introduction movie (burned not shrunk on a multigame disc) 0
NBA Street Vol. 2 Works NTSC-U 0
NBA Street Vol. 3 Works NTSC-U 1
Need For Speed: Carbon Works NTSC-U Tested on multi-iso unshrunk 0
Need For Speed: Most Wanted Works NTSC-U You have to press "b" at the backup loaders load screen otherwise your save won't be recognized. 3
Need For Speed: Most Wanted Works PAL You have to press "b" at the backup loaders load screen otherwise your save won't be recognized. 0
Need For Speed: Underground 2 Works NTSC-U 1
Need For Speed: Underground 2 Works PAL Tested on multi-disc unshrunk 0
NFL Blitz 2003 Works NTSC-U 0
Nickelodeon Party Blast Error NTSC-U Locks up after intro video 0
Nicktoons Unite Works NTSC-U 0
Nintendo Puzzle Collection Works NTSC-J Save coexists with USA and PAL region saves. 3

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Odama Works NTSC-U Works shrunk and multi. Tested on Xi. You can't play this game without the GC Mic. 3
One Piece Grand Adventure Works NTSC-U 2
Outlaw Golf Works NTSC-U 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Pac-Man Vs. Works NTSC-U Use B to patch. Works shrunk with Multi-game iso. Tested with Xi. 2
Paper Mario: The Thousand-Year Door Works NTSC-U and PAL Both regions work 9
Phantasy Star Online Episodes 1 and 2 Plus Error NTSC-U Doesn't load just goes to black screen.Does not work in Xi and 0.2 either. 3
Phantasy Star Online Episodes 1 and 2 Error PAL and NTSC-U Error upon loading 2
Phantasy Star Online: Episode III Error NTSC-U Black screen when you boot it. 0
Pikmin Works NTSC-U / PAL Works shrunk and on a multi-game ISO. PAL version : works on multigame disc, MIOS v8. 5
Pikmin 2 Works NTSC-U/PAL Works 100%; Re-burn your backup if you only get a black screen. May crash during first cut scene, press start to skip the scene. Works shrunk and on a multi-game ISO. Freezes during the credits, making it impossible to start the second part of the game 11
Pinball Hall of Fame - The Gottlieb Collection Works NTSC-U Works shrunk and on a multi-game ISO. 0
P.N. 03 Works NTSC-U Works on a multi-game ISO. 1
P.N. 03 Works PAL 1
Pokemon Colosseum Works NTSC-U Push B to load patch MIOS, then wait around 30sec until green boot screen goes away. Works with multigame iso creator, will not work Shrunk 3
Pokemon Colosseum(Bonus Disc) Error/Works (v2) NTSC-U Burnt on a multi game ISO.Game Boots Well but selecting any modes ends up in a black screen//(v2) Boot with start, all modes seems to work. (v2) 1
Pokemon Colosseum Works PAL works on 0.2 1
Pokemon Box Error NTSC-U/PAL Black Screen/ on 0.2 it starts then freezes 4
Pokemon Channel Works NTSC-U Press B to boot with patched MIOS otherwise saving will not work. 0
Pokemon XD Works NTSC-U Push B to see safety warning followed by disc read error in xi. Works fine in 0.2. 2
Pokemon XD Works PAL Push A to choose 60/50 Hz Mode followed by blackscreen on Xi. Works fine in o.2. 1
Prince of Persia: The Sands of Time Works NTSC-U/PAL Works perfectly.The original Prince of Persia unlockable now works (0.2) booting with start. works on multi and shrunk. 4
Prince of Persia: The Warrior Within Works on multi. NTSC-U NTSC Mode 1
Prince of Persia: The Warrior Within Works PAL PAL 50 Mode 0
Prince of Persia: The Two Thrones Works NTSC-U NTSC Mode 0
Puyo Pop Fever Works PAL 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Game Q Works ? 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Rainbow Six: Lockdown Works NTSC-U 1
Rampage: Total Destruction Works NTSC-U Works shrunk with Multi-game iso. Tested with Xi. 1
Rave Master Works NTSC-U Works with Xi. 0
Rayman 3 Hoodlum Havoc Works PAL OK on a PAL Wii with cIOS Pack and Wiigator MIOS patcher. Also works on NTSC Wii using patched MIOS with Theta. 1
Red Faction 2 Error NTSC-U "An Error Has Occurred" before pressing Start 1
Red Faction 2 Works NTSC-U Works fine for me with 0.1 Xi. Occasionally audio (seems to only happen with character dialogue) wont play but its a fairly rare occurrence. 0
Resident Evil Works NTSC-U/PAL Works shrunk and on a multi-game ISO. 4
Resident Evil 2 Works NTSC-U Works shrunk and on a multi-game ISO. perfect with all launching methods 6
Resident Evil 2 Works PAL Spanish version gives black screen with Capcom intro and menu sounds cycling. English version working fine. 1
Resident Evil 3 Works PAL 3
Resident Evil 3 Works NTSC-U Works shrunk and on a multi-game ISO. Must use MIOS patcher by pressing B. 3
Resident Evil 4 Works NTSC-U Works shrunk and on a multi-game ISO. 0
Resident Evil 4 demo Works NTSC-J Works shrunk and on a multi-game ISO. 0
Resident Evil Code Veronica X Works NTSC-U Works shrunk and on a multi-game ISO. Opening cutscene lags a bit but doesn't affect gameplay. 3
Resident Evil Code Veronica X Works PAL Works shrunk and on a multi-game ISO. 1
Resident Evil Zero Works NTSC-U/PAL Works shrunk and on a multi-game ISO. Black screen & distorted audio after placing the last tablet "UNITY" on the control panel. 5
Robocop Aratanaru Kiki Works NTSC-J
Robotech: Battlecry Works NTSC-U Works 480p mode = 480i. Works shrunk and multi. Tested on Xi. 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Samurai Jack Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
Scaler Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
SD Gundam Gashapon Wars Error NTSC-J Red OFF error after loading screen. 1
Second Sight Works NTSC-U/PAL PAL Works on Multi and Auto detect on WiiGators xi 4
Serious Sam: Next Encounter Works NTSC-U Works Perfect. Tested on 0.1 Xi with shrunken multi-game iso. 2
Shadow the Hedgehog Works NTSC-U/PAL Saving is fine in Waninkoko's (Rev03), and WiiGator's. 6
Shaman King Soul Fight Works NTSC-J 1
Shinseiki GPX Cyber Formula Road to the Evolution Works NTSC-J 1
Simpsons: Hit-N-Run, The Works NTSC-U Works shrunk with multi iso support, push b at as game start for 480p. 1
Simpsons: Road Rage, The Works NTSC-U Mult-boot iso works fine.

0.1xi - Everything works well. 0.2 - Severe lag and jitter during movies.

2
Sims 2, The Works NTSC-U/PAL 0
Sims, Busting out Works NTSC-U 0
Skies of Arcadia Works NTSC-U/PAL To fix Saving Error, use B to Patch with Mios at Startup. works on multi-boot iso( using multi boot iso creator and set disc as pal for pal console). Audio slightly off. 5
Smashing Drive Works NTSC-U Game works great no lag on Pal machine (Unknown on NTSC). Press B when in the GC launcher b4 launching game and you will get green screen for 3-4 seconds then game starts! USED MIOS V8! Worked fine for me even just pressing A. 3
Smuggler's Run: Warzones Error NTSC-U Freezes a couple of minutes into gameplay. Tested on 0.1 Xi multiple times. Single disc and multi-boot shrunken/not shrunken 0
Sonic Adventure 2: Battle Works NTSC-U/PAL NTSC version works on PAL console(use multi game iso creator and set the disc as pal). Push B to load patch MIOS to fix the save issues and make compatible with older saves. NTSC has 480p support (hold B at nintendo logo) 4
Sonic Adventure DX: Director's Cut Works NTSC-U Works shrunken or not shrunken on a multi-boot iso or single boot. 2
Sonic Adventure DX: Director's Cut (Prototype - Preview) Works NTSC-J Boots by default to PAL50 unless forced 1
Sonic Gems Collection Partial NTSC-J On NTSC-U/PAL use reboot option for CD, R and Fighters (menu slow but games full speed) 3
Sonic Gems Collection Partial NTSC-U/PAL Same as the NTSC-J version. 5
Sonic Heroes Works NTSC-U/-J/PAL launch with b or save wont load, works with multi iso loader 2
Sonic Mega Collection August 15th '02 Beta Works NTSC-U 1
Sonic Riders Works NTSC-U Works Well on a Multi Iso DvD 1
Soul Calibur II Works NTSC-U & PAL Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Memorex DVD-R disc)). Also works with MultiGameCreatorV4F and Verbatim DVD+R (dvd-rom mode) 6
Spartan: Total Warrior Works NTSC-U work on gamecube backup loader 0.2 press start 2
Spawn Armageddon Works NTSC-U Does work 100% on multi-boot iso. (Use "GameCube multi-game ISO creator" from Wii Toolkit v1.1" to create multi-game ISO and burn it onto a DVD-R with IMGBURN. (I use a 4.7GB Nextech DVD-R disc)). 1
Sphinx and the curse of the mummy Error NTSC Freeze at loading screen. Tested on Backup Launcher v0.1 Xi 1
Spider-Man Error NTSC-U Loads until "Press Start" screen, then after a second it returns: "An error has ocurred...." 0
Spider-Man 2 Works NTSC-U Works with multi iso support 0
Splinter Cell: Chaos Theory Works NTSC-U Works fine compressed on multi-iso. Press A to play 0
Splinter Cell: Double Agent Error Pal Disk read error when trying to start a new game. 1
Splinter Cell: Pandora Tomorrow Partial NTSC-U (0.2) Press Start to launch, works shrunk and multigame. Reboots after first rappel on wall 1
Spongebob Squarepants and Friends: Unite Works PAL 1
Spongebob Squarepants: Battle for Bikini Bottom Works NTSC-U You MUST boot it in Patched MIOS mode (B Button on backup launcher screen) or else it will get stuck on the green screen. 1
SpyHunter Works NTSC-U 0
Spyro: A Hero's Tail Works NTSC-U 1
Spyro: A New Beginning Works NTSC-U 0
Spyro: Enter The Dragonfly Works PAL 1
Spyro: Enter The Dragonfly Works NTSC-U 0
SSX 3 Works NTSC-U Tested on 0.1 Xi. Works shrunk and multi-game iso. 2
SSX 3 Works PAL 0
SSX Tricky Works NTSC-U Must Press B for Patched MIOS 1
Star Fox Adventures Works NTSC-U/PAL Works with new 0.1 Xi launcher (NO VOICES but everything else appears normal). Freeze when you talk to someone if the game is shrunk. 2
Star Fox: Assault Works NTSC-U If it doesn't normally boot(A button), use reboot. Does not work on a PAL Wii. works multi. Does not appear to load in 0.2, works in 0.1. 7
Star Fox: Assault Works PAL Works perfectly with WiiGators cmios (reboot) 1
Starsky and Hutch Works NTSC-U Work shrunk and as a multigame iso 1
Star Wars: Bounty Hunters Works NTSC-U (Press B worked) 0
Star Wars: The Clone Wars Error NTSC-U Disc read error 0
Star Wars: Jedi Knight II: Jedi Outcast Works NTSC-U Works on .2 0
Star Wars: Jedi Knight II: Jedi Outcast Works PAL 0.1 XI 1
Star Wars Rogue Squadron II: Rogue Leader Works NTSC-U/PAL Black screen at boot in 0.1 Xi; Works in 0.2 ! 5 (Xi) 2 (0.2)
Star Wars Rogue Squadron III: Rebel Strike Works NTSC-U/PAL Use Patched MIOS (Press B) to avoid saving issues. works multi. 6
Summoner: Goddess Reborn Error (Theta) / Works (Xi) / Works (0.2) NTSC-U Error message as soon as the main menu comes up (Non shrunken/Multigame (MultigameISOcreator.exe)) (Theta) / Works up to title screen, presumably fully functional (Did the main menu have music playing?) (Non shrunken/Multigame (MultigameISOcreator.exe)) (Xi) / Working except some cutscenes do not play audio otherthan that it works and also works on multigame iso (2.0) 0
Super Mario 64 (custom) Works NTSC-U stays on "saving..." for a while at launch, but will load eventually. 0
Super Mario Strikers Works NTSC-U 3
Super Mario Sunshine Works NTSC-U/J/PAL Work shrunk and with multigame iso creator, NTSC has 480p support (hold B at nintendo logo) 16
Super Monkey Ball Works NTSC-U Works shrunk on multi-game iso. Tested with 0.1 Xi. 2
Super Monkey Ball Works PAL Works with Launcher Xi. Music does not play. 1
Super Monkey Ball Adventure Works NTSC-U Will only work with the start button option|Works on multi ISO normally by pressing A. Not tried shrunk. 1
Super Robot Wars GC Works NTSC-J 1
Super Smash Bros. Melee Works NTSC-U/PAL NTSC has 480p support (hold B at nintendo logo), SSBM works with Multi-ISO GCOS ! No video, sound only[Xi(multi)PAL] 10

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Tak: The Great Juju Challenge Partial NTSC-U Theta: Works until main menu, crashes to "Error, read manual" screen. Xi: Works, but main menu and all gameplay lags terribly and accesses the disc far too frequently. Ironically, videos play fine. 1
Tales of Symphonia Works NTSC-U No problems at all. Completed game on 0.1 Xi with a shrunk multi-game iso. 7
Tales of Symphonia Works PAL All work fine now with GC backup loader 0.2 2
Taz: Wanted Works NTSC Works with Xi, error with Theta (but disc may have been dirty). 0
Teenage Mutant Ninja Turtles Works NTSC-U it work on a multi game iso 1
Teenage Mutant Ninja Turtles 2 Works NTSC-U it work on a multi game iso classic arcade work now in .2 press start in the launcher screen 1
Teenage Mutant Ninja Turtles 3 Works NTSC-U it work on a multi game iso classic arcade work now in .2 press start in the launcher screen 1
TMNT Mutant Melee Works NTSC-U 0
The Lord of the Rings: The Return of the King Works NTSC-U Plays fine and movie cuts are good on fps. 0
The Lord of the Rings: The Return of the King Works PAL Works very good with 0.1 XI. 1
The Lord of the Rings: The Third Age Works NTSC-U Works on multi. Not tested shrunk. 1
The Lord of the Rings: The Two Towers Works NTSC-U (On a PAL Wii press "x" in loader) 1
The SpongeBob SquarePants Movie Works PAL 0
Timesplitters: Future Perfect Works NTSC-U Works shrunken with multi-game iso on Xi/0.2. 4
Timesplitters 2 Works NTSC Works shrunken with multi-game iso on Xi. 2
Timesplitters 2 Works PAL Works flawless with multi-game iso on 0.2. 1
Tom & Jerry in War of the Whiskers Works NTSC-U 1
Tomb Raider: Legend Works NTSC-U 0
Tony Hawk's American wasteland Works NTSC-U 0
Tony Hawk's Pro Skater 3 Works NTSC-U Works with Xi ONLY (must use B for patch MIOS), music does not play, sound effects do. 1
Tony Hawk's Pro Skater 4 Works NTSC-U Start with B (No Music) 2
Tony Hawks Underground Works NTSC-U Works shrunk and multi. Tested on Xi. 2
Tony Hawks Underground 2 Works PAL 0
Trigger Man Works NTSC-U 0
True Crime Streets Of LA Works NTSC-U Run with mios patcher to read memory card 2
True Crime Streets Of NY Works PAL Works fine, no glitches or bugs. No savegame problem with gc backup launcher 0.1theta. 1
Turok Evolution Works NTSC-U Black screen for about 20-30 sec. when it first boots then game loads. Long load times. Ran with mios patcher game ran and saved with no other issues 0
Ty the Tasmanian Tiger Partial NTSC-U Works in .1 Xi, but in-game music does not work. A shrunken image does not work. 0
Ty the Tasmanian Tiger 2: Bush Rescue Works NTSC-U Works on .1 Xi 0
Ty the Tasmanian Tiger 3: Night of the Quinkan Works NTSC-U Works on .1 Xi 1

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Ultimate Muscle Legends vs New Generation Works NTSC-U 0
Ultimate Spider-Man Works NTSC-U Tested with Xi. Works shrunk on MultiGame ISO. Boot with "Y" button. Exiting game from start menu causes disc read error. 1
Universal Studios Theme Park Adventures Error NTSC-U Minigames dont work. Game freezes after Woody gives the rules. Tested with GC Backup Launcher v0.1 Xi both on Single DVD-R and Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk). 0
UFC Throwdown Works NTSC-U Tested with both Xi and 0.2 both work 100% 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
V-Rally 3 Works PAL 0
Vexx Works NTSC-U Works Perfect. Tested on 2.0 with multi-game iso. 1
Viewtiful Joe Works NTSC-U Works Well So Far, works on multigame disc 5
Viewtiful Joe 2 Works NTSC-U/PAL Works Well So Far on pal wii, on multigame disc. 4
Viewtiful Joe Red Hot Rumble Works NTSC-U Will work on a multi-boot ISO, but not shrunk. Not sure about single game disk. 2
Virtua Quest Works NTSC-U 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Wave Race Blue Storm Works PAL Boots well with Xi version, but no music ingame 2
Wave Race Blue Storm Error NTSC-U Doesn't load just goes to black screen 1
WarioWare Inc. Mega Party Game$ Works NTSC-U/PAL Runs slow with "Rebooter" option. With "Auto-detect" runs fine. Works great in PAL (multi-iso shrunk). 5
Wario World Works NTSC-U/PAL Works shrunk or normal with multi iso loader support. 12
Winning Eleven 6 Works NTSC-J Works excelent. Support 480p and intro video runs without lag. Translated to English works on PAL 3.2E 2
Worms 3D Works NTSC-U/PAL Tested on PAL Wii. Works great. 1
Wreckless: The Yakuza Missions Works PAL With Laucher Xi 0
WWE Day of Reckoning Works NTSC-U 0
WWE Day of Reckoning 2 Works NTSC-U Saves and loads fine. 2

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
XG3 Extreme G Racing Error NTSC-U/PAL Garbled backup launcher screen. Game wont load. / PALversion run but freeze on "press start". multiboot iso. 1
XIII Works NTSC-U "An error has occurred. Turn the power off and refer to the Nintendo Gamecube Instruction Booklet for further instructions." 1
XIII Error PAL With Xi V2 ans start button 5
X-Men Legends II: Rise of Apocalypse Works NTSC-U Seems to work fine. 1
X-Men Next Dimension Works NTSC-U Works perfectly on GC Backup Launcher v0.1 Xi Launch with "start" 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Yu-Gi-Oh! The Falsebound Kingdom Works NTSC-U Launch with "b" or it wont save 1
Yu-Gi-Oh! The Falsebound Kingdom Error NTSC-U Nothing seems to work. Hangs at a black or green screen. 0

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Name (Version if Applicable) Result Region Notes Confirmed
Zapper: One Wicked Cricket Error NTSC-U While playing Story Mode, game freezes after collecting the fifth(?) egg. Tested on GC Backup Launcher v0.1 Xi. Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk). I'll test game by itself when I get some more Verbatim DVD-Rs. 1
Zatch Bell Momodo Battles Works NTSC-U was .gcm renamed .gcm to .iso and burned with imgburn works great. 2
Zelda 64 emu (experciance v2) Works (XI) PAL Runs Zelda OOT, Majoras Mask, and a few other n64 games, Majoras mask no longer crashes, plays through song of time perfectly.(I have marked the emu as working as it works the same as it does when using a modchip) 2
Zoids Battle Legends Works NTSC-U Works almost perfectly on GC Backup Launcher v0.1 Xi. Battles containing 3 or less zoids are much more sped up than ones with 4 or more, making it harder to control. 1
Zoids VS Error NTSC-J 0
Zoids VS III Error NTSC-J 0
ZooCube Works NTSC-U Tested on GC Backup Launcher v0.1 Xi. Multidisc using GC MultiGame ISO Creator v3.3.4F+ (Not Shrunk) 0