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Revision as of 19:00, 20 December 2013 by Cyan (talk | contribs) (L: updated Zelda)

Contents: Top - # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.

Nintendont Homepage

Nintendont Thread on GBATemp


Posting Guidelines: UNDERSTAND BEFORE EDITING

Region - Enter "USA," "JAP," or "EUR." Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.

Version - Always try to use the latest Nintendont release. If you're using a more recent version than the one listed, update this field.

Status - This column is for the compatibility of Nintendont in it's default state. That being Memory Card Emulation, Widescreen disabled, Progressive patch disabled, and an uncompressed (1.35GB) 1:1 disc image dump. Verify your game.iso hashes here. Enter "Works," "Issues," or "Doesn't Work." Titles marked Works should be/are 99-100% compatible, and titles with any missing audio due to disc streaming are to be entered as Issues. Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes, and set the confirmed field back to 0.

Options

The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as 'Doesn't Work' having only tested the game with one of these settings enabled, as it's probable the game works flawlessly without it.
MCEmu (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter "Yes" for working, or "No" for not working. For partially working games, you can enter "Issues". If you have not enabled Memory Card Emulation, leave the field blank.
Shrunk - Only use the latest version of DiscEX with the -c command on your verified 1:1 disc image or DMToolbox. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked "Yes," and games that do not work flawlessly after compression should be marked "No". You should also fill in the size of the compressed game.iso. If you have not compressed the 1:1 image, leave the comp field blank.
Wide (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked "No". If the game displays any oddities but plays without crashing, you can enter "Issues". If you didn't test Widescreen patch, leave the wide field blank.
480P - Whether or not a game can be forced to run in progressive mode. Note is only for games that do not normally support 480P (a list of those that do is here).
fst - Whether or not a game works in extracted (file system) mode, using the latest version of GCReEx on your verified 1:1 disc image or DMToolbox.


Confirmed - If you are adding a new game, enter the conf field as 0. Every person should then add 1 to that when they have tested it as working.

Notes like 'Works Great' are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.


Template to add a new entry

{{ NIN| name = game_name | region = USA/JAP/EUR | ver = r5 | status = Works/Issues/Doesn't Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no | 480P = yes/issues/no | fst = yes/issues/no | notes = | conf = 0 }}


Contents: Top - # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

A

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

B

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

C

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

D

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

E

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

F

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

G

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

H

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

I

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

J

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

K

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

L

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes
Legend of Zelda - Wind Waker (The) USAUSA r5 {{{lastVer}}} {{{dsp}}} 1.35GB Sometime freezes when entering a new map/door or creating first save data.

M

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

N

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

O

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

P

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

Q

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

R

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

S

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

T

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

U

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

V

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

W

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

X

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

Y

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes

Z

Game Name Region Version Last Working Version DSP Shrunk MCEmu Wide 480p FST No Limit Notes