From WikiTemp, the GBAtemp wiki
Revision as of 07:53, 26 September 2006 by Dualscreenman (talk | contribs) (No$gba Compatibility List)

No$gba --an Overview

No$gba is a GBA emulator turned GBA + DS emulator made by Martin Korth.

No$gba Compatibility List

Compatibility List to go here* SNES Roms compatibility list with SNEmulDS.


  More detailed bug reports will be linked to the semi-official No$gba topic(s) in DS Emulation

Changelog

Here is the changelog since the last version.

-
23 February 2007 - version 2.3d   
- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)   
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)   
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)   
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)   
- nds/3d/help: added projection/rotation/scaling/translation matrix examples   
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes   
- nds/3d/help: added new shadow polygon chapter, and added toon table notes   
- nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)   
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed   
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)   
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)   
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)   
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)   
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman   
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)   
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)   
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)   
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)   
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)   
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)   
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)

- - -

ROM Title Version Notes
Game name here 2.x Notes go here