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{{Key|Works|Partially works|Doesn't work}}
 
{{Key|Works|Partially works|Doesn't work}}
{| class="compatible sortable" width="100%" cellspacing="1"
+
{| class="compattable sortable"
 
!ROM Title
 
!ROM Title
 
!Version
 
!Version
!width=50%|Notes
+
!style="width:50%"|Notes
 
|-
 
|-
|align="center" style="background:palegreen"|AAAHH!!! Real Monsters
+
|class="ct-works"|2020 Super Baseball
|align="center"|0.5a
+
|0.6
|align="center"|No problems that I have noticed.
+
|Minor graphical glitches
 
|-
 
|-
|align="center" style="background:skyblue"|Actraiser (G)
+
|class="ct-works"|3 Ninjas Kickback
|align="center"|0.5a
+
|0.6
|align="center"|Works, some speed issues and major graphic glitches. Random freezes.
+
|Works well
 
|-
 
|-
|align="center" style="background:skyblue"|Actraiser (U)
+
|class="ct-works"|AAAHH!!! Real Monsters
|align="center"|0.6
+
|0.5a
|align="center"|Menus are missing, Mode7 is glitchy, loads but is unplayable.
+
|No problems that I have noticed.
 
|-
 
|-
|align="center" style="background:skyblue"|Addams Family (U)
+
|class="ct-issues"|Actraiser (G)
|align="center"|0.5a
+
|0.5a
|align="center"|Works, some speed issues. [fixed with "Full speed hack option" but then crashes with white screen at loss of life].
+
|Works, some speed issues and major graphic glitches. Random freezes.
 
|-
 
|-
|align="center" style="background:palegreen"|Adventures of Batman and Robin(U)
+
|class="ct-issues"|Actraiser (U)
|align="center"|0.5a
+
|0.6
|align="center"|Works very well. Some layer issues but otherwise fully playable.
+
|Menus are missing, Mode7 is glitchy, loads but is unplayable.
 
|-
 
|-
|align="center" style="background:palegreen"|Aero Fighters (U) [!]
+
|class="ct-issues"|Addams Family (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Near perfect.
+
|Works, some speed issues. [fixed with "Full speed hack option" but then crashes with white screen at loss of life].
 
|-
 
|-
|align="center" style="background:salmon"|Aero The Acrobat (U) [!]
+
|class="ct-works"|Adventures of Batman and Robin(U)
|align="center"|0.5a
+
|0.5a
|align="center"|Goes to iguana logo, then stops. Music still plays.
+
|Works very well. Some layer issues but otherwise fully playable.
 
|-
 
|-
|align="center" style="background:salmon"|Arcade's Greatest Hits - The Atari Collection 1 (US)
+
|class="ct-works"|Aero Fighters (U) [!]
|align="center"|0.5b
+
|0.5a
|align="center"|Pick a game, loops back to menu.  Never plays.
+
|Near perfect.
 
|-
 
|-
|align="center" style="background:skyblue"|Animaniacs (U) [!]
+
|class="ct-broken"|Aero The Acrobat (U) [!]
|align="center"|0.6 WIP-2
+
|0.5a
|align="center"|Some major graphic corruption in the background. Some weird ordering of start menu text. Changing Sprites to 3/2/0/1 fixes it. Password screen doesn't show characters unless Sprites is changed to 3/2/2/1. Game is somewhat playable if you can get past the flashing corruption.  
+
|Goes to iguana logo, then stops. Music still plays.
 
|-
 
|-
|align="center" style="background:salmon"|Asterix (E) [!]
+
|class="ct-broken"|Arcade's Greatest Hits - The Atari Collection 1 (US)
|align="center"|0.5a
+
|0.5b
|align="center"|Black screen after logo.
+
|Pick a game, loops back to menu.  Never plays.
 
|-
 
|-
|align="center" style="background:palegreen"|Bahamut Lagoon (J) [!] [T+Fr_Terminus Trad]
+
|class="ct-issues"|Animaniacs (U) [!]
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Works fine until a battle, black / white screen.
+
|Some major graphic corruption in the background. Some weird ordering of start menu text. Changing Sprites to 3/2/0/1 fixes it. Password screen doesn't show characters unless Sprites is changed to 3/2/2/1. Game is somewhat playable if you can get past the flashing corruption.  
 
|-
 
|-
|align="center" style="background:salmon"|Ball Bullet Gun (J) [T+Eng1.01_AGTP]
+
|class="ct-broken"|Asterix (E) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Graphics are all garbage, won't start without a speed hack. Changing layers doesn't help.
+
|Black screen after logo.
 
|-
 
|-
|align="center" style="background:salmon"|Battletoads & Double Dragon - The Ultimate Team (U) [!]
+
|class="ct-works"|Bahamut Lagoon (J) [!] [T+Fr_Terminus Trad]
|align="center"|0.5a
+
|0.5b
|align="center"|White screen after logo.
+
|Works fine until a battle, black / white screen.
 
|-
 
|-
|align="center" style="background:skyblue"|Battletoads in Battlemaniacs (U) [!] + (U) [BETA]
+
|class="ct-broken"|Ball Bullet Gun (J) [T+Eng1.01_AGTP]
|align="center"|0.5a
+
|0.5a
|align="center"|Major graphic bugs, but sprites still show. Still reasonably playable.
+
|Graphics are all garbage, won't start without a speed hack. Changing layers doesn't help.
 
|-
 
|-
|align="center" style="background:palegreen"|Bio Metal (U) [!]
+
|class="ct-broken"|Battletoads & Double Dragon - The Ultimate Team (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Absolutely perfect graphically. Sound is kinda choppy, and can be some slowdown with multiple enemies onscreen.
+
|White screen after logo.
 
|-
 
|-
|align="center" style="background:palegreen"|Breath of Fire
+
|class="ct-issues"|Battletoads in Battlemaniacs (U) [!] + (U) [BETA]
|align="center"|0.5b
+
|0.5a
|align="center"|Set BG 130, plays great.
+
|Major graphic bugs, but sprites still show. Still reasonably playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Breath of Fire II
+
|class="ct-works"|Bio Metal (U) [!]
|align="center"|0.5b
+
|0.5a
|align="center"|Set Full Speed Hacks and Wait Vsync on.
+
|Absolutely perfect graphically. Sound is kinda choppy, and can be some slowdown with multiple enemies onscreen.
 
|-
 
|-
|align="center" style="background:skyblue"|Brunswick World Tournament of Champions (US)
+
|class="ct-works"|Breath of Fire
|align="center"|0.5b
+
|0.5b
|align="center"|Freezes at first screen
+
|Set BG 130, plays great.
 
|-
 
|-
|align="center" style="background:palegreen"|Bubsy 1 (U)
+
|class="ct-works"|Breath of Fire II
|align="center"|0.5a
+
|0.5b
|align="center"|Works, but with some sound glitches.
+
|Set Full Speed Hacks and Wait Vsync on.
 
|-
 
|-
|align="center" style="background:skyblue"|Bubsy 2 (U)
+
|class="ct-issues"|Brunswick World Tournament of Champions (US)
|align="center"|0.5a
+
|0.5b
|align="center"|Works in some areas, in others Bubsy won't stop jumping.
+
|Freezes at first screen
 
|-
 
|-
|align="center" style="background:palegreen"|Captain Commando (U) [!]
+
|class="ct-works"|Bubsy 1 (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Near perfect.
+
|Works, but with some sound glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Castlevania 10 (U)
+
|class="ct-issues"|Bubsy 2 (U)
|align="center"|0.5b
+
|0.5a
|align="center"|Major graphic glitches.
+
|Works in some areas, in others Bubsy won't stop jumping.
 
|-
 
|-
|align="center" style="background:palegreen"|Choplifter III - Rescue Survive (U)
+
|class="ct-works"|Captain Commando (U) [!]
|align="center"|0.5a2
+
|0.5a
|align="center"|Almost Perfect
+
|Near perfect.
 
|-
 
|-
|align="center" style="background:palegreen"|Chrono Trigger (U) (V1.0) [!]
+
|class="ct-issues"|Castlevania 10 (U)
|align="center"|0.5b
+
|0.5b
|align="center"|Minor graphical glitches, sound skips occasionally. Very playable.
+
|Major graphic glitches.
 
|-
 
|-
|align="center" style="background:salmon"|Clock Tower (J) [T+Eng_1.01AGTP]
+
|class="ct-works"|Choplifter III - Rescue Survive (U)
|align="center"|0.5a
+
|0.5a2
|align="center"|White screen. Speed hacks don't help.
+
|Almost Perfect
 
|-
 
|-
|align="center" style="background:salmon"|Cool Spot (E)[!]
+
|class="ct-works"|Chrono Trigger (U) (V1.0) [!]
|align="center"|0.5a
+
|0.5b
|align="center"|Major graphic glitches
+
|Minor graphical glitches, sound skips occasionally. Very playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Cyber Knight (J) [T+Eng1.01_AGTP]
+
|class="ct-broken"|Clock Tower (J) [T+Eng_1.01AGTP]
|align="center"|0.5a
+
|0.5a
|align="center"|Use 2/3/0/1 for proper layers. Freezes often. But seems to emulate gfx/sound fine.
+
|White screen. Speed hacks don't help.
 
|-
 
|-
|align="center" style="background:salmon"|Cyber Knight II (J) [T+Eng1.00_AGTP]
+
|class="ct-broken"|Cool Spot (E)[!]
|align="center"|0.5a
+
|0.5a
|align="center"|Goes to menu but doesn't accept button input.
+
|Major graphic glitches
 
|-
 
|-
|align="center" style="background:palegreen"|Dark Half (J) [T+Eng.25_Kleptosoft]
+
|class="ct-issues"|Cyber Knight (J) [T+Eng1.01_AGTP]
|align="center"|0.5a
+
|0.5a
|align="center"|Enable full speedhacks to avoid freeze at logo. Then turn them off once ingame. Runs almost perfect aside from layering issues.
+
|Use 2/3/0/1 for proper layers. Freezes often. But seems to emulate gfx/sound fine.
 
|-
 
|-
|align="center" style="background:skyblue"|Demon's Crest (U)
+
|class="ct-broken"|Cyber Knight II (J) [T+Eng1.00_AGTP]
|align="center"|0.5b
+
|0.5a
|align="center"|Near perfect emulation ; if game freezes, try to switch off sound. But you can't go to the world Map, a glitch makes Arma Boss invincible...  
+
|Goes to menu but doesn't accept button input.
 
|-
 
|-
|align="center" style="background:skyblue"|Dennis the Menace
+
|class="ct-works"|Dark Half (J) [T+Eng.25_Kleptosoft]
|align="center"|0.6
+
|0.5a
|align="center"|Major graphical glitches, the game is slow, even with "Fast Speed" on, still playable.
+
|Enable full speedhacks to avoid freeze at logo. Then turn them off once ingame. Runs almost perfect aside from layering issues.
 
|-
 
|-
|align="center" style="background:salmon"|Dezaemon SFC
+
|class="ct-issues"|Demon's Crest (U)
|align="center"|0.5b
+
|0.5b
|align="center"|Does not work."Dezaemon for super famicom" appears, but when it's beginning to run ,it loops.
+
|Near perfect emulation ; if game freezes, try to switch off sound. But you can't go to the world Map, a glitch makes Arma Boss invincible...  
 
|-
 
|-
|align="center" style="background:skyblue"|Digital Devil Story 2 (J)
+
|class="ct-issues"|Dennis the Menace
|align="center"|0.5a
+
|0.6
|align="center"|Flickering text boxes, minor mode 7 graphics glitches, some sound problems. Playable.
+
|Major graphical glitches, the game is slow, even with "Fast Speed" on, still playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Dino City (E) [!]
+
|class="ct-broken"|Dezaemon SFC
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|Game is playable but need to mess with Background & Sprites Options for individual levels to get all the terrain to show up.
+
|Does not work."Dezaemon for super famicom" appears, but when it's beginning to run ,it loops.
 
|-
 
|-
|align="center" style="background:palegreen"|Donald Duck Mahou no Boushi (J)
+
|class="ct-issues"|Digital Devil Story 2 (J)
|align="center"|0.5b
+
|0.5a
|align="center"|Plays very well. Entirely in Japanese however.
+
|Flickering text boxes, minor mode 7 graphics glitches, some sound problems. Playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Donkey Kong Country (E)
+
|class="ct-issues"|Dino City (E) [!]
|align="center"|0.5a
+
|0.6 WIP-2
|align="center"|Minor graphical glitches(often with layers), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
+
|Game is playable but need to mess with Background & Sprites Options for individual levels to get all the terrain to show up.
 +
|-
 +
|class="ct-works"|Donald Duck Mahou no Boushi (J)
 +
|0.5b
 +
|Plays very well. Entirely in Japanese however.
 +
|-
 +
|class="ct-issues"|Donkey Kong Country (E)
 +
|0.5a
 +
|Minor graphical glitches(often with layers), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
 
On some levels with layering problems you might want to set BG3 off (that is BG1 / BG2 / OFF / SPR) for them to be playable.
 
On some levels with layering problems you might want to set BG3 off (that is BG1 / BG2 / OFF / SPR) for them to be playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Donkey Kong 2: Diddy's Kong Quest (U) (V1.1)
+
|class="ct-issues"|Donkey Kong 2: Diddy's Kong Quest (U) (V1.1)
|align="center"|0.5a2
+
|0.5a2
|align="center"|Minor graphical glitches (most often when water/lava, etc are present), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
+
|Minor graphical glitches (most often when water/lava, etc are present), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
 +
|-
 +
|class="ct-issues"|Donkey Kong 3: Dixie Kong's Double Trouble (U) [!]
 +
|0.5a
 +
|Minor graphical glitches, sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
 +
|-
 +
|class="ct-broken"|Doom (U) [!]
 +
|0.5a
 +
|white screen
 
|-
 
|-
|align="center" style="background:skyblue"|Donkey Kong 3: Dixie Kong's Double Trouble (U) [!]
+
|class="ct-works"|Dragon - The Bruce Lee Story (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Minor graphical glitches, sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
+
|Sprites and backgrounds look 25% transparent, aside from that perfectly playable.
 
|-
 
|-
|align="center" style="background:salmon"|Doom (U) [!]
+
|class="ct-issues"|Dragon Ball Z - Super Butouden 3 (E) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|white screen
+
|Music and sound are great, but the background flickers from side to side. Health bars don't show unless squish more is enabled. Graphic garbage may be present with some chars.
 
|-
 
|-
|align="center" style="background:palegreen"|Dragon - The Bruce Lee Story (U) [!]
+
|class="ct-works"|Dragon Quest V (J) (Trad Eng Dejap)
|align="center"|0.5a
+
|0.5b
|align="center"|Sprites and backgrounds look 25% transparent, aside from that perfectly playable.
+
|Nearly flawless, has negligable layering issues and few a few graphical glitches. Perfectly playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Dragon Ball Z - Super Butouden 3 (E) [!]
+
|class="ct-issues"|Dragon Quest VI (J) (Trad Eng Dejap)
|align="center"|0.5a
+
|0.5b
|align="center"|Music and sound are great, but the background flickers from side to side. Health bars don't show unless squish more is enabled. Graphic garbage may be present with some chars.
+
|Major graphic glitches - text unreadable.
 
|-
 
|-
|align="center" style="background:palegreen"|Dragon Quest V (J) (Trad Eng Dejap)
+
|class="ct-issues"|Earthbound (U) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Nearly flawless, has negligable layering issues and few a few graphical glitches. Perfectly playable.
+
|Some sound and layering issues. Very playable, but with frequent crashing.
 
|-
 
|-
|align="center" style="background:skyblue"|Dragon Quest VI (J) (Trad Eng Dejap)
+
|class="ct-works"|Earthworm Jim (U) [!]
|align="center"|0.5b
+
|0.5a
|align="center"|Major graphic glitches - text unreadable.
+
|Some sound glitches. Fully playable
 
|-
 
|-
|align="center" style="background:skyblue"|Earthbound (U) [!]
+
|class="ct-issues"|Earthworm Jim 2
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Some sound and layering issues. Very playable, but with frequent crashing.
+
|Major graphical glitches on menus. Some sounds missing. Gameplay fine but prone to freezing (possibly caused by firing blaster).
 
|-
 
|-
|align="center" style="background:palegreen"|Earthworm Jim (U) [!]
+
|class="ct-works"|E.V.O. - Search for Eden (U)
|align="center"|0.5a
+
|0.5b
|align="center"|Some sound glitches. Fully playable
+
|Some graphic glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Earthworm Jim 2
+
|class="ct-works"|F-Zero (U) (V1.0) [!]
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|Major graphical glitches on menus. Some sounds missing. Gameplay fine but prone to freezing (possibly caused by firing blaster).
+
|Minor graphical glitches
 
|-
 
|-
|align="center" style="background:palegreen"|E.V.O. - Search for Eden (U)
+
|class="ct-works"|F-Zero 2 (U)
|align="center"|0.5b
+
|0.5b
|align="center"|Some graphic glitches.
+
|Minor graphical glitches
 
|-
 
|-
|align="center" style="background:palegreen"|F-Zero (U) (V1.0) [!]
+
|class="ct-works"|Final Fight 3 (U) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Minor graphical glitches
+
|Almost perfect. Only one minor graphical glitch noticed on few points during the game. Choose "Wait vblank".
 
|-
 
|-
|align="center" style="background:palegreen"|F-Zero 2 (U)
+
|class="ct-broken"|Final Fantasy III (U) (V1.0) (Retrans 2.00a - SkyRender)
|align="center"|0.5b
+
|0.5b
|align="center"|Minor graphical glitches
+
|Major graphic glitches, sound comes out garbled or in shrieks.(works in 0.4final)
 
|-
 
|-
|align="center" style="background:palegreen"|Final Fight 3 (U) [!]
+
|class="ct-issues"|Final Fantasy V (English Trad)
|align="center"|0.5b
+
|0.5b
|align="center"|Almost perfect. Only one minor graphical glitch noticed on few points during the game. Choose "Wait vblank".  
+
|Major graphic problems - use BG3 priority to make castle visible during intro.  Text readable but in-Game Menus NOT usable. Battles OK...  
 
|-
 
|-
|align="center" style="background:salmon"|Final Fantasy III (U) (V1.0) (Retrans 2.00a - SkyRender)
+
|class="ct-broken"|Firemen,The (Proto)
|align="center"|0.5b
+
|0.5b
|align="center"|Major graphic glitches, sound comes out garbled or in shrieks.(works in 0.4final)
+
|White screen
 
|-
 
|-
|align="center" style="background:skyblue"|Final Fantasy V (English Trad)
+
|class="ct-works"|Flashback (U)
|align="center"|0.5b
+
|0.6
|align="center"|Major graphic problems - use BG3 priority to make castle visible during introText readable but in-Game Menus NOT usable. Battles OK...  
+
|Very playableSave states don't work, full-screen scaling is necessary but makes level passwords hard to read, otherwise perfect.
 
|-
 
|-
|align="center" style="background:salmon"|Firemen,The (Proto)
+
|class="ct-broken"|Front Mission (J) [T+Eng1.0b_FH]
|align="center"|0.5b
+
|0.5a
|align="center"|White screen  
+
|Sometimes doesn't go past naming screen. Won't work with any speed hacks but cycle. Text doesn't show up, no matter what layer setting.
 
|-
 
|-
|align="center" style="background:palegreen"|Flashback (U)
+
|class="ct-broken"|Front Mission - Gun Hazard
|align="center"|0.6
+
|0.5b
|align="center"|Very playable.  Save states don't work, full-screen scaling is necessary but makes level passwords hard to read, otherwise perfect.
+
|Black screen at the beginning.
 
|-
 
|-
|align="center" style="background:salmon"|Front Mission (J) [T+Eng1.0b_FH]
+
|class="ct-broken"|Gintama Oyakata no Jissen Pachinko Hisshouhou (J)
|align="center"|0.5a
+
|0.5a
|align="center"|Sometimes doesn't go past naming screen. Won't work with any speed hacks but cycle. Text doesn't show up, no matter what layer setting.
+
|Producer logo shows, then the screen turns white
 
|-
 
|-
|align="center" style="background:salmon"|Front Mission - Gun Hazard
+
|class="ct-works"|Goof Troop (U)
|align="center"|0.5b
+
|0.5a
|align="center"|Black screen at the beginning.
+
|Absolutely perfect in all aspects.
 
|-
 
|-
|align="center" style="background:salmon"|Gintama Oyakata no Jissen Pachinko Hisshouhou (J)
+
|class="ct-works"|Gundam Wing: Endless Duel (J)
|align="center"|0.5a
+
|0.5a
|align="center"|Producer logo shows, then the screen turns white
+
|Change layers to 3/3/3/3. Minor graphic glitches.
 
|-
 
|-
|align="center" style="background:palegreen"|Goof Troop (U)
+
|class="ct-works"|Harvest Moon (U)
|align="center"|0.5a
+
|0.6a
|align="center"|Absolutely perfect in all aspects.
+
|Now works perfectly with VERY few errors.
 
|-
 
|-
|align="center" style="background:palegreen"|Gundam Wing: Endless Duel (J)
+
|class="ct-issues"|Illusion of Gaia (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Change layers to 3/3/3/3. Minor graphic glitches.
+
|Need to play with the speed hacks in order to get passed the title screen. After that there are sound issues and layer issues as well as random freezes.
 
|-
 
|-
|align="center" style="background:palegreen"|Harvest Moon (U)
+
|class="ct-works"|Inspector Gadget (U)
|align="center"|0.6a
+
|0.5a2
|align="center"|Now works perfectly with VERY few errors.
+
|Minor graphic glitches. Playable
 
|-
 
|-
|align="center" style="background:skyblue"|Illusion of Gaia (U)
+
|class="ct-issues"| Jurassic Park (U)
|align="center"|0.5a
+
|0.6
|align="center"|Need to play with the speed hacks in order to get passed the title screen. After that there are sound issues and layer issues as well as random freezes.
+
|Works, Random Graphic and Layer Issues. Indoor First Person Mode looks and feels laggy.
 
|-
 
|-
|align="center" style="background:palegreen"|Inspector Gadget (U)
+
|class="ct-broken"| Jurassic Park II - The Chaos Continues  (U)
|align="center"|0.5a2
+
|0.6
|align="center"|Minor graphic glitches. Playable
+
|Freezes at Loading Screen
 
|-
 
|-
|align="center" style="background:skyblue"| Jurassic Park (U)
+
|class="ct-broken"|Killer Instinct (E) [!]
|align="center"|0.6
+
|0.6 WIP-2
|align="center"|Works, Random Graphic and Layer Issues. Indoor First Person Mode looks and feels laggy.
+
|White screen at the beginning.
 
|-
 
|-
|align="center" style="background:salmon"| Jurassic Park II - The Chaos Continues  (U)
+
|class="ct-broken"|Killer Instinct (U) (V1.0) [!]
|align="center"|0.6
+
|0.5a
|align="center"|Freezes at Loading Screen
+
|Graphic glitches,controls stop working at the select character screen
 
|-
 
|-
|align="center" style="background:salmon"|Killer Instinct (E) [!]
+
|class="ct-works"|Kirby's Dream Course (U)
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|White screen at the beginning.
+
|Change layers to 3/2/3/ BG2(Low)= 1. sounds ok
 
|-
 
|-
|align="center" style="background:salmon"|Killer Instinct (U) (V1.0) [!]
+
|class="ct-broken"|Kirby's Dream Land 3 (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Graphic glitches,controls stop working at the select character screen
+
|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
 
|-
 
|-
|align="center" style="background:palegreen"|Kirby's Dream Course (U)
+
|class="ct-broken"|Kirby's Fun Pak (E) [!]
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Change layers to 3/2/3/ BG2(Low)= 1. sounds ok
+
|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
 
|-
 
|-
|align="center" style="background:salmon"|Kirby's Dream Land 3 (U)
+
|class="ct-broken"|Kirby Super Star (U)
|align="center"|0.5a
+
|0.5a
|align="center"|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
+
|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
 
|-
 
|-
|align="center" style="background:salmon"|Kirby's Fun Pak (E) [!]
+
|class="ct-issues"|Legend of Zelda: A Link to the past (E) [!]
|align="center"|0.6 WIP-2
+
|0.5a
|align="center"|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
+
|No sound, minor graphic glitches
 
|-
 
|-
|align="center" style="background:salmon"|Kirby Super Star (U)
+
|class="ct-works"|Legend of Zelda: A Link to the past (U) [!]
|align="center"|0.5a
+
|0.5b
|align="center"|WILL NOT WORK - USES UNEMULATED SA-1 CHIP
+
|Almost perfect, minor graphic glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Legend of Zelda: A Link to the past (E) [!]
+
|class="ct-works"|Legend of Zelda: Parallel Worlds v1.0 (U) [!]
|align="center"|0.5a
+
|0.5b
|align="center"|No sound, minor graphic glitches
+
|Almost perfect, minor graphic glitches.
 
|-
 
|-
|align="center" style="background:palegreen"|Legend of Zelda: A Link to the past (U) [!]
+
|class="ct-issues"|Live a Live (J) (Trad Eng)
|align="center"|0.5b
+
|0.5b
|align="center"|Almost perfect, minor graphic glitches.
+
|Playable but with major graphic glitches. Sound garbled.
 
|-
 
|-
|align="center" style="background:palegreen"|Legend of Zelda: Parallel Worlds v1.0 (U) [!]
+
|class="ct-issues"|Lufia and the Fortress of Doom (U)
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Almost perfect, minor graphic glitches.
+
|Game works, when you use magics in battle your gonna freeze at the end, theres also some minor graphic issues and changing the scaling bugs some of the graphics.
 
|-
 
|-
|align="center" style="background:skyblue"|Live a Live (J) (Trad Eng)
+
|class="ct-issues"|Lufia II: Rise of the Sinistrals (U)
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Playable but with major graphic glitches. Sound garbled.
+
|The battle is all messed up and theres some minor graphics issues.
 
|-
 
|-
|align="center" style="background:skyblue"|Lufia and the Fortress of Doom (U)
+
|class="ct-works"|Magic Knight Rayearth (U)
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|Game works, when you use magics in battle your gonna freeze at the end, theres also some minor graphic issues and changing the scaling bugs some of the graphics.
+
|Turn sound off to prevent freezes. Some layer issues : change to BG2 priority.       Fully Playable
 
|-
 
|-
|align="center" style="background:skyblue"|Lufia II: Rise of the Sinistrals (U)
+
|class="ct-works"|Marchen Adventure Cotton 100%
|align="center"|0.6 WIP-2
+
|0.5a2
|align="center"|The battle is all messed up and theres some minor graphics issues.
+
|Works good. Sound is skippy. Some graphical bugs, especially in the Game Over screen. Use Cycles Speed Hacks, or it freezes.
 
|-
 
|-
|align="center" style="background:palegreen"|Magic Knight Rayearth (U)
+
|class="ct-works"|Mario Paint (E) [!]
|align="center"|0.5b
+
|0.5a2
|align="center"|Turn sound off to prevent freezes. Some layer issues : change to BG2 priority.       Fully Playable
+
|Works well. Audio jumps quite often, video is flawless!
 
|-
 
|-
|align="center" style="background:palegreen"|Marchen Adventure Cotton 100%
+
|class="ct-works"|Mario Paint (JU) [h1] (Joystick)
|align="center"|0.5a2
+
|0.6 WIP-2
|align="center"|Works good. Sound is skippy. Some graphical bugs, especially in the Game Over screen. Use Cycles Speed Hacks, or it freezes.
+
|Works well, only the music editing stuff dosen't really work (tempo problems). Can be fixed by speeding up the tempo a bit and holding L or R while playing (only in the joystick hack).
 
|-
 
|-
|align="center" style="background:palegreen"|Mario Paint (E) [!]
+
|class="ct-broken"|Maui Mallard in Cold Shadow (U) [!]
|align="center"|0.5a2
+
|0.5a
|align="center"|Works well. Audio jumps quite often, video is flawless!
+
|Major graphic glitches, Freezes after Menu.
 
|-
 
|-
|align="center" style="background:palegreen"|Mario Paint (JU) [h1] (Joystick)
+
|class="ct-issues"|Maximum Carnage (U)
|align="center"|0.6 WIP-2
+
|0.5a
|align="center"|Works well, only the music editing stuff dosen't really work (tempo problems). Can be fixed by speeding up the tempo a bit and holding L or R while playing (only in the joystick hack).
+
|Graphical glitches and layering issues.
 
|-
 
|-
|align="center" style="background:salmon"|Maui Mallard in Cold Shadow (U) [!]
+
|class="ct-works"|Megaman VII (U)
|align="center"|0.5a
+
|0.6 WIP-2
|align="center"|Major graphic glitches, Freezes after Menu.
+
|Minor graphical glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Maximum Carnage (U)
+
|class="ct-works"|Megaman X (U)
|align="center"|0.5a
+
|0.6a
|align="center"|Graphical glitches and layering issues.
+
|Game works near-perfectly. VBlank. Set GFX Settings to Priority:BG1 BG3:Off Blank:0 BG1:0 BG2:3 BG3:3 BG1(low):1 S1:3 S2:3 S3:1 S4:0 This fixes all layer problems except for the ship at the end of the first level (Which can be fixed, but destroys everything else). Game doesn't keep armor after stages.
 
|-
 
|-
|align="center" style="background:palegreen"|Megaman VII (U)
+
|class="ct-issues"|Megaman X2 (U)
|align="center"|0.6 WIP-2
+
|0.5a2
|align="center"|Minor graphical glitches.
+
|Runs normal but no sprites shown due to the special chips not emulated.
 
|-
 
|-
|align="center" style="background:palegreen"|Megaman X (U)
+
|class="ct-broken"|Megaman X3 (U)
|align="center"|0.6a
+
|0.5a2
|align="center"|Game works near-perfectly. VBlank. Set GFX Settings to Priority:BG1 BG3:Off Blank:0 BG1:0 BG2:3 BG3:3 BG1(low):1 S1:3 S2:3 S3:1 S4:0 This fixes all layer problems except for the ship at the end of the first level (Which can be fixed, but destroys everything else). Game doesn't keep armor after stages.
+
|No sprites shown due to the special chips not emulated.
 
|-
 
|-
|align="center" style="background:skyblue"|Megaman X2 (U)
+
|class="ct-issues"|Metal Warriors (U)
|align="center"|0.5a2
+
|0.5a
|align="center"|Runs normal but no sprites shown due to the special chips not emulated.
+
|Change layers to 2/0/3/1 and enable wait vblank or it has major layering issues/speedup problem. Even with those fixes, it still has major graphic issues, such as text not showing up with 2/0/3/1 and random sprites in the space layer. Don't press start or it will put random sprites all over your screen until you reset. Fairly playable.
 
|-
 
|-
|align="center" style="background:salmon"|Megaman X3 (U)
+
|class="ct-issues"|Mortal Kombat (U)
|align="center"|0.5a2
+
|0.5b
|align="center"|No sprites shown due to the special chips not emulated.
+
|Major Graphic Glitches, Random Restarts
 
|-
 
|-
|align="center" style="background:skyblue"|Metal Warriors (U)
+
|class="ct-issues"|Mortal Kombat 2 (U)
|align="center"|0.5a
+
|0.5b
|align="center"|Change layers to 2/0/3/1 and enable wait vblank or it has major layering issues/speedup problem. Even with those fixes, it still has major graphic issues, such as text not showing up with 2/0/3/1 and random sprites in the space layer. Don't press start or it will put random sprites all over your screen until you reset. Fairly playable.
+
|Works if you turn off sound. Some minor graphics glitches but fights are fine.
 
|-
 
|-
|align="center" style="background:skyblue"|Mortal Kombat (U)
+
|class="ct-works"|Mystick Ark (J) [T+Eng_Aeon Genesis 1.01]
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Major Graphic Glitches, Random Restarts
+
|Some graphics issues on the monsters in battles and sometimes the game slows down but its not a big deal and other than that its all perfect.
 
|-
 
|-
|align="center" style="background:skyblue"|Mortal Kombat 2 (U)
+
|class="ct-works"|NBA Jam (U) (V1.0)
|align="center"|0.5b
+
|0.5a
|align="center"|Works if you turn off sound.  Some minor graphics glitches but fights are fine.
+
|Graphic glitches,fully playable
 
|-
 
|-
|align="center" style="background:palegreen"|Mystick Ark (J) [T+Eng_Aeon Genesis 1.01]
+
|class="ct-issues"|Nickelodeon GUTS (U)
|align="center"|0.6 WIP-2
+
|0.6
|align="center"|Some graphics issues on the monsters in battles and sometimes the game slows down but its not a big deal and other than that its all perfect.
+
|Graphics seem to overlap, freezes on some event, still playable
 
|-
 
|-
|align="center" style="background:palegreen"|NBA Jam (U) (V1.0)
+
|class="ct-works"|Ninja Gaiden Trilogy (U) [!]
|align="center"|0.5a
+
|0.5b
|align="center"|Graphic glitches,fully playable
+
|Near perfect, fully playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Nickelodeon GUTS (U)
+
|class="ct-issues"|Paperboy 2 (U) [!]
|align="center"|0.6
+
|0.6 WIP-2
|align="center"|Graphics seem to overlap, freezes on some event, still playable
+
|Game is very playable. There is some graphical corruption on the left hand side of the screen. Loading a save state doesn't seem to work.
 
|-
 
|-
|align="center" style="background:palegreen"|Ninja Gaiden Trilogy (U) [!]
+
|class="ct-works"|Panel de Pon (Japan)
|align="center"|0.5b
+
|0.6
|align="center"|Near perfect, fully playable.
+
|Game is fully working with no slowdown at all.
 
|-
 
|-
|align="center" style="background:skyblue"|Paperboy 2 (U) [!]
+
|class="ct-works"|Parodius (J)
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|Game is very playable. There is some graphical corruption on the left hand side of the screen. Loading a save state doesn't seem to work.
+
|Fully playable - minor glitches
 
|-
 
|-
|align="center" style="background:palegreen"|Panel de Pon (Japan)
+
|class="ct-broken"|Pilotwings (E)
|align="center"|0.6
+
|0.5a
|align="center"|Game is fully working with no slowdown at all.
+
|Menus OK, then black screen when playing...
 
|-
 
|-
|align="center" style="background:palegreen"|Parodius (J)
+
|class="ct-works"|Pop'n Twinbee (U)
|align="center"|0.5b
+
|0.5a
|align="center"|Fully playable - minor glitches
+
|Runs perfect.
 
|-
 
|-
|align="center" style="background:salmon"|Pilotwings (E)
+
|class="ct-works"|Power Rangers: The Fighting Edition (U)
|align="center"|0.5a
+
|0.6a
|align="center"|Menus OK, then black screen when playing...
+
|Near perfect, if not already perfect
 
|-
 
|-
|align="center" style="background:palegreen"|Pop'n Twinbee (U)
+
|class="ct-works"|Prince Of Persia (U)
|align="center"|0.5a
+
|0.5a2
|align="center"|Runs perfect.
+
|Change Layers to 3/3/3/3 makes it very playable. Sound is a bit garbled.
 
|-
 
|-
|align="center" style="background:palegreen"|Power Rangers: The Fighting Edition (U)
+
|class="ct-broken"|Prince Of Persia 2 (U)
|align="center"|0.6a
+
|0.5a
|align="center"|Near perfect, if not already perfect
+
|White screen (worked in 0.4 final, with major graphic glitches)
 
|-
 
|-
|align="center" style="background:palegreen"|Prince Of Persia (U)
+
|class="ct-noresult"|Rayman (Prototype)
|align="center"|0.5a2
+
|?.?
|align="center"|Change Layers to 3/3/3/3 makes it very playable. Sound is a bit garbled.
+
|
 
|-
 
|-
|align="center" style="background:salmon"|Prince Of Persia 2 (U)
+
|class="ct-works"|Sailor Moon: Another Story (RPG) (U)
|align="center"|0.5a
+
|0.5a
|align="center"|White screen (worked in 0.4 final, with major graphic glitches)
+
|use BG1/BG2/BG3/SPR, sound glitches and subtitles behind characters.
 
|-
 
|-
|align="center" style="background:palegreen"|Sailor Moon: Another Story (RPG) (U)
+
|class="ct-works"|Scooby Doo (U)
|align="center"|0.5a
+
|0.5a2
|align="center"|use BG1/BG2/BG3/SPR, sound glitches and subtitles behind characters.
+
|Works near perfectly, sounds is clear.
 
|-
 
|-
|align="center" style="background:palegreen"|Scooby Doo (U)
+
|class="ct-broken"|Secret of Evermore (U)
|align="center"|0.5a2
+
|0.5a
|align="center"|Works near perfectly, sounds is clear.
+
|Does work!, press start and sett no sound at white screens after the Squaresoft logo, a few graphics glitches and settings and items select unviewable. Playable to some part. Try save and load state at very glitchy areas.
 
|-
 
|-
|align="center" style="background:skyblue"|Secret of Evermore (U)
+
|class="ct-issues"|Secret of Mana (E) (V1.1)
|align="center"|0.5a
+
|0.5a
|align="center"|Does work!, press start and sett no sound at white screens after the Squaresoft logo, a few graphics glitches and settings and items select unviewable. Playable to some part. Try save and load state at very glitchy areas.
+
|Many Sound glitches, layer issues, but game is playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Secret of Mana (E) (V1.1)
+
|class="ct-broken"|Seiken Densetsu 3 (J) [T+Eng_DeJap]
|align="center"|0.5a
+
|0.5a
|align="center"|Many Sound glitches, layer issues, but game is playable.
+
|Runs, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
 
|-
 
|-
|align="center" style="background:salmon"|Seiken Densetsu 3 (J) [T+Eng_DeJap]
+
|class="ct-broken"|Seiken Densetsu 3 (J) [T+Fr_Terminus Trad]
|align="center"|0.5a
+
|0.5b
|align="center"|Runs, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
+
|Runs, intro ok, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
 
|-
 
|-
|align="center" style="background:salmon"|Seiken Densetsu 3 (J) [T+Fr_Terminus Trad]
+
|class="ct-broken"|Sensible Soccer - International Edition (E)
|align="center"|0.5b
+
|0.5a
|align="center"|Runs, intro ok, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
+
|Stuck at Sensible Software screen on the beginning. Unplayable.
 
|-
 
|-
|align="center" style="background:salmon"|Sensible Soccer - International Edition (E)
+
|class="ct-broken"|Shadow, The
|align="center"|0.5a
+
|0.5a
|align="center"|Stuck at Sensible Software screen on the beginning. Unplayable.
+
|Graphical glitches, main character sprite visible, background cannot be made out. Unplayable.
 
|-
 
|-
|align="center" style="background:salmon"|Shadow, The
+
|class="ct-works"|Shadowrun (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Graphical glitches, main character sprite visible, background cannot be made out. Unplayable.
+
|Only face images garbled while talking. All TEXT WORKS! minor layering issues. 100% Playable!
 
|-
 
|-
|align="center" style="background:palegreen"|Shadowrun (U) [!]
+
|class="ct-works"|SimCity (E) and (F) [!]
|align="center"|0.5a
+
|0.5a2
|align="center"|Only face images garbled while talking. All TEXT WORKS! minor layering issues. 100% Playable!
+
|Text is not always very readable, some minor sound glitches, and the game is not perfectly scaled : the top of the screen is a bit cut, but the game is perfectly playable.
 
|-
 
|-
|align="center" style="background:palegreen"|SimCity (E) and (F) [!]
+
|class="ct-works"|Smash T.V. (J)
|align="center"|0.5a2
+
|0.5a2
|align="center"|Text is not always very readable, some minor sound glitches, and the game is not perfectly scaled : the top of the screen is a bit cut, but the game is perfectly playable.
+
|Near perfect. Sounds ok too
 
|-
 
|-
|align="center" style="background:palegreen"|Smash T.V. (J)
+
|class="ct-broken"|S.O.S. (U) [!]
|align="center"|0.5a2
+
|0.5b
|align="center"|Near perfect. Sounds ok too
+
|Black screen and no sound.
 
|-
 
|-
|align="center" style="background:salmon"|S.O.S. (U) [!]
+
|class="ct-broken"|Soulblazer (U)
|align="center"|0.5b
+
|0.5a2
|align="center"|Black screen and no sound.
+
|Black screen.
 
|-
 
|-
|align="center" style="background:salmon"|Soulblazer (U)
+
|class="ct-works"|Spider-Man The Animated Series(U)
|align="center"|0.5a2
+
|0.5a
|align="center"|Black screen.
+
|Works very well. Some layer issues but otherwise fully playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Spider-Man The Animated Series(U)
+
|class="ct-works"|Spiderman And XMen In Arcades Revenge (U)
|align="center"|0.5a
+
|0.5b
|align="center"|Works very well. Some layer issues but otherwise fully playable.
+
|Near Perfect. Some layer issues in Gambit Stage. Sound Awesome.
 
|-
 
|-
|align="center" style="background:palegreen"|Spiderman And XMen In Arcades Revenge (U)
+
|class="ct-broken"|Star Fox
|align="center"|0.5b
+
|0.6 WIP-2
|align="center"|Near Perfect. Some layer issues in Gambit Stage. Sound Awesome.
+
|WILL NOT WORK - USES UNEMULATED SUPER-FX CHIP (sound works, not visuals)
 
|-
 
|-
|align="center" style="background:salmon"|Star Fox
+
|class="ct-broken"|Star Ocean (J) [T+Eng1.0_DeJap]
|align="center"|0.6 WIP-2
+
|0.5b
|align="center"|WILL NOT WORK - USES UNEMULATED SUPER-FX CHIP (sound works, not visuals)
+
|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
 
|-
 
|-
|align="center" style="background:salmon"|Star Ocean (J) [T+Eng1.0_DeJap]
+
|class="ct-works"|Street Fighter II Turbo - Hyper Fighting (E) (V1.1) [!]
|align="center"|0.5b
+
|0.5a
|align="center"|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
+
|Sound very glitchy, but game is fully playable
 
|-
 
|-
|align="center" style="background:palegreen"|Street Fighter II Turbo - Hyper Fighting (E) (V1.1) [!]
+
|class="ct-works"|Street Fighter II - The World Warrior (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Sound very glitchy, but game is fully playable
+
|Sound very glitchy, but black screen after characters.
 
|-
 
|-
|align="center" style="background:palegreen"|Street Fighter II - The World Warrior (E)
+
|class="ct-issues"|Sunset Riders
|align="center"|0.5a
+
|0.5a
|align="center"|Sound very glitchy, but black screen after characters.
+
|The bulls, trains and certain crates are layered behind background, making them invisible. Other than that, fully playable with minor glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Sunset Riders
+
|class="ct-works"|Super Bomberman (USA)
|align="center"|0.5a
+
|0.6
|align="center"|The bulls, trains and certain crates are layered behind background, making them invisible. Other than that, fully playable with minor glitches.
+
|Minor graphical glitches. Fully playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Bomberman 2
+
|class="ct-works"|Super Bomberman 2
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Minor graphical glitches. Fully playable.
+
|Minor graphical glitches. Fully playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Bomberman 5 - Gold Cartridge (J) [!]
+
|class="ct-works"|Super Bomberman 5 - Gold Cartridge (J) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Near perfect sound(some skips) and minor graphic glitches (Go into GFX congif menu then exit to fix BG issues). Fully playable
+
|Near perfect sound(some skips) and minor graphic glitches (Go into GFX congif menu then exit to fix BG issues). Fully playable
 
|-
 
|-
|align="center" style="background:palegreen"|Super Bonk (U)
+
|class="ct-works"|Super Bonk (U)
|align="center"|0.5b
+
|0.5b
|align="center"|No problems at all.
+
|No problems at all.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Buster Bros. (U)
+
|class="ct-works"|Super Buster Bros. (U)
|align="center"|0.5a2
+
|0.5a2
|align="center"|Works nearly perfectly, and is fully playable.  Very minor audio and video glitches.
+
|Works nearly perfectly, and is fully playable.  Very minor audio and video glitches.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Castlevania IV (U)
+
|class="ct-works"|Super Castlevania IV (U)
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Fully playable, near flawless emulation. Minor sprite layering issues (You can see the moon over walls) and occasional flickers on the stat bars, but other than that, perfect.
+
|Fully playable, near flawless emulation. Minor sprite layering issues (You can see the moon over walls) and occasional flickers on the stat bars, but other than that, perfect.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Contra III (U)
+
|class="ct-works"|Super Contra III (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Works very well. Some layer issues (Need to configurate for certain situations like boss battles or mini bosses) but otherwise fully playable.
+
|Works very well. Some layer issues (Need to configurate for certain situations like boss battles or mini bosses) but otherwise fully playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Super Double Dragon (U)
+
|class="ct-issues"|Super Double Dragon (U)
|align="center"|0.5a2
+
|0.5a2
|align="center"|Layering Issues. Slow at startup and between stages; adjust speed hacks to get by them.
+
|Layering Issues. Slow at startup and between stages; adjust speed hacks to get by them.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Probotector (E)
+
|class="ct-works"|Super Probotector (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Works very well. Some layer issues but otherwise fully playable.
+
|Works very well. Some layer issues but otherwise fully playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Ghouls 'N Ghosts (E)
+
|class="ct-works"|Super Ghouls 'N Ghosts (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Minor layer issues. Fully Playable.
+
|Minor layer issues. Fully Playable.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Mario All-Stars (U) [!]
+
|class="ct-works"|Super Mario All-Stars (U) [!]
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Everything works well, but sometimes there are menu/title screen glitches (especially when quitting from SMB2), it can be fixed by manually reseting the ROM. You may like to toy around with scaling.
+
|Everything works well, but sometimes there are menu/title screen glitches (especially when quitting from SMB2), it can be fixed by manually reseting the ROM. You may like to toy around with scaling.
 
|-
 
|-
|align="center" style="background:skyblue"|Super Mario All-Stars + Super Mario World (E) [!]
+
|class="ct-issues"|Super Mario All-Stars + Super Mario World (E) [!]
|align="center"|0.5a2
+
|0.5a2
|align="center"|Moderate graphic glitches. BGM Skipping.
+
|Moderate graphic glitches. BGM Skipping.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Mario All-Stars + Super Mario World (U) [!]
+
|class="ct-works"|Super Mario All-Stars + Super Mario World (U) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|SMB1/LL/2: Framing issue with default settings(can't see the ground & pits), use YScroll: Bottom. SMB3: Minor layering issues, playable. SMW: Seems buggier than SMW(U), use that instead.
+
|SMB1/LL/2: Framing issue with default settings(can't see the ground & pits), use YScroll: Bottom. SMB3: Minor layering issues, playable. SMW: Seems buggier than SMW(U), use that instead.
 
|-
 
|-
|align="center" style="background:salmon"|Super Mario Kart (U) [!]
+
|class="ct-broken"|Super Mario Kart (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Freezes at opening Nintendo symbol.  
+
|Freezes at opening Nintendo symbol.  
 
|-
 
|-
|align="center" style="background:palegreen"|Super Mario World (U) (V1.0) [!]
+
|class="ct-works"|Super Mario World (U) (V1.0) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Will work fine until the boss battles. Some minor graphics glitches and sound gargles. HUD not entirely visible. Use v0.6 WIP2 and use Squish HUD to fix the HUD.
+
|Will work fine until the boss battles. Some minor graphics glitches and sound gargles. HUD not entirely visible. Use v0.6 WIP2 and use Squish HUD to fix the HUD.
 
(use BG1:3 BG2:3 BG3:0)
 
(use BG1:3 BG2:3 BG3:0)
 
|-
 
|-
|align="center" style="background:salmon"|Super Mario World 2 - Yoshi's Island (U) [!]
+
|class="ct-broken"|Super Mario World 2 - Yoshi's Island (U) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Doesn't start, SuperFX(2) chip not supported.
+
|Doesn't start, SuperFX(2) chip not supported.
 
|-
 
|-
|align="center" style="background:salmon"|Super Mario RPG (E)
+
|class="ct-broken"|Super Mario RPG (E)
|align="center"|0.5b
+
|0.5b
|align="center"|Doesn't work. Game doesn't boot.
+
|Doesn't work. Game doesn't boot.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Metroid (J,U) [!]
+
|class="ct-works"|Super Metroid (J,U) [!]
|align="center"|0.5b
+
|0.5b
|align="center"|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
+
|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
 
|-
 
|-
|align="center" style="background:palegreen"|Super Metroid (E)
+
|class="ct-works"|Super Metroid (E)
|align="center"|0.5b
+
|0.5b
|align="center"|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
+
|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
 
|-
 
|-
|align="center" style="background:salmon"|Super Noah's Ark 3D (U) [!]
+
|class="ct-broken"|Super Noah's Ark 3D (U) [!]
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Unplayable in short. Graphical corruption prevents the player from seeing anything except the HUD.
+
|Unplayable in short. Graphical corruption prevents the player from seeing anything except the HUD.
 
|-
 
|-
|align="center" style="background:skyblue"|Super Puyo Puyo (J) (V1.2) [!]
+
|class="ct-issues"|Super Puyo Puyo (J) (V1.2) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|ROM runs, but falling puyos are invisible (probably a layering issue), they appear when they hit the ground. Hence the game is unplayable, due to a graphic bug.
+
|ROM runs, but falling puyos are invisible (probably a layering issue), they appear when they hit the ground. Hence the game is unplayable, due to a graphic bug.
 
|-
 
|-
|align="center" style="background:palegreen"|Super R-Type (U) [!]
+
|class="ct-works"|Super R-Type (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Some sound glitches. Fully playable
+
|Some sound glitches. Fully playable
 
|-
 
|-
|align="center" style="background:salmon"|Super Soccer (U) [!]
+
|class="ct-broken"|Super Soccer (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Stuck at logo, will start with sound off but pad doesn't work
+
|Stuck at logo, will start with sound off but pad doesn't work
 
|-
 
|-
|align="center" style="background:salmon"|Super Star Wars Empire Strikes Back (E)
+
|class="ct-broken"|Super Star Wars Empire Strikes Back (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.
+
|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.
 
|-
 
|-
|align="center" style="background:salmon"|Super Star Wars Return of the Jedi (U)
+
|class="ct-broken"|Super Star Wars Return of the Jedi (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.
+
|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.
 
First level which is mode 7 works fine though.
 
First level which is mode 7 works fine though.
 
|-
 
|-
|align="center" style="background:salmon"|Super Tecmo Bowl 3 (U)
+
|class="ct-broken"|Super Tecmo Bowl 3 (U)
|align="center"|0.5a2
+
|0.5a2
|align="center"|No sound. Lots of layering and squish issues. Shows a white screen after selecting choice after cointoss.  
+
|No sound. Lots of layering and squish issues. Shows a white screen after selecting choice after cointoss.  
 
|-
 
|-
|align="center" style="background:skyblue"|Super Tennis (U) [!]
+
|class="ct-issues"|Super Tennis (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Lots of background graphic glitches. Can play but is annoying, once in a while may crash during court changing.
+
|Lots of background graphic glitches. Can play but is annoying, once in a while may crash during court changing.
 
|-
 
|-
|align="center" style="background:salmon"|Tales of Phantasia (J) (Dejap English Trans)
+
|class="ct-broken"|Tales of Phantasia (J) (Dejap English Trans)
|align="center"|0.5b
+
|0.5b
|align="center"|Doesn't Boot
+
|Doesn't Boot
 
|-
 
|-
|align="center" style="background:palegreen"|Terranigma (E) [!]
+
|class="ct-works"|Terranigma (E) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Works fine. Enable squish and turn on full speed hacks during the intro to avoid freeze, then switch to cycles during gameplay or else you'll lag. Minor graphics glitches.
+
|Works fine. Enable squish and turn on full speed hacks during the intro to avoid freeze, then switch to cycles during gameplay or else you'll lag. Minor graphics glitches.
 
|-
 
|-
|align="center" style="background:skyblue"|Terminator, The (E) [!]
+
|class="ct-issues"|Terminator, The (E) [!]
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Minor graphical corruption with the background. Changing Sprites 0-3 to 3/2/0/1 will fix some of it. Loading a save state doesn't seem to work. Text in the start menu is a little hard to read. Otherwise it works well.
+
|Minor graphical corruption with the background. Changing Sprites 0-3 to 3/2/0/1 will fix some of it. Loading a save state doesn't seem to work. Text in the start menu is a little hard to read. Otherwise it works well.
 
|-
 
|-
|align="center" style="background:palegreen"|Tetris Attack (E)
+
|class="ct-works"|Tetris Attack (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Sound garbled in spots. Minor graphic glitches (cursor sometimes misaligns with the blocks). Might be corrected through special configuration, though not tested further. Fully playable.
+
|Sound garbled in spots. Minor graphic glitches (cursor sometimes misaligns with the blocks). Might be corrected through special configuration, though not tested further. Fully playable.
 
|-
 
|-
|align="center" style="background:skyblue"|The Incredible Crash Dummies (E)
+
|class="ct-issues"|The Incredible Crash Dummies (E)
|align="center"|0.5b
+
|0.5b
|align="center"|Near perfect
+
|Near perfect
 
|-
 
|-
|align="center" style="background:skyblue"|The Jetsons - The Invasion of the Planet Pirates (U)
+
|class="ct-issues"|The Jetsons - The Invasion of the Planet Pirates (U)
|align="center"|0.5b
+
|0.5b
|align="center"|Some graphic errors, fully playable.
+
|Some graphic errors, fully playable.
 
|-
 
|-
|align="center" style="background:skyblue"|The Simpsons - Bart's Nightmare (E)
+
|class="ct-issues"|The Simpsons - Bart's Nightmare (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Pretty important graphic glitches, minor sound glitches
+
|Pretty important graphic glitches, minor sound glitches
 
|-
 
|-
|align="center" style="background:skyblue"|Thomas the Tank Engine and Friends
+
|class="ct-issues"|Thomas the Tank Engine and Friends
|align="center"|0.6
+
|0.6
|align="center"|This game does have graphic problems, especially in the "Let's Race Bertie/Percy" part.
+
|This game does have graphic problems, especially in the "Let's Race Bertie/Percy" part.
 
|-
 
|-
|align="center" style="background:salmon"|Tintin in Tibet (E)
+
|class="ct-broken"|Tintin in Tibet (E)
|align="center"|0.5b
+
|0.5b
|align="center"|Doesn't work. If you press start you can hear his dog bark but the screen remains black. It seems to crash at the titlescreen as the music doesn't change, which it should if you press start.
+
|Doesn't work. If you press start you can hear his dog bark but the screen remains black. It seems to crash at the titlescreen as the music doesn't change, which it should if you press start.
 
|-
 
|-
|align="center" style="background:palegreen"|TMNT Turtles in Time (U) (V1.1) [!]
+
|class="ct-works"|TMNT Turtles in Time (U) (V1.1) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Near perfect sound and VERY minor graphic glitches (99% perfect). Fully playable
+
|Near perfect sound and VERY minor graphic glitches (99% perfect). Fully playable
 
|-
 
|-
|align="center" style="background:salmon"|Total Carnage (U)
+
|class="ct-broken"|Total Carnage (U)
|align="center"|0.5a
+
|0.5a
|align="center"|The game starts up fine with minor layer issues. Once in the game, the controls stop working.
+
|The game starts up fine with minor layer issues. Once in the game, the controls stop working.
 
|-
 
|-
|align="center" style="background:palegreen"|Turn and Burn - No-Fly Zone (U) [!]
+
|class="ct-works"|Turn and Burn - No-Fly Zone (U) [!]
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|A few places have some graphical corruption. Changing Sprites 0-3 to 3/3/1/1 will fix some of it. Other than that the game is playable.  
+
|A few places have some graphical corruption. Changing Sprites 0-3 to 3/3/1/1 will fix some of it. Other than that the game is playable.  
 
|-
 
|-
|align="center" style="background:palegreen"|Ultima VI - The False Prophet (U)
+
|class="ct-works"|Ultima VI - The False Prophet (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Sound garbled in spots. Minor graphic glitches/layering issues. Fully playable.
+
|Sound garbled in spots. Minor graphic glitches/layering issues. Fully playable.
 
|-
 
|-
|align="center" style="background:skyblue"|Ultima VII - The Black Gate (U)
+
|class="ct-issues"|Ultima VII - The Black Gate (U)
|align="center"|0.5a
+
|0.5a
|align="center"|Minor graphic/sound issues. Text issues. Freezes @ death? Won't always start.
+
|Minor graphic/sound issues. Text issues. Freezes @ death? Won't always start.
 
|-
 
|-
|align="center" style="background:salmon"|Ultimate Mortal Kombat 3(U)
+
|class="ct-broken"|Ultimate Mortal Kombat 3(U)
|align="center"|0.5b
+
|0.5b
|align="center"|Freezes at start.
+
|Freezes at start.
 
|-
 
|-
|align="center" style="background:skyblue"|Uniracer (U) [!]
+
|class="ct-issues"|Uniracer (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Game works fine with sound off, menus still invisible.
+
|Game works fine with sound off, menus still invisible.
 
|-
 
|-
|align="center" style="background:skyblue"|Unirally (E) [!]
+
|class="ct-issues"|Unirally (E) [!]
|align="center"|0.6 WIP-2
+
|0.6 WIP-2
|align="center"|Graphical glitches. Set layers to OFF/0/0/0 for menus, 0/0/0/0 for races.
+
|Graphical glitches. Set layers to OFF/0/0/0 for menus, 0/0/0/0 for races.
 
|-
 
|-
|align="center" style="background:palegreen"|Wario's Woods (U)
+
|class="ct-works"|Wario's Woods (U)
|align="center"|0.5
+
|0.5
|align="center"|Fully playable, requires BG3 layer fixing.
+
|Fully playable, requires BG3 layer fixing.
 
|-
 
|-
|align="center" style="background:palegreen"|Wonder Project J - Kikai no Shounen Pino [T+Fre1.1_GenerationIX]
+
|class="ct-works"|Wonder Project J - Kikai no Shounen Pino [T+Fre1.1_GenerationIX]
|align="center"|0.5b
+
|0.5b
|align="center"|Fully playable! Put the layers config on 3/3/3/3, in order to fix the minor graphic glitches
+
|Fully playable! Put the layers config on 3/3/3/3, in order to fix the minor graphic glitches
 
|-
 
|-
|align="center" style="background:skyblue"|Worms (E)
+
|class="ct-issues"|Worms (E)
|align="center"|0.5a
+
|0.5a
|align="center"|Game works fine with some graphic glitches, sound works great, but menu text is not visible (BG2?). So this is ver hard to play(or to start playing).
+
|Game works fine with some graphic glitches, sound works great, but menu text is not visible (BG2?). So this is ver hard to play(or to start playing).
 
|-
 
|-
|align="center" style="background:salmon"|Yoshi's Island (E)
+
|class="ct-broken"|Yoshi's Island (E)
|align="center"|0.5b
+
|0.5b
|align="center"|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
+
|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
 
|-
 
|-
|align="center" style="background:palegreen"|Ys 3 - Wanderers from Ys (U)
+
|class="ct-works"|Ys 3 - Wanderers from Ys (U)
|align="center"|0.5b
+
|0.5b
|align="center"|Some layer problems - Game runs 50% faster than normal ; playable though.
+
|Some layer problems - Game runs 50% faster than normal ; playable though.
 
|-
 
|-
|align="center" style="background:skyblue"|Yogi Bear (E)
+
|class="ct-issues"|Yogi Bear (E)
|align="center"|0.5b
+
|0.5b
|align="center"|Some minor graphic glitches, playable, but difficult.
+
|Some minor graphic glitches, playable, but difficult.
 
|-
 
|-
|align="center" style="background:palegreen"|Zombies Ate My Neighbors (U) [!]
+
|class="ct-works"|Zombies Ate My Neighbors (U) [!]
|align="center"|0.5a
+
|0.5a
|align="center"|Works almost perfect. Runs a bit fast. Enable wait vblank to fix.
+
|Works almost perfect. Runs a bit fast. Enable wait vblank to fix.
 
|}
 
|}
 
 
  
 
[[Category:Compatibility Lists]]
 
[[Category:Compatibility Lists]]
 
[[Category:NDS Homebrew]]
 
[[Category:NDS Homebrew]]

Latest revision as of 23:01, 27 December 2023

SNES Roms compatibility list with SNEmulDS.
Please order games alphabetically!

Key
Status Class
Works ct-works
Partially works ct-issues
Doesn't work ct-broken
ROM Title Version Notes
2020 Super Baseball 0.6 Minor graphical glitches
3 Ninjas Kickback 0.6 Works well
AAAHH!!! Real Monsters 0.5a No problems that I have noticed.
Actraiser (G) 0.5a Works, some speed issues and major graphic glitches. Random freezes.
Actraiser (U) 0.6 Menus are missing, Mode7 is glitchy, loads but is unplayable.
Addams Family (U) 0.5a Works, some speed issues. [fixed with "Full speed hack option" but then crashes with white screen at loss of life].
Adventures of Batman and Robin(U) 0.5a Works very well. Some layer issues but otherwise fully playable.
Aero Fighters (U) [!] 0.5a Near perfect.
Aero The Acrobat (U) [!] 0.5a Goes to iguana logo, then stops. Music still plays.
Arcade's Greatest Hits - The Atari Collection 1 (US) 0.5b Pick a game, loops back to menu. Never plays.
Animaniacs (U) [!] 0.6 WIP-2 Some major graphic corruption in the background. Some weird ordering of start menu text. Changing Sprites to 3/2/0/1 fixes it. Password screen doesn't show characters unless Sprites is changed to 3/2/2/1. Game is somewhat playable if you can get past the flashing corruption.
Asterix (E) [!] 0.5a Black screen after logo.
Bahamut Lagoon (J) [!] [T+Fr_Terminus Trad] 0.5b Works fine until a battle, black / white screen.
Ball Bullet Gun (J) [T+Eng1.01_AGTP] 0.5a Graphics are all garbage, won't start without a speed hack. Changing layers doesn't help.
Battletoads & Double Dragon - The Ultimate Team (U) [!] 0.5a White screen after logo.
Battletoads in Battlemaniacs (U) [!] + (U) [BETA] 0.5a Major graphic bugs, but sprites still show. Still reasonably playable.
Bio Metal (U) [!] 0.5a Absolutely perfect graphically. Sound is kinda choppy, and can be some slowdown with multiple enemies onscreen.
Breath of Fire 0.5b Set BG 130, plays great.
Breath of Fire II 0.5b Set Full Speed Hacks and Wait Vsync on.
Brunswick World Tournament of Champions (US) 0.5b Freezes at first screen
Bubsy 1 (U) 0.5a Works, but with some sound glitches.
Bubsy 2 (U) 0.5a Works in some areas, in others Bubsy won't stop jumping.
Captain Commando (U) [!] 0.5a Near perfect.
Castlevania 10 (U) 0.5b Major graphic glitches.
Choplifter III - Rescue Survive (U) 0.5a2 Almost Perfect
Chrono Trigger (U) (V1.0) [!] 0.5b Minor graphical glitches, sound skips occasionally. Very playable.
Clock Tower (J) [T+Eng_1.01AGTP] 0.5a White screen. Speed hacks don't help.
Cool Spot (E)[!] 0.5a Major graphic glitches
Cyber Knight (J) [T+Eng1.01_AGTP] 0.5a Use 2/3/0/1 for proper layers. Freezes often. But seems to emulate gfx/sound fine.
Cyber Knight II (J) [T+Eng1.00_AGTP] 0.5a Goes to menu but doesn't accept button input.
Dark Half (J) [T+Eng.25_Kleptosoft] 0.5a Enable full speedhacks to avoid freeze at logo. Then turn them off once ingame. Runs almost perfect aside from layering issues.
Demon's Crest (U) 0.5b Near perfect emulation ; if game freezes, try to switch off sound. But you can't go to the world Map, a glitch makes Arma Boss invincible...
Dennis the Menace 0.6 Major graphical glitches, the game is slow, even with "Fast Speed" on, still playable.
Dezaemon SFC 0.5b Does not work."Dezaemon for super famicom" appears, but when it's beginning to run ,it loops.
Digital Devil Story 2 (J) 0.5a Flickering text boxes, minor mode 7 graphics glitches, some sound problems. Playable.
Dino City (E) [!] 0.6 WIP-2 Game is playable but need to mess with Background & Sprites Options for individual levels to get all the terrain to show up.
Donald Duck Mahou no Boushi (J) 0.5b Plays very well. Entirely in Japanese however.
Donkey Kong Country (E) 0.5a Minor graphical glitches(often with layers), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.

On some levels with layering problems you might want to set BG3 off (that is BG1 / BG2 / OFF / SPR) for them to be playable.

Donkey Kong 2: Diddy's Kong Quest (U) (V1.1) 0.5a2 Minor graphical glitches (most often when water/lava, etc are present), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
Donkey Kong 3: Dixie Kong's Double Trouble (U) [!] 0.5a Minor graphical glitches, sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.
Doom (U) [!] 0.5a white screen
Dragon - The Bruce Lee Story (U) [!] 0.5a Sprites and backgrounds look 25% transparent, aside from that perfectly playable.
Dragon Ball Z - Super Butouden 3 (E) [!] 0.5a Music and sound are great, but the background flickers from side to side. Health bars don't show unless squish more is enabled. Graphic garbage may be present with some chars.
Dragon Quest V (J) (Trad Eng Dejap) 0.5b Nearly flawless, has negligable layering issues and few a few graphical glitches. Perfectly playable.
Dragon Quest VI (J) (Trad Eng Dejap) 0.5b Major graphic glitches - text unreadable.
Earthbound (U) [!] 0.5b Some sound and layering issues. Very playable, but with frequent crashing.
Earthworm Jim (U) [!] 0.5a Some sound glitches. Fully playable
Earthworm Jim 2 0.6 WIP-2 Major graphical glitches on menus. Some sounds missing. Gameplay fine but prone to freezing (possibly caused by firing blaster).
E.V.O. - Search for Eden (U) 0.5b Some graphic glitches.
F-Zero (U) (V1.0) [!] 0.5b Minor graphical glitches
F-Zero 2 (U) 0.5b Minor graphical glitches
Final Fight 3 (U) [!] 0.5b Almost perfect. Only one minor graphical glitch noticed on few points during the game. Choose "Wait vblank".
Final Fantasy III (U) (V1.0) (Retrans 2.00a - SkyRender) 0.5b Major graphic glitches, sound comes out garbled or in shrieks.(works in 0.4final)
Final Fantasy V (English Trad) 0.5b Major graphic problems - use BG3 priority to make castle visible during intro. Text readable but in-Game Menus NOT usable. Battles OK...
Firemen,The (Proto) 0.5b White screen
Flashback (U) 0.6 Very playable. Save states don't work, full-screen scaling is necessary but makes level passwords hard to read, otherwise perfect.
Front Mission (J) [T+Eng1.0b_FH] 0.5a Sometimes doesn't go past naming screen. Won't work with any speed hacks but cycle. Text doesn't show up, no matter what layer setting.
Front Mission - Gun Hazard 0.5b Black screen at the beginning.
Gintama Oyakata no Jissen Pachinko Hisshouhou (J) 0.5a Producer logo shows, then the screen turns white
Goof Troop (U) 0.5a Absolutely perfect in all aspects.
Gundam Wing: Endless Duel (J) 0.5a Change layers to 3/3/3/3. Minor graphic glitches.
Harvest Moon (U) 0.6a Now works perfectly with VERY few errors.
Illusion of Gaia (U) 0.5a Need to play with the speed hacks in order to get passed the title screen. After that there are sound issues and layer issues as well as random freezes.
Inspector Gadget (U) 0.5a2 Minor graphic glitches. Playable
Jurassic Park (U) 0.6 Works, Random Graphic and Layer Issues. Indoor First Person Mode looks and feels laggy.
Jurassic Park II - The Chaos Continues (U) 0.6 Freezes at Loading Screen
Killer Instinct (E) [!] 0.6 WIP-2 White screen at the beginning.
Killer Instinct (U) (V1.0) [!] 0.5a Graphic glitches,controls stop working at the select character screen
Kirby's Dream Course (U) 0.5b Change layers to 3/2/3/ BG2(Low)= 1. sounds ok
Kirby's Dream Land 3 (U) 0.5a WILL NOT WORK - USES UNEMULATED SA-1 CHIP
Kirby's Fun Pak (E) [!] 0.6 WIP-2 WILL NOT WORK - USES UNEMULATED SA-1 CHIP
Kirby Super Star (U) 0.5a WILL NOT WORK - USES UNEMULATED SA-1 CHIP
Legend of Zelda: A Link to the past (E) [!] 0.5a No sound, minor graphic glitches
Legend of Zelda: A Link to the past (U) [!] 0.5b Almost perfect, minor graphic glitches.
Legend of Zelda: Parallel Worlds v1.0 (U) [!] 0.5b Almost perfect, minor graphic glitches.
Live a Live (J) (Trad Eng) 0.5b Playable but with major graphic glitches. Sound garbled.
Lufia and the Fortress of Doom (U) 0.6 WIP-2 Game works, when you use magics in battle your gonna freeze at the end, theres also some minor graphic issues and changing the scaling bugs some of the graphics.
Lufia II: Rise of the Sinistrals (U) 0.6 WIP-2 The battle is all messed up and theres some minor graphics issues.
Magic Knight Rayearth (U) 0.5b Turn sound off to prevent freezes. Some layer issues : change to BG2 priority. Fully Playable
Marchen Adventure Cotton 100% 0.5a2 Works good. Sound is skippy. Some graphical bugs, especially in the Game Over screen. Use Cycles Speed Hacks, or it freezes.
Mario Paint (E) [!] 0.5a2 Works well. Audio jumps quite often, video is flawless!
Mario Paint (JU) [h1] (Joystick) 0.6 WIP-2 Works well, only the music editing stuff dosen't really work (tempo problems). Can be fixed by speeding up the tempo a bit and holding L or R while playing (only in the joystick hack).
Maui Mallard in Cold Shadow (U) [!] 0.5a Major graphic glitches, Freezes after Menu.
Maximum Carnage (U) 0.5a Graphical glitches and layering issues.
Megaman VII (U) 0.6 WIP-2 Minor graphical glitches.
Megaman X (U) 0.6a Game works near-perfectly. VBlank. Set GFX Settings to Priority:BG1 BG3:Off Blank:0 BG1:0 BG2:3 BG3:3 BG1(low):1 S1:3 S2:3 S3:1 S4:0 This fixes all layer problems except for the ship at the end of the first level (Which can be fixed, but destroys everything else). Game doesn't keep armor after stages.
Megaman X2 (U) 0.5a2 Runs normal but no sprites shown due to the special chips not emulated.
Megaman X3 (U) 0.5a2 No sprites shown due to the special chips not emulated.
Metal Warriors (U) 0.5a Change layers to 2/0/3/1 and enable wait vblank or it has major layering issues/speedup problem. Even with those fixes, it still has major graphic issues, such as text not showing up with 2/0/3/1 and random sprites in the space layer. Don't press start or it will put random sprites all over your screen until you reset. Fairly playable.
Mortal Kombat (U) 0.5b Major Graphic Glitches, Random Restarts
Mortal Kombat 2 (U) 0.5b Works if you turn off sound. Some minor graphics glitches but fights are fine.
Mystick Ark (J) [T+Eng_Aeon Genesis 1.01] 0.6 WIP-2 Some graphics issues on the monsters in battles and sometimes the game slows down but its not a big deal and other than that its all perfect.
NBA Jam (U) (V1.0) 0.5a Graphic glitches,fully playable
Nickelodeon GUTS (U) 0.6 Graphics seem to overlap, freezes on some event, still playable
Ninja Gaiden Trilogy (U) [!] 0.5b Near perfect, fully playable.
Paperboy 2 (U) [!] 0.6 WIP-2 Game is very playable. There is some graphical corruption on the left hand side of the screen. Loading a save state doesn't seem to work.
Panel de Pon (Japan) 0.6 Game is fully working with no slowdown at all.
Parodius (J) 0.5b Fully playable - minor glitches
Pilotwings (E) 0.5a Menus OK, then black screen when playing...
Pop'n Twinbee (U) 0.5a Runs perfect.
Power Rangers: The Fighting Edition (U) 0.6a Near perfect, if not already perfect
Prince Of Persia (U) 0.5a2 Change Layers to 3/3/3/3 makes it very playable. Sound is a bit garbled.
Prince Of Persia 2 (U) 0.5a White screen (worked in 0.4 final, with major graphic glitches)
Rayman (Prototype) ?.?
Sailor Moon: Another Story (RPG) (U) 0.5a use BG1/BG2/BG3/SPR, sound glitches and subtitles behind characters.
Scooby Doo (U) 0.5a2 Works near perfectly, sounds is clear.
Secret of Evermore (U) 0.5a Does work!, press start and sett no sound at white screens after the Squaresoft logo, a few graphics glitches and settings and items select unviewable. Playable to some part. Try save and load state at very glitchy areas.
Secret of Mana (E) (V1.1) 0.5a Many Sound glitches, layer issues, but game is playable.
Seiken Densetsu 3 (J) [T+Eng_DeJap] 0.5a Runs, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
Seiken Densetsu 3 (J) [T+Fr_Terminus Trad] 0.5b Runs, intro ok, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.
Sensible Soccer - International Edition (E) 0.5a Stuck at Sensible Software screen on the beginning. Unplayable.
Shadow, The 0.5a Graphical glitches, main character sprite visible, background cannot be made out. Unplayable.
Shadowrun (U) [!] 0.5a Only face images garbled while talking. All TEXT WORKS! minor layering issues. 100% Playable!
SimCity (E) and (F) [!] 0.5a2 Text is not always very readable, some minor sound glitches, and the game is not perfectly scaled : the top of the screen is a bit cut, but the game is perfectly playable.
Smash T.V. (J) 0.5a2 Near perfect. Sounds ok too
S.O.S. (U) [!] 0.5b Black screen and no sound.
Soulblazer (U) 0.5a2 Black screen.
Spider-Man The Animated Series(U) 0.5a Works very well. Some layer issues but otherwise fully playable.
Spiderman And XMen In Arcades Revenge (U) 0.5b Near Perfect. Some layer issues in Gambit Stage. Sound Awesome.
Star Fox 0.6 WIP-2 WILL NOT WORK - USES UNEMULATED SUPER-FX CHIP (sound works, not visuals)
Star Ocean (J) [T+Eng1.0_DeJap] 0.5b WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
Street Fighter II Turbo - Hyper Fighting (E) (V1.1) [!] 0.5a Sound very glitchy, but game is fully playable
Street Fighter II - The World Warrior (E) 0.5a Sound very glitchy, but black screen after characters.
Sunset Riders 0.5a The bulls, trains and certain crates are layered behind background, making them invisible. Other than that, fully playable with minor glitches.
Super Bomberman (USA) 0.6 Minor graphical glitches. Fully playable.
Super Bomberman 2 0.6 WIP-2 Minor graphical glitches. Fully playable.
Super Bomberman 5 - Gold Cartridge (J) [!] 0.5b Near perfect sound(some skips) and minor graphic glitches (Go into GFX congif menu then exit to fix BG issues). Fully playable
Super Bonk (U) 0.5b No problems at all.
Super Buster Bros. (U) 0.5a2 Works nearly perfectly, and is fully playable. Very minor audio and video glitches.
Super Castlevania IV (U) 0.6 WIP-2 Fully playable, near flawless emulation. Minor sprite layering issues (You can see the moon over walls) and occasional flickers on the stat bars, but other than that, perfect.
Super Contra III (U) 0.5a Works very well. Some layer issues (Need to configurate for certain situations like boss battles or mini bosses) but otherwise fully playable.
Super Double Dragon (U) 0.5a2 Layering Issues. Slow at startup and between stages; adjust speed hacks to get by them.
Super Probotector (E) 0.5a Works very well. Some layer issues but otherwise fully playable.
Super Ghouls 'N Ghosts (E) 0.5a Minor layer issues. Fully Playable.
Super Mario All-Stars (U) [!] 0.6 WIP-2 Everything works well, but sometimes there are menu/title screen glitches (especially when quitting from SMB2), it can be fixed by manually reseting the ROM. You may like to toy around with scaling.
Super Mario All-Stars + Super Mario World (E) [!] 0.5a2 Moderate graphic glitches. BGM Skipping.
Super Mario All-Stars + Super Mario World (U) [!] 0.5b SMB1/LL/2: Framing issue with default settings(can't see the ground & pits), use YScroll: Bottom. SMB3: Minor layering issues, playable. SMW: Seems buggier than SMW(U), use that instead.
Super Mario Kart (U) [!] 0.5a Freezes at opening Nintendo symbol.
Super Mario World (U) (V1.0) [!] 0.5b Will work fine until the boss battles. Some minor graphics glitches and sound gargles. HUD not entirely visible. Use v0.6 WIP2 and use Squish HUD to fix the HUD.

(use BG1:3 BG2:3 BG3:0)

Super Mario World 2 - Yoshi's Island (U) [!] 0.5b Doesn't start, SuperFX(2) chip not supported.
Super Mario RPG (E) 0.5b Doesn't work. Game doesn't boot.
Super Metroid (J,U) [!] 0.5b Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
Super Metroid (E) 0.5b Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.
Super Noah's Ark 3D (U) [!] 0.6 WIP-2 Unplayable in short. Graphical corruption prevents the player from seeing anything except the HUD.
Super Puyo Puyo (J) (V1.2) [!] 0.5a ROM runs, but falling puyos are invisible (probably a layering issue), they appear when they hit the ground. Hence the game is unplayable, due to a graphic bug.
Super R-Type (U) [!] 0.5a Some sound glitches. Fully playable
Super Soccer (U) [!] 0.5a Stuck at logo, will start with sound off but pad doesn't work
Super Star Wars Empire Strikes Back (E) 0.5a Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.
Super Star Wars Return of the Jedi (U) 0.5a Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.

First level which is mode 7 works fine though.

Super Tecmo Bowl 3 (U) 0.5a2 No sound. Lots of layering and squish issues. Shows a white screen after selecting choice after cointoss.
Super Tennis (U) [!] 0.5a Lots of background graphic glitches. Can play but is annoying, once in a while may crash during court changing.
Tales of Phantasia (J) (Dejap English Trans) 0.5b Doesn't Boot
Terranigma (E) [!] 0.5a Works fine. Enable squish and turn on full speed hacks during the intro to avoid freeze, then switch to cycles during gameplay or else you'll lag. Minor graphics glitches.
Terminator, The (E) [!] 0.6 WIP-2 Minor graphical corruption with the background. Changing Sprites 0-3 to 3/2/0/1 will fix some of it. Loading a save state doesn't seem to work. Text in the start menu is a little hard to read. Otherwise it works well.
Tetris Attack (E) 0.5a Sound garbled in spots. Minor graphic glitches (cursor sometimes misaligns with the blocks). Might be corrected through special configuration, though not tested further. Fully playable.
The Incredible Crash Dummies (E) 0.5b Near perfect
The Jetsons - The Invasion of the Planet Pirates (U) 0.5b Some graphic errors, fully playable.
The Simpsons - Bart's Nightmare (E) 0.5a Pretty important graphic glitches, minor sound glitches
Thomas the Tank Engine and Friends 0.6 This game does have graphic problems, especially in the "Let's Race Bertie/Percy" part.
Tintin in Tibet (E) 0.5b Doesn't work. If you press start you can hear his dog bark but the screen remains black. It seems to crash at the titlescreen as the music doesn't change, which it should if you press start.
TMNT Turtles in Time (U) (V1.1) [!] 0.5a Near perfect sound and VERY minor graphic glitches (99% perfect). Fully playable
Total Carnage (U) 0.5a The game starts up fine with minor layer issues. Once in the game, the controls stop working.
Turn and Burn - No-Fly Zone (U) [!] 0.6 WIP-2 A few places have some graphical corruption. Changing Sprites 0-3 to 3/3/1/1 will fix some of it. Other than that the game is playable.
Ultima VI - The False Prophet (U) 0.5a Sound garbled in spots. Minor graphic glitches/layering issues. Fully playable.
Ultima VII - The Black Gate (U) 0.5a Minor graphic/sound issues. Text issues. Freezes @ death? Won't always start.
Ultimate Mortal Kombat 3(U) 0.5b Freezes at start.
Uniracer (U) [!] 0.5a Game works fine with sound off, menus still invisible.
Unirally (E) [!] 0.6 WIP-2 Graphical glitches. Set layers to OFF/0/0/0 for menus, 0/0/0/0 for races.
Wario's Woods (U) 0.5 Fully playable, requires BG3 layer fixing.
Wonder Project J - Kikai no Shounen Pino [T+Fre1.1_GenerationIX] 0.5b Fully playable! Put the layers config on 3/3/3/3, in order to fix the minor graphic glitches
Worms (E) 0.5a Game works fine with some graphic glitches, sound works great, but menu text is not visible (BG2?). So this is ver hard to play(or to start playing).
Yoshi's Island (E) 0.5b WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP
Ys 3 - Wanderers from Ys (U) 0.5b Some layer problems - Game runs 50% faster than normal ; playable though.
Yogi Bear (E) 0.5b Some minor graphic glitches, playable, but difficult.
Zombies Ate My Neighbors (U) [!] 0.5a Works almost perfect. Runs a bit fast. Enable wait vblank to fix.