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  • *These will appear when a GBA game is flashed to the 3in1. They store the path of the rom as found on the micr
    9 KB (1,422 words) - 08:14, 17 September 2011
  • ...game will freeze. On AKAIO 1.6RC1/RC2 these will freeze while loading the game.
    508 B (80 words) - 23:45, 28 June 2010
  • ...because of this you will have a border around the edge when you play a GBA game on the DS. ...nternal game ID of the GBA ROM in the __aio/frames directory. The internal game ID can be found using the "internal" view of AKAIO.
    2 KB (369 words) - 01:19, 9 April 2010
  • ...Nintendo DS games and those used by AKAIO itself, for example the generic "Game Boy Advance" icon which is displayed for all *.gba files. However, due to t ...ds", you would use a BMP properly formatted BMP file named "Bob's homebrew Game.BMP."
    5 KB (891 words) - 17:24, 9 April 2010
  • ...behind the scenes. Make use of the in-game options to "link" with your GBA game, AKAIO will do the rest. Both the eWin and EZ3in1 are supported. *'''Game XXXX - WHATEVER.nds fails to load, does not work, has problems, etc. Now wh
    29 KB (5,216 words) - 21:26, 27 December 2012
  • *[http://www.shunyweb.info/convert.php Shunyweb Save Game Converter Web site]
    7 KB (923 words) - 14:26, 11 July 2012
  • ...r U/E/J), which Wii64 version was used? How many people can confirm that a game works/doesn't work? See the uLoader compatibility list for a list which is
    633 B (108 words) - 03:46, 9 April 2012
  • *Game Boy Color (should be spelled "Colour") *Game Boy Advance SP
    1 KB (184 words) - 18:47, 20 April 2012
  • If you wanna have a game over XBL, then ma tag's Zenz3ro!
    320 B (58 words) - 09:35, 24 April 2010
  • <includeonly>[[Category:USB Game Compatibility Table]]</includeonly>
    4 KB (350 words) - 13:30, 5 December 2010
  • ...t) aggressive] values. He uses GBAtemp as a news source for all the latest game and scene updates, as well as an alternative for socialization when he's fe
    1 KB (199 words) - 01:48, 18 September 2010
  • {{Plugin|pic=S8DS.png|name=S8DS - Game Gear/Master System Emulator|icon= |link=http://www.mediafire.com/?77h6wqdba
    8 KB (1,184 words) - 01:59, 10 June 2016
  • ...rip.net/file.php?id=4096 |notes=Will need extra files either from original game or [ftp://ftp.3drealms.com/share/3dduke13.zip Shareware version] }} ...ttp://blog.b-ark.ca/download/NetHackDS_v1.17.zip |notes= Classic roguelike game }}
    9 KB (1,389 words) - 20:48, 10 April 2012
  • <nowiki>{{USB Game Compatibility Table/Table Entry|Name=</nowiki>{{{1}}}<nowiki>|Result=</nowi
    318 B (33 words) - 05:07, 2 May 2010
  • ...at different points in the game. The idea being to change something in the game and compare the new memory to the old, in order to find which locations in # Get to the point in the game where health is actually displayed.
    37 KB (6,441 words) - 18:04, 31 May 2017
  • File:Gg.png
    NES Game Genie Code Entry Screen
    (256 × 240 (4 KB)) - 07:38, 10 October 2010
  • ...ction to be executed. In the middle are several options. "Run" resumes the game, while "Step in" executes the next instruction. Step out continues executio ==Game Genie==
    11 KB (1,727 words) - 07:40, 10 October 2010
  • SuperBlooper057 was an admin at (failed) game forum [http://www.gamerspatch.co.cc/ Gamer's Patch.] ''[[Image:space_taxi.jpg|thumb|Greatest game...ever. HEY TAXI!]]
    2 KB (240 words) - 13:53, 8 February 2012
  • 02:00 am • <St-Knight> but the one without an R4DS in it receiving the game demo / download play client will<br> 02:25 am • <St-Knight> the actual game may be 3.7 mbyte<br>
    37 KB (6,066 words) - 21:31, 11 July 2024
  • !style="width:25%" | Game Name
    426 B (44 words) - 12:32, 7 February 2015

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