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- {{ snes9x3ds | name = Dragonball Z - Hyper Dimension (France) | region = EUR | ver = v4.3.7 | status = Doesn't {{ snes9x3ds | name = Dragonball Z - Hyper Dimension | region = JAP | ver = v4.3.7 | status = Doesn't work | n487 KB (75,804 words) - 16:27, 12 January 2022
- ==Z==7 KB (1,099 words) - 17:20, 17 September 2021
- == Z ==6 KB (1,104 words) - 10:24, 25 October 2018
- {{GBAR2Game|title=Dragon Ball Z - Buu's Fury [U]|version=(2020/08/12) 6e4ce45|rating=good|nocache=1|cache=1 {{GBAR2Game|title=Dragon Ball Z - Collectible Card Game [U]|version=(2020/04/21) 088cbc5|rating=good|nocach326 KB (48,892 words) - 02:23, 26 November 2021
- {{ WiiU VC SNES Inject | name = Formation Z | region = JAP | host = Ganbare Goemon! Karakuri Douchuu | status = Works | ==Z==9 KB (1,188 words) - 21:31, 6 August 2023
- {{GBAR2Link|title=Dragon Ball Z - Collectible Card Game|version=|rating=|note=}} {{GBAR2Link|title=Dragon Ball Z: Buu's Fury|version=|rating=|note=}}21 KB (3,155 words) - 14:04, 21 September 2021
- ==Z==3 KB (525 words) - 06:19, 3 September 2021
- ==Z==7 KB (1,023 words) - 11:14, 9 September 2024
- |DragonBall Z Supersonic Warriors|| class="ct-works" |<span style="display:none">1</span>23 KB (3,083 words) - 19:26, 12 September 2021
- ==Z==3 KB (472 words) - 18:16, 22 August 2021
- == Z ==3 KB (344 words) - 02:16, 27 August 2021
- ...ed, the top of the screen jitters during cutscenes, and textures sometimes z-fight during cutscenes. '''Theoretically playable.'''}} ...b-omb's shadow and Lakitu's cloud; '''(2)''' Mario's shadow frequently has z-fighting with the ground; '''(3)''' Rendering of camera-based shading is fl88 KB (13,054 words) - 12:50, 25 October 2024
- {{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | Works | I played 1P VS COM Mode. Full Speed. G ==Z==141 KB (20,973 words) - 14:12, 24 October 2024
- ==Z==21 KB (3,053 words) - 17:57, 30 January 2024
- ==Z==6 KB (861 words) - 21:27, 6 November 2024