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Revision as of 17:38, 21 August 2013 by 198.84.161.209 (talk) (M)

TempGBA Compatibility List

This wiki page is used for noting the speed and compatibility of games when using the TempGBA emulator for the DSTwo. This emulator will not run on normal flash carts.


Example

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Name Of Game (Region) Minimum frameskip to get 59 or 60 emulated FPS. What the frameskip number does to the displayed FPS. Version name here. If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.

Note For Testers: Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.

Key
Status Class
Works ct-works
Partially works/Glitchy ct-issues
Doesn't work ct-broken

Contents: Top - # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
007 Everything Or Nothing (U) 0 60 FPS beta 12

A

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Ace Combat Advance (U) 0 50-60 FPS beta 12 Average slowdowns, still playable
Activision Anthology (U) 0 45-60 FPS beta 12 Just kinda slow when ingame
Advance Guardian Heroes (U) 0 40-60 FPS beta 12 Mostly 60 FPS, only slows down when there's lots of action
Advance Rally (U) 0 45-60 FPS beta 12 The ground, and sky are garbled
Advance Wars 2 - Black Hole Rising (U) 0 60 FPS beta 12 Perfect
Advance Wars (U) 1 30 FPS beta 12 Slow, playable at -, or 1 Frameskip
Aggressive Inline (U) 0 60 FPS beta 12 BGM Crackles
Alien Hominid (U) 0 60 FPS beta 12 Perfect
Archer Maclean's 3D Pool (U) 0 60 FPS beta 12
Army Men Advance 2 - Turf Wars (U) 0 55-60 FPS beta 12
Astro Boy: Omega Factor (U) 0 50-60 FPS beta 14 Slowdowns when lots of stuff going on. But those were in the original game as well.
Atomic Betty (U) 0 60 FPS beta 12

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ROM Title Frameskip Required Speed TempGBA Version Notes
Baldur's Gate - Dark Alliance (U) 0 60 FPS beta 12
Banjo Pilot (U) 1 60 FPS beta 13 Now working on b13
Banjo-Kazooie: Grunty's Revenge (U) 0 60 FPS 1.44 Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)" on the second attempt.
Batman - Rise of Sin Tzu (U) 0 50-60 FPS beta 12 Mostly 50 FPS while playing
Batman - Vengeance (U) 0 50-60 FPS beta 12 Mostly 50 FPS while playing
Battle B-Daman - Fire Spirits! (U) 0 55-60 FPS beta 12
Battle B-Daman (U) 0 55-60 FPS beta 12
bit Generations - Dial Hex (U) 0 60 FPS beta 12
BlackThorn (U) 0 60 FPS beta 12
Blades of Thunder (U) 0 60 FPS beta 12 Seems like input is always pressing down, can't start game
BMX Trick Racer (U) 0 60 FPS beta 12
Bomberman Max 2 Blue (U) 0 60 FPS beta 12
Bomberman Tournament (U) 0 60 FPS beta 12
Breath of Fire (U) 0 60 FPS beta 12
Breath of Fire II (U) 0 60 FPS beta 12
Broken Sword - The Shadows of the Templars (U) 0 60 FPS beta 12
Bubble Pop (U) 1 60 FPS beta 12
Bust A Move (U) 0 60 FPS beta 12 Might slowdown in more complex levels

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ROM Title Frameskip Required Speed TempGBA Version Notes
Capcom Classics - Mini Mix (U) 1 25-30 FPS beta 12
Carrera Power Slide (U) 0 60 FPS beta 12
Cars Mater National (U) 2 20 FPS beta 12
Castlevania: Aria Of Sorrow (U) 0 60 FPS beta 12
Castlevania: Circle Of The Moon (U) 0 60 FPS beta 12
Castlevania: Harmony of Dissonance (U) 0 60 FPS beta 12
Classic NES Series: Zelda II: The Adventure of Link (U) beta 12 "Jump to unmapped address 06000080 at address 03007484" immediately after starting
Cocoto Kart Racer (U) 0 60 FPS beta 12
Cocoto Platform Jumper (U) 0 60 FPS beta 12
Colin McRae Rally 2.0 (U) 2 60 FPS beta 12
Columns Crown (U) 0 60 FPS beta 12
Comix Zone (U) 0 55-60 FPS beta 12 Plays better on FS 0 rather then 1
Contra Advance - The Alien Wars EX (U) 1 60 FPS beta 12
Corvette 50th Anniversary (U) 1 60 FPS beta 12
Crash Bandicoot - The Huge Adventure (U) 0 60 FPS beta 12
Crash Bandicoot 2 -N- Tranced (U) 0 60 FPS beta 12
Crash Bandicoot Purple - Ripto's Rampage (U) 0 60 FPS beta 12
Crash Nitro Kart (U) 1 57-60 FPS beta 12
Crash of the Titans (U) 1 60 FPS beta 12
Crazy Chase (U) 0 60 FPS beta 12
Crazy Frog Racer (E) 0 60 FPS beta 12
Crazy Taxi - Catch a Ride (U) 0 60 FPS beta 12
Crouching Tiger, Hidden Dragon (U) 0 60 FPS beta 12
Cruis'n Velocity (U) 1 60 FPS beta 12
CT Special Forces (U) 0 60 FPS beta 12
CT Special Forces 2 - Back in the Trenches (U) 0 60 FPS beta 12
Cubix Robots For Everyone - Clash 'N Bash(U) 0 60 FPS beta 12

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ROM Title Frameskip Required Speed TempGBA Version Notes
Dragon Ball Z: Buu's Fury (U) 1 30 FPS beta 12 The only time it slows down on 0 frameskip is when changing certain screens/areas.
Dragon Ball Z: The Legacy Of Goku 2 (U) 1 30 FPS 1.44
Doom (E) 1-2 10-20 FPS beta 12 Laggy
Doom II (E) 1-2 10-20 FPS beta 12 VERY Laggy!

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Earthworm Jim (U) 0 5 FPS beta 12 Full speed in menus, in game is unplayable
Earthworm Jim 2 (U) 0 60 FPS beta 12 Full Speed
Ecks Vs. Sever (U) 0 50-60 FPS beta 12 Slows down in higher poly areas
Ecks Vs. Sever 2 (U) 1 25-30 FPS beta 12
Ed, Edd n Eddy - The Mis-Edventures (U) 0 60 FPS beta 12 Graphical problems everywhere, game's still playable

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Final Fantasy I & II - Dawn of Souls (E) 1 30 FPS beta 12 Minor stutter during battle.
Final Fantasy V Advance (U) 1 29-30 FPS 1.43.1 Minor slowdown in some areas
Final Fantasy VI Advance (U) 2 20 FPS beta 12
Final Fantasy Tactics Advance (U) 1 30 FPS beta 12 Minor stutter on 0 frameskip during battle.
Fire Emblem (E) 1 30 FPS beta 12 Frequent freezing during battle.
Fire Emblem - Fuin no Tsurugi (J) 0 60 FPS beta 12
Fire Emblem - The Sacred Stones (E) 1 30 FPS beta 12 Frequent freezing during battle.
F-Zero (E) 1-2 30 FPS beta 12 Map Graphic Missing (Not the game map!) but game plays fine.

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ROM Title Frameskip Required Speed TempGBA Version Notes
Golden Sun (U) 1 30 FPS beta 12
Golden Sun: The Lost Age (U) 1 30 FPS beta 12 Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.
Gunstar Super Heroes (U) 1 30 FPS beta 12 Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.

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ROM Title Frameskip Required Speed TempGBA Version Notes
Hamtaro - Ham-Ham Heartbreak (U) 0 60 FPS TempGBA 1.41 right before the cutscene with spat the game freezes.
Harvest Moon: Friends Of Mineral Town (U) 0 60 FPS beta 12
Harvest Moon: More Friends Of Mineral Town (U) 0 60 FPS beta 12

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes

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ROM Title Frameskip Required Speed TempGBA Version Notes

K

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ROM Title Frameskip Required Speed TempGBA Version Notes
Kingdom Hearts: Chain Of Memories (U) 0 60 FPS beta 14 The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).
Kirby & The Amazing Mirror (U) 1 30 FPS beta 12
Kuru Kuru Kururin 1-2 30 FPS TempGBA 1.42

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes
Legend Of Zelda: The Minish Cap (U) 0 60 FPS beta 12
Legend Of Zelda: A Link To The Past & Four Swords (U) 1 30 FPS beta 12 Needs frameskip 1 for things like the rain effect and some dungeon effects.
Lufia: The Ruins of Lore (U) 0 60 FPS beta 14 Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes


Mario and Luigi: Superstar Saga (U) 0 59 FPS 1.44 Frames may drop in places with lots of objects. But still playable.
Mario Golf: Advance Tour (U) 0 60 FPS / 30 FPS 1.42 Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)
Mario Kart Super Circuit (U) 1 30 FPS beta 12 A few FPS shy of fullspeed at frameskip 0.
Mario Tennis: Power Tour (U) 2 30 FPS 1.42 No problems.
Mario Vs Donkey Kong (U) 0 60 FPS 1.42
Mega Man Battle Network (U) 0 60 FPS beta 12
Mega Man Battle Network 2 (U) 0 60 FPS beta 12
Mega Man Battle Network 6 - Cybeast Falzar (U) 0 60 FPS beta 12 Audio slightly out of sync when jacked in.
Mega Man Zero (U) 1 30 FPS beta 12
Metroid Fusion (E) 0 60 FPS 1.42 Playable, but it crashes a lot
Metroid Fusion (U) 1 30 FPS beta 12
Mortal Kombat: Deadly Alliance (U) 0 60 FPS beta 12
Mother 1+2 (J) 0 60 FPS beta 12
Mother 3 (J) 1 30 FPS beta 12 I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1. ~Rydian.

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ROM Title Frameskip Required Speed TempGBA Version Notes

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ROM Title Frameskip Required Speed TempGBA Version Notes

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ROM Title Frameskip Required Speed TempGBA Version Notes
Pokemon Emerald (U) 0 58-60 FPS 1.43.1
Pokemon LeafGreen (U) 0 58-60 FPS 1.43.1
Pokemon FireRed (U) 0 58-60 FPS 1.43.1
Pokemon Mystery Dungeon: Red Rescue Team (U) 0 58-60 FPS 1.43.1
Pokémon Pinball: Ruby & Sapphire (U) 0 60 FPS beta 12
Pokemon Ruby (U) 0 58-60 FPS 1.43.1
Pokemon Sapphire (U) 0 58-60 FPS 1.43.1
Pokemon Volume 1 - Gameboy Advance Video (U) 1 30 FPS beta 12

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ROM Title Frameskip Required Speed TempGBA Version Notes

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ROM Title Frameskip Required Speed TempGBA Version Notes
Rhythm Tengoku (J) 0 59-60 FPS beta 12 Slight crackliness in audio at times.
Robopon Cross (U) 0 58-60 FPS 1.43.1
Robopon Ring (U) 0 58-60 FPS 1.43.1

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ROM Title Frameskip Required Speed TempGBA Version Notes
Shin Megami Tensei (J) 0 60 FPS beta 12
Shin Megami Tensei II (J) 1 30 FPS beta 12
Shin Megami Tensei: Demikids - Dark Version (U) 0 60 FPS beta 12
Shin Megami Tensei: Demikids - Light Version (U) 0 60 FPS beta 12
Sonic Advance (U) 0 20 FPS beta 12 Reset the GBA emulator (A, B, Start, Select) when rectangles appear.
Sonic Advance 2 (U) 0 60 FPS beta 12 Reset the GBA emulator (A, B, Start, Select) when rectangles appear.
Sonic Advance 3 (U) 1 30 FPS beta 12
Super Mario Advance 3(U) 1 30 FPS beta 14
Super Mario Advance 4(U) 1 60 FPS beta 12

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ROM Title Frameskip Required Speed TempGBA Version Notes
Tales Of Phantasia (U) 1 30 FPS beta 12 Some gradient effects (like on the world map) may not display.

U

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ROM Title Frameskip Required Speed TempGBA Version Notes

V

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ROM Title Frameskip Required Speed TempGBA Version Notes

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ROM Title Frameskip Required Speed TempGBA Version Notes
Wario Land 4 (U) 1 30 FPS beta 14

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ROM Title Frameskip Required Speed TempGBA Version Notes

Y

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ROM Title Frameskip Required Speed TempGBA Version Notes
Yu-Gi-Oh: The Eternal Duelist Soul (U) 1 30 FPS beta 12
Yu Yu Hakusho - Tournament Tactics (U) 0 60 FPS beta 12

Z

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ROM Title Frameskip Required Speed TempGBA Version Notes