Difference between revisions of "WiiSX compatibility list (beta 1)"
From WikiTemp, the GBAtemp wiki
(→Help: link to gameID list) |
(→Games: Alundra 1FR, 2US, Persona 1 & 2, Wipeout 1 PAL/US, Blood omen FR, Vagrant Story PAL/US.) |
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{{ RFE | A |Alien Trilogy | Yes | note= Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option}} | {{ RFE | A |Alien Trilogy | Yes | note= Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option}} | ||
{{ RFE | A | Activision Classic Games| Yes| note=speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested}} | {{ RFE | A | Activision Classic Games| Yes| note=speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested}} | ||
+ | {{ RFE | A |Alundra [PAL-F] [SLES-01198]| Yes | note=Works 100% fine. Sound is good. Saving to memory card is slow.}} | ||
+ | {{ RFE | A |Alundra 2 [NTSC-U] [SLUS-01017]| Yes | note=Works.}} | ||
{{ RFE | A |Ape Escape | No | note= Doesn't work}} | {{ RFE | A |Ape Escape | No | note= Doesn't work}} | ||
{{ RFE | A |Ark of Time | Partial | note= Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter.}} | {{ RFE | A |Ark of Time | Partial | note= Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter.}} | ||
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{{ RFE | K |King's Field| No | note=Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}} | {{ RFE | K |King's Field| No | note=Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}} | ||
{{ RFE | K |Kula World| Yes | note= works using both Dynarec & Interpreter.}} | {{ RFE | K |Kula World| Yes | note= works using both Dynarec & Interpreter.}} | ||
+ | {{ RFE | L |Legacy of Kain - Blood Omen [PAL-F] [SLES-00522] | Yes | note=Slow sound. Working fine}} | ||
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}} | {{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}} | ||
{{ RFE | L |Legend of Mana| Yes | note=Sound issues}} | {{ RFE | L |Legend of Mana| Yes | note=Sound issues}} | ||
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{{ RFE | P |Parasite Eve 2| No | note=Freezes before titlescreen}} | {{ RFE | P |Parasite Eve 2| No | note=Freezes before titlescreen}} | ||
{{ RFE | P |PaRappa the Rapper| Yes | note=Garbled sound}} | {{ RFE | P |PaRappa the Rapper| Yes | note=Garbled sound}} | ||
+ | {{ RFE | P |Persona - Revelations Series [NTSC-U] [SLUS-00339]| Yes | note=Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow.}} | ||
+ | {{ RFE | P |Persona 2 - Eternal Punishment [NTSC-U] [SLUS-01158]| Yes | note=Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow.}} | ||
{{ RFE | P |Pizza Hut Demo Disc 1| Yes | note=Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}} | {{ RFE | P |Pizza Hut Demo Disc 1| Yes | note=Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}} | ||
{{ RFE | R |Resident Evil 2| Partial | note=freeze if you don't push start at the videos}} | {{ RFE | R |Resident Evil 2| Partial | note=freeze if you don't push start at the videos}} | ||
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{{ RFE | S |Star Ocean: The Second Story | Yes | note=Works almost perfectly with dynarec. Sound broken as with all games.}} | {{ RFE | S |Star Ocean: The Second Story | Yes | note=Works almost perfectly with dynarec. Sound broken as with all games.}} | ||
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}} | {{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}} | ||
− | {{ RFE | T | Tales of Destiny | Yes | note= Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.)}} | + | {{ RFE | T |Tales of Destiny [NTSC-U] [SLUS-00626]| Yes | note= Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.)}} |
{{ RFE | T | Tales of Destiny II | Yes | note= Excellent. FPS too high in battles. Standard disc swap/sound issues apply.}} | {{ RFE | T | Tales of Destiny II | Yes | note= Excellent. FPS too high in battles. Standard disc swap/sound issues apply.}} | ||
{{ RFE | T |Tales of Phantasia| Yes | note=Works}} | {{ RFE | T |Tales of Phantasia| Yes | note=Works}} | ||
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{{ RFE | T |Transformers Beast Machines Transmetals| No | note=Sound has slight static. When A or Start is pressed it goes to Black screen}} | {{ RFE | T |Transformers Beast Machines Transmetals| No | note=Sound has slight static. When A or Start is pressed it goes to Black screen}} | ||
{{ RFE | U |Um Jammer lammy| No | note= Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}} | {{ RFE | U |Um Jammer lammy| No | note= Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}} | ||
− | {{ RFE | V |Vagrant Story| Partial | note=Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}} | + | {{ RFE | V |Vagrant Story [NTSC-U][SLUS-01040]| Partial | note=Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}} |
+ | {{ RFE | V |Vagrant Story [PAL-F][SLES-02755]| No | note=Freeze after "New game" selection}} | ||
{{ RFE | V |Valkyrie Profile| Partial | note=Sound is a little messy and frozen images during battles.}} | {{ RFE | V |Valkyrie Profile| Partial | note=Sound is a little messy and frozen images during battles.}} | ||
{{ RFE | V | Vandal Hearts | No | note= Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}} | {{ RFE | V | Vandal Hearts | No | note= Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}} | ||
− | {{ RFE | W | | + | {{ RFE | W |WipeOut [PAL-E] [SCES-00010]| Yes | note=No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect.}} |
+ | {{ RFE | W |Wipeout [NTSC-U] [SCUS-94301]| No | note=Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter}} | ||
{{ RFE | W |Wipeout 3| No | note=Doesn't work}} | {{ RFE | W |Wipeout 3| No | note=Doesn't work}} | ||
{{ RFE | W |Williams Arcade's Greatest Hits | Yes | note=Full Speed, No Bg music, known issue in beta 1}} | {{ RFE | W |Williams Arcade's Greatest Hits | Yes | note=Full Speed, No Bg music, known issue in beta 1}} |
Revision as of 11:28, 2 August 2009
WiiSX beta 01
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 01 can be found on Wiibrew.org
The unofficial versions
.Support for classic controller .Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON .FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON .Exit to HBC or System Menu (autodetected) (Hold Classic Button HOME then press PLUS button)
- WiiSXcc based on Beta01, by SLotman.
.Support for classic controller .Debug mode disabled (-DSHOW_DEBUG) .Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2.
Help
Games region affects the compatibility. When adding a game, please specify the gameID like this : game name [region][game-ID], for example Vagrant Story [PAL-G][SLES-02756]
Game's region and ID can be checked on http://www.sonyindex.com/
For more help using WiiSX or editing this page, please go to WiiSX GBAtemp Thread.
Game compatibility
Key
Letter | Color | What it means |
---|---|---|
1 | Red | Doesn't work |
2 | Blue | Partially works |
3 | Green | Works |
Games
Letter | Game | Notes |
---|---|---|
A | Alien Trilogy | Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option |
A | Activision Classic Games | speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested |
A | Alundra [PAL-F] [SLES-01198] | Works 100% fine. Sound is good. Saving to memory card is slow. |
A | Alundra 2 [NTSC-U] [SLUS-01017] | Works. |
A | Ape Escape | Doesn't work |
A | Ark of Time | Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter. |
A | Army Men 3D | Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches. |
A | Azure Dreams | Runs at 60-70 FPS, minor music and graphical issues |
B | Battle Arena Toshinden 3 | Gameplay runs at 30 FPS |
B | Beast Machines | Black screen with A/B button press after intro |
B | Bishi Bashi Special | Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers |
B | Bomberman Party Edition | Sound is a little messy |
B | Brave Fencer Musashi | Runs at 60-70 FPS, sound is a little messy |
B | Breath of Fire IV | Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps |
B | Bust a Groove | Around 50 FPS |
B | Bust a Groove 2 | Same as Bust a Groove |
C | Capcom vs SNK-Millennium Fight 2000 | 60-70 fps very playable, Audio slightly scratchy |
C | Castlevania Chronicles | 70 FPS in dynarec, 40 FPS in interpreter, glitchy music |
C | Castlevania: Symphony of the Night | 50-70 FPS, little sound issues, saving is slow but works |
C | Chrono Cross | Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. |
C | Chrono Trigger | In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too. |
C | Clock Tower | 50-70 fps very playable, Audio slightly garbled at times |
C | Command & Conquer: Red Alert - Allies Mission | Averages 40 FPS garbled audio |
C | Contra Adventure | 65-70 FPS during gameplay, no background music |
C | Cool Boarders 2 | About 60 FPS constantly. Sound works but graphics are slightly choppy looking |
C | Cotton Fantastic Night Dreams | Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller. |
C | Crash Bandicoot | Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me.. |
C | Crash Bandicoot 2: Cortex Strikes Back | Same as Crash Bandicoot |
C | Crash Bandicoot 3: Warped | Same as Crash Bandicoot 1 & 2 |
C | Crash Bandicoot Compilation | Dynarec runs ~55 fps, with shoppy sounds |
C | Croc 2 | Crashes upon loading in both dynarec and interpreter. |
C | Croc: Legend of the Gobbos | Runs 60-70 FPS in dynarec, sound slightly garbled at times. |
D | Darkstone | Doesn't work |
D | Detana TwinBee Yahoo! Deluxe Pack | Working, needs further testing |
D | Diablo | Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge |
D | Digimon Card Battles | Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable. |
D | Digimon Rumble Arena | Sound is barely audible |
D | Dino Crisis 2 | Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable. |
D | Doom | Tried in both Dynarec and Interpreter. Crashes at loading screen. |
E | Einhander | Performs at 60%. Playable |
F | Fighting Force 2 | Doesn't work on both mode. |
F | Final Fantasy Origins | Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec. |
F | Final Fantasy Anthology (Final Fantasy V disc) | Really slow with garbled sound.. |
F | Final Fantasy VII | Entering battle crashes Dynarec, use interpreter, 50-60fps |
F | Final Fantasy VIII | PPF version doesn't work unpatched.img file works great sounds almost perfect plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet |
F | Final Fantasy IX | Stops loading at execute, code dump in PPF version, displays doclearframebuffer |
F | Final Fantasy Tactics | Works Great! |
F | Fre Pro Wrestling D | does not load *code dump |
F | F1 Championship Season 2000 | doesn't load |
F | Formula 1 '98 | |
F | Formula One 2001 | very slow |
G | GTA 2 | Game runs great in dynarec. Audio is a little weird of course but very playable. |
G | Gauntlet Legends | Works |
G | Gex: Enter the Gecko | Runs smoothly, sound works, voice acting doesn't |
G | Gex 3: Deep Cover Gecko | 50 FPS, sound issues |
G | Grandia | Works ~70 FPS - choppy voice acting |
G | Gran Turismo | Doesn't work |
G | Gran Turismo [PAL-M5] [SCES-00984] | Select "Standard (A)" when choosing WiiSX Controller Type. |
G | Gran Turismo 2 | 50-60 FPS (PAL - Simulation disc) |
I | Incredible Crisis | 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec) |
I | International Track And Field | no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec) |
J | Jade Cocoon | FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped) |
K | King's Field | Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched). |
K | Kula World | works using both Dynarec & Interpreter. |
L | Legacy of Kain - Blood Omen [PAL-F] [SLES-00522] | Slow sound. Working fine |
L | Legend of Legaia | 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio |
L | Legend of Mana | Sound issues |
L | LSD | 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game. |
L | Lunar: Silver Star Story Complete | Screen goes black fairly early on, very hard to navigate. Speed fine. |
M | Marvel Super Heroes | Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches |
M | Marvel Super Heroes vs. Street Fighter | Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter |
M | Marvel vs. Capcom | Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches |
M | MediEvil II | Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well. |
M | Mega Man 8 | Runs at around 60 FPS |
M | Mega Man X3 | Hangs at the first "now loading" screen |
M | Mega Man X4 | No music, works through opening stage, freezes at stage select |
M | Mega Man X5 | Same as Mega Man X4 |
M | Mega Man X6 | over all no noticeable graphic glitches but bad audio |
M | Mega Man Legends | Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter |
M | Mega Man Legends 2 | Hangs after Capcom logo in both dynarec and interpreter |
M | Metal Gear Solid | Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.) |
M | Mortal Kombat Trilogy | Runs at around 70 FPS, background music doesn't play |
N | Namco Museum Volume 5 | Works (Valkyrie No Densetu works) |
N | Nightmare Creatures | freezes at loading |
O | Oddworld: Abe's Oddysee | Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them. |
O | Ogre Battle Limited Edition: March of the Black Queen | Very enjoyable to play besides the sound. NO graphic glitches |
P | Parasite Eve | Averages 80 FPS, Runs Well, Cutscenes pink hue |
P | Parasite Eve 2 | Freezes before titlescreen |
P | PaRappa the Rapper | Garbled sound |
P | Persona - Revelations Series [NTSC-U] [SLUS-00339] | Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. |
P | Persona 2 - Eternal Punishment [NTSC-U] [SLUS-01158] | Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow. |
P | Pizza Hut Demo Disc 1 | Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound |
R | Resident Evil 2 | freeze if you don't push start at the videos |
R | Resident Evil 3: Nemesis | Crashes after movie in dynarec, 30-40FPS in interpreter |
R | Resident Evil: Director's Cut | Freezes right before Capcom FMV in dynarec and interpreter |
R | Rhapsody - A Musical Adventure [NTSC-U][SLUS-01073] | Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. |
R | Rival Schools (Evolution Disc) | Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec) |
R | Revelations: Persona | About 70 FPS with occasionally garbled sound (dynarec) |
R | Robopit | Works via interpreter, playable, runs at 45 FPS |
S | Saga Frontier | Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS |
S | Sheep Dog n Wolf/Sheep Raider | scratchy voices game near perfect at 65 fps in interpreter some mild texture issues |
S | Simpsons Wrestling | Crashed at the very beginning of game on dynarec |
S | Silent Hill | Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy |
S | Super Puzzle Fighter II | Constant 60+ FPS, some color issues |
S | Soul Blade | Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all |
S | Slam Jam 96' Featuring Magic & Kareem | Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play |
S | Spider-Man | Code dump using both Dynarec & Interpreter. |
S | Spider-Man 2: Enter Electro | Fully Playable, Major Graphical Glitches |
S | Spyro the Dragon | High FPS (60-70), no music, voice sync issues |
S | Spyro 2: Ripto's Rage | Same as Spyro the Dragon |
S | Street Figher: The Movie | Works fine. But the intro movie's screen for this game is pink tint and no sound, and pressing the buttons (ex. pressing the '+' (plus) or 'b' button to start the game) do not function correctly. |
S | Spyro 3: Year of the Dragon | 40-60 fps in game, 70 during cut scenes, scratchy audio |
S | Street Fighter EX Plus Alpha | Crashes at Capcom logo in dynarec, needs interpreter testing |
S | Street Fighter Alpha 3 | About 50 FPS, no music |
S | Star Ocean: The Second Story | Works almost perfectly with dynarec. Sound broken as with all games. |
T | Tactics Ogre: Let Us Cling Together | Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy |
T | Tales of Destiny [NTSC-U] [SLUS-00626] | Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.) |
T | Tales of Destiny II | Excellent. FPS too high in battles. Standard disc swap/sound issues apply. |
T | Tales of Phantasia | Works |
T | Tekken 3 | Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks. |
T | Tenchu: Stealth Assassins | Gameplay runs at 50-60FPS, sound is glitchy, no voice acting |
T | Theme Park World | 50 FPS in Dynarec, 30 in Interpreter |
T | The Raiden Project | Starts up, and then crashes with code dump |
T | The Unholy War | Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable |
T | Time Crisis 1 | 70-90 FPS in dynarec, no Wii remote gun support |
T | Tobal N°2 (Jap) | Crashes during fight |
T | Tomb Raider Chronicles | Tried in both Dynarec and Interpreter. Crashes after loading for both |
T | Tomb Raider | Tried in both Dynarec and Interpreter. Crashes at title screen for both. |
T | Tomb Raider 2 | Tried in both Dynarec and Interpreter. Crashes when selecting any option. |
T | Tomba! | works, but choppy sound, ~45fps |
T | Tony Hawk's Pro Skater 2 | Tried both Dynarec and Interpreter. Crashes at title screen |
T | Transformers Beast Machines Transmetals | Sound has slight static. When A or Start is pressed it goes to Black screen |
U | Um Jammer lammy | Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec) |
V | Vagrant Story [NTSC-U][SLUS-01040] | Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room |
V | Vagrant Story [PAL-F][SLES-02755] | Freeze after "New game" selection |
V | Valkyrie Profile | Sound is a little messy and frozen images during battles. |
V | Vandal Hearts | Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins. |
W | WipeOut [PAL-E] [SCES-00010] | No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect. |
W | Wipeout [NTSC-U] [SCUS-94301] | Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter |
W | Wipeout 3 | Doesn't work |
W | Williams Arcade's Greatest Hits | Full Speed, No Bg music, known issue in beta 1 |
W | Wild Arms | FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec |
W | Worms Armageddon | Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS |
X | X-Men vs. Street Fighter | Runs at 50-70 FPS, glitchy sound, no background music |
X | Xenogears | Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle |
Y | Yu-Gi-Oh: Forbidden Memories | 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec) |