Difference between revisions of "WiiSX compatibility list (beta 1)"
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{{ RFE | C |Castlevania: Symphony of the Night| Yes | note=50-70 FPS, little sound issues, saving is slow but works}} | {{ RFE | C |Castlevania: Symphony of the Night| Yes | note=50-70 FPS, little sound issues, saving is slow but works}} | ||
{{ RFE | C |Chrono Cross| Yes | note= Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine.}} | {{ RFE | C |Chrono Cross| Yes | note= Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine.}} | ||
+ | {{ RFE | C |Chrono Trigger| Partial | note=In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}} | ||
{{ RFE | C |Clock Tower | Yes | note=50-70 fps very playable, Audio slightly garbled at times}} | {{ RFE | C |Clock Tower | Yes | note=50-70 fps very playable, Audio slightly garbled at times}} | ||
{{ RFE | C |Command & Conquer: Red Alert - Allies Mission| Yes | note=Averages 40 FPS garbled audio}} | {{ RFE | C |Command & Conquer: Red Alert - Allies Mission| Yes | note=Averages 40 FPS garbled audio}} | ||
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{{ RFE | C |Crash Bandicoot 3: Warped| Yes | note=Same as Crash Bandicoot 1 & 2}} | {{ RFE | C |Crash Bandicoot 3: Warped| Yes | note=Same as Crash Bandicoot 1 & 2}} | ||
{{ RFE | C |Crash Bandicoot Compilation| Yes | note=Dynarec runs ~55 fps, with shoppy sounds}} | {{ RFE | C |Crash Bandicoot Compilation| Yes | note=Dynarec runs ~55 fps, with shoppy sounds}} | ||
+ | {{ RFE | C |Croc 2| No | note=Crashes upon loading in both dynarec and interpreter.}} | ||
+ | {{ RFE | C |Croc: Legend of the Gobbos| Yes | note=Runs 60-70 FPS in dynarec, sound slightly garbled at times.}} | ||
{{ RFE | D |Darkstone | No | note= Doesn't work}} | {{ RFE | D |Darkstone | No | note= Doesn't work}} | ||
{{ RFE | D |Diablo| Yes | note=Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}} | {{ RFE | D |Diablo| Yes | note=Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}} |
Revision as of 15:30, 29 July 2009
Key
Letter | Color | What it means |
---|---|---|
1 | Red | Doesn't work |
2 | Blue | Partially works |
3 | Green | Works |
Games
Letter | Game | Notes |
---|---|---|
A | Ape Escape | Doesn't work |
A | Army Men 3D | Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches. |
A | Azure Dreams | Runs at 60-70 FPS, minor music and graphical issues |
B | Battle Arena Toshinden 3 | Gameplay runs at 30 FPS |
B | Beast Machines | Black screen with A/B button press after intro |
B | Bishi Bashi Special | Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers |
B | Bomberman Party Edition | Sound is a little messy |
B | Brave Fencer Musashi | Runs at 60-70 FPS, sound is a little messy |
B | Bust a Groove | Around 50 FPS |
B | Bust a Groove 2 | Same as Bust a Groove |
C | Capcom vs SNK-Millennium Fight 2000 | 60-70 fps very playable, Audio slightly scratchy |
C | Castlevania Chronicles | 70 FPS in dynarec, 40 FPS in interpreter, glitchy music |
C | Castlevania: Symphony of the Night | 50-70 FPS, little sound issues, saving is slow but works |
C | Chrono Cross | Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. |
C | Chrono Trigger | In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too. |
C | Clock Tower | 50-70 fps very playable, Audio slightly garbled at times |
C | Command & Conquer: Red Alert - Allies Mission | Averages 40 FPS garbled audio |
C | Contra Adventure | 65-70 FPS during gameplay, no background music |
C | Cool Boarders 2 | About 60 FPS constantly. Sound works but graphics are slightly choppy looking |
C | Crash Bandicoot | Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me.. |
C | Crash Bandicoot 2: Cortex Strikes Back | Same as Crash Bandicoot |
C | Crash Bandicoot 3: Warped | Same as Crash Bandicoot 1 & 2 |
C | Crash Bandicoot Compilation | Dynarec runs ~55 fps, with shoppy sounds |
C | Croc 2 | Crashes upon loading in both dynarec and interpreter. |
C | Croc: Legend of the Gobbos | Runs 60-70 FPS in dynarec, sound slightly garbled at times. |
D | Darkstone | Doesn't work |
D | Diablo | Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge |
D | Digimon Card Battles | Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable. |
D | Digimon Rumble Arena | Sound is barely audible |
D | Dino Crisis 2 | Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable. |
E | Einhander | Performs at 60%. Playable |
F | Final Fantasy Origins | Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec. |
F | Final Fantasy Anthology (Final Fantasy V disc) | Really slow with garbled sound.. |
F | Final Fantasy VII | Entering battle crashes Dynarec, use interpreter, 50-60fps |
F | Final Fantasy VIII | PPF version doesn't work unpatched.img file works great sounds almost perfect plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet |
F | Final Fantasy IX | Stops loading at execute, code dump in PPF version, displays doclearframebuffer |
F | Final Fantasy Tactics | Works Great! |
F | Fre Pro Wrestling D | does not load *code dump |
F | F1 Championship Season 2000 | doesn't load |
F | Formula 1 '98 | |
F | Formula One 2001 | very slow |
G | GTA 2 | Game runs great in dynarec. Audio is a little weird of course but very playable. |
G | Gauntlet Legends | Works |
G | Gex: Enter the Gecko | Runs smoothly, sound works, voice acting doesn't |
G | Gex 3: Deep Cover Gecko | 50 FPS, sound issues |
G | Grandia | Works ~70 FPS - choppy voice acting |
G | Gran Turismo | Doesn't work |
G | Gran Turismo 2 | 50-60 FPS (PAL - Simulation disc) |
I | Incredible Crisis | 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec) |
I | International Track And Field | no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec) |
J | Jade Cocoon | FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped) |
K | King's Field | Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched). |
K | Kula World | works using both Dynarec & Interpreter. |
L | Legend of Legaia | 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio |
L | Legend of Mana | Sound issues |
L | LSD | 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game. |
L | Lunar: Silver Star Story Complete | Screen goes black fairly early on, very hard to navigate. Speed fine. |
M | Marvel Super Heroes | Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches |
M | Marvel Super Heroes vs. Street Fighter | Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter |
M | Marvel vs. Capcom | Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches |
M | MediEvil II | Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well. |
M | Mega Man 8 | Runs at around 60 FPS |
M | Mega Man X4 | No music, works through opening stage, freezes at stage select |
M | Mega Man X5 | Same as Mega Man X4 |
M | Mega Man X6 | over all no noticeable graphic glitches but bad audio |
M | Mega Man Legends | Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter |
M | Mega Man Legends 2 | Hangs after Capcom logo in both dynarec and interpreter |
M | Metal Gear Solid | Between 50 and 70 FPS, some sound issues |
M | Mortal Kombat Trilogy | Runs at around 70 FPS, background music doesn't play |
N | Namco Museum Volume 5 | Works (Valkyrie No Densetu works) |
N | Nightmare Creatures | freezes at loading |
O | Oddworld: Abe's Oddysee | Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them. |
O | Ogre Battle Limited Edition: March of the Black Queen | Very enjoyable to play besides the sound. NO graphic glitches |
P | Parasite Eve | Averages 80 FPS, Runs Well, Cutscenes pink hue |
P | Parasite Eve 2 | Freezes before titlescreen |
P | PaRappa the Rapper | Garbled sound |
P | Pizza Hut Demo Disc 1 | Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound |
R | Resident Evil 2 | freeze if you don't push start at the videos |
R | Resident Evil 3: Nemesis | Crashes after movie in dynarec, 30-40FPS in interpreter |
R | Resident Evil: Director's Cut | Freezes right before Capcom FMV in dynarec and interpreter |
R | Rival Schools (Evolution Disc) | Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec) |
R | Revelations: Persona | About 70 FPS with occasionally garbled sound (dynarec) |
R | Robopit | Works via interpreter, playable, runs at 45 FPS |
S | Saga Frontier | Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS |
S | sheep dog n wolf/sheep raider | scratchy voices game near perfect at 65 fps in interpreter some mild texture issues |
S | Simpsons Wrestling | Crashed at the very beginning of game on dynarec |
S | Silent Hill | Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy |
S | Super Puzzle Fighter II | Constant 60+ FPS, some color issues |
S | Soul Blade | Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all |
S | Spider-Man | Code dump using both Dynarec & Interpreter. |
S | Spider-Man 2: Enter Electro | Fully Playable, Major Graphical Glitches |
S | Spyro the Dragon | High FPS (60-70), no music, voice sync issues |
S | Spyro 2: Ripto's Rage | Same as Spyro the Dragon |
S | Spyro 3: Year of the Dragon | 40-60 fps in game, 70 during cut scenes, scratchy audio |
S | Street Fighter EX Plus Alpha | Crashes at Capcom logo in dynarec, needs interpreter testing |
S | Street Fighter Alpha 3 | About 50 FPS, no music |
S | Star Ocean: The Second Story | Works almost perfectly with dynarec. Sound broken as with all games. |
T | Tactics Ogre: Let Us Cling Together | Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy |
T | Tales of Destiny | Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.) |
T | Tales of Destiny II | Excellent. FPS too high in battles. Standard disc swap/sound issues apply. |
T | Tales of Phantasia | Works |
T | Tekken 3 | Fights are at 30-40 FPS |
T | Tenchu: Stealth Assassins | Gameplay runs at 50-60FPS, sound is glitchy, no voice acting |
T | Theme Park World | 50 FPS in Dynarec, 30 in Interpreter |
T | The Raiden Project | Starts up, and then crashes with code dump |
T | The Unholy War | Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable |
T | Time Crisis 1 | 70-90 FPS in dynarec, no Wii remote gun support |
T | Tobal N°2 (Jap) | Crashes during fight |
T | Tomb Raider Chronicles | Tried in both Dynarec and Interpreter. Crashes after loading for both |
T | Tomb Raider | Tried in both Dynarec and Interpreter. Crashes at title screen for both. |
T | Tomba! | works, but choppy sound, ~45fps |
T | Tony Hawk's Pro Skater 2 | Tried both Dynarec and Interpreter. Crashes at title screen |
T | Transformers Beast Machines Transmetals | Sound has slight static. When A or Start is pressed it goes to Black screen |
U | Um Jammer lammy | Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec) |
V | Vagrant Story | Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room |
V | Valkyrie Profile | Sound is a little messy and frozen images during battles. |
V | Vandal Hearts | Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins. |
W | Wipeout 3 | Doesn't work |
W | Wild Arms | FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec |
W | Worms Armageddon | Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS |
X | X-Men vs. Street Fighter | Runs at 50-70 FPS, glitchy sound, no background music |
X | Xenogears | Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle |
Y | Yu-Gi-Oh: Forbidden Memories | 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec) |