From WikiTemp, the GBAtemp wiki
(B: splitted the letters)
m (All other sections done :D)
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{{WiiSX | Azure Dreams | PAL-M3 | SLES-01219 | Works | Same as above.}}
 
{{WiiSX | Azure Dreams | PAL-M3 | SLES-01219 | Works | Same as above.}}
 
|}
 
|}
 
  
 
==B==
 
==B==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Battle Arena Toshinden 3 |||Works|  Gameplay runs at 30 FPS}}
!width="60%"|Notes
+
{{ WiiSX |Beast Machines |||Issues|  Black screen with A/B button press after intro}}
{{ RFE | B |Battle Arena Toshinden 3 | Yes | note= Gameplay runs at 30 FPS}}
+
{{ WiiSX |Beatmania 4th Mix |||Issues|Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted.}}
{{ RFE | B |Beast Machines | Partial | note= Black screen with A/B button press after intro}}
+
{{ WiiSX |Beatmania 6th Mix |||Issues|Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps.  Even slower in interpreter.}}
{{ RFE | B |Beatmania 4th Mix | Partial | Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted.}}
+
{{ WiiSX |Bishi Bashi Special |||Works|  Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers}}
{{ RFE | B |Beatmania 6th Mix | Partial | Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps.  Even slower in interpreter.}}
+
{{ WiiSX |Bomberman Party Edition |||Works| Sound is a little messy}}
{{ RFE | B |Bishi Bashi Special| Yes | note= Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers}}
+
{{ WiiSX |Brave Fencer Musashi |||Works| Runs at 60-70 FPS, sound is a little messy}}
{{ RFE | B |Bomberman Party Edition | Yes | note=Sound is a little messy}}
+
{{ WiiSX |Breath of Fire III |PAL-F|SLES-01319|Doesn't Work| Freeze the Wii at start. Soft reset not working, need to force power off the Wii.}}
{{ RFE | B |Brave Fencer Musashi| Yes | note=Runs at 60-70 FPS, sound is a little messy}}
+
{{ WiiSX |Breath of Fire IV | PAL-E | SLES-03552 |Works| Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps}}
{{ RFE | B |Breath of Fire III [PAL-F] [SLES-01319]| No | note=Freeze the Wii at start. Soft reset not working, need to force power off the Wii.}}
+
{{ WiiSX |Bust a Groove |||Works| Around 50 FPS}}
{{ RFE | B |Breath of Fire IV [PAL-E] [SLES-03552]| Yes | note=Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps}}
+
{{ WiiSX |Bust a Groove 2 |||Works| Same as Bust a Groove}}
{{ RFE | B |Bust a Groove| Yes | note=Around 50 FPS}}
+
{{ RFE | B |Bust a Groove 2| Yes | note=Same as Bust a Groove}}
+
 
|}
 
|}
  
 
==C==
 
==C==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Capcom vs SNK-Millennium Fight 2000 |||Works| 60-70 fps very playable, Audio slightly scratchy}}
!width="60%"|Notes
+
{{ WiiSX |Castlevania Chronicles |||Works| 70 FPS in dynarec, 40 FPS in interpreter, glitchy music}}
{{ RFE | C |Capcom vs SNK-Millennium Fight 2000| Yes | note=60-70 fps very playable, Audio slightly scratchy}}
+
{{ WiiSX |Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Random Code Dumb, Dynarec about 60fps, Interpreter 40fps,  standard controller type only, little sound issues, saving at about 10 fps}}
{{ RFE | C |Castlevania Chronicles| Yes | note=70 FPS in dynarec, 40 FPS in interpreter, glitchy music}}
+
{{ WiiSX |Chrono Cross |||Issues|  Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2.}}
{{ RFE | C |Castlevania: Symphony of the Night [NTSC-U] [SLUS-00067]| Yes | note=Random Code Dumb, Dynarec about 60fps, Interpreter 40fps,  standard controller type only, little sound issues, saving at about 10 fps}}
+
{{ WiiSX |Chrono Trigger |||Issues| In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}}
{{ RFE | C |Chrono Cross| Partial | note= Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2.}}
+
{{ WiiSX |Clock Tower |||Works| 50-70 fps very playable, Audio slightly garbled at times}}
{{ RFE | C |Chrono Trigger| Partial | note=In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}}
+
{{ WiiSX |Command  & Conquer: Red Alert - Allies Mission |||Works| Averages 40 FPS garbled audio}}
{{ RFE | C |Clock Tower | Yes | note=50-70 fps very playable, Audio slightly garbled at times}}
+
{{ WiiSX |Contra Adventure |||Works|  65-70 FPS during gameplay, no background music}}
{{ RFE | C |Command  & Conquer: Red Alert - Allies Mission| Yes | note=Averages 40 FPS garbled audio}}
+
{{ WiiSX |Cool Boarders 2 |||Works|  About 60 FPS constantly. Sound works but graphics are slightly choppy looking}}
{{ RFE | C |Contra Adventure| Yes | note= 65-70 FPS during gameplay, no background music}}
+
{{ WiiSX |Cotton Original - Fantastic Night Dreams | NTSC-J | SLPS-02034 |Works| Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller.}}
{{ RFE | C |Cool Boarders 2| Yes | note= About 60 FPS constantly. Sound works but graphics are slightly choppy looking}}
+
{{ WiiSX |Crash Bandicoot |||Works| Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..}}
{{ RFE | C |Cotton Original - Fantastic Night Dreams [NTSC-J] [SLPS-02034]| Yes | note= Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller.}}
+
{{ WiiSX |Crash Bandicoot 2: Cortex Strikes Back |||Works| Same as Crash Bandicoot}}
{{ RFE | C |Crash Bandicoot| Yes | note=Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..}}
+
{{ WiiSX |Crash Bandicoot 3: Warped |||Works| Same as Crash Bandicoot 1 & 2}}
{{ RFE | C |Crash Bandicoot 2: Cortex Strikes Back| Yes | note=Same as Crash Bandicoot}}
+
{{ WiiSX |Crash Bandicoot Compilation |||Works| Dynarec runs ~55 fps, with shoppy sounds}}
{{ RFE | C |Crash Bandicoot 3: Warped| Yes | note=Same as Crash Bandicoot 1 & 2}}
+
{{ WiiSX |Croc 2 |||Doesn't Work| Crashes upon loading in both dynarec and interpreter.}}
{{ RFE | C |Crash Bandicoot Compilation| Yes | note=Dynarec runs ~55 fps, with shoppy sounds}}
+
{{ WiiSX |Croc: Legend of the Gobbos |||Works| Runs 60-70 FPS in dynarec, sound slightly garbled at times.}}
{{ RFE | C |Croc 2| No | note=Crashes upon loading in both dynarec and interpreter.}}
+
{{ RFE | C |Croc: Legend of the Gobbos| Yes | note=Runs 60-70 FPS in dynarec, sound slightly garbled at times.}}
+
 
|}
 
|}
  
 
==D==
 
==D==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Darkstone |||Doesn't Work|  Doesn't work}}
!width="60%"|Notes
+
{{ WiiSX |Dead Ball Zone |||Works| Runs around 42 FPS in dynarec, sound slightly crackly.}}
{{ RFE | D |Darkstone | No | note= Doesn't work}}
+
{{ WiiSX |Demo | PAL-Unk | SLED-00513 |Works| This Demo CD is from Eidos.<br/> '''Tomb Raider''': Works fine except Start menu (freeze, soft reset working), '''Blam! Machinhead''': Works fine.}}
{{ RFE | D |Dead Ball Zone| Yes | note=Runs around 42 FPS in dynarec, sound slightly crackly.}}
+
{{ WiiSX |Demo One ver.1 | PAL-Unk | SCES-00048 |Issues| Tested with Dynarec :<br/>
{{ RFE | D |Demo [PAL-Unk] [SLED-00513]| Yes | note=This Demo CD is from Eidos.<br/> '''Tomb Raider''': Works fine except Start menu (freeze, soft reset working), '''Blam! Machinhead''': Works fine.}}
+
{{ RFE | D |Demo One ver.1 [PAL-Unk] [SCES-00048]| Partial | note=Tested with Dynarec :<br/>
+
 
'''Games''': Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable,  
 
'''Games''': Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable,  
 
Destruction Derby: Blackscreen ,Tohshinden: Blackscreen.<br/>
 
Destruction Derby: Blackscreen ,Tohshinden: Blackscreen.<br/>
Line 162: Line 155:
 
'''Preview''': Video all working.<br/>
 
'''Preview''': Video all working.<br/>
 
'''Tech demo''': Tyrannosaur OK, Manta Ray Graphic glitches and code dump.}}
 
'''Tech demo''': Tyrannosaur OK, Manta Ray Graphic glitches and code dump.}}
{{ RFE | D |Detana TwinBee Yahoo! Deluxe Pack | Yes | note= Working, needs further testing}}
+
{{ WiiSX |Detana TwinBee Yahoo! Deluxe Pack |||Works|  Working, needs further testing}}
{{ RFE | D |Diablo| Yes | note=Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}}
+
{{ WiiSX |Diablo |||Works| Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}}
{{ RFE | D |Digimon Card Battles | Yes | note= Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.}}
+
{{ WiiSX |Digimon Card Battles |||Works|  Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.}}
{{ RFE | D |Digimon Rumble Arena| Yes | note=Sound is barely audible}}
+
{{ WiiSX |Digimon Rumble Arena |||Works| Sound is barely audible}}
{{ RFE | D |Digimon World | Partial | note=Random code dump, sound barely audible}}
+
{{ WiiSX |Digimon World |||Issues| Random code dump, sound barely audible}}
{{ RFE | D |Digimon World 3 [PAL] | Yes | note=Playable (about 60 FPS), but the sound is hardly bearable.}}
+
{{ WiiSX |Digimon World 3 |PAL||Works| Playable (about 60 FPS), but the sound is hardly bearable.}}
{{ RFE | D |Dino Crisis 2 | Yes | note= Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable. (USER2) Code dump in first indoor room (after seeing T-Rex for the first time)}}
+
{{ WiiSX |Dino Crisis 2 |||Works|  Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs PeWiiSXct, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable. (USER2) Code dump in first indoor room (after seeing T-Rex for the first time)}}
{{ RFE | D |Doom| No | note=Tried in both Dynarec and Interpreter. Crashes at loading screen.}}
+
{{ WiiSX |Doom |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes at loading screen.}}
 
|}
 
|}
  
 
==E==
 
==E==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Einhander | NTSC-U | SCUS-94243 |Works| Performs at 60%. Playable}}
!width="60%"|Notes
+
{{ RFE | E |Einhander [NTSC-U] [SCUS-94243]| Yes | note= Performs at 60%. Playable}}
+
 
|}
 
|}
  
 
==F==
 
==F==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Fighting Force 2 |||Doesn't Work| Doesn't work on both mode.}}
!width="60%"|Notes
+
{{ WiiSX |Final Fantasy Origins |||Works| Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.}}
{{ RFE | F |Fighting Force 2| No | note=Doesn't work on both mode.}}
+
{{ WiiSX |Final Fantasy Anthology (Final Fantasy V disc) |||Issues| Really slow with garbled sound..}}
{{ RFE | F |Final Fantasy Origins| Yes | note=Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.}}
+
{{ WiiSX |Final Fantasy VII |||Issues|  Entering battle crashes Dynarec, use interpreter, 50-60fps}}
{{ RFE | F |Final Fantasy Anthology (Final Fantasy V disc)| Partial | note=Really slow with garbled sound..}}
+
{{ WiiSX |Final Fantasy VIII |||Works|  PPF version doesn't work  unpatched.img file works great sounds almost peWiiSXct plays at 70 fps in game and  60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet}}
{{ RFE | F |Final Fantasy VII| Partial | note= Entering battle crashes Dynarec, use interpreter, 50-60fps}}
+
{{ WiiSX |Final Fantasy VIII [Demo] | PAL-F | SLED-02259 |Issues| Tested with Dynarec:<br/>
{{ RFE | F |Final Fantasy VIII | Yes | note= PPF version doesn't work  unpatched.img file works great sounds almost perfect plays at 70 fps in game and  60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet}}
+
{{ RFE | F |Final Fantasy VIII [Demo] [PAL-F] [SLED-02259] | Partial | note=Tested with Dynarec:<br/>
+
 
''Mod 03, tested with Classic and GC controller'':<br/>
 
''Mod 03, tested with Classic and GC controller'':<br/>
 
-Standard controller : Digital controller is working fine (analog stick is a copy of digital cross), game run fine, sometime battle freeze. Start button is working fine.<br/>
 
-Standard controller : Digital controller is working fine (analog stick is a copy of digital cross), game run fine, sometime battle freeze. Start button is working fine.<br/>
Line 199: Line 188:
 
-Standard controller : All working fine. Start button work fine.<br/>
 
-Standard controller : All working fine. Start button work fine.<br/>
 
-Analog controller : Game working, Battles too. Analog working fine but Y axis (up/down) inverted with analog stick, Cross control Y axis is good. Start button in Repeat mode too.}}
 
-Analog controller : Game working, Battles too. Analog working fine but Y axis (up/down) inverted with analog stick, Cross control Y axis is good. Start button in Repeat mode too.}}
{{ RFE | F |Final Fantasy IX| No | note=Stops loading at execute, code dump in PPF version, displays doclearframebuffer}}
+
{{ WiiSX |Final Fantasy IX |||Doesn't Work| Stops loading at execute, code dump in PPF version, displays doclearframebuffer}}
{{ RFE | F |Final Fantasy Tactics| Yes | note=Works Great!}}
+
{{ WiiSX |Final Fantasy Tactics |||Works| Works Great!}}
{{ RFE | F |Fre Pro Wrestling D| No | note=does not load *code dump}}
+
{{ WiiSX |Fre Pro Wrestling D |||Doesn't Work| does not load *code dump}}
{{ RFE | F |F1 Championship Season 2000| No | note=doesn't load}}
+
{{ WiiSX |F1 Championship Season 2000 |||Doesn't Work| doesn't load}}
{{ RFE | F |Formula 1 '98[SLUS-00744]| Yes |note=}}
+
{{ WiiSX |Formula 1 '98|| SLUS-00744|Works}}
{{ RFE | F |Formula One 2001 | Partial |note=very slow}}
+
{{ WiiSX |Formula One 2001 |||Issues| very slow}}
 
|}
 
|}
  
 
==G==
 
==G==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |GTA 2 |||Works| Game runs great in dynarec.  Audio is a little weird of course but very playable.}}
!width="60%"|Notes
+
{{ WiiSX |Gauntlet Legends |||Works| Works}}
{{ RFE | G |GTA 2| Yes | note=Game runs great in dynarec.  Audio is a little weird of course but very playable.}}
+
{{ WiiSX |Gex: Enter the Gecko|||Works|  Runs smoothly, sound works, voice acting doesn't}}
{{ RFE | G |Gauntlet Legends | Yes | note=Works}}
+
{{ WiiSX |Gex 3: Deep Cover Gecko |||Works| 50 FPS, sound issues}}
{{ RFE | G |Gex: Enter the Gecko| Yes| note= Runs smoothly, sound works, voice acting doesn't}}
+
{{ WiiSX |Grandia |||Works|  Works ~70 FPS - choppy voice acting}}
{{ RFE | G |Gex 3: Deep Cover Gecko| Yes | note=50 FPS, sound issues}}
+
{{ WiiSX |Gran Turismo |||Doesn't Work|  Doesn't work}}
{{ RFE | G |Grandia| Yes | note= Works ~70 FPS - choppy voice acting}}
+
{{ WiiSX |Gran Turismo | PAL-M5 | SCES-00984 |Works| Select "Standard (A)" when choosing WiiSX Controller Type.}}
{{ RFE | G |Gran Turismo | No | note= Doesn't work}}
+
{{ WiiSX |Gran Turismo 2 |||Works|  50-60 FPS (PAL - Simulation disc)}}
{{ RFE | G |Gran Turismo [PAL-M5] [SCES-00984] | Yes | note=Select "Standard (A)" when choosing WiiSX Controller Type.}}
+
{{ RFE | G |Gran Turismo 2| Yes | note= 50-60 FPS (PAL - Simulation disc)}}
+
 
|}
 
|}
  
 
==H==
 
==H==
 
{{ABCNavi}}
 
{{ABCNavi}}
 +
 +
{{WiiSXTblStart}}
 +
|}
  
 
==I==
 
==I==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Incredible Crisis |||Works|  100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)}}
!width="60%"|Notes
+
{{ WiiSX |International Track And Field |||Works|  no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events it's easier to win than it is on the actual PSX itself. (Dynarec)}}
{{ RFE | I |Incredible Crisis| Yes | note= 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)}}
+
{{ RFE | I |International Track And Field| Yes | note= no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)}}
+
 
|}
 
|}
  
 
==J==
 
==J==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Jade Cocoon |||Works|  FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}
!width="60%"|Notes
+
{{ RFE | J |Jade Cocoon| Yes | note= FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}
+
 
|}
 
|}
  
 
==K==
 
==K==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |King's Field |||Doesn't Work| Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}}
!width="60%"|Notes
+
{{ WiiSX |Kula World |||Works|  works using both Dynarec & Interpreter.}}
{{ RFE | K |King's Field| No | note=Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}}
+
{{ RFE | K |Kula World| Yes | note= works using both Dynarec & Interpreter.}}
+
 
|}
 
|}
  
 
==L==
 
==L==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Legacy of Kain - Blood Omen | PAL-F | SLES-00522 |Works| Slow sound. Working fine}}
!width="60%"|Notes
+
{{ WiiSX |Legacy of Kain - Soul Reaver | NTSC-U | SLUS-00708 |Works| Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick.}}
{{ RFE | L |Legacy of Kain - Blood Omen [PAL-F] [SLES-00522] | Yes | note=Slow sound. Working fine}}
+
{{ WiiSX |Legacy of Kain - Soul Reaver | PAL-F | SLES-02024 |Doesn't Work| Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice.}}
{{ RFE | L |Legacy of Kain - Soul Reaver [NTSC-U] [SLUS-00708] | Yes | note=Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick.}}
+
{{ WiiSX |Legend of Legaia |||Works|  60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}
{{ RFE | L |Legacy of Kain - Soul Reaver [PAL-F] [SLES-02024] | No | note=Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice.}}
+
{{ WiiSX |Legend of Mana |||Works| Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up}}
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}
+
{{ WiiSX |LSD |||Works|  75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game.}}
{{ RFE | L |Legend of Mana| Yes | note=Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up}}
+
{{ WiiSX |Lunar: Silver Star Story Complete |||Issues| Screen goes black fairly early on, very hard to navigate. Speed fine.}}
{{ RFE | L |LSD| Yes | note= 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game.}}
+
{{ RFE | L |Lunar: Silver Star Story Complete | Partial | note=Screen goes black fairly early on, very hard to navigate. Speed fine.}}
+
 
|}
 
|}
  
 
==M==
 
==M==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Marvel Super Heroes |||Works|  Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches}}
!width="60%"|Notes
+
{{ WiiSX |Marvel Super Heroes vs. Street Fighter |||Works|  Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter}}
{{ RFE | M |Marvel Super Heroes | Yes | note= Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches}}
+
{{ WiiSX |Marvel vs. Capcom |||Works|  Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches}}
{{ RFE | M |Marvel Super Heroes vs. Street Fighter | Yes | note= Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter}}
+
{{ WiiSX |MediEvil II |||Works|  Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.}}
{{ RFE | M |Marvel vs. Capcom| Yes | note= Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches}}
+
{{ WiiSX |Mega Man 8 |||Works| Runs at around 60 FPS}}
{{ RFE | M |MediEvil II| Yes | note= Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.}}
+
{{ WiiSX |Mega Man X3 |||Issues|  Hangs at the first "now loading" screen}}
{{ RFE | M |Mega Man 8 | Yes | note= Runs at around 60 FPS}}
+
{{ WiiSX |Mega Man X4 |||Issues| No music, works through opening stage, freezes at stage select}}
{{ RFE | M |Mega Man X3 | Partial | note= Hangs at the first "now loading" screen}}
+
{{ WiiSX |Mega Man X5 |||Issues|  Same as Mega Man X4}}
{{ RFE | M |Mega Man X4 | Partial | note= No music, works through opening stage, freezes at stage select}}
+
{{ WiiSX |Mega Man X6 |||Works|  over all no noticeable graphic glitches but bad audio}}
{{ RFE | M |Mega Man X5 | Partial | note= Same as Mega Man X4}}
+
{{ WiiSX |Mega Man Legends |||Doesn't Work|  Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter}}
{{ RFE | M |Mega Man X6 | Yes | note= over all no noticeable graphic glitches but bad audio}}
+
{{ WiiSX |Mega Man Legends 2 |||Doesn't Work|  Hangs after Capcom logo in both dynarec and interpreter}}
{{ RFE | M |Mega Man Legends | No | note= Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter}}
+
{{ WiiSX |Metal Gear Solid |||Works|  Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.)}}
{{ RFE | M |Mega Man Legends 2| No | note= Hangs after Capcom logo in both dynarec and interpreter}}
+
{{ WiiSX |Mortal Kombat Trilogy |||Works| Runs at around 70 FPS, background music doesn't play}}
{{ RFE | M |Metal Gear Solid | Yes | note= Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.)}}
+
{{ RFE | M |Mortal Kombat Trilogy | Yes | note= Runs at around 70 FPS, background music doesn't play}}
+
 
|}
 
|}
  
 
==N==
 
==N==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Namco Museum Volume 5 |||Works|  Works (Valkyrie No Densetu works)}}
!width="60%"|Notes
+
{{ WiiSX |Nightmare Creatures |||Doesn't Work|  freezes at loading}}
{{ RFE | N |Namco Museum Volume 5| Yes | note= Works (Valkyrie No Densetu works)}}
+
{{ RFE | N |Nightmare Creatures| No | note= freezes at loading}}
+
 
|}
 
|}
  
 
==O==
 
==O==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Oddworld: Abe's Oddysee |||Works|  Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.}}
!width="60%"|Notes
+
{{ WiiSX |Ogre Battle Limited Edition: March of the Black Queen |||Works|  Very enjoyable to play besides the sound. NO graphic glitches}}
{{ RFE | O |Oddworld: Abe's Oddysee| Yes | note= Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.}}
+
{{ RFE | O |Ogre Battle Limited Edition: March of the Black Queen| Yes | note= Very enjoyable to play besides the sound. NO graphic glitches}}
+
 
|}
 
|}
  
 
==P==
 
==P==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Panzer Front |||Works| Runs at 49 FPS in dynarec. No issues. }}
!width="60%"|Notes
+
{{ WiiSX |Parasite Eve |||Works| Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2.}}
{{ RFE | P |Panzer Front| Yes | note=Runs at 49 FPS in dynarec. No issues. }}
+
{{ WiiSX |Parasite Eve 2 |||Doesn't Work| Freezes before titlescreen}}
{{ RFE | P |Parasite Eve| Yes | note=Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2.}}
+
{{ WiiSX |PaRappa the Rapper |||Works| Garbled sound}}
{{ RFE | P |Parasite Eve 2| No | note=Freezes before titlescreen}}
+
{{ WiiSX |Persona - Revelations Series | NTSC-U | SLUS-00339 |Works| Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec) }}
{{ RFE | P |PaRappa the Rapper| Yes | note=Garbled sound}}
+
{{ WiiSX |Persona 2 - Eternal Punishment |NTSC-U|SLUS-01158 |Works| Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow.}}
{{ RFE | P |Persona - Revelations Series [NTSC-U] [SLUS-00339]| Yes | note=Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec) }}
+
{{ WiiSX |Pizza Hut Demo Disc 1||| Issues |  Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}}
{{ RFE | P |Persona 2 - Eternal Punishment [NTSC-U] [SLUS-01158]| Yes | note=Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow.}}
+
{{ RFE | P |Pizza Hut Demo Disc 1| Partial| note=Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}}
+
 
|}
 
|}
  
 
==Q==
 
==Q==
 
{{ABCNavi}}
 
{{ABCNavi}}
 +
 +
{{WiiSXTblStart}}
 +
|}
  
 
==R==
 
==R==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Resident Evil 2 |||Issues| freeze if you don't push start at the videos}}
!width="60%"|Notes
+
{{ WiiSX |Resident Evil 3: Nemesis |||Issues| Crashes after movie in dynarec, 30-40FPS in interpreter}}
{{ RFE | R |Resident Evil 2| Partial | note=freeze if you don't push start at the videos}}
+
{{ WiiSX  |Resident Evil: Director's Cut |||Doesn't Work|  Freezes right before Capcom FMV in dynarec and interpreter}}
{{ RFE | R |Resident Evil 3: Nemesis | Partial | note= Crashes after movie in dynarec, 30-40FPS in interpreter}}
+
{{ WiiSX |Rhapsody - A Musical Adventure | NTSC-U | SLUS-01073 |Works| Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. }}
{{ RFE | R |Resident Evil: Director's Cut | No | note= Freezes right before Capcom FMV in dynarec and interpreter}}
+
{{ WiiSX |Rival Schools (Evolution Disc) |||Works|  Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)}}
{{ RFE | R |Rhapsody - A Musical Adventure [NTSC-U][SLUS-01073] | Yes | note= Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. }}
+
{{ WiiSX |Robopit |||Works| Works via interpreter, playable, runs at 45 FPS}}
{{ RFE | R |Rival Schools (Evolution Disc)| Yes | note= Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)}}
+
{{ RFE | R |Robopit| Yes | note=Works via interpreter, playable, runs at 45 FPS}}
+
 
|}
 
|}
  
 
==S==
 
==S==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Saga Frontier |||Works| Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS}}
!width="60%"|Notes
+
{{ WiiSX |Sheep Dog n Wolf/Sheep Raider |||Works| scratchy voices game near peWiiSXct at 65 fps in interpreter some mild texture issues}}
{{ RFE | S |Saga Frontier| Yes | note=Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS}}
+
{{ WiiSX |Simpsons Wrestling |||Doesn't Work| Crashed at the very beginning of game on dynarec}}
{{ RFE | S |Sheep Dog n Wolf/Sheep Raider | Yes | note=scratchy voices game near perfect at 65 fps in interpreter some mild texture issues}}
+
{{ WiiSX |Silent Hill | NTSC-U | SLUS-00707 |Works| Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter.}}
{{ RFE | S |Simpsons Wrestling| No | note=Crashed at the very beginning of game on dynarec}}
+
{{ WiiSX |Super Puzzle Fighter II |||Works|  Constant 60+ FPS, some color issues}}
{{ RFE | S |Silent Hill [NTSC-U] [SLUS-00707]| Yes | note=Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter.}}
+
{{ WiiSX |Soul Blade |||Issues| Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all}}
{{ RFE | S |Super Puzzle Fighter II| Yes | note= Constant 60+ FPS, some color issues}}
+
{{ WiiSX |Slam Jam 96' Featuring Magic & Kareem |||Doesn't Work| Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play}}
{{ RFE | S |Soul Blade| Partial | note=Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all}}
+
{{ WiiSX |Spider-Man |||Doesn't Work| Code dump using both Dynarec & Interpreter.}}
{{ RFE | S |Slam Jam 96' Featuring Magic & Kareem| No | note=Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play}}
+
{{ WiiSX |Spider-Man 2: Enter Electro |||Issues| Fully Playable, Major Graphical Glitches}}
{{ RFE | S |Spider-Man | No | note=Code dump using both Dynarec & Interpreter.}}
+
{{ WiiSX |Spyro the Dragon |||Works| High FPS (60-70), no music, voice sync issues}}
{{ RFE | S |Spider-Man 2: Enter Electro | Partial | note=Fully Playable, Major Graphical Glitches}}
+
{{ WiiSX |Spyro 2: Ripto's Rage |||Works| Same as Spyro the Dragon}}
{{ RFE | S |Spyro the Dragon| Yes | note=High FPS (60-70), no music, voice sync issues}}
+
{{ WiiSX |Street Figher: The Movie |||Works|note = Works fine. But the intro movie's screen for this game is pink tint and no sound, and pressing the buttons (ex. pressing the '+' (plus) or 'b' button to start the game) do not function correctly. }}
{{ RFE | S |Spyro 2: Ripto's Rage| Yes | note=Same as Spyro the Dragon}}
+
{{ WiiSX |Spyro 3: Year of the Dragon |||Works| 40-60 fps in game, 70 during cut scenes, scratchy audio}}
{{ RFE | S |Street Figher: The Movie| Yes | note = Works fine. But the intro movie's screen for this game is pink tint and no sound, and pressing the buttons (ex. pressing the '+' (plus) or 'b' button to start the game) do not function correctly. }}
+
{{ WiiSX |Street Fighter EX Plus Alpha |||Doesn't Work| Crashes at Capcom logo in dynarec, needs interpreter testing}}
{{ RFE | S |Spyro 3: Year of the Dragon| Yes | note=40-60 fps in game, 70 during cut scenes, scratchy audio}}
+
{{ WiiSX |Street Fighter Alpha 3 |||Works| About 50 FPS, no music}}
{{ RFE | S |Street Fighter EX Plus Alpha| No | note=Crashes at Capcom logo in dynarec, needs interpreter testing}}
+
{{ WiiSX |Star Ocean: The Second Story |||Works| Works almost peWiiSXctly with dynarec. Sound broken as with all games.}}
{{ RFE | S |Street Fighter Alpha 3| Yes | note=About 50 FPS, no music}}
+
{{ RFE | S |Star Ocean: The Second Story | Yes | note=Works almost perfectly with dynarec. Sound broken as with all games.}}
+
 
|}
 
|}
  
 
==T==
 
==T==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Tactics Ogre: Let Us Cling Together |||Works| Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}
!width="60%"|Notes
+
{{ WiiSX |Tales of Destiny |NTSC-U | SLUS-00626 |Works| Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.)}}
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}
+
{{ WiiSX | Tales of Destiny II |||Works|  Excellent.  FPS too high in battles.  Standard disc swap/sound issues apply.}}
{{ RFE | T |Tales of Destiny [NTSC-U] [SLUS-00626]| Yes | note= Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.)}}
+
{{ WiiSX |Tales of Phantasia |||Works| Works}}
{{ RFE | T | Tales of Destiny II | Yes | note= Excellent.  FPS too high in battles.  Standard disc swap/sound issues apply.}}
+
{{ WiiSX |Team Buddies |||Works| Very playable using Dynarec. Some sound problems}}
{{ RFE | T |Tales of Phantasia| Yes | note=Works}}
+
{{ WiiSX |Tekken 3 |||Works| Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks.}}
{{ RFE | T |Team Buddies| Yes | note=Very playable using Dynarec. Some sound problems}}
+
{{ WiiSX |Tekken 3 |NTSC-J | SLPS-01300 |Works| '''Dynarec''': ~35 fps<br/>
{{ RFE | T |Tekken 3| Yes | note=Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks.}}
+
{{ RFE | T |Tekken 3 [NTSC-J] [SLPS-01300]| Yes | note='''Dynarec''': ~35 fps<br/>
+
 
'''Interpreter''': ~25fps<br/>
 
'''Interpreter''': ~25fps<br/>
 
'''Controller Type''': both work.<br/>
 
'''Controller Type''': both work.<br/>
 
'''Sound''': screwed}}
 
'''Sound''': screwed}}
{{ RFE | T |Tenchu: Stealth Assassins| Yes | note=Gameplay runs at 50-60FPS, sound is glitchy, no voice acting}}
+
{{ WiiSX |Tenchu: Stealth Assassins |||Works| Gameplay runs at 50-60FPS, sound is glitchy, no voice acting}}
{{ RFE | T |Theme Park World| Yes | note=50 FPS in Dynarec, 30 in Interpreter}}
+
{{ WiiSX |Theme Park World |||Works| 50 FPS in Dynarec, 30 in Interpreter}}
{{ RFE | T |The Raiden Project| No | note=Starts up, and then crashes with code dump}}
+
{{ WiiSX |The Raiden Project |||Doesn't Work| Starts up, and then crashes with code dump}}
{{ RFE | T |The Unholy War| Yes | note=Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable}}
+
{{ WiiSX |The Unholy War |||Works| Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable}}
{{ RFE | T |Time Crisis 1| Yes | note=70-90 FPS in dynarec, no Wii remote gun support}}
+
{{ WiiSX |Time Crisis 1 |||Works| 70-90 FPS in dynarec, no Wii remote gun support}}
{{ RFE | T |Tobal N°2 (Jap)| Partial | note=Crashes during fight}}
+
{{ WiiSX |Tobal N°2 (Jap) |||Issues| Crashes during fight}}
{{ RFE | T |Tomb Raider Chronicles| No | note=Tried in both Dynarec and Interpreter. Crashes after loading for both}}
+
{{ WiiSX |Tomb Raider Chronicles |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes after loading for both}}
{{ RFE | T |Tomb Raider| No | note=Tried in both Dynarec and Interpreter. Crashes at title screen for both.}}
+
{{ WiiSX |Tomb Raider |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes at title screen for both.}}
{{ RFE | T |Tomb Raider 2| No | note=Tried in both Dynarec and Interpreter. Crashes when selecting any option.}}
+
{{ WiiSX |Tomb Raider 2 |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes when selecting any option.}}
{{ RFE | T |Tomba!| Yes | note=works, but choppy sound, ~45fps}}
+
{{ WiiSX |Tomba! |||Works| works, but choppy sound, ~45fps}}
{{ RFE | T |Tony Hawk's Pro Skater 2| No | note=Tried both Dynarec and Interpreter. Crashes at title screen}}
+
{{ WiiSX |Tony Hawk's Pro Skater 2 |||Doesn't Work| Tried both Dynarec and Interpreter. Crashes at title screen}}
{{ RFE | T |Total NBA 97 [PAL]| Yes | 50 FPS in Dynarec. Invisible ball and basket for some reason }}
+
{{ WiiSX |Total NBA 97 |PAL||Works|50 FPS in Dynarec. Invisible ball and basket for some reason }}
{{ RFE | T |Transformers Beast Machines Transmetals| No | note=Sound has slight static. When A or Start is pressed it goes to Black screen}}
+
{{ WiiSX |Transformers Beast Machines Transmetals |||Doesn't Work| Sound has slight static. When A or Start is pressed it goes to Black screen}}
 
|}
 
|}
  
 
==U==
 
==U==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Um Jammer lammy |||Doesn't Work|  Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}}
!width="60%"|Notes
+
{{ WiiSX |Umihara Kawase Shun |||Works| Runs at 60 FPS in dynarec. PeWiiSXct. }}
{{ RFE | U |Um Jammer lammy| No | note= Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}}
+
{{ RFE | U |Umihara Kawase Shun| Yes | note=Runs at 60 FPS in dynarec. Perfect. }}
+
 
|}
 
|}
  
 
==V==
 
==V==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Vagrant Story |NTSC-U|SLUS-01040 |Issues| Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}}
!width="60%"|Notes
+
{{ WiiSX |Vagrant Story |PAL-F|SLES-02755| |||Doesn't Work| Freeze after "New game" selection}}
{{ RFE | V |Vagrant Story [NTSC-U][SLUS-01040]| Partial | note=Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}}
+
{{ WiiSX |Valkyrie Profile |||Issues| Sound is a little messy and frozen images during battles.}}
{{ RFE | V |Vagrant Story [PAL-F][SLES-02755]| No | note=Freeze after "New game" selection}}
+
{{ WiiSX | Vandal Hearts |||Doesn't Work| Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}}
{{ RFE | V |Valkyrie Profile| Partial | note=Sound is a little messy and frozen images during battles.}}
+
{{ RFE | V | Vandal Hearts | No | note= Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}}
+
 
|}
 
|}
  
 
==W==
 
==W==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |WipeOut |PAL-E|SCES-00010|Works| No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect.}}
!width="60%"|Notes
+
{{ WiiSX |Wipeout |NTSC-U|SCUS-94301|Doesn't Work| Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter}}
{{ RFE | W |WipeOut [PAL-E] [SCES-00010]| Yes | note=No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect.}}
+
{{ WiiSX |Wipeout 3 |||Doesn't Work| Doesn't work}}
{{ RFE | W |Wipeout [NTSC-U] [SCUS-94301]| No | note=Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter}}
+
{{ WiiSX |Williams Arcade's Greatest Hits |||Works| Full Speed, No Bg music, known issue in beta 1}}
{{ RFE | W |Wipeout 3| No | note=Doesn't work}}
+
{{ WiiSX |Wild Arms |||Works| FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix.  Sound broken as with all games. 50 fps with dynarec}}
{{ RFE | W |Williams Arcade's Greatest Hits | Yes | note=Full Speed, No Bg music, known issue in beta 1}}
+
{{ WiiSX |Worms Armageddon |||Works| Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS}}
{{ RFE | W |Wild Arms| Yes | note=FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix.  Sound broken as with all games. 50 fps with dynarec}}
+
{{ RFE | W |Worms Armageddon| Yes | note=Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS}}
+
 
|}
 
|}
  
 
==X==
 
==X==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |X-Men vs. Street Fighter |||Works| Runs at 50-70 FPS, glitchy sound, no background music}}
!width="60%"|Notes
+
{{ WiiSX |Xenogears |||Works| Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle}}
{{ RFE | X |X-Men vs. Street Fighter| Yes | note=Runs at 50-70 FPS, glitchy sound, no background music}}
+
{{ RFE | X |Xenogears| Yes | note=Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle}}
+
 
|}
 
|}
  
 
==Y==
 
==Y==
 
{{ABCNavi}}
 
{{ABCNavi}}
{| class="wikitable sortable" width="100%" cellspacing="1"
+
 
!Letter
+
{{WiiSXTblStart}}
!width="34%"|Game
+
{{ WiiSX |Yu-Gi-Oh: Forbidden Memories |||Works|  40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)}}
!width="60%"|Notes
+
{{ RFE | Y |Yu-Gi-Oh: Forbidden Memories| Yes | note= 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)}}
+
 
|}
 
|}
  
Line 456: Line 417:
 
{{ABCNavi}}
 
{{ABCNavi}}
  
 
+
{{WiiSXTblStart}}
 +
|}
  
 
[[Category: Wii]]
 
[[Category: Wii]]

Revision as of 20:15, 3 March 2010

WiiSX beta 01

This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.


Download

The official version


The unofficial versions

.Support for classic controller
.Support for USB devices
.Debug mode disabled (-DSHOW_DEBUG)
.Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON
.FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON
.Exit to HBC or System Menu (autodetected) (Hold Classic Button HOME then press PLUS button)
  • WiiSXcc based on Beta01, by SLotman.
.Support for classic controller
.Debug mode disabled (-DSHOW_DEBUG)
.Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2.

Help

Installation :
copy boot.dol in your SD:/apps/WiiSX/ or USB:/apps/WiiSX/ folder

Create a PSXISOS folder at the root of SD or USB. Copy your Playstation bios file (SCPH1001.bin) and your game's image here.

Note : Do not use mixed devices. Booting from SD can't list games on USB.


Image format :
Your game image must be in raw 2352 format (.bin or .img).

If you have .iso, .nrg, .mds or any other image format, you must convert them to binary image first. You can use virtual CD mounter to make new image of the CD content, or use tools like Isobuster.


If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett's unecm to recreate the complete binary image.


For more help using WiiSX or editing this page, please go to WiiSX GBAtemp Thread.

Game compatibility

Instructions

- Games region affects the compatibility. When adding a game, please specify the gameID like this : game name [region][game-ID], for example Vagrant Story [PAL-G][SLES-02756]

Game's region and ID can be checked on http://www.sonyindex.com/ (currently in maintenance, use this one if needed sonyindex.com)


- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.

Always try the other mode if it's not working with the current one.

On the same way, if you are using Analog control, try using Standard control before reporting your test.


- If a game doesn't work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)

If possible, link to the code dump screenshot, they are needed to know where the code is hanging and need to be corrected (although it might be better to post them directly to WiiSX Wiibrew forum).

Key

Letter Color What it means
1 Red Doesn't work
2 Blue Partially works
3 Green Works


Games

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes

A

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Alien Trilogy Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option
Activision Classic Games speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested
Alundra PAL-F SLES-01198 Works 100% fine. Sound is good. Saving to memory card is slow.
Alundra 2 NTSC-U SLUS-01017 Works.
Ape Escape Doesn't work
Ark of Time PAL-M5 SLES-00748 Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter.
Army Men 3D Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches.
Azure Dreams NTSC-U SLUS-00614 Runs at 60-70 FPS, minor music and graphical issues
Azure Dreams PAL-M3 SLES-01219 Same as above.

B

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Battle Arena Toshinden 3 Gameplay runs at 30 FPS
Beast Machines Black screen with A/B button press after intro
Beatmania 4th Mix Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted.
Beatmania 6th Mix Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps. Even slower in interpreter.
Bishi Bashi Special Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers
Bomberman Party Edition Sound is a little messy
Brave Fencer Musashi Runs at 60-70 FPS, sound is a little messy
Breath of Fire III PAL-F SLES-01319 Freeze the Wii at start. Soft reset not working, need to force power off the Wii.
Breath of Fire IV PAL-E SLES-03552 Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps
Bust a Groove Around 50 FPS
Bust a Groove 2 Same as Bust a Groove

C

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Capcom vs SNK-Millennium Fight 2000 60-70 fps very playable, Audio slightly scratchy
Castlevania Chronicles 70 FPS in dynarec, 40 FPS in interpreter, glitchy music
Castlevania: Symphony of the Night NTSC-U SLUS-00067 Random Code Dumb, Dynarec about 60fps, Interpreter 40fps, standard controller type only, little sound issues, saving at about 10 fps
Chrono Cross Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2.
Chrono Trigger In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.
Clock Tower 50-70 fps very playable, Audio slightly garbled at times
Command & Conquer: Red Alert - Allies Mission Averages 40 FPS garbled audio
Contra Adventure 65-70 FPS during gameplay, no background music
Cool Boarders 2 About 60 FPS constantly. Sound works but graphics are slightly choppy looking
Cotton Original - Fantastic Night Dreams NTSC-J SLPS-02034 Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller.
Crash Bandicoot Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..
Crash Bandicoot 2: Cortex Strikes Back Same as Crash Bandicoot
Crash Bandicoot 3: Warped Same as Crash Bandicoot 1 & 2
Crash Bandicoot Compilation Dynarec runs ~55 fps, with shoppy sounds
Croc 2 Crashes upon loading in both dynarec and interpreter.
Croc: Legend of the Gobbos Runs 60-70 FPS in dynarec, sound slightly garbled at times.

D

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Darkstone Doesn't work
Dead Ball Zone Runs around 42 FPS in dynarec, sound slightly crackly.
Demo PAL-Unk SLED-00513 This Demo CD is from Eidos.
Tomb Raider: Works fine except Start menu (freeze, soft reset working), Blam! Machinhead: Works fine.
Demo One ver.1 PAL-Unk SCES-00048 Tested with Dynarec :

Games: Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable, Destruction Derby: Blackscreen ,Tohshinden: Blackscreen.
VCD: Waiting for CD audio insertion, can't test.
Preview: Video all working.
Tech demo: Tyrannosaur OK, Manta Ray Graphic glitches and code dump.

Detana TwinBee Yahoo! Deluxe Pack Working, needs further testing
Diablo Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge
Digimon Card Battles Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.
Digimon Rumble Arena Sound is barely audible
Digimon World Random code dump, sound barely audible
Digimon World 3 PAL Playable (about 60 FPS), but the sound is hardly bearable.
Dino Crisis 2
Doom Tried in both Dynarec and Interpreter. Crashes at loading screen.

E

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Einhander NTSC-U SCUS-94243 Performs at 60%. Playable

F

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Fighting Force 2 Doesn't work on both mode.
Final Fantasy Origins Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.
Final Fantasy Anthology (Final Fantasy V disc) Really slow with garbled sound..
Final Fantasy VII Entering battle crashes Dynarec, use interpreter, 50-60fps
Final Fantasy VIII PPF version doesn't work unpatched.img file works great sounds almost peWiiSXct plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet
Final Fantasy VIII [Demo] PAL-F SLED-02259 Tested with Dynarec:

Mod 03, tested with Classic and GC controller:
-Standard controller : Digital controller is working fine (analog stick is a copy of digital cross), game run fine, sometime battle freeze. Start button is working fine.
-Analog controller : Cursor moving by itself on Y axis on title screen. Game freeze (soft reset possible) instead of "this demo accept dual shock controller, press start to enable rumble" screen. Start button is working in Repeat mode.

Beta 01 with GC controller:
-Standard controller : All working fine. Start button work fine.
-Analog controller : Game working, Battles too. Analog working fine but Y axis (up/down) inverted with analog stick, Cross control Y axis is good. Start button in Repeat mode too.

Final Fantasy IX Stops loading at execute, code dump in PPF version, displays doclearframebuffer
Final Fantasy Tactics Works Great!
Fre Pro Wrestling D does not load *code dump
F1 Championship Season 2000 doesn't load
Formula 1 '98 SLUS-00744
Formula One 2001 very slow

G

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
GTA 2 Game runs great in dynarec. Audio is a little weird of course but very playable.
Gauntlet Legends Works
Gex: Enter the Gecko Runs smoothly, sound works, voice acting doesn't
Gex 3: Deep Cover Gecko 50 FPS, sound issues
Grandia Works ~70 FPS - choppy voice acting
Gran Turismo Doesn't work
Gran Turismo PAL-M5 SCES-00984 Select "Standard (A)" when choosing WiiSX Controller Type.
Gran Turismo 2 50-60 FPS (PAL - Simulation disc)

H

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes

I

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Incredible Crisis 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)
International Track And Field no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events it's easier to win than it is on the actual PSX itself. (Dynarec)

J

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Jade Cocoon FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)

K

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
King's Field Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).
Kula World works using both Dynarec & Interpreter.

L

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Legacy of Kain - Blood Omen PAL-F SLES-00522 Slow sound. Working fine
Legacy of Kain - Soul Reaver NTSC-U SLUS-00708 Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick.
Legacy of Kain - Soul Reaver PAL-F SLES-02024 Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice.
Legend of Legaia 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio
Legend of Mana Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up
LSD 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game.
Lunar: Silver Star Story Complete Screen goes black fairly early on, very hard to navigate. Speed fine.

M

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Marvel Super Heroes Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches
Marvel Super Heroes vs. Street Fighter Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter
Marvel vs. Capcom Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches
MediEvil II Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.
Mega Man 8 Runs at around 60 FPS
Mega Man X3 Hangs at the first "now loading" screen
Mega Man X4 No music, works through opening stage, freezes at stage select
Mega Man X5 Same as Mega Man X4
Mega Man X6 over all no noticeable graphic glitches but bad audio
Mega Man Legends Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter
Mega Man Legends 2 Hangs after Capcom logo in both dynarec and interpreter
Metal Gear Solid Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.)
Mortal Kombat Trilogy Runs at around 70 FPS, background music doesn't play

N

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Namco Museum Volume 5 Works (Valkyrie No Densetu works)
Nightmare Creatures freezes at loading

O

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Oddworld: Abe's Oddysee Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.
Ogre Battle Limited Edition: March of the Black Queen Very enjoyable to play besides the sound. NO graphic glitches

P

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Panzer Front Runs at 49 FPS in dynarec. No issues.
Parasite Eve Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2.
Parasite Eve 2 Freezes before titlescreen
PaRappa the Rapper Garbled sound
Persona - Revelations Series NTSC-U SLUS-00339 Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec)
Persona 2 - Eternal Punishment NTSC-U SLUS-01158 Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow.
Pizza Hut Demo Disc 1 Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound

Q

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes

R

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Resident Evil 2 freeze if you don't push start at the videos
Resident Evil 3: Nemesis Crashes after movie in dynarec, 30-40FPS in interpreter
Resident Evil: Director's Cut Freezes right before Capcom FMV in dynarec and interpreter
Rhapsody - A Musical Adventure NTSC-U SLUS-01073 Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps.
Rival Schools (Evolution Disc) Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)
Robopit Works via interpreter, playable, runs at 45 FPS

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Saga Frontier Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS
Sheep Dog n Wolf/Sheep Raider scratchy voices game near peWiiSXct at 65 fps in interpreter some mild texture issues
Simpsons Wrestling Crashed at the very beginning of game on dynarec
Silent Hill NTSC-U SLUS-00707 Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter.
Super Puzzle Fighter II Constant 60+ FPS, some color issues
Soul Blade Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all
Slam Jam 96' Featuring Magic & Kareem Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play
Spider-Man Code dump using both Dynarec & Interpreter.
Spider-Man 2: Enter Electro Fully Playable, Major Graphical Glitches
Spyro the Dragon High FPS (60-70), no music, voice sync issues
Spyro 2: Ripto's Rage Same as Spyro the Dragon
Street Figher: The Movie
Spyro 3: Year of the Dragon 40-60 fps in game, 70 during cut scenes, scratchy audio
Street Fighter EX Plus Alpha Crashes at Capcom logo in dynarec, needs interpreter testing
Street Fighter Alpha 3 About 50 FPS, no music
Star Ocean: The Second Story Works almost peWiiSXctly with dynarec. Sound broken as with all games.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Tactics Ogre: Let Us Cling Together Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy
Tales of Destiny NTSC-U SLUS-00626 Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.)
Tales of Destiny II Excellent. FPS too high in battles. Standard disc swap/sound issues apply.
Tales of Phantasia Works
Team Buddies Very playable using Dynarec. Some sound problems
Tekken 3 Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks.
Tekken 3 NTSC-J SLPS-01300 Dynarec: ~35 fps

Interpreter: ~25fps
Controller Type: both work.
Sound: screwed

Tenchu: Stealth Assassins Gameplay runs at 50-60FPS, sound is glitchy, no voice acting
Theme Park World 50 FPS in Dynarec, 30 in Interpreter
The Raiden Project Starts up, and then crashes with code dump
The Unholy War Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable
Time Crisis 1 70-90 FPS in dynarec, no Wii remote gun support
Tobal N°2 (Jap) Crashes during fight
Tomb Raider Chronicles Tried in both Dynarec and Interpreter. Crashes after loading for both
Tomb Raider Tried in both Dynarec and Interpreter. Crashes at title screen for both.
Tomb Raider 2 Tried in both Dynarec and Interpreter. Crashes when selecting any option.
Tomba! works, but choppy sound, ~45fps
Tony Hawk's Pro Skater 2 Tried both Dynarec and Interpreter. Crashes at title screen
Total NBA 97 PAL 50 FPS in Dynarec. Invisible ball and basket for some reason
Transformers Beast Machines Transmetals Sound has slight static. When A or Start is pressed it goes to Black screen

U

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Um Jammer lammy Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)
Umihara Kawase Shun Runs at 60 FPS in dynarec. PeWiiSXct.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Vagrant Story NTSC-U SLUS-01040 Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room
Vagrant Story PAL-F SLES-02755
Valkyrie Profile Sound is a little messy and frozen images during battles.
Vandal Hearts Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
WipeOut PAL-E SCES-00010 No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect.
Wipeout NTSC-U SCUS-94301 Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter
Wipeout 3 Doesn't work
Williams Arcade's Greatest Hits Full Speed, No Bg music, known issue in beta 1
Wild Arms FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec
Worms Armageddon Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS

X

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
X-Men vs. Street Fighter Runs at 50-70 FPS, glitchy sound, no background music
Xenogears Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle

Y

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes
Yu-Gi-Oh: Forbidden Memories 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)

Z

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Title Region Game ID Notes