From WikiTemp, the GBAtemp wiki
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{{ RFE | I |International Track And Field| Yes | note= no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)}}
 
{{ RFE | I |International Track And Field| Yes | note= no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)}}
 
{{ RFE | J |Jade Cocoon| Yes | note= FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}
 
{{ RFE | J |Jade Cocoon| Yes | note= FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}
{{ RFE | K |King's Field| No | note=Code dump using both Dynarec & Interpreter (Although the image was one I converted to BIN/CUE from a CloneCD Image, Using MagicISO. The Only Game I needed to Convert, so maybe thats an issue.)}}
+
{{ RFE | K |King's Field| No | note=Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}}
 
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}
 
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}
 
{{ RFE | L |Legend of Mana| Yes | note=Sound issues}}
 
{{ RFE | L |Legend of Mana| Yes | note=Sound issues}}
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{{ RFE | S |Street Fighter Alpha 3| Yes | note=About 50 FPS, no music}}
 
{{ RFE | S |Street Fighter Alpha 3| Yes | note=About 50 FPS, no music}}
 
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}
 
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}
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{{ RFE | T | Tales of Destiny | Yes | note= Works Fine. (60-80 fps with Dynarec)}}
 
{{ RFE | T |Tales of Phantasia| Yes | note=Works}}
 
{{ RFE | T |Tales of Phantasia| Yes | note=Works}}
 
{{ RFE | T |Tekken 3| Yes | note=Fights are at 30-40 FPS}}
 
{{ RFE | T |Tekken 3| Yes | note=Fights are at 30-40 FPS}}

Revision as of 11:07, 2 July 2009

Key

Letter Color What it means
1 Red Doesn't work
2 Blue Partially works
3 Green Works


Games

Letter Game Notes
A Ape Escape Doesn't work
A Army Men 3D Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches.
A Azure Dreams Runs at 60-70 FPS, minor music and graphical issues
B Battle Arena Toshinden 3 Gameplay runs at 30 FPS
B Beast Machines Black screen with A/B button press after intro
B Bishi Bashi Special Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers
B Brave Fencer Musashi Runs at 60-70 FPS, sound is a little messy
B Bust a Groove Around 50 FPS
B Bust a Groove 2 Same as Bust a Groove
C Capcom vs SNK-Millennium Fight 2000 60-70 fps very playable, Audio slightly scratchy
C Castlevania Chronicles 70 FPS in dynarec, 40 FPS in interpreter, glitchy music
C Castlevania: Symphony of the Night 50-70 FPS, little sound issues, saving is slow but works
C Chrono Cross Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine.
C Clock Tower 50-70 fps very playable, Audio slightly garbled at times
C Command & Conquer: Red Alert - Allies Mission Averages 40 FPS garbled audio
C Contra Adventure 65-70 FPS during gameplay, no background music
C Cool Boarders 2 About 60 FPS constantly. Sound works but graphics are slightly choppy looking
C Crash Bandicoot Runs smoothly, sound is a little messy
C Crash Bandicoot 2: Cortex Strikes Back Same as Crash Bandicoot
C Crash Bandicoot 3: Warped Same as Crash Bandicoot 1 & 2
D Diablo Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge
D Digimon Card Battles Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.
D Digimon Rumble Arena Sound is barely audible
D Dino Crisis 2 Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable.
F Final Fantasy VII Entering battle crashes Dynarec, use interpreter, 50-60fps
F Final Fantasy VIII PPF version doesn't work
F Final Fantasy IX Stops loading at execute, code dump in PPF version, displays doclearframebuffer
F Final Fantasy Tactics Works Great!
G Gex: Enter the Gecko Runs smoothly, sound works, voice acting doesn't
G Gex 3: Deep Cover Gecko 50 FPS, sound issues
G Grandia Works ~70 FPS - choppy voice acting
G Gran Turismo Doesn't work
G Gran Turismo 2 50-60 FPS (PAL)
I Incredible Crisis 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)
I International Track And Field no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)
J Jade Cocoon FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)
K King's Field Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).
L Legend of Legaia 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio
L Legend of Mana Sound issues
M Marvel Super Heroes Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches
M Marvel Super Heroes vs. Street Fighter Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter
M Marvel vs. Capcom Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches
M MediEvil II Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.
M Mega Man 8 Runs at around 60 FPS
M Mega Man X4 No music, works through opening stage, freezes at stage select
M Mega Man X5 Same as Mega Man X4
M Mega Man X6 over all no noticeable graphic glitches but bad audio
M Mega Man Legends Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter
M Mega Man Legends 2 Hangs after Capcom logo in both dynarec and interpreter
M Metal Gear Solid Between 50 and 70 FPS, some sound issues
M Mortal Kombat Trilogy Runs at around 70 FPS, background music doesn't play
N Namco Museum Volume 5 Works (Valkyrie No Densetu works)
N Nightmare Creatures freezes at loading
O Ogre Battle Limited Edition: March of the Black Queen Very enjoyable to play besides the sound. NO graphic glitches
P PaRappa the Rapper Garbled sound
R Resident Evil 2 freeze if you don't push start at the videos
R Resident Evil 3: Nemesis Crashes after movie in dynarec, 30-40FPS in interpreter
R Rival Schools (Evolution Disc) Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)
R Revelations: Persona About 70 FPS with occasionally garbled sound (dynarec)
S Saga Frontier Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS
S Silent Hill Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy
S Super Puzzle Fighter II Constant 60+ FPS, some color issues
S Soul Blade Sound issues, low FPS at title screen, 40 FPS in game
S Spyro the Dragon High FPS (60-70), no music, voice sync issues
S Spyro 2: Ripto's Rage Same as Spyro the Dragon
S Spyro 3: Year of the Dragon only loads with the interpretrer
S Street Fighter EX Plus Alpha Crashes at Capcom logo in dynarec, needs interpreter testing
S Street Fighter Alpha 3 About 50 FPS, no music
T Tactics Ogre: Let Us Cling Together Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy
T Tales of Destiny Works Fine. (60-80 fps with Dynarec)
T Tales of Phantasia Works
T Tekken 3 Fights are at 30-40 FPS
T Tenchu: Stealth Assassins Gameplay runs at 50-60FPS, sound is glitchy, no voice acting
T Theme Park World 50 FPS in Dynarec, 30 in Interpreter
T Time Crisis 1 70-90 FPS in dynarec, no Wii remote gun support
T Tomb Raider Tried in both Dynarec and Interpreter. Crashes at title screen for both.
T Tony Hawk's Pro Skater 2 Tried both Dynarec and Interpreter. Crashes at title screen
T Transformers Beast Machines Transmetals Sound has slight static. When A or Start is pressed it goes to Black screen
U Um Jammer lammy Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)
V Vagrant Story Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room
V Valkyrie Profile Sound is a little messy and frozen images during battles.
V Vandal Hearts Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.
W Wipeout 3 Doesn't work
W Worms Armageddon Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS
X X-Men vs. Street Fighter Runs at 50-70 FPS, glitchy sound, no background music
X Xenogears Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle