WiiSX compatibility list (beta 1)
WiiSX beta 01
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 01 can be found on Wiibrew.org
The unofficial versions
.Support for classic controller .Support for USB devices .Debug mode disabled (-DSHOW_DEBUG) .Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON .FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON .Exit to HBC or System Menu (autodetected) (Hold Classic Button HOME then press PLUS button)
- WiiSXcc based on Beta01, by SLotman.
.Support for classic controller .Debug mode disabled (-DSHOW_DEBUG) .Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2.
Help
Installation :
copy boot.dol in your SD:/apps/WiiSX/ or USB:/apps/WiiSX/ folder
Create a PSXISOS folder at the root of SD or USB. Copy your Playstation bios file (SCPH1001.bin) and your game's image here.
Note : Do not use mixed devices. Booting from SD can't list games on USB.
Image format :
Your game image must be in raw 2352 format (.bin or .img).
If you have .iso, .nrg, .mds or any other image format, you must convert them to binary image first. You can use virtual CD mounter to make new image of the CD content, or use tools like Isobuster.
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the gameID like this : game name [region][game-ID], for example Vagrant Story [PAL-G][SLES-02756]
Game's region and ID can be checked on http://www.sonyindex.com/ (currently in maintenance, use this one if needed sonyindex.com)
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
On the same way, if you are using Analog control, try using Standard control before reporting your test.
- If a game doesn't work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)
If possible, link to the code dump screenshot, they are needed to know where the code is hanging and need to be corrected (although it might be better to post them directly to WiiSX Wiibrew forum).
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Letter | Color | What it means |
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1 | Red | Doesn't work |
2 | Blue | Partially works |
3 | Green | Works |
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Title | Region | Game ID | Notes |
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Alien Trilogy | Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option | ||
Activision Classic Games | speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested | ||
Alundra | PAL-F | SLES-01198 | Works 100% fine. Sound is good. Saving to memory card is slow. |
Alundra 2 | NTSC-U | SLUS-01017 | Works. |
Ape Escape | Doesn't work | ||
Ark of Time | PAL-M5 | SLES-00748 | Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter. |
Army Men 3D | Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches. | ||
Azure Dreams | NTSC-U | SLUS-00614 | Runs at 60-70 FPS, minor music and graphical issues |
Azure Dreams | PAL-M3 | SLES-01219 | Same as above. |
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Title | Region | Game ID | Notes |
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Battle Arena Toshinden 3 | Gameplay runs at 30 FPS | ||
Beast Machines | Black screen with A/B button press after intro | ||
Beatmania 4th Mix | Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted. | ||
Beatmania 6th Mix | Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps. Even slower in interpreter. | ||
Bishi Bashi Special | Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers | ||
Bomberman Party Edition | Sound is a little messy | ||
Brave Fencer Musashi | Runs at 60-70 FPS, sound is a little messy | ||
Breath of Fire III | PAL-F | SLES-01319 | Freeze the Wii at start. Soft reset not working, need to force power off the Wii. |
Breath of Fire IV | PAL-E | SLES-03552 | Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps |
Bust a Groove | Around 50 FPS | ||
Bust a Groove 2 | Same as Bust a Groove |
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Capcom vs SNK-Millennium Fight 2000 | 60-70 fps very playable, Audio slightly scratchy | ||
Castlevania Chronicles | 70 FPS in dynarec, 40 FPS in interpreter, glitchy music | ||
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Random Code Dumb, Dynarec about 60fps, Interpreter 40fps, standard controller type only, little sound issues, saving at about 10 fps |
Chrono Cross | Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2. | ||
Chrono Trigger | In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too. | ||
Clock Tower | 50-70 fps very playable, Audio slightly garbled at times | ||
Command & Conquer: Red Alert - Allies Mission | Averages 40 FPS garbled audio | ||
Contra Adventure | 65-70 FPS during gameplay, no background music | ||
Cool Boarders 2 | About 60 FPS constantly. Sound works but graphics are slightly choppy looking | ||
Cotton Original - Fantastic Night Dreams | NTSC-J | SLPS-02034 | Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller. |
Crash Bandicoot | Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me.. | ||
Crash Bandicoot 2: Cortex Strikes Back | Same as Crash Bandicoot | ||
Crash Bandicoot 3: Warped | Same as Crash Bandicoot 1 & 2 | ||
Crash Bandicoot Compilation | Dynarec runs ~55 fps, with shoppy sounds | ||
Croc 2 | Crashes upon loading in both dynarec and interpreter. | ||
Croc: Legend of the Gobbos | Runs 60-70 FPS in dynarec, sound slightly garbled at times. |
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Title | Region | Game ID | Notes |
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Darkstone | Doesn't work | ||
Dead Ball Zone | Runs around 42 FPS in dynarec, sound slightly crackly. | ||
Demo | PAL-Unk | SLED-00513 | This Demo CD is from Eidos. Tomb Raider: Works fine except Start menu (freeze, soft reset working), Blam! Machinhead: Works fine. |
Demo One ver.1 | PAL-Unk | SCES-00048 | Tested with Dynarec : Games: Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable,
Destruction Derby: Blackscreen ,Tohshinden: Blackscreen. |
Detana TwinBee Yahoo! Deluxe Pack | Working, needs further testing | ||
Diablo | Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge | ||
Digimon Card Battles | Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable. | ||
Digimon Rumble Arena | Sound is barely audible | ||
Digimon World | Random code dump, sound barely audible | ||
Digimon World 3 | PAL | Playable (about 60 FPS), but the sound is hardly bearable. | |
Dino Crisis 2 | |||
Doom | Tried in both Dynarec and Interpreter. Crashes at loading screen. |
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Title | Region | Game ID | Notes |
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Einhander | NTSC-U | SCUS-94243 | Performs at 60%. Playable |
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Fighting Force 2 | Doesn't work on both mode. | ||
Final Fantasy Origins | Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec. | ||
Final Fantasy Anthology (Final Fantasy V disc) | Really slow with garbled sound.. | ||
Final Fantasy VII | Entering battle crashes Dynarec, use interpreter, 50-60fps | ||
Final Fantasy VIII | PPF version doesn't work unpatched.img file works great sounds almost peWiiSXct plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet | ||
Final Fantasy VIII [Demo] | PAL-F | SLED-02259 | Tested with Dynarec: Mod 03, tested with Classic and GC controller: |
Final Fantasy IX | Stops loading at execute, code dump in PPF version, displays doclearframebuffer | ||
Final Fantasy Tactics | Works Great! | ||
Fre Pro Wrestling D | does not load *code dump | ||
F1 Championship Season 2000 | doesn't load | ||
Formula 1 '98 | SLUS-00744 | ||
Formula One 2001 | very slow |
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GTA 2 | Game runs great in dynarec. Audio is a little weird of course but very playable. | ||
Gauntlet Legends | Works | ||
Gex: Enter the Gecko | Runs smoothly, sound works, voice acting doesn't | ||
Gex 3: Deep Cover Gecko | 50 FPS, sound issues | ||
Grandia | Works ~70 FPS - choppy voice acting | ||
Gran Turismo | Doesn't work | ||
Gran Turismo | PAL-M5 | SCES-00984 | Select "Standard (A)" when choosing WiiSX Controller Type. |
Gran Turismo 2 | 50-60 FPS (PAL - Simulation disc) |
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Incredible Crisis | 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec) | ||
International Track And Field | no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events it's easier to win than it is on the actual PSX itself. (Dynarec) |
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Title | Region | Game ID | Notes |
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Jade Cocoon | FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped) |
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King's Field | Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched). | ||
Kula World | works using both Dynarec & Interpreter. |
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Title | Region | Game ID | Notes |
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Legacy of Kain - Blood Omen | PAL-F | SLES-00522 | Slow sound. Working fine |
Legacy of Kain - Soul Reaver | NTSC-U | SLUS-00708 | Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick. |
Legacy of Kain - Soul Reaver | PAL-F | SLES-02024 | Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice. |
Legend of Legaia | 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio | ||
Legend of Mana | Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up | ||
LSD | 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game. | ||
Lunar: Silver Star Story Complete | Screen goes black fairly early on, very hard to navigate. Speed fine. |
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Marvel Super Heroes | Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches | ||
Marvel Super Heroes vs. Street Fighter | Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter | ||
Marvel vs. Capcom | Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches | ||
MediEvil II | Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well. | ||
Mega Man 8 | Runs at around 60 FPS | ||
Mega Man X3 | Hangs at the first "now loading" screen | ||
Mega Man X4 | No music, works through opening stage, freezes at stage select | ||
Mega Man X5 | Same as Mega Man X4 | ||
Mega Man X6 | over all no noticeable graphic glitches but bad audio | ||
Mega Man Legends | Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter | ||
Mega Man Legends 2 | Hangs after Capcom logo in both dynarec and interpreter | ||
Metal Gear Solid | Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.) | ||
Mortal Kombat Trilogy | Runs at around 70 FPS, background music doesn't play |
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Namco Museum Volume 5 | Works (Valkyrie No Densetu works) | ||
Nightmare Creatures | freezes at loading |
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Oddworld: Abe's Oddysee | Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them. | ||
Ogre Battle Limited Edition: March of the Black Queen | Very enjoyable to play besides the sound. NO graphic glitches |
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Panzer Front | Runs at 49 FPS in dynarec. No issues. | ||
Parasite Eve | Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2. | ||
Parasite Eve 2 | Freezes before titlescreen | ||
PaRappa the Rapper | Garbled sound | ||
Persona - Revelations Series | NTSC-U | SLUS-00339 | Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec) |
Persona 2 - Eternal Punishment | NTSC-U | SLUS-01158 | Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow. |
Pizza Hut Demo Disc 1 | Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound |
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Resident Evil 2 | freeze if you don't push start at the videos | ||
Resident Evil 3: Nemesis | Crashes after movie in dynarec, 30-40FPS in interpreter | ||
Resident Evil: Director's Cut | Freezes right before Capcom FMV in dynarec and interpreter | ||
Rhapsody - A Musical Adventure | NTSC-U | SLUS-01073 | Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. |
Rival Schools (Evolution Disc) | Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec) | ||
Robopit | Works via interpreter, playable, runs at 45 FPS |
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Saga Frontier | Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS | ||
Sheep Dog n Wolf/Sheep Raider | scratchy voices game near peWiiSXct at 65 fps in interpreter some mild texture issues | ||
Simpsons Wrestling | Crashed at the very beginning of game on dynarec | ||
Silent Hill | NTSC-U | SLUS-00707 | Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter. |
Super Puzzle Fighter II | Constant 60+ FPS, some color issues | ||
Soul Blade | Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all | ||
Slam Jam 96' Featuring Magic & Kareem | Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play | ||
Spider-Man | Code dump using both Dynarec & Interpreter. | ||
Spider-Man 2: Enter Electro | Fully Playable, Major Graphical Glitches | ||
Spyro the Dragon | High FPS (60-70), no music, voice sync issues | ||
Spyro 2: Ripto's Rage | Same as Spyro the Dragon | ||
Street Figher: The Movie | |||
Spyro 3: Year of the Dragon | 40-60 fps in game, 70 during cut scenes, scratchy audio | ||
Street Fighter EX Plus Alpha | Crashes at Capcom logo in dynarec, needs interpreter testing | ||
Street Fighter Alpha 3 | About 50 FPS, no music | ||
Star Ocean: The Second Story | Works almost peWiiSXctly with dynarec. Sound broken as with all games. |
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Tactics Ogre: Let Us Cling Together | Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy | ||
Tales of Destiny | NTSC-U | SLUS-00626 | Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.) |
Tales of Destiny II | Excellent. FPS too high in battles. Standard disc swap/sound issues apply. | ||
Tales of Phantasia | Works | ||
Team Buddies | Very playable using Dynarec. Some sound problems | ||
Tekken 3 | Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks. | ||
Tekken 3 | NTSC-J | SLPS-01300 | Dynarec: ~35 fps Interpreter: ~25fps |
Tenchu: Stealth Assassins | Gameplay runs at 50-60FPS, sound is glitchy, no voice acting | ||
Theme Park World | 50 FPS in Dynarec, 30 in Interpreter | ||
The Raiden Project | Starts up, and then crashes with code dump | ||
The Unholy War | Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable | ||
Time Crisis 1 | 70-90 FPS in dynarec, no Wii remote gun support | ||
Tobal N°2 (Jap) | Crashes during fight | ||
Tomb Raider Chronicles | Tried in both Dynarec and Interpreter. Crashes after loading for both | ||
Tomb Raider | Tried in both Dynarec and Interpreter. Crashes at title screen for both. | ||
Tomb Raider 2 | Tried in both Dynarec and Interpreter. Crashes when selecting any option. | ||
Tomba! | works, but choppy sound, ~45fps | ||
Tony Hawk's Pro Skater 2 | Tried both Dynarec and Interpreter. Crashes at title screen | ||
Total NBA 97 | PAL | 50 FPS in Dynarec. Invisible ball and basket for some reason | |
Transformers Beast Machines Transmetals | Sound has slight static. When A or Start is pressed it goes to Black screen |
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Um Jammer lammy | Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec) | ||
Umihara Kawase Shun | Runs at 60 FPS in dynarec. PeWiiSXct. |
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Vagrant Story | NTSC-U | SLUS-01040 | Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room |
Vagrant Story | PAL-F | SLES-02755 | |
Valkyrie Profile | Sound is a little messy and frozen images during battles. | ||
Vandal Hearts | Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins. |
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WipeOut | PAL-E | SCES-00010 | No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect. |
Wipeout | NTSC-U | SCUS-94301 | Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter |
Wipeout 3 | Doesn't work | ||
Williams Arcade's Greatest Hits | Full Speed, No Bg music, known issue in beta 1 | ||
Wild Arms | FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec | ||
Worms Armageddon | Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS |
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X-Men vs. Street Fighter | Runs at 50-70 FPS, glitchy sound, no background music | ||
Xenogears | Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle |
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Yu-Gi-Oh: Forbidden Memories | 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec) |
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