Difference between revisions of "WiiSX compatibility list (beta 2)"
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[http://emulatemii.com http://emulatemii.com/] | [http://emulatemii.com http://emulatemii.com/] | ||
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=== Download === | === Download === | ||
'''The official version'''<br/> | '''The official version'''<br/> | ||
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip]. | * Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip]. | ||
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'''The unofficial versions'''<br/> | '''The unofficial versions'''<br/> | ||
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=== Help === | === Help === | ||
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'''Installation :'''<br/> | '''Installation :'''<br/> | ||
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only ) | Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only ) | ||
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Put your ISO/BIN/CUE here <br /> | Put your ISO/BIN/CUE here <br /> | ||
'''"Device:/wiisx/saves/"''' | '''"Device:/wiisx/saves/"''' | ||
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'''Image format :'''<br/> | '''Image format :'''<br/> | ||
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If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image. | If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image. | ||
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For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread]. | For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread]. | ||
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Game's region and ID can be checked on http://www.sonyindex.com/ | Game's region and ID can be checked on http://www.sonyindex.com/ | ||
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- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter. | - There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter. | ||
Always try the other mode if it's not working with the current one. | Always try the other mode if it's not working with the current one. | ||
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- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.) | - If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.) | ||
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<pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre> | <pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre> | ||
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==#== | ==#== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }} | {{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }} | ||
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} | {{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work | Tested by MrKill: freeze on loading screen. }} | ||
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{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }} | {{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }} | ||
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }} | {{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }} | ||
− | + | {{ Table End }} | |
==A== | ==A== | ||
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− | {{ | + | {{ Table Start/WiiSX }} |
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }} | {{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }} | ||
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}} | {{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}} | ||
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'''Input''': must be Standard, analog doesn't do anything }} | '''Input''': must be Standard, analog doesn't do anything }} | ||
− | + | {{ Table End }} | |
==B== | ==B== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }} | {{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }} | ||
{{ WiiSX | Batman & Robin | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}} | {{ WiiSX | Batman & Robin | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}} | ||
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{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}} | {{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}} | ||
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}} | {{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}} | ||
− | + | {{ Table End }} | |
==C== | ==C== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None | {{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None | ||
by Hero: Works like the original}} | by Hero: Works like the original}} | ||
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{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} | {{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} | ||
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas. Also doesnt save correctly.}} | {{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas. Also doesnt save correctly.}} | ||
− | + | {{ Table End }} | |
==D== | ==D== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }} | {{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }} | ||
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump. Interp: black screen }} | {{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump. Interp: black screen }} | ||
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{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }} | {{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }} | ||
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
− | + | {{ Table End }} | |
==E== | ==E== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}} | {{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}} | ||
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default | {{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default | ||
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{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }} | {{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }} | ||
{{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}} | {{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}} | ||
− | + | {{ Table End }} | |
==F== | ==F== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }} | {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }} | ||
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
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'''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }} | '''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }} | ||
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}} | {{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}} | ||
− | + | {{ Table End }} | |
==G== | ==G== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}} | {{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}} | ||
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
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'''Interpreter:''' The game immediately crashes, without the movie intro.}} | '''Interpreter:''' The game immediately crashes, without the movie intro.}} | ||
− | + | {{ Table End }} | |
==H== | ==H== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo | {{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo | ||
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{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
{{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}} | {{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}} | ||
− | + | {{ Table End }} | |
==I== | ==I== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34: | {{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34: | ||
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}} | Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}} | ||
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Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }} | Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }} | ||
− | + | {{ Table End }} | |
==J== | ==J== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34 | {{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34 | ||
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{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}} | {{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}} | ||
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
− | + | {{ Table End }} | |
==K== | ==K== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} | {{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} | ||
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}} | {{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}} | ||
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{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}} | {{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}} | ||
{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }} | {{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }} | ||
− | {{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}} | + | {{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}{{ Table End }} |
==L== | ==L== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} | {{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} | ||
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br /> | {{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br /> | ||
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{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} | {{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} | ||
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} | {{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} | ||
− | + | {{ Table End }} | |
==M== | ==M== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}} | {{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}} | ||
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} | {{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} | ||
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{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} | {{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} | ||
− | + | {{ Table End }} | |
==N== | ==N== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game is 100% (all ports flawless)}} | {{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game is 100% (all ports flawless)}} | ||
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}} | {{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}} | ||
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'''Interpreter''': Same as above just slower. }} | '''Interpreter''': Same as above just slower. }} | ||
− | + | {{ Table End }} | |
==O== | ==O== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} | {{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} | ||
{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} | {{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} | ||
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}} | {{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}} | ||
− | + | {{ Table End }} | |
==P== | ==P== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
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{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. | {{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. | ||
'''Result:''' Runs perfectly. }} | '''Result:''' Runs perfectly. }} | ||
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{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} | {{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} | ||
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }} | {{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }} | ||
− | + | {{ Table End }} | |
==Q== | ==Q== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} | {{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} | ||
− | + | {{ Table End }} | |
==R== | ==R== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} | {{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} | ||
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
Line 676: | Line 621: | ||
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
{{ WiiSX | Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}} | {{ WiiSX | Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}} | ||
− | + | {{ Table End }} | |
==S== | ==S== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} | {{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} | ||
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/> | {{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/> | ||
Line 745: | Line 688: | ||
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418 | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }} {{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}} | {{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418 | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }} {{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}} | ||
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}} | {{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}} | ||
− | + | {{ Table End }} | |
==T== | ==T== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim | {{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim | ||
Line 821: | Line 762: | ||
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | {{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}} | ||
− | + | {{ Table End }} | |
==U== | ==U== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | {{ Table End }} | |
− | {{ | + | |
− | + | ||
==V== | ==V== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. | {{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. | ||
But stack dump when going through the 5th door.}} | But stack dump when going through the 5th door.}} | ||
Line 840: | Line 777: | ||
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} | {{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} | ||
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}} | {{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}} | ||
− | + | {{ Table End }} | |
==W== | ==W== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}} | {{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}} | ||
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}} | {{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}} | ||
Line 874: | Line 809: | ||
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}} | {{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}} | ||
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}} | {{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}} | ||
− | + | {{ Table End }} | |
==X== | ==X== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} | {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} | ||
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter has a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results}} | {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter has a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results}} | ||
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }} | {{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }} | ||
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }} | {{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }} | ||
− | + | {{ Table End }} | |
==Y== | ==Y== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U | | Works | Tested by Dump, '''Dynarec''' runs good}} | {{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U | | Works | Tested by Dump, '''Dynarec''' runs good}} | ||
− | + | {{ Table End }} | |
==Z== | ==Z== | ||
− | {{ | + | {{ Table Start/WiiSX }} |
− | + | ||
− | + | ||
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }} | {{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }} | ||
− | + | {{ Table End }} | |
[[Category:Wii]] | [[Category:Wii]] | ||
− |
Revision as of 13:59, 7 February 2015
WiiSX beta 02
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 2.1 can be found on Wiibrew.org, WIISX Google Code or Filetrip.
The unofficial versions
- Mod01 (sources included), based on Beta2, by matguitarist.
.Added support for USB 2.0 .Requires cIOS202
- Mod02 (sources included), based on Beta2.1, by matguitarist.
.Added support for USB 2.0 .Requires cIOS202
- Mod03 (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by matguitarist.
.Added support for USB 2.0 .Added support for both USB Port 0 and Port 1 .Requires Tantric's cIOS202 v1.1
- Mod04 (sources included) and Mod04b, based on Beta2.1 to be used with Official IOS58, by matguitarist.
.Added support for USB 2.0 .Added support for both USB Port 0 and Port 1 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the IOS58 installer) Note: IOS58 is slightly slower than cIOS202
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
Help
Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
"Device:/apps/wiiSX/"
Put boot.dol, icon.png and meta.xml here
"Device:/wiisx/bios/"
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur)
"Device:/wiisx/isos/"
Put your ISO/BIN/CUE here
"Device:/wiisx/saves/"
Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the region and game ID
Game's region and ID can be checked on http://www.sonyindex.com/
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
How to add a game
- create a new line :
{{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }}
Example :
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }}
Compatibility Legend | Class (?) |
---|---|
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. | ct-works |
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action not supposed to be done (a intentional bug for example). | ct-minor |
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). | ct-issues |
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. | ct-broken |
Unknown status. Game has not been tested, or the test results were unclear. | ct-noresult |
#
Title | Region | Game ID | Notes |
---|---|---|---|
40 Winks | NTSC-U | SLUS-00874 | Dynarec: code dump after choosing character. Interpreter: doesn't even get to that point. |
007: The World Is Not Enough | NTSC-U | SLUS-01272 | Tested by MrKill: freeze on loading screen. |
007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Tested by MrKill: freeze on loading screen. |
2 on 2 Open Ice Challenge | NTSC-U | SLUS-00327 | Tested by DuP, Great video, great speed |
2Xtreme | NTSC-U | SCUS-94508 | Tested by: Dump. Dynarec: no music plays fine otherwise |
3Xtreme | NTSC-U | SCUS-94231 | Tested by Dracbat59. Slow videos, gameplay perfect! |
A
Title | Region | Game ID | Notes |
---|---|---|---|
Ace Combat 2 | NTSC-U | SLUS-00404 | Dynarec : code dump when you press start. Interpreter: slow speed, but there is no glitches. |
Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Tested by: Dump, Dynarec: minor graphic issues can only see wings and tail fin of aircraft in game still playable |
Action Replay Version 4.20 | NTSC-U | N/A | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled. |
Adventures of Lomax | NTSC-U | SCUS-94906 | Full speed, no music |
Akuji The Heartless | NTSC-U | SLUS-00715 | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. |
Alien Resurrection | PAL-E | SLES-02913 | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps |
Alien Trilogy | NTSC-U | SLUS-00007 | Dynarec: Limit FPS: Auto, Frame Skip: Off, Dithering: None
Input: must be Standard |
Alien Trilogy | PAL-E | SLES-00101 | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither and no frameskip |
Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Dynarec: code dump after PS1 logo. Interpreter: black screen. |
Alundra | NTSC-U | SLUS-00553 | Same as PAL version
Input: must be Standard |
Alundra | PAL-G | SLES-01256 | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.) |
Alundra 2 | NTSC-U | SLUS-01017 | Tested by Dump, Dynarec: some lag during cutscenes plays fine otherwise |
Ape Escape | NTSC-U | SLUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |
Apocalypse | NTSC-U | SLUS-00373 | Tested by Nemesis90:
Dynarec: Graphic glitches and somewhat major slowdown along with random code dumps. Interpreter: Same as above. |
Arc the Lad | NTSC-U | SLUS-01224 | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off
Using MOD 02 |
Arc the Lad III | NTSC-U | SLUS-01253 | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine. |
Area 51 | NTSC-U | SLUS-00164 | Tested by Nemesis90: Dynarec: Works but a graphical glitch where the screen "splits" makes it more difficult to play.
Interpreter: Same as above except the sound is very laggy. |
Armored Core | NTSC-U | SCUS-94182 | Tested by: Dump, Dynarec: slight sound errors |
Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Tested by: Dump, Dynarec: slight sound errors |
Army Men 3D | NTSC-U | SLUS-00491 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this. Note: Run this game trough BIOS! |
Army Men: Air Attack | PAL-E | SLES-02498 | Tested by lancea34
Dynarec: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Air Attack 2 | NTSC-U | SLUS-01132 | Tested by lancea34
Dynarec: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | dithitering:any
bios or hle dynarec works great...though loading times are damningly long, 5m+ |
Assault Rigs | NTSC-U | SCUS-94405 | Tested by: Dump Dynarec: no music runs fine otherwise |
Azure Dreams | NTSC-U | SLUS-00614 | Tested by: Dump Dynarec: slowdown during battle and switching between areas
Input: must be Standard, analog doesn't do anything |
B
Title | Region | Game ID | Notes |
---|---|---|---|
Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Throws exception immediately after booting |
Batman & Robin | NTSC-U | SLUS-00393 | Tested by Dump, Dynarec |
Batman Forever - The Arcade Game | NTSC-U | SLUS-00387 | Tested by Dump, Dynarec runs perfect |
Battle Arena Toshinden | NTSC-U | SCUS-94200 | Mostly full speed, some slowdown at certain stages but no music |
Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | full speed, no music |
Battle Hunter | NTSC-U | SLUS-01335 | Tested by lancea34
Screen flickers for one second and then freezes at a black screen in both Dynarec and Interpreter. Pressing any button does nothing. You can still access the WiiSX menu though... |
Battletanx: Global Assault | NTSC-U | Unknown | Freezes at title screen |
Beyblade | NTSC-U | SLUS-01489 | Tested by Dump, Dynarec :
Settings: Need to put controller type as Analog or constant pausing |
Beyond The Beyond | NTSC-U | SCUS-94702 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfect. |
Blast Chamber | NTSC-U | SLUS-00219 | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule |
Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Tested by Dump, Dynarec runs perfect |
Bloody Roar | NTSC-U | SCUS-94199 | Tested by Dump, Dynarec Frame Skip on |
Bloody Roar 2 | NTSC-U | [SCUS-94424 | Tested by Dump, Dynarec Limit FPS off, Frame Skip on |
Bomberman Party Edition | NTSC-U | SLUS-01189 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default
Working perfectly. |
Bomberman World | NTSC-U | SLUS-00680 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
by Hero: Works like the original |
Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Slight audio stutter with voices, otherwise seems to be perfect. |
Breath of Fire III | NTSC-U | SLUS-00422 | Works fine on Dynarec. |
Breath of Fire III | PAL-F | SLES-01319 | Interpreter only (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story. |
Breath of Fire IV | NTSC-U | SLUS-01324 | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. Tested by Kankkles: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. |
Breath of Fire IV | PAL-E | SLES-03552 | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01 |
Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off. |
Bubsy 3D | NTSC-U | SLUS-00110 | Very choppy sound and framerate |
Bugs Bunny: Lost in Time | PAL-E | N/A | The cutscreen mode won't stop after cleared the tutorial |
Bushido Blade | NTSC-U | SCUS-94180 | Tested by Dump, Dynarec |
Bushido Blade 2 | NTSC-U | Not Sure | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule |
Bust a move 2 | NTSC-U | SLUS-00233 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44 |
Buster Bros Collection | NTSC-U | N/A | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter. |
C
Title | Region | Game ID | Notes |
---|---|---|---|
Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
by Hero: Works like the original |
Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Tested by Dump Dynarec Menus are slow gameplay is fine |
Casper | NTSC-U | N/A | Works only in the beginning but when entering any different room, the game will freeze sadly :(. |
Carmageddon | PAL-E | SLES-01960 | Tested by Dump, Dynarec |
Carnage Heart | NTSC-U | SCUS-94604 | Tested by Dump, Dynarec |
Castlevania Chronicles | NTSC-U | SLUS-01384 | Tested 2 different rips of the game. Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None |
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | tested by harp : runs well has missing audio
Tested by clarky : Runs extremely well, although the sound is very choppy |
Centipede | NTSC-U | SLUS-00807 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: Near perfect. 50-60 FPS |
Chess | NTSC-U | SLUS-01400 | Tested by Dump, Dynarec Limit FPS off, Frame Skip on |
Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule |
Choro Q 3 | NTSC-J | SLPS-01244 | Working Perfectly
Dynarec: Bios: HLE, Limit FPS: Auto, Frame Skip: On, Dithering: Default English patch works too. |
Chrono Cross | NTSC-U | SCUS-01041 | Without BIOS: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.
With BIOS: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well. Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS) Settings: CPU Core: Dynarec; Limit FPS: Auto; Frame Skip: On, Dithering: None Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka |
Civilization II | NTSC-U | - | Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played. |
Clock Tower | NTSC-U | SLUS00539 | Tested by Dump, Dynarec: runs good |
Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Tested by Dump, Dynarec: sound errors runs fine otherwise |
Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Tested the English translated version by Lina`Chan. 60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds. |
Colin Mc Rae Rally | PAL-E | SLES-00477 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44 |
Command & Conquer | PAL-E | SLES-00530 | Tested by Dump, Dynarec: both gdi and nod disc work |
Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Tested by Dump, Dynarec: i can see no errors in both disc |
Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Tested by Nemesis90: Works perfect in Dynarec. |
Crash Bandicoot | NTSC-U | SCUS-94900 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, by MrKill: FPS ~50 FPS with frame skip off |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPSI would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS* |
Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works very good. Use the same NTSC-U's settings. |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~55 FPS, Slight sound problems Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress. |
Crash Bash | NTSC-U | SCUS-94570 | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |
Crash Bash | PAL-E | SCES-02834 | Tested by Blackshadow Freezes with music playing on the opening text |
Crash Team Racing | NTSC-U | SCUS-94426 | Tested by MrKill: Characters on cars and items boxes are invisible, no music. |
Critical Depth | NTSC-U | SLUS-00428 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Hangs and brings up a code dump after the opening credits. Tested on both cores. |
Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |
Croc 2 | PAL-E | SLES-02088 | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores. |
Crusader: No Remorse | NTSC-U | Unknown | Game runs perfectly on default settings. No music though, and video is choppy and delayed. |
Crusaders of Might and Magic | NTSC-U | Not Sure | Works good but its slow when entering new areas. Also doesnt save correctly. |
D
Title | Region | Game ID | Notes |
---|---|---|---|
Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Tested by HtD: Works perfectly. |
Danger Girl | NTSC-U | SLUS-00881 | Dynarec: code dump. Interp: black screen |
Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Interpreter: hangs at initial black screen. Dynarec: same |
Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Tested by Dump, Dynarec |
Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Tested by Dump, Dynarec |
Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Tested by Dump, Dynarec |
Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Tested by lancea34
Dynarec: Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF. Interpreter: Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. |
Dead in the Water | NTSC-U | SLUS-00693 | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Dead or Alive | NTSC-U | SLUS-00606 | Tested by Dump |
Demolition Racer | NTSC-U | SLUS-00969 | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time. |
Descent | NTSC-U | SLUS-00037 | Tested by: MrKill Perfect sounds, speed and graphics. |
Descent Maximum | NTSC-U | SLUS-00460 | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent |
Destrega | NTSC-U | SLUS-00732 | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Off
Working great. |
Destruction Derby | PAL-E | SCES-00008 | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |
Destruction Derby 2 | NTSC-U | SCUS-94350 | Arena derbys work fine, but regular races hang upon starting. Tested with both cores. |
Deuce (Beta) | NTSC-U | (unreleased) | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: Default |
Devil Dice | PAL-M5 | SCES-01312 | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. |
Diablo | NTSC-U | SLUS-00619 | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On. |
Die Hard Trilogy | NTSC-U | SLUS-00119 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music. Note: Run this game trough BIOS! |
Digimon Rumble Arena | NTSC-U | SLUS-01404 | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters. |
Digimon World | NTSC-U | SLUS-01032 | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |
Digimon World | PAL-E | SLES-02914 | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. |
Digimon World 2 | NTSC-U | SLUS-01193 | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. |
Digimon World 2003 | PAL-E | SLES-03936 | Tested by GilBoy: Works perfect, full speed, good sound and fast load However, you will have to boot through bios in order to card battle (or else it will freeze) |
Dino Crisis | PAL-E | SLES-02207 | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |
Dino Crisis | NTSC-U | N/A | Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. |
Dino Crisis 2 | NTSC-U | SLUS-01279 | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. |
Disruptor | NTSC-U | SLUS-00224 | Tested by Dump cut scenes are laggy |
Diver's Dream | PAL-E | SLES-01535 | Dynarec: Limit FPS: Auto, Frame Skip: On, Dithering: none |
Divide: Enemies Within, the | NTSC-U | SLUS-00317 | 'Dynarec:' Doesn't boot.
Interpreter: ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. |
DOOM | NTSC-U | SLUS-00077 | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. |
Dragon Ball Final Bout | PAL-E | SLES-00964 | Works exatly like the american version |
Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |
Dragon Ball Z - Legends | PAL-E | Tested by Dump, Dynarec | |
Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Tested by Dump, Dynarec |
Dragon Warrior VII | NTSC-U | SLUS-01206 | Works but no text/textboxes appear, neither on menu screen or in game |
Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Test by HtD: Works perfectly. |
Dreams | PAL-E | SLES-00714 | Dynarec: hangs before first level loads. Interp: first level loads but framerate is so slow it's a slideshow |
Driver | NTSC-U | SLUS-00842 | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. |
Driver 2 | NTSC-U | SLUS-01161 | Tested by MiniSh:
'Dynarec:' Doesn't boot. 'Interpreter:' Doesn't boot. |
Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |
Dune 2000 | NTSC-U | SLUS-00973 | Tested by Dump, Dynarec runs perfect |
E
Title | Region | Game ID | Notes |
---|---|---|---|
Echo Night | NTSC-U | SLUS-00820 | Dynarec: Limit FPS: Auto, Frame Skip: Off, Dithering: Default |
Ehrgeiz | PAL | SLES-02111 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
Results: Arcade Mode freezes on loading screen. Quest mode freezes after intro text. |
Exhumed | PAL-E | SLES-00097 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |
Einhander | NTSC-U | SCUS-94243 | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste |
Eternal Eyes | NTSC-U | SLUS-01034 | Settings: Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto Results: Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable |
Evo's Space Adventures | PAL-E | SLES-01871 | Dynarec: freeze after PSX logo. Interp: black screen |
F
Title | Region | Game ID | Notes |
---|---|---|---|
Fade to Black | NTSC-U | SLUS-00236 | Tested by Perebre: Runs Perfect! |
Fantastic Four | NTSC-U | SLUS-00395 | Tested by Dump, Dynarec runs perfect |
Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Tested by Dump, Dynarec almost unplayable 20-25 fps limit fps off |
Felony 11-79 | NTSC-U | SLUS-00533 | Great with dynarec. Video and in-game at full speed with default settings |
Fighting Force | NTSC-U | SLUS-00433 | Tested by Dump, Dynarec runs perfect |
Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Tested by: HtD - Works perfectly with no problems. |
Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Tested by: HtD - Works perfectly with no problems |
Final Fantasy VII | NTSC-U | SCUS-94163 | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over. Tested by Ruckus: Dynarec works for chocobo races. Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave. |
Final Fantasy VIII | NTSC-U | SLUS-00892 | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable
Tested by lancea34 Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done. |
Final Fantasy IX | NTSC-U | SLUS-01251 | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game. Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing. Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible. Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances. Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash. |
Final Fantasy Origins | NTSC-U | SLUS-01541 | Tested by Dump, Dynarec runs perfect |
Final Fantasy Tactics | NTSC-U | SCUS-94221 | Rare minor sound glitches and slowdowns - plays fine otherwise. |
Final Doom | NTSC-U | SLUS-000331 | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... |
Frogger | NTSC-U | SLUS-00506 | Tested by Dump, Dynarec runs a bit slow around 30fps |
Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 | Tested by Dump, Dynarec runs perfect |
Formula 1 97 | PAL-E | SLES-00859 | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 |
Forsaken | NTSC-U | SLUS-00458 | Tested by Dump, Dynarec runs perfect |
Front Mission 2 | NTSC-J | SLPS-01000 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Result : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem |
Front Mission 3 | NTSC-U | SLUS-01011 | Tested by Dump, Interpreter : Dynarec causes graphic errors during battle scene about 35fps |
G
Title | Region | Game ID | Notes |
---|---|---|---|
G-Darius | NTSC-U | SLUS-00690 | Tested by Nemesis90: Dynarec Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. Interpreter Same as before except it runs slower. |
Galaga - Destination Earth | NTSC-U | SLUS-01258 | Tested by Dump, Dynarec runs perfect |
GameShark Version 5 | NTSC-U | N/A | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled. |
Gauntlet Legends | NTSC-U | N/A | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says "abort called" and you'll find yourself back at the HBC. //Fatman |
Gex | NTSC-U | SLUS-00042 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. Minor slowdown here & there. |
Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Can't play it never gets to the title screen just keeps playing videos |
Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed |
Ghost in the shell | NTSC-U | intro plays but gameplay shows a double screen | |
Gran Turismo | PAL-M5 | SCES-00984 | Work perfectly in Dynamec, except sometimes the background music slows. |
Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well. |
Grand Theft Auto | NTSC-U | N/A | Dynarec Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. |
Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 | Tested by Dump, Dynarec runs perfect used a hacked version to skip having to insert gta1 |
Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Tested by lancea34 Dynarec: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always. Interpreter Works fine but very slow... |
Grandia | NTSC-U | SCUS-94457 SCUS-94465 |
Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. |
Grinch, The | NTSC-U | SLUS-01197 | Tested by lancea34 Dynarec: Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal. Interpreter: Same problems just slower. |
Guardian's Crusade | NTSC-U | SLUS-00811 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering. |
Guilty Gear | NTSC-U | SLUS-00772 | Dynarec : Load through BIOS (SCPH1001). All other settings remain at default. |
Gundam Battle Assault | NTSC-U | SLUS-01226 | Tested by Dump, Dynarec runs perfect |
Gundam Battle Assault 2 | NTSC-U | SLUS-01418 | Tested by BlitZBlaZe A.K.A Legion
Settings: : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001. Dynarec: The movie intro plays, then the game crashes. Interpreter: The game immediately crashes, without the movie intro. |
H
Title | Region | Game ID | Notes |
---|---|---|---|
Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Tested by JoeCo
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load |
Hexen | NTSC-U | SLUS-00348 | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. |
Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off. Able to start a game, but it freezes about a minute or two later. |
Hydro Thunder | NTSC-U | SLUS-00847 | Tested by Dump, Dynarec runs perfect |
Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? | Shows the intro but then the screen goes black |
I
Title | Region | Game ID | Notes |
---|---|---|---|
In Cold Blood | PAL-E | SCES-02149 | Tested by lancea34:
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted. |
Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Tested by Dump, Dynarec runs perfect |
Intelligent Qube | NTSC-U | SCUS-94181 | tested by MrKill: Works perfectly in Dynarec |
Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Tested by: Ibrahim
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. Note: Run this game trough BIOS! |
Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Tested by Dump, Dynarec game loads fine but wont go past fight logo before fight) |
Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Tested by Dump, Dynarec runs perfect |
Italian Job, The | PAL-E | SLES-03489 | Tested by lancea34
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. |
J
Title | Region | Game ID | Notes |
---|---|---|---|
Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Tested by lancea34
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. |
Jade Cocoon | NTSC-U | SLUS-00854 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default
Results: Lots of audio and video stuttering. Locks up randomly during dialogue. |
Jersey Devil | NTSC-U | SCUS-94907 | Tested by Nemesis90: Works perfectly in Dynarec. |
Jet Moto | NTSC-U | SCUS-94309 | Tested by Dump, Dynarec runs perfect |
Jet Moto 2 | NTSC-U | SCUS-94167 | Tested by Dump, Dynarec runs perfect |
Jet Moto 3 | NTSC-U | SCUS-94555 | Tested by Dump, Dynarec Hangs after 989 logo screen |
JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Tested by Blankman
Plays perfectly with slight audio fluctuations in intro music. |
Jumping Flash! | NTSC-U | SCUS-94103 | Tested by Dump, Dynarec slow 25-30 fps |
Jurassic Park - Warpath | PAL-E | SLES-02253 | Tested by Dump, Dynarec runs perfect |
K
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K-1 Grand Prix | NTSC-U | SLUS-000941 | Runs perfect, even faster than original PS1 (which is good for this game). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kartia | NTSC-U | SLUS-00631 | By Hero: Hangs after 5 Minutes playing Tested on both cores. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King of Fighters '95 | NTSC-U | SCUS-94205 | Tested by Dump, Dynarec runs perfect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King of Fighters '96 | NTSC-J | Tested by Dump, Dynarec limit fps off | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King of Fighters '99 | NTSC-U | SLUS-01332 | Tested by Dump, Dynarec limit fps off | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
King's Field | NTSC-J | SLPS-00017 | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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