Difference between revisions of "Wii VC Injections Compatibility List"
(→Nintendo 64) |
m (→Nintendo 64: I think I’m gonna take a break from updating this compatibility list, and focus more on my delta list, I will eventually update more sections (or at least try)) |
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− | + | Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections. | |
− | ''' | + | The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows: |
+ | * '''NES/Famicom''': Ninja Gaiden | ||
+ | * '''SNES/Super Famicom''': Mario's Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E) | ||
+ | * '''Nintendo 64''': Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E) | ||
+ | * '''TurboGrafx-16/PC Engine''': All channels | ||
+ | |||
+ | {{Compat legend}} | ||
=== Nintendo Entertainment System / Famicom (Family Computer)=== | === Nintendo Entertainment System / Famicom (Family Computer)=== | ||
+ | |||
+ | The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well. | ||
+ | |||
+ | '''IMPORTANT NOTE:''' Famicom Disk System (*.fds) games are NOT supported. | ||
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
Line 9: | Line 19: | ||
! style="width:26%" | NES / Famicom ROM (.nes) | ! style="width:26%" | NES / Famicom ROM (.nes) | ||
! style="width:13%" | ROM Video Standard (NTSC / PAL) | ! style="width:13%" | ROM Video Standard (NTSC / PAL) | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
Line 15: | Line 25: | ||
| 7 | | 7 | ||
| 7 GRAND DAD (U) | | 7 GRAND DAD (U) | ||
+ | (The Flintstones: The Rescue of Dino & Hoppy) | ||
| NTSC | | NTSC | ||
| Super Mario Bros. 3 (U) | | Super Mario Bros. 3 (U) | ||
Line 33: | Line 44: | ||
| Ninja Gaiden (U) | | Ninja Gaiden (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | A | ||
+ | | Asterix (E) | ||
+ | | PAL50 | ||
+ | | Ninja Gaiden (U) | ||
+ | | align="left" | | ||
+ | *The game plays 20 times fast | ||
+ | *The screen seems to be jumping up every time you move or jump | ||
+ | *You’re not on the ground | ||
+ | *Might be worth injecting into correct region | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 43: | Line 65: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| A | | A | ||
− | | Arkanoid (U) | + | | Arkanoid (U) [a1] |
| NTSC | | NTSC | ||
| Super Mario Bros. 3 (U) | | Super Mario Bros. 3 (U) | ||
| align="left" | | | align="left" | | ||
− | * The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is | + | * The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad. |
* Works perfectly with few glitches. | * Works perfectly with few glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| B | | B | ||
− | | Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U] | + | | Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful] |
| NTSC | | NTSC | ||
| Shadow of the Ninja (U) | | Shadow of the Ninja (U) | ||
− | | align="left" | | + | | align="left" | |
+ | * IPS file MUST be applied in a "Balloon Fight (JU) [!].nes" NES ROM file. | ||
+ | * 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085 | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 72: | Line 96: | ||
* HUD (life bar) jumps up and down when your character moves. | * HUD (life bar) jumps up and down when your character moves. | ||
* Some cut-scenes start shaking up and down. | * Some cut-scenes start shaking up and down. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | * Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| B | | B | ||
− | | Battle Kid: Fortress of Peril ( | + | | Battle Kid: Fortress of Peril (Homebrew) |
| NTSC | | NTSC | ||
| Ninja Gaiden (U) | | Ninja Gaiden (U) | ||
Line 83: | Line 115: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| B | | B | ||
− | | Battle Kid 2: Mountain of Torment ( | + | | Battle Kid 2: Mountain of Torment (Homebrew) |
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
Line 220: | Line 252: | ||
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
− | | align="left" | | + | | align="left" | |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | E | ||
+ | | Earthworm Jim 3 (Unlicensed) | ||
+ | | NTSC | ||
+ | | Ninja Gaiden (U) | ||
+ | | align="left" | | ||
+ | * not to be confused with Earthworm Jim 3D. Loads a black screen | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | E | ||
+ | | Earthworm Jim 3 (Unlicensed) | ||
+ | | NTSC | ||
+ | | Kirby‘s Adventure (U) | ||
+ | | align="left" | | ||
+ | not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE! | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 250: | Line 298: | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-noresult" | ||
+ | | H | ||
+ | | Hello Kitty World | ||
+ | | NTSC | ||
+ | | N/A | ||
+ | | align="left" | | ||
+ | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 289: | Line 345: | ||
| K | | K | ||
| Kickle Cubicle (U) | | Kickle Cubicle (U) | ||
− | | | + | | NTSCtu |
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
Line 299: | Line 355: | ||
| Super Mario Bros. 3 (E) | | Super Mario Bros. 3 (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | L | ||
+ | | Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | * The original game has a special mapper by Camerica, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports. | ||
+ | * Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here]. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 323: | Line 388: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| M | | M | ||
− | | Mario Adventure (U) [SMB3 Romhack] | + | | Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70] |
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
− | * Severely corrupted graphics | + | * Severely corrupted graphics, making the game unplayable. |
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241] | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | * Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 392: | Line 465: | ||
| align="left" | | | align="left" | | ||
* Graphics and sound are glitchy. | * Graphics and sound are glitchy. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | Rugrats: Adventures in Gameland (Homebrew) | ||
+ | | NTSC | ||
+ | | Ninja Gaiden (U) | ||
+ | | align="left" | | ||
+ | *Loads a Black Screen | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | R | ||
+ | | Rugrats: Adventures in Gameland (Homebrew) | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | *Most of the music is playing incorrectly, The game otherwise works perfectly | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 477: | Line 566: | ||
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-noresult" | ||
+ | | S | ||
+ | | Super Mario Bros. (J) | ||
+ | | NTSC | ||
+ | | Super Mario Bros. (E) | ||
| align="left" | | | align="left" | | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| S | | S | ||
− | | Super Mario Bros. 3 Mix | + | | Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/ |
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
* Very minor lags and glitches during gameplay, but works perfectly. | * Very minor lags and glitches during gameplay, but works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U)<br/>Super Mario Bros. 3 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 515: | Line 619: | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | T | ||
+ | | Tom & Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U) | ||
+ | | NTSC | ||
+ | | Ninja Gaiden (U) | ||
+ | | align="left" | | ||
+ | * Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 522: | Line 634: | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Tom and Jerry 3 (Unlicensed) | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | Ninja Gaiden (U) | ||
+ | | align="left" | | ||
+ | * Loads a black screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | U | ||
+ | | Ultimate Frogger Championship [NES Homebrew] | ||
+ | | NTSC | ||
+ | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | * Some minor glitches in cars. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 535: | Line 664: | ||
| NTSC | | NTSC | ||
| Kirby's Adventure (U) | | Kirby's Adventure (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | V | ||
+ | | VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/ | ||
+ | | NTSC | ||
+ | | Super Mario Bros. 3 (U) | ||
| align="left" | | | align="left" | | ||
Line 557: | Line 693: | ||
The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/ | The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/ | ||
− | The | + | The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well. |
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
Line 563: | Line 699: | ||
! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc) | ! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc) | ||
! style="width:13%" | ROM Video Standard (NTSC / PAL) | ! style="width:13%" | ROM Video Standard (NTSC / PAL) | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
Line 570: | Line 706: | ||
| Aero Fighters (U) | | Aero Fighters (U) | ||
| | | | ||
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | A | ||
+ | | Adventures of Yogi Bear (U) | ||
+ | |NTSC & PAL50 | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U)<br />Super Metroid (U) | ||
+ | | align="left" | | ||
+ | * Crashes at the title Screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | A | ||
+ | | Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view ) | ||
+ | |NTSC & PAL50 | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U)<br />Super Metroid (U) | ||
+ | | align="left" | | ||
+ | * Fixes crashing at title screen, plays with no issues. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| A | | A | ||
| Aero The Acro-Bat (U) | | Aero The Acro-Bat (U) | ||
− | | | + | | NTSC |
| Donkey Kong Country 2: Diddy's Kong Quest (U) | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
| align="left" | | | align="left" | | ||
Line 629: | Line 781: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| B | | B | ||
− | | Battletoads & Double Dragon (U) | + | | Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E) |
+ | | PAL50 & NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest | ||
+ | | align="left" | | ||
+ | |||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Battletoads & Double Dragon: The Ultimate Team (U) | ||
| | | | ||
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
Line 650: | Line 810: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| B | | B | ||
− | | BS F-ZERO Grand Prix 2 (J) | + | | BS F-ZERO Grand Prix 2 (J) [h1C] |
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
* Don't repair the checksum on the rom, otherwise it won't work. | * Don't repair the checksum on the rom, otherwise it won't work. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | C | ||
+ | | Casper (U) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | Super Metroid (U)<br/>Super Ghouls 'n Ghosts (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | C | ||
+ | | Cool World (U) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | *Some of the dialogue boxes look glitched except when you're in Sails The Spiders office, Text is still readable though | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 675: | Line 851: | ||
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Disney's The Jungle Book (U) | ||
+ | | | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
| align="left" | | | align="left" | | ||
Line 694: | Line 877: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| D | | D | ||
− | | Dragon Ball Z: Hyper Dimension | + | | Dragon Ball Z: Hyper Dimension (J) |
− | | | + | | NTSC |
| Donkey Kong Country 2: Diddy's Kong Quest (U) | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
| align="left" | | | align="left" | | ||
− | * Black screen after "Classic | + | * Black screen after "Classic Controller" screen. |
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | D | ||
+ | | Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n) | ||
+ | | NTSC | ||
+ | | Kirby Super Star (U) | ||
+ | | align="left" | | ||
+ | * The game uses the "SA-1 Chip" which "Kirby Super Star" uses. | ||
+ | * ROM must be compressed to LZH8 format. | ||
+ | * Some minor graphical glitches. | ||
+ | * There is a lot of slowdown during the main game. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 727: | Line 921: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | E | ||
+ | | Earthworm Jim 2 (U) | ||
+ | | | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
+ | | align="left" | | ||
+ | * Audio issues. | ||
+ | * Freezes when you enter to second level. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 775: | Line 978: | ||
| Goof Troop (U) | | Goof Troop (U) | ||
| | | | ||
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
Line 790: | Line 993: | ||
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | H | ||
+ | | Hanna Barbera's Turbo Toons (E) | ||
+ | | PAL50 & NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest | ||
| align="left" | | | align="left" | | ||
Line 795: | Line 1,005: | ||
| J | | J | ||
| Jikkyou Oshaberi Parodius (J) | | Jikkyou Oshaberi Parodius (J) | ||
− | | | + | | NTSC |
| Kirby Super Star (U) | | Kirby Super Star (U) | ||
| align="left" | | | align="left" | | ||
− | * The game uses the " | + | * The game uses the "SA-1 Chip" which "Kirby Super Star" uses. |
* ROM must be compressed to LZH8 format. | * ROM must be compressed to LZH8 format. | ||
+ | * Some minor graphical glitches. | ||
* There is a lot of slowdown during the main game. | * There is a lot of slowdown during the main game. | ||
Line 811: | Line 1,022: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| K | | K | ||
− | | Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/ | + | | Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/ |
| | | | ||
| Donkey Kong Country 2 (E) | | Donkey Kong Country 2 (E) | ||
Line 840: | Line 1,051: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| M | | M | ||
− | | Mega Man | + | | Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/] |
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * The original game uses the "SNES Mouse / SFC Mouse", which the Wii emulator does not support. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports. | ||
+ | * For start/pause the game: Press START (+) or START/PAUSE in GCN controller | ||
+ | * For use mouse left-button for put a block: Press Y | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Mega Man Soccer (U) | ||
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
Line 847: | Line 1,068: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| M | | M | ||
− | | | + | | Mega Man VII (U) |
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | M | ||
+ | | Mega Man X3 (U) | ||
+ | | NTSC | ||
+ | | Mega Man X (U) | ||
+ | | align="left" | | ||
+ | * ROM must be compressed to LZH8 format. | ||
+ | * Glitchy title screen. | ||
+ | * Character doesn't appear in the screen during gameplay. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 870: | Line 1,101: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| M | | M | ||
− | | Ms. | + | | Ms. Pac-Man (U) |
− | | | + | | NTSC |
− | | Super Metroid (U) | + | | Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U) |
| align="left" | | | align="left" | | ||
+ | * Loads a black screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U) | ||
+ | | align="left" | | ||
+ | * The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 888: | Line 1,128: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | N | ||
+ | | Nosferatu (U) | ||
+ | | NTSC | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * Severely corrupted graphics and random crashing | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | N | ||
+ | | Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878) | ||
+ | | NTSC | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports. | ||
+ | * Fixed with no graphical glitches and no random crashing/freezing. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 924: | Line 1,181: | ||
| align="left" | | | align="left" | | ||
* Boots to game screen, then crashes. | * Boots to game screen, then crashes. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Sylvester and Tweety (Prototype) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 937: | Line 1,202: | ||
| | | | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Speedy Gonzales: Los Gatos Bandidos (U) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | Super Metroid (U) | ||
| align="left" | | | align="left" | | ||
Line 969: | Line 1,242: | ||
* ROM must be compressed to LZH8 format. | * ROM must be compressed to LZH8 format. | ||
* 4 player support works. | * 4 player support works. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | S | ||
+ | | Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc) | ||
+ | | NTSC | ||
+ | | Kirby Super Star (U) | ||
+ | | align="left" | | ||
+ | * The game uses the "SA-1 Chip" which "Kirby Super Star" uses. | ||
+ | * ROM must be compressed to LZH8 format. | ||
+ | * Some minor graphical glitches. | ||
+ | * There is a lot of slowdown during the main game. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| S | | S | ||
− | | Super | + | | Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) |
− | | | + | | NTSC |
− | | Super | + | | Kirby's Dream Land 3 (U) |
+ | | align="left" | | ||
+ | * The game uses the "SA-1 Chip" which "Kirby's Dream Land 3" uses. | ||
+ | * ROM must be compressed to LZ77 type 0x11 format. | ||
+ | * No slowdown. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) | ||
+ | | NTSC | ||
+ | | Kirby's Dream Land 3 (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Bowling (U) | ||
+ | | NTSC | ||
+ | | Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
Line 988: | Line 1,289: | ||
| S | | S | ||
| Super Mario All-Stars (U) | | Super Mario All-Stars (U) | ||
− | | | + | | NTSC |
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Mario All-Stars + Super Mario World (U) | ||
+ | | NTSC | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
| align="left" | | | align="left" | | ||
Line 995: | Line 1,303: | ||
| S | | S | ||
| Super Mario Kart (E) | | Super Mario Kart (E) | ||
− | | | + | | PAL50 |
| Donkey Kong Country 2: Diddy's Kong Quest (E) | | Donkey Kong Country 2: Diddy's Kong Quest (E) | ||
| align="left" | | | align="left" | | ||
Line 1,026: | Line 1,334: | ||
| Donkey Kong Country 2: Diddy's Kong Quest (E) | | Donkey Kong Country 2: Diddy's Kong Quest (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | The Smurfs (E) | ||
+ | | PAL50 | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Donkey Kong Country 2: Diddy's Kong Quest (E)<br/> Super Metroid (U) | ||
+ | | align="left" | | ||
+ | * Black Screen before classic controller screen which is odd | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,033: | Line 1,349: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Adventures of Kid Kleets (U) | ||
+ | | | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,039: | Line 1,362: | ||
| NTSC | | NTSC | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Flintstones (U) | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest | ||
+ | |NTSC | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Flintstones: The Treasure of Sierra Madrock (U) | ||
+ | | Super Metroid (U) | ||
+ | |NTSC | ||
| align="left" | | | align="left" | | ||
Line 1,047: | Line 1,384: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Adventures of Rocky and Bullwinkle and Friends (U) | ||
+ | | NTSC | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,054: | Line 1,398: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
− | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,069: | Line 1,412: | ||
| Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | T | ||
+ | | The Smurfs Travel the World (E) | ||
+ | | PAL 50 | ||
+ | | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | |Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,098: | Line 1,448: | ||
| align="left" | | | align="left" | | ||
* Boots to game screen and crashes. | * Boots to game screen and crashes. | ||
+ | |||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Tom vs. Jerry: The Chase is On! (Prototype) | ||
+ | | NTSC | ||
+ | | Super Metroid (U) | ||
+ | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | *Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur. | ||
+ | |||
+ | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| T | | T | ||
− | | | + | | Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/) |
− | | | + | | NTSC & PAL50 |
− | | Super Metroid ( | + | | Super Metroid (U)<br/>Super Metroid (E)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
+ | * Works with no crashes. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| T | | T | ||
− | | Top Gear | + | | Top Gear (U) |
− | | | + | | NTSC |
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
+ | * Works with very minor glitches | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/) | ||
+ | | NTSC | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports. | ||
+ | * Works perfectly, even the 2-player mode runs flawlessly. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
| T | | T | ||
| Top Gear 3000 (U) | | Top Gear 3000 (U) | ||
− | | | + | | NTSC |
− | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E) | + | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) |
| align="left" | | | align="left" | | ||
+ | * Game uses DSP-4 chip. | ||
+ | * Shows a black screen when you start a race. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,144: | Line 1,519: | ||
| align="left" | | | align="left" | | ||
* Works perfectly with very minor glitches. | * Works perfectly with very minor glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | U | ||
+ | | Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/) | ||
+ | | NTSC | ||
+ | | Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
+ | | align="left" | | ||
+ | * The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports. | ||
+ | * Works perfectly, even the 2-player mode runs flawlessly. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,168: | Line 1,552: | ||
=== Nintendo 64 === | === Nintendo 64 === | ||
− | + | Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below. | |
+ | |||
+ | The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command '''"ucon64.exe --n64 --swap ROMNAME.z64".''' | ||
+ | |||
+ | For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help) | ||
+ | |||
+ | The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section. | ||
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
Line 1,174: | Line 1,564: | ||
! style="width:26%" | Nintendo 64 ROM | ! style="width:26%" | Nintendo 64 ROM | ||
! style="width:13%" | ROM Video Standard (NTSC / PAL) | ! style="width:13%" | ROM Video Standard (NTSC / PAL) | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
Line 1,186: | Line 1,576: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
− | | | + | | 6 |
| 64 Oozumou (J) | | 64 Oozumou (J) | ||
| NTSC | | NTSC | ||
− | | Sin and Punishment (U)<br> | + | | Sin and Punishment (U)<br>Pokémon Snap (U) |
| align="left" | | | align="left" | | ||
* Works perfectly | * Works perfectly | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | A | ||
+ | | AeroGauge (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| A | | A | ||
− | | Animal Forest (English Translation) | + | | Animal Forest (J) (English Translation) |
| NTSC | | NTSC | ||
− | | The Legend of Zelda: Ocarina of Time (E) | + | | The Legend of Zelda: Ocarina of Time (E)<br/>The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
− | * Crashes when trying to save. | + | * Crashes when trying to save data. |
− | * Some graphical issues. | + | * Some graphical issues and glitches. |
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here]. | * Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here]. | ||
Line 1,207: | Line 1,605: | ||
| Asteroids Hyper 64 (U) | | Asteroids Hyper 64 (U) | ||
| NTSC | | NTSC | ||
− | | Sin | + | | Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
− | * Crashes | + | * Crashes on controller screen. |
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,220: | Line 1,618: | ||
* Works perfectly with minor glitches. | * Works perfectly with minor glitches. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-works" |
| A | | A | ||
| Automobili Lamborghini (U) | | Automobili Lamborghini (U) | ||
Line 1,227: | Line 1,625: | ||
| align="left" | | | align="left" | | ||
* Rom compressed with 'romc'. | * Rom compressed with 'romc'. | ||
− | * | + | * Runs with high pitched audio, but otherwise the game is playable. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,233: | Line 1,631: | ||
| Bangai-O! (J) | | Bangai-O! (J) | ||
| NTSC | | NTSC | ||
− | | | + | | Sin and Punishment (U)<br/> The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
* Major graphical glitches and random crashing. | * Major graphical glitches and random crashing. | ||
Line 1,239: | Line 1,637: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| B | | B | ||
− | | | + | | Banjo-Kazooie (U) |
| NTSC | | NTSC | ||
− | | | + | | Pokémon Snap (U)<br>F-ZERO X (U)<br>The Legend of Zelda: Majora's Mask (U) |
| align="left" | | | align="left" | | ||
− | * | + | * In Zelda: Majora's Mask, rom compressed with 'romc'. |
+ | * Crashes on controller screen. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| B | | B | ||
− | | | + | | Banjo-Tooie (U) |
| NTSC | | NTSC | ||
− | | | + | | Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,255: | Line 1,654: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| B | | B | ||
− | | | + | | Buck Bumble (U) |
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on classic controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | B | ||
+ | | Batman Beyond: Return of the Joker (U) | ||
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-minor" | ||
+ | | B | ||
+ | | BattleTanx (U) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Some minor glitches, but the game is playable. | ||
+ | * Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| B | | B | ||
− | | Beetle Adventure Racing (U) | + | | Beetle Adventure Racing! (U) |
+ | | NTSC | ||
+ | | Wave Race 64 (U)<br/>F-ZERO X (U) | ||
+ | | align="left" | | ||
+ | * Only 'Time Trial Mode' works. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | B | ||
+ | | Beetle Adventure Racing! (U) | ||
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
* Only 'Time Trial Mode' works. | * Only 'Time Trial Mode' works. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | B | ||
+ | | Beetle Adventure Racing! (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Majora's Mask (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Text is glitchy. | ||
+ | * Car controls doesn't work correctly. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | B | ||
+ | | Beetle Adventure Racing! (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U)<br/>Super Mario 64 (U)<br/>Mario Kart 64 (U) | ||
+ | | align="left" | | ||
+ | * Text is glitchy, but otherwise the game is playable. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Beetle Adventure Racing! (U) | ||
+ | | NTSC | ||
+ | | Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Works with very minor graphical glitches. | ||
+ | * Text shows correctly. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Beetle Adventure Racing! (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U)<br/>Mario Golf (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Text shows correctly. | ||
+ | * Game runs with very minor graphical glitches. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Blues Brothers 2000 (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,273: | Line 1,745: | ||
| Bomberman 64 (U) | | Bomberman 64 (U) | ||
| NTSC | | NTSC | ||
− | | Bomberman Hero (U) | + | | Bomberman Hero (U)<br>Ogre Battle 64: Person of Lordly Caliber (U)<br>Ogre Battle 64: Person of Lordly Caliber (E) |
| align="left" | | | align="left" | | ||
* Rom compressed with 'romc'. | * Rom compressed with 'romc'. | ||
Line 1,286: | Line 1,758: | ||
* Rom compressed with 'romc'. | * Rom compressed with 'romc'. | ||
* Glitchy screen. | * Glitchy screen. | ||
+ | * Crashes when you press the HOME button if injected in 'Bomberman Hero (E)'. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,293: | Line 1,766: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | B | ||
+ | | Bust-A-Move '99 (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | B | ||
+ | | Bust-A-Move '99 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes when you start a game after world selection. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bust-A-Move '99 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Minor glitches when in game. | ||
+ | * No sound. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bust-A-Move '99 (U) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bust-A-Move 2: Arcade Edition (U) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,299: | Line 1,816: | ||
| NTSC | | NTSC | ||
| Pokémon Snap (U) | | Pokémon Snap (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | C | ||
+ | | Castlevania (U) | ||
+ | | NTSC | ||
+ | | F-ZERO X (U)<br/>Super Mario 64 (U) | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,306: | Line 1,831: | ||
| Castlevania (U) | | Castlevania (U) | ||
| NTSC | | NTSC | ||
− | | | + | | Mario Kart 64 (U) |
| align="left" | | | align="left" | | ||
− | * | + | * Major graphical glitches and slow speed |
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | C | ||
+ | | Castlevania (U) | ||
+ | | NTSC | ||
+ | | Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Game works with minor graphical glitches. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | C | ||
+ | | Castlevania (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Game works with minor graphical glitches. | ||
* Saving is disabled because no Controller Pak is detected. | * Saving is disabled because no Controller Pak is detected. | ||
Line 1,325: | Line 1,868: | ||
| Conker's Bad Fur Day (U) | | Conker's Bad Fur Day (U) | ||
| NTSC | | NTSC | ||
− | | | + | | Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
+ | * Crashes at controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | C | ||
+ | | ClayFighter 63⅓ (U) | ||
+ | | NTSC | ||
+ | | 1080° Snowboarding (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,334: | Line 1,886: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | * Crashes on controller screen. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,358: | Line 1,910: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | * everything except the blue background is corrupted and text is white blocks making the game unplayable |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Disney's Tarzan (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * graphics are completely broken (and you can see the map flying) | ||
+ | *Black Line on screen | ||
+ | *No Sound | ||
+ | *Literally unplayable | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,364: | Line 1,927: | ||
| Donkey Kong 64 (U) | | Donkey Kong 64 (U) | ||
| NTSC | | NTSC | ||
− | | Sin and Punishment (U)<br> | + | | Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U) |
| align="left" | | | align="left" | | ||
+ | * In Zelda: Majora's Mask, rom compressed with 'romc'. | ||
* Does not load game. | * Does not load game. | ||
+ | * Game requires an Expansion Pak and will not work. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,375: | Line 1,940: | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
+ | * Game requires an Expansion Pak and will not work. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,380: | Line 1,946: | ||
| Doom 64 (U) | | Doom 64 (U) | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U)<br>Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,391: | Line 1,957: | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
− | * Odd as Sin and Punishment runs in PAL60. Worth trying US version. | + | * Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin' Quackers. |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Dragon Ball Kart 64 [MK64 hack] | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U)<br>Mario Kart 64 (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Dragon Ball Kart 64 [MK64 hack] | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U) | ||
+ | | align="left" | | ||
+ | * Works with some very minor glitches. | ||
+ | * Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM). | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Dragon Ball Kart 64 [MK64 hack] | ||
+ | | NTSC | ||
+ | | Super Mario 64 (U) | ||
+ | | align="left" | | ||
+ | * Works with some very minor glitches. | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,399: | Line 1,992: | ||
| Mario Party 2 (U) | | Mario Party 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
* Freezes as spinning "N" logo. | * Freezes as spinning "N" logo. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Doraemon: Nobita to Mittsu no Seireiseki (J) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM) | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Dr. Mario 64 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes on intro after "Nintendo" logo. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Dr. Mario 64 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Shows intro and title screen, but crashes when you start a game | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Dr. Mario 64 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes on intro after "Nintendo" logo. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Duck Dodgers Starring Daffy Duck (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Majora's Mask (U) | ||
+ | | align="left" | | ||
+ | *Crashes on the Classic Controller screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | D | ||
+ | | Duck Dodgers Starring Daffy Duck (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | D | ||
+ | | Dr. Mario 64 (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Shows intro and title screen. | ||
+ | * Game runs with many graphical glitches. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,422: | Line 2,077: | ||
| Earthworm Jim 3D (U) | | Earthworm Jim 3D (U) | ||
| NTSC | | NTSC | ||
− | | Sin and Punishment (U)<br>Majora's Mask (U) | + | | Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U) |
| align="left" | | | align="left" | | ||
+ | * In Zelda: Majora's Mask, rom compressed with 'romc'. | ||
* Freezes as spinning "N" logo. | * Freezes as spinning "N" logo. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | E | ||
+ | | Earthworm Jim 3D (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Intro is a bit glitchy. | ||
+ | * Story Mode letters doesn't show, but letters in game shows. | ||
+ | * Works with very minor graphical glitches | ||
+ | * Can see objects through the boxes and walls. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | E | ||
+ | | Earthworm Jim 3D (U) | ||
+ | | NTSC | ||
+ | | Super Mario 64 (U) | ||
+ | | align="left" | | ||
+ | * Everything works with very minor graphical glitches | ||
+ | * Can see objects through the boxes and walls. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,442: | Line 2,119: | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-broken" |
| E | | E | ||
− | | Extreme G (U) | + | | Extreme-G (U) |
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | * Crashes on controller screen. |
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | E | ||
+ | | Extreme-G (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Works with very minor graphical glitches. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | E | ||
+ | | Extreme-G XG2 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Major glitches during in-game. | ||
+ | * Crashes when you come back to the menu. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | E | ||
+ | | Elmo's Letter Adventure (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Crashes at Level difficulty screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | E | ||
+ | | Elmo's Number Journey (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Crashes at Level difficulty screen | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,454: | Line 2,167: | ||
| F1 Racing Championship (U) | | F1 Racing Championship (U) | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,460: | Line 2,173: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| G | | G | ||
− | | | + | | Gex 3: Deep Cover Gecko (U) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
Line 1,478: | Line 2,191: | ||
| Goemon's Great Adventure (U) | | Goemon's Great Adventure (U) | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,484: | Line 2,197: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| G | | G | ||
− | | | + | | GoldenEye 007 (U) |
| NTSC | | NTSC | ||
| 1080° Snowboarding (U) | | 1080° Snowboarding (U) | ||
| align="left" | | | align="left" | | ||
* Crashes after Rare logo. | * Crashes after Rare logo. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | H | ||
+ | | Harvest Moon 64 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Severely corrupted graphics | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,496: | Line 2,218: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | H | ||
+ | | Hot Wheels - Turbo Racing (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Glitches on the top screen. | ||
+ | * Track doesn't show during races. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | I | ||
+ | | International Superstar Soccer 64 (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Glitches in title screen. | ||
+ | * Menus are glitchy. | ||
+ | * Some graphical glitches when in intro and game. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
+ | | I | ||
+ | | International Superstar Soccer 64 (U) | ||
+ | | NTSC | ||
+ | | Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
| I | | I | ||
| International Superstar Soccer '98 (U) | | International Superstar Soccer '98 (U) | ||
Line 1,503: | Line 2,254: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
− | |||
* Glitches in title screen. | * Glitches in title screen. | ||
+ | * Menus are glitchy. | ||
+ | * Some graphical glitches when in intro and game. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | I | ||
+ | | International Superstar Soccer '98 (U) | ||
+ | | NTSC | ||
+ | | Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,512: | Line 2,273: | ||
| Bomberman Hero (U)<br>Sin and Punishment (U)<br>Super Mario 64 (E) | | Bomberman Hero (U)<br>Sin and Punishment (U)<br>Super Mario 64 (E) | ||
| align="left" | | | align="left" | | ||
+ | * In Bomberman Hero, rom compressed with 'romc'. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,518: | Line 2,280: | ||
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
− | | align="left" | | + | | align="left" | |
+ | * Crashes on controller screen. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,527: | Line 2,290: | ||
| align="left" | | | align="left" | | ||
* Freezes at the controller screen. | * Freezes at the controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | L | ||
+ | | LEGO Racers (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | L | ||
+ | | LEGO Racers (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Glitches in title and character selection screen. | ||
+ | * Game runs with graphical glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,534: | Line 2,315: | ||
| Pokémon Snap (U) | | Pokémon Snap (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Magical Tetris Challenge (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Works with very minor glitches. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,551: | Line 2,340: | ||
* Graphical glitches. | * Graphical glitches. | ||
* Crashes after being given 10 coins each. | * Crashes after being given 10 coins each. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | M | ||
+ | | Mario Party (U) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes after spinning "N64" logo. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | M | ||
+ | | Mario Party (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Some graphical issues, but otherwise the game is playable. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Mario Party (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Some minor graphical issues, but otherwise the game is playable. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,562: | Line 2,378: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| M | | M | ||
− | | Mario Party 3 (U) | + | | Mario Party 3 (U) [f1] |
| NTSC | | NTSC | ||
| Mario Party 2 (U) | | Mario Party 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
* Crashes when the intro fades to Mario and his lawn chair | * Crashes when the intro fades to Mario and his lawn chair | ||
* Crashes at title screen if you skip intro | * Crashes at title screen if you skip intro | ||
− | * Game loads when injected with romc Type 0 & 1 (LZH8 Compression crashes at controller screen) | + | * Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen) |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | M | ||
+ | | Mickey's Speedway USA (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Does not load game. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Micro Machines 64 Turbo (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Works with minor glitches. | ||
+ | * Glitches in vehicle selection. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | M | ||
+ | | Mischief Makers (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U)<br>Super Mario 64 (U)<br>The Legend of Zelda: Ocarina of Time (U) | ||
+ | | align="left" | | ||
+ | * Crashes on 'Title Screen'. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | M | ||
+ | | Mission Impossible (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| M | | M | ||
− | | | + | | Mission Impossible (U) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
Line 1,585: | Line 2,436: | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | M | ||
+ | | Mortal Kombat 4 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Black screen on menu and game, making it unplayable. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,604: | Line 2,463: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| M | | M | ||
− | | | + | | Mortal Kombat Trilogy (U) |
| NTSC | | NTSC | ||
− | | | + | | Mario Party 2 (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U)<br/>Bomberman Hero (U) |
| align="left" | | | align="left" | | ||
− | * Crashes | + | * Rom compressed with 'romc'. |
+ | * Crashes after choosing character in "Character Selection" menu. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | M | ||
+ | | Ms. Pac-Man - Maze Madness (U) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes on intro (can skip to prevent). | ||
+ | * Few glitchy menu screen. | ||
+ | * Crashes when you start a game. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,614: | Line 2,485: | ||
| Mystical Ninja Starring Goemon (U) | | Mystical Ninja Starring Goemon (U) | ||
| NTSC | | NTSC | ||
− | | | + | | Mario Golf (U) |
| align="left" | | | align="left" | | ||
− | * | + | * Menus work. Blackscreens upon starting the game. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,622: | Line 2,493: | ||
| NASCAR 2000 (U) | | NASCAR 2000 (U) | ||
| NTSC | | NTSC | ||
− | | Yoshi's Story (U)<br>Ocarina of Time (U) | + | | Yoshi's Story (U)<br>The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
− | * The EA Sports logo is very glitchy, and the title screen is not shown at all. | + | * The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race. |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | N | ||
+ | | Namco Museum 64 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64 (U) | ||
+ | | align="left" | | ||
+ | * Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,633: | Line 2,512: | ||
| align="left" | | | align="left" | | ||
* Rom compressed with 'romc'. | * Rom compressed with 'romc'. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | N | ||
+ | | Neon Genesis Evangelion (J) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Crashes on Classic Controller screen | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,646: | Line 2,533: | ||
| Perfect Dark (U) | | Perfect Dark (U) | ||
| NTSC | | NTSC | ||
− | | | + | | Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,654: | Line 2,541: | ||
| Pilotwings 64 (U) | | Pilotwings 64 (U) | ||
| NTSC | | NTSC | ||
− | | Super Mario 64 (U)<br/>Mario Kart 64 | + | | Super Mario 64 (U)<br/>Mario Kart 64 (U) |
| align="left" | | | align="left" | | ||
− | * | + | * Passes the controller screen but displays "EEPROM CHECK FAILED" message. |
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,678: | Line 2,565: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| P | | P | ||
− | | Puyo Puyo | + | | Pokémon Stadium (U) |
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Crashes when shows the "Nintendo 64" logo. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | Pokémon Stadium (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Some glitches when in game menu. | ||
+ | * Game runs with some minor visual glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | Pokémon Stadium (U) | ||
+ | | NTSC | ||
+ | | Bomberman Hero (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Game runs with some very minor glitches. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | P | ||
+ | | Puyo Puyo SUN 64 (J) | ||
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
Line 1,686: | Line 2,601: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| P | | P | ||
− | | Puyo Puyo | + | | Puyo Puyo SUN 64 (J) |
| NTSC | | NTSC | ||
− | | Super Mario 64 | + | | Super Mario 64 (U) |
| align="left" | | | align="left" | | ||
+ | * Works with very minor glitches | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| P | | P | ||
− | | Puyo Puyo 4 (J) | + | | Puyo Puyo 4 - Puyo Puyon Party (J) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
Line 1,706: | Line 2,622: | ||
| Pokémon Snap (U) | | Pokémon Snap (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | * Saving is disabled because no Controller Pak is detected. |
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,714: | Line 2,630: | ||
| 1080° Snowboarding (U) | | 1080° Snowboarding (U) | ||
| align="left" | | | align="left" | | ||
− | * Crashes when you pause the game. | + | * There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button. |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | Rampage 2: Universal Tour (U) | ||
+ | | NTSC | ||
+ | | 1080° Snowboarding (U) | ||
+ | | align="left" | | ||
+ | *Crashes on Classic Controller Screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | Rayman 2: The Great Escape (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Crashes on the Classic Controller screen | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,720: | Line 2,652: | ||
| Resident Evil 2 (U) | | Resident Evil 2 (U) | ||
| NTSC | | NTSC | ||
− | | | + | | Sin and Punishment (U) |
| align="left" | | | align="left" | | ||
+ | * Crashes at controller screen. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| R | | R | ||
− | | | + | | Rat Attack (U) |
| NTSC | | NTSC | ||
− | | The Legend of Zelda: Ocarina of Time (U) | + | | Sin and Punishment (U) |
+ | | align="left" | | ||
+ | *Crashes on classic controller screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | RR64 - Ridge Racer 64 (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U)<br/>The Legend of Zelda: Ocarina of Time (U)<br/>Yoshi's Story (U) | ||
| align="left" | | | align="left" | | ||
* Crashes after skipping "save data corrupted" screen. | * Crashes after skipping "save data corrupted" screen. | ||
Line 1,733: | Line 2,674: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| R | | R | ||
− | | Ridge Racer 64 (U) | + | | RR64 - Ridge Racer 64 (U) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
Line 1,741: | Line 2,682: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| R | | R | ||
− | | Road Rash (U) | + | | Road Rash 64 (U) |
| NTSC | | NTSC | ||
| Yoshi's Story (U)<br>Sin and Punishment (U) | | Yoshi's Story (U)<br>Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | R | ||
+ | | Road Rash 64 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Game runs with some very minor glitches | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,753: | Line 2,703: | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
| align="left" | | | align="left" | | ||
− | * Crashes on | + | * Crashes when you press start on the title screen. |
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | R | ||
+ | | Rocket: Robot on Wheels (U) | ||
+ | | NTSC | ||
+ | | StarFox 64 (U) | ||
+ | | align="left" | | ||
+ | *The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| R | | R | ||
− | | Rugrats: | + | | Rugrats in Paris: The Movie (U) |
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | Rugrats: Scavenger Hunt (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | R | ||
+ | | Rugrats: Treasure Hunt (E) | ||
| NTSC | | NTSC | ||
| Sin and Punishment (U) | | Sin and Punishment (U) | ||
Line 1,765: | Line 2,739: | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| S | | S | ||
− | | San | + | | San Francisco Rush (U) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
Line 1,771: | Line 2,745: | ||
* Rom compressed with 'romc'. | * Rom compressed with 'romc'. | ||
* Minor graphical glitches. | * Minor graphical glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | S.C.A.R.S.: Super Computer Animal Racing Simulator (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Glitches in title screen. | ||
+ | * No sound. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | S.C.A.R.S.: Super Computer Animal Racing Simulator (U) | ||
+ | | NTSC | ||
+ | | Paper Mario (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Works perfectly with very minor glitches. | ||
+ | * No sound. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,779: | Line 2,775: | ||
| align="left" | | | align="left" | | ||
* Right side of screen has display issues. | * Right side of screen has display issues. | ||
− | * Saving | + | * Saving is disabled because no Controller Pak is detected. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,793: | Line 2,789: | ||
| Shadowman (U) | | Shadowman (U) | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,801: | Line 2,797: | ||
| Space Station Silicon Valley (U) | | Space Station Silicon Valley (U) | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
* Crashes about ten seconds after controller screen. | * Crashes about ten seconds after controller screen. | ||
Line 1,812: | Line 2,808: | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | South Park: Chef's Luv Shack (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Majora's Mask (U) | ||
+ | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Crashes on the spinning N64 loading screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | South Park: Chef's Luv Shack (U) | ||
+ | | NTSC | ||
+ | | Pokémon Snap (U) | ||
+ | Sin and Punishment (U) Pokémon Puzzle League (U) | ||
+ | | align="left" | | ||
+ | *Crashes on the Classic Controller screen | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,817: | Line 2,831: | ||
| Snowboard Kids (U) | | Snowboard Kids (U) | ||
| NTSC | | NTSC | ||
− | | F- | + | | F-ZERO X (U) |
| align="left" | | | align="left" | | ||
− | * | + | * Works with some glitches. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| S | | S | ||
− | | Star Wars | + | | Star Wars: Episode 1 - Racer (U) |
| NTSC | | NTSC | ||
− | | Sin and Punishment (U)<br>Wave Race 64 (U) | + | | Sin and Punishment (U) |
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Star Wars: Episode 1 - Racer (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Majora's Mask (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * In trademarks screen, shows 'Expansion Pak not detected', but game loads. | ||
+ | * Crashes when finishes intro or if you skip intro. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Star Wars: Rogue Squadron (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U)<br>Wave Race 64 (U)<br>Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Star Wars: Shadows of the Empire (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
| align="left" | | | align="left" | | ||
* Crashes on controller screen. | * Crashes on controller screen. | ||
Line 1,835: | Line 2,875: | ||
| Mario Party 2 (U) | | Mario Party 2 (U) | ||
| align="left" | | | align="left" | | ||
− | * Rom compressed with 'romc' | + | * Rom compressed with 'romc'. |
* Menus are bugged and it crashes in gameplay with audio on a black screen. | * Menus are bugged and it crashes in gameplay with audio on a black screen. | ||
Line 1,842: | Line 2,882: | ||
| Super Bowling 64 (U) | | Super Bowling 64 (U) | ||
| NTSC | | NTSC | ||
− | | Sin and Punishment (U)<br> | + | | Sin and Punishment (U)<br>Pokémon Snap (U) |
| align="left" | | | align="left" | | ||
* Work perfectly and Minor graphical glitches | * Work perfectly and Minor graphical glitches | ||
Line 1,848: | Line 2,888: | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| S | | S | ||
− | | Superman: The New Adventures | + | | Superman: The New Superman Adventures (U) |
| NTSC | | NTSC | ||
| Mario Golf (U) | | Mario Golf (U) | ||
| align="left" | | | align="left" | | ||
− | * Pink sky | + | * Rom compressed with 'romc'. |
+ | * Pink sky when in game. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,858: | Line 2,900: | ||
| Super Mario 64 Multiplayer [SM64 hack] | | Super Mario 64 Multiplayer [SM64 hack] | ||
| NTSC | | NTSC | ||
− | | | + | | The Legend of Zelda: Ocarina of Time (U) |
| align="left" | | | align="left" | | ||
− | * Works perfectly with 2-player | + | * Rom MUST be compressed to 32MB or less. |
+ | * Works perfectly with 2-player support | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Super Mario Rainbow Road [SM64 hack] | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Mario Rainbow Road [SM64 hack] | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB or less. | ||
+ | * Works with very minor glitches | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Mario Rainbow Road Plus [SM64 hack] | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB or less. | ||
+ | * Works with very minor glitches | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,866: | Line 2,938: | ||
| Super Mario Star Road [SM64 hack] | | Super Mario Star Road [SM64 hack] | ||
| NTSC | | NTSC | ||
− | | Zelda: Majora's Mask (U)<br>Super Mario 64 (U) | + | | The Legend of Zelda: Majora's Mask (U)<br>Super Mario 64 (U) |
| align="left" | | | align="left" | | ||
− | * The rom does not appear to work when injected into the aforementioned wads. In Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Mario 64, the game just loads a black screen, possibly due to being too large for the base. | + | * The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base. |
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Super Mario Star Road [SM64 hack] | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Super Mario Star Road [SM64 hack] | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB or less. | ||
+ | * Works with very minor glitches | ||
+ | * Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | T | ||
+ | | Tetris 64 (J) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Some glitches during gameplay. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | Tetris 64 (J) | ||
+ | | NTSC | ||
+ | | Mario Party 2 (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,878: | Line 2,985: | ||
* Text is glitchy. | * Text is glitchy. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-broken" |
| T | | T | ||
− | | | + | | Tigger's Honey Hunt (U) |
| NTSC | | NTSC | ||
− | | | + | | Yoshi's Story (U) |
| align="left" | | | align="left" | | ||
− | * | + | *Passes Controller Screen but crashes on N64 loading screen |
− | * | + | |
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Tigger's Honey Hunt (U) | ||
+ | | NTSC | ||
+ | | 1080° Snowboarding (U) <br/> Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | *Black line on screen | ||
+ | *The Graphics in the Main Menu are Messed Up | ||
+ | *The black line starts to fill up the right side of the screen to the point of the screen being black | ||
+ | *Crashes when you start the game | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,891: | Line 3,008: | ||
| Top Gear Rally (U) | | Top Gear Rally (U) | ||
| NTSC | | NTSC | ||
− | | Sin and Punishment (U) | + | | Sin and Punishment (U)<br/>F-ZERO X (U) |
| align="left" | | | align="left" | | ||
* Graphics are very glitchy. | * Graphics are very glitchy. | ||
* Car models don't display at all. | * Car models don't display at all. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Taz Express (E) | ||
+ | | PAL50 | ||
+ | | Sin and Punishment (E)<br/>Lylat Wars (E) | ||
+ | | align="left" | | ||
+ | *Crashes on Classic Controller Screen | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | T | ||
+ | | The Powerpuff Girls: Chemical X-Traction (U) | ||
+ | | NTSC | ||
+ | | StarFox 64 (U) | ||
+ | | align="left" | | ||
+ | *Character models don’t look right, same issue in Not64 | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Top Gear Rally 2 (U) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U)<br/>Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Crashes on controller screen. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Top Gear Rally 2 (U) | ||
+ | | NTSC | ||
+ | | Ogre Battle 64: Person of Lordly Caliber (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo. | ||
+ | * Graphical glitches when showing logos. | ||
+ | * Crashes in 'Press Start' screen. | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | T | ||
+ | | Top Gear Rally 2 (U) | ||
+ | | NTSC | ||
+ | | Mario Golf (U) | ||
+ | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo. | ||
+ | * Some minor glitches when in races. | ||
+ | * Runs a bit slow. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,903: | Line 3,066: | ||
| align="left" | | | align="left" | | ||
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii. | * The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii. | ||
− | * Might be worth injecting the correct region | + | * Might be worth injecting the correct region ROM. |
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| T | | T | ||
− | | | + | | Tetrisphere (U) |
| NTSC | | NTSC | ||
− | | | + | | Bomberman Hero (U) |
| align="left" | | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
+ | * Game runs with very minor graphical glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB. | ||
+ | * Works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version) | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB. | ||
+ | * Works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack] | ||
+ | | NTSC | ||
+ | | Sin and Punishment (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to 32MB. | ||
+ | * Works with very minor graphical glitches. | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Tom and Jerry in Fists of Furry (U) | ||
+ | | NTSC | ||
+ | | The Legend of Zelda: Ocarina of Time (U)<br />Bomberman Hero (U<br /> Ogre Battle 64: Person of Lordly Caliber (U)<br />The Legend of Zelda: Majora's Mask (U) | ||
+ | | align="left" | | ||
+ | * Crashes on spinning N64 loading screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | T | ||
+ | | Tom and Jerry in Fists of Furry (U) | ||
+ | | NTSC | ||
+ | | 1080° Snowboarding (U) | ||
+ | | align="left" | | ||
+ | * Crashes on the Classic Controller screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | Tom and Jerry in Fists of Furry (U) | ||
+ | | NTSC | ||
+ | | Star Fox 64 (U) | ||
+ | | align="left" | | ||
+ | * Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&v=wMva4gaHGz0&feature=youtu.be | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 1,943: | Line 3,159: | ||
| align="left" | | | align="left" | | ||
* 3D graphics are mostly messed up. | * 3D graphics are mostly messed up. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,952: | Line 3,169: | ||
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay. | * 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-minor" |
| W | | W | ||
| Wetrix (U) | | Wetrix (U) | ||
Line 1,959: | Line 3,176: | ||
| align="left" | | | align="left" | | ||
* Runs fast in speed, and audio plays twice. | * Runs fast in speed, and audio plays twice. | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 1,964: | Line 3,182: | ||
| Wetrix (U) | | Wetrix (U) | ||
| NTSC | | NTSC | ||
− | | F- | + | | F-ZERO X (U) |
| align="left" | | | align="left" | | ||
* Works perfectly | * Works perfectly | ||
+ | * Saving is disabled because no Controller Pak is detected. | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 1,974: | Line 3,193: | ||
| Mario Party 2 (U) | | Mario Party 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | * Rom compressed with 'romc'. | ||
* You cannot select game modes because you cannot make a team. | * You cannot select game modes because you cannot make a team. | ||
Line 1,996: | Line 3,216: | ||
=== SEGA Master System === | === SEGA Master System === | ||
− | It does not matter what region the 'Virtual Console Channel (.wad)' is. The 'Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on. | + | It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on. |
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
Line 2,002: | Line 3,222: | ||
! style="width:26%" | SEGA Master System ROM (.sms) | ! style="width:26%" | SEGA Master System ROM (.sms) | ||
! style="width:13%" | ROM Video Standard (NTSC / PAL) | ! style="width:13%" | ROM Video Standard (NTSC / PAL) | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
Line 2,043: | Line 3,263: | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
| L | | L | ||
− | | Land of Illusion | + | | Land of Illusion Starring Mickey Mouse (UE) |
| NTSC & PAL50 | | NTSC & PAL50 | ||
| Sonic The Hedgehog (U) | | Sonic The Hedgehog (U) | ||
Line 2,134: | Line 3,354: | ||
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu. | * Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-broken" |
| T | | T | ||
| Tom & Jerry: The Movie (JU) | | Tom & Jerry: The Movie (JU) | ||
| NTSC | | NTSC | ||
− | | | + | | Sonic The Hedgehog (U) |
| align="left" | | | align="left" | | ||
+ | * After the Stage 1 screen, the screen stays on a black screen. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-works" |
| T | | T | ||
| Tom & Jerry: The Movie (JU) | | Tom & Jerry: The Movie (JU) | ||
| NTSC | | NTSC | ||
− | | Sonic | + | | Phantasy Star (U)<br/>Sonic the Hedgehog 2 (U) |
− | | align="left" | | + | | align="left" | |
− | * | + | * Game runs perfectly. |
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| W | | W | ||
− | | Woody Pop (J) [ | + | | Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4] |
| NTSC & PAL50 | | NTSC & PAL50 | ||
| Sonic The Hedgehog (U) | | Sonic The Hedgehog (U) | ||
| align="left" | | | align="left" | | ||
− | * The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad. | + | * The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports. |
* When selecting the difficulty, you have to hold the left or right button to move the cursor. | * When selecting the difficulty, you have to hold the left or right button to move the cursor. | ||
Line 2,167: | Line 3,388: | ||
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/). | # Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/). | ||
# Go to offset (hex): 25B | # Go to offset (hex): 25B | ||
− | # From offset (hex) 25B - 25C, replace the data with the following: | + | # From offset (hex) 25B - 25C, replace the data with the following: 00 00 |
− | # Save the changes to the rom. | + | # Save the changes made to the rom. |
|} | |} | ||
=== SEGA Genesis / SEGA Mega Drive === | === SEGA Genesis / SEGA Mega Drive === | ||
− | It does not matter what region the 'Virtual Console Channel (.wad)' is. The ' | + | It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on. |
− | The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files | + | The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/ |
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
Line 2,181: | Line 3,402: | ||
! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin) | ! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin) | ||
! style="width:13%" | ROM Video Standard (NTSC / PAL) | ! style="width:13%" | ROM Video Standard (NTSC / PAL) | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
Line 2,198: | Line 3,419: | ||
| Streets of Rage 2 (U) | | Streets of Rage 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | A | ||
+ | | Asterix and the Power of the Gods (E) | ||
+ | | PAL50 | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | *Loads “Developed for use only with Pal and French Secam Mega Drive Systems” | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | A | ||
+ | | Asterix and the Power of the Gods (E) | ||
+ | | PAL50 | ||
+ | | Comix Zone (E) | ||
+ | | align="left" | | ||
+ | *Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,207: | Line 3,444: | ||
* The controls don't work correctly when using a 6 button controller. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0" | * The controls don't work correctly when using a 6 button controller. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0" | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-works" |
| A | | A | ||
− | | Animaniacs ( | + | | Animaniacs (U) |
| NTSC | | NTSC | ||
| Comix Zone (U) | | Comix Zone (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | |
+ | |- align="center" class="ct-broken" | ||
+ | | B | ||
+ | | Bugs Bunny in Double Trouble (U) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | * Loads a Black screen | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | B | ||
+ | | Bugs Bunny in Double Trouble (U) | ||
+ | | NTSC | ||
+ | | Sonic 3D Blast (U) | ||
+ | | align="left" | | ||
+ | * Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want) | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 2,222: | Line 3,474: | ||
| align="left" | | | align="left" | | ||
* The SEGA logo tiles are jumbled up when you "reset" the game. | * The SEGA logo tiles are jumbled up when you "reset" the game. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Disney's Bonkers (JUE) | ||
+ | | NTSC & PAL50 | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
|- align="center" class="ct-issues" | |- align="center" class="ct-issues" | ||
Line 2,231: | Line 3,490: | ||
* The background music (mainly the instruments) don't sound correct. Worth trying other WADs and see if this issue occurs. | * The background music (mainly the instruments) don't sound correct. Worth trying other WADs and see if this issue occurs. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-works" |
| B | | B | ||
| Beavis and Butt-head (U) | | Beavis and Butt-head (U) | ||
| NTSC | | NTSC | ||
| Comix Zone (U) | | Comix Zone (U) | ||
+ | Sonic 3D Blast (U) | ||
| align="left" | | | align="left" | | ||
− | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,245: | Line 3,504: | ||
| Comix Zone (U) | | Comix Zone (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Baby's Day Out (Prototype) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Barney's Hide & Seek Game (JUE) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | * SEGA logo is a blue screen, otherwise the game plays fine. | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 2,256: | Line 3,530: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| C | | C | ||
− | | Castle of Illusion | + | | Castle of Illusion Starring Mickey Mouse (UE) |
| NTSC | | NTSC | ||
| Streets of Rage 2 (U) | | Streets of Rage 2 (U) | ||
Line 2,330: | Line 3,604: | ||
| Comix Zone (U) | | Comix Zone (U) | ||
| align="left" | | | align="left" | | ||
− | * | + | * DON'T fix the incorrect checksum of the ROM, otherwise the game won't work. |
− | * This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. | + | * This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese. |
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
Line 2,371: | Line 3,645: | ||
| Streets of Rage 2 (U) | | Streets of Rage 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | K | ||
+ | | Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | Sonic 3D Blast (U) | ||
+ | | align="left" | | ||
+ | *This is basically an River City Girls fan game with sprites from Wayforward's River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,410: | Line 3,693: | ||
* Loads a red screen. | * Loads a red screen. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-broken" |
| M | | M | ||
| Mario 3: Around the World (R) [Unlicensed] | | Mario 3: Around the World (R) [Unlicensed] | ||
| NTSC | | NTSC | ||
| Comix Zone (U) | | Comix Zone (U) | ||
− | | align="left" | | + | | align="left" | |
− | |- align="center" class="ct- | + | |- align="center" class="ct-broken" |
| M | | M | ||
| Mario 4: A Space Odyssey (R) [Unlicensed] | | Mario 4: A Space Odyssey (R) [Unlicensed] | ||
Line 2,455: | Line 3,738: | ||
| align="left" | | | align="left" | | ||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Ms. Pac-Man (U) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | * Game runs with very minor glitches. | ||
+ | * No sound. | ||
− | |- align="center" class="ct- | + | |- align="center" class="ct-works" |
| P | | P | ||
| Puyo Puyo (J) | | Puyo Puyo (J) | ||
| NTSC | | NTSC | ||
− | | | + | | Dr. Robotnik's Mean Bean Machine |
| align="left" | | | align="left" | | ||
− | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| Q | | Q | ||
− | | | + | | QuackShot Starring Donald Duck (JUE) |
| NTSC & PAL50 | | NTSC & PAL50 | ||
| Sonic the Hedgehog 3 (U) | | Sonic the Hedgehog 3 (U) | ||
Line 2,519: | Line 3,809: | ||
| Sonic the Hedgehog 3 (U) | | Sonic the Hedgehog 3 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | S | ||
+ | | Super Mario Bros. 2 (Unlicensed) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,638: | Line 3,936: | ||
| T | | T | ||
| Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) | | Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | T | ||
+ | | Tom and Jerry: Frantic Antics (U) | ||
| NTSC | | NTSC | ||
| Comix Zone (U) | | Comix Zone (U) | ||
Line 2,716: | Line 4,021: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| T | | T | ||
− | | Turma da Mônica na Terra Dos Monstros ( | + | | Turma da Mônica na Terra Dos Monstros (Brazil) |
| NTSC & PAL50 | | NTSC & PAL50 | ||
| Wonder Boy in Monster World (U) | | Wonder Boy in Monster World (U) | ||
Line 2,749: | Line 4,054: | ||
| Streets of Rage 2 (U) | | Streets of Rage 2 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | W | ||
+ | | Wacky Races (Prototype) | ||
+ | | NTSC | ||
+ | | Comix Zone (U) | ||
+ | Sonic 3D Blast (U) | ||
+ | | align="left" | | ||
+ | *Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,778: | Line 4,092: | ||
=== NEC TurboGrafx-16 / NEC PC Engine === | === NEC TurboGrafx-16 / NEC PC Engine === | ||
− | Remember some TurboGrafx-16 / PC Engine HuCard games | + | It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. |
+ | |||
+ | If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They '''MUST''' be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file. | ||
+ | |||
+ | If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. '''IMPORTANT NOTE:''' Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games '''that are compatible with Super CD-ROM² System,''' which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3 | ||
+ | |||
+ | Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/ | ||
+ | |||
+ | Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/ | ||
+ | |||
+ | Remember some TurboGrafx-16 / PC Engine HuCard games don't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator. | ||
If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file. | If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file. | ||
Line 2,787: | Line 4,111: | ||
! style="width:5%" | Letter | ! style="width:5%" | Letter | ||
! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce) | ! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce) | ||
− | ! style="width:13%" | Data Storage (HuCard / CD- | + | ! style="width:13%" | Data Storage (HuCard / SuperGrafx / CD-ROM²) |
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | 1 | ||
+ | | 1941: Counter Attack (J) | ||
+ | | SuperGrafx | ||
+ | | Dungeon Explorer (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly | ||
+ | * 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | 1 | ||
+ | | 1941: Counter Attack (J) | ||
+ | | SuperGrafx | ||
+ | | Daimakaimura (J) | ||
+ | | align="left" | | ||
+ | * ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM. | ||
+ | * Works perfectly. | ||
+ | * Graphics are seen like in PCE SuperGrafx hardware. | ||
+ | * 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | 4 | ||
+ | | 4 in 1 Super CD (U) | ||
+ | | CD-ROM² | ||
+ | | Castlevania - Rondo of Blood (U) | ||
+ | | align="left" | | ||
+ | * All games included in the pack works perfectly. | ||
+ | * The 4 in 1 Super CD includes the following games: | ||
+ | # Gate of Thunder | ||
+ | # Bonk's Adventure | ||
+ | # Bonk's Revenge | ||
+ | # Bomberman | ||
+ | * Bomberman can be accessed by pressing the following buttons in order in the Wii Remote: | ||
+ | # Up button | ||
+ | # Right button | ||
+ | # Down button | ||
+ | # Left button | ||
+ | # 1 button (II button in TurboGrafx-16 CD System) | ||
+ | * No glitches during in-game. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| A | | A | ||
− | | Air | + | | Air Zonk (U) |
| HuCard | | HuCard | ||
| Bomberman '93 (U) | | Bomberman '93 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Battle Ace (J) | ||
+ | | SuperGrafx | ||
+ | | Dungeon Explorer (U) | ||
+ | | align="left" | | ||
+ | * Works with some minor glitches | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Battle Ace (J) | ||
+ | | SuperGrafx | ||
+ | | Daimakaimura (J) | ||
+ | | align="left" | | ||
+ | * ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM. | ||
+ | * Works perfectly. | ||
+ | * Graphics are seen like in PCE SuperGrafx hardware. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,810: | Line 4,192: | ||
| B | | B | ||
| Bomberman - Panic Bomber (J) | | Bomberman - Panic Bomber (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
* Works perfectly. | * Works perfectly. | ||
* Minor glitches in title screen. | * Minor glitches in title screen. | ||
− | * 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file | + | * 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file. |
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| B | | B | ||
| Bonanza Bros (J) | | Bonanza Bros (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
* Works perfectly. | * Works perfectly. | ||
* Some glitches in title screen. | * Some glitches in title screen. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | C | ||
+ | | Cratermaze (U) | ||
+ | | HuCard | ||
+ | | Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U) | ||
+ | | align="left" | | ||
+ | * This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed. | ||
+ | * Works perfectly with no glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Daimakaimura (J) | ||
+ | | SuperGrafx | ||
+ | | Dungeon Explorer (U) | ||
+ | | align="left" | | ||
+ | * Works with very minor glitches | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Daimakaimura (J) | ||
+ | | SuperGrafx | ||
+ | | Daimakaimura (J) | ||
+ | | align="left" | | ||
+ | * ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM. | ||
+ | * Works perfectly. | ||
+ | * Graphics are seen like in PCE SuperGrafx hardware. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,842: | Line 4,251: | ||
| align="left" | | | align="left" | | ||
* Works perfectly with very minor visual glitches | * Works perfectly with very minor visual glitches | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Doraemon - Meikyuu Daisakusen (J) | ||
+ | | HuCard | ||
+ | | Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly with no glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,853: | Line 4,270: | ||
|- align="center" class="ct-broken" | |- align="center" class="ct-broken" | ||
| F | | F | ||
− | | Final Lap Twin (U) | + | | Final Lap Twin (J or U) |
| HuCard | | HuCard | ||
| Bomberman '93 (U) | | Bomberman '93 (U) | ||
Line 2,861: | Line 4,278: | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| F | | F | ||
− | | Final Lap Twin (U) | + | | Final Lap Twin (J or U) |
| HuCard | | HuCard | ||
| Moto Roader (U)<br/>Dungeon Explorer (U) | | Moto Roader (U)<br/>Dungeon Explorer (U) | ||
Line 2,908: | Line 4,325: | ||
* Works perfectly with very minor glitches. | * Works perfectly with very minor glitches. | ||
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). | * 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | G | ||
+ | | GunHed: Hudson GunHed Taikai (J) | ||
+ | | HuCard | ||
+ | | Blazing Lazers (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to LZ77 format. | ||
+ | * Works with very minor visual glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,915: | Line 4,341: | ||
| Bomberman '93 (U) | | Bomberman '93 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | J | ||
+ | | Juuouki [Altered Beast] (J) | ||
+ | | CD-ROM² | ||
+ | | Castlevania - Rondo of Blood (U) | ||
+ | | align="left" | | ||
+ | * The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/ | ||
+ | * This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
Line 2,922: | Line 4,357: | ||
| Bomberman '93 (U) | | Bomberman '93 (U) | ||
| align="left" | | | align="left" | | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | M | ||
+ | | Moto Roader II (J) | ||
+ | | HuCard | ||
+ | | Moto Roader (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly with no glitches. | ||
+ | * 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| M | | M | ||
| Moto Roader MC (J) | | Moto Roader MC (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
Line 2,957: | Line 4,401: | ||
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1). | * 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1). | ||
* Pad 5 must be disabled in the config.ini file (PAD5=0). | * Pad 5 must be disabled in the config.ini file (PAD5=0). | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | PC Denjin: Punkic Cyborgs (J) | ||
+ | | HuCard | ||
+ | | Air Zonk (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | PC Genjin: Pithecanthropus Computerurus (J) | ||
+ | | HuCard | ||
+ | | Bonk's Adventure (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly with no glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | PC Genjin 2: Pithecanthropus Computerurus (J) | ||
+ | | HuCard | ||
+ | | Bonk's Revenge (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to LZ77 format. | ||
+ | * Works perfectly with no glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | PC Genjin 3: Pithecanthropus Computerurus (J) | ||
+ | | HuCard | ||
+ | | Bonk 3: Bonk's Big Adventure (U) | ||
+ | | align="left" | | ||
+ | * Rom MUST be compressed to LZ77 format. | ||
+ | * Works perfectly with no glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| P | | P | ||
| Puyo Puyo CD (J) | | Puyo Puyo CD (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
Line 2,969: | Line 4,447: | ||
| P | | P | ||
| Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) | | Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
Line 2,985: | Line 4,463: | ||
| R | | R | ||
| Rainbow Islands - The Story of Bubble Bobble II (J) | | Rainbow Islands - The Story of Bubble Bobble II (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
Line 2,993: | Line 4,471: | ||
| S | | S | ||
| Space Invaders - The Original Game (J) | | Space Invaders - The Original Game (J) | ||
− | | CD- | + | | CD-ROM² |
| Castlevania - Rondo of Blood (U) | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
− | * The Japanese syscard3P.pce file must be in the 5.app file before packing, otherwise the game won't work. | + | * The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work. |
* For obtain the Japanese syscard3P.pce file: | * For obtain the Japanese syscard3P.pce file: | ||
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material] | # Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material] | ||
Line 3,053: | Line 4,531: | ||
| HuCard | | HuCard | ||
| Bomberman '93 (U) | | Bomberman '93 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | Z | ||
+ | | Zero 4 Champ II (J) | ||
+ | | CD-ROM² | ||
+ | | Castlevania - Rondo of Blood (U) | ||
| align="left" | | | align="left" | | ||
* Works perfectly. | * Works perfectly. | ||
Line 3,058: | Line 4,544: | ||
=== SNK Neo Geo AES (SNK NeoGeo AES)=== | === SNK Neo Geo AES (SNK NeoGeo AES)=== | ||
+ | |||
+ | It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'. | ||
+ | |||
+ | The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector. | ||
+ | |||
+ | '''IMPORTANT NOTE:''' Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. | ||
+ | |||
{| class="wikitable sortable" width="100%" cellspacing="1" | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
! style="width:5%" | Letter | ! style="width:5%" | Letter | ||
! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM | ! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM | ||
− | ! style="width:26%" | Virtual Console Channel (.wad) | + | ! style="width:26%" | Wii Virtual Console Channel (.wad) |
! style="width:30%" | Notes | ! style="width:30%" | Notes | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bomberman - Panic Bomber | ||
+ | | The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Magician Lord (U) | ||
+ | | align="left" | | ||
+ | * Works with very minor glitches | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bust-A-Move / Puzzle Bobble | ||
+ | | The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | B | ||
+ | | Bust-A-Move Again / Puzzle Bobble 2 | ||
+ | | The King of Fighters '94 (U)<br/>Magician Lord (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | D | ||
+ | | Double Dragon | ||
+ | | The King of Fighters '94 (U)<br/>Magician Lord (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| N | | N | ||
| Neo Bomberman | | Neo Bomberman | ||
− | | The King of Fighters '94 (U) | + | | The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) |
| align="left" | | | align="left" | | ||
* Works perfectly. | * Works perfectly. | ||
Line 3,074: | Line 4,595: | ||
| N | | N | ||
| Neo Drift Out: New Technology | | Neo Drift Out: New Technology | ||
− | | The King of Fighters '94 (U) | + | | The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Baseball Stars 2 (U) |
| align="left" | | | align="left" | | ||
* Works with some graphical glitches. | * Works with some graphical glitches. | ||
Line 3,084: | Line 4,605: | ||
| align="left" | | | align="left" | | ||
* Graphical glitches. | * Graphical glitches. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | O | ||
+ | | OverTop | ||
+ | | The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) | ||
+ | | align="left" | | ||
+ | * Works perfectly with some glitches | ||
+ | |||
+ | |- align="center" class="ct-minor" | ||
+ | | R | ||
+ | | Riding Hero | ||
+ | | The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) | ||
+ | | align="left" | | ||
+ | * Some graphical glitches. | ||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| W | | W | ||
| Windjammers | | Windjammers | ||
− | | The King of Fighters '94 (U) | + | | The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) |
| align="left" | | | align="left" | | ||
+ | |||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | W | ||
+ | | Waku Waku 7 (U) | ||
+ | | The King of Fighters '97 (U) | ||
+ | | align="left" | | ||
+ | |||
|- align="center" class="ct-works" | |- align="center" class="ct-works" | ||
| W | | W | ||
| World Heroes 2 Jet | | World Heroes 2 Jet | ||
− | | The King of Fighters '94 (U) | + | | The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U) |
| align="left" | | | align="left" | | ||
+ | |} | ||
+ | |||
+ | === Microsoft MSX (MSX1) / MSX2=== | ||
+ | |||
+ | For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region. | ||
+ | |||
+ | Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games. | ||
+ | |||
+ | In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds). | ||
+ | |||
+ | The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080 | ||
+ | |||
+ | {| class="wikitable sortable" width="100%" cellspacing="1" | ||
+ | ! style="width:5%" | Letter | ||
+ | ! style="width:26%" | MSX (MSX1) / MSX2 ROM (.rom) | ||
+ | ! style="width:13%" | Type of MSX System (MSX1, MSX2) | ||
+ | ! style="width:26%" | Wii Virtual Console Channel (.wad) | ||
+ | ! style="width:30%" | Notes | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | A | ||
+ | | Antarctic Adventure (J) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * Number buttons, used for choose what controls use, doesn't work. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | A | ||
+ | | Antarctic Adventure (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/antarctic-adventure-joystick-patch) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game. | ||
+ | * Works perfectly with minor glitches | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | E | ||
+ | | ROMU6 | ||
+ | | MSX2<br/>MSX1 | ||
+ | | Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * Runs, but doesn't seem to work. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | F | ||
+ | | F1 Spirit - The Way to Formula 1 (J) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J) | ||
+ | | align="left" | | ||
+ | * Works with very minor glitches | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | F | ||
+ | | Frogger (J) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * Number buttons, used for choose what controls use, doesn't work. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | F | ||
+ | | Frogger (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/frogger-joystick-patch) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game. | ||
+ | * Works perfectly with minor glitches | ||
+ | |||
+ | |- align="center" class="ct-issues" | ||
+ | | H | ||
+ | | High Way Star (J) | ||
+ | | MSX1 | ||
+ | | Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * Freezes when start a new game, but it doesn't freeze the Wii. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | H | ||
+ | | High Way Star (J) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J) | ||
+ | | align="left" | | ||
+ | * Works with very minor glitches | ||
+ | |||
+ | |- align="center" class="ct-broken" | ||
+ | | P | ||
+ | | Penguin Adventure (J) | ||
+ | | MSX2 | ||
+ | | Road Fighter (J) | ||
+ | | align="left" | | ||
+ | * Loads a blue screen, because the game is NOT compatible with MSX1. | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | P | ||
+ | | Penguin Adventure (J) | ||
+ | | MSX2 | ||
+ | | Metal Gear (J) | ||
+ | | align="left" | | ||
+ | * Works perfectly with some very minor glitches | ||
+ | |||
+ | |- align="center" class="ct-works" | ||
+ | | S | ||
+ | | Space Invaders (J) | ||
+ | | MSX1 | ||
+ | | Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J) | ||
+ | | align="left" | | ||
+ | * Works perfectly | ||
|} | |} | ||
[[Category:Compatibility Lists]] | [[Category:Compatibility Lists]] | ||
[[Category:Wii]] | [[Category:Wii]] |
Revision as of 20:48, 9 June 2024
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:
- NES/Famicom: Ninja Gaiden
- SNES/Super Famicom: Mario's Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)
- Nintendo 64: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)
- TurboGrafx-16/PC Engine: All channels
Compatibility Legend | Class (?) |
---|---|
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. | ct-works |
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action not supposed to be done (a intentional bug for example). | ct-minor |
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). | ct-issues |
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. | ct-broken |
Unknown status. Game has not been tested, or the test results were unclear. | ct-noresult |
Contents
Nintendo Entertainment System / Famicom (Family Computer)
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.
IMPORTANT NOTE: Famicom Disk System (*.fds) games are NOT supported.
Letter | NES / Famicom ROM (.nes) | ROM Video Standard (NTSC / PAL) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
7 | 7 GRAND DAD (U)
(The Flintstones: The Rescue of Dino & Hoppy) |
NTSC | Super Mario Bros. 3 (U) | |
A | Action 52 (Unlicensed) | NTSC | Kirby's Adventure (U) |
|
A | Adventures of Lolo 3 (U) | NTSC | Ninja Gaiden (U) | |
A | Asterix (E) | PAL50 | Ninja Gaiden (U) |
|
A | Antarctic Adventure (J) | NTSC | Ninja Gaiden (U) | |
A | Arkanoid (U) [a1] | NTSC | Super Mario Bros. 3 (U) |
|
B | Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful] | NTSC | Shadow of the Ninja (U) |
|
B | Baseball Stars (U) | NTSC | Kirby's Adventure (U) | |
B | Battletoads (U) | NTSC | Kirby's Adventure (U) |
|
B | Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] | NTSC | Kirby's Adventure (U) |
|
B | Battle Kid: Fortress of Peril (Homebrew) | NTSC | Ninja Gaiden (U) |
|
B | Battle Kid 2: Mountain of Torment (Homebrew) | NTSC | Kirby's Adventure (U) | |
B | Bible Adventures (U) (v1.3) | NTSC | Super Mario Bros. 3 (U) |
|
B | Bionic Commando (U) | NTSC | River City Ransom (U) | |
B | Bubble Bath Babes (Unlicensed) | NTSC | Kirby's Adventure (U) | |
B | Bucky O'Hare (U) | NTSC | Rock Man 2 (J) | |
C | Contra (U) | NTSC | Kirby's Adventure (U) | |
D | Darkwing Duck (U) | NTSC | Ninja Gaiden (U) | |
D | Déjà Vu (U) | NTSC | Kirby's Adventure (U) | |
D | Disney's Chip 'n Dale: Rescue Rangers (U) | NTSC | Double Dragon (U) | |
D | Disney's Chip 'n Dale: Rescue Rangers 2 (U) | NTSC | Double Dragon (U) Ninja Gaiden (U) |
|
D | Donkey Kong Country 4 (Unlicensed) | NTSC | Super Mario Bros. 3 (J) Kirby's Adventure (U) |
|
D | Dragon Warrior (U) | NTSC | Kirby's Adventure (U) | |
D | Dragon Warrior II (U) | NTSC | Kirby's Adventure (U) | |
D | Dragon Warrior III (U) | NTSC | Kirby's Adventure (U) | |
D | Dragon Warrior IV (U) | NTSC | Kirby's Adventure (U) | |
D | Dr. Mario (U) | NTSC | Double Dragon (U) | |
D | DuckTales (U) | NTSC | Kirby's Adventure (U) | |
D | DuckTales 2 (U) | NTSC | Kirby's Adventure (U) | |
E | EarthBound (Prototype) | NTSC | Kirby's Adventure (U) | |
E | Earthbound Zero | NTSC | Kirby's Adventure (U) | |
E | Earthworm Jim 3 (Unlicensed) | NTSC | Ninja Gaiden (U) |
|
E | Earthworm Jim 3 (Unlicensed) | NTSC | Kirby‘s Adventure (U) |
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE! |
F | Final Fantasy (U) | NTSC | Kirby's Adventure (U) | |
F | Final Lap (J) | NTSC | Double Dragon (U) |
|
F | Fire Emblem (J) [En by J2e v0.97b2] | NTSC | Super Mario Bros. 3 (U) | |
F | Fist of the North Star (U) | NTSC | Kirby's Adventure (U) | |
H | Hello Kitty World | NTSC | N/A |
|
H | Hitler no Fukkatsu - Top Secret (J) | NTSC | River City Ransom (U) | |
H | Hoshi no Kirby: Yume no Izumi no Monogatari (J) | NTSC | Kirby's Adventure (U) | |
H | Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor] | NTSC | Kirby's Adventure (U) | |
I | Ikari III: The Rescue (U) | NTSC | Kirby's Adventure (U) | |
J | Jackal (U) | NTSC | Kirby's Adventure (U) | |
K | Kickle Cubicle (U) | NTSCtu | Kirby's Adventure (U) | |
L | Lawn Mower | PAL50 | Super Mario Bros. 3 (E) | |
L | Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] | NTSC | Kirby's Adventure (U) |
|
L | Little Samson (E) | PAL50 | Kirby's Adventure (E) | |
M | Maniac Mansion (U) | NTSC | Kirby's Adventure (U) | |
M | Marble Madness (U) | NTSC | Kirby's Adventure (U) | |
M | Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70] | NTSC | Kirby's Adventure (U) |
|
M | Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241] | NTSC | Kirby's Adventure (U) |
|
M | Mega Man VI (U) | NTSC | Kirby's Adventure (U) | |
M | Metal Gear (U) | NTSC | Ninja Gaiden (U) | |
M | Mike Tyson's Punch-Out!! (U) | NTSC | Punch-Out!! Featuring Mr. Dream (U) | |
M | Monster in My Pocket (U) | NTSC | Ninja Gaiden (U) | |
M | Monster Party (U) | NTSC | Kirby's Adventure (U) | |
P | Pro Wrestling (U) | NTSC | Kirby's Adventure (U) | |
Q | Q*Bert (U) | NTSC | Super Mario Bros. 3 (U) | |
R | Rally Bike (U) | NTSC | Kirby's Adventure (U) | |
R | Rampart (U) | NTSC | Kirby's Adventure (U) |
|
R | Rugrats: Adventures in Gameland (Homebrew) | NTSC | Ninja Gaiden (U) |
|
R | Rugrats: Adventures in Gameland (Homebrew) | NTSC | Kirby's Adventure (U) |
|
R | Rainbow Islands - The Story of Bubble Bobble 2 (E) | PAL50 | Kirby's Adventure (E) |
|
R | R.C. Pro-Am (U) | NTSC | Super Mario Bros. 3 (U) | |
R | R.C. Pro-Am II (U) | NTSC | River City Ransom (U) NES Play Action Football (U) |
|
R | Rockman 4: Minus Infinity (J) [RM4 Romhack] | NTSC | Kirby's Adventure (U) |
|
R | Rygar (U) | NTSC | Ninja Gaiden (U) |
|
R | Rygar (U) | NTSC | Kirby's Adventure (U) |
|
S | Shadowgate (U) | NTSC | Kirby's Adventure (U) | |
S | Solar Jetman: Hunt for the Golden Warpship (U) | NTSC | Super Mario Bros. 3 (U) |
|
S | Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U) | NTSC | Kirby's Adventure (U) |
|
S | Splatterhouse: Wanpaku Graffiti (J) | NTSC | Castlevania II: Simon's Quest (U) |
|
S | Super C (U) | NTSC | Kirby's Adventure (U) | |
S | Super Mario Bros. (J) | NTSC | Super Mario Bros. (E) | |
S | Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/ | NTSC | Kirby's Adventure (U) |
|
S | Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html | NTSC | Kirby's Adventure (U) Super Mario Bros. 3 (U) |
|
S | Super Mario USA (J) | NTSC | Super Mario Bros. 3 (U) | |
S | Sweet Home (J) (English Translation) | NTSC | Kirby's Adventure (U) |
|
T | TaleSpin (U) | PAL50 | Kirby's Adventure (E) Super Mario Bros. 3 (E) |
|
T | Tecmo Super Bowl (U) | NTSC | Kirby's Adventure (U) | |
T | Tom & Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U) | NTSC | Ninja Gaiden (U) |
|
T | Tetris (U) | NTSC | Kirby's Adventure (U) | |
T | Tom and Jerry 3 (Unlicensed) | NTSC | Kirby's Adventure (U)
Ninja Gaiden (U) |
|
U | Ultimate Frogger Championship [NES Homebrew] | NTSC | Kirby's Adventure (U) |
|
U | Uninvited (U) | NTSC | Kirby's Adventure (U) | |
V | Vice: Project Doom (U) | NTSC | Kirby's Adventure (U) | |
V | VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/ | NTSC | Super Mario Bros. 3 (U) | |
W | Windows 98 (Unlicensed) | NTSC | Kirby's Adventure (U) |
|
X | Xexyz (U) | NTSC | Kirby's Adventure (U) |
Super Nintendo Entertainment System / Super Famicom
The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.
Letter | SNES / Super Famicom ROM (.smc or .sfc) | ROM Video Standard (NTSC / PAL) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
A | Aero Fighters (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
||
A | Adventures of Yogi Bear (U) | NTSC & PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (U) Super Metroid (U) |
|
A | Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view ) | NTSC & PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (U) Super Metroid (U) |
|
A | Aero The Acro-Bat (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
A | Asterix (E) | NTSC & PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (U) | |
A | Asterix & Obelix (E) | NTSC & PAL50 | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
|
A | ActRaiser 2 (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) |
| |
A | Another World (E) | PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (E) | |
B | Batman Returns (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
B | Battle Cross (J) | NTSC | Natsume Championship Wrestling (U) Natsume Championship Wrestling (E) |
|
B | Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E) | PAL50 & NTSC | Donkey Kong Country 2: Diddy's Kong Quest |
|
B | Battletoads & Double Dragon: The Ultimate Team (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
||
B | B.O.B. (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
B | Breath of Fire (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
B | BS F-ZERO Grand Prix 2 (J) [h1C] | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
| |
C | Casper (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U) |
|
C | Cool World (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
D | Daffy Duck: The Marvin Missions (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
D | Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/] | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
|
D | Disney's Aladdin (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
D | Disney's The Jungle Book (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
D | Donald in Maui Mallard (J) | Donkey Kong Country 2: Diddy's Kong Quest (U) |
| |
D | Dragon: The Bruce Lee Story (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E)) |
||
D | Dragon Ball Z: Hyper Dimension (J) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
D | Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n) | NTSC | Kirby Super Star (U) |
|
D | Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/] | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
D | Dragon View (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E)) |
||
E | EarthBound (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
E | Earthworm Jim (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
E | Earthworm Jim 2 (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
| |
E | Emerald Dragon (J) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
E | Equinox (U) | Final Fight | ||
E | E.V.O.: Search for Eden (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
F | Final Fight Guy (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
F | Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] | Fire Emblem - Seisen no Keifu (J) | ||
G | Gekitou Burning Pro Wrestling (J) | Super Street Fighter II (U) |
| |
G | Goof Troop (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
||
G | Gundam Wing: Endless Duel (J) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) | |
H | Hyper V-Ball (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
H | Hanna Barbera's Turbo Toons (E) | PAL50 & NTSC | Donkey Kong Country 2: Diddy's Kong Quest | |
J | Jikkyou Oshaberi Parodius (J) | NTSC | Kirby Super Star (U) |
|
J | Judge Dredd (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
K | Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/ | Donkey Kong Country 2 (E) | ||
K | Killer Instinct (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
L | Lemmings (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
| |
L | Lion King (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
M | Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/] | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
M | Mega Man Soccer (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
M | Mega Man VII (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
M | Mega Man X3 (U) | NTSC | Mega Man X (U) |
|
M | Metal Warriors (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
M | Micro Machines 2: Turbo Tournament (E) | NTSC & PAL50 | Natsume Championship Wrestling (U) Natsume Championship Wrestling (E) |
|
M | Ms. Pac-Man (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) Super Metroid (U) |
|
M | Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) Super Metroid (U) |
|
N | NBA Jam: Tournament Edition (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
N | Ninja Gaiden Trilogy (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
N | Nosferatu (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
N | Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
N | Pocky and Rocky (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
N | Pocky and Rocky 2 (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
P | Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/] | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
R | Radical Dreamers (J) | Super Metroid (U) | ||
S | Secret of Mana 2 (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) |
| |
S | Sylvester and Tweety (Prototype) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
S | Sonic Blast Man II (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
|
S | Speed Racer in My Most Dangerous Adventures (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
S | Speedy Gonzales: Los Gatos Bandidos (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U) |
|
S | Side Pocket (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
S | Spider-Man & Venom: Maximum Carnage (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
S | Super Double Dragon (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) F-Zero (U) Super Metroid (U) |
| |
S | Super Bomberman 2 (U) | NTSC | Natsume Championship Wrestling (U) Natsume Championship Wrestling (E) |
|
S | Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc) | NTSC | Kirby Super Star (U) |
|
S | Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) | NTSC | Kirby's Dream Land 3 (U) |
|
S | Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) | NTSC | Kirby's Dream Land 3 (U) | |
S | Super Bowling (U) | NTSC | Mario's Super Picross (E) | |
S | Super Kitiku Mario (Hack) [Complete edit by Thirteen1355] | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
S | Super Mario All-Stars (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
S | Super Mario All-Stars + Super Mario World (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
S | Super Mario Kart (E) | PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (E) | |
S | Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&t=73559/] | PAL60 | Mario's Super Picross (E) | |
S | Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/] | PAL60 | Mario's Super Picross (E) | |
S | Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/] | PAL60 | Mario's Super Picross (E) | |
T | Taz-Mania (E) | PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (E) | |
T | The Smurfs (E) | PAL50 | Donkey Kong Country 2: Diddy's Kong Quest (U) Donkey Kong Country 2: Diddy's Kong Quest (E) Super Metroid (U) |
|
T | Tetris Attack (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | The Adventures of Kid Kleets (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) | ||
T | Teenage Mutant Ninja Turtles: Tournament Fighters (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
|
T | The Flintstones (U) | Donkey Kong Country 2: Diddy's Kong Quest | NTSC | |
T | The Flintstones: The Treasure of Sierra Madrock (U) | Super Metroid (U) | NTSC | |
T | Teenage Mutant Ninja Turtles IV: Turtles In Time (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
|
T | The Adventures of Rocky and Bullwinkle and Friends (U) | NTSC | Donkey Kong Country 2: Diddy's Kong Quest (U) | |
T | The Blues Brothers | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&entryID=233 | Donkey Kong Country 2: Diddy's Kong Quest (E) | ||
T | The Lost Vikings (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | The Smurfs Travel the World (E) | PAL 50 | Donkey Kong Country 2: Diddy's Kong Quest (U) | Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode |
T | The Lost Vikings 2 (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/] | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/] | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
T | Terranigma (E) | NTSC & PAL50 | Super Metroid (E) |
|
T | Tom vs. Jerry: The Chase is On! (Prototype) | NTSC | Super Metroid (U)
Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
T | Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/) | NTSC & PAL50 | Super Metroid (U) Super Metroid (E) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
T | Top Gear (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
T | Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
T | Top Gear 3000 (U) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
T | Toy Story (U) | Super Metroid (U) |
| |
T | Toy Story (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) |
| |
U | Ultimate Mortal Kombat 3 (U) | Donkey Kong Country 2: Diddy's Kong Quest (U) |
| |
U | Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/) | NTSC | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) Donkey Kong Country 2: Diddy's Kong Quest (U) |
|
V | Venom - Spider-Man: Separation Anxiety (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
X | X-Men: Mutant Apocalypse (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
||
Y | Young Merlin (U) | Super Metroid (J) Super Metroid (U) Mario's Super Picross (E) |
Nintendo 64
Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command "ucon64.exe --n64 --swap ROMNAME.z64".
For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help)
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.
Letter | Nintendo 64 ROM | ROM Video Standard (NTSC / PAL) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
0 | 007 The World Is Not Enough (U) | NTSC | Sin and Punishment (U) |
|
6 | 64 Oozumou (J) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
A | AeroGauge (U) | NTSC | Sin and Punishment (U) |
|
A | Animal Forest (J) (English Translation) | NTSC | The Legend of Zelda: Ocarina of Time (E) The Legend of Zelda: Ocarina of Time (U) |
|
A | Asteroids Hyper 64 (U) | NTSC | Sin and Punishment (U) |
|
A | Asteroids Hyper 64 (U) | NTSC | Mario Golf (U) |
|
A | Automobili Lamborghini (U) | NTSC | Bomberman Hero (U) |
|
B | Bangai-O! (J) | NTSC | Sin and Punishment (U) The Legend of Zelda: Ocarina of Time (U) |
|
B | Banjo-Kazooie (U) | NTSC | Pokémon Snap (U) F-ZERO X (U) The Legend of Zelda: Majora's Mask (U) |
|
B | Banjo-Tooie (U) | NTSC | Sin and Punishment (U) |
|
B | Buck Bumble (U) | NTSC | Sin and Punishment (U) |
|
B | Batman Beyond: Return of the Joker (U) | NTSC | Sin and Punishment (U) |
|
B | BattleTanx (U) | NTSC | Mario Party 2 (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | Wave Race 64 (U) F-ZERO X (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | Sin and Punishment (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | The Legend of Zelda: Majora's Mask (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) Super Mario 64 (U) Mario Kart 64 (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | Star Fox 64 (U) |
|
B | Beetle Adventure Racing! (U) | NTSC | Bomberman Hero (U) Mario Golf (U) Ogre Battle 64: Person of Lordly Caliber (U) |
|
B | Blues Brothers 2000 (U) | NTSC | Sin and Punishment (U) |
|
B | Bomberman 64 (U) | NTSC | Bomberman Hero (U) Ogre Battle 64: Person of Lordly Caliber (U) Ogre Battle 64: Person of Lordly Caliber (E) |
|
B | Bomberman 64 (E) | PAL | Bomberman Hero (E) |
|
B | Bomberman 64: The Second Attack (U) | NTSC | Sin and Punishment (U) |
|
B | Bust-A-Move '99 (U) | NTSC | Sin and Punishment (U) |
|
B | Bust-A-Move '99 (U) | NTSC | Mario Golf (U) |
|
B | Bust-A-Move '99 (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
B | Bust-A-Move '99 (U) | NTSC | Mario Party 2 (U) |
|
B | Bust-A-Move 2: Arcade Edition (U) | NTSC | Mario Party 2 (U) |
|
C | Carmageddon 64 (U) | NTSC | Pokémon Snap (U) |
|
C | Castlevania (U) | NTSC | F-ZERO X (U) Super Mario 64 (U) |
|
C | Castlevania (U) | NTSC | Mario Kart 64 (U) |
|
C | Castlevania (U) | NTSC | Star Fox 64 (U) |
|
C | Castlevania (U) | NTSC | Bomberman Hero (U) |
|
C | Castlevania: Legacy of Darkness (U) | NTSC | F-ZERO X (U) |
|
C | Conker's Bad Fur Day (U) | NTSC | Sin and Punishment (U) |
|
C | ClayFighter 63⅓ (U) | NTSC | 1080° Snowboarding (U) |
|
C | Clay Fighter - Sculptor's Cut (U) | NTSC | Sin and Punishment (U) |
|
C | Cruis'n Exotica (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
C | Cruis'n World (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
D | Diddy Kong Racing (U) | NTSC | Sin and Punishment (U) |
|
D | Disney's Tarzan (U) | NTSC | Sin and Punishment (U) |
|
D | Donkey Kong 64 (U) | NTSC | Sin and Punishment (U) The Legend of Zelda: Majora's Mask (U) |
|
D | Donkey Kong 64 (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
D | Doom 64 (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) Sin and Punishment (U) |
|
D | Donald Duck: Quack Attack (E) | PAL50 | Sin and Punishment (E) |
|
D | Dragon Ball Kart 64 [MK64 hack] | NTSC | Sin and Punishment (U) Mario Kart 64 (U) |
|
D | Dragon Ball Kart 64 [MK64 hack] | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
D | Dragon Ball Kart 64 [MK64 hack] | NTSC | Super Mario 64 (U) |
|
D | Dr. Mario 64 (U) | NTSC | Mario Party 2 (U) |
|
D | Doraemon: Nobita to Mittsu no Seireiseki (J) | NTSC | Sin and Punishment (U) |
|
D | Dr. Mario 64 (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
D | Dr. Mario 64 (U) | NTSC | Mario Golf (U) |
|
D | Dr. Mario 64 (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
D | Duck Dodgers Starring Daffy Duck (U) | NTSC | The Legend of Zelda: Majora's Mask (U) |
|
D | Duck Dodgers Starring Daffy Duck (U) | NTSC | Sin and Punishment (U) |
|
D | Dr. Mario 64 (U) | NTSC | Bomberman Hero (U) |
|
D | Duke Nukem 64 (U) | NTSC | Sin and Punishment (U) |
|
D | Duke Nukem: Zero Hour (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
E | Earthworm Jim 3D (U) | NTSC | Sin and Punishment (U) The Legend of Zelda: Majora's Mask (U) |
|
E | Earthworm Jim 3D (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
E | Earthworm Jim 3D (U) | NTSC | Super Mario 64 (U) |
|
E | ECW Hardcore Revolution (U) | NTSC | Sin and Punishment (U) |
|
E | Excitebike 64 (U) | NTSC | Sin and Punishment (U) |
|
E | Extreme-G (U) | NTSC | Sin and Punishment (U) |
|
E | Extreme-G (U) | NTSC | Mario Golf (U) |
|
E | Extreme-G XG2 (U) | NTSC | Mario Golf (U) |
|
E | Elmo's Letter Adventure (U) | NTSC | Sin and Punishment (U) |
|
E | Elmo's Number Journey (U) | NTSC | Sin and Punishment (U) |
|
E | F1 Racing Championship (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
G | Gex 3: Deep Cover Gecko (U) | NTSC | Mario Golf (U) |
|
G | Glover (U) | NTSC | Sin and Punishment (U) |
|
G | Goemon's Great Adventure (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
G | GoldenEye 007 (U) | NTSC | 1080° Snowboarding (U) |
|
H | Harvest Moon 64 (U) | NTSC | Mario Golf (U) |
|
H | Hercules: The Legendary Journeys (U) | NTSC | Sin and Punishment (U) | |
H | Hot Wheels - Turbo Racing (U) | NTSC | Bomberman Hero (U) |
|
I | International Superstar Soccer 64 (U) | NTSC | Sin and Punishment (U) |
|
I | International Superstar Soccer 64 (U) | NTSC | Star Fox 64 (U) |
|
I | International Superstar Soccer '98 (U) | NTSC | Sin and Punishment (U) |
|
I | International Superstar Soccer '98 (U) | NTSC | Star Fox 64 (U) |
|
I | Iggy's Reckin Balls (U) | NTSC | Bomberman Hero (U) Sin and Punishment (U) Super Mario 64 (E) |
|
J | Jet Force Gemini (U) | NTSC | Sin and Punishment (U) |
|
K | Killer Instinct Gold (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) Mario Kart 64 (U) |
|
L | LEGO Racers (U) | NTSC | Sin and Punishment (U) |
|
L | LEGO Racers (U) | NTSC | Bomberman Hero (U) |
|
M | Mace The Dark Age (U) | NTSC | Pokémon Snap (U) | |
M | Magical Tetris Challenge (U) | NTSC | Sin and Punishment (U) |
|
M | Major League Baseball featuring Ken Griffy Jr. (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
M | Mario Party (U) | NTSC | Sin and Punishment (U) Yoshi's Story (U) Wave Race 64 (U) |
|
M | Mario Party (U) | NTSC | Mario Party 2 (U) |
|
M | Mario Party (U) | NTSC | Mario Golf (U) |
|
M | Mario Party (U) | NTSC | Bomberman Hero (U) |
|
M | Mario Party 3 (U) | NTSC | Sin and Punishment (U) |
|
M | Mario Party 3 (U) [f1] | NTSC | Mario Party 2 (U) |
|
M | Mickey's Speedway USA (U) | NTSC | Sin and Punishment (U) |
|
M | Micro Machines 64 Turbo (U) | NTSC | Sin and Punishment (U) |
|
M | Mischief Makers (U) | NTSC | Sin and Punishment (U) Super Mario 64 (U) The Legend of Zelda: Ocarina of Time (U) |
|
M | Mission Impossible (U) | NTSC | Sin and Punishment (U) |
|
M | Mission Impossible (U) | NTSC | Mario Golf (U) |
|
M | Mortal Kombat 4 (U) | NTSC | Sin and Punishment (U) Pokémon Snap |
|
M | Mortal Kombat 4 (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
M | Mortal Kombat: Sub-Zero Mythologies (U) | NTSC | Sin and Punishment (U) Pokémon Snap |
|
M | Mortal Kombat Trilogy (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
M | Mortal Kombat Trilogy (U) | NTSC | Mario Party 2 (U) Ogre Battle 64: Person of Lordly Caliber (U) Bomberman Hero (U) |
|
M | Ms. Pac-Man - Maze Madness (U) | NTSC | Mario Party 2 (U) |
|
M | Mystical Ninja Starring Goemon (U) | NTSC | Mario Golf (U) |
|
N | NASCAR 2000 (U) | NTSC | Yoshi's Story (U) The Legend of Zelda: Ocarina of Time (U) |
|
N | Namco Museum 64 (U) | NTSC | Ogre Battle 64 (U) |
|
N | New Tetris (U) | NTSC | Mario Golf (U) |
|
N | Neon Genesis Evangelion (J) | NTSC | Sin and Punishment (U) |
|
P | Penny Racers (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) F-ZERO X (U) |
|
P | Perfect Dark (U) | NTSC | Sin and Punishment (U) |
|
P | Pilotwings 64 (U) | NTSC | Super Mario 64 (U) Mario Kart 64 (U) |
|
P | Pilotwings 64 (U) | NTSC | Sin and Punishment (U) |
|
P | Pokémon Stadium (U) | NTSC | Sin and Punishment (U) |
|
P | Pokémon Stadium (U) | NTSC | Mario Golf (U) |
|
P | Pokémon Stadium (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
P | Pokémon Stadium (U) | NTSC | Bomberman Hero (U) |
|
P | Puyo Puyo SUN 64 (J) | NTSC | Sin and Punishment (U) |
|
P | Puyo Puyo SUN 64 (J) | NTSC | Super Mario 64 (U) |
|
P | Puyo Puyo 4 - Puyo Puyon Party (J) | NTSC | Mario Golf (U) |
|
Q | Quake 64 (U) | NTSC | Pokémon Snap (U) |
|
R | Rampage World Tour (U) | NTSC | 1080° Snowboarding (U) |
|
R | Rampage 2: Universal Tour (U) | NTSC | 1080° Snowboarding (U) |
|
R | Rayman 2: The Great Escape (U) | NTSC | Sin and Punishment (U) |
|
R | Resident Evil 2 (U) | NTSC | Sin and Punishment (U) |
|
R | Rat Attack (U) | NTSC | Sin and Punishment (U) |
|
R | RR64 - Ridge Racer 64 (U) | NTSC | Sin and Punishment (U) The Legend of Zelda: Ocarina of Time (U) Yoshi's Story (U) |
|
R | RR64 - Ridge Racer 64 (U) | NTSC | Mario Golf (U) |
|
R | Road Rash 64 (U) | NTSC | Yoshi's Story (U) Sin and Punishment (U) |
|
R | Road Rash 64 (U) | NTSC | Mario Golf (U) |
|
R | Rocket: Robot on Wheels (U) | NTSC | Sin and Punishment (U) |
|
R | Rocket: Robot on Wheels (U) | NTSC | StarFox 64 (U) |
|
R | Rugrats in Paris: The Movie (U) | NTSC | Sin and Punishment (U) |
|
R | Rugrats: Scavenger Hunt (U) | NTSC | Sin and Punishment (U) |
|
R | Rugrats: Treasure Hunt (E) | NTSC | Sin and Punishment (U) |
|
S | San Francisco Rush (U) | NTSC | Mario Golf (U) |
|
S | S.C.A.R.S.: Super Computer Animal Racing Simulator (U) | NTSC | Mario Golf (U) |
|
S | S.C.A.R.S.: Super Computer Animal Racing Simulator (U) | NTSC | Paper Mario (U) |
|
S | Scooby-Doo: Classic Creep Capers (U) | NTSC | Pokémon Snap (U) |
|
S | Shadowgate 64 (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
S | Shadowman (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
S | Space Station Silicon Valley (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
S | South Park Rally (U) | NTSC | Pokémon Snap (U) |
|
S | South Park: Chef's Luv Shack (U) | NTSC | The Legend of Zelda: Majora's Mask (U)
Ogre Battle 64: Person of Lordly Caliber (U) |
|
S | South Park: Chef's Luv Shack (U) | NTSC | Pokémon Snap (U)
Sin and Punishment (U) Pokémon Puzzle League (U) |
|
S | Snowboard Kids (U) | NTSC | F-ZERO X (U) |
|
S | Star Wars: Episode 1 - Racer (U) | NTSC | Sin and Punishment (U) |
|
S | Star Wars: Episode 1 - Racer (U) | NTSC | The Legend of Zelda: Majora's Mask (U) |
|
S | Star Wars: Rogue Squadron (U) | NTSC | Sin and Punishment (U) Wave Race 64 (U) Mario Golf (U) |
|
S | Star Wars: Shadows of the Empire (U) | NTSC | Mario Golf (U) |
|
S | StarCraft 64 (U) | NTSC | Mario Party 2 (U) |
|
S | Super Bowling 64 (U) | NTSC | Sin and Punishment (U) Pokémon Snap (U) |
|
S | Superman: The New Superman Adventures (U) | NTSC | Mario Golf (U) |
|
S | Super Mario 64 Multiplayer [SM64 hack] | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
S | Super Mario Rainbow Road [SM64 hack] | NTSC | Sin and Punishment (U) |
|
S | Super Mario Rainbow Road [SM64 hack] | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
S | Super Mario Rainbow Road Plus [SM64 hack] | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
S | Super Mario Star Road [SM64 hack] | NTSC | The Legend of Zelda: Majora's Mask (U) Super Mario 64 (U) |
|
S | Super Mario Star Road [SM64 hack] | NTSC | Sin and Punishment (U) |
|
S | Super Mario Star Road [SM64 hack] | NTSC | The Legend of Zelda: Ocarina of Time (U) |
|
T | Tetris 64 (J) | NTSC | Mario Golf (U) |
|
T | Tetris 64 (J) | NTSC | Mario Party 2 (U) |
|
T | Tony Hawk's Pro Skater (U) | NTSC | Yoshi's Story (U) |
|
T | Tigger's Honey Hunt (U) | NTSC | Yoshi's Story (U) |
|
T | Tigger's Honey Hunt (U) | NTSC | 1080° Snowboarding (U) Sin and Punishment (U) |
|
T | Top Gear Rally (U) | NTSC | Sin and Punishment (U) F-ZERO X (U) |
|
T | Taz Express (E) | PAL50 | Sin and Punishment (E) Lylat Wars (E) |
|
T | The Powerpuff Girls: Chemical X-Traction (U) | NTSC | StarFox 64 (U) |
|
T | Top Gear Rally 2 (U) | NTSC | Sin and Punishment (U) Star Fox 64 (U) |
|
T | Top Gear Rally 2 (U) | NTSC | Ogre Battle 64: Person of Lordly Caliber (U) |
|
T | Top Gear Rally 2 (U) | NTSC | Mario Golf (U) |
|
T | Tetrisphere (U) | NTSC | Yoshi's Story (E) Pokémon Snap (E) Lylat Wars (E) |
|
T | Tetrisphere (U) | NTSC | Bomberman Hero (U) |
|
T | The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E) | NTSC | Sin and Punishment (U) |
|
T | The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version) | NTSC | Sin and Punishment (U) |
|
T | The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack] | NTSC | Sin and Punishment (U) |
|
T | Tom and Jerry in Fists of Furry (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) Bomberman Hero (U Ogre Battle 64: Person of Lordly Caliber (U) The Legend of Zelda: Majora's Mask (U) |
|
T | Tom and Jerry in Fists of Furry (U) | NTSC | 1080° Snowboarding (U) |
|
T | Tom and Jerry in Fists of Furry (U) | NTSC | Star Fox 64 (U) |
|
T | Toy Story 2 (U) | NTSC | Sin and Punishment (U) |
|
T | Turok 2 (U) | NTSC | Sin and Punishment (U) |
|
W | Waialae Country Club: True Golf Classics (U) | NTSC | The Legend of Zelda: Ocarina of Time (U) Pokémon Snap (U) |
|
W | Wetrix (U) | NTSC | Super Mario 64 (U) |
|
W | Wetrix (U) | NTSC | Mario Kart 64 (U) |
|
W | Wetrix (U) | NTSC | Sin and Punishment (U) |
|
W | Wetrix (U) | NTSC | F-ZERO X (U) |
|
W | Worms Armageddon (U) | NTSC | Mario Party 2 (U) |
|
W | WWF War Zone (U) | NTSC | Mario Golf (U) |
|
W | WWF Wrestlemania 2000 (U) | NTSC | Sin and Punishment (U) |
|
SEGA Master System
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
Letter | SEGA Master System ROM (.sms) | ROM Video Standard (NTSC / PAL) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
A | Aerial Assault (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) | |
B | Bubble Bobble (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) | |
D | Double Dragon (UE) | NTSC & PAL50 | Alex Kidd: The Lost Stars (U) |
|
D | Dr. Robotnik's Mean Bean Machine (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) | |
H | Hang-On (UE) | NTSC & PAL50 | Sonic The Hedgehog 2 (U) | |
L | Land of Illusion Starring Mickey Mouse (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) |
|
M | Master of Darkness (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) |
|
M | Micro Machines (E) | PAL50 | Sonic The Hedgehog (E) | |
M | Micro Machines (E) | PAL50 | Sonic The Hedgehog (U) |
|
O | Out Run (JUE) | NTSC & PAL50 | Alex Kidd: The Lost Stars (U) |
|
P | Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/] | NTSC & PAL50 | Phantasy Star (J) |
|
R | Rampage (UE) | NTSC & PAL50 | Alex Kidd: The Lost Stars (U) |
|
S | Streets of Rage (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) | |
S | Streets of Rage II (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) | |
S | Street Fighter II (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) |
|
S | Super Space Invaders (UE) | NTSC & PAL50 | Sonic The Hedgehog (U) |
|
T | Taz-Mania (E) | PAL50 | Sonic The Hedgehog (U) Phantasy Star (U) |
|
T | Tom & Jerry: The Movie (JU) | NTSC | Sonic The Hedgehog (U) |
|
T | Tom & Jerry: The Movie (JU) | NTSC | Phantasy Star (U) Sonic the Hedgehog 2 (U) |
|
W | Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4] | NTSC & PAL50 | Sonic The Hedgehog (U) |
|
W | Wonder Boy III: The Dragon's Trap (UE) | NTSC & PAL50 | Wonder Boy III: The Dragon's Trap (U) |
|
SEGA Genesis / SEGA Mega Drive
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/
Letter | SEGA Genesis / SEGA Mega Drive ROM (.bin) | ROM Video Standard (NTSC / PAL) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
A | After Burner II (U) | NTSC | Sonic 3D Blast (U) |
|
A | Alien 3 (U) | NTSC | Streets of Rage 2 (U) | |
A | Asterix and the Power of the Gods (E) | PAL50 | Comix Zone (U) |
|
A | Asterix and the Power of the Gods (E) | PAL50 | Comix Zone (E) |
|
A | Alisia Dragoon (U) | NTSC | Comix Zone (U) |
|
A | Animaniacs (U) | NTSC | Comix Zone (U) | |
B | Bugs Bunny in Double Trouble (U) | NTSC | Comix Zone (U) |
|
B | Bugs Bunny in Double Trouble (U) | NTSC | Sonic 3D Blast (U) |
|
B | Ballz 3D (JUE) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
B | Disney's Bonkers (JUE) | NTSC & PAL50 | Comix Zone (U) | |
B | Battletoads & Double Dragon (U) | NTSC & PAL50 | Streets of Rage 2 (U) |
|
B | Beavis and Butt-head (U) | NTSC | Comix Zone (U)
Sonic 3D Blast (U) |
|
B | Blaster Master 2 (U) | NTSC | Comix Zone (U) | |
B | Baby's Day Out (Prototype) | NTSC | Comix Zone (U) | |
B | Barney's Hide & Seek Game (JUE) | NTSC | Comix Zone (U) |
|
B | B.O.B. (JUE) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
C | Castle of Illusion Starring Mickey Mouse (UE) | NTSC | Streets of Rage 2 (U) | |
C | Castlevania Bloodlines (U) | NTSC | Streets of Rage 2 (U) | |
C | Contra: Hard Corps (U) | NTSC | Streets of Rage 2 (U) |
|
D | Dahna: Megami Tanjō (J) | NTSC | Sonic the Hedgehog 3 (U) |
|
D | Dashin' Desperadoes (U) | NTSC | Sonic the Hedgehog 3 (U) |
|
D | DecapAttack (UE) | NTSC & PAL50 | Streets of Rage 2 (U) | |
D | Desert Strike: Return to the Gulf (U) | NTSC | Sonic the Hedgehog 3 (U) |
|
D | Disney's Aladdin (U) | NTSC | Streets of Rage 2 (U) | |
D | Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/] | NTSC & PAL50 | Dynamite Headdy (U) |
|
F | Férias Frustradas do Pica-Pau (Brazil) | NTSC & PAL50 | Comix Zone (U) |
|
F | FIFA International Soccer (UE) | NTSC & PAL50 | Sonic the Hedgehog 3 (E) Comix Zone (E) Comix Zone (U) |
|
F | Flashback - The Quest for Identity (U) | NTSC | Streets of Rage 2 (U) | |
G | Gauntlet IV (UE) | NTSC & PAL50 | Columns III: Revenge of Columns (U) |
|
J | Justice League Task Force (U) | NTSC | Streets of Rage 2 (U) | |
K | King of the Monsters 2 (U) | NTSC | Streets of Rage 2 (U) | |
K | Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi) | NTSC | Comix Zone (U)
Sonic 3D Blast (U) |
|
L | Last Battle (UE) | NTSC & PAL50 | Streets of Rage 2 (U) | |
L | Lemmings (U) | NTSC | Streets of Rage 2 (U) |
|
L | Lemmings 2: The Tribes (U) | NTSC | Streets of Rage 2 (U) | |
L | Lightening Force: Quest for the Darkstar (U) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
M | Marble Madness (U) | NTSC | Comix Zone (U) |
|
M | Mario 3: Around the World (R) [Unlicensed] | NTSC | Comix Zone (U) | |
M | Mario 4: A Space Odyssey (R) [Unlicensed] | NTSC | Comix Zone (U) | |
M | Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/] | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
M | Michael Jackson's Moonwalker (JUE) | NTSC & PAL50 | Streets of Rage 2 (U) | |
M | Micro Machines 2: Turbo Tournament (E) | NTSC & PAL50 | Columns III: Revenge of Columns (U) |
|
M | Mortal Kombat (U) | NTSC | Streets of Rage 2 (U) | |
M | Ms. Pac-Man (U) | NTSC | Comix Zone (U) |
|
P | Puyo Puyo (J) | NTSC | Dr. Robotnik's Mean Bean Machine | |
Q | QuackShot Starring Donald Duck (JUE) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
R | Ranger-X (U) | NTSC | Comix Zone (U) | |
R | Road Rash (U) | NTSC | Sonic the Hedgehog 3 (U) |
|
R | Road Rash II (JUE) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
R | Rocket Knight Adventures (U) | NTSC | Sonic the Hedgehog 3 (U) | |
R | Rocket Knight Adventures (J) | NTSC | Sonic the Hedgehog 3 (U) |
|
S | Shadowrun (U) | NTSC | Sonic the Hedgehog 3 (U) | |
S | Super Mario Bros. 2 (Unlicensed) | NTSC | Comix Zone (U) |
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu |
S | Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J) | NTSC & PAL50 | Streets of Rage 2 (U) | |
S | Shui Hu Feng Yun Zhuan (Unlicensed) | NTSC | Streets of Rage 2 (U) |
|
S | Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 2'] | NTSC & PAL50 | Sonic the Hedgehog 2 (U) | |
S | Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 3'] | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
S | Sonic 3 Complete [Romhack] | NTSC | Sonic 3D Blast (U) | |
S | Sonic Classic Heroes (Hack) | PAL50 | Comix Zone (E) |
|
S | Sonic the Hedgehog OmoChao Edition (Hack) | PAL50 | Sonic the Hedgehog 3 (E) Comix Zone (E) |
|
S | Speedball 2 (E) | PAL50 | Streets of Rage 2 (U) |
|
S | Splatterhouse 2 (U) | NTSC | Comix Zone (U) | |
S | Street Racer (E) | NTSC | Comix Zone (U) Sonic the Hedgehog 2 (U) |
|
S | Super Donkey Kong '99 (Unlicensed) | PAL50 | Sonic the Hedgehog 3 (E) | |
S | Super Hang-On (UE) | NTSC | Comix Zone (U) Sonic the Hedgehog 2 (U) |
|
S | STORMLORD (J or U) | NTSC | Phantasy Star 4: The End of the Millennium (U) |
|
T | Taz-Mania (JUE) | NTSC | Comix Zone (U) | |
T | Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) | NTSC | Comix Zone (U) | |
T | Tom and Jerry: Frantic Antics (U) | NTSC | Comix Zone (U) | |
T | Teenage Mutant Ninja Turtles: Tournament Fighters (U) | NTSC | Comix Zone (U) | |
T | The Lost Vikings (U or E) | NTSC & PAL50 | Columns III: Revenge of Columns (U) |
|
T | Thunder Force II (U) | NTSC & PAL50 | Streets of Rage 2 (U) | |
T | Thunder Force III (JU) | NTSC & PAL50 | Streets of Rage 2 (U) | |
T | Thunder Force IV (J) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
T | Thunder Force IV (E) | NTSC & PAL50 | Sonic the Hedgehog 3 (U) |
|
T | Tiny Toon Adventures: Buster's Hidden Treasure (U) | NTSC | Comix Zone (U) |
|
T | Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] | NTSC | Sonic the Hedgehog 3 (U) |
|
T | Truxton (JU) | NTSC | Comix Zone (U) | |
T | Turma da Mônica na Terra Dos Monstros (Brazil) | NTSC & PAL50 | Wonder Boy in Monster World (U) |
|
V | Vectorman 2 (U) | NTSC | Comix Zone (U) | |
W | Warsong (U) | NTSC | Sonic The Hedgehog 3 (U) | |
W | Wings of Wor (U) | NTSC | Streets of Rage 2 (U) | |
W | World of Illusion Starring Mickey Mouse & Donald Duck (U) | NTSC | Streets of Rage 2 (U) | |
W | Wacky Races (Prototype) | NTSC | Comix Zone (U)
Sonic 3D Blast (U) |
|
X | X-Men (U) | NTSC | Comix Zone (U) | |
Y | Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/] | NTSC | Columns III: Revenge of Columns (U) |
|
Z | Zombies Ate My Neighbors (U) | NTSC | Comix Zone (U) |
NEC TurboGrafx-16 / NEC PC Engine
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. IMPORTANT NOTE: Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games that are compatible with Super CD-ROM² System, which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/
Remember some TurboGrafx-16 / PC Engine HuCard games don't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.
If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.
Letter | TurboGrafx-16 / PC Engine ROM (.pce) | Data Storage (HuCard / SuperGrafx / CD-ROM²) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
1 | 1941: Counter Attack (J) | SuperGrafx | Dungeon Explorer (U) |
|
1 | 1941: Counter Attack (J) | SuperGrafx | Daimakaimura (J) |
|
4 | 4 in 1 Super CD (U) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
A | Air Zonk (U) | HuCard | Bomberman '93 (U) | |
B | Battle Ace (J) | SuperGrafx | Dungeon Explorer (U) |
|
B | Battle Ace (J) | SuperGrafx | Daimakaimura (J) |
|
B | Bomberman (U) | HuCard | Moto Roader (U) Dungeon Explorer (U) |
|
B | Bomberman - Panic Bomber (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
B | Bonanza Bros (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
C | Cratermaze (U) | HuCard | Bomberman '93 (U) Moto Roader (U) Dungeon Explorer (U) |
|
D | Daimakaimura (J) | SuperGrafx | Dungeon Explorer (U) |
|
D | Daimakaimura (J) | SuperGrafx | Daimakaimura (J) |
|
D | Davis Cup Tennis (U) | HuCard | Bomberman '93 (U) |
|
D | Disney's Darkwing Duck (U) | HuCard | Bomberman '93 (U) |
|
D | Doraemon - Meikyuu Daisakusen (J) | HuCard | Bomberman '93 (U) Moto Roader (U) Dungeon Explorer (U) |
|
D | Doraemon - Nobita no Dorabian Night (J) | HuCard | Bomberman '93 (U) |
|
F | Final Lap Twin (J or U) | HuCard | Bomberman '93 (U) |
|
F | Final Lap Twin (J or U) | HuCard | Moto Roader (U) Dungeon Explorer (U) |
|
F | Final Match Tennis (J) | HuCard | Bomberman '93 (U) |
|
F | Final Match Tennis (J) | HuCard | Moto Roader (U) Dungeon Explorer (U) |
|
G | Galaga '88 (J) | HuCard | Bomberman '93 (U) | |
G | Galaga '90 (U) | HuCard | Bomberman '93 (U) Bomberman '93 (E) |
|
G | Gradius (J) | HuCard | Bomberman '93 (U) |
|
G | GunHed: Hudson GunHed Taikai (J) | HuCard | Blazing Lazers (U) |
|
J | Jackie Chan's Action Kung-Fu (U) | HuCard | Bomberman '93 (U) | |
J | Juuouki [Altered Beast] (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
L | Legendary Axe (U) | HuCard | Bomberman '93 (U) | |
M | Moto Roader II (J) | HuCard | Moto Roader (U) |
|
M | Moto Roader MC (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
P | Pac-Land (U) | HuCard | Bomberman '93 (U) |
|
P | Parasol Stars - The Story of Bubble Bobble III (J or U) | HuCard | Bomberman '93 (U) Moto Roader (U) Super Star Soldier (U) |
|
P | Parasol Stars - The Story of Bubble Bobble III (J or U) | HuCard | Dungeon Explorer (U) |
|
P | PC Denjin: Punkic Cyborgs (J) | HuCard | Air Zonk (U) |
|
P | PC Genjin: Pithecanthropus Computerurus (J) | HuCard | Bonk's Adventure (U) |
|
P | PC Genjin 2: Pithecanthropus Computerurus (J) | HuCard | Bonk's Revenge (U) |
|
P | PC Genjin 3: Pithecanthropus Computerurus (J) | HuCard | Bonk 3: Bonk's Big Adventure (U) |
|
P | Puyo Puyo CD (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
P | Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
R | Racing Damashii (J) | HuCard | Bomberman '93 (U) |
|
R | Rainbow Islands - The Story of Bubble Bobble II (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
S | Space Invaders - The Original Game (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
T | TAITO Chase H.Q. (J) | HuCard | Bomberman '93 (U) Moto Roader (U) Super Star Soldier (U) |
|
T | TAITO Chase H.Q. (J) | HuCard | Dungeon Explorer (U) |
|
T | TAITO Chase H.Q. (J) | HuCard | Chase H.Q. (U) |
|
T | Turrican (U) | HuCard | Bomberman '93 (U) | |
X | Xevious: Fardraut Saga (J) | HuCard | Bomberman '93 (U) |
|
Z | Zero 4 Champ (J) | HuCard | Bomberman '93 (U) |
|
Z | Zero 4 Champ II (J) | CD-ROM² | Castlevania - Rondo of Blood (U) |
|
SNK Neo Geo AES (SNK NeoGeo AES)
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.
IMPORTANT NOTE: Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.
Letter | Neo Geo [NeoGeo] (MAME) ROM | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|
B | Bomberman - Panic Bomber | The King of Fighters '94 (U) Metal Slug (U) Magician Lord (U) |
|
B | Bust-A-Move / Puzzle Bobble | The King of Fighters '94 (U) Metal Slug (U) World Heroes (U) Magician Lord (U) Baseball Stars 2 (U) |
|
B | Bust-A-Move Again / Puzzle Bobble 2 | The King of Fighters '94 (U) Magician Lord (U) |
|
D | Double Dragon | The King of Fighters '94 (U) Magician Lord (U) |
|
N | Neo Bomberman | The King of Fighters '94 (U) Magician Lord (U) Baseball Stars 2 (U) |
|
N | Neo Drift Out: New Technology | The King of Fighters '94 (U) Metal Slug (U) Baseball Stars 2 (U) |
|
N | Neo Turf Masters | The King of Fighters '94 (U) |
|
O | OverTop | The King of Fighters '94 (U) Magician Lord (U) Baseball Stars 2 (U) |
|
R | Riding Hero | The King of Fighters '94 (U) Metal Slug (U) World Heroes (U) Magician Lord (U) Baseball Stars 2 (U) |
|
W | Windjammers | The King of Fighters '94 (U) Magician Lord (U) Baseball Stars 2 (U) |
|
W | Waku Waku 7 (U) | The King of Fighters '97 (U) |
|
W | World Heroes 2 Jet | The King of Fighters '94 (U) Magician Lord (U) Baseball Stars 2 (U) |
Microsoft MSX (MSX1) / MSX2
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region.
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.
In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds).
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080
Letter | MSX (MSX1) / MSX2 ROM (.rom) | Type of MSX System (MSX1, MSX2) | Wii Virtual Console Channel (.wad) | Notes |
---|---|---|---|---|
A | Antarctic Adventure (J) | MSX1 | Road Fighter (J) Metal Gear (J) |
|
A | Antarctic Adventure (J) (Joystick Patch by gdx - https://www.msx.org/downloads/antarctic-adventure-joystick-patch) |
MSX1 | Road Fighter (J) Metal Gear (J) |
|
E | ROMU6 | MSX2 MSX1 |
Metal Gear (J) |
|
F | F1 Spirit - The Way to Formula 1 (J) | MSX1 | Road Fighter (J) Metal Gear (J) Space Manbow (J) |
|
F | Frogger (J) | MSX1 | Road Fighter (J) Metal Gear (J) |
|
F | Frogger (J) (Joystick Patch by gdx - https://www.msx.org/downloads/frogger-joystick-patch) |
MSX1 | Road Fighter (J) Metal Gear (J) |
|
H | High Way Star (J) | MSX1 | Metal Gear (J) |
|
H | High Way Star (J) | MSX1 | Road Fighter (J) |
|
P | Penguin Adventure (J) | MSX2 | Road Fighter (J) |
|
P | Penguin Adventure (J) | MSX2 | Metal Gear (J) |
|
S | Space Invaders (J) | MSX1 | Road Fighter (J) Metal Gear (J) Space Manbow (J) |
|