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m (Nintendo Entertainment System / Famicom (Family Computer))
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{{Key|Works|Partially works|Doesn't work}}
+
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.
  
'''NOTE:''' Most information outdated. Please test all the games on the list if possible and update any outdated information.
+
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:
 +
* '''NES/Famicom''': Ninja Gaiden
 +
* '''SNES/Super Famicom''': Mario's Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)
 +
* '''Nintendo 64''': Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)
 +
* '''TurboGrafx-16/PC Engine''': All channels
  
=== Nintendo Entertainment System / Famicom ===
+
{{Compat legend}}
 +
 
 +
=== Nintendo Entertainment System / Famicom (Family Computer)===
 +
 
 +
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.
 +
 
 +
'''IMPORTANT NOTE:''' Famicom Disk System (*.fds) games are NOT supported.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | NES ROM (.nes or .fam)
+
! style="width:26%" | NES / Famicom ROM (.nes)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 15: Line 25:
 
|  7
 
|  7
 
|  7 GRAND DAD (U)
 
|  7 GRAND DAD (U)
 +
(The Flintstones: The Rescue of Dino & Hoppy)
 
|  NTSC
 
|  NTSC
 
|  Super Mario Bros. 3 (U)
 
|  Super Mario Bros. 3 (U)
Line 33: Line 44:
 
|  Ninja Gaiden (U)
 
|  Ninja Gaiden (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  A
 +
| Asterix (E)
 +
| PAL50
 +
|  Ninja Gaiden (U)
 +
|  align="left" |
 +
*The game plays 20 times fast
 +
*The screen seems to be jumping up every time you move or jump
 +
*You’re not on the ground
 +
*Might be worth injecting into correct region
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 40: Line 62:
 
|  Ninja Gaiden (U)
 
|  Ninja Gaiden (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Arkanoid (U) [a1]
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
* The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
 +
* Works perfectly with few glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U]
+
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]
 
|  NTSC
 
|  NTSC
 
|  Shadow of the Ninja (U)
 
|  Shadow of the Ninja (U)
|  align="left" |  
+
|  align="left" |
 +
* IPS file MUST be applied in a "Balloon Fight (JU) [!].nes" NES ROM file.
 +
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 63: Line 96:
 
* HUD (life bar) jumps up and down when your character moves.
 
* HUD (life bar) jumps up and down when your character moves.
 
* Some cut-scenes start shaking up and down.  
 
* Some cut-scenes start shaking up and down.  
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  B
 
|  B
|  Battle Kid: Fortress of Peril (Unlicensed)
+
|  Battle Kid: Fortress of Peril (Homebrew)
 
|  NTSC
 
|  NTSC
 
|  Ninja Gaiden (U)
 
|  Ninja Gaiden (U)
Line 74: Line 115:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Battle Kid 2: Mountain of Torment (Unlicensed)
+
|  Battle Kid 2: Mountain of Torment (Homebrew)
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Beetlejuice (U)
 +
|  NTSC
 +
|  Ninja Gaiden (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 84: Line 132:
 
|  NTSC
 
|  NTSC
 
|  Super Mario Bros. 3 (U)
 
|  Super Mario Bros. 3 (U)
|  align="left" | Goes to black.
+
|  align="left" |  
 +
* Goes to black.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 127: Line 176:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Disney's Chip 'n Dale: Rescue Rangers (U)
 +
|  NTSC
 +
|  Double Dragon (U)
 +
|  align="left" |
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 132: Line 188:
 
|  Disney's Chip 'n Dale: Rescue Rangers 2 (U)
 
|  Disney's Chip 'n Dale: Rescue Rangers 2 (U)
 
|  NTSC
 
|  NTSC
|  Ninja Gaiden (U)
+
Double Dragon (U)<br/>Ninja Gaiden (U)
 
|  align="left" |
 
|  align="left" |
 
   
 
   
Line 203: Line 259:
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
|  align="left" |  
+
|  align="left" |
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
| Earthworm Jim 3 (Unlicensed)
 +
|  NTSC
 +
| Ninja Gaiden (U)
 +
|  align="left" |
 +
* not to be confused with Earthworm Jim 3D. Loads a black screen
 +
 
 +
|- align="center" class="ct-works"
 +
|  E
 +
| Earthworm Jim 3 (Unlicensed)
 +
|  NTSC
 +
| Kirby‘s Adventure (U)
 +
|  align="left" |
 +
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 211: Line 283:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Lap (J)
 +
|  NTSC
 +
|  Double Dragon (U)
 +
|  align="left" |
 +
* Works perfectly with minor glitches
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 225: Line 305:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-noresult"
 +
|  H
 +
|  Hello Kitty World
 +
|  NTSC
 +
|  N/A
 +
|  align="left" |
 +
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 232: Line 320:
 
|  River City Ransom (U)
 
|  River City Ransom (U)
 
|  align="left" |
 
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 257: Line 352:
 
|  K
 
|  K
 
|  Kickle Cubicle (U)
 
|  Kickle Cubicle (U)
NTSC
+
NTSCtu
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
Line 267: Line 362:
 
|  Super Mario Bros. 3 (E)
 
|  Super Mario Bros. 3 (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  L
 +
|  Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
 +
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 291: Line 395:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  M
 
|  M
|  Mario Adventure (U) [SMB3 Romhack]
+
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
* Severely corrupted graphics
+
* Severely corrupted graphics, making the game unplayable.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 360: Line 472:
 
|  align="left" |  
 
|  align="left" |  
 
* Graphics and sound are glitchy.
 
* Graphics and sound are glitchy.
 +
 +
|- align="center" class="ct-broken"
 +
|  R
 +
| Rugrats: Adventures in Gameland (Homebrew)
 +
|  NTSC
 +
| Ninja Gaiden (U)
 +
|  align="left" |
 +
*Loads a Black Screen
 +
 +
|- align="center" class="ct-issues"
 +
|  R
 +
| Rugrats: Adventures in Gameland (Homebrew)
 +
|  NTSC
 +
| Kirby's Adventure (U)
 +
|  align="left" |
 +
*Most of the music is playing incorrectly, The game otherwise works perfectly
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 380: Line 508:
 
|  R.C. Pro-Am II (U)
 
|  R.C. Pro-Am II (U)
 
|  NTSC
 
|  NTSC
|  River City Ransom (U)
+
|  River City Ransom (U)<br/>NES Play Action Football (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* In NES Play Action Football's emulator, 4 player support works.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 389: Line 518:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
* Loads a black screen
+
* Loads a black screen.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 398: Line 527:
 
|  align="left" |  
 
|  align="left" |  
 
* Red screen on returning to game.  Have to reset the game to fix the problem.
 
* Red screen on returning to game.  Have to reset the game to fix the problem.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Rygar (U)
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Works perfectly.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 436: Line 573:
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-noresult"
 +
|  S
 +
|  Super Mario Bros. (J)
 +
|  NTSC
 +
|  Super Mario Bros. (E)
 
|  align="left" |  
 
|  align="left" |  
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Super Mario Bros. 3 Mix (U) [SMB3 romhack]
+
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Very minor lags and glitches during gameplay, but works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html
 +
|  NTSC
 +
|  Kirby's Adventure (U)<br/>Super Mario Bros. 3 (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario USA (J)
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 466: Line 626:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  T
 +
| Tom & Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)
 +
|  NTSC
 +
| Ninja Gaiden (U)
 +
|  align="left" |
 +
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 473: Line 641:
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Tom and Jerry 3 (Unlicensed)
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
Ninja Gaiden (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 +
|- align="center" class="ct-works"
 +
|  U
 +
|  Ultimate Frogger Championship [NES Homebrew]
 +
|  NTSC
 +
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
* Some minor glitches in cars.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 486: Line 671:
 
|  NTSC
 
|  NTSC
 
|  Kirby's Adventure (U)
 
|  Kirby's Adventure (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  V
 +
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/
 +
|  NTSC
 +
|  Super Mario Bros. 3 (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 508: Line 700:
 
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/
 
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/
  
The Wii SNES Channels 'Mario's Super Picross (E)', 'Gradius III (E)' and 'Natsume Championship Wrestling (E)' are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
+
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | SNES ROM (.smc or .sfc)
+
! style="width:26%" | SNES / Super Famicom ROM (.smc or .sfc)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 521: Line 713:
 
|  Aero Fighters (U)
 
|  Aero Fighters (U)
 
|   
 
|   
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Adventures of Yogi Bear (U)
 +
|NTSC & PAL50
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)<br />Super Metroid (U)
 +
|  align="left" |
 +
* Crashes at the title Screen.
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )
 +
|NTSC & PAL50
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)<br />Super Metroid (U)
 +
|  align="left" |
 +
* Fixes crashing at title screen, plays with no issues.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  A
 
|  A
 
|  Aero The Acro-Bat (U)
 
|  Aero The Acro-Bat (U)
|   
+
NTSC
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
Line 580: Line 788:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  B
 
|  B
|  Battletoads & Double Dragon (U)
+
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)
 +
|  PAL50 & NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest
 +
|  align="left" |
 +
 
 +
 
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battletoads & Double Dragon: The Ultimate Team (U)
 
|   
 
|   
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 601: Line 817:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  B
 
|  B
|  BS F-ZERO Grand Prix 2 (J)
+
|  BS F-ZERO Grand Prix 2 (J) [h1C]
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Line 608: Line 824:
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  C
 +
| Casper (U)
 +
|  NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
Super Metroid (U)<br/>Super Ghouls 'n Ghosts (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-issues"
 +
|  C
 +
| Cool World (U)
 +
|  NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
*Some of the dialogue boxes look glitched except when you're in Sails The Spiders office, Text is still readable though
 +
 +
|- align="center" class="ct-issues"
 
|  D
 
|  D
 
|  Daffy Duck: The Marvin Missions (U)
 
|  Daffy Duck: The Marvin Missions (U)
 
|   
 
|   
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
 +
*The screen will flicker in certain parts of the game
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 626: Line 859:
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Disney's The Jungle Book (U)
 +
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 645: Line 885:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  D
 
|  D
|  Dragon Ball Z: Hyper Dimension
+
|  Dragon Ball Z: Hyper Dimension (J)
|   
+
NTSC
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
* Black screen after "Classic controller" screen.  
+
* Black screen after "Classic Controller" screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  D
 +
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)
 +
|  NTSC
 +
|  Kirby Super Star (U)
 +
|  align="left" |
 +
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
 +
* ROM must be compressed to LZH8 format.
 +
* Some minor graphical glitches.
 +
* There is a lot of slowdown during the main game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 678: Line 929:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  E
 +
|  Earthworm Jim 2 (U)
 +
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
* Audio issues.
 +
* Freezes when you enter to second level.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 726: Line 986:
 
|  Goof Troop (U)
 
|  Goof Troop (U)
 
|   
 
|   
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 741: Line 1,001:
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
| Hanna Barbera's Turbo Toons (E)
 +
|  PAL50 & NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest
 
|  align="left" |  
 
|  align="left" |  
  
Line 746: Line 1,013:
 
|  J
 
|  J
 
|  Jikkyou Oshaberi Parodius (J)
 
|  Jikkyou Oshaberi Parodius (J)
|   
+
NTSC
 
|  Kirby Super Star (U)
 
|  Kirby Super Star (U)
 
|  align="left" |  
 
|  align="left" |  
* The game uses the "SA1 Chip" which "Kirby Super Star" uses.
+
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
 +
* Some minor graphical glitches.
 
* There is a lot of slowdown during the main game.
 
* There is a lot of slowdown during the main game.
  
Line 762: Line 1,030:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  K
 
|  K
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/
+
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/
 
|   
 
|   
 
|  Donkey Kong Country 2 (E)
 
|  Donkey Kong Country 2 (E)
Line 791: Line 1,059:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  M
 
|  M
|  Mega Man VII (U)
+
|  Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]
 +
|  NTSC
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses the "SNES Mouse / SFC Mouse", which the Wii emulator does not support. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.
 +
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller
 +
* For use mouse left-button for put a block: Press Y
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mega Man Soccer (U)
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
Line 798: Line 1,076:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  M
 
|  M
Megaman Soccer (U)
+
Mega Man VII (U)
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mega Man X3 (U)
 +
|  NTSC
 +
|  Mega Man X (U)
 +
|  align="left" |
 +
* ROM must be compressed to LZH8 format.
 +
* Glitchy title screen.
 +
* Character doesn't appear in the screen during gameplay.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 821: Line 1,109:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  M
 
|  M
|  Ms. Pacman (U)
+
|  Ms. Pac-Man (U)
|   
+
NTSC
|  Super Metroid (U)
+
Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)
 +
|  NTSC
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Super Metroid (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 839: Line 1,136:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  N
 +
|  Nosferatu (U)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Severely corrupted graphics and random crashing
 +
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
 +
* Fixed with no graphical glitches and no random crashing/freezing.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 875: Line 1,189:
 
|  align="left" |  
 
|  align="left" |  
 
* Boots to game screen, then crashes.  
 
* Boots to game screen, then crashes.  
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
| Sylvester and Tweety (Prototype) 
 +
|  NTSC
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
*
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 888: Line 1,210:
 
|   
 
|   
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
| Speedy Gonzales: Los Gatos Bandidos (U)
 +
|  NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
Super Metroid (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 920: Line 1,250:
 
* ROM must be compressed to LZH8 format.
 
* ROM must be compressed to LZH8 format.
 
* 4 player support works.
 
* 4 player support works.
 +
 +
|- align="center" class="ct-issues"
 +
|  S
 +
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)
 +
|  NTSC
 +
|  Kirby Super Star (U)
 +
|  align="left" |
 +
* The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
 +
* ROM must be compressed to LZH8 format.
 +
* Some minor graphical glitches.
 +
* There is a lot of slowdown during the main game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  S
 
|  S
|  Super International Cricket (E)
+
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)
PAL50
+
|  NTSC
|  Super Metroid (E)
+
|  Kirby's Dream Land 3 (U)
 +
|  align="left" |
 +
* The game uses the "SA-1 Chip" which "Kirby's Dream Land 3" uses.
 +
* ROM must be compressed to LZ77 type 0x11 format.
 +
* No slowdown.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)
 +
|  NTSC
 +
|  Kirby's Dream Land 3 (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Bowling (U)
 +
NTSC
 +
Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
  
Line 939: Line 1,297:
 
|  S
 
|  S
 
|  Super Mario All-Stars (U)
 
|  Super Mario All-Stars (U)
|   
+
NTSC
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario All-Stars + Super Mario World (U)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 946: Line 1,311:
 
|  S
 
|  S
 
|  Super Mario Kart (E)
 
|  Super Mario Kart (E)
|   
+
PAL50
 
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
 
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
 
|  align="left" |  
 
|  align="left" |  
Line 977: Line 1,342:
 
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
 
|  Donkey Kong Country 2: Diddy's Kong Quest (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  The Smurfs (E)
 +
|  PAL50
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)<br/>Donkey Kong Country 2: Diddy's Kong Quest (E)<br/> Super Metroid (U)
 +
|  align="left" |
 +
* Black Screen before classic controller screen which is odd
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 984: Line 1,357:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
| The Adventures of Kid Kleets (U)
 +
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 990: Line 1,370:
 
|  NTSC
 
|  NTSC
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Flintstones (U)
 +
| Donkey Kong Country 2: Diddy's Kong Quest
 +
|NTSC
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Flintstones: The Treasure of Sierra Madrock (U)
 +
| Super Metroid (U)
 +
|NTSC
 
|  align="left" |  
 
|  align="left" |  
  
Line 998: Line 1,392:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Adventures of Rocky and Bullwinkle and Friends (U)
 +
|  NTSC
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,005: Line 1,406:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,020: Line 1,420:
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  T
 +
| The Smurfs Travel the World (E)
 +
|  PAL 50
 +
| Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,049: Line 1,456:
 
|  align="left" |  
 
|  align="left" |  
 
* Boots to game screen and crashes.
 
* Boots to game screen and crashes.
 +
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
| Tom vs. Jerry: The Chase is On! (Prototype)
 +
|  NTSC
 +
|  Super Metroid (U)
 +
Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.
 +
 +
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  T
 
|  T
Top Gear (U)
+
Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)
|   
+
NTSC & PAL50
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (U)<br/>Super Metroid (E)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Works with no crashes.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Top Gear II (U)
+
|  Top Gear (U)
|   
+
NTSC
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Works with very minor glitches
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  T
 +
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
 +
* Works perfectly, even the 2-player mode runs flawlessly.
 +
 +
|- align="center" class="ct-broken"
 
|  T
 
|  T
 
|  Top Gear 3000 (U)
 
|  Top Gear 3000 (U)
|   
+
NTSC
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)
+
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Game uses DSP-4 chip.
 +
* Shows a black screen when you start a race.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,080: Line 1,512:
 
* Looks like it is trying to cause image burn after death.  
 
* Looks like it is trying to cause image burn after death.  
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 +
|  T
 +
|  Toy Story (U)
 +
 +
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 
 +
|- align="center" class="ct-works"
 
|  U
 
|  U
 
|  Ultimate Mortal Kombat 3 (U)
 
|  Ultimate Mortal Kombat 3 (U)
Line 1,086: Line 1,526:
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  Donkey Kong Country 2: Diddy's Kong Quest (U)
 
|  align="left" |  
 
|  align="left" |  
* Froze at black screen.
+
* Works perfectly with very minor glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  U
 +
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)
 +
|  NTSC
 +
|  Super Metroid (J)<br/>Super Metroid (U)<br/>Mario's Super Picross (E)<br/>Donkey Kong Country 2: Diddy's Kong Quest (U)
 +
|  align="left" |
 +
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
 +
* Works perfectly, even the 2-player mode runs flawlessly.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,111: Line 1,560:
  
 
=== Nintendo 64 ===
 
=== Nintendo 64 ===
The Wii N64 Channels 'Sin & Punishment (E)' and 'Ogre Battle 64: Person of Lordly Caliber (E)' are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.
+
Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.
 +
 
 +
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command '''"ucon64.exe --n64 --swap ROMNAME.z64".'''
 +
 
 +
For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help)
 +
 
 +
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
Line 1,117: Line 1,572:
 
! style="width:26%" | Nintendo 64 ROM
 
! style="width:26%" | Nintendo 64 ROM
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 1,129: Line 1,584:
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
0
+
6
 
|  64 Oozumou (J)
 
|  64 Oozumou (J)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)<br>Pokemon Snap (U)
+
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works perfectly
 
* Works perfectly
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  AeroGauge (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works perfectly.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  A
 
|  A
|  Animal Forest (English Translation)
+
|  Animal Forest (J) (English Translation)
 
|  NTSC
 
|  NTSC
|  The Legend of Zelda: Ocarina of Time (E)
+
|  The Legend of Zelda: Ocarina of Time (E)<br/>The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes when trying to save.
+
* Crashes when trying to save data.
* Some graphical issues.
+
* Some graphical issues and glitches.
 
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].
 
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].
  
|- align="center" class="ct-issues"
+
|- align="center" class="ct-broken"
 +
|  A
 +
|  Asteroids Hyper 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Asteroids Hyper 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works perfectly with minor glitches.
 +
 
 +
|- align="center" class="ct-works"
 
|  A
 
|  A
 
|  Automobili Lamborghini (U)
 
|  Automobili Lamborghini (U)
Line 1,153: Line 1,633:
 
|  align="left" |  
 
|  align="left" |  
 
* Rom compressed with 'romc'.
 
* Rom compressed with 'romc'.
* Game runs with high pitched audio and crashes when pressing the HOME button.
+
* Runs with high pitched audio, but otherwise the game is playable.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,159: Line 1,639:
 
|  Bangai-O! (J)
 
|  Bangai-O! (J)
 
|  NTSC
 
|  NTSC
Ocarina of Time (U)<br>Ocarina of Time (U)
+
Sin and Punishment (U)<br/> The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Major graphical glitches and random crashing.
 
* Major graphical glitches and random crashing.
Line 1,165: Line 1,645:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  B
 
|  B
Bangai-O! (J)
+
Banjo-Kazooie (U)
 
|  NTSC
 
|  NTSC
Sin and Punishment (U)<br>Ocarina of Time (U)
+
Pokémon Snap (U)<br>F-ZERO X (U)<br>The Legend of Zelda: Majora's Mask (U)
 
|  align="left" |  
 
|  align="left" |  
* Major graphical glitches and random crashing.
+
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 +
* Crashes on controller screen.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  B
 
|  B
| Banjo-Kazooie (U)
+
| Banjo-Tooie (U)
 
|  NTSC
 
|  NTSC
Pokémon Snap (U)<br>F-ZERO X (U)<br>Zelda: Majora's Mask (U)
+
Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,181: Line 1,662:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  B
 
|  B
Banjo-Tooie (U)
+
| Buck Bumble (U)
 +
NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on classic controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
| Buck Bumble (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
*Rom compressed with romc
 +
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
| Batman Beyond: Return of the Joker (U)
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  B
 +
| Brunswick Circuit Pro Bowling (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes on Classic Controller Screen
 +
 +
|- align="center" class="ct-minor"
 +
|  B
 +
|  BattleTanx (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some minor glitches, but the game is playable.
 +
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  B
 
|  B
|  Beetle Adventure Racing (U)
+
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Wave Race 64 (U)<br/>F-ZERO X (U)
 +
|  align="left" |
 +
* Only 'Time Trial Mode' works.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Only 'Time Trial Mode' works.
 
* Only 'Time Trial Mode' works.
 +
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Text is glitchy.
 +
* Car controls doesn't work correctly.
 +
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)<br/>Super Mario 64 (U)<br/>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Text is glitchy, but otherwise the game is playable.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works with very minor graphical glitches.
 +
* Text shows correctly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Beetle Adventure Racing! (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)<br/>Mario Golf (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Text shows correctly.
 +
* Game runs with very minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Blues Brothers 2000 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,199: Line 1,770:
 
|  Bomberman 64 (U)
 
|  Bomberman 64 (U)
 
|  NTSC
 
|  NTSC
|  Bomberman Hero (U)
+
|  Bomberman Hero (U)<br>Ogre Battle 64: Person of Lordly Caliber (U)<br>Ogre Battle 64: Person of Lordly Caliber (E)
 
|  align="left" |  
 
|  align="left" |  
 
* Rom compressed with 'romc'.
 
* Rom compressed with 'romc'.
Line 1,207: Line 1,778:
 
|  B
 
|  B
 
|  Bomberman 64 (E)
 
|  Bomberman 64 (E)
PAL
+
PAL50
 
|  Bomberman Hero (E)
 
|  Bomberman Hero (E)
 
|  align="left" |  
 
|  align="left" |  
 
* Rom compressed with 'romc'.
 
* Rom compressed with 'romc'.
 
* Glitchy screen.
 
* Glitchy screen.
 +
* Crashes when you press the HOME button if injected in 'Bomberman Hero (E)'.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,219: Line 1,791:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-issues"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes when you start a game after world selection.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Minor glitches when in game.
 +
* No sound.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move '99 (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move 2: Arcade Edition (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,225: Line 1,841:
 
|  NTSC
 
|  NTSC
 
|  Pokémon Snap (U)
 
|  Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  F-ZERO X (U)<br/>Super Mario 64 (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,232: Line 1,856:
 
|  Castlevania (U)
 
|  Castlevania (U)
 
|  NTSC
 
|  NTSC
F-ZERO X (U)
+
Mario Kart 64 (U)
 
|  align="left" |  
 
|  align="left" |  
* Minor graphical glitches.
+
* Major graphical glitches and slow speed
 +
 
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Game works with minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Castlevania (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game works with minor graphical glitches.
 
* Saving is disabled because no Controller Pak is detected.
 
* Saving is disabled because no Controller Pak is detected.
  
Line 1,251: Line 1,893:
 
|  Conker's Bad Fur Day (U)
 
|  Conker's Bad Fur Day (U)
 
|  NTSC
 
|  NTSC
|   
+
Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Crashes at controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  C
 +
| ClayFighter 63⅓ (U)
 +
|  NTSC
 +
| 1080° Snowboarding (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,260: Line 1,911:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Froze on controller screen.
+
* Crashes on controller screen.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,284: Line 1,935:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashed on menu selection.
+
* everything except the blue background is corrupted and text is white blocks making the game unplayable
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Disney's Tarzan (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* graphics are completely broken (and you can see the map flying)
 +
*Black Line on screen
 +
*No Sound
 +
*Literally unplayable
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,290: Line 1,952:
 
|  Donkey Kong 64 (U)
 
|  Donkey Kong 64 (U)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)<br>Majoras Mask (U)
+
|  Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 
* Does not load game.
 
* Does not load game.
 +
* Game requires an Expansion Pak and will not work.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,301: Line 1,965:
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
* Game requires an Expansion Pak and will not work.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,306: Line 1,971:
 
|  Doom 64 (U)
 
|  Doom 64 (U)
 
|  NTSC
 
|  NTSC
Ocarinia of Time (U)
+
The Legend of Zelda: Ocarina of Time (U)<br>Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dance Dance Revolution: Disney Dancing Museum (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Mario Golf (U)
 +
|  align="left" |
 +
*In Mario Golf, Rom compressed with 'romc'.
 +
*Crashes on start up
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,317: Line 1,991:
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.
+
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin' Quackers.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Works with some very minor glitches.
 +
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Dragon Ball Kart 64 [MK64 hack]
 +
|  NTSC
 +
|  Super Mario 64 (U)
 +
|  align="left" |
 +
* Works with some very minor glitches.
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,325: Line 2,026:
 
|  Mario Party 2 (U)
 
|  Mario Party 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Rom compressed with 'romc'.
 
* Freezes as spinning "N" logo.
 
* Freezes as spinning "N" logo.
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Doraemon: Nobita to Mittsu no Seireiseki (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes on intro after "Nintendo" logo.
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Shows intro and title screen, but crashes when you start a game
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes on intro after "Nintendo" logo.
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
| Duck Dodgers Starring Daffy Duck (U)
 +
|  NTSC
 +
| The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
*Crashes on the Classic Controller screen
 +
 +
|- align="center" class="ct-broken"
 +
|  D
 +
| Duck Dodgers Starring Daffy Duck (U)
 +
|  NTSC
 +
| Sin and Punishment (U)
 +
|  align="left" |
 +
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops
 +
 +
|- align="center" class="ct-issues"
 +
|  D
 +
|  Dr. Mario 64 (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Shows intro and title screen.
 +
* Game runs with many graphical glitches.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,348: Line 2,111:
 
|  Earthworm Jim 3D (U)
 
|  Earthworm Jim 3D (U)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)<br>Majora's Mask (U)
+
|  Sin and Punishment (U)<br>The Legend of Zelda: Majora's Mask (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* In Zelda: Majora's Mask, rom compressed with 'romc'.
 
* Freezes as spinning "N" logo.
 
* Freezes as spinning "N" logo.
 +
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Earthworm Jim 3D (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Intro is a bit glitchy.
 +
* Story Mode letters doesn't show, but letters in game shows.
 +
* Works with very minor graphical glitches
 +
* Can see objects through the boxes and walls.
 +
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Earthworm Jim 3D (U)
 +
|  NTSC
 +
|  Super Mario 64 (U)
 +
|  align="left" |
 +
* Everything works with very minor graphical glitches
 +
* Can see objects through the boxes and walls.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,368: Line 2,153:
 
* Crashes on controller screen.
 
* Crashes on controller screen.
  
|- align="center" class="ct-issues"
+
|- align="center" class="ct-broken"
 
|  E
 
|  E
|  Extreme G (U)
+
|  Extreme-G (U)
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Some lag and graphical issues.
+
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  E
 +
|  Extreme-G (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works with very minor graphical glitches.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  E
 +
|  Extreme-G XG2 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Major glitches during in-game.
 +
* Crashes when you come back to the menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
| Elmo's Letter Adventure (U)
 +
|  NTSC
 +
| Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes at Level difficulty screen
 +
 
 +
|- align="center" class="ct-broken"
 +
|  E
 +
| Elmo's Number Journey (U)
 +
|  NTSC
 +
| Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes at Level difficulty screen
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,380: Line 2,201:
 
|  F1 Racing Championship (U)
 
|  F1 Racing Championship (U)
 
|  NTSC
 
|  NTSC
Ocarinia of Time (U)
+
The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,386: Line 2,207:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  G
 
|  G
| Gex 3 (U)
+
| Gex 3: Deep Cover Gecko (U)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
Line 1,404: Line 2,225:
 
|  Goemon's Great Adventure (U)
 
|  Goemon's Great Adventure (U)
 
|  NTSC
 
|  NTSC
Ocarinia of Time (U)
+
The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,410: Line 2,231:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  G
 
|  G
Goldeneye 007 (U)
+
GoldenEye 007 (U)
 
|  NTSC
 
|  NTSC
 
|  1080° Snowboarding  (U)
 
|  1080° Snowboarding  (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes after Rare logo.
 
* Crashes after Rare logo.
 +
 +
|- align="center" class="ct-broken"
 +
|  H
 +
|  Harvest Moon 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Severely corrupted graphics
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,422: Line 2,252:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  H
 +
|  Hot Wheels - Turbo Racing (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches on the top screen.
 +
* Track doesn't show during races.
 +
 +
|- align="center" class="ct-issues"
 +
|  I
 +
|  International Superstar Soccer 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Glitches in title screen.
 +
* Menus are glitchy.
 +
* Some graphical glitches when in intro and game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  I
 +
|  International Superstar Soccer 64 (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 +
|- align="center" class="ct-issues"
 
|  I
 
|  I
 
|  International Superstar Soccer '98 (U)
 
|  International Superstar Soccer '98 (U)
Line 1,429: Line 2,288:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Works perfectly.
 
 
* Glitches in title screen.
 
* Glitches in title screen.
 +
* Menus are glitchy.
 +
* Some graphical glitches when in intro and game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  I
 +
|  International Superstar Soccer '98 (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 +
|- align="center" class="ct-broken"
 
|  I
 
|  I
 
|  Iggy's Reckin Balls (U)
 
|  Iggy's Reckin Balls (U)
 
|  NTSC
 
|  NTSC
|  Bomberman Hero (U)<br>Sin and Punishment (U)<br>Super Mario 64 (E)
+
|  Bomberman Hero (U)<br>Sin and Punishment (U)<br>Super Mario 64 (U)
 
|  align="left" |
 
|  align="left" |
 +
* Crashes on Classic Controller Screen
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,444: Line 2,314:
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
|  align="left" |  
+
|  align="left" |
 +
* Crashes on controller screen.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,453: Line 2,324:
 
|  align="left" |  
 
|  align="left" |  
 
* Freezes at the controller screen.
 
* Freezes at the controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  L
 +
|  LEGO Racers (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-issues"
 +
|  L
 +
|  LEGO Racers (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches in title and character selection screen.
 +
* Game runs with graphical glitches.
 +
*Black line on screen in some parts of the game, and some times covers the right side of the screen
 +
*Some models are missing but sometimes flicker or look black
 +
*No Sound
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,460: Line 2,352:
 
|  Pokémon Snap (U)
 
|  Pokémon Snap (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Magical Tetris Challenge (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works with very minor glitches.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,477: Line 2,377:
 
* Graphical glitches.
 
* Graphical glitches.
 
* Crashes after being given 10 coins each.
 
* Crashes after being given 10 coins each.
 +
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes after spinning "N64" logo.
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some graphical issues, but otherwise the game is playable.
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mario Party (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some minor graphical issues, but otherwise the game is playable.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,488: Line 2,415:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  M
 
|  M
|  Mario Party 3 (U)
+
|  Mario Party 3 (U) [f1]
 
|  NTSC
 
|  NTSC
 
|  Mario Party 2 (U)
 
|  Mario Party 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Rom compressed with 'romc'.
 
* Crashes when the intro fades to Mario and his lawn chair
 
* Crashes when the intro fades to Mario and his lawn chair
 
* Crashes at title screen if you skip intro
 
* Crashes at title screen if you skip intro
* Game loads when injected with romc Type 0 & 1 (LZH8 Compression crashes at controller screen)
+
* Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen)
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mickey's Speedway USA (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Does not load game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  M
 
|  M
Megaman 64 (U)
+
Micro Machines 64 Turbo (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Works with minor glitches.
 +
* Glitches in vehicle selection.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mischief Makers (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Super Mario 64 (U)<br>The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Crashes on 'Title Screen'.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Mission Impossible (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Mission Impossible (U)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
Line 1,511: Line 2,473:
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-issues"
 +
|  M
 +
|  Mortal Kombat 4 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Black screen on menu and game, making it unplayable.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,530: Line 2,500:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  M
 
|  M
Mischief Makers (U)
+
Mortal Kombat Trilogy (U)
 
|  NTSC
 
|  NTSC
Sin and Punishment (U)<br>Super Mario 64 (U)<br>Ocarina of Time (U)
+
Mario Party 2 (U)<br/>Ogre Battle 64: Person of Lordly Caliber (U)<br/>Bomberman Hero (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes on 'Title Screen'.
+
* Rom compressed with 'romc'.
 +
* Crashes after choosing character in "Character Selection" menu.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  M
 +
|  Ms. Pac-Man - Maze Madness (U)
 +
|  NTSC
 +
|  Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes on intro (can skip to prevent).
 +
* Few glitchy menu screen.
 +
* Crashes when you start a game.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,540: Line 2,522:
 
|  Mystical Ninja Starring Goemon (U)
 
|  Mystical Ninja Starring Goemon (U)
 
|  NTSC
 
|  NTSC
Ocarina of Time (U)
+
Mario Golf (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes on controller screen.
+
* Menus work. Blackscreens upon starting the game.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,548: Line 2,530:
 
|  NASCAR 2000 (U)
 
|  NASCAR 2000 (U)
 
|  NTSC
 
|  NTSC
|  Yoshi's Story (U)<br>Ocarina of Time (U)
+
|  Yoshi's Story (U)<br>The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
* The EA Sports logo is very glitchy, and the title screen is not shown at all. Menu is all stretched out, and the game crashes when you start a race.
+
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  N
 +
| Namco Museum 64 (U)
 +
|  NTSC
 +
| Ogre Battle 64 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
*Crashes on start up
 +
 
 +
|- align="center" class="ct-broken"
 +
|  N
 +
| NBA Hangtime (U)
 +
|  NTSC
 +
| Sin and Punishment (U)<br>Star Fox 64 (U)<br>Pokémon Snap (U)
 +
|  align="left" |
 +
* Crashes on Controller Screen
 +
 
 +
|- align="center" class="ct-issues"
 +
|  N
 +
| NBA Hangtime (U)
 +
|  NTSC
 +
| Ogre Battle 64 (U)
 +
|  align="left" |
 +
* The characters and crowd tend to flicker a little bit
 +
* The screen is moved a bit to the left
 +
* No Sound
 +
 
 +
|- align="center" class="ct-issues"
 +
|  N
 +
| NBA Hangtime (U)
 +
|  NTSC
 +
| Ogre Battle 64 (U)
 +
|  align="left" |
 +
* The characters and crowd tend to flicker a little bit
 +
* The screen is moved a bit to the left
 +
* There is sound however
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,559: Line 2,578:
 
|  align="left" |  
 
|  align="left" |  
 
* Rom compressed with 'romc'.
 
* Rom compressed with 'romc'.
 +
 +
|- align="center" class="ct-broken"
 +
|  N
 +
| Neon Genesis Evangelion (J)
 +
|  NTSC
 +
| Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes on Classic Controller screen
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,572: Line 2,599:
 
|  Perfect Dark (U)
 
|  Perfect Dark (U)
 
|  NTSC
 
|  NTSC
|   
+
Sin and Punishment (U)
 
|  align="left" |
 
|  align="left" |
 
* Crashes on controller screen.  
 
* Crashes on controller screen.  
  
|- align="center" class="ct-issues"
+
|- align="center" class="ct-broken"
 +
|  P
 +
|  Paperboy (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes after skipping Controller Pak screen
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Pilotwings 64 (U)
 +
|  NTSC
 +
|  Super Mario 64 (U)<br/>Mario Kart 64 (U)
 +
|  align="left" |
 +
* Passes the controller screen but displays "EEPROM CHECK FAILED" message.
 +
 
 +
|- align="center" class="ct-works"
 
|  P
 
|  P
 
|  Pilotwings 64 (U)
 
|  Pilotwings 64 (U)
Line 1,582: Line 2,625:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Minor graphical glitches.   
+
* Works perfectly with very minor glitches.   
 +
* If a ROM file of the game shows "EEPROM CHECK FAILED", try testing other ROMs of the game.
 +
* I used Pilotwings 64 (U) [!] ROM file in S&P emulator and it works.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,594: Line 2,639:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  P
 
|  P
|  Puyo Puyo Sun 64 (J)
+
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Crashes when shows the "Nintendo 64" logo.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some glitches when in game menu.
 +
* Game runs with some minor visual glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Pokémon Stadium (U)
 +
|  NTSC
 +
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with some very minor glitches.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Puyo Puyo SUN 64 (J)
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
Line 1,602: Line 2,675:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  P
 
|  P
|  Puyo Puyo Sun 64 (J)
+
|  Puyo Puyo SUN 64 (J)
 
|  NTSC
 
|  NTSC
|  Super Mario 64
+
|  Super Mario 64 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Works with very minor glitches
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  P
 
|  P
|  Puyo Puyo 4 (J)
+
|  Puyo Puyo 4 - Puyo Puyon Party (J)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
Line 1,622: Line 2,696:
 
|  Pokémon Snap (U)
 
|  Pokémon Snap (U)
 
|  align="left" |  
 
|  align="left" |  
* Unable to save since the game saves using the 'Controller Pak'.
+
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,630: Line 2,704:
 
|  1080° Snowboarding (U)
 
|  1080° Snowboarding (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes when you pause the game.
+
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rampage 2: Universal Tour (U)
 +
|  NTSC
 +
|  1080° Snowboarding (U)
 +
|  align="left" |
 +
*Crashes on Classic Controller Screen
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
| Rayman 2: The Great Escape (U)
 +
|  NTSC
 +
| Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes on the Classic Controller screen
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,636: Line 2,726:
 
|  Resident Evil 2 (U)
 
|  Resident Evil 2 (U)
 
|  NTSC
 
|  NTSC
|   
+
Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Crashes at controller screen.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Rakuga Kids (J)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
*Plays Perfectly with no Issues
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  R
 
|  R
Ridge Racer 64 (U)
+
Rat Attack (U)
 
|  NTSC
 
|  NTSC
|  The Legend of Zelda: Ocarina of Time (U)
+
Sin and Punishment (U)
 +
|  align="left" |
 +
*Crashes on classic controller screen
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  RR64 - Ridge Racer 64 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br/>The Legend of Zelda: Ocarina of Time (U)<br/>Yoshi's Story (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes after skipping "save data corrupted" screen.
 
* Crashes after skipping "save data corrupted" screen.
Line 1,649: Line 2,756:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  R
 
|  R
|  Ridge Racer 64 (U)
+
RR64 - Ridge Racer 64 (U)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
Line 1,657: Line 2,764:
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  R
 
|  R
|  Road Rash (U)
+
|  Road Rash 64 (U)
 
|  NTSC
 
|  NTSC
 
|  Yoshi's Story (U)<br>Sin and Punishment (U)
 
|  Yoshi's Story (U)<br>Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Road Rash 64 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with some very minor glitches
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,669: Line 2,785:
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes on 'Press Start' screen.
+
* Crashes when you press start on the title screen.
 +
 
 +
|- align="center" class="ct-issues"
 +
|  R
 +
|  Rocket: Robot on Wheels (U)
 +
|  NTSC
 +
| StarFox 64 (U)
 +
|  align="left" |
 +
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  R
 
|  R
|  Rugrats: Treasure Hunt (U)
+
|  Rugrats in Paris: The Movie (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rugrats: Scavenger Hunt (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  R
 +
|  Rugrats: Treasure Hunt (E)
 
|  NTSC
 
|  NTSC
 
|  Sin and Punishment (U)
 
|  Sin and Punishment (U)
Line 1,681: Line 2,821:
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  S
 
|  S
|  San Fransisco Rush (U)
+
|  San Francisco Rush (U)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
Line 1,687: Line 2,827:
 
* Rom compressed with 'romc'.
 
* Rom compressed with 'romc'.
 
* Minor graphical glitches.
 
* Minor graphical glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Glitches in title screen.
 +
* No sound.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)
 +
|  NTSC
 +
|  Paper Mario (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Works perfectly with very minor glitches.
 +
* No sound.
 +
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,695: Line 2,857:
 
|  align="left" |  
 
|  align="left" |  
 
* Right side of screen has display issues.
 
* Right side of screen has display issues.
* Saving requires a Game Pak and will not work.
+
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,709: Line 2,871:
 
|  Shadowman (U)
 
|  Shadowman (U)
 
|  NTSC
 
|  NTSC
Ocarinia of Time (U)
+
The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,717: Line 2,879:
 
|  Space Station Silicon Valley (U)
 
|  Space Station Silicon Valley (U)
 
|  NTSC
 
|  NTSC
Ocarinia of Time (U)
+
The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes about ten seconds after controller screen.
 
* Crashes about ten seconds after controller screen.
Line 1,728: Line 2,890:
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  South Park: Chef's Luv Shack (U)
 +
|  NTSC
 +
| The Legend of Zelda: Majora's Mask (U)
 +
Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Crashes on the spinning N64 loading screen
 +
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  South Park: Chef's Luv Shack (U)
 +
|  NTSC
 +
| Pokémon Snap (U)
 +
Sin and Punishment (U) Pokémon Puzzle League (U)
 +
| align="left" |
 +
*Crashes on the Classic Controller screen
 +
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  South Park: Chef's Luv Shack (U)
 +
|  NTSC
 +
| Bomberman Hero (U)
 +
| align="left" |
 +
*Rom compressed with 'romc'.
 +
*Crashes on start up
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,733: Line 2,922:
 
|  Snowboard Kids (U)
 
|  Snowboard Kids (U)
 
|  NTSC
 
|  NTSC
|  F-Zero (U)
+
|  F-ZERO X (U)
 
|  align="left" |  
 
|  align="left" |  
* works with some Glitch.
+
* Works with some glitches.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
 
|  S
 
|  S
|  Star Wars. Rogue Squadron (U)
+
|  Star Wars: Episode 1 - Racer (U)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)<br>Wave Race 64 (U)
+
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Episode 1 - Racer (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* In trademarks screen, shows 'Expansion Pak not detected', but game loads.
 +
* Crashes when finishes intro or if you skip intro.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Rogue Squadron (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br>Wave Race 64 (U)<br>Mario Golf (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Star Wars: Shadows of the Empire (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Crashes on controller screen.
 
* Crashes on controller screen.
Line 1,751: Line 2,966:
 
|  Mario Party 2 (U)
 
|  Mario Party 2 (U)
 
|  align="left" |  
 
|  align="left" |  
* Rom compressed with 'romc'
+
* Rom compressed with 'romc'.
 
* Menus are bugged and it crashes in gameplay with audio on a black screen.
 
* Menus are bugged and it crashes in gameplay with audio on a black screen.
  
Line 1,758: Line 2,973:
 
|  Super Bowling 64 (U)
 
|  Super Bowling 64 (U)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)<br>Pokemon Snap (U)
+
|  Sin and Punishment (U)<br>Pokémon Snap (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Work perfectly and Minor graphical glitches
 
* Work perfectly and Minor graphical glitches
Line 1,764: Line 2,979:
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  S
 
|  S
|  Superman: The New Adventures
+
|  Superman: The New Superman Adventures (U)
 
|  NTSC
 
|  NTSC
 
|  Mario Golf (U)
 
|  Mario Golf (U)
 
|  align="left" |  
 
|  align="left" |  
* Pink sky, and it is impossible to save due to no memory pak support.
+
* Rom compressed with 'romc'.
 +
* Pink sky when in game.
 +
* Saving is disabled because no Controller Pak is detected.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario 64 Multiplayer [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works perfectly with 2-player support
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Mario Rainbow Road [SM64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Rainbow Road [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Rainbow Road Plus [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,774: Line 3,029:
 
|  Super Mario Star Road [SM64 hack]
 
|  Super Mario Star Road [SM64 hack]
 
|  NTSC
 
|  NTSC
|  Zelda: Majora's Mask (U)<br>Super Mario 64 (U)
+
The Legend of Zelda: Majora's Mask (U)<br>Super Mario 64 (U)
 +
|  align="left" |
 +
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.
 +
 
 +
|- align="center" class="ct-broken"
 +
|  S
 +
|  Super Mario Star Road [SM64 hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Super Mario Star Road [SM64 hack]
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)
 
|  align="left" |  
 
|  align="left" |  
* The rom does not appear to work when injected into the aforementioned wads. In Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Mario 64, the game just loads a black screen, possibly due to being too large for the base.
+
* Rom MUST be compressed to 32MB or less.
 +
* Works with very minor glitches
 +
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
 +
 
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Tetris 64 (J)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Some glitches during gameplay.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tetris 64 (J)
 +
|  NTSC
 +
Mario Party 2 (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,786: Line 3,076:
 
* Text is glitchy.
 
* Text is glitchy.
  
|- align="center" class="ct-issues"
+
|- align="center" class="ct-broken"
 
|  T
 
|  T
| Tony Hawk's Pro Skater 2 (U)
+
| Tigger's Honey Hunt (U)
 
|  NTSC
 
|  NTSC
Sin and Punishment (U)<br>Pokémon Snap (U)
+
Yoshi's Story (U)
 
|  align="left" |  
 
|  align="left" |  
* Crashes on intro (can skip to prevent).
+
*Passes Controller Screen but crashes on N64 loading screen
* Text is glitchy.
+
 
 +
|- align="center" class="ct-broken"
 +
|  T
 +
| Tigger's Honey Hunt (U)
 +
|  NTSC
 +
|  1080° Snowboarding (U) <br/> Sin and Punishment (U)
 +
|  align="left" |
 +
*Black line on screen
 +
*The Graphics in the Main Menu are Messed Up
 +
*The black line starts to fill up the right side of the screen to the point of the screen being black
 +
*Crashes when you start the game
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,799: Line 3,099:
 
|  Top Gear Rally (U)
 
|  Top Gear Rally (U)
 
|  NTSC
 
|  NTSC
|  Sin and Punishment (U)
+
|  Sin and Punishment (U)<br/>F-ZERO X (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Graphics are very glitchy.
 
* Graphics are very glitchy.
 
* Car models don't display at all.
 
* Car models don't display at all.
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Taz Express (E)
 +
| PAL50
 +
| Sin and Punishment (E)<br/>Lylat Wars (E)
 +
|  align="left" |
 +
*Crashes on Classic Controller Screen
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Sin and Punishment (U)<br/>Star Fox 64 (U)
 +
|  align="left" |
 +
* Crashes on controller screen.
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Ogre Battle 64: Person of Lordly Caliber (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
 +
* Graphical glitches when showing logos.
 +
* Crashes in 'Press Start' screen.
 +
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  Top Gear Rally 2 (U)
 +
|  NTSC
 +
|  Mario Golf (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
 +
* Some minor glitches when in races.
 +
* Runs a bit slow.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,811: Line 3,149:
 
|  align="left" |  
 
|  align="left" |  
 
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
 
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
* Might be worth injecting the correct region rom.
+
* Might be worth injecting the correct region ROM.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  T
 
|  T
Tom and Jerry: Fists of Furry (U)
+
Tetrisphere (U)
 
|  NTSC
 
|  NTSC
|  The Legend of Zelda: Ocarina of Time (U)
+
|  Bomberman Hero (U)
 +
|  align="left" |
 +
* Rom compressed with 'romc'.
 +
* Game runs with very minor graphical glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB.
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)
 +
|  NTSC
 +
|  Sin and Punishment (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to 32MB.
 +
* Works perfectly.
 +
 
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack]
 +
|  NTSC
 +
|  Sin and Punishment (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Rom MUST be compressed to 32MB.
 +
* Works with very minor graphical glitches.
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Tom and Jerry in Fists of Furry (U)
 +
|  NTSC
 +
|  The Legend of Zelda: Ocarina of Time (U)<br />Bomberman Hero (U<br /> Ogre Battle 64: Person of Lordly Caliber (U)<br />The Legend of Zelda: Majora's Mask (U)
 +
|  align="left" |
 +
* Crashes on spinning N64 loading screen
 +
 +
|- align="center" class="ct-broken"
 +
|  T
 +
|  Tom and Jerry in Fists of Furry (U)
 +
|  NTSC
 +
|  1080° Snowboarding (U)
 +
|  align="left" |
 +
* Crashes on the Classic Controller screen.
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  Tom and Jerry in Fists of Furry (U)
 +
|  NTSC
 +
|  Star Fox 64 (U)
 +
|  align="left" |
 +
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&v=wMva4gaHGz0&feature=youtu.be
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 1,851: Line 3,242:
 
|  align="left" |  
 
|  align="left" |  
 
* 3D graphics are mostly messed up.
 
* 3D graphics are mostly messed up.
 +
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,860: Line 3,252:
 
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
 
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
  
|- align="center" class="ct-issues"
+
|- align="center" class="ct-minor"
 
|  W
 
|  W
 
|  Wetrix (U)
 
|  Wetrix (U)
Line 1,867: Line 3,259:
 
|  align="left" |  
 
|  align="left" |  
 
* Runs fast in speed, and audio plays twice.
 
* Runs fast in speed, and audio plays twice.
 +
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 1,872: Line 3,265:
 
|  Wetrix (U)
 
|  Wetrix (U)
 
|  NTSC
 
|  NTSC
|  F-Zero X (U)
+
|  F-ZERO X (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works perfectly
 
* Works perfectly
 +
* Saving is disabled because no Controller Pak is detected.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 1,882: Line 3,276:
 
|  Mario Party 2 (U)
 
|  Mario Party 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* Rom compressed with 'romc'.
 
* You cannot select game modes because you cannot make a team.
 
* You cannot select game modes because you cannot make a team.
  
Line 1,902: Line 3,297:
 
|}
 
|}
  
=== Sega Master System ===
+
=== SEGA Master System ===
  
It does not matter what region the 'Virtual Console Channel (.wad)' is.  The 'Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
+
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | Master System ROM (.sms)
+
! style="width:26%" | SEGA Master System ROM (.sms)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 1,940: Line 3,335:
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic The Hedgehog (U)
 
|  Sonic The Hedgehog (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  Hang-On (UE)
 +
|  NTSC & PAL50
 +
|  Sonic The Hedgehog 2 (U)
 
|  align="left" |  
 
|  align="left" |  
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
 
|  L
 
|  L
|  Land of Illusion starring Mickey Mouse (UE)
+
|  Land of Illusion Starring Mickey Mouse (UE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic The Hedgehog (U)
 
|  Sonic The Hedgehog (U)
Line 2,035: Line 3,437:
 
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
 
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
  
|- align="center" class="ct-works"
+
|- align="center" class="ct-broken"
 
|  T
 
|  T
 
|  Tom & Jerry: The Movie (JU)
 
|  Tom & Jerry: The Movie (JU)
 
|  NTSC
 
|  NTSC
Phantasy Star (U)
+
Sonic The Hedgehog (U)
 
|  align="left" |  
 
|  align="left" |  
 +
* After the Stage 1 screen, the screen stays on a black screen.
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 
|  T
 
|  T
 
|  Tom & Jerry: The Movie (JU)
 
|  Tom & Jerry: The Movie (JU)
 
|  NTSC
 
|  NTSC
|  Sonic The Hedgehog (U)
+
Phantasy Star (U)<br/>Sonic the Hedgehog 2 (U)
|  align="left" |  
+
|  align="left" |
* After the Stage 1 screen, the screen stays on a black screen.
+
* Game runs perfectly.  
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  W
 
|  W
|  Woody Pop (J) [Hacked Version - 'WoodyPop_[ControlPad].zip']
+
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic The Hedgehog (U)
 
|  Sonic The Hedgehog (U)
 
|  align="left" |  
 
|  align="left" |  
* The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad.
+
* The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.
 
* When selecting the difficulty, you have to hold the left or right button to move the cursor.
 
* When selecting the difficulty, you have to hold the left or right button to move the cursor.
  
Line 2,068: Line 3,471:
 
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
 
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
 
# Go to offset (hex): 25B
 
# Go to offset (hex): 25B
# From offset (hex) 25B - 25C, replace the data with the following: 0000
+
# From offset (hex) 25B - 25C, replace the data with the following: 00 00
# Save the changes to the rom.
+
# Save the changes made to the rom.
 
|}
 
|}
  
=== Sega Genesis / Sega Mega Drive ===
+
=== SEGA Genesis / SEGA Mega Drive ===
  
It does not matter what region the 'Virtual Console Channel (.wad)' is.  The 'Mega Drive' / 'Genesis' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
+
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is.  The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.
  
The rom file extension must be in '.bin'.  File types types '.gen' or '.md' are the same as '.bin' files are can be used as well.  If the rom file extension is '.smd' or '.mgd', then use this tool to convert the rom into '.bin': http://www.romhacking.net/utilities/383/
+
The rom file extension must be in '.bin'.  File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well.  Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | Mega Drive ROM (.bin)
+
! style="width:26%" | SEGA Genesis / SEGA Mega Drive ROM (.bin)
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
 
! style="width:13%" | ROM Video Standard (NTSC / PAL)  
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
  
Line 2,099: Line 3,502:
 
|  Streets of Rage 2 (U)
 
|  Streets of Rage 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Asterix and the Power of the Gods (E)
 +
|  PAL50
 +
| Comix Zone (U)
 +
|  align="left" |
 +
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems”
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Asterix and the Power of the Gods (E)
 +
|  PAL50
 +
| Comix Zone (E)
 +
|  align="left" |
 +
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Asterix and the Great Rescue (U)
 +
|  PAL50 & NTSC
 +
| Comix Zone (U)
 +
|  align="left" |
 +
*Black screens upon entering levels, music can still be heard however
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,108: Line 3,535:
 
* The controls don't work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"  
 
* The controls don't work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"  
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Animaniacs (JU)
+
|  Animaniacs (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
 
|  align="left" |  
 
|  align="left" |  
* Freezes at the Konami screen.
+
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
| Bugs Bunny in Double Trouble (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* Loads a Black screen
 +
 
 +
|- align="center" class="ct-broken"
 +
|  B
 +
| Bugs Bunny in Double Trouble (U)
 +
|  NTSC
 +
|  Sonic 3D Blast (U)
 +
|  align="left" |
 +
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 2,123: Line 3,565:
 
|  align="left" |  
 
|  align="left" |  
 
* The SEGA logo tiles are jumbled up when you "reset" the game.
 
* The SEGA logo tiles are jumbled up when you "reset" the game.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
| Disney's Bonkers (JUE)
 +
|  NTSC & PAL50
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
| Disney's TaleSpin (U)
 +
|  NTSC & PAL50
 +
|  Comix Zone (U)
 +
|  align="left" |
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 2,132: Line 3,588:
 
* The background music (mainly the instruments) don't sound correct.  Worth trying other WADs and see if this issue occurs.
 
* The background music (mainly the instruments) don't sound correct.  Worth trying other WADs and see if this issue occurs.
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 
|  B
 
|  B
 
|  Beavis and Butt-head (U)
 
|  Beavis and Butt-head (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
 +
Sonic 3D Blast (U)
 
|  align="left" |  
 
|  align="left" |  
* Loads a black screen.
 
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,146: Line 3,602:
 
|  Comix Zone (U)  
 
|  Comix Zone (U)  
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Baby's Day Out (Prototype)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Barney's Hide & Seek Game (JUE)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* SEGA logo is a blue screen, otherwise the game plays fine.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 2,157: Line 3,628:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  C
 
|  C
|  Castle of Illusion starring Mickey Mouse (UE)
+
|  Castle of Illusion Starring Mickey Mouse (UE)
 
|  NTSC
 
|  NTSC
 
|  Streets of Rage 2 (U)
 
|  Streets of Rage 2 (U)
Line 2,224: Line 3,695:
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in English: console.machine_country="us"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 
* Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Férias Frustradas do Pica-Pau (Brazil)
 +
|  NTSC & PAL50
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
 +
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
  
 
|- align="center" class="ct-broken"
 
|- align="center" class="ct-broken"
Line 2,262: Line 3,742:
 
|  NTSC
 
|  NTSC
 
|  Streets of Rage 2 (U)
 
|  Streets of Rage 2 (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  K
 +
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)
 +
|  NTSC
 +
| Sonic 3D Blast (U)
 
|  align="left" |  
 
|  align="left" |  
  
Line 2,302: Line 3,789:
 
* Loads a red screen.
 
* Loads a red screen.
  
|- align="center" class="ct-works"
+
|- align="center" class="ct-broken"
 
|  M
 
|  M
 
|  Mario 3: Around the World (R) [Unlicensed]
 
|  Mario 3: Around the World (R) [Unlicensed]
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
|  align="left" |  
+
|  align="left" |
  
|- align="center" class="ct-works"
+
|- align="center" class="ct-broken"
 
|  M
 
|  M
 
|  Mario 4: A Space Odyssey (R) [Unlicensed]
 
|  Mario 4: A Space Odyssey (R) [Unlicensed]
Line 2,347: Line 3,834:
 
|  align="left" |  
 
|  align="left" |  
  
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Ms. Pac-Man (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
* Game runs with very minor glitches.
 +
* No sound.
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 
|  P
 
|  P
 
|  Puyo Puyo (J)
 
|  Puyo Puyo (J)
 
|  NTSC
 
|  NTSC
Streets of Rage 2 (U)
+
Dr. Robotnik's Mean Bean Machine
 
|  align="left" |  
 
|  align="left" |  
* Loads a black screen.
 
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  Q
 
|  Q
Quackshot starring Donald Duck (JUE)
+
QuackShot Starring Donald Duck (JUE)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
Line 2,411: Line 3,905:
 
|  Sonic the Hedgehog 3 (U)
 
|  Sonic the Hedgehog 3 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-broken"
 +
|  S
 +
| Super Mario Bros. 2 (Unlicensed)
 +
|  NTSC
 +
| Comix Zone (U)
 +
|  align="left" |
 +
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,471: Line 3,973:
 
* Starts with a black screen, however it doesn't freeze the Wii.  
 
* Starts with a black screen, however it doesn't freeze the Wii.  
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-issues"
 
|  S
 
|  S
 
|  Speedball 2 (E)
 
|  Speedball 2 (E)
Line 2,477: Line 3,979:
 
|  Streets of Rage 2 (U)
 
|  Streets of Rage 2 (U)
 
|  align="left" |  
 
|  align="left" |  
* Freezes during the introduction.
+
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent
 +
*Music plays a bit fast
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,487: Line 3,990:
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  S
 +
|  Street Racer (E)
 +
|  NTSC
 +
|  Comix Zone (U)<br/>Sonic the Hedgehog 2 (U)
 +
|  align="left" |
 +
* Ubisoft Entertainment and Vivid Image logos are very glitchy.
 +
* Small glitches during title screen and gameplay.
 +
* The game supports 4 players, so add or change the 'nplayers' setting in the config file to: nplayers="4"
 +
* The multi-tap must be connected to 'Port 1', so add or change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
 +
 +
|- align="center" class="ct-broken"
 
|  S
 
|  S
 
|  Super Donkey Kong '99 (Unlicensed)
 
|  Super Donkey Kong '99 (Unlicensed)
PAL50
+
NTSC
|  Sonic the Hedgehog 3 (E)
+
|  Sonic the Hedgehog 3 (U) Comix Zone (U)  
 
|  align="left" |  
 
|  align="left" |  
 +
*All the characters including donkey kong are missing
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 2,519: Line 4,034:
 
|  T
 
|  T
 
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)
 
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)
 +
|  NTSC
 +
|  Comix Zone (U)
 +
|  align="left" |
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
| Tom and Jerry: Frantic Antics (U)
 
|  NTSC
 
|  NTSC
 
|  Comix Zone (U)
 
|  Comix Zone (U)
Line 2,597: Line 4,119:
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  T
 
|  T
|  Turma da Mônica na Terra Dos Monstros (UE)
+
|  Turma da Mônica na Terra Dos Monstros (Brazil)
 
|  NTSC & PAL50
 
|  NTSC & PAL50
 
|  Wonder Boy in Monster World (U)
 
|  Wonder Boy in Monster World (U)
Line 2,630: Line 4,152:
 
|  Streets of Rage 2 (U)
 
|  Streets of Rage 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-issues"
 +
|  W
 +
|  Wacky Races (Prototype)
 +
|  NTSC
 +
| Comix Zone (U)
 +
Sonic 3D Blast (U)
 +
|  align="left" |
 +
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,657: Line 4,188:
 
|}
 
|}
  
=== TurboGrafx-16 / PC Engine ===
+
=== NEC TurboGrafx-16 / NEC PC Engine ===
 +
 
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.
 +
 
 +
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They '''MUST''' be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
 +
 
 +
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. '''IMPORTANT NOTE:''' Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games '''that are compatible with Super CD-ROM² System,''' which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3
 +
 
 +
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
 
 +
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/
 +
 
 +
Remember some TurboGrafx-16 / PC Engine HuCard games don't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.
 +
 
 +
If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.
 +
 
 +
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.
  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | TurboGrafx-16 ROM (.pce)
+
! style="width:26%" | TurboGrafx-16 / PC Engine ROM (.pce)
! style="width:13%" | Data Storage (HuCard / CD-ROM)
+
! style="width:13%" | Data Storage (HuCard / SuperGrafx / CD-ROM²)
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-works"
 +
|  1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  1
 +
|  1941: Counter Attack (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  4
 +
|  4 in 1 Super CD (U)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* All games included in the pack works perfectly.
 +
* The 4 in 1 Super CD includes the following games:
 +
# Gate of Thunder
 +
# Bonk's Adventure
 +
# Bonk's Revenge
 +
# Bomberman
 +
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:
 +
# Up button
 +
# Right button
 +
# Down button
 +
# Left button
 +
# 1 button (II button in TurboGrafx-16 CD System)
 +
* No glitches during in-game.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  A
 
|  A
|  Air Zone (U)
+
|  Air Zonk (U)
 
|  HuCard
 
|  HuCard
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
Line 2,674: Line 4,261:
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with some minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Battle Ace (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman (U)
 +
|  HuCard
 +
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman - Panic Bomber (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Minor glitches in title screen.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bonanza Bros (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* Some glitches in title screen.
 +
 +
|- align="center" class="ct-works"
 +
|  C
 +
|  Cratermaze (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Daimakaimura (J)
 +
|  SuperGrafx
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Daimakaimura (J)
 +
|  SuperGrafx
 +
|  Daimakaimura (J)
 +
|  align="left" |
 +
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
 +
* Works perfectly.
 +
* Graphics are seen like in PCE SuperGrafx hardware.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Davis Cup Tennis (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Disney's Darkwing Duck (U)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with very minor visual glitches
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Doraemon - Meikyuu Daisakusen (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Doraemon - Nobita no Dorabian Night (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-broken"
 
|  F
 
|  F
|  Final Lap Twin (U)
+
|  Final Lap Twin (J or U)
 
|  HuCard
 
|  HuCard
|  Bomberman '93 (U)<br/>Moto Roader (U)
+
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Lap Twin (J or U)
 +
|  HuCard
 +
|  Moto Roader (U)<br/>Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with minor glitches.
 +
* If a ROM file of the game doesn't work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.
 +
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].
 +
 
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  Final Match Tennis (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Loads a black screen.
 +
 
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Final Match Tennis (J)
 +
|  HuCard
 +
Moto Roader (U)<br/>Dungeon Explorer (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works perfectly.
 
* Works perfectly.
* The ARCADE mode must be enabled on the emulator for make this game work, so add the following setting in the 'config.ini' file: 'ARCADE=1'
+
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
* In Bomberman '93 emulator, for make this game work, add the following setting in the 'config.ini' file: 'DUNGEXPE=1'
+
 
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  Galaga '88 (J)
 +
|  HuCard
 +
Bomberman '93 (U)
 +
|  align="left" |
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,687: Line 4,412:
 
|  Galaga '90 (U)
 
|  Galaga '90 (U)
 
|  HuCard
 
|  HuCard
|  Bomberman '93 (E)
+
Bomberman '93 (U)<br/>Bomberman '93 (E)
 
|  align="left" |  
 
|  align="left" |  
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-works"
 
|  G
 
|  G
 
|  Gradius (J)
 
|  Gradius (J)
Line 2,696: Line 4,421:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
* Loads a black screen.
+
* Works perfectly with very minor glitches.
 +
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
 +
 
 +
|- align="center" class="ct-works"
 +
|  G
 +
|  GunHed: Hudson GunHed Taikai (J)
 +
|  HuCard
 +
|  Blazing Lazers (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works with very minor visual glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,704: Line 4,439:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  J
 +
|  Juuouki [Altered Beast] (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
 +
* This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,711: Line 4,455:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Moto Roader II (J)
 +
|  HuCard
 +
|  Moto Roader (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
 +
 +
|- align="center" class="ct-works"
 +
|  M
 +
|  Moto Roader MC (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,716: Line 4,478:
 
|  Pac-Land (U)
 
|  Pac-Land (U)
 
|  HuCard
 
|  HuCard
|  Bomberman '93 (U)
+
|  Bomberman '93 (U)<br/>Bonk’s Adventure (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Works perfectly
 
* Works perfectly
  
|- align="center" class="ct-broken"
+
|- align="center" class="ct-issues"
 
|  P
 
|  P
|  Parasol Stars - The Story of Bubble Bobble III (U)
+
|  Parasol Stars - The Story of Bubble Bobble III (J or U)
 
|  HuCard
 
|  HuCard
|  Bomberman '93 (U)
+
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Super Star Soldier (U)
 
|  align="left" |  
 
|  align="left" |  
* Loads a black screen.
+
* Glitchy characters, backgrounds and text when in game.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Parasol Stars - The Story of Bubble Bobble III (J or U)
 +
|  HuCard
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
 +
* Pad 5 must be disabled in the config.ini file (PAD5=0).
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Denjin: Punkic Cyborgs (J)
 +
|  HuCard
 +
|  Air Zonk (U)
 +
|  align="left" |
 +
* Works perfectly
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Adventure (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 2: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk's Revenge (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
 +
 
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  PC Genjin 3: Pithecanthropus Computerurus (J)
 +
|  HuCard
 +
|  Bonk 3: Bonk's Big Adventure (U)
 +
|  align="left" |
 +
* Rom MUST be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  P
 
|  P
 
|  Puyo Puyo CD (J)
 
|  Puyo Puyo CD (J)
|  CD-ROM
+
|  CD-ROM²
 
|  Castlevania - Rondo of Blood (U)
 
|  Castlevania - Rondo of Blood (U)
 
|  align="left" |  
 
|  align="left" |  
 
* Voices play before characters' mouths sync.
 
* Voices play before characters' mouths sync.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Racing Damashii (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  R
 +
|  Rainbow Islands - The Story of Bubble Bobble II (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly with no glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Space Invaders - The Original Game (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
 +
* For obtain the Japanese syscard3P.pce file:
 +
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
 +
# Unpack the WAD using BFGR's WAD unpacker
 +
# Extract all the 5.app contents using HowardC's U8 Tool
 +
# Copy the syscard3P.pce file and paste in a new folder in your computer called "syscard3P JAPAN".
 +
* For use the Japanese syscard3P.pce file:
 +
# Go to the "syscard3P JAPAN" folder you created and copy the syscard3P.pce file you obtain
 +
# Unpack the 5.app file of your WAD you want to inject 'Space Invaders - The Original Game' with HowardC's U8 Tool
 +
# Paste the Japanese syscard3P.pce file replacing the old one
 +
# Pack again the 5.app file, and pack again the WAD you edited using KiKe's WAD packer
 +
 +
|- align="center" class="ct-issues"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)<br/>Moto Roader (U)<br/>Super Star Soldier (U)
 +
|  align="left" |
 +
* Corrupted graphics and several glitches during in game
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Dungeon Explorer (U)
 +
|  align="left" |
 +
* Works with very minor visual glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  T
 +
|  TAITO Chase H.Q. (J)
 +
|  HuCard
 +
|  Chase H.Q. (U)
 +
|  align="left" |
 +
* ROM must be compressed to LZ77 format.
 +
* Works perfectly with no glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
Line 2,742: Line 4,615:
 
|  Bomberman '93 (U)
 
|  Bomberman '93 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
|- align="center" class="ct-works"
 +
|  X
 +
|  Xevious: Fardraut Saga (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zero 4 Champ (J)
 +
|  HuCard
 +
|  Bomberman '93 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  Z
 +
|  Zero 4 Champ II (J)
 +
|  CD-ROM²
 +
|  Castlevania - Rondo of Blood (U)
 +
|  align="left" |
 +
* Works perfectly.
 
|}
 
|}
  
=== Neo Geo AES ===
+
=== SNK Neo Geo AES (SNK NeoGeo AES)===
 +
 
 +
It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.
 +
 
 +
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.
 +
 
 +
'''IMPORTANT NOTE:''' Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.
 +
 
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
{| class="wikitable sortable" width="100%" cellspacing="1"  
 
! style="width:5%" | Letter
 
! style="width:5%" | Letter
! style="width:26%" | Neo Geo (MAME) ROM
+
! style="width:26%" | Neo Geo [NeoGeo] (MAME) ROM
! style="width:26%" | Virtual Console Channel (.wad)
+
! style="width:26%" | Wii Virtual Console Channel (.wad)
 
! style="width:30%" | Notes
 
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bomberman - Panic Bomber
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move / Puzzle Bobble
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  B
 +
|  Bust-A-Move Again / Puzzle Bobble 2
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  D
 +
|  Double Dragon
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Neo Bomberman
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly.
 +
 +
|- align="center" class="ct-works"
 +
|  N
 +
|  Neo Drift Out: New Technology
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works with some graphical glitches.
  
 
|- align="center" class="ct-issues"
 
|- align="center" class="ct-issues"
Line 2,757: Line 4,703:
 
|  align="left" |
 
|  align="left" |
 
* Graphical glitches.
 
* Graphical glitches.
 +
 +
|- align="center" class="ct-works"
 +
|  O
 +
|  OverTop
 +
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Works perfectly with some glitches
 +
 +
|- align="center" class="ct-minor"
 +
|  R
 +
|  Riding Hero
 +
|  The King of Fighters '94 (U)<br/>Metal Slug (U)<br/>World Heroes (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 +
|  align="left" |
 +
* Some graphical glitches.
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  W
 
|  W
 
|  Windjammers
 
|  Windjammers
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
 +
 +
|- align="center" class="ct-works"
 +
|  W
 +
| Waku Waku 7 (U)
 +
|  The King of Fighters '97 (U)
 +
|  align="left" |
 +
  
 
|- align="center" class="ct-works"
 
|- align="center" class="ct-works"
 
|  W
 
|  W
 
|  World Heroes 2 Jet
 
|  World Heroes 2 Jet
|  The King of Fighters '94 (U)
+
|  The King of Fighters '94 (U)<br/>Magician Lord (U)<br/>Baseball Stars 2 (U)
 
|  align="left" |  
 
|  align="left" |  
 +
|}
 +
 +
=== Microsoft MSX (MSX1) / MSX2===
 +
 +
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region.
 +
 +
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.
 +
 +
In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds).
 +
 +
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080
 +
 +
{| class="wikitable sortable" width="100%" cellspacing="1"
 +
! style="width:5%" | Letter
 +
! style="width:26%" | MSX (MSX1) / MSX2 ROM (.rom)
 +
! style="width:13%" | Type of MSX System (MSX1, MSX2)
 +
! style="width:26%" | Wii Virtual Console Channel (.wad)
 +
! style="width:30%" | Notes
 +
 +
|- align="center" class="ct-broken"
 +
|  A
 +
|  Antarctic Adventure (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* Number buttons, used for choose what controls use, doesn't work.
 +
 +
|- align="center" class="ct-works"
 +
|  A
 +
|  Antarctic Adventure (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/antarctic-adventure-joystick-patch)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 +
* Works perfectly with minor glitches
 +
 +
|- align="center" class="ct-broken"
 +
|  E
 +
|  ROMU6
 +
|  MSX2<br/>MSX1
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Runs, but doesn't seem to work.
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  F1 Spirit - The Way to Formula 1 (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-broken"
 +
|  F
 +
|  Frogger (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* Number buttons, used for choose what controls use, doesn't work.
 +
 +
|- align="center" class="ct-works"
 +
|  F
 +
|  Frogger (J) (Joystick Patch by gdx - <br/>https://www.msx.org/downloads/frogger-joystick-patch)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)
 +
|  align="left" |
 +
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
 +
* Works perfectly with minor glitches
 +
 +
|- align="center" class="ct-issues"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Freezes when start a new game, but it doesn't freeze the Wii.
 +
 +
|- align="center" class="ct-works"
 +
|  H
 +
|  High Way Star (J)
 +
|  MSX1
 +
|  Road Fighter (J)
 +
|  align="left" |
 +
* Works with very minor glitches
 +
 +
|- align="center" class="ct-broken"
 +
|  P
 +
|  Penguin Adventure (J)
 +
|  MSX2
 +
|  Road Fighter (J)
 +
|  align="left" |
 +
* Loads a blue screen, because the game is NOT compatible with MSX1.
 +
 +
|- align="center" class="ct-works"
 +
|  P
 +
|  Penguin Adventure (J)
 +
|  MSX2
 +
|  Metal Gear (J)
 +
|  align="left" |
 +
* Works perfectly with some very minor glitches
 +
 +
|- align="center" class="ct-works"
 +
|  S
 +
|  Space Invaders (J)
 +
|  MSX1
 +
|  Road Fighter (J)<br/>Metal Gear (J)<br/>Space Manbow (J)
 +
|  align="left" |
 +
* Works perfectly
 
|}
 
|}
  
 
[[Category:Compatibility Lists]]
 
[[Category:Compatibility Lists]]
 
[[Category:Wii]]
 
[[Category:Wii]]

Revision as of 20:59, 10 September 2024

Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.

The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:

  • NES/Famicom: Ninja Gaiden
  • SNES/Super Famicom: Mario's Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)
  • Nintendo 64: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)
  • TurboGrafx-16/PC Engine: All channels
Compatibility Legend Class (?)
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. ct-works
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action not supposed to be done (a intentional bug for example). ct-minor
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). ct-issues
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. ct-broken
Unknown status. Game has not been tested, or the test results were unclear. ct-noresult

Nintendo Entertainment System / Famicom (Family Computer)

The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.

IMPORTANT NOTE: Famicom Disk System (*.fds) games are NOT supported.

Letter NES / Famicom ROM (.nes) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
7 7 GRAND DAD (U)

(The Flintstones: The Rescue of Dino & Hoppy)

NTSC Super Mario Bros. 3 (U)
A Action 52 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
A Adventures of Lolo 3 (U) NTSC Ninja Gaiden (U)
A Asterix (E) PAL50 Ninja Gaiden (U)
  • The game plays 20 times fast
  • The screen seems to be jumping up every time you move or jump
  • You’re not on the ground
  • Might be worth injecting into correct region
A Antarctic Adventure (J) NTSC Ninja Gaiden (U)
A Arkanoid (U) [a1] NTSC Super Mario Bros. 3 (U)
  • The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller's Directional Pad.
  • Works perfectly with few glitches.
B Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful] NTSC Shadow of the Ninja (U)
  • IPS file MUST be applied in a "Balloon Fight (JU) [!].nes" NES ROM file.
  • 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085
B Baseball Stars (U) NTSC Kirby's Adventure (U)
B Battletoads (U) NTSC Kirby's Adventure (U)
  • HUD (life bar) jumps up and down when your character moves.
  • Some cut-scenes start shaking up and down.
B Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] NTSC Kirby's Adventure (U)
  • Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.
B Battle Kid: Fortress of Peril (Homebrew) NTSC Ninja Gaiden (U)
  • Black screen when returning to game. Have to reset the game to fix the problem.
B Battle Kid 2: Mountain of Torment (Homebrew) NTSC Kirby's Adventure (U)
B Beetlejuice (U) NTSC Ninja Gaiden (U)
B Bible Adventures (U) (v1.3) NTSC Super Mario Bros. 3 (U)
  • Goes to black.
B Bionic Commando (U) NTSC River City Ransom (U)
B Bubble Bath Babes (Unlicensed) NTSC Kirby's Adventure (U)
B Bucky O'Hare (U) NTSC Rock Man 2 (J)
C Contra (U) NTSC Kirby's Adventure (U)
D Darkwing Duck (U) NTSC Ninja Gaiden (U)
D Déjà Vu (U) NTSC Kirby's Adventure (U)
D Disney's Chip 'n Dale: Rescue Rangers (U) NTSC Double Dragon (U)
D Disney's Chip 'n Dale: Rescue Rangers 2 (U) NTSC Double Dragon (U)
Ninja Gaiden (U)
D Donkey Kong Country 4 (Unlicensed) NTSC Super Mario Bros. 3 (J)
Kirby's Adventure (U)
D Dragon Warrior (U) NTSC Kirby's Adventure (U)
D Dragon Warrior II (U) NTSC Kirby's Adventure (U)
D Dragon Warrior III (U) NTSC Kirby's Adventure (U)
D Dragon Warrior IV (U) NTSC Kirby's Adventure (U)
D Dr. Mario (U) NTSC Double Dragon (U)
D DuckTales (U) NTSC Kirby's Adventure (U)
D DuckTales 2 (U) NTSC Kirby's Adventure (U)
E EarthBound (Prototype) NTSC Kirby's Adventure (U)
E Earthbound Zero NTSC Kirby's Adventure (U)
E Earthworm Jim 3 (Unlicensed) NTSC Ninja Gaiden (U)
  • not to be confused with Earthworm Jim 3D. Loads a black screen
E Earthworm Jim 3 (Unlicensed) NTSC Kirby‘s Adventure (U)

not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!

F Final Fantasy (U) NTSC Kirby's Adventure (U)
F Final Lap (J) NTSC Double Dragon (U)
  • Works perfectly with minor glitches
F Fire Emblem (J) [En by J2e v0.97b2] NTSC Super Mario Bros. 3 (U)
F Fist of the North Star (U) NTSC Kirby's Adventure (U)
H Hello Kitty World NTSC N/A


H Hitler no Fukkatsu - Top Secret (J) NTSC River City Ransom (U)
H Hoshi no Kirby: Yume no Izumi no Monogatari (J) NTSC Kirby's Adventure (U)
H Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor] NTSC Kirby's Adventure (U)
I Ikari III: The Rescue (U) NTSC Kirby's Adventure (U)
J Jackal (U) NTSC Kirby's Adventure (U)
K Kickle Cubicle (U) NTSCtu Kirby's Adventure (U)
L Lawn Mower PAL50 Super Mario Bros. 3 (E)
L Linus Spacehead's Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/] NTSC Kirby's Adventure (U)
  • The original game has a special mapper by Camerica, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
  • Test video of the injection can be shown here.
L Little Samson (E) PAL50 Kirby's Adventure (E)
M Maniac Mansion (U) NTSC Kirby's Adventure (U)
M Marble Madness (U) NTSC Kirby's Adventure (U)
M Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70] NTSC Kirby's Adventure (U)
  • Severely corrupted graphics, making the game unplayable.
M Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241] NTSC Kirby's Adventure (U)
  • Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.
M Mega Man VI (U) NTSC Kirby's Adventure (U)
M Metal Gear (U) NTSC Ninja Gaiden (U)
M Mike Tyson's Punch-Out!! (U) NTSC Punch-Out!! Featuring Mr. Dream (U)
M Monster in My Pocket (U) NTSC Ninja Gaiden (U)
M Monster Party (U) NTSC Kirby's Adventure (U)
P Pro Wrestling (U) NTSC Kirby's Adventure (U)
Q Q*Bert (U) NTSC Super Mario Bros. 3 (U)
R Rally Bike (U) NTSC Kirby's Adventure (U)
R Rampart (U) NTSC Kirby's Adventure (U)
  • Graphics and sound are glitchy.
R Rugrats: Adventures in Gameland (Homebrew) NTSC Ninja Gaiden (U)
  • Loads a Black Screen
R Rugrats: Adventures in Gameland (Homebrew) NTSC Kirby's Adventure (U)
  • Most of the music is playing incorrectly, The game otherwise works perfectly
R Rainbow Islands - The Story of Bubble Bobble 2 (E) PAL50 Kirby's Adventure (E)
  • Minor graphical glitches.
R R.C. Pro-Am (U) NTSC Super Mario Bros. 3 (U)
R R.C. Pro-Am II (U) NTSC River City Ransom (U)
NES Play Action Football (U)
  • In NES Play Action Football's emulator, 4 player support works.
R Rockman 4: Minus Infinity (J) [RM4 Romhack] NTSC Kirby's Adventure (U)
  • Loads a black screen.
R Rygar (U) NTSC Ninja Gaiden (U)
  • Red screen on returning to game. Have to reset the game to fix the problem.
R Rygar (U) NTSC Kirby's Adventure (U)
  • Works perfectly.
S Shadowgate (U) NTSC Kirby's Adventure (U)
S Solar Jetman: Hunt for the Golden Warpship (U) NTSC Super Mario Bros. 3 (U)
  • Blank screen without sound on returning to game from Wii Menu.
S Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U) NTSC Kirby's Adventure (U)
  • A few graphics missing (like the Act title card).
  • Game runs slightly faster than intended.
S Splatterhouse: Wanpaku Graffiti (J) NTSC Castlevania II: Simon's Quest (U)
  • A few graphical glitches.
S Super C (U) NTSC Kirby's Adventure (U)
S Super Mario Bros. (J) NTSC Super Mario Bros. (E)
S Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/ NTSC Kirby's Adventure (U)
  • Very minor lags and glitches during gameplay, but works perfectly.
S Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html NTSC Kirby's Adventure (U)
Super Mario Bros. 3 (U)
  • Works perfectly
S Super Mario USA (J) NTSC Super Mario Bros. 3 (U)
S Sweet Home (J) (English Translation) NTSC Kirby's Adventure (U)
  • Very minor graphical glitches, but otherwise works perfectly.
T TaleSpin (U) PAL50 Kirby's Adventure (E)
Super Mario Bros. 3 (E)
T Tecmo Super Bowl (U) NTSC Kirby's Adventure (U)
T Tom & Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U) NTSC Ninja Gaiden (U)
  • Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine.
T Tetris (U) NTSC Kirby's Adventure (U)
T Tom and Jerry 3 (Unlicensed) NTSC Kirby's Adventure (U)

Ninja Gaiden (U)

  • Loads a black screen.
U Ultimate Frogger Championship [NES Homebrew] NTSC Kirby's Adventure (U)
  • Some minor glitches in cars.
U Uninvited (U) NTSC Kirby's Adventure (U)
V Vice: Project Doom (U) NTSC Kirby's Adventure (U)
V VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/ NTSC Super Mario Bros. 3 (U)
W Windows 98 (Unlicensed) NTSC Kirby's Adventure (U)
  • Loads a black screen.
X Xexyz (U) NTSC Kirby's Adventure (U)

Super Nintendo Entertainment System / Super Famicom

The ROM must NOT have a header. You can tell by checking the size of the file and seeing if the last digit has an odd number. If it does, then it has a header. You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/

The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.

Letter SNES / Super Famicom ROM (.smc or .sfc) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aero Fighters (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
A Adventures of Yogi Bear (U) NTSC & PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • Crashes at the title Screen.
A Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view ) NTSC & PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • Fixes crashing at title screen, plays with no issues.
A Aero The Acro-Bat (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.
A Asterix (E) NTSC & PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
A Asterix & Obelix (E) NTSC & PAL50 Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
A ActRaiser 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Hangs after Enix screen.
A Another World (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
B Batman Returns (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Battle Cross (J) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
  • The emulator will recognize the 5th controller as 'connected', despite the fact you can't controller the 5th vehicle. You can change the 5th player to a computer.
B Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E) PAL50 & NTSC Donkey Kong Country 2: Diddy's Kong Quest


B Battletoads & Double Dragon: The Ultimate Team (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
B B.O.B. (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B Breath of Fire (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
B BS F-ZERO Grand Prix 2 (J) [h1C] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Don't repair the checksum on the rom, otherwise it won't work.
C Casper (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)

Super Metroid (U)
Super Ghouls 'n Ghosts (U)

C Cool World (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Some of the dialogue boxes look glitched except when you're in Sails The Spiders office, Text is still readable though
D Daffy Duck: The Marvin Missions (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The screen will flicker in certain parts of the game
D Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/] NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Disney's Aladdin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Disney's The Jungle Book (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
D Donald in Maui Mallard (J) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic controller" screen.
D Dragon: The Bruce Lee Story (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
D Dragon Ball Z: Hyper Dimension (J) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Black screen after "Classic Controller" screen.
D Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
D Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
D Dragon View (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E))
E EarthBound (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
E Earthworm Jim (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Earthworm Jim 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Audio issues.
  • Freezes when you enter to second level.
E Emerald Dragon (J) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
E Equinox (U) Final Fight
E E.V.O.: Search for Eden (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Final Fight Guy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
F Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] Fire Emblem - Seisen no Keifu (J)
G Gekitou Burning Pro Wrestling (J) Super Street Fighter II (U)
  • Freezes before "Classic Controller" screen.
G Goof Troop (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
G Gundam Wing: Endless Duel (J) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
H Hyper V-Ball (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
H Hanna Barbera's Turbo Toons (E) PAL50 & NTSC Donkey Kong Country 2: Diddy's Kong Quest
J Jikkyou Oshaberi Parodius (J) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
J Judge Dredd (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
K Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/ Donkey Kong Country 2 (E)
K Killer Instinct (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
L Lemmings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
  • Minor graphical glitches with the cursor.
L Lion King (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mario & Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/] NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses the "SNES Mouse / SFC Mouse", which the Wii emulator does not support. There's a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.
  • For start/pause the game: Press START (+) or START/PAUSE in GCN controller
  • For use mouse left-button for put a block: Press Y
M Mega Man Soccer (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man VII (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Mega Man X3 (U) NTSC Mega Man X (U)
  • ROM must be compressed to LZH8 format.
  • Glitchy title screen.
  • Character doesn't appear in the screen during gameplay.
M Metal Warriors (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
M Ms. Pac-Man (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • Loads a black screen.
M Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
Super Metroid (U)
  • The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There's a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.
N NBA Jam: Tournament Edition (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Ninja Gaiden Trilogy (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Nosferatu (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Severely corrupted graphics and random crashing
N Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Fixed with no graphical glitches and no random crashing/freezing.
N Pocky and Rocky (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
N Pocky and Rocky 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
P Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
R Radical Dreamers (J) Super Metroid (U)
S Secret of Mana 2 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Boots to game screen, then crashes.
S Sylvester and Tweety (Prototype) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
S Sonic Blast Man II (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Speed Racer in My Most Dangerous Adventures (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Speedy Gonzales: Los Gatos Bandidos (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)

Super Metroid (U)

S Side Pocket (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Spider-Man & Venom: Maximum Carnage (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
S Super Double Dragon (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
F-Zero (U)
Super Metroid (U)
  • Shows title screen and demo, but the buttons won't work in the game.
S Super Bomberman 2 (U) NTSC Natsume Championship Wrestling (U)
Natsume Championship Wrestling (E)
  • ROM must be compressed to LZH8 format.
  • 4 player support works.
S Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc) NTSC Kirby Super Star (U)
  • The game uses the "SA-1 Chip" which "Kirby Super Star" uses.
  • ROM must be compressed to LZH8 format.
  • Some minor graphical glitches.
  • There is a lot of slowdown during the main game.
S Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) NTSC Kirby's Dream Land 3 (U)
  • The game uses the "SA-1 Chip" which "Kirby's Dream Land 3" uses.
  • ROM must be compressed to LZ77 type 0x11 format.
  • No slowdown.
S Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz) NTSC Kirby's Dream Land 3 (U)
S Super Bowling (U) NTSC Mario's Super Picross (E)
S Super Kitiku Mario (Hack) [Complete edit by Thirteen1355] NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Freezes before the "You will need the Classic Controller." screen.
S Super Mario All-Stars (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
S Super Mario All-Stars + Super Mario World (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
S Super Mario Kart (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
S Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&t=73559/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/] PAL60 Mario's Super Picross (E)
S Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/] PAL60 Mario's Super Picross (E)
T Taz-Mania (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (E)
T The Smurfs (E) PAL50 Donkey Kong Country 2: Diddy's Kong Quest (U)
Donkey Kong Country 2: Diddy's Kong Quest (E)
Super Metroid (U)
  • Black Screen before classic controller screen which is odd
T Tetris Attack (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Adventures of Kid Kleets (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Flintstones (U) Donkey Kong Country 2: Diddy's Kong Quest NTSC
T The Flintstones: The Treasure of Sierra Madrock (U) Super Metroid (U) NTSC
T Teenage Mutant Ninja Turtles IV: Turtles In Time (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Adventures of Rocky and Bullwinkle and Friends (U) NTSC Donkey Kong Country 2: Diddy's Kong Quest (U)
T The Blues Brothers Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&entryID=233 Donkey Kong Country 2: Diddy's Kong Quest (E)
T The Lost Vikings (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T The Smurfs Travel the World (E) PAL 50 Donkey Kong Country 2: Diddy's Kong Quest (U) Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode
T The Lost Vikings 2 (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/] Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
T Terranigma (E) NTSC & PAL50 Super Metroid (E)
  • Boots to game screen and crashes.


T Tom vs. Jerry: The Chase is On! (Prototype) NTSC Super Metroid (U)

Donkey Kong Country 2: Diddy's Kong Quest (U)

  • Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.


T Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/) NTSC & PAL50 Super Metroid (U)
Super Metroid (E)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with no crashes.
T Top Gear (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with very minor glitches
T Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Works perfectly, even the 2-player mode runs flawlessly.
T Top Gear 3000 (U) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Game uses DSP-4 chip.
  • Shows a black screen when you start a race.
T Toy Story (U) Super Metroid (U)
  • Slow respawn.
  • Looks like it is trying to cause image burn after death.
T Toy Story (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works with very minor glitches
U Ultimate Mortal Kombat 3 (U) Donkey Kong Country 2: Diddy's Kong Quest (U)
  • Works perfectly with very minor glitches.
U Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/) NTSC Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Donkey Kong Country 2: Diddy's Kong Quest (U)
  • The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There's a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.
  • Works perfectly, even the 2-player mode runs flawlessly.
V Venom - Spider-Man: Separation Anxiety (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
X X-Men: Mutant Apocalypse (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)
Y Young Merlin (U) Super Metroid (J)
Super Metroid (U)
Mario's Super Picross (E)

Nintendo 64

Before injecting, the N64 game MUST be 'byteswapped'. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.

The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command "ucon64.exe --n64 --swap ROMNAME.z64".

For inject a N64 ROM into the 'Bomberman Hero (U)' WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with "NBDE" (without quotes). Then save the changes to the ROM, and now you can compress the ROM with 'romc' and inject it, and that's it, no more HOME button crashing. (thanks to SuperrSonic for his help)

The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.

Letter Nintendo 64 ROM ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
0 007 The World Is Not Enough (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
6 64 Oozumou (J) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Works perfectly
A AeroGauge (U) NTSC Sin and Punishment (U)
  • Works perfectly.
A Animal Forest (J) (English Translation) NTSC The Legend of Zelda: Ocarina of Time (E)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes when trying to save data.
  • Some graphical issues and glitches.
  • Test video of the injection can be shown here.
A Asteroids Hyper 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
A Asteroids Hyper 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works perfectly with minor glitches.
A Automobili Lamborghini (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Runs with high pitched audio, but otherwise the game is playable.
B Bangai-O! (J) NTSC Sin and Punishment (U)
The Legend of Zelda: Ocarina of Time (U)
  • Major graphical glitches and random crashing.
B Banjo-Kazooie (U) NTSC Pokémon Snap (U)
F-ZERO X (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Crashes on controller screen.
B Banjo-Tooie (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Buck Bumble (U) NTSC Sin and Punishment (U)
  • Crashes on classic controller screen.
B Buck Bumble (U) NTSC Bomberman Hero (U)
  • Rom compressed with romc
  • Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable
B Batman Beyond: Return of the Joker (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Brunswick Circuit Pro Bowling (U) NTSC Sin and Punishment (U)
  • Crashes on Classic Controller Screen
B BattleTanx (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Some minor glitches, but the game is playable.
  • Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.
B Beetle Adventure Racing! (U) NTSC Wave Race 64 (U)
F-ZERO X (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC Sin and Punishment (U)
  • Only 'Time Trial Mode' works.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • Text is glitchy.
  • Car controls doesn't work correctly.
B Beetle Adventure Racing! (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Super Mario 64 (U)
Mario Kart 64 (U)
  • Text is glitchy, but otherwise the game is playable.
B Beetle Adventure Racing! (U) NTSC Star Fox 64 (U)
  • Works with very minor graphical glitches.
  • Text shows correctly.
  • Saving is disabled because no Controller Pak is detected.
B Beetle Adventure Racing! (U) NTSC Bomberman Hero (U)
Mario Golf (U)
Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Text shows correctly.
  • Game runs with very minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
B Blues Brothers 2000 (U) NTSC Sin and Punishment (U)
  • little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.
B Bomberman 64 (U) NTSC Bomberman Hero (U)
Ogre Battle 64: Person of Lordly Caliber (U)
Ogre Battle 64: Person of Lordly Caliber (E)
  • Rom compressed with 'romc'.
  • Glitchy screen.
B Bomberman 64 (E) PAL50 Bomberman Hero (E)
  • Rom compressed with 'romc'.
  • Glitchy screen.
  • Crashes when you press the HOME button if injected in 'Bomberman Hero (E)'.
B Bomberman 64: The Second Attack (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Bust-A-Move '99 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
B Bust-A-Move '99 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Crashes when you start a game after world selection.
B Bust-A-Move '99 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Minor glitches when in game.
  • No sound.
B Bust-A-Move '99 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
B Bust-A-Move 2: Arcade Edition (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
C Carmageddon 64 (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC F-ZERO X (U)
Super Mario 64 (U)
  • Crashes on controller screen.
C Castlevania (U) NTSC Mario Kart 64 (U)
  • Major graphical glitches and slow speed
C Castlevania (U) NTSC Star Fox 64 (U)
  • Game works with minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
C Castlevania (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game works with minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
C Castlevania: Legacy of Darkness (U) NTSC F-ZERO X (U)
  • Minor graphical glitches.
  • Runs a bit slow.
  • Saving is disabled because no Controller Pak is detected.
C Conker's Bad Fur Day (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
C ClayFighter 63⅓ (U) NTSC 1080° Snowboarding (U)
  • Crashes on controller screen.
C Clay Fighter - Sculptor's Cut (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
C Cruis'n Exotica (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
C Cruis'n World (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
D Diddy Kong Racing (U) NTSC Sin and Punishment (U)
  • everything except the blue background is corrupted and text is white blocks making the game unplayable
D Disney's Tarzan (U) NTSC Sin and Punishment (U)
  • graphics are completely broken (and you can see the map flying)
  • Black Line on screen
  • No Sound
  • Literally unplayable
D Donkey Kong 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Does not load game.
  • Game requires an Expansion Pak and will not work.
D Donkey Kong 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
  • Game requires an Expansion Pak and will not work.
D Doom 64 (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Sin and Punishment (U)
  • Crashes on controller screen.
D Dance Dance Revolution: Disney Dancing Museum (J) NTSC Sin and Punishment (U)
Mario Golf (U)
  • In Mario Golf, Rom compressed with 'romc'.
  • Crashes on start up
D Donald Duck: Quack Attack (E) PAL50 Sin and Punishment (E)
  • Crashes on controller screen.
  • Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin' Quackers.
D Dragon Ball Kart 64 [MK64 hack] NTSC Sin and Punishment (U)
Mario Kart 64 (U)
  • Crashes on controller screen.
D Dragon Ball Kart 64 [MK64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Works with some very minor glitches.
  • Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
D Dragon Ball Kart 64 [MK64 hack] NTSC Super Mario 64 (U)
  • Works with some very minor glitches.
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
D Dr. Mario 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
D Doraemon: Nobita to Mittsu no Seireiseki (J) NTSC Sin and Punishment (U)
  • Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)
D Dr. Mario 64 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Crashes on intro after "Nintendo" logo.
D Dr. Mario 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen, but crashes when you start a game
D Dr. Mario 64 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Crashes on intro after "Nintendo" logo.
D Duck Dodgers Starring Daffy Duck (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Crashes on the Classic Controller screen
D Duck Dodgers Starring Daffy Duck (U) NTSC Sin and Punishment (U)
  • Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops
D Dr. Mario 64 (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Shows intro and title screen.
  • Game runs with many graphical glitches.
D Duke Nukem 64 (U) NTSC Sin and Punishment (U)
  • Minor graphical glitches.
  • Can see enemies through the walls.
D Duke Nukem: Zero Hour (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
E Earthworm Jim 3D (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Majora's Mask (U)
  • In Zelda: Majora's Mask, rom compressed with 'romc'.
  • Freezes as spinning "N" logo.
E Earthworm Jim 3D (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Intro is a bit glitchy.
  • Story Mode letters doesn't show, but letters in game shows.
  • Works with very minor graphical glitches
  • Can see objects through the boxes and walls.
E Earthworm Jim 3D (U) NTSC Super Mario 64 (U)
  • Everything works with very minor graphical glitches
  • Can see objects through the boxes and walls.
E ECW Hardcore Revolution (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Excitebike 64 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
E Extreme-G (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Works with very minor graphical glitches.
  • Saving is disabled because no Controller Pak is detected.
E Extreme-G XG2 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Major glitches during in-game.
  • Crashes when you come back to the menu.
E Elmo's Letter Adventure (U) NTSC Sin and Punishment (U)
  • Crashes at Level difficulty screen
E Elmo's Number Journey (U) NTSC Sin and Punishment (U)
  • Crashes at Level difficulty screen
E F1 Racing Championship (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G Gex 3: Deep Cover Gecko (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
G Glover (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
G Goemon's Great Adventure (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
G GoldenEye 007 (U) NTSC 1080° Snowboarding (U)
  • Crashes after Rare logo.
H Harvest Moon 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Severely corrupted graphics
H Hercules: The Legendary Journeys (U) NTSC Sin and Punishment (U)
H Hot Wheels - Turbo Racing (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches on the top screen.
  • Track doesn't show during races.
I International Superstar Soccer 64 (U) NTSC Sin and Punishment (U)
  • Glitches in title screen.
  • Menus are glitchy.
  • Some graphical glitches when in intro and game.
I International Superstar Soccer 64 (U) NTSC Star Fox 64 (U)
  • Works perfectly.
  • Saving is disabled because no Controller Pak is detected.
I International Superstar Soccer '98 (U) NTSC Sin and Punishment (U)
  • Glitches in title screen.
  • Menus are glitchy.
  • Some graphical glitches when in intro and game.
I International Superstar Soccer '98 (U) NTSC Star Fox 64 (U)
  • Works perfectly.
  • Saving is disabled because no Controller Pak is detected.
I Iggy's Reckin Balls (U) NTSC Bomberman Hero (U)
Sin and Punishment (U)
Super Mario 64 (U)
  • Crashes on Classic Controller Screen
J Jet Force Gemini (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
K Killer Instinct Gold (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
Mario Kart 64 (U)
  • Freezes at the controller screen.
L LEGO Racers (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
L LEGO Racers (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Glitches in title and character selection screen.
  • Game runs with graphical glitches.
  • Black line on screen in some parts of the game, and some times covers the right side of the screen
  • Some models are missing but sometimes flicker or look black
  • No Sound
M Mace The Dark Age (U) NTSC Pokémon Snap (U)
M Magical Tetris Challenge (U) NTSC Sin and Punishment (U)
  • Works with very minor glitches.
M Major League Baseball featuring Ken Griffy Jr. (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mario Party (U) NTSC Sin and Punishment (U)
Yoshi's Story (U)
Wave Race 64 (U)
  • Graphical glitches.
  • Crashes after being given 10 coins each.
M Mario Party (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes after spinning "N64" logo.
M Mario Party (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Some graphical issues, but otherwise the game is playable.
M Mario Party (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Some minor graphical issues, but otherwise the game is playable.
M Mario Party 3 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
M Mario Party 3 (U) [f1] NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes when the intro fades to Mario and his lawn chair
  • Crashes at title screen if you skip intro
  • Game loads when injected with romc Compression Type 0 & 1 (if injected with LZH8 Compression, crashes at controller screen)
M Mickey's Speedway USA (U) NTSC Sin and Punishment (U)
  • Does not load game.
M Micro Machines 64 Turbo (U) NTSC Sin and Punishment (U)
  • Works with minor glitches.
  • Glitches in vehicle selection.
  • Saving is disabled because no Controller Pak is detected.
M Mischief Makers (U) NTSC Sin and Punishment (U)
Super Mario 64 (U)
The Legend of Zelda: Ocarina of Time (U)
  • Crashes on 'Title Screen'.
M Mission Impossible (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
M Mission Impossible (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
M Mortal Kombat 4 (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat 4 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Black screen on menu and game, making it unplayable.
M Mortal Kombat: Sub-Zero Mythologies (U) NTSC Sin and Punishment (U)
Pokémon Snap
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
M Mortal Kombat Trilogy (U) NTSC Mario Party 2 (U)
Ogre Battle 64: Person of Lordly Caliber (U)
Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Crashes after choosing character in "Character Selection" menu.
M Ms. Pac-Man - Maze Madness (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Crashes on intro (can skip to prevent).
  • Few glitchy menu screen.
  • Crashes when you start a game.
M Mystical Ninja Starring Goemon (U) NTSC Mario Golf (U)
  • Menus work. Blackscreens upon starting the game.
N NASCAR 2000 (U) NTSC Yoshi's Story (U)
The Legend of Zelda: Ocarina of Time (U)
  • The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.
N Namco Museum 64 (U) NTSC Ogre Battle 64 (U)
  • Rom compressed with 'romc'.
  • Crashes on start up
N NBA Hangtime (U) NTSC Sin and Punishment (U)
Star Fox 64 (U)
Pokémon Snap (U)
  • Crashes on Controller Screen
N NBA Hangtime (U) NTSC Ogre Battle 64 (U)
  • The characters and crowd tend to flicker a little bit
  • The screen is moved a bit to the left
  • No Sound
N NBA Hangtime (U) NTSC Ogre Battle 64 (U)
  • The characters and crowd tend to flicker a little bit
  • The screen is moved a bit to the left
  • There is sound however
N New Tetris (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
N Neon Genesis Evangelion (J) NTSC Sin and Punishment (U)
  • Crashes on Classic Controller screen
P Penny Racers (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
F-ZERO X (U)
  • Crashes on controller screen.
P Perfect Dark (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Paperboy (U) NTSC Sin and Punishment (U)
  • Crashes after skipping Controller Pak screen
P Pilotwings 64 (U) NTSC Super Mario 64 (U)
Mario Kart 64 (U)
  • Passes the controller screen but displays "EEPROM CHECK FAILED" message.
P Pilotwings 64 (U) NTSC Sin and Punishment (U)
  • Works perfectly with very minor glitches.
  • If a ROM file of the game shows "EEPROM CHECK FAILED", try testing other ROMs of the game.
  • I used Pilotwings 64 (U) [!] ROM file in S&P emulator and it works.
P Pokémon Stadium (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
P Pokémon Stadium (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Crashes when shows the "Nintendo 64" logo.
P Pokémon Stadium (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Some glitches when in game menu.
  • Game runs with some minor visual glitches.
P Pokémon Stadium (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game runs with some very minor glitches.
P Puyo Puyo SUN 64 (J) NTSC Sin and Punishment (U)
  • Crashes on startup.
P Puyo Puyo SUN 64 (J) NTSC Super Mario 64 (U)
  • Works with very minor glitches
P Puyo Puyo 4 - Puyo Puyon Party (J) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Graphical glitches.
Q Quake 64 (U) NTSC Pokémon Snap (U)
  • Saving is disabled because no Controller Pak is detected.
R Rampage World Tour (U) NTSC 1080° Snowboarding (U)
  • There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.
R Rampage 2: Universal Tour (U) NTSC 1080° Snowboarding (U)
  • Crashes on Classic Controller Screen
R Rayman 2: The Great Escape (U) NTSC Sin and Punishment (U)
  • Crashes on the Classic Controller screen
R Resident Evil 2 (U) NTSC Sin and Punishment (U)
  • Crashes at controller screen.
R Rakuga Kids (J) NTSC Sin and Punishment (U)
  • Plays Perfectly with no Issues
R Rat Attack (U) NTSC Sin and Punishment (U)
  • Crashes on classic controller screen
R RR64 - Ridge Racer 64 (U) NTSC Sin and Punishment (U)
The Legend of Zelda: Ocarina of Time (U)
Yoshi's Story (U)
  • Crashes after skipping "save data corrupted" screen.
R RR64 - Ridge Racer 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
R Road Rash 64 (U) NTSC Yoshi's Story (U)
Sin and Punishment (U)
  • Crashes on controller screen.
R Road Rash 64 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Game runs with some very minor glitches
R Rocket: Robot on Wheels (U) NTSC Sin and Punishment (U)
  • Crashes when you press start on the title screen.
R Rocket: Robot on Wheels (U) NTSC StarFox 64 (U)
  • The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise
R Rugrats in Paris: The Movie (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
R Rugrats: Scavenger Hunt (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
R Rugrats: Treasure Hunt (E) NTSC Sin and Punishment (U)
  • Passes the controller screen but displays "This game is not designed for this system" message.
S San Francisco Rush (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Minor graphical glitches.
S S.C.A.R.S.: Super Computer Animal Racing Simulator (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Glitches in title screen.
  • No sound.
  • Saving is disabled because no Controller Pak is detected.
S S.C.A.R.S.: Super Computer Animal Racing Simulator (U) NTSC Paper Mario (U)
  • Rom compressed with 'romc'.
  • Works perfectly with very minor glitches.
  • No sound.
  • Saving is disabled because no Controller Pak is detected.
S Scooby-Doo: Classic Creep Capers (U) NTSC Pokémon Snap (U)
  • Right side of screen has display issues.
  • Saving is disabled because no Controller Pak is detected.
S Shadowgate 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Crashes on controller screen.
S Shadowman (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes on controller screen.
S Space Station Silicon Valley (U) NTSC The Legend of Zelda: Ocarina of Time (U)
  • Crashes about ten seconds after controller screen.
S South Park Rally (U) NTSC Pokémon Snap (U)
  • Crashes on controller screen.
S South Park: Chef's Luv Shack (U) NTSC The Legend of Zelda: Majora's Mask (U)

Ogre Battle 64: Person of Lordly Caliber (U)

  • Crashes on the spinning N64 loading screen
S South Park: Chef's Luv Shack (U) NTSC Pokémon Snap (U)

Sin and Punishment (U) Pokémon Puzzle League (U)

  • Crashes on the Classic Controller screen
S South Park: Chef's Luv Shack (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Crashes on start up
S Snowboard Kids (U) NTSC F-ZERO X (U)
  • Works with some glitches.
S Star Wars: Episode 1 - Racer (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Star Wars: Episode 1 - Racer (U) NTSC The Legend of Zelda: Majora's Mask (U)
  • Rom compressed with 'romc'.
  • In trademarks screen, shows 'Expansion Pak not detected', but game loads.
  • Crashes when finishes intro or if you skip intro.
S Star Wars: Rogue Squadron (U) NTSC Sin and Punishment (U)
Wave Race 64 (U)
Mario Golf (U)
  • Crashes on controller screen.
S Star Wars: Shadows of the Empire (U) NTSC Mario Golf (U)
  • Crashes on controller screen.
S StarCraft 64 (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • Menus are bugged and it crashes in gameplay with audio on a black screen.
S Super Bowling 64 (U) NTSC Sin and Punishment (U)
Pokémon Snap (U)
  • Work perfectly and Minor graphical glitches
S Superman: The New Superman Adventures (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Pink sky when in game.
  • Saving is disabled because no Controller Pak is detected.
S Super Mario 64 Multiplayer [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works perfectly with 2-player support
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Rainbow Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Rainbow Road Plus [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Majora's Mask (U)
Super Mario 64 (U)
  • The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora's Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[1]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.
S Super Mario Star Road [SM64 hack] NTSC Sin and Punishment (U)
  • Crashes on controller screen.
S Super Mario Star Road [SM64 hack] NTSC The Legend of Zelda: Ocarina of Time (U)
  • Rom MUST be compressed to 32MB or less.
  • Works with very minor glitches
  • Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)
T Tetris 64 (J) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Some glitches during gameplay.
T Tetris 64 (J) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
T Tony Hawk's Pro Skater (U) NTSC Yoshi's Story (U)
  • Text is glitchy.
T Tigger's Honey Hunt (U) NTSC Yoshi's Story (U)
  • Passes Controller Screen but crashes on N64 loading screen
T Tigger's Honey Hunt (U) NTSC 1080° Snowboarding (U)
Sin and Punishment (U)
  • Black line on screen
  • The Graphics in the Main Menu are Messed Up
  • The black line starts to fill up the right side of the screen to the point of the screen being black
  • Crashes when you start the game
T Top Gear Rally (U) NTSC Sin and Punishment (U)
F-ZERO X (U)
  • Graphics are very glitchy.
  • Car models don't display at all.
T Taz Express (E) PAL50 Sin and Punishment (E)
Lylat Wars (E)
  • Crashes on Classic Controller Screen
T Top Gear Rally 2 (U) NTSC Sin and Punishment (U)
Star Fox 64 (U)
  • Crashes on controller screen.
T Top Gear Rally 2 (U) NTSC Ogre Battle 64: Person of Lordly Caliber (U)
  • Rom compressed with 'romc'.
  • Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
  • Graphical glitches when showing logos.
  • Crashes in 'Press Start' screen.
T Top Gear Rally 2 (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.
  • Some minor glitches when in races.
  • Runs a bit slow.
T Tetrisphere (U) NTSC Yoshi's Story (E)
Pokémon Snap (E)
Lylat Wars (E)
  • The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.
  • Might be worth injecting the correct region ROM.
T Tetrisphere (U) NTSC Bomberman Hero (U)
  • Rom compressed with 'romc'.
  • Game runs with very minor graphical glitches.
T The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version) NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works perfectly.
T The Legend of Zelda: Petrie's Challenge [TLOZ OoT MQ hack] NTSC Sin and Punishment (U)
  • Rom MUST be compressed to 32MB.
  • Works with very minor graphical glitches.
T Tom and Jerry in Fists of Furry (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Bomberman Hero (U
Ogre Battle 64: Person of Lordly Caliber (U)
The Legend of Zelda: Majora's Mask (U)
  • Crashes on spinning N64 loading screen
T Tom and Jerry in Fists of Furry (U) NTSC 1080° Snowboarding (U)
  • Crashes on the Classic Controller screen.
T Tom and Jerry in Fists of Furry (U) NTSC Star Fox 64 (U)
T Toy Story 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
T Turok 2 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.
W Waialae Country Club: True Golf Classics (U) NTSC The Legend of Zelda: Ocarina of Time (U)
Pokémon Snap (U)
  • Crashes on controller screen.
W Wetrix (U) NTSC Super Mario 64 (U)
  • 3D graphics are mostly messed up.
  • Saving is disabled because no Controller Pak is detected.
W Wetrix (U) NTSC Mario Kart 64 (U)
  • 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.
W Wetrix (U) NTSC Sin and Punishment (U)
  • Runs fast in speed, and audio plays twice.
  • Saving is disabled because no Controller Pak is detected.
W Wetrix (U) NTSC F-ZERO X (U)
  • Works perfectly
  • Saving is disabled because no Controller Pak is detected.
W Worms Armageddon (U) NTSC Mario Party 2 (U)
  • Rom compressed with 'romc'.
  • You cannot select game modes because you cannot make a team.
W WWF War Zone (U) NTSC Mario Golf (U)
  • Rom compressed with 'romc'.
  • No sound.
W WWF Wrestlemania 2000 (U) NTSC Sin and Punishment (U)
  • Crashes on controller screen.

SEGA Master System

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Master System' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

Letter SEGA Master System ROM (.sms) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A Aerial Assault (UE) NTSC & PAL50 Sonic The Hedgehog (U)
B Bubble Bobble (UE) NTSC & PAL50 Sonic The Hedgehog (U)
D Double Dragon (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
D Dr. Robotnik's Mean Bean Machine (UE) NTSC & PAL50 Sonic The Hedgehog (U)
H Hang-On (UE) NTSC & PAL50 Sonic The Hedgehog 2 (U)
L Land of Illusion Starring Mickey Mouse (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Mickey just floats on top of the water in Level 2.
M Master of Darkness (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Enemies don't do any damage to you.
M Micro Machines (E) PAL50 Sonic The Hedgehog (E)
M Micro Machines (E) PAL50 Sonic The Hedgehog (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.
O Out Run (JUE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
P Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/] NTSC & PAL50 Phantasy Star (J)
  • Game supports 'FM Sound'.
R Rampage (UE) NTSC & PAL50 Alex Kidd: The Lost Stars (U)
  • Game supports 'FM Sound'.
S Streets of Rage (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Streets of Rage II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
S Street Fighter II (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • After selecting a player, the screen stays on a black screen.
S Super Space Invaders (UE) NTSC & PAL50 Sonic The Hedgehog (U)
  • Makes a beeping noise when the A button is pressed and freezes the game.
T Taz-Mania (E) PAL50 Sonic The Hedgehog (U)
Phantasy Star (U)
  • Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.
T Tom & Jerry: The Movie (JU) NTSC Sonic The Hedgehog (U)
  • After the Stage 1 screen, the screen stays on a black screen.
T Tom & Jerry: The Movie (JU) NTSC Phantasy Star (U)
Sonic the Hedgehog 2 (U)
  • Game runs perfectly.
W Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4] NTSC & PAL50 Sonic The Hedgehog (U)
  • The original game uses the 'Paddle Controller', which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.
  • When selecting the difficulty, you have to hold the left or right button to move the cursor.
W Wonder Boy III: The Dragon's Trap (UE) NTSC & PAL50 Wonder Boy III: The Dragon's Trap (U)
  • The official release fails to fix a bug that prevents the 'FM Sound' from working if the country is set to American or Europe. This can be fixed by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 25B
  3. From offset (hex) 25B - 25C, replace the data with the following: 00 00
  4. Save the changes made to the rom.

SEGA Genesis / SEGA Mega Drive

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SEGA Genesis' / 'SEGA Mega Drive' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii. The region setting for the WAD is in the 'config' file and can be changed to the required region that the WAD will be installed on.

The rom file extension must be in '.bin'. File types types '.gen' or '.md' are the same as '.bin' files so they can be used as well. Howewer, if the rom file extension is '.smd' or '.mgd', then use this tool to convert the ROM into '.bin': http://www.romhacking.net/utilities/383/

Letter SEGA Genesis / SEGA Mega Drive ROM (.bin) ROM Video Standard (NTSC / PAL) Wii Virtual Console Channel (.wad) Notes
A After Burner II (U) NTSC Sonic 3D Blast (U)
  • Freezes when you press the 'Start' button.
A Alien 3 (U) NTSC Streets of Rage 2 (U)
A Asterix and the Power of the Gods (E) PAL50 Comix Zone (U)
  • Loads “Developed for use only with Pal and French Secam Mega Drive Systems”
A Asterix and the Power of the Gods (E) PAL50 Comix Zone (E)
  • Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu
A Asterix and the Great Rescue (U) PAL50 & NTSC Comix Zone (U)
  • Black screens upon entering levels, music can still be heard however
A Alisia Dragoon (U) NTSC Comix Zone (U)
  • The controls don't work correctly when using a 6 button controller. To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b="0"
A Animaniacs (U) NTSC Comix Zone (U)
B Bugs Bunny in Double Trouble (U) NTSC Comix Zone (U)
  • Loads a Black screen
B Bugs Bunny in Double Trouble (U) NTSC Sonic 3D Blast (U)
  • Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)
B Ballz 3D (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The SEGA logo tiles are jumbled up when you "reset" the game.
B Disney's Bonkers (JUE) NTSC & PAL50 Comix Zone (U)
B Disney's TaleSpin (U) NTSC & PAL50 Comix Zone (U)
B Battletoads & Double Dragon (U) NTSC & PAL50 Streets of Rage 2 (U)
  • The background music (mainly the instruments) don't sound correct. Worth trying other WADs and see if this issue occurs.
B Beavis and Butt-head (U) NTSC Comix Zone (U)

Sonic 3D Blast (U)

B Blaster Master 2 (U) NTSC Comix Zone (U)
B Baby's Day Out (Prototype) NTSC Comix Zone (U)
B Barney's Hide & Seek Game (JUE) NTSC Comix Zone (U)
  • SEGA logo is a blue screen, otherwise the game plays fine.
B B.O.B. (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
C Castle of Illusion Starring Mickey Mouse (UE) NTSC Streets of Rage 2 (U)
C Castlevania Bloodlines (U) NTSC Streets of Rage 2 (U)
C Contra: Hard Corps (U) NTSC Streets of Rage 2 (U)
D Dahna: Megami Tanjō (J) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Dashin' Desperadoes (U) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country="jp"
D DecapAttack (UE) NTSC & PAL50 Streets of Rage 2 (U)
D Desert Strike: Return to the Gulf (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a black screen.
D Disney's Aladdin (U) NTSC Streets of Rage 2 (U)
D Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/] NTSC & PAL50 Dynamite Headdy (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
F Férias Frustradas do Pica-Pau (Brazil) NTSC & PAL50 Comix Zone (U)
  • DON'T fix the incorrect checksum of the ROM, otherwise the game won't work.
  • This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.
F FIFA International Soccer (UE) NTSC & PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
Comix Zone (U)
  • Loads a red screen.
F Flashback - The Quest for Identity (U) NTSC Streets of Rage 2 (U)
G Gauntlet IV (UE) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
  • If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country="us"
J Justice League Task Force (U) NTSC Streets of Rage 2 (U)
K King of the Monsters 2 (U) NTSC Streets of Rage 2 (U)
K Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi) NTSC Sonic 3D Blast (U)
L Last Battle (UE) NTSC & PAL50 Streets of Rage 2 (U)
L Lemmings (U) NTSC Streets of Rage 2 (U)
  • The tiles that display the mini map, timer etc are not lined up correctly. The top row of tiles are displayed too far to the left.
L Lemmings 2: The Tribes (U) NTSC Streets of Rage 2 (U)
L Lightening Force: Quest for the Darkstar (U) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
M Marble Madness (U) NTSC Comix Zone (U)
  • Loads a red screen.
M Mario 3: Around the World (R) [Unlicensed] NTSC Comix Zone (U)
M Mario 4: A Space Odyssey (R) [Unlicensed] NTSC Comix Zone (U)
M Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports.
  • Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country="us"
M Michael Jackson's Moonwalker (JUE) NTSC & PAL50 Streets of Rage 2 (U)
M Micro Machines 2: Turbo Tournament (E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • Loads a black screen.
M Mortal Kombat (U) NTSC Streets of Rage 2 (U)
M Ms. Pac-Man (U) NTSC Comix Zone (U)
  • Game runs with very minor glitches.
  • No sound.
P Puyo Puyo (J) NTSC Dr. Robotnik's Mean Bean Machine
Q QuackShot Starring Donald Duck (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
R Ranger-X (U) NTSC Comix Zone (U)
R Road Rash (U) NTSC Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Road Rash II (JUE) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • Loads a red screen.
  • If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work. However, there is no sound.
R Rocket Knight Adventures (U) NTSC Sonic the Hedgehog 3 (U)
R Rocket Knight Adventures (J) NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
S Shadowrun (U) NTSC Sonic the Hedgehog 3 (U)
S Super Mario Bros. 2 (Unlicensed) NTSC Comix Zone (U)

Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu

S Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J) NTSC & PAL50 Streets of Rage 2 (U)
S Shui Hu Feng Yun Zhuan (Unlicensed) NTSC Streets of Rage 2 (U)
  • Loads a black screen.
S Sonic 2 & Knuckles the Echidna (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 2'] NTSC & PAL50 Sonic the Hedgehog 2 (U)
S Sonic 3 & Knuckles (JUE) ['Sonic & Knuckles' locked to 'Sonic the Hedgehog 3'] NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. This is because there is no data in the rom header to tell the Wii Emulator that 'Sonic & Knuckles' uses SRAM.
  • The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&k/thesis.htm) to work on the Wii Emulator by:
  1. Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).
  2. Go to offset (hex): 1B0
  3. From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF
  4. Save the changes to the rom.
  5. Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).
S Sonic 3 Complete [Romhack] NTSC Sonic 3D Blast (U)
S Sonic Classic Heroes (Hack) PAL50 Comix Zone (E)
  • Black screen after pressing start on the title screen.
S Sonic the Hedgehog OmoChao Edition (Hack) PAL50 Sonic the Hedgehog 3 (E)
Comix Zone (E)
  • Starts with a black screen, however it doesn't freeze the Wii.
S Speedball 2 (E) PAL50 Streets of Rage 2 (U)
  • Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent
  • Music plays a bit fast
S Splatterhouse 2 (U) NTSC Comix Zone (U)
S Street Racer (E) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Ubisoft Entertainment and Vivid Image logos are very glitchy.
  • Small glitches during title screen and gameplay.
  • The game supports 4 players, so add or change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 1', so add or change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="1"
S Super Donkey Kong '99 (Unlicensed) NTSC Sonic the Hedgehog 3 (U) Comix Zone (U)
  • All the characters including donkey kong are missing
S Super Hang-On (UE) NTSC Comix Zone (U)
Sonic the Hedgehog 2 (U)
  • Works perfectly, but game crashes when choose "Reset" on HOME Menu.
S STORMLORD (J or U) NTSC Phantasy Star 4: The End of the Millennium (U)
  • Every time the character moves, the palette goes slightly dark. The palette returns to normal when the character isn't moving.
T Taz-Mania (JUE) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) NTSC Comix Zone (U)
T Tom and Jerry: Frantic Antics (U) NTSC Comix Zone (U)
T Teenage Mutant Ninja Turtles: Tournament Fighters (U) NTSC Comix Zone (U)
T The Lost Vikings (U or E) NTSC & PAL50 Columns III: Revenge of Columns (U)
  • The game supports 3 players, so change the 'nplayers' setting in the config file to: nplayers="3"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
T Thunder Force II (U) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force III (JU) NTSC & PAL50 Streets of Rage 2 (U)
T Thunder Force IV (J) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Japan'): console.machine_country="jp"
T Thunder Force IV (E) NTSC & PAL50 Sonic the Hedgehog 3 (U)
  • DON'T fix the incorrect checksum. This will prevent the game from loading.
  • Add this setting to the config file to bypass the region lock message (setting the emulator's country to 'Europe'): console.machine_country="eu"
T Tiny Toon Adventures: Buster's Hidden Treasure (U) NTSC Comix Zone (U)
  • Minor graphical glitches.
T Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] NTSC Sonic the Hedgehog 3 (U)
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
T Truxton (JU) NTSC Comix Zone (U)
T Turma da Mônica na Terra Dos Monstros (Brazil) NTSC & PAL50 Wonder Boy in Monster World (U)
  • This is basically an altered 'Wonder Boy in Monster World' that was released in Brazil by Tec-Toy. Shion and various other characters have been replaced with characters from Monica's Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.
V Vectorman 2 (U) NTSC Comix Zone (U)
W Warsong (U) NTSC Sonic The Hedgehog 3 (U)
W Wings of Wor (U) NTSC Streets of Rage 2 (U)
W World of Illusion Starring Mickey Mouse & Donald Duck (U) NTSC Streets of Rage 2 (U)
W Wacky Races (Prototype) NTSC Comix Zone (U)

Sonic 3D Blast (U)

  • Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this
X X-Men (U) NTSC Comix Zone (U)
Y Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/] NTSC Columns III: Revenge of Columns (U)
  • The game supports 4 players, so change the 'nplayers' setting in the config file to: nplayers="4"
  • The multi-tap must be connected to 'Port 2', so change the 'machine_md.use_4ptap' setting in the config file to: machine_md.use_4ptap="2"
  • Add this setting to the config file to run the game in English: console.machine_country="us"
  • Add this setting to the config file to run the game in Japanese: console.machine_country="jp"
Z Zombies Ate My Neighbors (U) NTSC Comix Zone (U)

NEC TurboGrafx-16 / NEC PC Engine

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'TurboGrafx-16 / PC Engine' (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.

If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They MUST be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. IMPORTANT NOTE: Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called "Arcade Card DUO" (for the Super CD-ROM² System unit) or "Arcade Card PRO" (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games that are compatible with Super CD-ROM² System, which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3

Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/

Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/

Remember some TurboGrafx-16 / PC Engine HuCard games don't work in Bomberman '93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.

If you try to inject them using Auto InjectuWAD, possibly you receive the message 'Rom file too large to inject to the selected entry, exiting!!'. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.

Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.

Letter TurboGrafx-16 / PC Engine ROM (.pce) Data Storage (HuCard / SuperGrafx / CD-ROM²) Wii Virtual Console Channel (.wad) Notes
1 1941: Counter Attack (J) SuperGrafx Dungeon Explorer (U)
  • Works perfectly
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
1 1941: Counter Attack (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
4 4 in 1 Super CD (U) CD-ROM² Castlevania - Rondo of Blood (U)
  • All games included in the pack works perfectly.
  • The 4 in 1 Super CD includes the following games:
  1. Gate of Thunder
  2. Bonk's Adventure
  3. Bonk's Revenge
  4. Bomberman
  • Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:
  1. Up button
  2. Right button
  3. Down button
  4. Left button
  5. 1 button (II button in TurboGrafx-16 CD System)
  • No glitches during in-game.
A Air Zonk (U) HuCard Bomberman '93 (U)
B Battle Ace (J) SuperGrafx Dungeon Explorer (U)
  • Works with some minor glitches
B Battle Ace (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
B Bomberman (U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
B Bomberman - Panic Bomber (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Minor glitches in title screen.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the '00000005_app_OUT' folder before packing the 5.app file.
B Bonanza Bros (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
  • Some glitches in title screen.
C Cratermaze (U) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • This is basically an altered version of the game "Doraemon: Meikyuu Daisakusen" that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon's character was replaced with another character and some backgrounds and enemies were also changed.
  • Works perfectly with no glitches.
D Daimakaimura (J) SuperGrafx Dungeon Explorer (U)
  • Works with very minor glitches
D Daimakaimura (J) SuperGrafx Daimakaimura (J)
  • ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.
  • Works perfectly.
  • Graphics are seen like in PCE SuperGrafx hardware.
D Davis Cup Tennis (U) HuCard Bomberman '93 (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
D Disney's Darkwing Duck (U) HuCard Bomberman '93 (U)
  • Works perfectly with very minor visual glitches
D Doraemon - Meikyuu Daisakusen (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with no glitches.
D Doraemon - Nobita no Dorabian Night (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
F Final Lap Twin (J or U) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Lap Twin (J or U) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly with minor glitches.
  • If a ROM file of the game doesn't work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.
  • Test video of the injection can be shown here.
F Final Match Tennis (J) HuCard Bomberman '93 (U)
  • Loads a black screen.
F Final Match Tennis (J) HuCard Moto Roader (U)
Dungeon Explorer (U)
  • Works perfectly.
  • 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G Galaga '88 (J) HuCard Bomberman '93 (U)
G Galaga '90 (U) HuCard Bomberman '93 (U)
Bomberman '93 (E)
G Gradius (J) HuCard Bomberman '93 (U)
  • Works perfectly with very minor glitches.
  • 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).
G GunHed: Hudson GunHed Taikai (J) HuCard Blazing Lazers (U)
  • Rom MUST be compressed to LZ77 format.
  • Works with very minor visual glitches.
J Jackie Chan's Action Kung-Fu (U) HuCard Bomberman '93 (U)
J Juuouki [Altered Beast] (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The special 'syscard3P.pce' file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won't work. You can get the special 'syscard3P.pce' file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/
  • This is basically a port of the SEGA game 'Altered Beast' that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.
L Legendary Axe (U) HuCard Bomberman '93 (U)
M Moto Roader II (J) HuCard Moto Roader (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).
M Moto Roader MC (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
  • 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file.
P Pac-Land (U) HuCard Bomberman '93 (U)
Bonk’s Adventure (U)
  • Works perfectly
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Glitchy characters, backgrounds and text when in game.
P Parasol Stars - The Story of Bubble Bobble III (J or U) HuCard Dungeon Explorer (U)
  • Works perfectly with no glitches.
  • 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).
  • Pad 5 must be disabled in the config.ini file (PAD5=0).
P PC Denjin: Punkic Cyborgs (J) HuCard Air Zonk (U)
  • Works perfectly
P PC Genjin: Pithecanthropus Computerurus (J) HuCard Bonk's Adventure (U)
  • Works perfectly with no glitches.
P PC Genjin 2: Pithecanthropus Computerurus (J) HuCard Bonk's Revenge (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P PC Genjin 3: Pithecanthropus Computerurus (J) HuCard Bonk 3: Bonk's Big Adventure (U)
  • Rom MUST be compressed to LZ77 format.
  • Works perfectly with no glitches.
P Puyo Puyo CD (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Voices play before characters' mouths sync.
P Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.
R Racing Damashii (J) HuCard Bomberman '93 (U)
  • Works perfectly with no glitches.
R Rainbow Islands - The Story of Bubble Bobble II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly with no glitches.
S Space Invaders - The Original Game (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won't work.
  • For obtain the Japanese syscard3P.pce file:
  1. Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn't allow links to copyrighted material]
  2. Unpack the WAD using BFGR's WAD unpacker
  3. Extract all the 5.app contents using HowardC's U8 Tool
  4. Copy the syscard3P.pce file and paste in a new folder in your computer called "syscard3P JAPAN".
  • For use the Japanese syscard3P.pce file:
  1. Go to the "syscard3P JAPAN" folder you created and copy the syscard3P.pce file you obtain
  2. Unpack the 5.app file of your WAD you want to inject 'Space Invaders - The Original Game' with HowardC's U8 Tool
  3. Paste the Japanese syscard3P.pce file replacing the old one
  4. Pack again the 5.app file, and pack again the WAD you edited using KiKe's WAD packer
T TAITO Chase H.Q. (J) HuCard Bomberman '93 (U)
Moto Roader (U)
Super Star Soldier (U)
  • Corrupted graphics and several glitches during in game
T TAITO Chase H.Q. (J) HuCard Dungeon Explorer (U)
  • Works with very minor visual glitches.
T TAITO Chase H.Q. (J) HuCard Chase H.Q. (U)
  • ROM must be compressed to LZ77 format.
  • Works perfectly with no glitches.
T Turrican (U) HuCard Bomberman '93 (U)
X Xevious: Fardraut Saga (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ (J) HuCard Bomberman '93 (U)
  • Works perfectly.
Z Zero 4 Champ II (J) CD-ROM² Castlevania - Rondo of Blood (U)
  • Works perfectly.

SNK Neo Geo AES (SNK NeoGeo AES)

It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. The 'SNK NeoGeo AES' & 'SNK NeoGeo MVS' Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game 'Puzzle Bobble' switches to 'Bust-A-Move'. Howewer, if Europe, the game switches to 'Puzzle Bobble'.

The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken's and Corsario's VC Injector.

IMPORTANT NOTE: Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported.

Letter Neo Geo [NeoGeo] (MAME) ROM Wii Virtual Console Channel (.wad) Notes
B Bomberman - Panic Bomber The King of Fighters '94 (U)
Metal Slug (U)
Magician Lord (U)
  • Works with very minor glitches
B Bust-A-Move / Puzzle Bobble The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
B Bust-A-Move Again / Puzzle Bobble 2 The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
D Double Dragon The King of Fighters '94 (U)
Magician Lord (U)
  • Works perfectly.
N Neo Bomberman The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly.
N Neo Drift Out: New Technology The King of Fighters '94 (U)
Metal Slug (U)
Baseball Stars 2 (U)
  • Works with some graphical glitches.
N Neo Turf Masters The King of Fighters '94 (U)
  • Graphical glitches.
O OverTop The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Works perfectly with some glitches
R Riding Hero The King of Fighters '94 (U)
Metal Slug (U)
World Heroes (U)
Magician Lord (U)
Baseball Stars 2 (U)
  • Some graphical glitches.
W Windjammers The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)


W Waku Waku 7 (U) The King of Fighters '97 (U)


W World Heroes 2 Jet The King of Fighters '94 (U)
Magician Lord (U)
Baseball Stars 2 (U)

Microsoft MSX (MSX1) / MSX2

For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they're only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD's region.

Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.

In MSX2 Wii VC WAD 'Space Manbow (J)', the WAD uses a special unique sound driver chip called 'SCC'. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won't use that sounds).

The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080

Letter MSX (MSX1) / MSX2 ROM (.rom) Type of MSX System (MSX1, MSX2) Wii Virtual Console Channel (.wad) Notes
A Antarctic Adventure (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
A Antarctic Adventure (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/antarctic-adventure-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
E ROMU6 MSX2
MSX1
Metal Gear (J)
  • Runs, but doesn't seem to work.
F F1 Spirit - The Way to Formula 1 (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works with very minor glitches
F Frogger (J) MSX1 Road Fighter (J)
Metal Gear (J)
  • Number buttons, used for choose what controls use, doesn't work.
F Frogger (J) (Joystick Patch by gdx -
https://www.msx.org/downloads/frogger-joystick-patch)
MSX1 Road Fighter (J)
Metal Gear (J)
  • The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There's a hacked version that uses Joystick to start and play the game.
  • Works perfectly with minor glitches
H High Way Star (J) MSX1 Metal Gear (J)
  • Freezes when start a new game, but it doesn't freeze the Wii.
H High Way Star (J) MSX1 Road Fighter (J)
  • Works with very minor glitches
P Penguin Adventure (J) MSX2 Road Fighter (J)
  • Loads a blue screen, because the game is NOT compatible with MSX1.
P Penguin Adventure (J) MSX2 Metal Gear (J)
  • Works perfectly with some very minor glitches
S Space Invaders (J) MSX1 Road Fighter (J)
Metal Gear (J)
Space Manbow (J)
  • Works perfectly