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The Wiinja Modchip

Overview

The Wiinja is a first generation Wii modchip. It is made by the Ninja Team. So far there are 3 versions available:

  • Wiinja
  • Wiinja V2
  • Wiinja Deluxe

Review

Review excerpt:

"It is relatively easy to install, has perfect compatibility, and comes with the "audio fix" for GameCube games. If you consider the current technical possibilities of the 1st-gen modchips, you can hardly do better than the Wiinja (to date, no other modchip can bypass the region lock). However, if a way to bypass the region lock were to be found later, you would have no other option than removing the chip as it is not upgradable."

GBAtemp Wiinja Review

Driver's chipset

Like the other first generation modchips, the Wiinja is not a console firmware hack but a driver's chipset hack that allow the reading of copied medias.

The Wii has three different driver's chipset since it's released :

  • GC2 DMS
  • GC2R D2A
  • GC2R D2B

The first version of the Wiinja is not compatible with the D2B chipset witch is the last chipset included in the Wii since December 2006 or January 2007.

Since Wiinja V2, all the chipset are accepted.

You can check the Wii chipset version compatibility with the serial number of the console.

History

Versions and Features

Version 1

  • Status: DISCONTINUED
  • D2B Support: No
  • DVD upgrade: No
  • Installation Type: Wires

Version 2

  • D2B Support: Yes
  • DVD upgrade: No
  • Installation Type: Wires
  • Non Swap / Direct Boot
  • Boots Own Region WII Backups Directly
  • Boots Own Region Gamecube Backups Directly
  • Boots Imports Gamecube Backups by SWAP
  • D2B Drive Support and Improved Read Method
  • Yes,We've AudioFix Wink
  • Supports MultiDisc/MultiGames
  • Easy Soldering & Remove / 5 Wires
  • Support DVD-R and DVD+R (Burn +R on DVDROM Booktype)
  • Universal EUROPE/USA/JAPAN Wii Console Supported
  • Stealth Mode


Deluxe

  • D2B Support: Yes
  • DVD upgrade: Yes
  • Installation Type: Wires
  • Non Swap / Direct Boot
  • Boots Own Region WII Backups Directly
  • Boots Own Region Gamecube Backups Directly
  • Boots All NTSC JAP/USA on NTSC WII
  • Boots NTSC Backups/Originals on PAL WII Partially
  • Boots PAL Backups/Originals on NTSC WII Partially
  • Boots Directly Gamecube Original/Backups Imports Partially
  • Boots All Gamecube Import Backups by SWAP
  • Supports all the WII Versions/Drive currently available
  • D2B Drive Support and Improved Read Method (No DRE)
  • AudioFix,Multidisc,Multigames & Viper Multigames
  • Easy Soldering & Remove / 5 Wires+Optional RESET
  • Support DVD-R/DVD+R & DVD+RW/DVD-RW without Booktype
  • Universal EUROPE/USA/JAPAN Wii Console Supported
  • Hardware DISABLE Option Using Pin3+SW2 (Poweron+Reset)
  • Stealth Mode
  • Recovery Mode for Bad Upgrade
  • Upgradeable by DVD


Clones

Due to the simplicity of the Wiinja's single chip design using an easily obtainable and easily programed PIC Chip it quickly found it self subject to clones. Early reports suggested that the source code had been stolen from Team Ninja. Also the Wiinja hex was supposedly leaked and quickly distributed throughout the internet; though after basic examination it was found that the leaked hex was in-fact a fake released by Team Ninja themselves, as it contained a hidden message warning those who would consider stealing their work.

Technical

The Wiinja like most first generation Wii modchips is a Drivechip which works by interrupting the data stream from a disc during boot up and fools the console into thinking that writeable media is actually an officially pressed disc. The Wiinja uses 5 wires to connect to the Wii's mainboard and it is speculated to be built on the PIC 12C509a microcontroller. Not much else is known about the inner workings of the Wiinja.

Installation

Installing a Wiinja

See also

External links