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The resolution of the GBA screen (240 × 160) is lower than that of the DS (256 x 192), because of this you will have a border around the edge when you play a GBA game on the DS.

As of AKAIO 1.5, you can use your own custom frames to replace the border when playing a GBA rom on the DS. These must be in BMP format at 256x192x15bpp. Place the BMP named with the internal game ID of the GBA ROM in the __aio/frames directory. The internal game ID can be found using the "internal" view of AKAIO.

Creating Custom GBA frames

With the exception of the image's size, the process of creating custom GBA frames is much the same as that for creating custom icons. Your custom image should be 256*192, which is the exact size of a Nintendo DS screen. The middle 240*160 pixels of the image will be covered by your GBA game, which leaves you with 16 pixels each on the left and right (for a total of 32) and 8 pixels each on the top and bottom (for a total of 16). The middle portion of the image will not be displayed at any point, and can be left blank. Due to the similarities between saving bitmaps for GBA frames and for icons, it is sufficient to say that the same methods of saving them are appropriate.

Tools

Template:Gimp

Links

http://vaguerant.thedarkalliance.org/