• ...s sequences to animate in random order, not always loop: 1-2-4-5-4-5-4-5-2-loop or ping-pong)
    24 KB (3,871 words) - 04:12, 24 May 2022
  • File:Nesstpiav.gif
    ...a road, passing many characters from the games. At the end of the animated loop, Ness would come across the tired raccoon (which was GBAtemp.net staff memb
    (100 × 140 (2 KB)) - 20:16, 4 March 2007
  • {{ RFE | 0337 | Shunkan Puzz Loop (J)(scz) }}
    3 KB (453 words) - 18:46, 2 January 2012
  • <br />'''2.24 - 2.25''' : Cleaned the code. Removed a loop which could influence the region patching. Improved region patching <br />'''2.23 - 2.24''' : Fixed minor bug with infinite loop
    17 KB (2,499 words) - 18:51, 26 May 2009
  • ...SX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn't Work | Endless FMV loop. The Game won´t respond to any command. '''Unplayable.''' }} ...ssues | I played the Air Man Stage. Full Speed. '''The Audio is stuck on a loop.''' I noticed some Screen tearing. '''Playable.''' }}
    137 KB (20,628 words) - 18:12, 31 January 2022
  • *Action Loop
    2 KB (343 words) - 02:02, 14 December 2008
  • ...E with Coldboot, you will end in an endless rebooting loop console (reboot loop brick)!
    5 KB (655 words) - 10:06, 11 August 2017
  • ...uck at the "Insert hdd into USB" screen. The device enters spinup-spindown-loop two or three times, then stays up for a few seconds, then spindown permenta
    251 KB (40,169 words) - 15:35, 23 August 2024
  • | Endless loop on the Titlescreen. Many GFX Glitches. Messy Audio. '''Unplayable.'''
    41 KB (5,883 words) - 16:28, 17 September 2021
  • ...l of the work automatically and doesn't involve the processor (and thus no loop operations or anything like that). Not only is it often twice as fast, but
    29 KB (5,216 words) - 21:26, 27 December 2012
  • ...e=2.49G |Notes=Does not work with Ocarina enabled, gets stuck in a loading loop before title screen. Plays flawlessly with Ocarina disabled. Tested in USB
    25 KB (3,860 words) - 16:49, 13 August 2020
  • ...release, regionfreed and brickblocked. v1.5 works but music will start to loop and black screen after the fight. (usually fire stage), EDIT: Works perfect
    12 KB (1,780 words) - 22:49, 2 May 2016
  • ...ed by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barr ...467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on
    104 KB (15,440 words) - 19:11, 25 December 2021
  • ...| size = 1.30GB | nodisc = no | 480P = | notes = Audio streaming. Loading loop | conf = 0 }}
    100 KB (13,504 words) - 06:45, 31 March 2016
  • Loop Code: D1000000 00000000 – Loop execute
    42 KB (6,248 words) - 16:19, 24 September 2023
  • | 0x8C || unk_smpl_02 || 32 || le int || Start point of smpl loop.* Same as unk_fact_01 | 0x90 || unk_smpl_03 || 32 || le int || End point of smpl loop.* (duration_ts + (unk_fact_01 - 1))
    4 KB (519 words) - 21:06, 3 August 2015
  • ...ctivate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}
    87 KB (13,348 words) - 21:50, 6 November 2024
  • ...| host = Donkey Kong Country | status = Issues | notes = Stuck in infinite loop at menu }}
    35 KB (4,956 words) - 16:19, 2 June 2024
  • |align="left"|Game runs well with DSi/3DS build. Infinite loop to Konami logo with base ds model. |align="left"|Game runs fine with DSi/3DS build. Infinite loop to the titlescreen with base ds model.
    374 KB (57,019 words) - 04:52, 26 August 2022
  • ...gn="left"|On the 3DS the game crashes after you talk to a person. Infinite loop to the titlescreen with base ds model. Unplayable.
    369 KB (56,769 words) - 08:15, 11 April 2020

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