Difference between revisions of "WiiSX compatibility list (beta 1)"
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+ | __NOTOC__ | ||
== WiiSX beta 01 == | == WiiSX beta 01 == | ||
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/> | This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/> | ||
WiiSX is developed by tehpola, sepp256 and emu_kidid. | WiiSX is developed by tehpola, sepp256 and emu_kidid. | ||
+ | '''Compatibility list for Beta 2 is available [[WiiSX_compatibility_list_(beta_2)|here]]''' | ||
+ | |||
+ | '''ATTENTION''' | ||
+ | |||
+ | THIS PAGE IS FOR THE OLD WiiSX VERSION !!! IT IS NOT FOR THE WiiSX BETA2.0 NOR FOR WIISXR !! | ||
+ | |||
+ | PLEASE, USE THIS PAGE ONLY IF YOU REALLY PLAY WITH WIISX BETA 1.0 | ||
+ | |||
+ | IF NOT, GO TO [[WiiSX_compatibility_list_(beta_2)|THAT PAGE]] INSTEAD. | ||
+ | |||
+ | DO NOT EDIT THIS COMPATIBILITY PAGE WITH WIISX(R) v2.x RESULTS. | ||
+ | |||
+ | Thank you. | ||
=== Download === | === Download === | ||
'''The official version'''<br/> | '''The official version'''<br/> | ||
* Beta 01 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] | * Beta 01 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] | ||
− | |||
'''The unofficial versions'''<br/> | '''The unofficial versions'''<br/> | ||
− | * [http:// | + | |
+ | * [http://filetrip.net/file.php?id=9881 Mod03] based on Beta01, by [[Jacobeian]]. | ||
.Support for classic controller | .Support for classic controller | ||
.Support for USB devices | .Support for USB devices | ||
+ | .Debug mode disabled (-DSHOW_DEBUG) | ||
.Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON | .Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON | ||
.FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON | .FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON | ||
Line 23: | Line 38: | ||
.Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2. | .Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2. | ||
− | + | * [http://gbatemp.net/t221920-wii64-and-genplusgx-co-usb2-0-3rd-party-controller-mods Mod03+USB2.0] based on Mod03, by [[xander150]] | |
+ | .Support for third party classic controller | ||
+ | .Support for USB 2.0 (IOS202 needed) | ||
=== Help === | === Help === | ||
Line 34: | Line 51: | ||
Note : Do not use mixed devices. Booting from SD can't list games on USB. | Note : Do not use mixed devices. Booting from SD can't list games on USB. | ||
− | |||
'''Image format :'''<br/> | '''Image format :'''<br/> | ||
Line 40: | Line 56: | ||
If you have .iso, .nrg, .mds or any other image format, you must convert them to binary image first. You can use virtual CD mounter to make new image of the CD content, or use tools like Isobuster. | If you have .iso, .nrg, .mds or any other image format, you must convert them to binary image first. You can use virtual CD mounter to make new image of the CD content, or use tools like Isobuster. | ||
− | |||
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image. | If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image. | ||
− | |||
− | |||
For more help using WiiSX or editing this page, please go to [http://gbatemp.net/index.php?showtopic=164376 WiiSX GBAtemp Thread]. | For more help using WiiSX or editing this page, please go to [http://gbatemp.net/index.php?showtopic=164376 WiiSX GBAtemp Thread]. | ||
Line 52: | Line 65: | ||
=== Instructions === | === Instructions === | ||
- Games region affects the compatibility. | - Games region affects the compatibility. | ||
− | When adding a game, please specify the | + | When adding a game, please specify the region and gameID |
− | + | ||
− | + | ||
− | + | ||
+ | Game's region and ID can be checked on http://www.sonyindex.com/ (currently in maintenance, use this one if needed [http://web.archive.org/web/20080212043754/http://www.sonyindex.com/ sonyindex.com]) | ||
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter. | - There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter. | ||
Line 64: | Line 75: | ||
On the same way, if you are using Analog control, try using Standard control before reporting your test. | On the same way, if you are using Analog control, try using Standard control before reporting your test. | ||
+ | - If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.) | ||
− | + | If possible, link to a code dump screenshot, they are helpful to know where the code is hanging and what need to be corrected (although it might be better to post them directly to WiiSX Wiibrew forum, where the developers are active). | |
− | + | {{Compat legend}} | |
− | { | + | |
− | + | ||
− | + | ||
− | + | ||
− | { | + | |
− | + | ||
− | + | ||
− | + | ||
+ | === Games === | ||
+ | ==#== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ Table End }} | ||
− | == | + | ==A== |
− | { | + | {{ Table Start/WiiSX }} |
− | + | {{WiiSX | Alien Trilogy | | | Works | Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option}} | |
− | + | {{WiiSX | Activision Classic Games | | | Works | speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested }} | |
− | + | {{WiiSX | Alundra | PAL-F | SLES-01198 | Works | Works 100% fine. Sound is good. Saving to memory card is slow.}} | |
− | {{ | + | {{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Works.}} |
− | {{ | + | {{WiiSX | Ape Escape | | | Doesn't Work | Doesn't work}} |
− | {{ | + | {{WiiSX | Ark of Time | PAL-M5 | SLES-00748 | Issues | Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter.}} |
− | {{ | + | {{WiiSX | Army Men 3D | | | Works | Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches.}} |
− | {{ | + | {{WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Runs at 60-70 FPS, minor music and graphical issues}} |
− | {{ | + | {{WiiSX | Azure Dreams | PAL-M3 | SLES-01219 | Works | Same as above.}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==B== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Battle Arena Toshinden 3 |||Works| Gameplay runs at 30 FPS}} |
− | {{ | + | {{ WiiSX |Beast Machines |||Issues| Black screen with A/B button press after intro}} |
− | {{ | + | {{ WiiSX |Beatmania 4th Mix |||Issues|Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted.}} |
− | {{ | + | {{ WiiSX |Beatmania 6th Mix |||Issues|Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps. Even slower in interpreter.}} |
− | {{ | + | {{ WiiSX |Bishi Bashi Special |||Works| Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers}} |
− | {{ | + | {{ WiiSX |Bomberman Party Edition |||Works| Sound is a little messy}} |
− | {{ | + | {{ WiiSX |Brave Fencer Musashi |||Works| Runs at 60-70 FPS, sound is a little messy}} |
− | {{ | + | {{ WiiSX |Breath of Fire III |PAL-F|SLES-01319|Doesn't Work| Freeze the Wii at start. Soft reset not working, need to force power off the Wii.}} |
− | {{ | + | {{ WiiSX |Breath of Fire III |NTSC - U||Works| I don't know why the PAL version doesn't work but the NTSC - U version was great. Has the usual sound issues but plays well}} |
− | {{ | + | {{ WiiSX |Breath of Fire IV | PAL-E | SLES-03552 |Works| Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps}} |
− | {{ | + | {{ WiiSX |Bust a Groove |||Works| Around 50 FPS}} |
− | {{ | + | {{ WiiSX |Bust a Groove 2 |||Works| Same as Bust a Groove}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==C== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Capcom vs SNK-Millennium Fight 2000 |||Works| 60-70 fps very playable, Audio slightly scratchy}} |
− | {{ | + | {{ WiiSX |Castlevania Chronicles |||Works| 70 FPS in dynarec, 40 FPS in interpreter, glitchy music}} |
− | {{ | + | {{ WiiSX |Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Random Code Dumb, Dynarec about 60fps, Interpreter 40fps, standard controller type only, little sound issues, saving at about 10 fps}} |
− | {{ | + | {{ WiiSX |Chrono Cross |||Issues| Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2.}} |
− | {{ | + | {{ WiiSX |Chrono Trigger |||Issues| In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}} |
− | {{ | + | {{ WiiSX |Clock Tower |||Works| 50-70 fps very playable, Audio slightly garbled at times}} |
− | {{ | + | {{ WiiSX |Command & Conquer: Red Alert - Allies Mission |||Works| Averages 40 FPS garbled audio}} |
− | {{ | + | {{ WiiSX |Contra Adventure |||Works| 65-70 FPS during gameplay, no background music}} |
− | {{ | + | {{ WiiSX |Cool Boarders 2 |||Works| About 60 FPS constantly. Sound works but graphics are slightly choppy looking}} |
− | {{ | + | {{ WiiSX |Cotton Original - Fantastic Night Dreams | NTSC-J | SLPS-02034 |Works| Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller.}} |
+ | {{ WiiSX |Crash Bandicoot |||Works| Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..}} | ||
+ | {{ WiiSX |Crash Bandicoot 2: Cortex Strikes Back |||Works| Same as Crash Bandicoot}} | ||
+ | {{ WiiSX |Crash Bandicoot 3: Warped |||Works| Same as Crash Bandicoot 1 & 2, except underwater enemies are mostly invisible, and in Level 9 "Tomb Time", Any platform over bottomless pit becomes invisible. Also, some objects will overlap others if they're not supposed to.}} | ||
+ | {{ WiiSX |Crash Bandicoot Compilation |||Works| Dynarec runs ~55 fps, with shoppy sounds}} | ||
+ | {{ WiiSX |Croc 2 |||Doesn't Work| Crashes upon loading in both dynarec and interpreter.}} | ||
+ | {{ WiiSX |Croc: Legend of the Gobbos |||Works| Runs 60-70 FPS in dynarec, sound slightly garbled at times.}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==D== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Darkstone |||Doesn't Work| Doesn't work}} | ||
+ | {{ WiiSX |Dave Mirra: Freestyle BMX | NTSC-u || Issues | Really slow with garbled sound.. }} | ||
+ | {{ WiiSX |Dead Ball Zone |||Works| Runs around 42 FPS in dynarec, sound slightly crackly.}} | ||
+ | {{ WiiSX |Demo | PAL-Unk | SLED-00513 |Works| This Demo CD is from Eidos.<br/> '''Tomb Raider''': Works fine except Start menu (freeze, soft reset working), '''Blam! Machinhead''': Works fine.}} | ||
+ | {{ WiiSX |Demo One ver.1 | PAL-Unk | SCES-00048 |Issues| Tested with Dynarec :<br/> | ||
'''Games''': Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable, | '''Games''': Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable, | ||
Destruction Derby: Blackscreen ,Tohshinden: Blackscreen.<br/> | Destruction Derby: Blackscreen ,Tohshinden: Blackscreen.<br/> | ||
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'''Preview''': Video all working.<br/> | '''Preview''': Video all working.<br/> | ||
'''Tech demo''': Tyrannosaur OK, Manta Ray Graphic glitches and code dump.}} | '''Tech demo''': Tyrannosaur OK, Manta Ray Graphic glitches and code dump.}} | ||
− | {{ | + | {{ WiiSX |Detana TwinBee Yahoo! Deluxe Pack |||Works| Working, needs further testing}} |
− | {{ | + | {{ WiiSX |Diablo |||Works| Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}} |
− | {{ | + | {{ WiiSX |Digimon Card Battles |||Works| Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.}} |
− | {{ | + | {{ WiiSX |Digimon Rumble Arena |||Works| Sound is barely audible, Works with bios // Works not perfect but it search the Memcard}} |
− | {{ | + | {{ WiiSX |Digimon World |||Issues| Random code dump, sound barely audible}} |
− | {{ | + | {{ WiiSX |Digimon World 3 |PAL||Works| Playable (about 60 FPS), but the sound is hardly bearable.}} |
− | {{ | + | {{ WiiSX |Dino Crisis 2 |||Works| Works (Dynarec=80-100 fps & Interpreter=35-45 fps). Runs PeWiiSXct, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable. (USER2) Code dump in first indoor room (after seeing T-Rex for the first time)}} |
− | {{ | + | {{ WiiSX |Doom |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes at loading screen.}} |
− | {{ | + | {{ WiiSX |Dragon Warrior 7 |||Doesn't Work| Tried in both Dynarec and Interpreter. Once you try and start a new game you can hear the typical Dragon Warrior music in the background but nothing happens the screen just stares at you.}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==E== |
− | {{ | + | {{ Table Start/WiiSX }} |
+ | {{ WiiSX |Einhander | NTSC-U | SCUS-94243 |Works| Performs at 60%. Playable }} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==F== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Fighting Force 2 |||Doesn't Work| Doesn't work on both mode.}} | ||
+ | {{ WiiSX |Final Fantasy Origins |||Works| Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.}} | ||
+ | {{ WiiSX |Final Fantasy Anthology (Final Fantasy V disc) |||Issues| Really slow with garbled sound..}} | ||
+ | {{ WiiSX |Final Fantasy VII |||Issues| Entering battle crashes Dynarec, use interpreter, 50-60fps}} | ||
+ | {{ WiiSX |Final Fantasy VIII |||Works| PPF version doesn't work unpatched.img file works great sounds almost peWiiSXct plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet}} | ||
+ | {{ WiiSX |Final Fantasy VIII [Demo] | PAL-F | SLED-02259 |Issues| Tested with Dynarec:<br/> | ||
''Mod 03, tested with Classic and GC controller'':<br/> | ''Mod 03, tested with Classic and GC controller'':<br/> | ||
-Standard controller : Digital controller is working fine (analog stick is a copy of digital cross), game run fine, sometime battle freeze. Start button is working fine.<br/> | -Standard controller : Digital controller is working fine (analog stick is a copy of digital cross), game run fine, sometime battle freeze. Start button is working fine.<br/> | ||
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-Standard controller : All working fine. Start button work fine.<br/> | -Standard controller : All working fine. Start button work fine.<br/> | ||
-Analog controller : Game working, Battles too. Analog working fine but Y axis (up/down) inverted with analog stick, Cross control Y axis is good. Start button in Repeat mode too.}} | -Analog controller : Game working, Battles too. Analog working fine but Y axis (up/down) inverted with analog stick, Cross control Y axis is good. Start button in Repeat mode too.}} | ||
− | {{ | + | {{ WiiSX |Final Fantasy IX |||Doesn't Work| Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.}} |
− | {{ | + | {{ WiiSX |Final Fantasy Tactics |||Works| Works Great!}} |
− | {{ | + | {{ WiiSX |Fre Pro Wrestling D |||Doesn't Work| does not load *code dump}} |
− | {{ | + | {{ WiiSX |F1 Championship Season 2000 |||Doesn't Work| doesn't load}} |
− | {{ | + | {{ WiiSX |Formula 1 '98|| SLUS-00744|Works}} |
− | {{ | + | {{ WiiSX |Formula One 2001 |||Issues| very slow}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==G== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |GTA 2 |||Works| Game runs great in dynarec. Audio is a little weird of course but very playable.}} |
− | {{ | + | {{ WiiSX |Gauntlet Legends |||Works| Works}} |
− | {{ | + | {{ WiiSX |Gex: Enter the Gecko|||Works| Runs smoothly, sound works, voice acting doesn't}} |
− | {{ | + | {{ WiiSX |Gex 3: Deep Cover Gecko |||Works| 50 FPS, sound issues}} |
− | {{ | + | {{ WiiSX |Grandia |||Works| Works ~70 FPS - choppy voice acting}} |
− | {{ | + | {{ WiiSX |Gran Turismo |||Doesn't Work| Doesn't work}} |
− | {{ | + | {{ WiiSX |Gran Turismo | PAL-M5 | SCES-00984 |Works| Select "Standard (A)" when choosing WiiSX Controller Type.}} |
− | {{ | + | {{ WiiSX |Gran Turismo 2 |||Works| 50-60 FPS (PAL - Simulation disc)}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==H== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==I== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |I.Q. - Intelligence Qube / Both (U) & (J) versions |||Works| Rich, full video audio; No skipping animation & menus functional. Tested via USB Loader Gx & WiiFlow 4.2-1049(dynarec)}} |
− | {{ | + | {{ WiiSX |Incredible Crisis |||Works| 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)}} |
− | {{ | + | {{ WiiSX |International Track And Field |||Works| no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events it's easier to win than it is on the actual PSX itself. (Dynarec)}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==J== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Jade Cocoon |||Works| FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==K== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |King's Field |||Doesn't Work| Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched).}} |
− | {{ | + | {{ WiiSX |Kula World |||Works| works using both Dynarec & Interpreter.}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==L== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Legacy of Kain - Blood Omen | PAL-F | SLES-00522 |Works| Slow sound. Working fine}} |
− | {{ | + | {{ WiiSX |Legacy of Kain - Soul Reaver | NTSC-U | SLUS-00708 |Works| Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick.}} |
− | {{ | + | {{ WiiSX |Legacy of Kain - Soul Reaver | PAL-F | SLES-02024 |Doesn't Work| Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice.}} |
− | {{ | + | {{ WiiSX |Legend of Legaia |||Works| 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}} |
− | {{ | + | {{ WiiSX |Legend of Mana |||Works| Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up}} |
− | {{ | + | {{ WiiSX |LSD |||Works| 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game.}} |
− | {{ | + | {{ WiiSX |Lunar: Silver Star Story Complete |||Issues| Screen goes black fairly early on, very hard to navigate. Speed fine.}} |
− | {{ | + | {{ WiiSX |Lunar 2: Eternal Blue |||Works| Playable but on screen character and enemies move really fast. So navigating the world map and dungeons is unnerving but do able}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==M== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Marvel Super Heroes |||Works| Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches}} |
− | {{ | + | {{ WiiSX |Marvel Super Heroes vs. Street Fighter |||Works| Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter}} |
− | {{ | + | {{ WiiSX |Marvel vs. Capcom |||Works| Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches}} |
− | {{ | + | {{ WiiSX |Medal of Honor | NTSC-U ||Works| Sound is bit glitchy - plays well with standard controller & Dynarec (60fps)}} |
− | {{ | + | {{ WiiSX |MediEvil II |||Works| Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.}} |
− | {{ | + | {{ WiiSX |Mega Man 8 |||Works| Runs at around 60 FPS}} |
− | {{ | + | {{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Unknown | Works in beta 2. Unknown if works in beta 1.}} |
− | {{ | + | {{ WiiSX |Mega Man X3 |||Doesn't Work| Hangs at the first "now loading" screen}} |
− | {{ | + | {{ WiiSX |Mega Man X4 |||Doesn't Work| No music, works through opening stage, freezes at stage select}} |
− | {{ | + | {{ WiiSX |Mega Man X5 |||Doesn't Work| Same as Mega Man X4}} |
− | {{ | + | {{ WiiSX |Mega Man X6 |||Works| over all no noticeable graphic glitches but bad audio}} |
− | + | {{ WiiSX |Mega Man Legends |||Doesn't Work| Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter}} | |
− | {{ | + | {{ WiiSX |Mega Man Legends 2 |||Doesn't Work| Hangs after Capcom logo in both dynarec and interpreter}} |
− | {{ | + | {{ WiiSX |Metal Gear Solid |||Works| Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.)}} |
− | {{ | + | {{ WiiSX |Mortal Kombat Trilogy |||Works| Runs at around 70 FPS, background music doesn't play}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==N== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Namco Museum Volume 5 |||Works| Works (Valkyrie No Densetu works)}} |
− | {{ | + | {{ WiiSX |Nightmare Creatures |||Doesn't Work| freezes at loading}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==O== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Oddworld: Abe's Oddysee |||Works| Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.}} |
− | {{ | + | {{ WiiSX |Ogre Battle Limited Edition: March of the Black Queen |||Works| Very enjoyable to play besides the sound. NO graphic glitches}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==P== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ WiiSX |Panzer Front |||Works| Runs at 49 FPS in dynarec. No issues. }} |
− | {{ | + | {{ WiiSX |Parasite Eve |||Works| Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2.}} |
− | {{ | + | {{ WiiSX |Parasite Eve 2 |||Doesn't Work| Freezes before titlescreen}} |
− | {{ | + | {{ WiiSX |PaRappa the Rapper |||Works| Garbled sound}} |
− | {{ | + | {{ WiiSX |Persona - Revelations Series | NTSC-U | SLUS-00339 |Works| Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec) }} |
− | {{ | + | {{ WiiSX |Persona 2 - Eternal Punishment |NTSC-U|SLUS-01158 |Works| Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow.}} |
− | {{ | + | {{ WiiSX |Pizza Hut Demo Disc 1|||Issues | works well, choppy sound}} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==Q== |
− | {{ | + | {{ Table Start/WiiSX }} |
− | {{ | + | {{ Table End }} |
− | {{ | + | |
− | {{ | + | ==R== |
− | + | {{ Table Start/WiiSX }} | |
+ | {{ WiiSX |Resident Evil 2 |||Issues| freeze if you don't push start at the videos. }} | ||
+ | {{ WiiSX |Resident Evil 3: Nemesis |||Issues| Crashes after movie in dynarec, 30-40FPS in interpreter}} | ||
+ | {{ WiiSX |Resident Evil: Director's Cut |||Doesn't Work| Freezes right before Capcom FMV in dynarec and interpreter}} | ||
+ | {{ WiiSX |Rhapsody - A Musical Adventure | NTSC-U | SLUS-01073 |Works| Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. }} | ||
+ | {{ WiiSX |Rival Schools (Evolution Disc) |||Works| Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)}} | ||
+ | {{ WiiSX |Robopit |||Works| Works via interpreter, playable, runs at 45 FPS}} | ||
+ | {{ WiiSX |Rollcage | NTSC-U | |Doesn't Work| Plays intro movies in odd colors. Hangs when checking for memory card}} | ||
+ | {{ WiiSX |Rollcage: Stage 2| NTSC-U | |Works| Intro movies in odd colors. Works with standard controller & Dynarec (70fps) - no music but SFX ok - little slowdown on levels with 'rain'}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==S== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Saga Frontier |||Works| Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS}} | ||
+ | {{ WiiSX |Sheep Dog n Wolf/Sheep Raider |||Works| scratchy voices game near peWiiSXct at 65 fps in interpreter some mild texture issues}} | ||
+ | {{ WiiSX |Simpsons Wrestling |||Doesn't Work| Crashed at the very beginning of game on dynarec}} | ||
+ | {{ WiiSX |Silent Hill | NTSC-U | SLUS-00707 |Works| Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter.}} | ||
+ | {{WiiSX |Silhouette Mirage: Reprogrammed Hope |NTSC-U ||Works| Gameplay runs at 60-90 FPS, except for a certain start of a level where it runs at 50-60 FPS. No BGM. Animated cutscenes are in pink and green, run at 80-90 FPS and sound lags. Very Playable, but no bgm which makes us very sad players.}} | ||
+ | {{ WiiSX |Super Puzzle Fighter II |||Works| Constant 60+ FPS, some color issues}} | ||
+ | {{ WiiSX |Soul Blade |||Issues| Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all}} | ||
+ | {{ WiiSX |Slam Jam 96' Featuring Magic & Kareem |||Doesn't Work| Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play}} | ||
+ | {{ WiiSX |Spider-Man |||Doesn't Work| Code dump using both Dynarec & Interpreter.}} | ||
+ | {{ WiiSX |Spider-Man 2: Enter Electro |||Issues| Fully Playable, Major Graphical Glitches}} | ||
+ | {{ WiiSX |Spyro the Dragon |||Works| High FPS (60-70), no music, voice sync issues}} | ||
+ | {{ WiiSX |Spyro 2: Ripto's Rage |||Works| Same as Spyro the Dragon}} | ||
+ | {{ WiiSX |Spyro 3: Year of the Dragon |||Works| 40-60 fps in game, 70 during cut scenes, scratchy audio}} | ||
+ | {{ WiiSX |Street Figher: The Movie |||Works|note = Works fine. But the intro movie's screen for this game is pink tint and no sound, and pressing the buttons (ex. pressing the '+' (plus) or 'b' button to start the game) do not function correctly. }} | ||
+ | {{ WiiSX |Street Fighter EX Plus Alpha |||Doesn't Work| Crashes at Capcom logo in dynarec, needs interpreter testing}} | ||
+ | {{ WiiSX |Street Fighter Alpha 3 |||Works| About 50 FPS, no music}} | ||
+ | {{ WiiSX |Star Ocean: The Second Story |||Works| Works almost peWiiSXctly with dynarec. Sound broken as with all games.}} | ||
+ | {{ WiiSX |Suikoden 2 |||Works| Works great with dynarec finished the game and everything. Sound broken as with all games.}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==T== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Tactics Ogre: Let Us Cling Together |||Works| Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}} | ||
+ | {{WiiSX |Tail Concerto |NTSC-U ||Works| 60-70 FPS when other characters on screen and in in-game cutscenes, 70-110FPS when main character is alone. BGM is fuzzy and voices loud and fuzzy, SFX sounds good though. Pink and green colors on animated cutscenes, runs at 80-90 FPS, sound lags. Controls sometimes don't respond during in-game cutscenes, this happens rarely and can be easily solved by pressin the 'b', 'A' and 'x' buttons repeatedly in a sweeping motion. Other than that its quite playable}} | ||
+ | {{ WiiSX |Tales of Destiny |NTSC-U | SLUS-00626 |Works| Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.)}} | ||
+ | {{ WiiSX | Tales of Destiny II |||Works| Excellent. FPS too high in battles. Standard disc swap/sound issues apply.}} | ||
+ | {{ WiiSX |Tales of Phantasia |||Works| Works}} | ||
+ | {{ WiiSX |Team Buddies |||Works| Very playable using Dynarec. Some sound problems}} | ||
+ | {{ WiiSX |Tekken 3 |||Works| Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks.}} | ||
+ | {{ WiiSX |Tekken 3 |NTSC-J | SLPS-01300 |Works| '''Dynarec''': ~35 fps<br/> | ||
+ | '''Interpreter''': ~25fps<br/> | ||
+ | '''Controller Type''': both work.<br/> | ||
+ | '''Sound''': screwed}} | ||
+ | {{ WiiSX |Tenchu: Stealth Assassins |||Works| Gameplay runs at 50-60FPS, sound is glitchy, no music or voice acting}} | ||
+ | {{ WiiSX |Tenchu 2: Birth of the Stealth Assassins |NTSC-U | |Doesn't Work| Standard Controller only - black screen after pressing start}} | ||
+ | {{ WiiSX |Theme Park World |||Works| 50 FPS in Dynarec, 30 in Interpreter}} | ||
+ | {{ WiiSX |The Raiden Project |||Doesn't Work| Starts up, and then crashes with code dump}} | ||
+ | {{ WiiSX |The Unholy War |||Works| Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable}} | ||
+ | {{ WiiSX |Time Commando |||Works| Problems with graphics in Dynarec (50-55 FPS)/Graphics ok in Interpreter but very slow (30 FPS). No other problems found yet}} | ||
+ | {{ WiiSX |Time Crisis 1 |||Works| 70-90 FPS in dynarec, no Wii remote gun support}} | ||
+ | {{ WiiSX |Tobal N°2 (Jap) |||Issues| Crashes during fight}} | ||
+ | {{ WiiSX |Tomb Raider Chronicles |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes after loading for both}} | ||
+ | {{ WiiSX |Tomb Raider |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes at title screen for both.}} | ||
+ | {{ WiiSX |Tomb Raider 2 |||Doesn't Work| Tried in both Dynarec and Interpreter. Crashes when selecting any option.}} | ||
+ | {{ WiiSX |Tomba! |||Works| works, but choppy sound, ~45fps}} | ||
+ | {{ WiiSX |Tony Hawk's Pro Skater 2 |||Doesn't Work| Tried both Dynarec and Interpreter. Crashes at title screen}} | ||
+ | {{ WiiSX |Total NBA 97 |PAL||Works|50 FPS in Dynarec. Invisible ball and basket for some reason }} | ||
+ | {{ WiiSX |Transformers Beast Machines Transmetals |||Doesn't Work| Sound has slight static. When A or Start is pressed it goes to Black screen}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==U== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Um Jammer lammy |||Doesn't Work| Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}} | ||
+ | {{ WiiSX |Umihara Kawase Shun |||Works| Runs at 60 FPS in dynarec. PeWiiSXct. }} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==V== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Vagrant Story |NTSC-U|SLUS-01040 |Issues| Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}} | ||
+ | {{ WiiSX |Vagrant Story |PAL-F|SLES-02755|Doesn't Work| Freeze after "New game" selection}} | ||
+ | {{ WiiSX |Valkyrie Profile |||Issues| Sound is a little messy and frozen images during battles.}} | ||
+ | {{ WiiSX | Vandal Hearts |||Doesn't Work| Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==W== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |WipeOut |PAL-E|SCES-00010|Works| No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect.}} | ||
+ | {{ WiiSX |Wipeout |NTSC-U|SCUS-94301|Doesn't Work| Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter}} | ||
+ | {{ WiiSX |Wipeout 3 |||Doesn't Work| Doesn't work}} | ||
+ | {{ WiiSX |Williams Arcade's Greatest Hits |||Works| Full Speed, No Bg music, known issue in beta 1}} | ||
+ | {{ WiiSX |Wild Arms |||Works| FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec}} | ||
+ | {{ WiiSX |World's Scariest Police Chases |NTSC-U| SLUS-01165|Works| Runs at almost full speed.}} | ||
+ | {{ WiiSX |Worms Armageddon |||Works| Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==X== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |X-Men vs. Street Fighter |||Works| Runs at 50-70 FPS, glitchy sound, no background music}} | ||
+ | {{ WiiSX |Xenogears |||Issues| Freezes when loading a save file from main menu so you can't load a game. Soft reset doesn't work afterward must power off Wii and restart. Plays fine other than that ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==Y== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ WiiSX |Yu-Gi-Oh: Forbidden Memories |||Works| 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)}} | ||
+ | {{ Table End }} | ||
+ | |||
+ | ==Z== | ||
+ | {{ Table Start/WiiSX }} | ||
+ | {{ Table End }} | ||
[[Category: Wii]] | [[Category: Wii]] |
Latest revision as of 21:23, 12 November 2021
WiiSX beta 01
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Compatibility list for Beta 2 is available here
ATTENTION
THIS PAGE IS FOR THE OLD WiiSX VERSION !!! IT IS NOT FOR THE WiiSX BETA2.0 NOR FOR WIISXR !!
PLEASE, USE THIS PAGE ONLY IF YOU REALLY PLAY WITH WIISX BETA 1.0
IF NOT, GO TO THAT PAGE INSTEAD.
DO NOT EDIT THIS COMPATIBILITY PAGE WITH WIISX(R) v2.x RESULTS.
Thank you.
Download
The official version
- Beta 01 can be found on Wiibrew.org
The unofficial versions
.Support for classic controller .Support for USB devices .Debug mode disabled (-DSHOW_DEBUG) .Frame Limiter ON/OFF (Hold Classic Button HOME then press Full R trigger), default is ON .FPS Display ON/OFF (Hold Classic Button HOME then press Full L trigger), default is ON .Exit to HBC or System Menu (autodetected) (Hold Classic Button HOME then press PLUS button)
- WiiSXcc based on Beta01, by SLotman.
.Support for classic controller .Debug mode disabled (-DSHOW_DEBUG) .Optimized read input routine (reading “WPAD_ButtonsHeld(0)” only once) and compiled the source with -O3, instead with the default -O2.
- Mod03+USB2.0 based on Mod03, by xander150
.Support for third party classic controller .Support for USB 2.0 (IOS202 needed)
Help
Installation :
copy boot.dol in your SD:/apps/WiiSX/ or USB:/apps/WiiSX/ folder
Create a PSXISOS folder at the root of SD or USB. Copy your Playstation bios file (SCPH1001.bin) and your game's image here.
Note : Do not use mixed devices. Booting from SD can't list games on USB.
Image format :
Your game image must be in raw 2352 format (.bin or .img).
If you have .iso, .nrg, .mds or any other image format, you must convert them to binary image first. You can use virtual CD mounter to make new image of the CD content, or use tools like Isobuster.
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the region and gameID
Game's region and ID can be checked on http://www.sonyindex.com/ (currently in maintenance, use this one if needed sonyindex.com)
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
On the same way, if you are using Analog control, try using Standard control before reporting your test.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, link to a code dump screenshot, they are helpful to know where the code is hanging and what need to be corrected (although it might be better to post them directly to WiiSX Wiibrew forum, where the developers are active).
Compatibility Legend | Class (?) |
---|---|
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. | ct-works |
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action not supposed to be done (a intentional bug for example). | ct-minor |
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). | ct-issues |
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. | ct-broken |
Unknown status. Game has not been tested, or the test results were unclear. | ct-noresult |
Games
#
Title | Region | Game ID | Notes |
---|
A
Title | Region | Game ID | Notes |
---|---|---|---|
Alien Trilogy | Dynarec runs at 80-100fps, good sound. Interpreter runs at 30-40fps, scratchy sound. Cutscenes for both pink and green. Dynarec too fast to play, Interpreter best option | ||
Activision Classic Games | speed like around 50-60 FPS game play is fine with keystone capers there 30 games on disc not all tested | ||
Alundra | PAL-F | SLES-01198 | Works 100% fine. Sound is good. Saving to memory card is slow. |
Alundra 2 | NTSC-U | SLUS-01017 | Works. |
Ape Escape | Doesn't work | ||
Ark of Time | PAL-M5 | SLES-00748 | Gameplay is slow, text is to fast and unreadable, on both Dynarec and interpreter. |
Army Men 3D | Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches. | ||
Azure Dreams | NTSC-U | SLUS-00614 | Runs at 60-70 FPS, minor music and graphical issues |
Azure Dreams | PAL-M3 | SLES-01219 | Same as above. |
B
Title | Region | Game ID | Notes |
---|---|---|---|
Battle Arena Toshinden 3 | Gameplay runs at 30 FPS | ||
Beast Machines | Black screen with A/B button press after intro | ||
Beatmania 4th Mix | Same as 6th Mix, decet fps in menus, but gameplay is too slow and sounds are distorted. | ||
Beatmania 6th Mix | Plays around 46 FPS in song select, gameplay unbearable, too slow to play around 25 fps. Even slower in interpreter. | ||
Bishi Bashi Special | Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers | ||
Bomberman Party Edition | Sound is a little messy | ||
Brave Fencer Musashi | Runs at 60-70 FPS, sound is a little messy | ||
Breath of Fire III | PAL-F | SLES-01319 | Freeze the Wii at start. Soft reset not working, need to force power off the Wii. |
Breath of Fire III | NTSC - U | I don't know why the PAL version doesn't work but the NTSC - U version was great. Has the usual sound issues but plays well | |
Breath of Fire IV | PAL-E | SLES-03552 | Cut-scene and battle swapping are laggy. Sound is scratchy. Gameplay is good with Dynarec. Interpreter is 20~30 fps |
Bust a Groove | Around 50 FPS | ||
Bust a Groove 2 | Same as Bust a Groove |
C
Title | Region | Game ID | Notes |
---|---|---|---|
Capcom vs SNK-Millennium Fight 2000 | 60-70 fps very playable, Audio slightly scratchy | ||
Castlevania Chronicles | 70 FPS in dynarec, 40 FPS in interpreter, glitchy music | ||
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Random Code Dumb, Dynarec about 60fps, Interpreter 40fps, standard controller type only, little sound issues, saving at about 10 fps |
Chrono Cross | Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine. Can't continue in Disk 2. | ||
Chrono Trigger | In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too. | ||
Clock Tower | 50-70 fps very playable, Audio slightly garbled at times | ||
Command & Conquer: Red Alert - Allies Mission | Averages 40 FPS garbled audio | ||
Contra Adventure | 65-70 FPS during gameplay, no background music | ||
Cool Boarders 2 | About 60 FPS constantly. Sound works but graphics are slightly choppy looking | ||
Cotton Original - Fantastic Night Dreams | NTSC-J | SLPS-02034 | Tested the English translated version by Lina`Chan. Works full speed in Dynarec, but the pad sometime doesn't respond for few seconds.Tested on both beta1 with GC pad and Jacobeian's mod03 with Classic Controller. |
Crash Bandicoot | Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me.. | ||
Crash Bandicoot 2: Cortex Strikes Back | Same as Crash Bandicoot | ||
Crash Bandicoot 3: Warped | Same as Crash Bandicoot 1 & 2, except underwater enemies are mostly invisible, and in Level 9 "Tomb Time", Any platform over bottomless pit becomes invisible. Also, some objects will overlap others if they're not supposed to. | ||
Crash Bandicoot Compilation | Dynarec runs ~55 fps, with shoppy sounds | ||
Croc 2 | Crashes upon loading in both dynarec and interpreter. | ||
Croc: Legend of the Gobbos | Runs 60-70 FPS in dynarec, sound slightly garbled at times. |
D
Title | Region | Game ID | Notes |
---|---|---|---|
Darkstone | Doesn't work | ||
Dave Mirra: Freestyle BMX | NTSC-u | Really slow with garbled sound.. | |
Dead Ball Zone | Runs around 42 FPS in dynarec, sound slightly crackly. | ||
Demo | PAL-Unk | SLED-00513 | This Demo CD is from Eidos. Tomb Raider: Works fine except Start menu (freeze, soft reset working), Blam! Machinhead: Works fine. |
Demo One ver.1 | PAL-Unk | SCES-00048 | Tested with Dynarec : Games: Wipeout: Graphic glitches and code dump, Loaded: blackscreen after character selection, Total NBA: 3D graphic glitches - unplayable,
Destruction Derby: Blackscreen ,Tohshinden: Blackscreen. |
Detana TwinBee Yahoo! Deluxe Pack | Working, needs further testing | ||
Diablo | Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge | ||
Digimon Card Battles | Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable. | ||
Digimon Rumble Arena | Sound is barely audible, Works with bios // Works not perfect but it search the Memcard | ||
Digimon World | Random code dump, sound barely audible | ||
Digimon World 3 | PAL | Playable (about 60 FPS), but the sound is hardly bearable. | |
Dino Crisis 2 | |||
Doom | Tried in both Dynarec and Interpreter. Crashes at loading screen. | ||
Dragon Warrior 7 | Tried in both Dynarec and Interpreter. Once you try and start a new game you can hear the typical Dragon Warrior music in the background but nothing happens the screen just stares at you. |
E
Title | Region | Game ID | Notes |
---|---|---|---|
Einhander | NTSC-U | SCUS-94243 | Performs at 60%. Playable |
F
Title | Region | Game ID | Notes |
---|---|---|---|
Fighting Force 2 | Doesn't work on both mode. | ||
Final Fantasy Origins | Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec. | ||
Final Fantasy Anthology (Final Fantasy V disc) | Really slow with garbled sound.. | ||
Final Fantasy VII | Entering battle crashes Dynarec, use interpreter, 50-60fps | ||
Final Fantasy VIII | PPF version doesn't work unpatched.img file works great sounds almost peWiiSXct plays at 70 fps in game and 60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet | ||
Final Fantasy VIII [Demo] | PAL-F | SLED-02259 | Tested with Dynarec: Mod 03, tested with Classic and GC controller: |
Final Fantasy IX | Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. | ||
Final Fantasy Tactics | Works Great! | ||
Fre Pro Wrestling D | does not load *code dump | ||
F1 Championship Season 2000 | doesn't load | ||
Formula 1 '98 | SLUS-00744 | ||
Formula One 2001 | very slow |
G
Title | Region | Game ID | Notes |
---|---|---|---|
GTA 2 | Game runs great in dynarec. Audio is a little weird of course but very playable. | ||
Gauntlet Legends | Works | ||
Gex: Enter the Gecko | Runs smoothly, sound works, voice acting doesn't | ||
Gex 3: Deep Cover Gecko | 50 FPS, sound issues | ||
Grandia | Works ~70 FPS - choppy voice acting | ||
Gran Turismo | Doesn't work | ||
Gran Turismo | PAL-M5 | SCES-00984 | Select "Standard (A)" when choosing WiiSX Controller Type. |
Gran Turismo 2 | 50-60 FPS (PAL - Simulation disc) |
H
Title | Region | Game ID | Notes |
---|
I
Title | Region | Game ID | Notes |
---|---|---|---|
I.Q. - Intelligence Qube / Both (U) & (J) versions | Rich, full video audio; No skipping animation & menus functional. Tested via USB Loader Gx & WiiFlow 4.2-1049(dynarec) | ||
Incredible Crisis | 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec) | ||
International Track And Field | no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events it's easier to win than it is on the actual PSX itself. (Dynarec) |
J
Title | Region | Game ID | Notes |
---|---|---|---|
Jade Cocoon | FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped) |
K
Title | Region | Game ID | Notes |
---|---|---|---|
King's Field | Code dump using both Dynarec & Interpreter. tried both original Japanese & english translated (patched). | ||
Kula World | works using both Dynarec & Interpreter. |
L
Title | Region | Game ID | Notes |
---|---|---|---|
Legacy of Kain - Blood Omen | PAL-F | SLES-00522 | Slow sound. Working fine |
Legacy of Kain - Soul Reaver | NTSC-U | SLUS-00708 | Working. Very slow sound and not understandable when the god are speaking in Reverb sound effect. Analog controller working fine for both right and left analog stick. |
Legacy of Kain - Soul Reaver | PAL-F | SLES-02024 | Tested version is Intro by Paradox PAL/NTSC selection. The game freeze (soft reset working) at first screen after pal/ntsc choice. |
Legend of Legaia | 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio | ||
Legend of Mana | Sound issues Different User: 30-40FPS in Interpreter, Both Interpreter and Dynarec freeze when the Mana Ent thing first shows up | ||
LSD | 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it's hard to tell with this game. | ||
Lunar: Silver Star Story Complete | Screen goes black fairly early on, very hard to navigate. Speed fine. | ||
Lunar 2: Eternal Blue | Playable but on screen character and enemies move really fast. So navigating the world map and dungeons is unnerving but do able |
M
Title | Region | Game ID | Notes |
---|---|---|---|
Marvel Super Heroes | Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches | ||
Marvel Super Heroes vs. Street Fighter | Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter | ||
Marvel vs. Capcom | Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches | ||
Medal of Honor | NTSC-U | Sound is bit glitchy - plays well with standard controller & Dynarec (60fps) | |
MediEvil II | Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well. | ||
Mega Man 8 | Runs at around 60 FPS | ||
Mega Man Battle and Chase | PAL-E | SLES-00766 | Works in beta 2. Unknown if works in beta 1. |
Mega Man X3 | Hangs at the first "now loading" screen | ||
Mega Man X4 | No music, works through opening stage, freezes at stage select | ||
Mega Man X5 | Same as Mega Man X4 | ||
Mega Man X6 | over all no noticeable graphic glitches but bad audio | ||
Mega Man Legends | Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter | ||
Mega Man Legends 2 | Hangs after Capcom logo in both dynarec and interpreter | ||
Metal Gear Solid | Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.) | ||
Mortal Kombat Trilogy | Runs at around 70 FPS, background music doesn't play |
N
Title | Region | Game ID | Notes |
---|---|---|---|
Namco Museum Volume 5 | Works (Valkyrie No Densetu works) | ||
Nightmare Creatures | freezes at loading |
O
Title | Region | Game ID | Notes |
---|---|---|---|
Oddworld: Abe's Oddysee | Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them. | ||
Ogre Battle Limited Edition: March of the Black Queen | Very enjoyable to play besides the sound. NO graphic glitches |
P
Title | Region | Game ID | Notes |
---|---|---|---|
Panzer Front | Runs at 49 FPS in dynarec. No issues. | ||
Parasite Eve | Averages 80 FPS, Runs Well, Cutscenes pink hue. Can't continue in Disk 2. | ||
Parasite Eve 2 | Freezes before titlescreen | ||
PaRappa the Rapper | Garbled sound | ||
Persona - Revelations Series | NTSC-U | SLUS-00339 | Tested on dynarec. 2D, 3D and battles are working fine. Saving game to memory card is very slow. / User2 : About 70 FPS with occasionally garbled sound (dynarec) |
Persona 2 - Eternal Punishment | NTSC-U | SLUS-01158 | Tested on dynarec. working fine, but didn't test battles. Saving game to memory card is very slow. |
Pizza Hut Demo Disc 1 | works well, choppy sound |
Q
Title | Region | Game ID | Notes |
---|
R
Title | Region | Game ID | Notes |
---|---|---|---|
Resident Evil 2 | freeze if you don't push start at the videos. | ||
Resident Evil 3: Nemesis | Crashes after movie in dynarec, 30-40FPS in interpreter | ||
Resident Evil: Director's Cut | Freezes right before Capcom FMV in dynarec and interpreter | ||
Rhapsody - A Musical Adventure | NTSC-U | SLUS-01073 | Intro patched by Kalisto (PAL/NTSC selection). Sometime freeze after intro selection in dyna & inter. Dynarec: NTSC (~65fps) choice run smoother than PAL. Interpreter: 25~35fps. |
Rival Schools (Evolution Disc) | Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec) | ||
Robopit | Works via interpreter, playable, runs at 45 FPS | ||
Rollcage | NTSC-U | Plays intro movies in odd colors. Hangs when checking for memory card | |
Rollcage: Stage 2 | NTSC-U | Intro movies in odd colors. Works with standard controller & Dynarec (70fps) - no music but SFX ok - little slowdown on levels with 'rain' |
S
Title | Region | Game ID | Notes |
---|---|---|---|
Saga Frontier | Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS | ||
Sheep Dog n Wolf/Sheep Raider | scratchy voices game near peWiiSXct at 65 fps in interpreter some mild texture issues | ||
Simpsons Wrestling | Crashed at the very beginning of game on dynarec | ||
Silent Hill | NTSC-U | SLUS-00707 | Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy. Dynarec is running to fast, use Interpreter. |
Silhouette Mirage: Reprogrammed Hope | NTSC-U | Gameplay runs at 60-90 FPS, except for a certain start of a level where it runs at 50-60 FPS. No BGM. Animated cutscenes are in pink and green, run at 80-90 FPS and sound lags. Very Playable, but no bgm which makes us very sad players. | |
Super Puzzle Fighter II | Constant 60+ FPS, some color issues | ||
Soul Blade | Sound issues, low FPS at title screen, 40 FPS in game///doesn't work with dynarec at all | ||
Slam Jam 96' Featuring Magic & Kareem | Doesn't work, Both Dynarec and Interpreter freeze before first set up menus during game play | ||
Spider-Man | Code dump using both Dynarec & Interpreter. | ||
Spider-Man 2: Enter Electro | Fully Playable, Major Graphical Glitches | ||
Spyro the Dragon | High FPS (60-70), no music, voice sync issues | ||
Spyro 2: Ripto's Rage | Same as Spyro the Dragon | ||
Spyro 3: Year of the Dragon | 40-60 fps in game, 70 during cut scenes, scratchy audio | ||
Street Figher: The Movie | |||
Street Fighter EX Plus Alpha | Crashes at Capcom logo in dynarec, needs interpreter testing | ||
Street Fighter Alpha 3 | About 50 FPS, no music | ||
Star Ocean: The Second Story | Works almost peWiiSXctly with dynarec. Sound broken as with all games. | ||
Suikoden 2 | Works great with dynarec finished the game and everything. Sound broken as with all games. |
T
Title | Region | Game ID | Notes |
---|---|---|---|
Tactics Ogre: Let Us Cling Together | Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy | ||
Tail Concerto | NTSC-U | 60-70 FPS when other characters on screen and in in-game cutscenes, 70-110FPS when main character is alone. BGM is fuzzy and voices loud and fuzzy, SFX sounds good though. Pink and green colors on animated cutscenes, runs at 80-90 FPS, sound lags. Controls sometimes don't respond during in-game cutscenes, this happens rarely and can be easily solved by pressin the 'b', 'A' and 'x' buttons repeatedly in a sweeping motion. Other than that its quite playable | |
Tales of Destiny | NTSC-U | SLUS-00626 | Works almost 100% fine, and sound is good too. (60-80 fps with Dynarec, Can't continue in Disk 2.) |
Tales of Destiny II | Excellent. FPS too high in battles. Standard disc swap/sound issues apply. | ||
Tales of Phantasia | Works | ||
Team Buddies | Very playable using Dynarec. Some sound problems | ||
Tekken 3 | Fights are at 25-30 FPS. Doesn't work with Dynarec at all. Sound sucks. | ||
Tekken 3 | NTSC-J | SLPS-01300 | Dynarec: ~35 fps Interpreter: ~25fps |
Tenchu: Stealth Assassins | Gameplay runs at 50-60FPS, sound is glitchy, no music or voice acting | ||
Tenchu 2: Birth of the Stealth Assassins | NTSC-U | Standard Controller only - black screen after pressing start | |
Theme Park World | 50 FPS in Dynarec, 30 in Interpreter | ||
The Raiden Project | Starts up, and then crashes with code dump | ||
The Unholy War | Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable | ||
Time Commando | Problems with graphics in Dynarec (50-55 FPS)/Graphics ok in Interpreter but very slow (30 FPS). No other problems found yet | ||
Time Crisis 1 | 70-90 FPS in dynarec, no Wii remote gun support | ||
Tobal N°2 (Jap) | Crashes during fight | ||
Tomb Raider Chronicles | Tried in both Dynarec and Interpreter. Crashes after loading for both | ||
Tomb Raider | Tried in both Dynarec and Interpreter. Crashes at title screen for both. | ||
Tomb Raider 2 | Tried in both Dynarec and Interpreter. Crashes when selecting any option. | ||
Tomba! | works, but choppy sound, ~45fps | ||
Tony Hawk's Pro Skater 2 | Tried both Dynarec and Interpreter. Crashes at title screen | ||
Total NBA 97 | PAL | 50 FPS in Dynarec. Invisible ball and basket for some reason | |
Transformers Beast Machines Transmetals | Sound has slight static. When A or Start is pressed it goes to Black screen |
U
Title | Region | Game ID | Notes |
---|---|---|---|
Um Jammer lammy | Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec) | ||
Umihara Kawase Shun | Runs at 60 FPS in dynarec. PeWiiSXct. |
V
Title | Region | Game ID | Notes |
---|---|---|---|
Vagrant Story | NTSC-U | SLUS-01040 | Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room |
Vagrant Story | PAL-F | SLES-02755 | Freeze after "New game" selection |
Valkyrie Profile | Sound is a little messy and frozen images during battles. | ||
Vandal Hearts | Doesn't work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins. |
W
Title | Region | Game ID | Notes |
---|---|---|---|
WipeOut | PAL-E | SCES-00010 | No music (CDDA is not yet implemented). Too fast on Dynarec. Playable almost at right speed on interpreter but slow sound effect. |
Wipeout | NTSC-U | SCUS-94301 | Graphic glitches on menus. Code dump on loading a tracks. tested on Dynarec and Interpreter |
Wipeout 3 | Doesn't work | ||
Williams Arcade's Greatest Hits | Full Speed, No Bg music, known issue in beta 1 | ||
Wild Arms | FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix. Sound broken as with all games. 50 fps with dynarec | ||
World's Scariest Police Chases | NTSC-U | SLUS-01165 | Runs at almost full speed. |
Worms Armageddon | Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS |
X
Title | Region | Game ID | Notes |
---|---|---|---|
X-Men vs. Street Fighter | Runs at 50-70 FPS, glitchy sound, no background music | ||
Xenogears | Freezes when loading a save file from main menu so you can't load a game. Soft reset doesn't work afterward must power off Wii and restart. Plays fine other than that ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle |
Y
Title | Region | Game ID | Notes |
---|---|---|---|
Yu-Gi-Oh: Forbidden Memories | 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec) |
Z
Title | Region | Game ID | Notes |
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